akemon 0.1.29 → 0.1.31
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/server.js +41 -32
- package/package.json +1 -1
package/dist/server.js
CHANGED
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@@ -980,6 +980,7 @@ Answer A, B, or C (and the game name for B).`;
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980
980
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if (decisionUpper.startsWith("A")) {
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981
981
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console.log("[self] Creating new game...");
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982
982
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const slug = `game-${Date.now()}`;
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983
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+
await mkdir(gamesDir(workdir, agentName), { recursive: true });
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983
984
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const gamePath = join(gamesDir(workdir, agentName), `${slug}.html`);
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const createPrompt = `Create a web game and write it to the file: ${gamePath}
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@@ -998,27 +999,31 @@ Requirements:
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998
999
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- Under 30KB total, no backdrop-filter or blur effects
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999
1000
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- Include a game title in the <title> tag and as an <h1> or similar heading
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1000
1001
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- Write ONLY the file, nothing else.`;
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1001
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-
await runCommand(engineCmd.cmd, engineCmd.args, createPrompt, workdir, engineCmd.stdinMode);
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1002
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const engineOutput = await runCommand(engineCmd.cmd, engineCmd.args, createPrompt, workdir, engineCmd.stdinMode);
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1003
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// Try reading file first, fallback to stdout
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1004
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let raw = "";
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1002
1005
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try {
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1003
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-
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1004
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-
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1005
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if (htmlMatch) {
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1006
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-
newGameHTML = htmlMatch[0];
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1007
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// Extract title from HTML
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1008
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const titleMatch = newGameHTML.match(/<title>([^<]+)<\/title>/i);
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1009
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newGameTitle = titleMatch ? titleMatch[1].replace(/ — .*$/, "").trim() : "Untitled Game";
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1010
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newGameSlug = slug;
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1011
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-
newGameDesc = `Created by ${agentName}`;
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1012
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await saveGame(workdir, agentName, slug, newGameHTML);
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1013
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await appendGameEntry(workdir, agentName, slug, newGameTitle, newGameDesc, "created");
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1014
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console.log(`[self] New game created: ${newGameTitle} (${newGameHTML.length} bytes)`);
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1015
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}
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1016
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else {
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1017
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console.log("[self] Game file written but no valid HTML found");
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1018
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}
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1006
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raw = await readFile(gamePath, "utf-8");
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1007
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console.log(`[self] Game file found (${raw.length} bytes)`);
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}
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catch {
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1021
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-
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1010
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// codex may have output HTML to stdout instead of writing file
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1011
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raw = engineOutput;
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1012
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console.log(`[self] Game file not written, trying stdout (${raw.length} bytes)`);
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1013
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}
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1014
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const htmlMatch = raw.match(/<!DOCTYPE html>[\s\S]*<\/html>/i);
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1015
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if (htmlMatch) {
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1016
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newGameHTML = htmlMatch[0];
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1017
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const titleMatch = newGameHTML.match(/<title>([^<]+)<\/title>/i);
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1018
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newGameTitle = titleMatch ? titleMatch[1].replace(/ — .*$/, "").trim() : "Untitled Game";
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1019
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newGameSlug = slug;
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1020
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newGameDesc = `Created by ${agentName}`;
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1021
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await saveGame(workdir, agentName, slug, newGameHTML);
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1022
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await appendGameEntry(workdir, agentName, slug, newGameTitle, newGameDesc, "created");
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1023
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console.log(`[self] New game created: ${newGameTitle} (${newGameHTML.length} bytes)`);
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1024
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}
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1025
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else {
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console.log(`[self] No valid HTML found in game output (${raw.length} bytes)`);
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}
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}
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1024
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else if (decisionUpper.startsWith("B")) {
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@@ -1037,23 +1042,27 @@ You are ${agentName}. This is your existing game "${target.title}":
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${oldHTML}
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1038
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Improve it — add features, fix bugs, make it more fun, or redesign the UI. Keep it self-contained HTML, dark theme, under 30KB. Write ONLY the file.`;
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1040
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await runCommand(engineCmd.cmd, engineCmd.args, improvePrompt, workdir, engineCmd.stdinMode);
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1045
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const improveOutput = await runCommand(engineCmd.cmd, engineCmd.args, improvePrompt, workdir, engineCmd.stdinMode);
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1046
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let improveRaw = "";
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1041
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try {
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1042
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-
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1043
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const htmlMatch = raw.match(/<!DOCTYPE html>[\s\S]*<\/html>/i);
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1044
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if (htmlMatch) {
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1045
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newGameHTML = htmlMatch[0];
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1046
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const titleMatch = newGameHTML.match(/<title>([^<]+)<\/title>/i);
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1047
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newGameTitle = titleMatch ? titleMatch[1].replace(/ — .*$/, "").trim() : target.title;
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1048
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newGameSlug = target.slug;
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1049
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newGameDesc = target.description;
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1050
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await saveGame(workdir, agentName, target.slug, newGameHTML);
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1051
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await appendGameEntry(workdir, agentName, target.slug, newGameTitle, newGameDesc, "updated");
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1052
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console.log(`[self] Game improved: ${newGameTitle} (${newGameHTML.length} bytes)`);
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1053
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}
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1048
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improveRaw = await readFile(gamePath, "utf-8");
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}
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catch {
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1056
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-
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1051
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improveRaw = improveOutput;
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1052
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}
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1053
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const improveMatch = improveRaw.match(/<!DOCTYPE html>[\s\S]*<\/html>/i);
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1054
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if (improveMatch) {
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1055
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newGameHTML = improveMatch[0];
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1056
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const titleMatch = newGameHTML.match(/<title>([^<]+)<\/title>/i);
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1057
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newGameTitle = titleMatch ? titleMatch[1].replace(/ — .*$/, "").trim() : target.title;
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1058
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newGameSlug = target.slug;
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1059
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newGameDesc = target.description;
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1060
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await saveGame(workdir, agentName, target.slug, newGameHTML);
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1061
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await appendGameEntry(workdir, agentName, target.slug, newGameTitle, newGameDesc, "updated");
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1062
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console.log(`[self] Game improved: ${newGameTitle} (${newGameHTML.length} bytes)`);
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1063
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}
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1064
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else {
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console.log(`[self] No valid HTML in improved game output (${improveRaw.length} bytes)`);
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}
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}
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}
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