anentrypoint-design 0.0.184 → 0.0.185
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/247420.css +54 -0
- package/dist/247420.js +8 -8
- package/package.json +1 -1
package/dist/247420.css
CHANGED
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@@ -5849,6 +5849,60 @@
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5849
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.ds-247420 .ds-ep-tree-item[data-dragging] > .ds-ep-tree-row,
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5850
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.ds-247420 .ds-ep-tree-item.dragging > .ds-ep-tree-row { opacity: 0.5; }
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5851
5851
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5852
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/* ---------------------------------------------------------------
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5853
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Floating editor docks — the non-occluding idiom. The game/3D
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5854
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viewport fills the whole editor stage; the hierarchy + inspector
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5855
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ride over it as translucent, backdrop-blurred, collapsible cards
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5856
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so the play area stays visible (and clickable) behind them. The
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5857
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dock layer is pointer-events:none; only the dock cards capture
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input, so the exposed viewport gutter clicks through to the canvas.
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--------------------------------------------------------------- */
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.ds-247420 .ds-ep-stage { position: relative; flex: 1; min-height: 0; overflow: hidden; }
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5861
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.ds-247420 .ds-ep-dock-layer { display: block; }
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.ds-247420 .ds-ep-dock {
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position: absolute; top: 8px; bottom: 8px;
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display: flex; flex-direction: column;
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width: 280px; max-width: calc(50% - 12px);
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pointer-events: all;
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background: color-mix(in oklab, var(--panel-1) 82%, transparent);
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-webkit-backdrop-filter: blur(10px); backdrop-filter: blur(10px);
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border: 1px solid var(--rule);
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border-radius: var(--r-2, 8px);
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box-shadow: 0 6px 24px color-mix(in oklab, #000 28%, transparent);
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5872
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color: var(--panel-text);
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5873
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overflow: hidden;
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5874
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}
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.ds-247420 .ds-ep-dock-left { left: 8px; }
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5876
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.ds-247420 .ds-ep-dock-right { right: 8px; }
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/* Collapsed: shrink to just the header strip, freeing the viewport. */
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5878
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.ds-247420 .ds-ep-dock.collapsed { bottom: auto; height: auto; }
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5879
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.ds-247420 .ds-ep-dock-head {
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display: flex; align-items: center; gap: 6px;
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5881
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flex: 0 0 auto; padding: 4px 6px 4px 10px;
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border-bottom: 1px solid var(--rule);
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background: color-mix(in oklab, var(--panel-1) 60%, transparent);
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}
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.ds-247420 .ds-ep-dock.collapsed .ds-ep-dock-head { border-bottom: 0; }
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.ds-247420 .ds-ep-dock-title {
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flex: 1; min-width: 0; overflow: hidden; text-overflow: ellipsis; white-space: nowrap;
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font: 8px/1 var(--ff-mono, monospace); text-transform: uppercase; letter-spacing: 0.12em;
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color: var(--panel-text-3);
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}
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.ds-247420 .ds-ep-dock-body { flex: 1; min-height: 0; display: flex; flex-direction: column; overflow: hidden; background: transparent; }
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5892
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.ds-247420 .ds-ep-dock-body.hidden { display: none; }
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5893
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/* The right dock's body reuses .ds-ep-panel but must stay transparent so the
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dock's own translucency/blur shows the game view through. */
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.ds-247420 .ds-ep-dock-body.ds-ep-panel { background: transparent; }
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5896
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+
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/* Mobile: docks become full-width bottom-anchored sheets so they don't crowd
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5898
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the narrow viewport side-by-side; the viewport still fills the stage behind. */
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@media (max-width: 760px) {
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.ds-247420 .ds-ep-dock { width: auto; max-width: none; left: 6px; right: 6px; top: auto; bottom: 6px; max-height: 46vh; }
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.ds-247420 .ds-ep-dock-left { bottom: calc(46vh + 12px); max-height: 40vh; }
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.ds-247420 .ds-ep-dock.collapsed { bottom: auto; }
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.ds-247420 .ds-ep-dock-left.collapsed { top: 6px; bottom: auto; }
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}
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/* community-app.css */
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/* community-app.css — layout glue for mountCommunityApp (the full chat/community
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app GUI). Reuses the canonical app/body/main classes from app-shell.css and
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