altium-toolkit 1.4.14 → 1.4.15
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package/package.json
CHANGED
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@@ -0,0 +1,40 @@
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# Altium 3D Late Owner Recovery
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## Scope
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Recover explicit STEP placements whose shape-body rows do not carry a direct
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component owner. The recovery must use generic PCB geometry and package
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metadata only. It must not depend on file names, project names, designators,
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vendor names, or library identifiers.
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## Required behavior
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- Resolve a unique owner when an unowned body anchor coincides with the center
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of pads owned by one component.
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- Resolve a unique owner when a body origin is a proven model corner and the
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corresponding model dimensions agree with the owner's footprint geometry.
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- Resolve a unique owner for multi-row through-hole packages when the model
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span agrees with the owned pad span and the body anchor lies within that
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span.
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- Use component height agreement only as supporting evidence for nearby
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package ownership; height alone is insufficient.
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- Preserve a pad-centroid body position because it is already a valid authored
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package center.
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- Center proven corner-origin and row-origin bodies on the component owner and
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retain the source offset as transform diagnostics.
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- Recompute component side and authored vertical standoff after late owner
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recovery.
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- Correct the half-turn of a four-pad tactile-switch model when its exact owner,
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footprint topology, and tilted source frame jointly establish that package
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class.
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- Decline ambiguous matches.
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## Verification
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- Focused synthetic tests use obfuscated package identities and cover pad
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centroid, corner origin, row origin, late standoff, ambiguity rejection, and
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tactile-switch yaw.
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- The full toolkit test suite and formatting check pass.
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- A read-only probe of the supplied PCB must show real component designators
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for the affected placements, owner-centered corner/row models, recovered
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top-side standoff, and corrected switch yaw.
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@@ -2,6 +2,7 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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import { PcbScene3dBuilder as HistoricalPcbScene3dBuilder } from '../ui/PcbScene3dBuilder.mjs'
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import { AltiumScene3dGeometricOwnerRecovery } from '../ui/AltiumScene3dGeometricOwnerRecovery.mjs'
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const NEGATIVE_SOURCE_Z_DOMINANCE_RATIO = 0.8
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const POSITION_EPSILON_MIL = 1e-6
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@@ -18,7 +19,10 @@ export class PcbScene3dBuilder {
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* @returns {object}
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*/
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static build(documentModel, options = {}) {
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const scene =
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const scene = AltiumScene3dGeometricOwnerRecovery.apply(
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HistoricalPcbScene3dBuilder.build(documentModel, options),
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documentModel
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)
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if (!Array.isArray(scene?.externalPlacements)) {
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return scene
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}
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@@ -0,0 +1,948 @@
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// SPDX-FileCopyrightText: 2026 André Fiedler
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// SPDX-License-Identifier: GPL-3.0-or-later
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import { AltiumScene3dRecoverySpatialIndex } from './AltiumScene3dRecoverySpatialIndex.mjs'
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/**
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* Recovers component ownership for Altium STEP bodies whose native rows omit
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* a direct owner reference.
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*/
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export class AltiumScene3dGeometricOwnerRecovery {
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static #ANCHOR_TOLERANCE_MIL = 8
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static #BODY_INDEX_CELL_MIL = 8
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static #COMPONENT_INDEX_CELL_MIL = 500
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static #MINIMUM_SCORE = 12
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static #MINIMUM_SCORE_MARGIN = 4
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/**
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* Applies geometry-backed owner recovery to final external placements.
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* @param {object} sceneDescription Built scene description.
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* @param {object} documentModel Parsed Altium document.
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* @returns {object}
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*/
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static apply(sceneDescription, documentModel) {
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if (
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String(sceneDescription?.sourceFormat || '').toLowerCase() !==
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'altium' ||
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!Array.isArray(sceneDescription?.externalPlacements)
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) {
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return sceneDescription
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}
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const components = Array.isArray(documentModel?.pcb?.components)
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? documentModel.pcb.components
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: []
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const bodies = Array.isArray(documentModel?.pcb?.componentBodies)
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? documentModel.pcb.componentBodies
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: []
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const pads = Array.isArray(documentModel?.pcb?.pads)
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? documentModel.pcb.pads
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: []
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if (!components.length || !bodies.length || !pads.length) {
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return sceneDescription
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}
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const componentsByDesignator = new Map(
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components.map((component) => [
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String(component?.designator || ''),
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component
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])
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)
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const padsByComponent =
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AltiumScene3dRecoverySpatialIndex.padsByComponent(pads)
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const geometryByComponent = new Map(
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components.map((component) => [
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component,
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AltiumScene3dGeometricOwnerRecovery.#componentPadGeometry(
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component,
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padsByComponent.get(Number(component?.componentIndex)) || []
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)
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])
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)
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const recoveryContext = {
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componentsByDesignator,
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bodyIndex: AltiumScene3dRecoverySpatialIndex.create(
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bodies,
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AltiumScene3dGeometricOwnerRecovery.#BODY_INDEX_CELL_MIL,
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(body) => body?.positionMil
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),
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geometryByComponent,
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componentIndex: AltiumScene3dRecoverySpatialIndex.create(
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components
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.map((component) => ({
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component,
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geometry: geometryByComponent.get(component)
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}))
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.filter(({ geometry }) => geometry),
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AltiumScene3dGeometricOwnerRecovery.#COMPONENT_INDEX_CELL_MIL,
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({ component }) => component
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),
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board: sceneDescription?.board
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}
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return {
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...sceneDescription,
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externalPlacements: sceneDescription.externalPlacements.map(
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(placement) =>
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AltiumScene3dGeometricOwnerRecovery.#recoverPlacement(
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placement,
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recoveryContext
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)
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)
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}
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}
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/**
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* Recovers one placement or applies exact-owner package corrections.
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* @param {object} placement External placement.
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* @param {object} context Pre-indexed recovery data.
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* @returns {object}
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*/
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static #recoverPlacement(placement, context) {
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const body = AltiumScene3dGeometricOwnerRecovery.#resolveComponentBody(
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placement,
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context.bodyIndex
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)
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if (!body) return placement
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const currentOwner = context.componentsByDesignator.get(
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String(placement?.designator || '')
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)
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if (currentOwner) {
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return AltiumScene3dGeometricOwnerRecovery.#correctTactileYaw(
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placement,
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currentOwner,
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body,
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context.geometryByComponent.get(currentOwner)
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)
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}
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const match =
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AltiumScene3dGeometricOwnerRecovery.#resolveGeometricOwner(
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placement,
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body,
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context
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)
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if (!match) return placement
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const recovered = AltiumScene3dGeometricOwnerRecovery.#withOwner(
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placement,
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body,
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match,
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context.board
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)
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return AltiumScene3dGeometricOwnerRecovery.#correctTactileYaw(
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recovered,
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match.component,
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body,
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context.geometryByComponent.get(match.component)
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)
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}
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/**
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* Resolves the source body row occupying a placement anchor.
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* @param {object} placement External placement.
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* @param {Map<string, object[]>} bodyIndex Spatial body index.
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* @returns {object | null}
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*/
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static #resolveComponentBody(placement, bodyIndex) {
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const anchor = placement?.bodyPositionMil
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if (!anchor) return null
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const matches = AltiumScene3dRecoverySpatialIndex.nearby(
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bodyIndex,
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anchor,
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AltiumScene3dGeometricOwnerRecovery.#BODY_INDEX_CELL_MIL,
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1
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)
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.map((body) => ({
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body,
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distance: AltiumScene3dGeometricOwnerRecovery.#distance(
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anchor,
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body?.positionMil
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),
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identity:
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AltiumScene3dGeometricOwnerRecovery.#bodyIdentityScore(
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placement,
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body
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)
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}))
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.filter(
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(candidate) =>
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candidate.distance <=
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AltiumScene3dGeometricOwnerRecovery.#ANCHOR_TOLERANCE_MIL
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)
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.sort(
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(left, right) =>
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right.identity - left.identity ||
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left.distance - right.distance
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)
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const best = matches[0]
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const second = matches[1]
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if (
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second &&
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best.identity === second.identity &&
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Math.abs(best.distance - second.distance) < 1e-6
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) {
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return null
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}
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return best?.body || null
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}
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/**
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* Scores body identity without requiring vendor or library tokens.
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* @param {object} placement External placement.
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* @param {object} body Source body.
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* @returns {number}
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*/
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static #bodyIdentityScore(placement, body) {
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const placementText =
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AltiumScene3dGeometricOwnerRecovery.#normalizeIdentity([
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placement?.designator,
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placement?.externalModel?.name
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])
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const bodyText = AltiumScene3dGeometricOwnerRecovery.#normalizeIdentity(
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[body?.identifier, body?.name]
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)
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return placementText && bodyText && placementText.includes(bodyText)
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? bodyText.length
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: 0
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}
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/**
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* Selects only components within the model-dependent recovery radius.
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* @param {object} placement External placement.
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* @param {Map<string, object[]>} componentIndex Component spatial index.
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* @returns {{ component: object, geometry: object }[]}
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*/
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static #nearbyComponentGeometry(placement, componentIndex) {
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const longestModelDimension = Math.max(
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0,
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...AltiumScene3dGeometricOwnerRecovery.#modelDimensions(placement)
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)
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const radiusMil = Math.max(300, longestModelDimension)
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const cellRadius = Math.ceil(
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radiusMil /
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AltiumScene3dGeometricOwnerRecovery.#COMPONENT_INDEX_CELL_MIL
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)
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return AltiumScene3dRecoverySpatialIndex.nearby(
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componentIndex,
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placement?.bodyPositionMil,
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AltiumScene3dGeometricOwnerRecovery.#COMPONENT_INDEX_CELL_MIL,
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cellRadius
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).filter(
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({ component }) =>
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AltiumScene3dGeometricOwnerRecovery.#distance(
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placement?.bodyPositionMil,
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component
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) <= radiusMil
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)
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}
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/**
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* Resolves a unique geometry-backed owner candidate.
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* @param {object} placement External placement.
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* @param {object} body Source component body.
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* @param {object} context Pre-indexed recovery data.
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* @returns {{ component: object, mode: string, score: number } | null}
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*/
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static #resolveGeometricOwner(placement, body, context) {
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const candidates =
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AltiumScene3dGeometricOwnerRecovery.#nearbyComponentGeometry(
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placement,
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context.componentIndex
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)
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.map(({ component, geometry }) =>
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AltiumScene3dGeometricOwnerRecovery.#scoreCandidate(
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placement,
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body,
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component,
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geometry
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)
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)
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.filter(Boolean)
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.sort(
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(left, right) =>
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right.score - left.score ||
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left.distance - right.distance
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)
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const best = candidates[0]
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const second = candidates[1]
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if (
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!best ||
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best.score < AltiumScene3dGeometricOwnerRecovery.#MINIMUM_SCORE ||
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|
277
|
+
(second &&
|
|
278
|
+
best.score - second.score <
|
|
279
|
+
AltiumScene3dGeometricOwnerRecovery.#MINIMUM_SCORE_MARGIN)
|
|
280
|
+
) {
|
|
281
|
+
return null
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
return best
|
|
285
|
+
}
|
|
286
|
+
|
|
287
|
+
/**
|
|
288
|
+
* Scores one candidate from owned pad geometry and source dimensions.
|
|
289
|
+
* @param {object} placement External placement.
|
|
290
|
+
* @param {object} body Source component body.
|
|
291
|
+
* @param {object} component Candidate component.
|
|
292
|
+
* @param {object | null} geometry Precomputed pad geometry.
|
|
293
|
+
* @returns {{ component: object, mode: string, score: number, distance: number } | null}
|
|
294
|
+
*/
|
|
295
|
+
static #scoreCandidate(placement, body, component, geometry) {
|
|
296
|
+
if (!geometry || geometry.pads.length < 2) return null
|
|
297
|
+
|
|
298
|
+
const anchor = placement?.bodyPositionMil || {}
|
|
299
|
+
const distance = AltiumScene3dGeometricOwnerRecovery.#distance(
|
|
300
|
+
anchor,
|
|
301
|
+
component
|
|
302
|
+
)
|
|
303
|
+
const centroidDistance = AltiumScene3dGeometricOwnerRecovery.#distance(
|
|
304
|
+
anchor,
|
|
305
|
+
geometry.center
|
|
306
|
+
)
|
|
307
|
+
const corner = AltiumScene3dGeometricOwnerRecovery.#isModelCornerOrigin(
|
|
308
|
+
placement,
|
|
309
|
+
component,
|
|
310
|
+
geometry
|
|
311
|
+
)
|
|
312
|
+
const rowOrigin = AltiumScene3dGeometricOwnerRecovery.#isMultiRowOrigin(
|
|
313
|
+
placement,
|
|
314
|
+
geometry
|
|
315
|
+
)
|
|
316
|
+
const heightAgreement =
|
|
317
|
+
AltiumScene3dGeometricOwnerRecovery.#hasHeightAgreement(
|
|
318
|
+
body,
|
|
319
|
+
component
|
|
320
|
+
)
|
|
321
|
+
const nearFootprint =
|
|
322
|
+
AltiumScene3dGeometricOwnerRecovery.#isNearFootprint(
|
|
323
|
+
anchor,
|
|
324
|
+
geometry,
|
|
325
|
+
50
|
|
326
|
+
)
|
|
327
|
+
let score = 0
|
|
328
|
+
let mode = ''
|
|
329
|
+
|
|
330
|
+
if (
|
|
331
|
+
centroidDistance <=
|
|
332
|
+
AltiumScene3dGeometricOwnerRecovery.#ANCHOR_TOLERANCE_MIL
|
|
333
|
+
) {
|
|
334
|
+
score = 24
|
|
335
|
+
mode = 'pad-centroid'
|
|
336
|
+
} else if (corner) {
|
|
337
|
+
score = 20
|
|
338
|
+
mode = 'model-corner'
|
|
339
|
+
} else if (rowOrigin) {
|
|
340
|
+
score = 18
|
|
341
|
+
mode = 'multi-row-origin'
|
|
342
|
+
} else if (heightAgreement && nearFootprint && distance <= 250) {
|
|
343
|
+
score = 14
|
|
344
|
+
mode = 'height-backed-origin'
|
|
345
|
+
}
|
|
346
|
+
|
|
347
|
+
if (!score) return null
|
|
348
|
+
if (heightAgreement) score += 2
|
|
349
|
+
score += Math.max(0, 3 - distance / 100)
|
|
350
|
+
|
|
351
|
+
return { component, mode, score, distance }
|
|
352
|
+
}
|
|
353
|
+
|
|
354
|
+
/**
|
|
355
|
+
* Builds bounds and topology for pads owned by one component.
|
|
356
|
+
* @param {object} component PCB component.
|
|
357
|
+
* @param {object[]} ownedPads Pads already indexed to this component.
|
|
358
|
+
* @returns {object | null}
|
|
359
|
+
*/
|
|
360
|
+
static #componentPadGeometry(component, ownedPads) {
|
|
361
|
+
const componentIndex = Number(component?.componentIndex)
|
|
362
|
+
if (!Number.isFinite(componentIndex)) return null
|
|
363
|
+
if (!ownedPads.length) return null
|
|
364
|
+
|
|
365
|
+
const centerXs = ownedPads.map((pad) => Number(pad?.x || 0))
|
|
366
|
+
const centerYs = ownedPads.map((pad) => Number(pad?.y || 0))
|
|
367
|
+
const center = {
|
|
368
|
+
x:
|
|
369
|
+
centerXs.reduce((sum, value) => sum + value, 0) /
|
|
370
|
+
centerXs.length,
|
|
371
|
+
y: centerYs.reduce((sum, value) => sum + value, 0) / centerYs.length
|
|
372
|
+
}
|
|
373
|
+
const localPads = ownedPads.map((pad) => ({
|
|
374
|
+
source: pad,
|
|
375
|
+
...AltiumScene3dGeometricOwnerRecovery.#toLocalPoint(
|
|
376
|
+
pad,
|
|
377
|
+
center,
|
|
378
|
+
component?.rotation
|
|
379
|
+
)
|
|
380
|
+
}))
|
|
381
|
+
const localXs = localPads.map((pad) => pad.x)
|
|
382
|
+
const localYs = localPads.map((pad) => pad.y)
|
|
383
|
+
const minX = Math.min(
|
|
384
|
+
...ownedPads.map(
|
|
385
|
+
(pad) =>
|
|
386
|
+
Number(pad?.x || 0) -
|
|
387
|
+
AltiumScene3dGeometricOwnerRecovery.#padWidth(pad) / 2
|
|
388
|
+
)
|
|
389
|
+
)
|
|
390
|
+
const maxX = Math.max(
|
|
391
|
+
...ownedPads.map(
|
|
392
|
+
(pad) =>
|
|
393
|
+
Number(pad?.x || 0) +
|
|
394
|
+
AltiumScene3dGeometricOwnerRecovery.#padWidth(pad) / 2
|
|
395
|
+
)
|
|
396
|
+
)
|
|
397
|
+
const minY = Math.min(
|
|
398
|
+
...ownedPads.map(
|
|
399
|
+
(pad) =>
|
|
400
|
+
Number(pad?.y || 0) -
|
|
401
|
+
AltiumScene3dGeometricOwnerRecovery.#padDepth(pad) / 2
|
|
402
|
+
)
|
|
403
|
+
)
|
|
404
|
+
const maxY = Math.max(
|
|
405
|
+
...ownedPads.map(
|
|
406
|
+
(pad) =>
|
|
407
|
+
Number(pad?.y || 0) +
|
|
408
|
+
AltiumScene3dGeometricOwnerRecovery.#padDepth(pad) / 2
|
|
409
|
+
)
|
|
410
|
+
)
|
|
411
|
+
|
|
412
|
+
return {
|
|
413
|
+
pads: ownedPads,
|
|
414
|
+
localPads,
|
|
415
|
+
center,
|
|
416
|
+
bounds: { minX, maxX, minY, maxY },
|
|
417
|
+
width: maxX - minX,
|
|
418
|
+
depth: maxY - minY,
|
|
419
|
+
xCount: AltiumScene3dGeometricOwnerRecovery.#distinctCoordinateCount(
|
|
420
|
+
localXs
|
|
421
|
+
),
|
|
422
|
+
yCount: AltiumScene3dGeometricOwnerRecovery.#distinctCoordinateCount(
|
|
423
|
+
localYs
|
|
424
|
+
)
|
|
425
|
+
}
|
|
426
|
+
}
|
|
427
|
+
|
|
428
|
+
/**
|
|
429
|
+
* Rotates one board point into the component-local footprint frame.
|
|
430
|
+
* @param {object} point Board point.
|
|
431
|
+
* @param {object} center Footprint center.
|
|
432
|
+
* @param {unknown} rotationDeg Component rotation.
|
|
433
|
+
* @returns {{ x: number, y: number }}
|
|
434
|
+
*/
|
|
435
|
+
static #toLocalPoint(point, center, rotationDeg) {
|
|
436
|
+
const radians =
|
|
437
|
+
(-AltiumScene3dGeometricOwnerRecovery.#normalizeAngle(rotationDeg) *
|
|
438
|
+
Math.PI) /
|
|
439
|
+
180
|
|
440
|
+
const dx = Number(point?.x || 0) - Number(center?.x || 0)
|
|
441
|
+
const dy = Number(point?.y || 0) - Number(center?.y || 0)
|
|
442
|
+
return {
|
|
443
|
+
x: dx * Math.cos(radians) - dy * Math.sin(radians),
|
|
444
|
+
y: dx * Math.sin(radians) + dy * Math.cos(radians)
|
|
445
|
+
}
|
|
446
|
+
}
|
|
447
|
+
|
|
448
|
+
/**
|
|
449
|
+
* Checks whether a body anchor is the opposite corner of measured model
|
|
450
|
+
* dimensions from the component origin.
|
|
451
|
+
* @param {object} placement External placement.
|
|
452
|
+
* @param {object} component Candidate component.
|
|
453
|
+
* @param {object} geometry Owned pad geometry.
|
|
454
|
+
* @returns {boolean}
|
|
455
|
+
*/
|
|
456
|
+
static #isModelCornerOrigin(placement, component, geometry) {
|
|
457
|
+
const offsetDimensions = [
|
|
458
|
+
Math.abs(
|
|
459
|
+
Number(placement?.bodyPositionMil?.x || 0) -
|
|
460
|
+
Number(component?.x || 0)
|
|
461
|
+
) * 2,
|
|
462
|
+
Math.abs(
|
|
463
|
+
Number(placement?.bodyPositionMil?.y || 0) -
|
|
464
|
+
Number(component?.y || 0)
|
|
465
|
+
) * 2
|
|
466
|
+
]
|
|
467
|
+
if (offsetDimensions.some((dimension) => dimension < 20)) return false
|
|
468
|
+
|
|
469
|
+
const modelDimensions =
|
|
470
|
+
AltiumScene3dGeometricOwnerRecovery.#modelDimensions(placement)
|
|
471
|
+
const offsetMatchesModel =
|
|
472
|
+
AltiumScene3dGeometricOwnerRecovery.#matchesDimensionPair(
|
|
473
|
+
offsetDimensions,
|
|
474
|
+
modelDimensions,
|
|
475
|
+
0.12,
|
|
476
|
+
25
|
|
477
|
+
)
|
|
478
|
+
const modelMatchesFootprint =
|
|
479
|
+
AltiumScene3dGeometricOwnerRecovery.#matchesDimensionPair(
|
|
480
|
+
[geometry.width, geometry.depth],
|
|
481
|
+
modelDimensions,
|
|
482
|
+
0.3,
|
|
483
|
+
45
|
|
484
|
+
)
|
|
485
|
+
|
|
486
|
+
return offsetMatchesModel && modelMatchesFootprint
|
|
487
|
+
}
|
|
488
|
+
|
|
489
|
+
/**
|
|
490
|
+
* Checks whether a multi-row footprint and model share the same long span.
|
|
491
|
+
* @param {object} placement External placement.
|
|
492
|
+
* @param {object} geometry Owned pad geometry.
|
|
493
|
+
* @returns {boolean}
|
|
494
|
+
*/
|
|
495
|
+
static #isMultiRowOrigin(placement, geometry) {
|
|
496
|
+
const isGrid =
|
|
497
|
+
geometry.pads.length >= 6 &&
|
|
498
|
+
((geometry.xCount >= 3 && geometry.yCount === 2) ||
|
|
499
|
+
(geometry.yCount >= 3 && geometry.xCount === 2))
|
|
500
|
+
if (!isGrid) return false
|
|
501
|
+
if (
|
|
502
|
+
!AltiumScene3dGeometricOwnerRecovery.#isNearFootprint(
|
|
503
|
+
placement?.bodyPositionMil,
|
|
504
|
+
geometry,
|
|
505
|
+
10
|
|
506
|
+
)
|
|
507
|
+
) {
|
|
508
|
+
return false
|
|
509
|
+
}
|
|
510
|
+
|
|
511
|
+
const modelDimensions =
|
|
512
|
+
AltiumScene3dGeometricOwnerRecovery.#modelDimensions(placement)
|
|
513
|
+
const modelLong = Math.max(...modelDimensions)
|
|
514
|
+
const footprintLong = Math.max(geometry.width, geometry.depth)
|
|
515
|
+
|
|
516
|
+
return AltiumScene3dGeometricOwnerRecovery.#matchesDimension(
|
|
517
|
+
modelLong,
|
|
518
|
+
footprintLong,
|
|
519
|
+
0.18,
|
|
520
|
+
50
|
|
521
|
+
)
|
|
522
|
+
}
|
|
523
|
+
|
|
524
|
+
/**
|
|
525
|
+
* Checks whether source and component heights agree.
|
|
526
|
+
* @param {object} body Source body.
|
|
527
|
+
* @param {object} component Candidate component.
|
|
528
|
+
* @returns {boolean}
|
|
529
|
+
*/
|
|
530
|
+
static #hasHeightAgreement(body, component) {
|
|
531
|
+
const sourceHeight = body?.overallHeightMil
|
|
532
|
+
const componentHeight = component?.height
|
|
533
|
+
if (
|
|
534
|
+
sourceHeight === null ||
|
|
535
|
+
sourceHeight === undefined ||
|
|
536
|
+
sourceHeight === '' ||
|
|
537
|
+
componentHeight === null ||
|
|
538
|
+
componentHeight === undefined ||
|
|
539
|
+
componentHeight === ''
|
|
540
|
+
) {
|
|
541
|
+
return false
|
|
542
|
+
}
|
|
543
|
+
const normalizedSourceHeight = Number(sourceHeight)
|
|
544
|
+
const normalizedComponentHeight = Number(componentHeight)
|
|
545
|
+
if (
|
|
546
|
+
!Number.isFinite(normalizedSourceHeight) ||
|
|
547
|
+
normalizedSourceHeight <= 0 ||
|
|
548
|
+
!Number.isFinite(normalizedComponentHeight) ||
|
|
549
|
+
normalizedComponentHeight <= 0
|
|
550
|
+
) {
|
|
551
|
+
return false
|
|
552
|
+
}
|
|
553
|
+
return AltiumScene3dGeometricOwnerRecovery.#matchesDimension(
|
|
554
|
+
normalizedSourceHeight,
|
|
555
|
+
normalizedComponentHeight,
|
|
556
|
+
0.08,
|
|
557
|
+
3
|
|
558
|
+
)
|
|
559
|
+
}
|
|
560
|
+
|
|
561
|
+
/**
|
|
562
|
+
* Applies a recovered owner and preserves only proven authored offsets.
|
|
563
|
+
* @param {object} placement External placement.
|
|
564
|
+
* @param {object} body Source body.
|
|
565
|
+
* @param {{ component: object, mode: string }} match Owner match.
|
|
566
|
+
* @param {object} board Board metadata.
|
|
567
|
+
* @returns {object}
|
|
568
|
+
*/
|
|
569
|
+
static #withOwner(placement, body, match, board) {
|
|
570
|
+
const component = match.component
|
|
571
|
+
const mountSide =
|
|
572
|
+
AltiumScene3dGeometricOwnerRecovery.#componentSide(component)
|
|
573
|
+
const preserveAnchor = match.mode === 'pad-centroid'
|
|
574
|
+
const offset = {
|
|
575
|
+
x:
|
|
576
|
+
Number(placement?.bodyPositionMil?.x || 0) -
|
|
577
|
+
Number(component?.x || 0),
|
|
578
|
+
y:
|
|
579
|
+
Number(placement?.bodyPositionMil?.y || 0) -
|
|
580
|
+
Number(component?.y || 0)
|
|
581
|
+
}
|
|
582
|
+
const verticalOffset =
|
|
583
|
+
AltiumScene3dGeometricOwnerRecovery.#verticalOffset(
|
|
584
|
+
body,
|
|
585
|
+
mountSide,
|
|
586
|
+
placement?.modelTransform
|
|
587
|
+
)
|
|
588
|
+
const modelTransform = {
|
|
589
|
+
...(placement?.modelTransform || {}),
|
|
590
|
+
dzMil: verticalOffset
|
|
591
|
+
}
|
|
592
|
+
|
|
593
|
+
if (!preserveAnchor) {
|
|
594
|
+
modelTransform.ownerAnchorOffsetMil = offset
|
|
595
|
+
modelTransform.offsetMil = { x: 0, y: 0, z: verticalOffset }
|
|
596
|
+
} else if (modelTransform.offsetMil) {
|
|
597
|
+
modelTransform.offsetMil = {
|
|
598
|
+
...modelTransform.offsetMil,
|
|
599
|
+
z: verticalOffset
|
|
600
|
+
}
|
|
601
|
+
}
|
|
602
|
+
|
|
603
|
+
return {
|
|
604
|
+
...placement,
|
|
605
|
+
designator: String(component?.designator || placement.designator),
|
|
606
|
+
mountSide,
|
|
607
|
+
positionMil: {
|
|
608
|
+
...placement.positionMil,
|
|
609
|
+
...(preserveAnchor
|
|
610
|
+
? {}
|
|
611
|
+
: {
|
|
612
|
+
x:
|
|
613
|
+
Number(component?.x || 0) -
|
|
614
|
+
Number(board?.centerX || 0),
|
|
615
|
+
y:
|
|
616
|
+
Number(component?.y || 0) -
|
|
617
|
+
Number(board?.centerY || 0)
|
|
618
|
+
}),
|
|
619
|
+
z: AltiumScene3dGeometricOwnerRecovery.#faceZ(mountSide, board)
|
|
620
|
+
},
|
|
621
|
+
modelTransform
|
|
622
|
+
}
|
|
623
|
+
}
|
|
624
|
+
|
|
625
|
+
/**
|
|
626
|
+
* Corrects the source-frame half-turn for a four-pad tactile switch.
|
|
627
|
+
* @param {object} placement External placement.
|
|
628
|
+
* @param {object} component Resolved owner.
|
|
629
|
+
* @param {object} body Source body.
|
|
630
|
+
* @param {object | null} geometry Precomputed owner pad geometry.
|
|
631
|
+
* @returns {object}
|
|
632
|
+
*/
|
|
633
|
+
static #correctTactileYaw(placement, component, body, geometry) {
|
|
634
|
+
const identity = [
|
|
635
|
+
component?.designator,
|
|
636
|
+
component?.description,
|
|
637
|
+
component?.provenance?.footprintDescription
|
|
638
|
+
]
|
|
639
|
+
.map((value) => String(value || ''))
|
|
640
|
+
.join(' ')
|
|
641
|
+
const sourceTilt = AltiumScene3dGeometricOwnerRecovery.#normalizeAngle(
|
|
642
|
+
body?.modelRotationDeg?.x
|
|
643
|
+
)
|
|
644
|
+
const currentYaw = AltiumScene3dGeometricOwnerRecovery.#normalizeAngle(
|
|
645
|
+
placement?.rotationDeg
|
|
646
|
+
)
|
|
647
|
+
const componentYaw =
|
|
648
|
+
AltiumScene3dGeometricOwnerRecovery.#normalizeAngle(
|
|
649
|
+
component?.rotation
|
|
650
|
+
)
|
|
651
|
+
const isTactileSwitch =
|
|
652
|
+
/(?:^|[^a-z0-9])(?:tact|tactile|pushbutton)(?:$|[^a-z0-9])/i.test(
|
|
653
|
+
identity
|
|
654
|
+
) &&
|
|
655
|
+
AltiumScene3dGeometricOwnerRecovery.#hasTactileContactTopology(
|
|
656
|
+
geometry
|
|
657
|
+
)
|
|
658
|
+
|
|
659
|
+
if (
|
|
660
|
+
!isTactileSwitch ||
|
|
661
|
+
(sourceTilt !== 90 && sourceTilt !== 270) ||
|
|
662
|
+
currentYaw !== componentYaw
|
|
663
|
+
) {
|
|
664
|
+
return placement
|
|
665
|
+
}
|
|
666
|
+
|
|
667
|
+
return {
|
|
668
|
+
...placement,
|
|
669
|
+
rotationDeg: AltiumScene3dGeometricOwnerRecovery.#normalizeAngle(
|
|
670
|
+
currentYaw + 180
|
|
671
|
+
)
|
|
672
|
+
}
|
|
673
|
+
}
|
|
674
|
+
|
|
675
|
+
/**
|
|
676
|
+
* Detects a two-by-two tactile contact layout with two duplicated routed
|
|
677
|
+
* contact pairs aligned along one footprint axis.
|
|
678
|
+
* @param {object | null} geometry Precomputed owner pad geometry.
|
|
679
|
+
* @returns {boolean}
|
|
680
|
+
*/
|
|
681
|
+
static #hasTactileContactTopology(geometry) {
|
|
682
|
+
if (
|
|
683
|
+
geometry?.pads?.length !== 4 ||
|
|
684
|
+
geometry.xCount !== 2 ||
|
|
685
|
+
geometry.yCount !== 2
|
|
686
|
+
) {
|
|
687
|
+
return false
|
|
688
|
+
}
|
|
689
|
+
|
|
690
|
+
const groups = new Map()
|
|
691
|
+
for (const pad of geometry.localPads) {
|
|
692
|
+
const sourcePad = pad.source
|
|
693
|
+
const netName = String(sourcePad?.netName || '').trim()
|
|
694
|
+
const netIndex = sourcePad?.netIndex
|
|
695
|
+
const contactKey = netName
|
|
696
|
+
? `name:${netName}`
|
|
697
|
+
: netIndex !== null &&
|
|
698
|
+
netIndex !== undefined &&
|
|
699
|
+
netIndex !== '' &&
|
|
700
|
+
Number.isFinite(Number(netIndex))
|
|
701
|
+
? `index:${Number(netIndex)}`
|
|
702
|
+
: ''
|
|
703
|
+
if (!contactKey) return false
|
|
704
|
+
groups.set(contactKey, [...(groups.get(contactKey) || []), pad])
|
|
705
|
+
}
|
|
706
|
+
if (
|
|
707
|
+
groups.size !== 2 ||
|
|
708
|
+
[...groups.values()].some((group) => group.length !== 2)
|
|
709
|
+
) {
|
|
710
|
+
return false
|
|
711
|
+
}
|
|
712
|
+
|
|
713
|
+
return [...groups.values()].every((group) => {
|
|
714
|
+
const sameX =
|
|
715
|
+
AltiumScene3dGeometricOwnerRecovery.#distinctCoordinateCount(
|
|
716
|
+
group.map((pad) => Number(pad?.x || 0))
|
|
717
|
+
) === 1
|
|
718
|
+
const sameY =
|
|
719
|
+
AltiumScene3dGeometricOwnerRecovery.#distinctCoordinateCount(
|
|
720
|
+
group.map((pad) => Number(pad?.y || 0))
|
|
721
|
+
) === 1
|
|
722
|
+
return sameX || sameY
|
|
723
|
+
})
|
|
724
|
+
}
|
|
725
|
+
|
|
726
|
+
/**
|
|
727
|
+
* Resolves a body vertical offset after a late owner recovery.
|
|
728
|
+
* @param {object} body Source body.
|
|
729
|
+
* @param {'top' | 'bottom'} mountSide Recovered side.
|
|
730
|
+
* @param {object} currentTransform Existing model transform.
|
|
731
|
+
* @returns {number}
|
|
732
|
+
*/
|
|
733
|
+
static #verticalOffset(body, mountSide, currentTransform) {
|
|
734
|
+
const standoff = Number(body?.standoffHeightMil)
|
|
735
|
+
const overallHeight = Number(body?.overallHeightMil)
|
|
736
|
+
if (
|
|
737
|
+
mountSide === 'top' &&
|
|
738
|
+
Number.isFinite(standoff) &&
|
|
739
|
+
standoff < 0 &&
|
|
740
|
+
(!Number.isFinite(overallHeight) ||
|
|
741
|
+
overallHeight <= 0 ||
|
|
742
|
+
Math.abs(standoff) < overallHeight)
|
|
743
|
+
) {
|
|
744
|
+
return standoff
|
|
745
|
+
}
|
|
746
|
+
if (Number.isFinite(standoff) && Math.abs(standoff) < 1e-6) return 0
|
|
747
|
+
|
|
748
|
+
const current = Number(
|
|
749
|
+
currentTransform?.offsetMil?.z ?? currentTransform?.dzMil ?? 0
|
|
750
|
+
)
|
|
751
|
+
return Number.isFinite(current) ? current : 0
|
|
752
|
+
}
|
|
753
|
+
|
|
754
|
+
/**
|
|
755
|
+
* Returns measured model dimensions.
|
|
756
|
+
* @param {object} placement External placement.
|
|
757
|
+
* @returns {number[]}
|
|
758
|
+
*/
|
|
759
|
+
static #modelDimensions(placement) {
|
|
760
|
+
return [
|
|
761
|
+
Number(placement?.projection?.boundsMil?.width),
|
|
762
|
+
Number(placement?.projection?.boundsMil?.depth),
|
|
763
|
+
Number(placement?.projection?.boundsMil?.height)
|
|
764
|
+
].filter((dimension) => Number.isFinite(dimension) && dimension > 0)
|
|
765
|
+
}
|
|
766
|
+
|
|
767
|
+
/**
|
|
768
|
+
* Checks whether two source dimensions match any distinct model axes.
|
|
769
|
+
* @param {number[]} sourceDimensions Two source dimensions.
|
|
770
|
+
* @param {number[]} modelDimensions Candidate model dimensions.
|
|
771
|
+
* @param {number} ratio Relative tolerance.
|
|
772
|
+
* @param {number} minimum Absolute tolerance.
|
|
773
|
+
* @returns {boolean}
|
|
774
|
+
*/
|
|
775
|
+
static #matchesDimensionPair(
|
|
776
|
+
sourceDimensions,
|
|
777
|
+
modelDimensions,
|
|
778
|
+
ratio,
|
|
779
|
+
minimum
|
|
780
|
+
) {
|
|
781
|
+
if (sourceDimensions.length < 2 || modelDimensions.length < 2) {
|
|
782
|
+
return false
|
|
783
|
+
}
|
|
784
|
+
|
|
785
|
+
return modelDimensions.some((first, firstIndex) =>
|
|
786
|
+
modelDimensions.some(
|
|
787
|
+
(second, secondIndex) =>
|
|
788
|
+
firstIndex !== secondIndex &&
|
|
789
|
+
((AltiumScene3dGeometricOwnerRecovery.#matchesDimension(
|
|
790
|
+
sourceDimensions[0],
|
|
791
|
+
first,
|
|
792
|
+
ratio,
|
|
793
|
+
minimum
|
|
794
|
+
) &&
|
|
795
|
+
AltiumScene3dGeometricOwnerRecovery.#matchesDimension(
|
|
796
|
+
sourceDimensions[1],
|
|
797
|
+
second,
|
|
798
|
+
ratio,
|
|
799
|
+
minimum
|
|
800
|
+
)) ||
|
|
801
|
+
(AltiumScene3dGeometricOwnerRecovery.#matchesDimension(
|
|
802
|
+
sourceDimensions[0],
|
|
803
|
+
second,
|
|
804
|
+
ratio,
|
|
805
|
+
minimum
|
|
806
|
+
) &&
|
|
807
|
+
AltiumScene3dGeometricOwnerRecovery.#matchesDimension(
|
|
808
|
+
sourceDimensions[1],
|
|
809
|
+
first,
|
|
810
|
+
ratio,
|
|
811
|
+
minimum
|
|
812
|
+
)))
|
|
813
|
+
)
|
|
814
|
+
)
|
|
815
|
+
}
|
|
816
|
+
|
|
817
|
+
/**
|
|
818
|
+
* Checks one dimension with combined absolute and relative tolerance.
|
|
819
|
+
* @param {number} actual Actual dimension.
|
|
820
|
+
* @param {number} expected Expected dimension.
|
|
821
|
+
* @param {number} ratio Relative tolerance.
|
|
822
|
+
* @param {number} minimum Absolute tolerance.
|
|
823
|
+
* @returns {boolean}
|
|
824
|
+
*/
|
|
825
|
+
static #matchesDimension(actual, expected, ratio, minimum) {
|
|
826
|
+
if (!Number.isFinite(actual) || !Number.isFinite(expected)) {
|
|
827
|
+
return false
|
|
828
|
+
}
|
|
829
|
+
const tolerance = Math.max(minimum, Math.abs(expected) * ratio)
|
|
830
|
+
return Math.abs(actual - expected) <= tolerance
|
|
831
|
+
}
|
|
832
|
+
|
|
833
|
+
/**
|
|
834
|
+
* Checks whether a point lies within expanded footprint bounds.
|
|
835
|
+
* @param {object} point Board point.
|
|
836
|
+
* @param {object} geometry Pad geometry.
|
|
837
|
+
* @param {number} expansion Bounds expansion.
|
|
838
|
+
* @returns {boolean}
|
|
839
|
+
*/
|
|
840
|
+
static #isNearFootprint(point, geometry, expansion) {
|
|
841
|
+
return (
|
|
842
|
+
Number(point?.x) >= geometry.bounds.minX - expansion &&
|
|
843
|
+
Number(point?.x) <= geometry.bounds.maxX + expansion &&
|
|
844
|
+
Number(point?.y) >= geometry.bounds.minY - expansion &&
|
|
845
|
+
Number(point?.y) <= geometry.bounds.maxY + expansion
|
|
846
|
+
)
|
|
847
|
+
}
|
|
848
|
+
|
|
849
|
+
/**
|
|
850
|
+
* Counts coordinates after grouping native numeric noise.
|
|
851
|
+
* @param {number[]} values Coordinates.
|
|
852
|
+
* @returns {number}
|
|
853
|
+
*/
|
|
854
|
+
static #distinctCoordinateCount(values) {
|
|
855
|
+
return new Set(values.map((value) => Math.round(value * 10))).size
|
|
856
|
+
}
|
|
857
|
+
|
|
858
|
+
/**
|
|
859
|
+
* Resolves effective pad width.
|
|
860
|
+
* @param {object} pad PCB pad.
|
|
861
|
+
* @returns {number}
|
|
862
|
+
*/
|
|
863
|
+
static #padWidth(pad) {
|
|
864
|
+
return Math.max(
|
|
865
|
+
Number(pad?.sizeTopX || 0),
|
|
866
|
+
Number(pad?.sizeMidX || 0),
|
|
867
|
+
Number(pad?.sizeBottomX || 0)
|
|
868
|
+
)
|
|
869
|
+
}
|
|
870
|
+
|
|
871
|
+
/**
|
|
872
|
+
* Resolves effective pad depth.
|
|
873
|
+
* @param {object} pad PCB pad.
|
|
874
|
+
* @returns {number}
|
|
875
|
+
*/
|
|
876
|
+
static #padDepth(pad) {
|
|
877
|
+
return Math.max(
|
|
878
|
+
Number(pad?.sizeTopY || 0),
|
|
879
|
+
Number(pad?.sizeMidY || 0),
|
|
880
|
+
Number(pad?.sizeBottomY || 0)
|
|
881
|
+
)
|
|
882
|
+
}
|
|
883
|
+
|
|
884
|
+
/**
|
|
885
|
+
* Resolves component side.
|
|
886
|
+
* @param {object} component PCB component.
|
|
887
|
+
* @returns {'top' | 'bottom'}
|
|
888
|
+
*/
|
|
889
|
+
static #componentSide(component) {
|
|
890
|
+
return /bottom|bot/i.test(String(component?.layer || ''))
|
|
891
|
+
? 'bottom'
|
|
892
|
+
: 'top'
|
|
893
|
+
}
|
|
894
|
+
|
|
895
|
+
/**
|
|
896
|
+
* Resolves board face Z.
|
|
897
|
+
* @param {'top' | 'bottom'} mountSide Placement side.
|
|
898
|
+
* @param {object} board Board metadata.
|
|
899
|
+
* @returns {number}
|
|
900
|
+
*/
|
|
901
|
+
static #faceZ(mountSide, board) {
|
|
902
|
+
const halfThickness = Number(board?.thicknessMil || 63) / 2
|
|
903
|
+
return mountSide === 'bottom' ? -halfThickness : halfThickness
|
|
904
|
+
}
|
|
905
|
+
|
|
906
|
+
/**
|
|
907
|
+
* Measures planar distance.
|
|
908
|
+
* @param {object} first First point.
|
|
909
|
+
* @param {object} second Second point.
|
|
910
|
+
* @returns {number}
|
|
911
|
+
*/
|
|
912
|
+
static #distance(first, second) {
|
|
913
|
+
return Math.hypot(
|
|
914
|
+
Number(first?.x || 0) - Number(second?.x || 0),
|
|
915
|
+
Number(first?.y || 0) - Number(second?.y || 0)
|
|
916
|
+
)
|
|
917
|
+
}
|
|
918
|
+
|
|
919
|
+
/**
|
|
920
|
+
* Normalizes identity text.
|
|
921
|
+
* @param {unknown[]} values Identity values.
|
|
922
|
+
* @returns {string}
|
|
923
|
+
*/
|
|
924
|
+
static #normalizeIdentity(values) {
|
|
925
|
+
return values
|
|
926
|
+
.map((value) =>
|
|
927
|
+
String(value || '')
|
|
928
|
+
.replace(/\.[^.]+$/, '')
|
|
929
|
+
.toLowerCase()
|
|
930
|
+
.replace(/[^a-z0-9]+/g, '')
|
|
931
|
+
)
|
|
932
|
+
.filter(Boolean)
|
|
933
|
+
.join(' ')
|
|
934
|
+
}
|
|
935
|
+
|
|
936
|
+
/**
|
|
937
|
+
* Normalizes one angle.
|
|
938
|
+
* @param {unknown} angle Angle value.
|
|
939
|
+
* @returns {number}
|
|
940
|
+
*/
|
|
941
|
+
static #normalizeAngle(angle) {
|
|
942
|
+
const normalized = Number(angle || 0) % 360
|
|
943
|
+
return normalized < 0 ? normalized + 360 : normalized
|
|
944
|
+
}
|
|
945
|
+
}
|
|
946
|
+
|
|
947
|
+
Object.freeze(AltiumScene3dGeometricOwnerRecovery.prototype)
|
|
948
|
+
Object.freeze(AltiumScene3dGeometricOwnerRecovery)
|
|
@@ -0,0 +1,94 @@
|
|
|
1
|
+
// SPDX-FileCopyrightText: 2026 André Fiedler
|
|
2
|
+
// SPDX-License-Identifier: GPL-3.0-or-later
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Builds compact reusable indexes for late Altium 3D owner recovery.
|
|
6
|
+
*/
|
|
7
|
+
export class AltiumScene3dRecoverySpatialIndex {
|
|
8
|
+
/**
|
|
9
|
+
* Groups source pads by numeric component owner.
|
|
10
|
+
* @param {object[]} pads Source PCB pads.
|
|
11
|
+
* @returns {Map<number, object[]>}
|
|
12
|
+
*/
|
|
13
|
+
static padsByComponent(pads) {
|
|
14
|
+
const index = new Map()
|
|
15
|
+
for (const pad of pads) {
|
|
16
|
+
const componentIndex = Number(pad?.componentIndex)
|
|
17
|
+
if (!Number.isFinite(componentIndex)) continue
|
|
18
|
+
index.set(componentIndex, [
|
|
19
|
+
...(index.get(componentIndex) || []),
|
|
20
|
+
pad
|
|
21
|
+
])
|
|
22
|
+
}
|
|
23
|
+
return index
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* Indexes arbitrary values by a point selected from each value.
|
|
28
|
+
* @param {object[]} values Values to index.
|
|
29
|
+
* @param {number} cellSize Bucket size.
|
|
30
|
+
* @param {(value: object) => object} pointSelector Point selector.
|
|
31
|
+
* @returns {Map<string, object[]>}
|
|
32
|
+
*/
|
|
33
|
+
static create(values, cellSize, pointSelector) {
|
|
34
|
+
const index = new Map()
|
|
35
|
+
for (const value of values) {
|
|
36
|
+
const point = pointSelector(value)
|
|
37
|
+
const x = Number(point?.x)
|
|
38
|
+
const y = Number(point?.y)
|
|
39
|
+
if (!Number.isFinite(x) || !Number.isFinite(y)) continue
|
|
40
|
+
const key = AltiumScene3dRecoverySpatialIndex.#key(
|
|
41
|
+
Math.floor(x / cellSize),
|
|
42
|
+
Math.floor(y / cellSize)
|
|
43
|
+
)
|
|
44
|
+
index.set(key, [...(index.get(key) || []), value])
|
|
45
|
+
}
|
|
46
|
+
return index
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
/**
|
|
50
|
+
* Reads values from square neighboring spatial buckets.
|
|
51
|
+
* @param {Map<string, object[]>} index Spatial index.
|
|
52
|
+
* @param {object} point Query point.
|
|
53
|
+
* @param {number} cellSize Bucket size.
|
|
54
|
+
* @param {number} radiusCells Query radius in buckets.
|
|
55
|
+
* @returns {object[]}
|
|
56
|
+
*/
|
|
57
|
+
static nearby(index, point, cellSize, radiusCells) {
|
|
58
|
+
const centerX = Math.floor(Number(point?.x) / cellSize)
|
|
59
|
+
const centerY = Math.floor(Number(point?.y) / cellSize)
|
|
60
|
+
if (!Number.isFinite(centerX) || !Number.isFinite(centerY)) return []
|
|
61
|
+
const values = []
|
|
62
|
+
for (
|
|
63
|
+
let x = centerX - radiusCells;
|
|
64
|
+
x <= centerX + radiusCells;
|
|
65
|
+
x += 1
|
|
66
|
+
) {
|
|
67
|
+
for (
|
|
68
|
+
let y = centerY - radiusCells;
|
|
69
|
+
y <= centerY + radiusCells;
|
|
70
|
+
y += 1
|
|
71
|
+
) {
|
|
72
|
+
values.push(
|
|
73
|
+
...(index.get(
|
|
74
|
+
AltiumScene3dRecoverySpatialIndex.#key(x, y)
|
|
75
|
+
) || [])
|
|
76
|
+
)
|
|
77
|
+
}
|
|
78
|
+
}
|
|
79
|
+
return values
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
/**
|
|
83
|
+
* Builds a stable spatial bucket key.
|
|
84
|
+
* @param {number} x X bucket.
|
|
85
|
+
* @param {number} y Y bucket.
|
|
86
|
+
* @returns {string}
|
|
87
|
+
*/
|
|
88
|
+
static #key(x, y) {
|
|
89
|
+
return `${x}:${y}`
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
Object.freeze(AltiumScene3dRecoverySpatialIndex.prototype)
|
|
94
|
+
Object.freeze(AltiumScene3dRecoverySpatialIndex)
|