angelia.io 5.0.0 → 5.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/client/index.js CHANGED
@@ -47,6 +47,18 @@ const settle = reply => reply
47
47
 
48
48
  const noop = () => {}
49
49
 
50
+ /**
51
+ * A reply that can no longer arrive isn't an error of the app's: only a caller
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+ * reading the promise hears of it. A throwing callback still surfaces as unhandled.
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+ *
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+ * @template T
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+ * @param {Promise<T>} promise
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+ */
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+ const handled = promise => {
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+ promise.catch(noop)
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+ return promise
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+ }
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+
50
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  const newConnid = () =>
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  crypto.getRandomValues(new BigUint64Array(1))[0].toString(36)
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@@ -104,6 +116,7 @@ export default class Client {
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  #isReconnect = false
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  #reconnect = true
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  #packFailed = false
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+ #online = () => this.connect()
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120
 
108
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  /** @param {ClientOptions} options */
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  constructor(options) {
@@ -135,6 +148,8 @@ export default class Client {
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148
  /** Open the socket; no-op while open or after `disconnect(true)`. */
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  connect() {
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  if (this.#io || !this.#reconnect) return
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+ // The same function again is no second listener.
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+ addEventListener('online', this.#online)
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153
 
139
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  const url = new URL(this.options.url)
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  if (url.pathname === '/') url.pathname = DEFAULT_PATH
@@ -294,7 +309,7 @@ export default class Client {
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  }
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  // After `disconnect(true)` nothing will be sent: don't queue it.
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  if (!this.#reconnect) {
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- return callback ? Promise.reject(new Error(DISCONNECTED)) : undefined
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+ return callback ? handled(Promise.reject(new Error(DISCONNECTED))) : undefined
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  }
299
314
 
300
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  if (callback) {
@@ -419,6 +434,7 @@ export default class Client {
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434
 
420
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  /** After `disconnect(true)`: nothing will be sent or answered again. */
421
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  #shutdown() {
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+ removeEventListener('online', this.#online)
422
438
  this.#transport.terminate()
423
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  this.#messages = []
424
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  this.#cancelPending(DISCONNECTED)
@@ -463,7 +479,10 @@ export default class Client {
463
479
  reject(err)
464
480
  }
465
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  },
466
- cancel: reject,
482
+ cancel: err => {
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+ handled(promise)
484
+ reject(err)
485
+ },
467
486
  })
468
487
  return [id, promise]
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  }
@@ -1,6 +1,6 @@
1
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  /**
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  * The Client's socket lives in a Web Worker, so the browser's own
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- * send/receive work (expensive in Chromium) and the heartbeat reply stay
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+ * send/receive work (expensive in Chromium) and the heartbeat stay
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  * off the main thread (see `bench/browser`). Only strings cross
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  * `postMessage`; everything else stays in Client.
6
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  *
@@ -22,6 +22,8 @@
22
22
  * }} Transport
23
23
  */
24
24
 
25
+ import { TIMEOUT_MS } from '../shared/protocol.js'
26
+
25
27
  /**
26
28
  * The Client only opens a connection after the previous one closed, so
27
29
  * the worker holds at most one socket and no ids are needed. Data frames
@@ -71,7 +73,7 @@ export function workerTransport() {
71
73
  open(url, handlers) {
72
74
  const live = (worker ??= spawn())
73
75
  current = handlers
74
- live.postMessage(['connect', url.toString()])
76
+ live.postMessage(['connect', url.toString(), TIMEOUT_MS])
75
77
  return {
76
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  send: text => live.postMessage(text),
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  close: (code, reason) => live.postMessage(['close', code, reason]),
@@ -97,26 +99,63 @@ export function workerTransport() {
97
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  function workerMain(scope) {
98
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  /** @type {WebSocket | null} */
99
101
  let ws = null
102
+ /** @type {ReturnType<typeof setInterval> | undefined} */
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+ let heartbeat
104
+ let received = 0
105
+ let sent = 0
106
+
107
+ /** @param {number} code */
108
+ const closed = code => {
109
+ ws = null
110
+ clearInterval(heartbeat)
111
+ scope.postMessage(['close', code])
112
+ }
113
+
114
+ /** @param {number} timeout */
115
+ const watch = timeout => {
116
+ heartbeat = setInterval(() => {
117
+ const socket = /** @type {WebSocket} */ (ws)
118
+ const now = Date.now()
119
+ if (now - received > timeout) {
120
+ // A dead connection never finishes the closing handshake: don't wait for it.
121
+ socket.onmessage = socket.onclose = null
122
+ closed(1006)
123
+ socket.close()
124
+ } else if (now - Math.min(received, sent) > timeout / 2 - 5000) {
125
+ // Either way: the server times out a client that only listens.
126
+ sent = now
127
+ socket.send('')
128
+ }
129
+ }, timeout / 2)
130
+ }
100
131
 
101
132
  scope.onmessage = ({ data }) => {
102
133
  if (typeof data === 'string') {
103
- if (ws?.readyState === WebSocket.OPEN) ws.send(data)
134
+ if (ws?.readyState === WebSocket.OPEN) {
135
+ sent = Date.now()
136
+ ws.send(data)
137
+ }
104
138
  return
105
139
  }
106
- const [type, value, reason] = data
140
+ const [type] = data
107
141
  if (type === 'connect') {
108
- const socket = new WebSocket(value)
142
+ const [, url, timeout] = data
143
+ const socket = new WebSocket(url)
109
144
  ws = socket
110
- socket.onopen = () => scope.postMessage(['open'])
111
- socket.onclose = e => {
112
- if (ws === socket) ws = null
113
- scope.postMessage(['close', e.code])
145
+ socket.onopen = () => {
146
+ received = sent = Date.now()
147
+ watch(timeout)
148
+ scope.postMessage(['open'])
149
+ }
150
+ socket.onclose = e => closed(e.code)
151
+ socket.onmessage = e => {
152
+ received = Date.now()
153
+ if (e.data !== '') scope.postMessage(e.data)
114
154
  }
115
- socket.onmessage = e =>
116
- e.data === '' ? socket.send('') : scope.postMessage(e.data)
117
155
  } else if (type === 'close') {
156
+ const [, code, reason] = data
118
157
  try {
119
- ws?.close(value, reason)
158
+ ws?.close(code, reason)
120
159
  } catch (err) {
121
160
  scope.postMessage(['error', String(err)])
122
161
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "angelia.io",
3
- "version": "5.0.0",
3
+ "version": "5.0.1",
4
4
  "description": "WebSockets Server and Client API for node.js and the browser, with rooms support.",
5
5
  "author": "@titoBouzout @boredofnames",
6
6
  "license": "GPL",
package/readme.md CHANGED
@@ -74,7 +74,6 @@ socket.on('gotIt', message => {
74
74
  | `hostname` | String | `127.0.0.1` | the hostname (interface) to bind to |
75
75
  | `port` | Number | 3001 | the TCP port to listen on; `0` lets the OS pick one, read it from `Server.port` after `listen()` |
76
76
  | `path` | String | `/angelia` | the WebSocket path; clients connect to it by putting it in their `url` |
77
- | `timeout` | Number | 60000 | time in milliseconds after a socket is considered gone, minimum value is 10000 |
78
77
  | `maxMessageSize` | Number | 5 | max size of a single incoming message, in megabytes |
79
78
  | `skipUTF8Validation` | Boolean | true | skip UTF-8 validation of incoming frames; pass `false` to close connections that send invalid UTF-8 |
80
79
  | `cert` | String | undefined | path to a PEM-encoded TLS certificate file. With `privKey`, the server speaks `wss://`; otherwise `ws://` |
@@ -115,7 +114,6 @@ them with the exported class: `import { Server } from
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114
  | `port` | Number | port used by this server |
116
115
  | `hostname` | String | the interface the server listens on |
117
116
  | `path` | String | the WebSocket path clients connect to |
118
- | `timeout` | Number | after how long the socket is considered gone, in ms |
119
117
  | `served` | Number | count of sockets ever connected |
120
118
  | `bytesReceived` | Number | sum of bytes the server has ever received |
121
119
  | `bytesSent` | Number | sum of bytes sent by the server |
@@ -149,7 +147,6 @@ The `socket` object is given to you by a listener
149
147
  | `params` | Object | the params sent via the client constructor (parsed from the WebSocket URL query); includes `connid`, a per-client id stable across reconnects. The reserved `m` param (URL-packed messages) is parsed off and not exposed here |
150
148
  | `since` | Number | timestamp of first seen |
151
149
  | `seen` | Number | timestamp of last received message |
152
- | `ping` | Number | delay with the socket in milliseconds (full round trip) |
153
150
  | `closed` | Boolean | whether the socket has disconnected |
154
151
  | `timedout` | Boolean | whether we lost connection with this socket |
155
152
  | `bytesSent` | Number | sum of bytes sent to this socket |
@@ -236,7 +233,6 @@ the right one by name.
236
233
  | `listen()` | when the server has started listening |
237
234
  | `connect(socket, request)` | when a socket connects; `request` is `{ headers, url }` from the upgrade — read cookies / auth / custom headers here, it's not kept on the socket |
238
235
  | `disconnect(socket, code, reason)` | when a socket gets disconnected, with the WebSocket close code and reason (1006 and `''` when the connection just dropped) |
239
- | `ping(socket)` | when we got an update of the ping for a socket |
240
236
  | `timeout(socket, delay)` | when we are about to disconnect a timedout socket, gives the delay in milliseconds |
241
237
  | `garbage(socket, data)` | when the client sends a message with no listener, a malformed one, or one named after a predefined event |
242
238
  | `incoming(socket, messages)` | for debugging: ref to array of incoming messages received before dispatching to listeners |
@@ -267,7 +263,7 @@ to `/angelia`, the server's default; include the path
267
263
 
268
264
  The WebSocket runs in a Web Worker: messages are still stringified and
269
265
  parsed on the main thread, but the browser's own send and receive work
270
- and the heartbeat reply happen off it. In Chromium that work is the
266
+ and the heartbeat happen off it. In Chromium that work is the
271
267
  expensive part of moving large payloads; Firefox still routes a
272
268
  worker's socket events through the main thread, so it gains less.
273
269
  `npm run bench:worker` measures it.
@@ -322,10 +318,25 @@ down, or the page itself unloading) are retried after a random 2–4s
322
318
  delay, so clients don't all come back at once and a page being
323
319
  reloaded doesn't open a second connection on its way out.
324
320
 
321
+ The client keeps the heartbeat: every 30s it sends an empty
322
+ message to a server it hasn't heard from or written to for
323
+ 25s, which the server answers, and it takes a
324
+ connection silent for over 60s for dead and reconnects. The server drops
325
+ a socket it hasn't heard from for as long. These times are fixed.
326
+
327
+ Going `online` reconnects at once if the client isn't connected, and does
328
+ nothing if it is.
329
+
330
+ A page Chromium keeps in its back/forward cache holds its connection
331
+ open, unanswering, until the server times it out or the page is
332
+ restored; either way the client reconnects as it is restored.
333
+
325
334
  On reconnect, any messages still queued for send are dropped, and
326
335
  pending reply promises (from `request`, or `emit` with a callback)
327
336
  reject with an Error whose message starts with `reconnecting:` as soon as the connection drops;
328
337
  after `disconnect(true)` they reject with an Error whose message starts with `disconnected:`.
338
+ A caller that ignores the promise hears nothing of a lost reply, while a
339
+ callback that throws still surfaces as an unhandled rejection.
329
340
  Messages queued before the first connection opened wait for it.
330
341
  The library can't tell which queued messages are safe to replay (a
331
342
  typing indicator: yes; a "transfer $100": maybe not), so recovery is
package/server/Server.js CHANGED
@@ -12,12 +12,14 @@ import {
12
12
  import {
13
13
  DEFAULT_MAX_MESSAGE_SIZE_MB,
14
14
  DEFAULT_PORT,
15
- DEFAULT_TIMEOUT_MS,
16
15
  LIFECYCLE_EVENTS,
17
16
  MAX_PORT,
18
- MIN_TIMEOUT_MS,
19
17
  } from './constants.js'
20
- import { DEFAULT_PATH, PACKED_PARAM } from '../shared/protocol.js'
18
+ import {
19
+ DEFAULT_PATH,
20
+ PACKED_PARAM,
21
+ TIMEOUT_MS,
22
+ } from '../shared/protocol.js'
21
23
 
22
24
  import { Socket } from './Socket.js'
23
25
  import { Emitter } from './Emitter.js'
@@ -31,9 +33,6 @@ import { createServer as createHttpsServer } from 'node:https'
31
33
 
32
34
  import { WebSocketServer } from 'ws'
33
35
 
34
- // The heartbeat is a constant empty message — frame once, reuse forever.
35
- const PING = frame('')
36
-
37
36
  // Close code for a connection that ended without a close frame, which is
38
37
  // what `terminate()` does.
39
38
  const ABNORMAL_CLOSURE = 1006
@@ -50,8 +49,6 @@ const DEFAULT_WATCH_DEBOUNCE_MS = 1000
50
49
  * @property {number} [port] TCP port; `0` lets the OS pick one, readable
51
50
  * from `port` after `listen()`.
52
51
  * @property {string} [path] WebSocket path clients connect to.
53
- * @property {number} [timeout] Milliseconds of silence after which a
54
- * socket is considered gone.
55
52
  * @property {number} [maxMessageSize] Max size of a single incoming
56
53
  * message, in megabytes.
57
54
  * @property {boolean} [skipUTF8Validation] Skip `ws`'s UTF-8 validation
@@ -83,7 +80,6 @@ const DEFAULT_WATCH_DEBOUNCE_MS = 1000
83
80
  * @property {() => void} [listen]
84
81
  * @property {(socket: Socket, request: ConnectRequest) => void} [connect]
85
82
  * @property {(socket: Socket, code: number, reason: string) => void} [disconnect]
86
- * @property {(socket: Socket) => void} [ping]
87
83
  * @property {(socket: Socket, delay: number) => void} [timeout]
88
84
  * @property {(socket: Socket, data: any) => void} [garbage]
89
85
  * @property {(socket: Socket, messages: any[]) => void} [incoming]
@@ -180,7 +176,6 @@ export class Server extends Emitter {
180
176
  this.port = DEFAULT_PORT
181
177
  this.path = DEFAULT_PATH
182
178
 
183
- this.timeout = DEFAULT_TIMEOUT_MS
184
179
 
185
180
  this.maxMessageSize = DEFAULT_MAX_MESSAGE_SIZE_MB
186
181
 
@@ -264,10 +259,6 @@ export class Server extends Emitter {
264
259
 
265
260
  this.path = options.path || this.path
266
261
 
267
- const timeout = +(options.timeout ?? 0)
268
- this.timeout =
269
- timeout >= MIN_TIMEOUT_MS ? timeout : DEFAULT_TIMEOUT_MS
270
-
271
262
  const maxMessageSize = +(options.maxMessageSize ?? 0)
272
263
  this.maxMessageSize =
273
264
  maxMessageSize > 0 ? maxMessageSize : DEFAULT_MAX_MESSAGE_SIZE_MB
@@ -323,7 +314,7 @@ export class Server extends Emitter {
323
314
  this.since = this.now
324
315
 
325
316
  // `unref` so a stopped server doesn't hold the process alive.
326
- this.#pingTimer = setInterval(this.ping, this.timeout / 2)
317
+ this.#pingTimer = setInterval(this.sweep, TIMEOUT_MS / 2)
327
318
  this.#pingTimer.unref()
328
319
 
329
320
  this.#nowTimer = setInterval(this.#updateNow, 500)
@@ -511,8 +502,6 @@ export class Server extends Emitter {
511
502
  else socket.garbage(m)
512
503
  }
513
504
 
514
- // ping on connect is usually high
515
- setTimeout(() => this.#pingSocket(socket), 200).unref()
516
505
  }
517
506
 
518
507
  #onerror = err => {
@@ -579,62 +568,26 @@ export class Server extends Emitter {
579
568
  return framed
580
569
  }
581
570
 
582
- // ping. Only `ping` is public so tests can drive the heartbeat
583
- // sweep manually; the rest is internal.
584
-
585
- /**
586
- * @internal Sockets silent for longer than this get pinged. The sweep runs every
587
- * `timeout / 2`; the margin makes sure a socket seen just after one
588
- * sweep is still pinged before the next one times it out.
589
- */
590
- get timeoutCheck() {
591
- return this.timeout / 2 - 5000
592
- }
593
-
594
571
  #updateNow = () => {
595
572
  this.now = now()
596
573
  }
597
574
 
598
- /** @internal The heartbeat sweep; public so tests can run it. */
599
- ping = () => {
575
+ /** @internal Drops sockets gone silent; public so tests can run it. */
576
+ sweep = () => {
600
577
  this.#updateNow()
601
- const check = this.timeoutCheck
602
578
  for (const socket of this.sockets) {
603
579
  const delay = this.now - socket.seen
604
580
 
605
- if (delay > this.timeout) {
581
+ if (delay > TIMEOUT_MS) {
606
582
  socket.timedout = true
607
583
  this.hooks.timeout?.(socket, delay)
608
584
  socket.io.terminate()
609
585
  // Clean up now, as `disconnect()` does, not on the close event.
610
586
  socket.onclose(ABNORMAL_CLOSURE, '')
611
- } else if (delay > check) {
612
- // `now` was just updated for the whole sweep.
613
- socket.contacted = this.now
614
- socket.write(PING)
615
587
  }
616
588
  }
617
589
  }
618
590
 
619
- /** @param {Socket} socket */
620
- #pingSocket(socket) {
621
- this.#updateNow()
622
- socket.contacted = this.now
623
- socket.write(PING)
624
- }
625
-
626
- /**
627
- * @internal Called from Socket.onmessage on heartbeat receipt.
628
- * @param {Socket} socket
629
- */
630
- pong(socket) {
631
- this.#updateNow()
632
- socket.seen = this.now
633
- socket.ping = this.now - socket.contacted
634
-
635
- this.hooks.ping?.(socket)
636
- }
637
-
638
591
  /** `await using server = …` stops the server when the scope ends. */
639
592
  [Symbol.asyncDispose]() {
640
593
  return this.stop()
@@ -688,7 +641,6 @@ export class Server extends Emitter {
688
641
  sockets: this.sockets.size,
689
642
  served: this.served,
690
643
  since: this.since,
691
- timeout: this.timeout,
692
644
  bytesSent: this.bytesSent,
693
645
  bytesReceived: this.bytesReceived,
694
646
  messagesSent: this.messagesSent,
package/server/Socket.js CHANGED
@@ -20,6 +20,8 @@ import { WebSocket } from 'ws'
20
20
  /** @import { Server } from './Server.js' */
21
21
 
22
22
  const DISCONNECT = frame(stringify([[PROTOCOL_KEY, NO_RECONNECT]]))
23
+ // The answer to a client's heartbeat, an empty message: frame once, reuse forever.
24
+ const PONG = frame('')
23
25
 
24
26
  // Rejection message for replies the client can no longer send.
25
27
  const DISCONNECTED = 'disconnected: the socket closed before the client replied'
@@ -35,9 +37,6 @@ export class Socket {
35
37
  /** Last callback id handed out; ids start at 1, as 0 means "none". */
36
38
  #lastCallbackId = 0
37
39
 
38
- /** @internal When the last ping was sent, to time the pong. */
39
- contacted = 0
40
-
41
40
  /**
42
41
  * @internal Messages waiting for the next batch.
43
42
  * @type {any[]}
@@ -78,9 +77,7 @@ export class Socket {
78
77
 
79
78
  this.since = server.now
80
79
  this.seen = server.now
81
- this.contacted = server.now
82
80
 
83
- this.ping = 0
84
81
  this.timedout = false
85
82
  this.closed = false
86
83
 
@@ -190,11 +187,11 @@ export class Socket {
190
187
 
191
188
  /** @internal @param {Buffer} raw */
192
189
  onmessage = raw => {
190
+ this.seen = this.server.now
193
191
  if (raw.length === 0) {
194
- this.server.pong(this)
192
+ this.write(PONG)
195
193
  return
196
194
  }
197
- this.seen = this.server.now
198
195
 
199
196
  this.server.bytesReceived += raw.length
200
197
  this.bytesReceived += raw.length
@@ -397,7 +394,6 @@ export class Socket {
397
394
  params: this.params,
398
395
  closed: this.closed,
399
396
  timedout: this.timedout,
400
- ping: this.ping,
401
397
  since: this.since,
402
398
  seen: this.seen,
403
399
  rooms: [...this.rooms].map(room => room.id),
@@ -5,7 +5,6 @@ export const LIFECYCLE_EVENTS = new Set([
5
5
  'listen',
6
6
  'connect',
7
7
  'disconnect',
8
- 'ping',
9
8
  'timeout',
10
9
  'garbage',
11
10
  'incoming',
@@ -14,9 +13,7 @@ export const LIFECYCLE_EVENTS = new Set([
14
13
 
15
14
  // Server defaults
16
15
  export const DEFAULT_PORT = 3001
17
- export const DEFAULT_TIMEOUT_MS = 60_000
18
16
  export const DEFAULT_MAX_MESSAGE_SIZE_MB = 5
19
17
 
20
18
  // Server bounds
21
- export const MIN_TIMEOUT_MS = 10_000
22
19
  export const MAX_PORT = 65535
@@ -15,6 +15,9 @@ export const PROTOCOL_KEY = ''
15
15
  /** Command telling the client to close and not reconnect. */
16
16
  export const NO_RECONNECT = 'disconnect'
17
17
 
18
+ /** Milliseconds of silence after which a connection counts as gone. */
19
+ export const TIMEOUT_MS = 60_000
20
+
18
21
  /** WebSocket close frames carry at most this many bytes of reason. */
19
22
  const MAX_CLOSE_REASON_BYTES = 123
20
23
 
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * The Client's socket lives in a Web Worker, so the browser's own
3
- * send/receive work (expensive in Chromium) and the heartbeat reply stay
3
+ * send/receive work (expensive in Chromium) and the heartbeat stay
4
4
  * off the main thread (see `bench/browser`). Only strings cross
5
5
  * `postMessage`; everything else stays in Client.
6
6
  *
@@ -17,11 +17,6 @@ export type ServerListenOptions = {
17
17
  * WebSocket path clients connect to.
18
18
  */
19
19
  path?: string;
20
- /**
21
- * Milliseconds of silence after which a
22
- * socket is considered gone.
23
- */
24
- timeout?: number;
25
20
  /**
26
21
  * Max size of a single incoming
27
22
  * message, in megabytes.
@@ -66,7 +61,6 @@ export type PredefinedServerHandlers = {
66
61
  listen?: () => void;
67
62
  connect?: (socket: Socket, request: ConnectRequest) => void;
68
63
  disconnect?: (socket: Socket, code: number, reason: string) => void;
69
- ping?: (socket: Socket) => void;
70
64
  timeout?: (socket: Socket, delay: number) => void;
71
65
  garbage?: (socket: Socket, data: any) => void;
72
66
  incoming?: (socket: Socket, messages: any[]) => void;
@@ -87,7 +81,6 @@ export declare class Server extends Emitter {
87
81
  hostname: string;
88
82
  port: number;
89
83
  path: string;
90
- timeout: number;
91
84
  maxMessageSize: number;
92
85
  /**
93
86
  * When true, read `x-forwarded-for` from the upgrade headers for
@@ -20,7 +20,6 @@ export declare class Socket {
20
20
  messagesReceived: number;
21
21
  since: number;
22
22
  seen: number;
23
- ping: number;
24
23
  timedout: boolean;
25
24
  closed: boolean;
26
25
  /** @type {Set<Room>} The rooms this socket is in. */
@@ -1,7 +1,5 @@
1
1
  export declare const parent: unique symbol;
2
2
  export declare const LIFECYCLE_EVENTS: Set<string>;
3
3
  export declare const DEFAULT_PORT = 3001;
4
- export declare const DEFAULT_TIMEOUT_MS = 60000;
5
4
  export declare const DEFAULT_MAX_MESSAGE_SIZE_MB = 5;
6
- export declare const MIN_TIMEOUT_MS = 10000;
7
5
  export declare const MAX_PORT = 65535;
@@ -9,6 +9,8 @@ export declare const PACKED_PARAM = "m";
9
9
  export declare const PROTOCOL_KEY = "";
10
10
  /** Command telling the client to close and not reconnect. */
11
11
  export declare const NO_RECONNECT = "disconnect";
12
+ /** Milliseconds of silence after which a connection counts as gone. */
13
+ export declare const TIMEOUT_MS = 60000;
12
14
  /**
13
15
  * Throw before closing with a reason the WebSocket would reject, so a
14
16
  * bad reason fails with nothing half done.