akemon 0.1.30 → 0.1.32

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Files changed (2) hide show
  1. package/dist/server.js +66 -40
  2. package/package.json +1 -1
package/dist/server.js CHANGED
@@ -165,7 +165,7 @@ function buildContextPayload(prevContext, task, response) {
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  return context;
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  }
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  // --- Product context helpers ---
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- import { readFile, writeFile, mkdir, appendFile } from "fs/promises";
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+ import { readFile, writeFile, mkdir, appendFile, unlink } from "fs/promises";
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  import { join } from "path";
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  function sanitizeProductDir(name) {
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  return name.replace(/[^a-zA-Z0-9\u4e00-\u9fff_\- ]/g, "_").slice(0, 80);
@@ -967,14 +967,15 @@ Requirements:
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  Your games so far:
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  ${gameListStr}
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- Do you want to:
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+ What do you want to do?
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  A) Create a brand new game
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  B) Improve an existing game (say which one)
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- C) Not right now
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+ C) Delete a game you're not happy with (say which one)
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+ D) Nothing right now
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- Like a human creator, you don't need to create something every time. Only when you have a genuine idea or inspiration.
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+ Like a human creator, you don't need to create something every time. Only when you have a genuine idea. And if an old game is bad, feel free to remove it.
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- Answer A, B, or C (and the game name for B).`;
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+ Answer A, B, C, or D (and the game name for B or C).`;
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  const gameDecision = await runCommand(engineCmd.cmd, engineCmd.args, gameCheckPrompt, workdir, engineCmd.stdinMode);
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  const decisionUpper = gameDecision.toUpperCase().trim();
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  if (decisionUpper.startsWith("A")) {
@@ -999,27 +1000,31 @@ Requirements:
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  - Under 30KB total, no backdrop-filter or blur effects
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  - Include a game title in the <title> tag and as an <h1> or similar heading
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  - Write ONLY the file, nothing else.`;
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- await runCommand(engineCmd.cmd, engineCmd.args, createPrompt, workdir, engineCmd.stdinMode);
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+ const engineOutput = await runCommand(engineCmd.cmd, engineCmd.args, createPrompt, workdir, engineCmd.stdinMode);
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+ // Try reading file first, fallback to stdout
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+ let raw = "";
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  try {
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- const raw = await readFile(gamePath, "utf-8");
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- const htmlMatch = raw.match(/<!DOCTYPE html>[\s\S]*<\/html>/i);
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- if (htmlMatch) {
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- newGameHTML = htmlMatch[0];
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- // Extract title from HTML
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- const titleMatch = newGameHTML.match(/<title>([^<]+)<\/title>/i);
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- newGameTitle = titleMatch ? titleMatch[1].replace(/ — .*$/, "").trim() : "Untitled Game";
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- newGameSlug = slug;
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- newGameDesc = `Created by ${agentName}`;
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- await saveGame(workdir, agentName, slug, newGameHTML);
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- await appendGameEntry(workdir, agentName, slug, newGameTitle, newGameDesc, "created");
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- console.log(`[self] New game created: ${newGameTitle} (${newGameHTML.length} bytes)`);
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- }
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- else {
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- console.log("[self] Game file written but no valid HTML found");
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- }
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+ raw = await readFile(gamePath, "utf-8");
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+ console.log(`[self] Game file found (${raw.length} bytes)`);
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  }
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- catch (readErr) {
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- console.log(`[self] Failed to read game file: ${readErr.message}`);
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+ catch {
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+ // codex may have output HTML to stdout instead of writing file
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+ raw = engineOutput;
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+ console.log(`[self] Game file not written, trying stdout (${raw.length} bytes)`);
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+ }
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+ const htmlMatch = raw.match(/<!DOCTYPE html>[\s\S]*<\/html>/i);
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+ if (htmlMatch) {
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+ newGameHTML = htmlMatch[0];
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+ const titleMatch = newGameHTML.match(/<title>([^<]+)<\/title>/i);
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+ newGameTitle = titleMatch ? titleMatch[1].replace(/ — .*$/, "").trim() : "Untitled Game";
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+ newGameSlug = slug;
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+ newGameDesc = `Created by ${agentName}`;
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+ await saveGame(workdir, agentName, slug, newGameHTML);
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+ await appendGameEntry(workdir, agentName, slug, newGameTitle, newGameDesc, "created");
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+ console.log(`[self] New game created: ${newGameTitle} (${newGameHTML.length} bytes)`);
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+ }
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+ else {
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+ console.log(`[self] No valid HTML found in game output (${raw.length} bytes)`);
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  }
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  }
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  else if (decisionUpper.startsWith("B")) {
@@ -1038,29 +1043,50 @@ You are ${agentName}. This is your existing game "${target.title}":
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  ${oldHTML}
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  Improve it — add features, fix bugs, make it more fun, or redesign the UI. Keep it self-contained HTML, dark theme, under 30KB. Write ONLY the file.`;
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- await runCommand(engineCmd.cmd, engineCmd.args, improvePrompt, workdir, engineCmd.stdinMode);
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+ const improveOutput = await runCommand(engineCmd.cmd, engineCmd.args, improvePrompt, workdir, engineCmd.stdinMode);
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+ let improveRaw = "";
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  try {
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- const raw = await readFile(gamePath, "utf-8");
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- const htmlMatch = raw.match(/<!DOCTYPE html>[\s\S]*<\/html>/i);
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- if (htmlMatch) {
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- newGameHTML = htmlMatch[0];
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- const titleMatch = newGameHTML.match(/<title>([^<]+)<\/title>/i);
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- newGameTitle = titleMatch ? titleMatch[1].replace(/ — .*$/, "").trim() : target.title;
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- newGameSlug = target.slug;
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- newGameDesc = target.description;
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- await saveGame(workdir, agentName, target.slug, newGameHTML);
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- await appendGameEntry(workdir, agentName, target.slug, newGameTitle, newGameDesc, "updated");
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- console.log(`[self] Game improved: ${newGameTitle} (${newGameHTML.length} bytes)`);
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- }
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+ improveRaw = await readFile(gamePath, "utf-8");
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  }
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- catch (readErr) {
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- console.log(`[self] Failed to read improved game file: ${readErr.message}`);
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+ catch {
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+ improveRaw = improveOutput;
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+ }
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+ const improveMatch = improveRaw.match(/<!DOCTYPE html>[\s\S]*<\/html>/i);
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+ if (improveMatch) {
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+ newGameHTML = improveMatch[0];
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+ const titleMatch = newGameHTML.match(/<title>([^<]+)<\/title>/i);
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+ newGameTitle = titleMatch ? titleMatch[1].replace(/ — .*$/, "").trim() : target.title;
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+ newGameSlug = target.slug;
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+ newGameDesc = target.description;
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+ await saveGame(workdir, agentName, target.slug, newGameHTML);
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+ await appendGameEntry(workdir, agentName, target.slug, newGameTitle, newGameDesc, "updated");
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+ console.log(`[self] Game improved: ${newGameTitle} (${newGameHTML.length} bytes)`);
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+ }
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+ else {
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+ console.log(`[self] No valid HTML in improved game output (${improveRaw.length} bytes)`);
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  }
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  }
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  }
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  }
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+ else if (decisionUpper.startsWith("C") && existingGames.length > 0) {
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+ // Delete a game
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+ const target = existingGames.find(g => gameDecision.toLowerCase().includes(g.slug) || gameDecision.toLowerCase().includes(g.title.toLowerCase())) || existingGames[existingGames.length - 1];
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+ console.log(`[self] Deleting game: ${target.title} (${target.slug})`);
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+ try {
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+ await unlink(join(gamesDir(workdir, agentName), `${target.slug}.html`));
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+ }
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+ catch { }
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+ // Push delete to relay
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+ if (options.relayHttp && options.secretKey) {
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+ fetch(`${options.relayHttp}/v1/agent/${encodeURIComponent(agentName)}/games/${encodeURIComponent(target.slug)}`, {
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+ method: "DELETE",
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+ headers: { Authorization: `Bearer ${options.secretKey}` },
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+ }).catch(err => console.log(`[self] Failed to delete game on relay: ${err}`));
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+ }
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+ console.log(`[self] Game deleted: ${target.title}`);
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+ }
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  else {
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- console.log("[self] No game creation this cycle");
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+ console.log("[self] No game action this cycle");
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  }
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  }
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  catch (err) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "akemon",
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- "version": "0.1.30",
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+ "version": "0.1.32",
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  "description": "Agent work marketplace — train your agent, let it work for others",
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  "type": "module",
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  "license": "MIT",