anentrypoint-design 0.0.184 → 0.0.186

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package/app-shell.css CHANGED
@@ -539,6 +539,11 @@ pre .n { color: var(--green-2); }
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  .row.row-state-disabled { opacity: 0.5; pointer-events: none; }
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  .row.row-state-error { background: color-mix(in oklab, var(--flame) 10%, var(--bg-2)); }
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  .row.row-state-error::before { background: var(--flame); }
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+ /* rail tones — a persistent status colour on the leading rail (the ::before
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+ bar). Active/hover/error still win via their own rules below source order. */
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+ .row.rail-green::before { background: var(--accent); }
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+ .row.rail-purple::before { background: var(--purple-2, #7F18A4); }
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+ .row.rail-flame::before { background: var(--flame); }
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  .row-grid { /* explicit grid-template-columns set inline */ }
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  .row .code { font-family: var(--ff-mono); font-size: var(--fs-xs); color: var(--fg-3); }
package/dist/247420.css CHANGED
@@ -940,6 +940,11 @@
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  .ds-247420 .row.row-state-disabled { opacity: 0.5; pointer-events: none; }
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  .ds-247420 .row.row-state-error { background: color-mix(in oklab, var(--flame) 10%, var(--bg-2)); }
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  .ds-247420 .row.row-state-error::before { background: var(--flame); }
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+ /* rail tones — a persistent status colour on the leading rail (the ::before
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+ bar). Active/hover/error still win via their own rules below source order. */
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+ .ds-247420 .row.rail-green::before { background: var(--accent); }
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+ .ds-247420 .row.rail-purple::before { background: var(--purple-2, #7F18A4); }
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+ .ds-247420 .row.rail-flame::before { background: var(--flame); }
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  .ds-247420 .row-grid { /* explicit grid-template-columns set inline */ }
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  .ds-247420 .row .code { font-family: var(--ff-mono); font-size: var(--fs-xs); color: var(--fg-3); }
@@ -5849,6 +5854,60 @@
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  .ds-247420 .ds-ep-tree-item[data-dragging] > .ds-ep-tree-row,
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  .ds-247420 .ds-ep-tree-item.dragging > .ds-ep-tree-row { opacity: 0.5; }
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+ /* ---------------------------------------------------------------
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+ Floating editor docks — the non-occluding idiom. The game/3D
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+ viewport fills the whole editor stage; the hierarchy + inspector
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+ ride over it as translucent, backdrop-blurred, collapsible cards
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+ so the play area stays visible (and clickable) behind them. The
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+ dock layer is pointer-events:none; only the dock cards capture
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+ input, so the exposed viewport gutter clicks through to the canvas.
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+ --------------------------------------------------------------- */
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+ .ds-247420 .ds-ep-stage { position: relative; flex: 1; min-height: 0; overflow: hidden; }
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+ .ds-247420 .ds-ep-dock-layer { display: block; }
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+ .ds-247420 .ds-ep-dock {
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+ position: absolute; top: 8px; bottom: 8px;
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+ display: flex; flex-direction: column;
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+ width: 280px; max-width: calc(50% - 12px);
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+ pointer-events: all;
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+ background: color-mix(in oklab, var(--panel-1) 82%, transparent);
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+ -webkit-backdrop-filter: blur(10px); backdrop-filter: blur(10px);
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+ border: 1px solid var(--rule);
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+ border-radius: var(--r-2, 8px);
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+ box-shadow: 0 6px 24px color-mix(in oklab, #000 28%, transparent);
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+ color: var(--panel-text);
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+ overflow: hidden;
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+ }
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+ .ds-247420 .ds-ep-dock-left { left: 8px; }
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+ .ds-247420 .ds-ep-dock-right { right: 8px; }
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+ /* Collapsed: shrink to just the header strip, freeing the viewport. */
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+ .ds-247420 .ds-ep-dock.collapsed { bottom: auto; height: auto; }
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+ .ds-247420 .ds-ep-dock-head {
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+ display: flex; align-items: center; gap: 6px;
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+ flex: 0 0 auto; padding: 4px 6px 4px 10px;
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+ border-bottom: 1px solid var(--rule);
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+ background: color-mix(in oklab, var(--panel-1) 60%, transparent);
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+ }
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+ .ds-247420 .ds-ep-dock.collapsed .ds-ep-dock-head { border-bottom: 0; }
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+ .ds-247420 .ds-ep-dock-title {
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+ flex: 1; min-width: 0; overflow: hidden; text-overflow: ellipsis; white-space: nowrap;
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+ font: 8px/1 var(--ff-mono, monospace); text-transform: uppercase; letter-spacing: 0.12em;
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+ color: var(--panel-text-3);
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+ }
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+ .ds-247420 .ds-ep-dock-body { flex: 1; min-height: 0; display: flex; flex-direction: column; overflow: hidden; background: transparent; }
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+ .ds-247420 .ds-ep-dock-body.hidden { display: none; }
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+ /* The right dock's body reuses .ds-ep-panel but must stay transparent so the
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+ dock's own translucency/blur shows the game view through. */
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+ .ds-247420 .ds-ep-dock-body.ds-ep-panel { background: transparent; }
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+
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+ /* Mobile: docks become full-width bottom-anchored sheets so they don't crowd
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+ the narrow viewport side-by-side; the viewport still fills the stage behind. */
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+ @media (max-width: 760px) {
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+ .ds-247420 .ds-ep-dock { width: auto; max-width: none; left: 6px; right: 6px; top: auto; bottom: 6px; max-height: 46vh; }
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+ .ds-247420 .ds-ep-dock-left { bottom: calc(46vh + 12px); max-height: 40vh; }
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+ .ds-247420 .ds-ep-dock.collapsed { bottom: auto; }
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+ .ds-247420 .ds-ep-dock-left.collapsed { top: 6px; bottom: auto; }
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+ }
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+
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  /* community-app.css */
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  /* community-app.css — layout glue for mountCommunityApp (the full chat/community
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  app GUI). Reuses the canonical app/body/main classes from app-shell.css and