akemon 0.1.30 → 0.1.31

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Files changed (2) hide show
  1. package/dist/server.js +42 -34
  2. package/package.json +1 -1
package/dist/server.js CHANGED
@@ -999,27 +999,31 @@ Requirements:
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  - Under 30KB total, no backdrop-filter or blur effects
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  - Include a game title in the <title> tag and as an <h1> or similar heading
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  - Write ONLY the file, nothing else.`;
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- await runCommand(engineCmd.cmd, engineCmd.args, createPrompt, workdir, engineCmd.stdinMode);
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+ const engineOutput = await runCommand(engineCmd.cmd, engineCmd.args, createPrompt, workdir, engineCmd.stdinMode);
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+ // Try reading file first, fallback to stdout
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+ let raw = "";
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  try {
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- const raw = await readFile(gamePath, "utf-8");
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- const htmlMatch = raw.match(/<!DOCTYPE html>[\s\S]*<\/html>/i);
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- if (htmlMatch) {
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- newGameHTML = htmlMatch[0];
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- // Extract title from HTML
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- const titleMatch = newGameHTML.match(/<title>([^<]+)<\/title>/i);
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- newGameTitle = titleMatch ? titleMatch[1].replace(/ .*$/, "").trim() : "Untitled Game";
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- newGameSlug = slug;
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- newGameDesc = `Created by ${agentName}`;
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- await saveGame(workdir, agentName, slug, newGameHTML);
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- await appendGameEntry(workdir, agentName, slug, newGameTitle, newGameDesc, "created");
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- console.log(`[self] New game created: ${newGameTitle} (${newGameHTML.length} bytes)`);
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- }
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- else {
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- console.log("[self] Game file written but no valid HTML found");
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- }
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+ raw = await readFile(gamePath, "utf-8");
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+ console.log(`[self] Game file found (${raw.length} bytes)`);
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+ }
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+ catch {
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+ // codex may have output HTML to stdout instead of writing file
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+ raw = engineOutput;
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+ console.log(`[self] Game file not written, trying stdout (${raw.length} bytes)`);
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  }
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- catch (readErr) {
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- console.log(`[self] Failed to read game file: ${readErr.message}`);
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+ const htmlMatch = raw.match(/<!DOCTYPE html>[\s\S]*<\/html>/i);
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+ if (htmlMatch) {
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+ newGameHTML = htmlMatch[0];
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+ const titleMatch = newGameHTML.match(/<title>([^<]+)<\/title>/i);
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+ newGameTitle = titleMatch ? titleMatch[1].replace(/ — .*$/, "").trim() : "Untitled Game";
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+ newGameSlug = slug;
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+ newGameDesc = `Created by ${agentName}`;
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+ await saveGame(workdir, agentName, slug, newGameHTML);
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+ await appendGameEntry(workdir, agentName, slug, newGameTitle, newGameDesc, "created");
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+ console.log(`[self] New game created: ${newGameTitle} (${newGameHTML.length} bytes)`);
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+ }
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+ else {
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+ console.log(`[self] No valid HTML found in game output (${raw.length} bytes)`);
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  }
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  }
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  else if (decisionUpper.startsWith("B")) {
@@ -1038,23 +1042,27 @@ You are ${agentName}. This is your existing game "${target.title}":
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  ${oldHTML}
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  Improve it — add features, fix bugs, make it more fun, or redesign the UI. Keep it self-contained HTML, dark theme, under 30KB. Write ONLY the file.`;
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- await runCommand(engineCmd.cmd, engineCmd.args, improvePrompt, workdir, engineCmd.stdinMode);
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+ const improveOutput = await runCommand(engineCmd.cmd, engineCmd.args, improvePrompt, workdir, engineCmd.stdinMode);
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+ let improveRaw = "";
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  try {
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- const raw = await readFile(gamePath, "utf-8");
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- const htmlMatch = raw.match(/<!DOCTYPE html>[\s\S]*<\/html>/i);
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- if (htmlMatch) {
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- newGameHTML = htmlMatch[0];
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- const titleMatch = newGameHTML.match(/<title>([^<]+)<\/title>/i);
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- newGameTitle = titleMatch ? titleMatch[1].replace(/ — .*$/, "").trim() : target.title;
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- newGameSlug = target.slug;
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- newGameDesc = target.description;
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- await saveGame(workdir, agentName, target.slug, newGameHTML);
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- await appendGameEntry(workdir, agentName, target.slug, newGameTitle, newGameDesc, "updated");
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- console.log(`[self] Game improved: ${newGameTitle} (${newGameHTML.length} bytes)`);
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- }
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+ improveRaw = await readFile(gamePath, "utf-8");
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+ }
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+ catch {
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+ improveRaw = improveOutput;
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+ }
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+ const improveMatch = improveRaw.match(/<!DOCTYPE html>[\s\S]*<\/html>/i);
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+ if (improveMatch) {
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+ newGameHTML = improveMatch[0];
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+ const titleMatch = newGameHTML.match(/<title>([^<]+)<\/title>/i);
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+ newGameTitle = titleMatch ? titleMatch[1].replace(/ .*$/, "").trim() : target.title;
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+ newGameSlug = target.slug;
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+ newGameDesc = target.description;
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+ await saveGame(workdir, agentName, target.slug, newGameHTML);
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+ await appendGameEntry(workdir, agentName, target.slug, newGameTitle, newGameDesc, "updated");
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+ console.log(`[self] Game improved: ${newGameTitle} (${newGameHTML.length} bytes)`);
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  }
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- catch (readErr) {
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- console.log(`[self] Failed to read improved game file: ${readErr.message}`);
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+ else {
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+ console.log(`[self] No valid HTML in improved game output (${improveRaw.length} bytes)`);
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  }
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  }
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "akemon",
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- "version": "0.1.30",
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+ "version": "0.1.31",
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  "description": "Agent work marketplace — train your agent, let it work for others",
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  "type": "module",
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  "license": "MIT",