angry-pixel 1.0.8 → 1.0.9

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@@ -1,12 +1,12 @@
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  import { Sprite } from "./Sprite";
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  export interface AnimationConfig {
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  sprites: Sprite[];
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- speed: number;
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  loop: boolean;
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+ framerate: number;
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  }
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  export declare class Animation {
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  sprites: Sprite[];
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- speed: number;
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+ framerate: number;
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  loop: boolean;
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  constructor(config: AnimationConfig);
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  }
@@ -9,11 +9,9 @@ export declare class Animator extends EngineComponent {
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  private spriteRenderer;
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  private animations;
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  private currentAnimation;
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- private defaultSprite;
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  constructor(config: AnimatorConfig);
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- protected start(): void;
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  protected update(): void;
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- addAnimation(name: string, animation: Animation): this;
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+ addAnimation(name: string, animation: Animation, framerate?: number): this;
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  playAnimation(name: string): void;
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  stopAnimation(): void;
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  isPlayingAnimation(name: string): boolean;
@@ -10,4 +10,5 @@ export declare const ComponentTypes: {
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  SpriteRenderer: string;
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  TextRenderer: string;
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  TiledTilemapRenderer: string;
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+ MaskRenderer: string;
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  };
@@ -11,8 +11,6 @@ export interface RigidBodyConfig {
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  }
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  export declare class RigidBody extends PhysicsComponent {
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  private timeManager;
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- private readonly gravityScale;
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- private readonly velocityScale;
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  private _rigidBodyType;
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  private _colliderComponents;
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  private _layersToCollide;
@@ -24,7 +22,6 @@ export declare class RigidBody extends PhysicsComponent {
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  private penetrationPerDirection;
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  private updatePosition;
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  private penetrationResolution;
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- private nextObjectPosition;
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  constructor(config: RigidBodyConfig);
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  get rigidBodyType(): RigidBodyType;
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  set velocity(velocity: Vector2);
@@ -12,6 +12,7 @@ export declare class Transform extends TransformComponent {
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  private cache;
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  private lastParentRadians;
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  private lastPosition;
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+ private scaledInnerPosition;
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  constructor();
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  get position(): Vector2;
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  set position(position: Vector2);
@@ -27,4 +28,5 @@ export declare class Transform extends TransformComponent {
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  private updateInnerPositionFromParent;
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  private setPositionFromParent;
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  private translateInnerPosition;
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+ private updateScaledInnerPosition;
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  }
@@ -0,0 +1,29 @@
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+ import { RenderComponent } from "../../core/Component";
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+ import { Rotation } from "../../math/Rotation";
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+ import { Vector2 } from "../../math/Vector2";
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+ export interface MaskRendererConfig {
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+ width: number;
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+ height: number;
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+ color: string;
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+ offset?: Vector2;
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+ rotation?: Rotation;
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+ opacity?: number;
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+ layer?: string;
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+ }
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+ export declare class MaskRenderer extends RenderComponent {
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+ private renderManager;
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+ width: number;
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+ height: number;
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+ color: string;
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+ offset: Vector2;
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+ rotation: Rotation;
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+ opacity: number;
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+ layer: string;
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+ private renderData;
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+ private innerPosition;
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+ private scaledOffset;
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+ constructor(config: MaskRendererConfig);
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+ protected update(): void;
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+ private calculateRenderPosition;
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+ private translateRenderPosition;
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+ }
@@ -10,6 +10,7 @@ export declare class GameObject {
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  tag: string;
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  layer: string;
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  ui: boolean;
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+ keep: boolean;
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  private _active;
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  private _parent;
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  private started;
@@ -49,10 +49,6 @@ export declare class Scene {
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  * @returns The found game object
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  */
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  protected findGameObjectByTag<T extends GameObject>(tag: string): T;
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- /**
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- * Desroy all the loaded game objects
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- */
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- protected destroyAllGameObjects(): void;
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  /**
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  * Destroy one game objects by its name
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  * @param name The name of the game object
@@ -10,12 +10,12 @@ export declare class AssetManagerFacade {
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  * @param url The url of the image
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  * @returns The created image element
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  */
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- static createImage(url: string): HTMLImageElement;
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+ static loadImage(url: string): HTMLImageElement;
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  /**
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  * @param url The url of the audio file
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  * @returns The created audio element
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  */
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- static createAudio(url: string): HTMLAudioElement;
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+ static loadAudio(url: string): HTMLAudioElement;
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  /**
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  * @param url The url of the image element to find
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  * @returns the found image element
@@ -41,10 +41,6 @@ export declare class GameObjectManagerFacade {
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  * @returns The found game object
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  */
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  static findGameObjectByTag<T extends GameObject>(tag: string): T;
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- /**
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- * Destroy all the added game objects
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- */
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- static destroyAllGameObjects(): void;
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  /**
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  * Destroy the game objects
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  * @param gameObject The game object to destory
@@ -6,9 +6,8 @@ export declare enum AssetType {
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  export declare class AssetManager {
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  private assets;
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  getAssetsLoaded(): boolean;
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- createImage(url: string): HTMLImageElement;
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- createAudio(url: string): HTMLAudioElement;
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- createVideo(url: string): HTMLVideoElement;
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+ laadImage(url: string): HTMLImageElement;
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+ loadAudio(url: string): HTMLAudioElement;
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  getImage(url: string): HTMLImageElement;
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  getVideo(url: string): HTMLVideoElement;
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  getAudio(url: string): HTMLAudioElement;