angelia.io 5.0.0 → 5.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/client/index.js CHANGED
@@ -47,6 +47,18 @@ const settle = reply => reply
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  const noop = () => {}
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+ /**
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+ * A reply that can no longer arrive isn't an error of the app's: only a caller
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+ * reading the promise hears of it. A throwing callback still surfaces as unhandled.
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+ *
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+ * @template T
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+ * @param {Promise<T>} promise
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+ */
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+ const handled = promise => {
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+ promise.catch(noop)
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+ return promise
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+ }
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+
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  const newConnid = () =>
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  crypto.getRandomValues(new BigUint64Array(1))[0].toString(36)
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@@ -104,6 +116,7 @@ export default class Client {
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  #isReconnect = false
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  #reconnect = true
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  #packFailed = false
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+ #online = () => this.connect()
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  /** @param {ClientOptions} options */
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  constructor(options) {
@@ -135,6 +148,8 @@ export default class Client {
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  /** Open the socket; no-op while open or after `disconnect(true)`. */
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  connect() {
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  if (this.#io || !this.#reconnect) return
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+ // The same function again is no second listener.
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+ addEventListener('online', this.#online)
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  const url = new URL(this.options.url)
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  if (url.pathname === '/') url.pathname = DEFAULT_PATH
@@ -294,7 +309,7 @@ export default class Client {
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  }
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  // After `disconnect(true)` nothing will be sent: don't queue it.
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  if (!this.#reconnect) {
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- return callback ? Promise.reject(new Error(DISCONNECTED)) : undefined
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+ return callback ? handled(Promise.reject(new Error(DISCONNECTED))) : undefined
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  }
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  if (callback) {
@@ -419,6 +434,7 @@ export default class Client {
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  /** After `disconnect(true)`: nothing will be sent or answered again. */
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  #shutdown() {
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+ removeEventListener('online', this.#online)
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  this.#transport.terminate()
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  this.#messages = []
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  this.#cancelPending(DISCONNECTED)
@@ -463,7 +479,10 @@ export default class Client {
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  reject(err)
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  }
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  },
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- cancel: reject,
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+ cancel: err => {
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+ handled(promise)
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+ reject(err)
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+ },
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  })
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  return [id, promise]
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  }
@@ -1,6 +1,6 @@
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  /**
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  * The Client's socket lives in a Web Worker, so the browser's own
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- * send/receive work (expensive in Chromium) and the heartbeat reply stay
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+ * send/receive work (expensive in Chromium) and the heartbeat stay
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  * off the main thread (see `bench/browser`). Only strings cross
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  * `postMessage`; everything else stays in Client.
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  *
@@ -22,6 +22,8 @@
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  * }} Transport
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  */
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24
 
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+ import { TIMEOUT_MS } from '../shared/protocol.js'
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+
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  /**
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  * The Client only opens a connection after the previous one closed, so
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  * the worker holds at most one socket and no ids are needed. Data frames
@@ -71,7 +73,7 @@ export function workerTransport() {
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  open(url, handlers) {
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  const live = (worker ??= spawn())
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  current = handlers
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- live.postMessage(['connect', url.toString()])
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+ live.postMessage(['connect', url.toString(), TIMEOUT_MS])
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  return {
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  send: text => live.postMessage(text),
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  close: (code, reason) => live.postMessage(['close', code, reason]),
@@ -97,26 +99,63 @@ export function workerTransport() {
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  function workerMain(scope) {
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  /** @type {WebSocket | null} */
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  let ws = null
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+ /** @type {ReturnType<typeof setInterval> | undefined} */
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+ let heartbeat
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+ let received = 0
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+ let sent = 0
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+
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+ /** @param {number} code */
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+ const closed = code => {
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+ ws = null
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+ clearInterval(heartbeat)
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+ scope.postMessage(['close', code])
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+ }
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+
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+ /** @param {number} timeout */
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+ const watch = timeout => {
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+ heartbeat = setInterval(() => {
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+ const socket = /** @type {WebSocket} */ (ws)
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+ const now = Date.now()
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+ if (now - received > timeout) {
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+ // A dead connection never finishes the closing handshake: don't wait for it.
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+ socket.onmessage = socket.onclose = null
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+ closed(1006)
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+ socket.close()
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+ } else if (now - Math.min(received, sent) > timeout / 2 - 5000) {
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+ // Either way: the server times out a client that only listens.
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+ sent = now
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+ socket.send('')
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+ }
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+ }, timeout / 2)
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+ }
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101
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  scope.onmessage = ({ data }) => {
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  if (typeof data === 'string') {
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- if (ws?.readyState === WebSocket.OPEN) ws.send(data)
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+ if (ws?.readyState === WebSocket.OPEN) {
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+ sent = Date.now()
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+ ws.send(data)
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+ }
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138
  return
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  }
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- const [type, value, reason] = data
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+ const [type] = data
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  if (type === 'connect') {
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- const socket = new WebSocket(value)
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+ const [, url, timeout] = data
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+ const socket = new WebSocket(url)
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  ws = socket
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- socket.onopen = () => scope.postMessage(['open'])
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- socket.onclose = e => {
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- if (ws === socket) ws = null
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- scope.postMessage(['close', e.code])
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+ socket.onopen = () => {
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+ received = sent = Date.now()
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+ watch(timeout)
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+ scope.postMessage(['open'])
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+ }
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+ socket.onclose = e => closed(e.code)
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+ socket.onmessage = e => {
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+ received = Date.now()
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+ if (e.data !== '') scope.postMessage(e.data)
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  }
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- socket.onmessage = e =>
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- e.data === '' ? socket.send('') : scope.postMessage(e.data)
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  } else if (type === 'close') {
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+ const [, code, reason] = data
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  try {
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- ws?.close(value, reason)
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+ ws?.close(code, reason)
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159
  } catch (err) {
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  scope.postMessage(['error', String(err)])
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
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  "name": "angelia.io",
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- "version": "5.0.0",
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+ "version": "5.0.2",
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  "description": "WebSockets Server and Client API for node.js and the browser, with rooms support.",
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  "author": "@titoBouzout @boredofnames",
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  "license": "GPL",
@@ -43,7 +43,8 @@
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  "demo": "node tests/demo/server.js",
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  "bench:worker": "node bench/browser/run.js",
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  "bench:server": "node bench/node-receive.js",
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- "bench:fanout": "node bench/fanout.js"
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+ "bench:fanout": "node bench/fanout.js",
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+ "bench:message": "node bench/message.js"
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48
  },
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  "homepage": "https://github.com/titoBouzout/angelia.io",
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  "repository": {
package/readme.md CHANGED
@@ -74,7 +74,6 @@ socket.on('gotIt', message => {
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  | `hostname` | String | `127.0.0.1` | the hostname (interface) to bind to |
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  | `port` | Number | 3001 | the TCP port to listen on; `0` lets the OS pick one, read it from `Server.port` after `listen()` |
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  | `path` | String | `/angelia` | the WebSocket path; clients connect to it by putting it in their `url` |
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- | `timeout` | Number | 60000 | time in milliseconds after a socket is considered gone, minimum value is 10000 |
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  | `maxMessageSize` | Number | 5 | max size of a single incoming message, in megabytes |
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  | `skipUTF8Validation` | Boolean | true | skip UTF-8 validation of incoming frames; pass `false` to close connections that send invalid UTF-8 |
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  | `cert` | String | undefined | path to a PEM-encoded TLS certificate file. With `privKey`, the server speaks `wss://`; otherwise `ws://` |
@@ -115,7 +114,6 @@ them with the exported class: `import { Server } from
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  | `port` | Number | port used by this server |
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  | `hostname` | String | the interface the server listens on |
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  | `path` | String | the WebSocket path clients connect to |
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- | `timeout` | Number | after how long the socket is considered gone, in ms |
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  | `served` | Number | count of sockets ever connected |
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  | `bytesReceived` | Number | sum of bytes the server has ever received |
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  | `bytesSent` | Number | sum of bytes sent by the server |
@@ -131,7 +129,10 @@ them with the exported class: `import { Server } from
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  | `on(Class)` | Function | attaches all methods of a `Class` as listeners |
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  | `emit(key, [value])` | Function | emits to all connected sockets |
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  | `broadcast(sender, key, [value])` | Function | emits to all connected sockets except sender |
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+ | `send(message)` | Function | sends a `Message` to all connected sockets |
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+ | `sendExcept(sender, message)` | Function | sends a `Message` to all connected sockets except sender |
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  | `sockets` | Set | every currently connected socket |
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+ | `SocketClass` | Class | class of the sockets it creates, `Socket` unless set before `listen` |
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  | `reloadCerts()` | Function | re-read `cert`/`privKey` from disk and swap them in. Open connections are untouched. Safe to call manually (e.g. on `SIGHUP`); the watcher uses it internally |
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  | `stop()` | Function | stops listening and drops every connection; `await using server = new Server()` calls it when the scope ends |
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@@ -149,7 +150,6 @@ The `socket` object is given to you by a listener
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  | `params` | Object | the params sent via the client constructor (parsed from the WebSocket URL query); includes `connid`, a per-client id stable across reconnects. The reserved `m` param (URL-packed messages) is parsed off and not exposed here |
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  | `since` | Number | timestamp of first seen |
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  | `seen` | Number | timestamp of last received message |
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- | `ping` | Number | delay with the socket in milliseconds (full round trip) |
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  | `closed` | Boolean | whether the socket has disconnected |
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  | `timedout` | Boolean | whether we lost connection with this socket |
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  | `bytesSent` | Number | sum of bytes sent to this socket |
@@ -159,8 +159,53 @@ The `socket` object is given to you by a listener
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  | `rooms` | Set | the rooms this socket is in |
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  | `request(key, [value])` | Function | emits and returns a promise for the client's reply, rejected with an Error whose message starts with `disconnected:` if the socket closes first; without a value the listener gets `null` |
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  | `emit(key, [value, callback])` | Function | emits to client; with a callback, returns a promise for its result, rejected with an Error whose message starts with `disconnected:` if the socket closes first |
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+ | `send(message)` | Function | sends a `Message` to the client |
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  | `disconnect([noReconnect, reason])` | Function | closes the WebSocket, pass `true` to prevent re-connections; `reason` (up to 123 bytes) is sent to the client |
163
164
 
165
+ ### `Message`
166
+
167
+ `emit` encodes once per fan-out, in the tick it sends. A `Message` is
168
+ encoded once as it is made, and keeps its encoding for as long as you keep
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+ it, for a payload sent to sockets one at a time or again later, as a list
170
+ sent to whoever arrives.
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+
172
+ ```js
173
+ import { Message } from 'angelia.io/server'
174
+
175
+ const rooms = new Message('rooms', list)
176
+
177
+ socket.send(rooms)
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+ room.send(rooms)
179
+ room.sendExcept(socket, rooms)
180
+
181
+ // equal text means an equal message
182
+ if (rooms.json !== last.json) Server.send(rooms)
183
+ ```
184
+
185
+ Later changes to the value never reach the wire, and `toJSON` runs as it
186
+ is made rather than as it sends. A message carries no reply callback, as
187
+ one belongs to a single socket: use `socket.emit` or `socket.request`.
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+
189
+ ### Your own `Socket`
190
+
191
+ Set `Server.SocketClass` before `listen` and each connection is your subclass, so what belongs to a user lives on the socket itself. `toJSON` says what sending a socket sends; by default it sends nothing of it.
192
+
193
+ ```js
194
+ import Server, { Socket } from 'angelia.io/server'
195
+
196
+ class User extends Socket {
197
+ username = ''
198
+ toJSON() {
199
+ return { username: this.username }
200
+ }
201
+ }
202
+
203
+ Server.SocketClass = User
204
+ await Server.listen()
205
+ ```
206
+
207
+ Listeners, hooks and every `sockets` then give you `User`s. Its constructor gets what `Socket`'s does, so pass them on with `super(...args)` if it has one.
208
+
164
209
  ### Server Listeners
165
210
 
166
211
  Listen to an event by creating a class with any name, and give to
@@ -236,11 +281,10 @@ the right one by name.
236
281
  | `listen()` | when the server has started listening |
237
282
  | `connect(socket, request)` | when a socket connects; `request` is `{ headers, url }` from the upgrade — read cookies / auth / custom headers here, it's not kept on the socket |
238
283
  | `disconnect(socket, code, reason)` | when a socket gets disconnected, with the WebSocket close code and reason (1006 and `''` when the connection just dropped) |
239
- | `ping(socket)` | when we got an update of the ping for a socket |
240
284
  | `timeout(socket, delay)` | when we are about to disconnect a timedout socket, gives the delay in milliseconds |
241
285
  | `garbage(socket, data)` | when the client sends a message with no listener, a malformed one, or one named after a predefined event |
242
286
  | `incoming(socket, messages)` | for debugging: ref to array of incoming messages received before dispatching to listeners |
243
- | `outgoing(socket, messages)` | for debugging: ref to array of outgoing messages before sending to socket |
287
+ | `outgoing(socket, messages)` | for debugging: ref to array of outgoing messages before sending to socket; changing a `Message`'s tuple here never changes what is sent |
244
288
 
245
289
  ## Client API (Browser)
246
290
 
@@ -267,7 +311,7 @@ to `/angelia`, the server's default; include the path
267
311
 
268
312
  The WebSocket runs in a Web Worker: messages are still stringified and
269
313
  parsed on the main thread, but the browser's own send and receive work
270
- and the heartbeat reply happen off it. In Chromium that work is the
314
+ and the heartbeat happen off it. In Chromium that work is the
271
315
  expensive part of moving large payloads; Firefox still routes a
272
316
  worker's socket events through the main thread, so it gains less.
273
317
  `npm run bench:worker` measures it.
@@ -322,10 +366,25 @@ down, or the page itself unloading) are retried after a random 2–4s
322
366
  delay, so clients don't all come back at once and a page being
323
367
  reloaded doesn't open a second connection on its way out.
324
368
 
369
+ The client keeps the heartbeat: every 30s it sends an empty
370
+ message to a server it hasn't heard from or written to for
371
+ 25s, which the server answers, and it takes a
372
+ connection silent for over 60s for dead and reconnects. The server drops
373
+ a socket it hasn't heard from for as long. These times are fixed.
374
+
375
+ Going `online` reconnects at once if the client isn't connected, and does
376
+ nothing if it is.
377
+
378
+ A page Chromium keeps in its back/forward cache holds its connection
379
+ open, unanswering, until the server times it out or the page is
380
+ restored; either way the client reconnects as it is restored.
381
+
325
382
  On reconnect, any messages still queued for send are dropped, and
326
383
  pending reply promises (from `request`, or `emit` with a callback)
327
384
  reject with an Error whose message starts with `reconnecting:` as soon as the connection drops;
328
385
  after `disconnect(true)` they reject with an Error whose message starts with `disconnected:`.
386
+ A caller that ignores the promise hears nothing of a lost reply, while a
387
+ callback that throws still surfaces as an unhandled rejection.
329
388
  Messages queued before the first connection opened wait for it.
330
389
  The library can't tell which queued messages are safe to replay (a
331
390
  typing indicator: yes; a "transfer $100": maybe not), so recovery is
@@ -398,10 +457,13 @@ await Server.listen()
398
457
  | `get(id)` | method | gets room with such an `id` |
399
458
  | `join(socket, [id])` | method | adds socket to room `id` |
400
459
  | `leave(socket, [id])` | method | removes socket from room `id` |
460
+ | `of(socket)` | method | iterates the rooms of this list `socket` is in, walking the socket's rooms, not the list's |
401
461
  | `sockets` | Set | sockets across every room in this list, each once |
402
462
  | `rooms` | Map | every room in this list, by id |
403
463
  | `emit(key, [value])` | method | emits to all sockets in this room list |
404
464
  | `broadcast(socket, key, [value])` | method | emits to other sockets in this room list |
465
+ | `send(message)` | method | sends a `Message` to all sockets in this room list |
466
+ | `sendExcept(socket, message)` | method | sends a `Message` to other sockets in this room list |
405
467
 
406
468
  ### Via a `Room`
407
469
 
@@ -451,9 +513,31 @@ await Server.listen()
451
513
  | `sockets` | Set | sockets in the room |
452
514
  | `emit(key, [value])` | method | emits to all sockets in the room |
453
515
  | `broadcast(socket, key, [value])` | method | emits to other sockets in the room |
516
+ | `send(message)` | method | sends a `Message` to all sockets in the room |
517
+ | `sendExcept(socket, message)` | method | sends a `Message` to other sockets in the room |
454
518
  | `id` | any | the room id |
455
519
  | `join(socket)` | method | adds a socket to the room |
456
- | `leave(socket)` | method | removes a socket from the room |
520
+ | `leave(socket)` | method | removes a socket from the room; in a `Rooms` list, an emptied room is deleted unless `persistent` |
521
+
522
+ ### Your own `Emitter`
523
+
524
+ `Server`, `Room` and `Rooms` send through `Emitter`, which only reads a
525
+ `sockets` field. Extend it for something that sends to sockets it doesn't
526
+ own, as what a room is doing right now:
527
+
528
+ ```js
529
+ import { Emitter } from 'angelia.io/server'
530
+
531
+ class Match extends Emitter {
532
+ constructor(room) {
533
+ super()
534
+ this.room = room
535
+ }
536
+ get sockets() {
537
+ return this.room.sockets
538
+ }
539
+ }
540
+ ```
457
541
 
458
542
  ### `sockets` in `Server`, `Room` and `Rooms`
459
543
 
package/server/Emitter.js CHANGED
@@ -1,19 +1,41 @@
1
1
  /** @import { ClientEvents, EventKey, EventValue } from './index.js' */
2
+ /** @import { Message } from './Message.js' */
2
3
  /** @import { Socket } from './Socket.js' */
3
4
 
4
5
  /**
5
6
  * @typedef {{
6
7
  * sockets: Iterable<Socket>
7
- * broadcast(me: Socket | undefined, k: any, v?: any): void
8
8
  * }} HasSockets
9
9
  */
10
10
 
11
+ /**
12
+ * @param {Iterable<Socket>} sockets
13
+ * @param {any[]} tuple
14
+ */
15
+ function queueAll(sockets, tuple) {
16
+ for (const socket of sockets) {
17
+ socket.queue(tuple)
18
+ }
19
+ }
20
+
21
+ /**
22
+ * @param {Iterable<Socket>} sockets
23
+ * @param {Socket | undefined} me
24
+ * @param {any[]} tuple
25
+ */
26
+ function queueExcept(sockets, me, tuple) {
27
+ for (const socket of sockets) {
28
+ if (me !== socket) {
29
+ socket.queue(tuple)
30
+ }
31
+ }
32
+ }
33
+
11
34
  /**
12
35
  * Common emit / broadcast logic. Subclasses own the `sockets` field
13
- * (a Set on Server, Room and Rooms). Each fan-out builds the wire tuple
14
- * **once** and passes the same reference to every recipient —
15
- * `Server.cacheMessages` keys the encoded form by message identity, so
16
- * all sockets share a single encoding.
36
+ * (a Set on Server, Room and Rooms). Each fan-out queues **one** wire
37
+ * tuple on every recipient, and `Server.cacheMessages` keeps the encoded
38
+ * form on it, so all sockets share a single encoding.
17
39
  */
18
40
  export class Emitter {
19
41
  /**
@@ -25,7 +47,7 @@ export class Emitter {
25
47
  * @param {EventValue<ClientEvents, K>} v
26
48
  */
27
49
  emit(k, v) {
28
- this.broadcast(undefined, k, v)
50
+ queueAll(this.sockets, [k, v])
29
51
  }
30
52
 
31
53
  /**
@@ -38,12 +60,27 @@ export class Emitter {
38
60
  * @param {EventValue<ClientEvents, K>} v
39
61
  */
40
62
  broadcast(me, k, v) {
41
- /** @type {[string, any]} */
42
- const d = [k, v]
43
- for (const socket of this.sockets) {
44
- if (me !== socket) {
45
- socket.queue(d)
46
- }
47
- }
63
+ queueExcept(this.sockets, me, [k, v])
64
+ }
65
+
66
+ /**
67
+ * Send an encoded message to every socket in scope.
68
+ *
69
+ * @this {HasSockets}
70
+ * @param {Message<any>} message
71
+ */
72
+ send(message) {
73
+ queueAll(this.sockets, message.tuple)
74
+ }
75
+
76
+ /**
77
+ * Send an encoded message to every socket in scope except `me`.
78
+ *
79
+ * @this {HasSockets}
80
+ * @param {Socket | undefined} me
81
+ * @param {Message<any>} message
82
+ */
83
+ sendExcept(me, message) {
84
+ queueExcept(this.sockets, me, message.tuple)
48
85
  }
49
86
  }
@@ -0,0 +1,27 @@
1
+ import { encoded } from './constants.js'
2
+ import { stringify } from './utils.js'
3
+
4
+ /** @import { ClientEvents, EventKey, EventValue } from './index.js' */
5
+
6
+ /**
7
+ * A message encoded once, here, to send to any socket at any time with
8
+ * `send` / `sendExcept`. Later changes to `v` don't reach the wire.
9
+ *
10
+ * @template {EventKey<ClientEvents>} K
11
+ */
12
+ export class Message {
13
+ /**
14
+ * @param {K} k
15
+ * @param {EventValue<ClientEvents, K>} v
16
+ */
17
+ constructor(k, v) {
18
+ /**
19
+ * @internal The wire tuple every send queues.
20
+ * @type {any[]}
21
+ */
22
+ this.tuple = [k, v]
23
+ /** The encoded text; equal text means an equal message. */
24
+ this.json = stringify(this.tuple)
25
+ this.tuple[encoded] = this.json
26
+ }
27
+ }
package/server/Room.js CHANGED
@@ -7,14 +7,20 @@ import { parent } from './constants.js'
7
7
  /** A group of sockets to emit to; subclass it to hook its lifecycle. */
8
8
  export class Room extends Emitter {
9
9
  /** @type {Set<Socket>} */
10
- sockets = new Set()
10
+ #sockets = new Set()
11
11
  /** @type {any} Set by `Rooms` for its rooms; yours to set otherwise. */
12
12
  id
13
- /** Keep the room in its `Rooms` list when its last socket leaves. */
14
- persistent = false
15
13
  /** @type {Rooms<any> | undefined} The list the room belongs to, if any. */
16
14
  ;[parent]
17
15
 
16
+ /**
17
+ * Off the room's own fields, as a subclass may spread its fields into
18
+ * what it sends.
19
+ */
20
+ get sockets() {
21
+ return this.#sockets
22
+ }
23
+
18
24
  /**
19
25
  * Called when a `Rooms` list creates the room for `socket`.
20
26
  *
@@ -41,16 +47,30 @@ export class Room extends Emitter {
41
47
  this[parent]?.sockets.add(socket)
42
48
  this.onJoin(socket)
43
49
  }
44
- /** @param {Socket} socket */
50
+ /**
51
+ * Leave the room; a room in a `Rooms` list that this empties is deleted
52
+ * unless it's `persistent`.
53
+ *
54
+ * @param {Socket} socket
55
+ */
45
56
  leave(socket) {
46
57
  if (!this.sockets.delete(socket)) return
47
58
  socket.rooms.delete(this)
48
59
  const list = this[parent]
49
60
  if (list && !inList(socket, list)) list.sockets.delete(socket)
50
61
  this.onLeave(socket)
62
+ if (list && !this.persistent && this.sockets.size === 0) {
63
+ list.rooms.delete(this.id)
64
+ this.onDelete(socket)
65
+ // Joins through a kept reference no longer reach this list.
66
+ this[parent] = undefined
67
+ }
51
68
  }
52
69
  }
53
70
 
71
+ /** Keep the room in its `Rooms` list when its last socket leaves. */
72
+ Room.prototype.persistent = false
73
+
54
74
  /**
55
75
  * Whether `socket` is still in another room of `list`. Walks the
56
76
  * socket's own rooms, which stay few, not the list's members.
package/server/Rooms.js CHANGED
@@ -51,7 +51,14 @@ export class Rooms extends Emitter {
51
51
  room.id = id
52
52
  this.rooms.set(id, room)
53
53
 
54
- room.onCreate(socket)
54
+ // In the list while it runs, for it to find itself; a failed one is no room.
55
+ try {
56
+ room.onCreate(socket)
57
+ } catch (error) {
58
+ this.rooms.delete(id)
59
+ room[parent] = undefined
60
+ throw error
61
+ }
55
62
  }
56
63
  room.join(socket)
57
64
  }
@@ -64,15 +71,19 @@ export class Rooms extends Emitter {
64
71
  * @param {any} [id]
65
72
  */
66
73
  leave(socket, id) {
67
- const room = this.rooms.get(id)
68
- if (room) {
69
- room.leave(socket)
70
- if (!room.persistent && room.sockets.size === 0) {
71
- this.rooms.delete(id)
72
- room.onDelete(socket)
73
- // Joins through a kept reference no longer reach this list.
74
- room[parent] = undefined
75
- }
74
+ this.rooms.get(id)?.leave(socket)
75
+ }
76
+
77
+ /**
78
+ * The rooms of this list `socket` is in. Walks the socket's own rooms,
79
+ * which stay few, not the list's. Leaving one while iterating is fine.
80
+ *
81
+ * @param {Socket} socket
82
+ * @returns {Generator<R>}
83
+ */
84
+ *of(socket) {
85
+ for (const room of socket.rooms) {
86
+ if (room[parent] === this) yield /** @type {R} */ (room)
76
87
  }
77
88
  }
78
89
 
package/server/Server.js CHANGED
@@ -12,12 +12,16 @@ import {
12
12
  import {
13
13
  DEFAULT_MAX_MESSAGE_SIZE_MB,
14
14
  DEFAULT_PORT,
15
- DEFAULT_TIMEOUT_MS,
16
15
  LIFECYCLE_EVENTS,
17
16
  MAX_PORT,
18
- MIN_TIMEOUT_MS,
17
+ encoded,
18
+ framed,
19
19
  } from './constants.js'
20
- import { DEFAULT_PATH, PACKED_PARAM } from '../shared/protocol.js'
20
+ import {
21
+ DEFAULT_PATH,
22
+ PACKED_PARAM,
23
+ TIMEOUT_MS,
24
+ } from '../shared/protocol.js'
21
25
 
22
26
  import { Socket } from './Socket.js'
23
27
  import { Emitter } from './Emitter.js'
@@ -31,9 +35,6 @@ import { createServer as createHttpsServer } from 'node:https'
31
35
 
32
36
  import { WebSocketServer } from 'ws'
33
37
 
34
- // The heartbeat is a constant empty message — frame once, reuse forever.
35
- const PING = frame('')
36
-
37
38
  // Close code for a connection that ended without a close frame, which is
38
39
  // what `terminate()` does.
39
40
  const ABNORMAL_CLOSURE = 1006
@@ -50,8 +51,6 @@ const DEFAULT_WATCH_DEBOUNCE_MS = 1000
50
51
  * @property {number} [port] TCP port; `0` lets the OS pick one, readable
51
52
  * from `port` after `listen()`.
52
53
  * @property {string} [path] WebSocket path clients connect to.
53
- * @property {number} [timeout] Milliseconds of silence after which a
54
- * socket is considered gone.
55
54
  * @property {number} [maxMessageSize] Max size of a single incoming
56
55
  * message, in megabytes.
57
56
  * @property {boolean} [skipUTF8Validation] Skip `ws`'s UTF-8 validation
@@ -83,7 +82,6 @@ const DEFAULT_WATCH_DEBOUNCE_MS = 1000
83
82
  * @property {() => void} [listen]
84
83
  * @property {(socket: Socket, request: ConnectRequest) => void} [connect]
85
84
  * @property {(socket: Socket, code: number, reason: string) => void} [disconnect]
86
- * @property {(socket: Socket) => void} [ping]
87
85
  * @property {(socket: Socket, delay: number) => void} [timeout]
88
86
  * @property {(socket: Socket, data: any) => void} [garbage]
89
87
  * @property {(socket: Socket, messages: any[]) => void} [incoming]
@@ -160,6 +158,13 @@ export class Server extends Emitter {
160
158
  * @type {Socket[]}
161
159
  */
162
160
  drained = []
161
+ /**
162
+ * Class of the sockets it creates; set it before `listen` to have each
163
+ * connection be a subclass of `Socket`.
164
+ *
165
+ * @type {typeof Socket}
166
+ */
167
+ SocketClass = Socket
163
168
  /** @internal */
164
169
  cacheSymbol = Symbol('cache')
165
170
  /** @internal */
@@ -180,7 +185,6 @@ export class Server extends Emitter {
180
185
  this.port = DEFAULT_PORT
181
186
  this.path = DEFAULT_PATH
182
187
 
183
- this.timeout = DEFAULT_TIMEOUT_MS
184
188
 
185
189
  this.maxMessageSize = DEFAULT_MAX_MESSAGE_SIZE_MB
186
190
 
@@ -264,10 +268,6 @@ export class Server extends Emitter {
264
268
 
265
269
  this.path = options.path || this.path
266
270
 
267
- const timeout = +(options.timeout ?? 0)
268
- this.timeout =
269
- timeout >= MIN_TIMEOUT_MS ? timeout : DEFAULT_TIMEOUT_MS
270
-
271
271
  const maxMessageSize = +(options.maxMessageSize ?? 0)
272
272
  this.maxMessageSize =
273
273
  maxMessageSize > 0 ? maxMessageSize : DEFAULT_MAX_MESSAGE_SIZE_MB
@@ -323,7 +323,7 @@ export class Server extends Emitter {
323
323
  this.since = this.now
324
324
 
325
325
  // `unref` so a stopped server doesn't hold the process alive.
326
- this.#pingTimer = setInterval(this.ping, this.timeout / 2)
326
+ this.#pingTimer = setInterval(this.sweep, TIMEOUT_MS / 2)
327
327
  this.#pingTimer.unref()
328
328
 
329
329
  this.#nowTimer = setInterval(this.#updateNow, 500)
@@ -488,7 +488,7 @@ export class Server extends Emitter {
488
488
  #onconnection = (io, request) => {
489
489
  // URL-packed messages come off the params before `connect` sees them.
490
490
  const [query, m] = params(request.url, PACKED_PARAM)
491
- const socket = new Socket(io, request, this, query)
491
+ const socket = new this.SocketClass(io, request, this, query)
492
492
 
493
493
  socket.listen()
494
494
 
@@ -511,8 +511,6 @@ export class Server extends Emitter {
511
511
  else socket.garbage(m)
512
512
  }
513
513
 
514
- // ping on connect is usually high
515
- setTimeout(() => this.#pingSocket(socket), 200).unref()
516
514
  }
517
515
 
518
516
  #onerror = err => {
@@ -550,91 +548,62 @@ export class Server extends Emitter {
550
548
  }
551
549
 
552
550
  /**
553
- * Cache the framed form of `messages` keyed by message identity, so a
554
- * fan-out stringifies and frames once per tick. Byte counters are
555
- * bumped in `Socket.write`.
551
+ * The frame of `messages`. Each message stringifies once however many
552
+ * batches it lands in, and a batch frames once per tick. Byte counters
553
+ * are bumped in `Socket.write`.
556
554
  *
557
555
  * @internal Called from Socket.processQueue.
558
556
  * @param {any[]} messages
559
557
  * @returns {Buffer[]}
560
558
  */
561
559
  cacheMessages(messages) {
562
- // A fan-out is usually one message: key on it and skip the string.
563
- let key = messages.length === 1 ? messages[0] : ''
564
- if (key === '') {
565
- for (const m of messages) {
566
- if (!m[this.cacheSymbol]) {
567
- m[this.cacheSymbol] = this.cached++
568
- }
569
- key += m[this.cacheSymbol] + ','
560
+ // A fan-out is usually one message: its frame lives on it, for as long as it does.
561
+ if (messages.length === 1) {
562
+ const m = messages[0]
563
+ if (m[framed]) {
564
+ this.messagesSentCacheHit++
565
+ } else {
566
+ m[framed] = frame(`[${m[encoded] ??= stringify(m)}]`)
567
+ }
568
+ return m[framed]
569
+ }
570
+ let key = ''
571
+ for (const m of messages) {
572
+ if (!m[this.cacheSymbol]) {
573
+ m[this.cacheSymbol] = this.cached++
570
574
  }
575
+ key += m[this.cacheSymbol] + ','
571
576
  }
572
- let framed = this.cache.get(key)
573
- if (framed) {
577
+ let batch = this.cache.get(key)
578
+ if (batch) {
574
579
  this.messagesSentCacheHit++
575
580
  } else {
576
- framed = frame(stringify(messages))
577
- this.cache.set(key, framed)
581
+ batch = frame(`[${messages.map(m => (m[encoded] ??= stringify(m))).join()}]`)
582
+ this.cache.set(key, batch)
578
583
  }
579
- return framed
580
- }
581
-
582
- // ping. Only `ping` is public so tests can drive the heartbeat
583
- // sweep manually; the rest is internal.
584
-
585
- /**
586
- * @internal Sockets silent for longer than this get pinged. The sweep runs every
587
- * `timeout / 2`; the margin makes sure a socket seen just after one
588
- * sweep is still pinged before the next one times it out.
589
- */
590
- get timeoutCheck() {
591
- return this.timeout / 2 - 5000
584
+ return batch
592
585
  }
593
586
 
594
587
  #updateNow = () => {
595
588
  this.now = now()
596
589
  }
597
590
 
598
- /** @internal The heartbeat sweep; public so tests can run it. */
599
- ping = () => {
591
+ /** @internal Drops sockets gone silent; public so tests can run it. */
592
+ sweep = () => {
600
593
  this.#updateNow()
601
- const check = this.timeoutCheck
602
594
  for (const socket of this.sockets) {
603
595
  const delay = this.now - socket.seen
604
596
 
605
- if (delay > this.timeout) {
597
+ if (delay > TIMEOUT_MS) {
606
598
  socket.timedout = true
607
599
  this.hooks.timeout?.(socket, delay)
608
600
  socket.io.terminate()
609
601
  // Clean up now, as `disconnect()` does, not on the close event.
610
602
  socket.onclose(ABNORMAL_CLOSURE, '')
611
- } else if (delay > check) {
612
- // `now` was just updated for the whole sweep.
613
- socket.contacted = this.now
614
- socket.write(PING)
615
603
  }
616
604
  }
617
605
  }
618
606
 
619
- /** @param {Socket} socket */
620
- #pingSocket(socket) {
621
- this.#updateNow()
622
- socket.contacted = this.now
623
- socket.write(PING)
624
- }
625
-
626
- /**
627
- * @internal Called from Socket.onmessage on heartbeat receipt.
628
- * @param {Socket} socket
629
- */
630
- pong(socket) {
631
- this.#updateNow()
632
- socket.seen = this.now
633
- socket.ping = this.now - socket.contacted
634
-
635
- this.hooks.ping?.(socket)
636
- }
637
-
638
607
  /** `await using server = …` stops the server when the scope ends. */
639
608
  [Symbol.asyncDispose]() {
640
609
  return this.stop()
@@ -688,7 +657,6 @@ export class Server extends Emitter {
688
657
  sockets: this.sockets.size,
689
658
  served: this.served,
690
659
  since: this.since,
691
- timeout: this.timeout,
692
660
  bytesSent: this.bytesSent,
693
661
  bytesReceived: this.bytesReceived,
694
662
  messagesSent: this.messagesSent,
package/server/Socket.js CHANGED
@@ -1,4 +1,3 @@
1
- import { parent } from './constants.js'
2
1
  import {
3
2
  NO_RECONNECT,
4
3
  PROTOCOL_KEY,
@@ -16,10 +15,13 @@ import {
16
15
  import { WebSocket } from 'ws'
17
16
 
18
17
  /** @import { ClientEvents, ClientReplies, EventKey, EventValue } from './index.js' */
18
+ /** @import { Message } from './Message.js' */
19
19
  /** @import { Room } from './Room.js' */
20
20
  /** @import { Server } from './Server.js' */
21
21
 
22
22
  const DISCONNECT = frame(stringify([[PROTOCOL_KEY, NO_RECONNECT]]))
23
+ // The answer to a client's heartbeat, an empty message: frame once, reuse forever.
24
+ const PONG = frame('')
23
25
 
24
26
  // Rejection message for replies the client can no longer send.
25
27
  const DISCONNECTED = 'disconnected: the socket closed before the client replied'
@@ -35,9 +37,6 @@ export class Socket {
35
37
  /** Last callback id handed out; ids start at 1, as 0 means "none". */
36
38
  #lastCallbackId = 0
37
39
 
38
- /** @internal When the last ping was sent, to time the pong. */
39
- contacted = 0
40
-
41
40
  /**
42
41
  * @internal Messages waiting for the next batch.
43
42
  * @type {any[]}
@@ -78,9 +77,7 @@ export class Socket {
78
77
 
79
78
  this.since = server.now
80
79
  this.seen = server.now
81
- this.contacted = server.now
82
80
 
83
- this.ping = 0
84
81
  this.timedout = false
85
82
  this.closed = false
86
83
 
@@ -123,6 +120,15 @@ export class Socket {
123
120
  this.queue([k, v])
124
121
  }
125
122
 
123
+ /**
124
+ * Queue an encoded message for the next batch.
125
+ *
126
+ * @param {Message<any>} message
127
+ */
128
+ send(message) {
129
+ this.queue(message.tuple)
130
+ }
131
+
126
132
  /**
127
133
  * @internal Queue a wire tuple; fan-outs pass one tuple to every
128
134
  * recipient so `Server.cacheMessages` encodes it once.
@@ -190,11 +196,11 @@ export class Socket {
190
196
 
191
197
  /** @internal @param {Buffer} raw */
192
198
  onmessage = raw => {
199
+ this.seen = this.server.now
193
200
  if (raw.length === 0) {
194
- this.server.pong(this)
201
+ this.write(PONG)
195
202
  return
196
203
  }
197
- this.seen = this.server.now
198
204
 
199
205
  this.server.bytesReceived += raw.length
200
206
  this.bytesReceived += raw.length
@@ -227,9 +233,7 @@ export class Socket {
227
233
 
228
234
  // Leaving deletes the room from this.rooms; Set iteration allows that.
229
235
  for (const room of this.rooms) {
230
- room[parent]
231
- ? room[parent].leave(this, room.id)
232
- : room.leave(this)
236
+ room.leave(this)
233
237
  }
234
238
 
235
239
  this.server.hooks.disconnect?.(this, code, reason.toString())
@@ -379,6 +383,7 @@ export class Socket {
379
383
  this.io._sender.sendFrame(chunks)
380
384
  }
381
385
 
386
+ /** @returns {any} What sending a socket sends; a subclass says what. */
382
387
  toJSON() {
383
388
  return '[content of socket object omitted for toJSON]'
384
389
  }
@@ -397,7 +402,6 @@ export class Socket {
397
402
  params: this.params,
398
403
  closed: this.closed,
399
404
  timedout: this.timedout,
400
- ping: this.ping,
401
405
  since: this.since,
402
406
  seen: this.seen,
403
407
  rooms: [...this.rooms].map(room => room.id),
@@ -1,11 +1,13 @@
1
1
  export const parent = Symbol('parent')
2
+ // A wire tuple's JSON, and its frame as a batch of one.
3
+ export const encoded = Symbol('encoded')
4
+ export const framed = Symbol('framed')
2
5
 
3
6
  // Server events fired by the library itself; clients can't trigger them.
4
7
  export const LIFECYCLE_EVENTS = new Set([
5
8
  'listen',
6
9
  'connect',
7
10
  'disconnect',
8
- 'ping',
9
11
  'timeout',
10
12
  'garbage',
11
13
  'incoming',
@@ -14,9 +16,7 @@ export const LIFECYCLE_EVENTS = new Set([
14
16
 
15
17
  // Server defaults
16
18
  export const DEFAULT_PORT = 3001
17
- export const DEFAULT_TIMEOUT_MS = 60_000
18
19
  export const DEFAULT_MAX_MESSAGE_SIZE_MB = 5
19
20
 
20
21
  // Server bounds
21
- export const MIN_TIMEOUT_MS = 10_000
22
22
  export const MAX_PORT = 65535
package/server/index.js CHANGED
@@ -1,3 +1,6 @@
1
1
  export { default, Server } from './Server.js'
2
+ export { Emitter } from './Emitter.js'
3
+ export { Message } from './Message.js'
2
4
  export { Room } from './Room.js'
3
5
  export { Rooms } from './Rooms.js'
6
+ export { Socket } from './Socket.js'
@@ -15,6 +15,9 @@ export const PROTOCOL_KEY = ''
15
15
  /** Command telling the client to close and not reconnect. */
16
16
  export const NO_RECONNECT = 'disconnect'
17
17
 
18
+ /** Milliseconds of silence after which a connection counts as gone. */
19
+ export const TIMEOUT_MS = 60_000
20
+
18
21
  /** WebSocket close frames carry at most this many bytes of reason. */
19
22
  const MAX_CLOSE_REASON_BYTES = 123
20
23
 
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * The Client's socket lives in a Web Worker, so the browser's own
3
- * send/receive work (expensive in Chromium) and the heartbeat reply stay
3
+ * send/receive work (expensive in Chromium) and the heartbeat stay
4
4
  * off the main thread (see `bench/browser`). Only strings cross
5
5
  * `postMessage`; everything else stays in Client.
6
6
  *
@@ -1,23 +1,17 @@
1
1
  /** @import { ClientEvents, EventKey, EventValue } from './index.js' */
2
+ /** @import { Message } from './Message.js' */
2
3
  /** @import { Socket } from './Socket.js' */
3
4
  import type { ClientEvents, EventKey, EventValue } from './index.js';
5
+ import type { Message } from './Message.js';
4
6
  import type { Socket } from './Socket.js';
5
7
  export type HasSockets = {
6
8
  sockets: Iterable<Socket>;
7
- broadcast(me: Socket | undefined, k: any, v?: any): void;
8
9
  };
9
- /**
10
- * @typedef {{
11
- * sockets: Iterable<Socket>
12
- * broadcast(me: Socket | undefined, k: any, v?: any): void
13
- * }} HasSockets
14
- */
15
10
  /**
16
11
  * Common emit / broadcast logic. Subclasses own the `sockets` field
17
- * (a Set on Server, Room and Rooms). Each fan-out builds the wire tuple
18
- * **once** and passes the same reference to every recipient —
19
- * `Server.cacheMessages` keys the encoded form by message identity, so
20
- * all sockets share a single encoding.
12
+ * (a Set on Server, Room and Rooms). Each fan-out queues **one** wire
13
+ * tuple on every recipient, and `Server.cacheMessages` keeps the encoded
14
+ * form on it, so all sockets share a single encoding.
21
15
  */
22
16
  export declare class Emitter {
23
17
  /**
@@ -39,4 +33,19 @@ export declare class Emitter {
39
33
  * @param {EventValue<ClientEvents, K>} v
40
34
  */
41
35
  broadcast<K extends EventKey<ClientEvents>>(this: HasSockets, me: Socket | undefined, k: K, v: EventValue<ClientEvents, K>): void;
36
+ /**
37
+ * Send an encoded message to every socket in scope.
38
+ *
39
+ * @this {HasSockets}
40
+ * @param {Message<any>} message
41
+ */
42
+ send(this: HasSockets, message: Message<any>): void;
43
+ /**
44
+ * Send an encoded message to every socket in scope except `me`.
45
+ *
46
+ * @this {HasSockets}
47
+ * @param {Socket | undefined} me
48
+ * @param {Message<any>} message
49
+ */
50
+ sendExcept(this: HasSockets, me: Socket | undefined, message: Message<any>): void;
42
51
  }
@@ -0,0 +1,22 @@
1
+ import type { ClientEvents, EventKey, EventValue } from './index.js';
2
+ /** @import { ClientEvents, EventKey, EventValue } from './index.js' */
3
+ /**
4
+ * A message encoded once, here, to send to any socket at any time with
5
+ * `send` / `sendExcept`. Later changes to `v` don't reach the wire.
6
+ *
7
+ * @template {EventKey<ClientEvents>} K
8
+ */
9
+ export declare class Message<K extends EventKey<ClientEvents>> {
10
+ /**
11
+ * @internal The wire tuple every send queues.
12
+ * @type {any[]}
13
+ */
14
+ tuple: any[];
15
+ /** The encoded text; equal text means an equal message. */
16
+ json: string;
17
+ /**
18
+ * @param {K} k
19
+ * @param {EventValue<ClientEvents, K>} v
20
+ */
21
+ constructor(k: K, v: EventValue<ClientEvents, K>);
22
+ }
@@ -5,13 +5,15 @@ import type { Socket } from './Socket.js';
5
5
  /** @import { Rooms } from './Rooms.js' */
6
6
  /** A group of sockets to emit to; subclass it to hook its lifecycle. */
7
7
  export declare class Room extends Emitter {
8
- /** @type {Set<Socket>} */
9
- sockets: Set<Socket>;
8
+ #private;
10
9
  /** @type {any} Set by `Rooms` for its rooms; yours to set otherwise. */
11
10
  id: any;
12
- /** Keep the room in its `Rooms` list when its last socket leaves. */
13
- persistent: boolean;
14
11
  [parent]: any;
12
+ /**
13
+ * Off the room's own fields, as a subclass may spread its fields into
14
+ * what it sends.
15
+ */
16
+ get sockets(): Set<Socket>;
15
17
  /**
16
18
  * Called when a `Rooms` list creates the room for `socket`.
17
19
  *
@@ -30,6 +32,11 @@ export declare class Room extends Emitter {
30
32
  onLeave(socket: Socket): void;
31
33
  /** @param {Socket} socket */
32
34
  join(socket: Socket): void;
33
- /** @param {Socket} socket */
35
+ /**
36
+ * Leave the room; a room in a `Rooms` list that this empties is deleted
37
+ * unless it's `persistent`.
38
+ *
39
+ * @param {Socket} socket
40
+ */
34
41
  leave(socket: Socket): void;
35
42
  }
@@ -42,6 +42,14 @@ export declare class Rooms<R extends Room = Room> extends Emitter {
42
42
  * @param {any} [id]
43
43
  */
44
44
  leave(socket: Socket, id?: any): void;
45
+ /**
46
+ * The rooms of this list `socket` is in. Walks the socket's own rooms,
47
+ * which stay few, not the list's. Leaving one while iterating is fine.
48
+ *
49
+ * @param {Socket} socket
50
+ * @returns {Generator<R>}
51
+ */
52
+ of(socket: Socket): Generator<R>;
45
53
  /** @returns {R[]} */
46
54
  toJSON(): R[];
47
55
  }
@@ -17,11 +17,6 @@ export type ServerListenOptions = {
17
17
  * WebSocket path clients connect to.
18
18
  */
19
19
  path?: string;
20
- /**
21
- * Milliseconds of silence after which a
22
- * socket is considered gone.
23
- */
24
- timeout?: number;
25
20
  /**
26
21
  * Max size of a single incoming
27
22
  * message, in megabytes.
@@ -66,7 +61,6 @@ export type PredefinedServerHandlers = {
66
61
  listen?: () => void;
67
62
  connect?: (socket: Socket, request: ConnectRequest) => void;
68
63
  disconnect?: (socket: Socket, code: number, reason: string) => void;
69
- ping?: (socket: Socket) => void;
70
64
  timeout?: (socket: Socket, delay: number) => void;
71
65
  garbage?: (socket: Socket, data: any) => void;
72
66
  incoming?: (socket: Socket, messages: any[]) => void;
@@ -87,7 +81,6 @@ export declare class Server extends Emitter {
87
81
  hostname: string;
88
82
  port: number;
89
83
  path: string;
90
- timeout: number;
91
84
  maxMessageSize: number;
92
85
  /**
93
86
  * When true, read `x-forwarded-for` from the upgrade headers for
@@ -122,6 +115,13 @@ export declare class Server extends Emitter {
122
115
  io: WebSocketServer | null;
123
116
  /** @type {import('node:http').Server | null} */
124
117
  httpServer: import('node:http').Server | null;
118
+ /**
119
+ * Class of the sockets it creates; set it before `listen` to have each
120
+ * connection be a subclass of `Socket`.
121
+ *
122
+ * @type {typeof Socket}
123
+ */
124
+ SocketClass: typeof Socket;
125
125
  constructor();
126
126
  /**
127
127
  * Start listening for WebSocket connections. Serves `wss://` when
@@ -1,6 +1,7 @@
1
1
  import { inspect } from './utils.js';
2
2
  import { WebSocket } from 'ws';
3
3
  import type { ClientEvents, ClientReplies, EventKey, EventValue } from './index.js';
4
+ import type { Message } from './Message.js';
4
5
  import type { Room } from './Room.js';
5
6
  import type { Server } from './Server.js';
6
7
  /** One client connection, handed to every event handler and hook. */
@@ -20,7 +21,6 @@ export declare class Socket {
20
21
  messagesReceived: number;
21
22
  since: number;
22
23
  seen: number;
23
- ping: number;
24
24
  timedout: boolean;
25
25
  closed: boolean;
26
26
  /** @type {Set<Room>} The rooms this socket is in. */
@@ -79,6 +79,12 @@ export declare class Socket {
79
79
  * @returns {Promise<any> | void}
80
80
  */
81
81
  emit<K extends EventKey<ClientEvents>, R>(k: K, v: EventValue<ClientEvents, K>, callback: (reply: EventValue<ClientReplies, K>) => R): Promise<R>;
82
+ /**
83
+ * Queue an encoded message for the next batch.
84
+ *
85
+ * @param {Message<any>} message
86
+ */
87
+ send(message: Message<any>): void;
82
88
  /**
83
89
  * Emit and resolve with the client's reply; rejected with
84
90
  * a `disconnected:` Error if the socket closes first.
@@ -132,7 +138,8 @@ export declare class Socket {
132
138
  * 123 bytes; longer throws a `RangeError` before anything closes.
133
139
  */
134
140
  disconnect(noReconnect?: boolean, reason?: string): void;
135
- toJSON(): string;
141
+ /** @returns {any} What sending a socket sends; a subclass says what. */
142
+ toJSON(): any;
136
143
  /**
137
144
  * `console.log(socket)` shows who it is and how it's doing, not internals.
138
145
  *
@@ -1,7 +1,7 @@
1
1
  export declare const parent: unique symbol;
2
+ export declare const encoded: unique symbol;
3
+ export declare const framed: unique symbol;
2
4
  export declare const LIFECYCLE_EVENTS: Set<string>;
3
5
  export declare const DEFAULT_PORT = 3001;
4
- export declare const DEFAULT_TIMEOUT_MS = 60000;
5
6
  export declare const DEFAULT_MAX_MESSAGE_SIZE_MB = 5;
6
- export declare const MIN_TIMEOUT_MS = 10000;
7
7
  export declare const MAX_PORT = 65535;
@@ -1,7 +1,16 @@
1
1
  export { default, Server } from './Server.js'
2
+ export { Emitter } from './Emitter.js'
3
+ export { Message } from './Message.js'
2
4
  export { Room } from './Room.js'
3
5
  export { Rooms } from './Rooms.js'
4
- export type { Socket } from './Socket.js'
6
+ export { Socket } from './Socket.js'
7
+
8
+ declare module './Room.js' {
9
+ interface Room {
10
+ /** Keep the room in its `Rooms` list when its last socket leaves. */
11
+ persistent: boolean
12
+ }
13
+ }
5
14
 
6
15
  /**
7
16
  * Event-map interfaces. Augment these from your app to get end-to-end
@@ -9,6 +9,8 @@ export declare const PACKED_PARAM = "m";
9
9
  export declare const PROTOCOL_KEY = "";
10
10
  /** Command telling the client to close and not reconnect. */
11
11
  export declare const NO_RECONNECT = "disconnect";
12
+ /** Milliseconds of silence after which a connection counts as gone. */
13
+ export declare const TIMEOUT_MS = 60000;
12
14
  /**
13
15
  * Throw before closing with a reason the WebSocket would reject, so a
14
16
  * bad reason fails with nothing half done.