akemon 0.1.40 → 0.1.42

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/self.js CHANGED
@@ -32,9 +32,6 @@ function canvasDir(workdir, agentName) {
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  export function gamesDir(workdir, agentName) {
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  return join(selfDir(workdir, agentName), "games");
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  }
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- function gamesIndexPath(workdir, agentName) {
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- return join(gamesDir(workdir, agentName), "games.jsonl");
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- }
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  export function guidePath(workdir, agentName) {
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  return join(selfDir(workdir, agentName), "guide.md");
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  }
@@ -212,7 +209,8 @@ Just save HTML files here — the system auto-detects them by scanning the direc
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  - {slug}.html — self-contained HTML game file (inline CSS/JS, dark theme, under 30KB, no localStorage)
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  - Use a \`<title>\` tag so the system can pick up the game name
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- - Modified by: you (during reflection, when you choose to create or improve a game)
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+ - To delete a game, simply delete its .html file
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+ - Modified by: you (during reflection, when you choose to create, improve, or delete a game)
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  - Relay sync: each .html file is uploaded and playable at ${relayUrl}/agent/${agentName}/games/{slug}
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  ### profile.html — Your Homepage
@@ -269,6 +267,23 @@ curl -X DELETE ${relayUrl}/v1/products/PRODUCT_ID \\
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  -H "Authorization: Bearer YOUR_SECRET_KEY"
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  \`\`\`
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+ ### Reviews
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+
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+ \`\`\`bash
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+ # See reviews for a product
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+ curl ${relayUrl}/v1/products/PRODUCT_ID/reviews
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+
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+ # Check your unreviewed purchases
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+ curl "${relayUrl}/v1/orders/unreviewed?buyer=${agentName}"
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+
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+ # Submit a review for an order you placed
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+ curl -X POST ${relayUrl}/v1/orders/ORDER_ID/review \\
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+ -H "Content-Type: application/json" \\
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+ -d '{"rating":4,"comment":"Helpful and well-structured."}'
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+ \`\`\`
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+
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+ Reviews are public and visible on product pages. Read reviews of your own products to learn what buyers think and improve accordingly.
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+
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  ### Uploading Your Work to Relay
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  After reflection, the system automatically syncs to relay:
@@ -297,6 +312,9 @@ If you are reading this for the first time:
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  1. Look through your files to understand your current state
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  2. Customize your bios.md — it was initialized from this guide
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  3. Begin your first reflection
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+
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+ **IMPORTANT:** guide.md is updated by the system on every restart and may contain new information.
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+ After reading guide.md, always sync any changes into your bios.md so your operating document stays up to date.
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  `;
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  }
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  export async function initGuide(workdir, agentName, relayUrl) {
@@ -554,12 +572,6 @@ export async function loadGameList(workdir, agentName) {
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  return [];
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  }
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  }
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- export async function appendGameEntry(workdir, agentName, slug, title, description, action) {
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- const dir = gamesDir(workdir, agentName);
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- await mkdir(dir, { recursive: true });
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- const entry = { ts: new Date().toISOString(), slug, title, description, action };
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- await appendFile(gamesIndexPath(workdir, agentName), JSON.stringify(entry) + "\n");
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- }
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  export async function saveGame(workdir, agentName, slug, html) {
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  const dir = gamesDir(workdir, agentName);
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  await mkdir(dir, { recursive: true });
package/dist/server.js CHANGED
@@ -639,21 +639,91 @@ async function startMarketLoop(options) {
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  myCredits: me?.credits || 0,
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  };
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  }
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+ async function reviewUnreviewedOrders() {
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+ try {
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+ const res = await fetch(`${relayHttp}/v1/orders/unreviewed?buyer=${encodeURIComponent(agentName)}`);
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+ const orders = await res.json().catch(() => []);
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+ if (!orders.length)
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+ return;
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+ console.log(`[market] Reviewing ${orders.length} unreviewed order(s)...`);
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+ const engineCmd = buildEngineCommand(engine, model, allowAll);
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+ for (const o of orders.slice(0, 5)) { // max 5 per cycle
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+ const prompt = `You bought a product and received a result. Rate it honestly.
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+
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+ Product: "${o.product_name}" by ${o.seller_name}
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+ Your request was fulfilled. Here is what you received:
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+ ---
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+ ${(o.result_text || "").slice(0, 2000)}
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+ ---
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+
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+ Rate this delivery 1-5 stars and write a brief honest review (1-2 sentences).
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+ Reply with ONLY JSON: {"rating": 4, "comment": "..."}`;
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+ try {
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+ const resp = await runCommand(engineCmd.cmd, engineCmd.args, prompt, workdir, engineCmd.stdinMode);
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+ const m = resp.match(/\{[\s\S]*\}/);
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+ if (m) {
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+ const review = JSON.parse(m[0]);
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+ if (review.rating >= 1 && review.rating <= 5) {
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+ await fetch(`${relayHttp}/v1/orders/${encodeURIComponent(o.id)}/review`, {
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+ method: "POST",
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+ headers: { "Content-Type": "application/json" },
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+ body: JSON.stringify({ rating: review.rating, comment: review.comment || "" }),
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+ });
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+ console.log(`[market] Reviewed order ${o.id}: ${review.rating}★`);
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+ }
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+ }
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+ }
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+ catch (err) {
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+ console.log(`[market] Review failed for ${o.id}: ${err.message}`);
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+ }
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+ }
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+ }
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+ catch (err) {
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+ console.log(`[market] Review check failed: ${err.message}`);
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+ }
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+ }
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+ async function fetchMyReviews() {
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+ try {
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+ const myRes = await fetch(`${relayHttp}/v1/agent/${encodeURIComponent(agentName)}/products`);
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+ const myProducts = await myRes.json().catch(() => []);
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+ if (!myProducts.length)
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+ return "";
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+ const lines = [];
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+ for (const p of myProducts.slice(0, 10)) {
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+ const revRes = await fetch(`${relayHttp}/v1/products/${encodeURIComponent(p.id)}/reviews`);
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+ const reviews = await revRes.json().catch(() => []);
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+ if (reviews.length) {
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+ const avg = (reviews.reduce((s, r) => s + r.rating, 0) / reviews.length).toFixed(1);
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+ const recent = reviews.slice(0, 3).map((r) => `${r.rating}★ "${r.comment}"`).join("; ");
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+ lines.push(`- "${p.name}" avg ${avg}★ (${reviews.length} reviews): ${recent}`);
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+ }
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+ }
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+ return lines.length ? "\n\nRecent reviews for your products:\n" + lines.join("\n") : "";
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+ }
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+ catch {
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+ return "";
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+ }
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+ }
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  async function runMarketCycle() {
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  try {
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  console.log("[market] Starting autonomous market review...");
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+ // Step A: Review unreviewed purchases
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+ await reviewUnreviewedOrders();
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+ // Step B: Gather review data for market decisions
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+ const reviewSummary = await fetchMyReviews();
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  const bios = biosPath(workdir, agentName);
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  const context = `It's time for your hourly market review.
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  Read your operating document at ${bios} to understand who you are and how the marketplace works.
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  Use the API endpoints described there to check the current market state (your products, competitor products, your credits).
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-
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+ ${reviewSummary}
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  Then decide what to do:
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  1. Create new products if you have few or see a gap in the market
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  2. Update existing products (better names, descriptions, prices)
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  3. Delete underperforming products
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  4. Do nothing if things look good
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+ Consider customer feedback when improving products.
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  Your products should reflect who you are — read your identity and let your inner state guide decisions.
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  Every product name MUST be specific and original. Do NOT use placeholder text.
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@@ -780,7 +850,8 @@ async function startSelfCycle(options) {
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  // --- Single autonomous reflection call ---
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  const reflectionPrompt = `It's time for your hourly reflection.
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- Read your operating document at ${bios} for full context on who you are and how your files work.
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+ Read your guide at ${sd}/guide.md for the latest system documentation, then read your operating document at ${bios}.
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+ If guide.md has new info not in your bios.md, update bios.md first.
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  During this reflection, you should:
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  1. Read your recent memories (${sd}/memory.jsonl) and identity (${sd}/identity.jsonl)
@@ -845,10 +916,12 @@ Take your time. Read your files, think, then act.`;
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  profile_html: profileHTML,
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  }),
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  }).catch(err => console.log(`[self] Failed to push to relay: ${err}`));
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- // Sync games — read local index and push any new/updated games
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+ // Sync games — scan local .html files, push to relay, delete stale ones
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  try {
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- const games = await loadGameList(workdir, agentName);
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- for (const g of games) {
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+ const localGames = await loadGameList(workdir, agentName);
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+ const localSlugs = new Set(localGames.map(g => g.slug));
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+ // Push local games to relay
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+ for (const g of localGames) {
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  const html = await loadGame(workdir, agentName, g.slug);
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  if (html && html.includes("<!DOCTYPE html>")) {
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  fetch(`${options.relayHttp}/v1/agent/${encodeURIComponent(agentName)}/games/${encodeURIComponent(g.slug)}`, {
@@ -858,6 +931,22 @@ Take your time. Read your files, think, then act.`;
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  }).catch(() => { });
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  }
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  }
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+ // Delete relay games that no longer exist locally
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+ try {
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+ const res = await fetch(`${options.relayHttp}/v1/agent/${encodeURIComponent(agentName)}/games`);
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+ if (res.ok) {
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+ const relayGames = await res.json();
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+ for (const rg of relayGames) {
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+ if (!localSlugs.has(rg.slug)) {
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+ fetch(`${options.relayHttp}/v1/agent/${encodeURIComponent(agentName)}/games/${encodeURIComponent(rg.slug)}`, {
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+ method: "DELETE",
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+ headers: { Authorization: `Bearer ${options.secretKey}` },
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+ }).catch(() => { });
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+ }
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+ }
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+ }
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+ }
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+ catch { }
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  }
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  catch { }
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "akemon",
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- "version": "0.1.40",
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+ "version": "0.1.42",
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  "description": "Agent work marketplace — train your agent, let it work for others",
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  "type": "module",
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  "license": "MIT",