angry-pixel 1.0.5 → 1.0.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/Engine/Component.d.ts +15 -4
- package/lib/Engine/Components/Animator.d.ts +0 -1
- package/lib/Engine/Components/AudioPlayer.d.ts +0 -1
- package/lib/Engine/Components/Camera.d.ts +0 -1
- package/lib/Engine/Components/Colliders/BoxCollider.d.ts +0 -1
- package/lib/Engine/Components/Colliders/TilemapCollider.d.ts +0 -1
- package/lib/Engine/Components/ComponentTypes.d.ts +13 -0
- package/lib/Engine/Components/Renderer/CsvTilemapRenderer.d.ts +2 -1
- package/lib/Engine/Components/Renderer/SpriteRenderer.d.ts +2 -1
- package/lib/Engine/Components/Renderer/TextRenderer.d.ts +8 -1
- package/lib/Engine/Components/Renderer/TiledTilemapRenderer.d.ts +1 -1
- package/lib/Engine/Components/Renderer/TilemapRenderer.d.ts +16 -3
- package/lib/Engine/Components/RigidBody.d.ts +0 -1
- package/lib/Engine/Components/Transform.d.ts +0 -1
- package/lib/Engine/Core/GameObject/GameObjectManager.d.ts +5 -5
- package/lib/Engine/Core/Input/GamepadController.d.ts +1 -1
- package/lib/Engine/Core/Rendering/RenderData/ImageRenderData.d.ts +1 -0
- package/lib/Engine/Core/Rendering/RenderData/TextRenderData.d.ts +4 -0
- package/lib/Engine/Core/Rendering/RenderData/TilemapRenderData.d.ts +1 -0
- package/lib/Engine/Core/Rendering/WebGL/ProgramManager.d.ts +7 -3
- package/lib/Engine/Core/Rendering/WebGL/Renderer/GeometricRenderer.d.ts +0 -1
- package/lib/Engine/Core/Rendering/WebGL/Renderer/ImageRenderer.d.ts +0 -1
- package/lib/Engine/Core/Rendering/WebGL/Renderer/TextRenderer.d.ts +2 -1
- package/lib/Engine/Core/Rendering/WebGL/Renderer/TilemapRenderer.d.ts +0 -1
- package/lib/Engine/Core/Rendering/WebGL/Shader/Legacy/imageFragmentShader.d.ts +1 -1
- package/lib/Engine/Core/Rendering/WebGL/Shader/imageFragmentShader.d.ts +1 -1
- package/lib/Engine/Core/Rendering/WebGL/Utils.d.ts +3 -2
- package/lib/Engine/Facades/GameObjectManagerFacade.d.ts +4 -4
- package/lib/Engine/GameObject.d.ts +12 -7
- package/lib/Engine/Math/Rotation.d.ts +4 -0
- package/lib/Engine/Scene.d.ts +10 -5
- package/lib/component/Animation.d.ts +12 -0
- package/lib/component/Animator.d.ts +18 -0
- package/lib/component/AudioPlayer.d.ts +27 -0
- package/lib/component/Camera.d.ts +30 -0
- package/lib/component/ComponentTypes.d.ts +14 -0
- package/lib/component/RigidBody.d.ts +39 -0
- package/lib/component/Sprite.d.ts +31 -0
- package/lib/component/Transform.d.ts +32 -0
- package/lib/component/colliderComponent/AbstractColliderComponent.d.ts +22 -0
- package/lib/component/colliderComponent/BoxCollider.d.ts +32 -0
- package/lib/component/colliderComponent/TilemapCollider.d.ts +15 -0
- package/lib/component/renderingComponent/MaskRenderer.d.ts +29 -0
- package/lib/component/renderingComponent/SpriteRenderer.d.ts +46 -0
- package/lib/component/renderingComponent/TextRenderer.d.ts +49 -0
- package/lib/component/renderingComponent/tilemap/CsvTilemapRenderer.d.ts +13 -0
- package/lib/component/renderingComponent/tilemap/Tile.d.ts +7 -0
- package/lib/component/renderingComponent/tilemap/TileData.d.ts +10 -0
- package/lib/component/renderingComponent/tilemap/TiledTilemapRenderer.d.ts +43 -0
- package/lib/component/renderingComponent/tilemap/TilemapRenderer.d.ts +72 -0
- package/lib/component/renderingComponent/tilemap/Tileset.d.ts +25 -0
- package/lib/core/Component.d.ts +130 -0
- package/lib/core/Game.d.ts +77 -0
- package/lib/core/GameObject.d.ts +158 -0
- package/lib/core/Scene.d.ts +67 -0
- package/lib/core/facades/AssetManagerFacade.d.ts +29 -0
- package/lib/core/facades/DomManagerFacade.d.ts +8 -0
- package/lib/core/facades/GameObjectManagerFacade.d.ts +54 -0
- package/lib/core/facades/InputManagerFacade.d.ts +13 -0
- package/lib/core/facades/SceneManagerFacade.d.ts +18 -0
- package/lib/core/facades/TimeManagerFacade.d.ts +10 -0
- package/lib/core/ioc/Config.d.ts +3 -0
- package/lib/core/managers/AssetManager.d.ts +16 -0
- package/lib/core/managers/DomManager.d.ts +9 -0
- package/lib/core/managers/GameObjectManager.d.ts +17 -0
- package/lib/core/managers/IterationManager.d.ts +29 -0
- package/lib/core/managers/SceneManager.d.ts +18 -0
- package/lib/core/managers/TimeManager.d.ts +18 -0
- package/lib/gameObject/GameCamera.d.ts +17 -0
- package/lib/gameObject/SpacePointer.d.ts +8 -0
- package/lib/index.cjs.js +1 -1
- package/lib/index.d.ts +39 -36
- package/lib/index.esm.js +1 -1
- package/lib/index.js +1 -1
- package/lib/input/GamepadController.d.ts +48 -0
- package/lib/input/InputManager.d.ts +12 -0
- package/lib/input/KeyboardController.d.ts +12 -0
- package/lib/input/MouseController.d.ts +21 -0
- package/lib/input/TouchController.d.ts +13 -0
- package/lib/math/Rectangle.d.ts +50 -0
- package/lib/math/Rotation.d.ts +16 -0
- package/lib/math/Utils.d.ts +33 -0
- package/lib/math/Vector2.d.ts +114 -0
- package/lib/physics/collision/CollisionData.d.ts +8 -0
- package/lib/physics/collision/CollisionManager.d.ts +27 -0
- package/lib/physics/collision/QuadTree.d.ts +32 -0
- package/lib/physics/collision/collider/ICollider.d.ts +13 -0
- package/lib/physics/collision/collider/RectangleCollider.d.ts +31 -0
- package/lib/physics/collision/resolver/AABBResolver.d.ts +14 -0
- package/lib/physics/collision/resolver/ICollisionResolver.d.ts +5 -0
- package/lib/physics/collision/resolver/SatResolver.d.ts +14 -0
- package/lib/physics/collision/shape/Rectangle.d.ts +13 -0
- package/lib/physics/collision/shape/Shape.d.ts +28 -0
- package/lib/rendering/CameraData.d.ts +9 -0
- package/lib/rendering/ContextRenderer.d.ts +6 -0
- package/lib/rendering/CullingService.d.ts +11 -0
- package/lib/rendering/FontAtlasFactory.d.ts +24 -0
- package/lib/rendering/RenderManager.d.ts +22 -0
- package/lib/rendering/context2D/Context2DRenderer.d.ts +19 -0
- package/lib/rendering/renderData/ColliderRenderData.d.ts +7 -0
- package/lib/rendering/renderData/GeometricRenderData.d.ts +12 -0
- package/lib/rendering/renderData/ImageRenderData.d.ts +22 -0
- package/lib/rendering/renderData/MaskRenderData.d.ts +9 -0
- package/lib/rendering/renderData/RenderData.d.ts +23 -0
- package/lib/rendering/renderData/TextRenderData.d.ts +22 -0
- package/lib/rendering/renderData/TilemapRenderData.d.ts +22 -0
- package/lib/rendering/webGL/ProgramFactory.d.ts +7 -0
- package/lib/rendering/webGL/ProgramManager.d.ts +26 -0
- package/lib/rendering/webGL/ShaderLoader.d.ts +3 -0
- package/lib/rendering/webGL/TextureFactory.d.ts +8 -0
- package/lib/rendering/webGL/TextureManager.d.ts +11 -0
- package/lib/rendering/webGL/Utils.d.ts +7 -0
- package/lib/rendering/webGL/WebGLRenderer.d.ts +36 -0
- package/lib/rendering/webGL/renderer/GeometricRenderer.d.ts +22 -0
- package/lib/rendering/webGL/renderer/ImageRenderer.d.ts +16 -0
- package/lib/rendering/webGL/renderer/MaskRenderer.d.ts +14 -0
- package/lib/rendering/webGL/renderer/TextRenderer.d.ts +21 -0
- package/lib/rendering/webGL/renderer/TilemapRenderer.d.ts +19 -0
- package/lib/rendering/webGL/shader/imageFragmentShader.d.ts +1 -0
- package/lib/rendering/webGL/shader/imageVertexShader.d.ts +1 -0
- package/lib/rendering/webGL/shader/legacy/imageFragmentShader.d.ts +1 -0
- package/lib/rendering/webGL/shader/legacy/imageVertexShader.d.ts +1 -0
- package/lib/utils/Container.d.ts +12 -0
- package/lib/utils/Exception.d.ts +4 -0
- package/lib/utils/UUID.d.ts +1 -0
- package/package.json +1 -1
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@@ -21,7 +21,18 @@ export declare abstract class Component {
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*/
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setActive(active: boolean): void;
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protected gameLoopEventHandler: (event: Event) => void;
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/**
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* This method is only ever called once.
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* Recommended for GameObject cration.
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*/
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init(): void;
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/**
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* This method is only ever called once
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*/
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protected start(): void;
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/**
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* This method is called on every frame.
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*/
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protected update(): void;
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/**
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* @returns The current loaded scene
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@@ -37,12 +48,12 @@ export declare abstract class Component {
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* @param name The name of the component to find
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* @returns The found component
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*/
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protected getComponentByName<T extends Component>(name: string): T
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protected getComponentByName<T extends Component>(name: string): T;
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/**
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* @param type The type of the component to find
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* @returns The found component
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*/
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protected getComponentByType<T extends Component>(type: string): T
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protected getComponentByType<T extends Component>(type: string): T;
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/**
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* @param type The type of the components to find
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* @returns The found components
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@@ -52,7 +63,7 @@ export declare abstract class Component {
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* @param name The name of the game object to find
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* @returns The found game object
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*/
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protected findGameObjectByName<T extends GameObject>(name: string): T
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protected findGameObjectByName<T extends GameObject>(name: string): T;
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/**
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* @param tag The tag of the game objects to find
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* @returns The found game objects
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* @param tag The tag of the game object to find
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* @returns The found game object
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*/
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protected findGameObjectByTag<T extends GameObject>(tag: string): T
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protected findGameObjectByTag<T extends GameObject>(tag: string): T;
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/**
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* Destroy one game objects by its name
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* @param name The name of the game object
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@@ -4,7 +4,6 @@ export interface TilemapColliderConfig {
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tilemapRenderer: TilemapRenderer;
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debug?: boolean;
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}
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export declare const TYPE_TILEMAP_COLLIDER: string;
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export declare class TilemapCollider extends AbstractColliderComponent {
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private tilemapRenderer;
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private debug;
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export declare const ComponentTypes: {
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Animator: string;
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AudioPlayer: string;
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Camera: string;
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RigidBody: string;
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Transform: string;
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BoxCollider: string;
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TilemapCollider: string;
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CsvTilemapRenderer: string;
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SpriteRenderer: string;
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TextRenderer: string;
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TiledTilemapRenderer: string;
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};
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export interface CsvTilemapConfig extends TilemapRendererConfig {
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tilemapData: string;
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alpha?: number;
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tintColor?: string;
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}
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export declare const TYPE_TILEMAP_RENDERER: string;
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export declare class CsvTilemapRenderer extends TilemapRenderer {
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readonly tilemapData: string;
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readonly alpha: number;
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readonly tintColor: string;
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constructor(config: CsvTilemapConfig);
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protected processTilemap(): void;
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}
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tiled?: Vector2;
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maskColorMix?: number;
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tintColor?: string;
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layer?: string;
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}
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export declare const TYPE_SPRITE_RENDERER: string;
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export declare class SpriteRenderer extends RenderComponent {
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private renderManager;
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sprite: Sprite;
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private _tiled;
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maskColor: string;
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tintColor: string;
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layer: string;
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private renderData;
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private innerPosition;
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import { RenderComponent } from "../../Component";
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import { Orientation } from "../../Core/Rendering/RenderData/TextRenderData";
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import { Rotation } from "../../Math/Rotation";
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export interface TextRendererConfig {
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text: string;
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charRanges?: number[];
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bitmapSize?: number;
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bitmapOffset?: Vector2;
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rotation?: Rotation;
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opacity?: number;
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orientation?: Orientation;
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}
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export declare const TYPE_TEXT_RENDERER = "TextRenderer";
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export declare class TextRenderer extends RenderComponent {
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text: string;
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fontFamily: string;
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smooth: boolean;
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rotation: Rotation;
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opacity: number;
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orientation: Orientation;
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private renderManager;
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private renderData;
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export declare const TYPE_TILED_RENDERER: string;
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export declare type RenderOrder = "center" | "right-down" | "right-up" | "left-down" | "left-right";
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export declare type LayerToProcess = {
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layer: string;
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alpha: number;
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export declare type TileToProcess = {
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layer: string;
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tile: Tile;
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row: number;
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flip: Flip;
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findGameObjectsByParent(parent: GameObject): GameObject[];
|
|
10
|
-
findGameObjectByParentAndName(parent: GameObject, name: string): GameObject
|
|
10
|
+
findGameObjectByParentAndName(parent: GameObject, name: string): GameObject;
|
|
11
11
|
findGameObjectsByTag(tag: string): GameObject[];
|
|
12
|
-
findGameObjectByTag(tag: string): GameObject
|
|
12
|
+
findGameObjectByTag(tag: string): GameObject;
|
|
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13
|
destroyAllGameObjects(): void;
|
|
14
14
|
destroyGameObject(gameObject: GameObject): void;
|
|
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15
|
private _destroyGameObject;
|
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
import { Vector2 } from "../../../Math/Vector2";
|
|
2
2
|
import { RenderData, RenderDataType } from "./RenderData";
|
|
3
|
+
export declare type Orientation = "rightUp" | "rightDown" | "center";
|
|
3
4
|
export declare class TextRenderData extends RenderData {
|
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4
5
|
type: RenderDataType;
|
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6
|
color: string;
|
|
@@ -15,4 +16,7 @@ export declare class TextRenderData extends RenderData {
|
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16
|
bitmapOffset: Vector2;
|
|
16
17
|
width: number;
|
|
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|
height: number;
|
|
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+
rotation: number;
|
|
20
|
+
opacity: number;
|
|
21
|
+
orientation: Orientation;
|
|
18
22
|
}
|
|
@@ -12,11 +12,15 @@ export declare class ProgramManager {
|
|
|
12
12
|
modelMatrixUniform: WebGLUniformLocation;
|
|
13
13
|
projectionMatrixUniform: WebGLUniformLocation;
|
|
14
14
|
textureMatrixUniform: WebGLUniformLocation;
|
|
15
|
+
renderTextureUniform: WebGLUniformLocation;
|
|
15
16
|
textureUniform: WebGLUniformLocation;
|
|
17
|
+
solidColorUniform: WebGLUniformLocation;
|
|
18
|
+
useTintColorUniform: WebGLUniformLocation;
|
|
19
|
+
tintColorUniform: WebGLUniformLocation;
|
|
20
|
+
useMaskColorUniform: WebGLUniformLocation;
|
|
21
|
+
maskColorUniform: WebGLUniformLocation;
|
|
22
|
+
maskColorMixUniform: WebGLUniformLocation;
|
|
16
23
|
alphaUniform: WebGLUniformLocation;
|
|
17
|
-
colorUniform: WebGLUniformLocation;
|
|
18
|
-
colorMixUniform: WebGLUniformLocation;
|
|
19
|
-
renderTextureUniform: WebGLUniformLocation;
|
|
20
24
|
constructor(programFactory: ProgramFactory, contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement);
|
|
21
25
|
loadProgram(): void;
|
|
22
26
|
}
|
|
@@ -13,7 +13,6 @@ export declare class GeometricRenderer {
|
|
|
13
13
|
private readonly texVertices;
|
|
14
14
|
private lastVertices;
|
|
15
15
|
private lastRender;
|
|
16
|
-
private rgbColor;
|
|
17
16
|
constructor(contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement, programManager: ProgramManager);
|
|
18
17
|
renderCollider(viewportRect: Rectangle, renderData: ColliderRenderData, lastRender: LastRender): void;
|
|
19
18
|
renderGeometric(viewportRect: Rectangle, renderData: GeometricRenderData, lastRender: LastRender): void;
|
|
@@ -11,7 +11,6 @@ export declare class ImageRenderer {
|
|
|
11
11
|
private posVertices;
|
|
12
12
|
private texVertices;
|
|
13
13
|
private lastTexture;
|
|
14
|
-
private maskColor;
|
|
15
14
|
constructor(contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement, programManager: ProgramManager);
|
|
16
15
|
render(viewportRect: Rectangle, texture: WebGLTexture, renderData: ImageRenderData, lastRender: LastRender): void;
|
|
17
16
|
}
|
|
@@ -13,8 +13,9 @@ export declare class TextRenderer {
|
|
|
13
13
|
private texVertices;
|
|
14
14
|
private posVerticesSize;
|
|
15
15
|
private lastTexture;
|
|
16
|
-
private maskColor;
|
|
17
16
|
constructor(contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement, programManager: ProgramManager);
|
|
18
17
|
render(viewportRect: Rectangle, texture: WebGLTexture, fontAtlas: FontAtlas, renderData: TextRenderData, lastRender: LastRender): void;
|
|
19
18
|
private generateTextVertices;
|
|
19
|
+
private getTranslationForOrientation;
|
|
20
|
+
private getDimensions;
|
|
20
21
|
}
|
|
@@ -11,7 +11,6 @@ export declare class TilemapRenderer {
|
|
|
11
11
|
private posVertices;
|
|
12
12
|
private texVertices;
|
|
13
13
|
private lastTexture;
|
|
14
|
-
private maskColor;
|
|
15
14
|
constructor(contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement, programManager: ProgramManager);
|
|
16
15
|
render(viewportRect: Rectangle, texture: WebGLTexture, renderData: TilemapRenderData, lastRender: LastRender): void;
|
|
17
16
|
private p;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
export declare const imageFragmentShader = "precision mediump float;\n\nvarying vec2 texCoords;\n\nuniform int u_renderTexture;\nuniform sampler2D u_texImage;\nuniform
|
|
1
|
+
export declare const imageFragmentShader = "precision mediump float;\n\nvarying vec2 texCoords;\n\nuniform int u_renderTexture;\nuniform sampler2D u_texImage;\nuniform vec4 u_solidColor;\n\nuniform int u_useTintColor;\nuniform vec4 u_tintColor;\n\nuniform int u_useMaskColor;\nuniform vec4 u_maskColor;\nuniform float u_maskColorMix;\n\nuniform float u_alpha;\n\nvoid main()\n{\n if (u_renderTexture == 1) {\n vec4 texColor = texture2D(u_texImage, texCoords);\n\n if (texColor.a < 0.0001) {\n discard;\n }\n\n if (u_useTintColor == 1) {\n texColor = u_tintColor * texColor;\n }\n\n if (u_useMaskColor == 1) {\n texColor = mix(texColor, u_maskColor, clamp(u_maskColorMix, 0.0, 1.0));\n }\n\n gl_FragColor = vec4(texColor.rgb, u_alpha);\n } else {\n gl_FragColor = u_solidColor;\n }\n}";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
export declare const imageFragmentShader = "#version 300 es\nprecision mediump float;\n\nout vec4 fragColor;\n\nin vec2 texCoords;\n\nuniform int u_renderTexture;\nuniform sampler2D u_texImage;\nuniform
|
|
1
|
+
export declare const imageFragmentShader = "#version 300 es\nprecision mediump float;\n\nout vec4 fragColor;\n\nin vec2 texCoords;\n\nuniform int u_renderTexture;\nuniform sampler2D u_texImage;\nuniform vec4 u_solidColor;\n\nuniform int u_useTintColor;\nuniform vec4 u_tintColor;\n\nuniform int u_useMaskColor;\nuniform vec4 u_maskColor;\nuniform float u_maskColorMix;\n\nuniform float u_alpha;\n\nvoid main()\n{\n if (u_renderTexture == 1) {\n vec4 texColor = texture(u_texImage, texCoords);\n\n if (texColor.a < 0.0001) {\n discard;\n }\n\n if (u_useTintColor == 1) {\n texColor = u_tintColor * texColor;\n }\n\n if (u_useMaskColor == 1) {\n texColor = mix(texColor, u_maskColor, clamp(u_maskColorMix, 0.0, 1.0));\n }\n\n fragColor = vec4(texColor.rgb, u_alpha); \n } else {\n fragColor = u_solidColor;\n }\n}";
|
|
@@ -9,7 +9,7 @@ export declare class GameObjectManagerFacade {
|
|
|
9
9
|
* @param parent (optional) The parent game object
|
|
10
10
|
* @returns the added game object
|
|
11
11
|
*/
|
|
12
|
-
static addGameObject<T extends GameObject>(gameObjectFactory: GameObjectFactory, name: string, parent?: GameObject
|
|
12
|
+
static addGameObject<T extends GameObject>(gameObjectFactory: GameObjectFactory, name: string, parent?: GameObject): T;
|
|
13
13
|
/**
|
|
14
14
|
* @returns All the added game objects
|
|
15
15
|
*/
|
|
@@ -18,7 +18,7 @@ export declare class GameObjectManagerFacade {
|
|
|
18
18
|
* @param name The name of the game object to find
|
|
19
19
|
* @returns The found game object
|
|
20
20
|
*/
|
|
21
|
-
static findGameObjectByName<T extends GameObject>(name: string): T
|
|
21
|
+
static findGameObjectByName<T extends GameObject>(name: string): T;
|
|
22
22
|
/**
|
|
23
23
|
* @param parent The parent game object
|
|
24
24
|
* @returns The found game objects
|
|
@@ -30,7 +30,7 @@ export declare class GameObjectManagerFacade {
|
|
|
30
30
|
* @param name The name of the game object to find
|
|
31
31
|
* @returns The found game objects
|
|
32
32
|
*/
|
|
33
|
-
static findGameObjectByParentAndName<T extends GameObject>(parent: GameObject, name: string): T
|
|
33
|
+
static findGameObjectByParentAndName<T extends GameObject>(parent: GameObject, name: string): T;
|
|
34
34
|
/**
|
|
35
35
|
* @param tag The tag of the game objects to find
|
|
36
36
|
* @returns The found game objects
|
|
@@ -40,7 +40,7 @@ export declare class GameObjectManagerFacade {
|
|
|
40
40
|
* @param tag The tag of the game object to find
|
|
41
41
|
* @returns The found game object
|
|
42
42
|
*/
|
|
43
|
-
static findGameObjectByTag<T extends GameObject>(tag: string): T
|
|
43
|
+
static findGameObjectByTag<T extends GameObject>(tag: string): T;
|
|
44
44
|
/**
|
|
45
45
|
* Destroy all the added game objects
|
|
46
46
|
*/
|
|
@@ -11,8 +11,8 @@ export declare class GameObject {
|
|
|
11
11
|
layer: string;
|
|
12
12
|
ui: boolean;
|
|
13
13
|
private _active;
|
|
14
|
-
private started;
|
|
15
14
|
private _parent;
|
|
15
|
+
private started;
|
|
16
16
|
private sceneManager;
|
|
17
17
|
private gameObjectManager;
|
|
18
18
|
private components;
|
|
@@ -25,11 +25,16 @@ export declare class GameObject {
|
|
|
25
25
|
set parent(parent: GameObject | null);
|
|
26
26
|
private gameLoopEventHandler;
|
|
27
27
|
/**
|
|
28
|
-
* This method is
|
|
28
|
+
* This method is only ever called once.
|
|
29
|
+
* Recommended for GameObject cration.
|
|
30
|
+
*/
|
|
31
|
+
init(): void;
|
|
32
|
+
/**
|
|
33
|
+
* This method is only ever called once.
|
|
29
34
|
*/
|
|
30
35
|
protected start(): void;
|
|
31
36
|
/**
|
|
32
|
-
* This method is called on every frame
|
|
37
|
+
* This method is called on every frame.
|
|
33
38
|
*/
|
|
34
39
|
protected update(): void;
|
|
35
40
|
/**
|
|
@@ -46,7 +51,7 @@ export declare class GameObject {
|
|
|
46
51
|
* @param name The name of the game object to find
|
|
47
52
|
* @returns The found game object
|
|
48
53
|
*/
|
|
49
|
-
protected findGameObjectByName<T extends GameObject>(name: string): T
|
|
54
|
+
protected findGameObjectByName<T extends GameObject>(name: string): T;
|
|
50
55
|
/**
|
|
51
56
|
* @param tag The tag of the game objects to find
|
|
52
57
|
* @returns The found game objects
|
|
@@ -56,7 +61,7 @@ export declare class GameObject {
|
|
|
56
61
|
* @param tag The tag of the game object to find
|
|
57
62
|
* @returns The found game object
|
|
58
63
|
*/
|
|
59
|
-
protected findGameObjectByTag<T extends GameObject>(tag: string): T
|
|
64
|
+
protected findGameObjectByTag<T extends GameObject>(tag: string): T;
|
|
60
65
|
/**
|
|
61
66
|
* Add a components to the game obejct
|
|
62
67
|
*
|
|
@@ -74,12 +79,12 @@ export declare class GameObject {
|
|
|
74
79
|
* @param name The name of the component to find
|
|
75
80
|
* @returns The found component
|
|
76
81
|
*/
|
|
77
|
-
getComponentByName<T extends Component>(name: string): T
|
|
82
|
+
getComponentByName<T extends Component>(name: string): T;
|
|
78
83
|
/**
|
|
79
84
|
* @param type The type of the component to find
|
|
80
85
|
* @returns The found component
|
|
81
86
|
*/
|
|
82
|
-
getComponentByType<T extends Component>(type: string): T
|
|
87
|
+
getComponentByType<T extends Component>(type: string): T;
|
|
83
88
|
/**
|
|
84
89
|
* @param type The type of the components to find
|
|
85
90
|
* @returns The found components
|
package/lib/Engine/Scene.d.ts
CHANGED
|
@@ -4,19 +4,24 @@ import { GameObject } from "./GameObject";
|
|
|
4
4
|
import { GameObjectFactory } from "./Core/GameObject/GameObjectManager";
|
|
5
5
|
export declare const GAME_CAMERA_ID = "GameCamera";
|
|
6
6
|
export declare class Scene {
|
|
7
|
+
private readonly gameObjectManager;
|
|
7
8
|
game: Game;
|
|
8
9
|
name: string;
|
|
9
|
-
private gameObjectManager;
|
|
10
10
|
private started;
|
|
11
11
|
constructor();
|
|
12
12
|
private gameLoopEventHandler;
|
|
13
13
|
get gameCamera(): GameCamera;
|
|
14
14
|
/**
|
|
15
|
-
* This method is
|
|
15
|
+
* This method is only ever called once.
|
|
16
|
+
* Recommended for GameObject cration.
|
|
17
|
+
*/
|
|
18
|
+
init(): void;
|
|
19
|
+
/**
|
|
20
|
+
* This method is only ever called once.
|
|
16
21
|
*/
|
|
17
22
|
protected start(): void;
|
|
18
23
|
/**
|
|
19
|
-
* This method is called on every frame
|
|
24
|
+
* This method is called on every frame.
|
|
20
25
|
*/
|
|
21
26
|
protected update(): void;
|
|
22
27
|
/**
|
|
@@ -33,7 +38,7 @@ export declare class Scene {
|
|
|
33
38
|
* @param name The name of the game object to find
|
|
34
39
|
* @returns The found game object
|
|
35
40
|
*/
|
|
36
|
-
protected findGameObjectByName<T extends GameObject>(name: string): T
|
|
41
|
+
protected findGameObjectByName<T extends GameObject>(name: string): T;
|
|
37
42
|
/**
|
|
38
43
|
* @param tag The tag of the game objects to find
|
|
39
44
|
* @returns The found game objects
|
|
@@ -43,7 +48,7 @@ export declare class Scene {
|
|
|
43
48
|
* @param tag The tag of the game object to find
|
|
44
49
|
* @returns The found game object
|
|
45
50
|
*/
|
|
46
|
-
protected findGameObjectByTag<T extends GameObject>(tag: string): T
|
|
51
|
+
protected findGameObjectByTag<T extends GameObject>(tag: string): T;
|
|
47
52
|
/**
|
|
48
53
|
* Desroy all the loaded game objects
|
|
49
54
|
*/
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import { Sprite } from "./Sprite";
|
|
2
|
+
export interface AnimationConfig {
|
|
3
|
+
sprites: Sprite[];
|
|
4
|
+
loop: boolean;
|
|
5
|
+
framerate: number;
|
|
6
|
+
}
|
|
7
|
+
export declare class Animation {
|
|
8
|
+
sprites: Sprite[];
|
|
9
|
+
framerate: number;
|
|
10
|
+
loop: boolean;
|
|
11
|
+
constructor(config: AnimationConfig);
|
|
12
|
+
}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import { EngineComponent } from "../core/Component";
|
|
2
|
+
import { SpriteRenderer } from "./renderingComponent/SpriteRenderer";
|
|
3
|
+
import { Animation } from "./Animation";
|
|
4
|
+
export interface AnimatorConfig {
|
|
5
|
+
spriteRenderer: SpriteRenderer;
|
|
6
|
+
}
|
|
7
|
+
export declare class Animator extends EngineComponent {
|
|
8
|
+
private timeManager;
|
|
9
|
+
private spriteRenderer;
|
|
10
|
+
private animations;
|
|
11
|
+
private currentAnimation;
|
|
12
|
+
constructor(config: AnimatorConfig);
|
|
13
|
+
protected update(): void;
|
|
14
|
+
addAnimation(name: string, animation: Animation, framerate?: number): this;
|
|
15
|
+
playAnimation(name: string): void;
|
|
16
|
+
stopAnimation(): void;
|
|
17
|
+
isPlayingAnimation(name: string): boolean;
|
|
18
|
+
}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import { EngineComponent } from "../core/Component";
|
|
2
|
+
export interface AudioPlayerConfig {
|
|
3
|
+
audio?: HTMLAudioElement;
|
|
4
|
+
volume?: number;
|
|
5
|
+
loop?: boolean;
|
|
6
|
+
}
|
|
7
|
+
export declare class AudioPlayer extends EngineComponent {
|
|
8
|
+
volume: number;
|
|
9
|
+
loop: boolean;
|
|
10
|
+
audio: HTMLAudioElement;
|
|
11
|
+
private clones;
|
|
12
|
+
private _playing;
|
|
13
|
+
private _paused;
|
|
14
|
+
constructor(config?: AudioPlayerConfig);
|
|
15
|
+
playAudio(audio: HTMLAudioElement, volume?: number | null): void;
|
|
16
|
+
private cloneAudio;
|
|
17
|
+
play(): void;
|
|
18
|
+
stop(): void;
|
|
19
|
+
pause(): void;
|
|
20
|
+
private audioEventHandler;
|
|
21
|
+
private userinputEventHandler;
|
|
22
|
+
setActive(active: boolean): void;
|
|
23
|
+
/**
|
|
24
|
+
* @description NOTE: Do not call this method. Use GameObject.setComponentActive instead.
|
|
25
|
+
*/
|
|
26
|
+
destroy(): void;
|
|
27
|
+
}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import { CameraComponent } from "../core/Component";
|
|
2
|
+
import { Rectangle } from "../math/Rectangle";
|
|
3
|
+
export declare class Camera extends CameraComponent {
|
|
4
|
+
private renderManager;
|
|
5
|
+
private domManager;
|
|
6
|
+
private _layers;
|
|
7
|
+
private _depth;
|
|
8
|
+
private _zoom;
|
|
9
|
+
private _originalViewportRect;
|
|
10
|
+
private _viewportRect;
|
|
11
|
+
private _worldSpaceRect;
|
|
12
|
+
private canvas;
|
|
13
|
+
private cameraData;
|
|
14
|
+
constructor();
|
|
15
|
+
set layers(layers: string[]);
|
|
16
|
+
get layers(): string[];
|
|
17
|
+
set depth(depth: number);
|
|
18
|
+
get depth(): number;
|
|
19
|
+
set zoom(zoom: number);
|
|
20
|
+
get zoom(): number;
|
|
21
|
+
get originalViewportRect(): Rectangle;
|
|
22
|
+
get worldSpaceRect(): Rectangle;
|
|
23
|
+
get viewportRect(): Rectangle;
|
|
24
|
+
addLayer(layer: string): void;
|
|
25
|
+
protected update(): void;
|
|
26
|
+
private updateOriginalViewportRect;
|
|
27
|
+
private updateViewportRect;
|
|
28
|
+
private updateWorldSpaceRect;
|
|
29
|
+
private updateCameraData;
|
|
30
|
+
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
export declare const ComponentTypes: {
|
|
2
|
+
Animator: string;
|
|
3
|
+
AudioPlayer: string;
|
|
4
|
+
Camera: string;
|
|
5
|
+
RigidBody: string;
|
|
6
|
+
Transform: string;
|
|
7
|
+
BoxCollider: string;
|
|
8
|
+
TilemapCollider: string;
|
|
9
|
+
CsvTilemapRenderer: string;
|
|
10
|
+
SpriteRenderer: string;
|
|
11
|
+
TextRenderer: string;
|
|
12
|
+
TiledTilemapRenderer: string;
|
|
13
|
+
MaskRenderer: string;
|
|
14
|
+
};
|