aiquadtreejs 0.5.6 → 0.5.9

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package/llms.txt CHANGED
@@ -1,5 +1,9 @@
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  # aiquadtreejs
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- > A tiny 2D quadtree for per-frame rebuild collision broadphase. Insert AABBs, retrieve candidates with Set-based dedup, clear, dispose. Caller does precise hit-testing. Designed for PixiJS games with 500–10,000 active entities. Zero runtime dependencies. Part of the ai*js micro-runtime ecosystem.
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+ Small 2D quadtree broadphase with insert, retrieve, retrieveInto, clear, and dispose.
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- For the full LLM context (README + CHANGELOG + CONTRIBUTING concatenated), fetch [llms-full.txt](llms-full.txt).
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+ - Start: README.md
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+ - Stability: STABILITY.md
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+ - Current backlog: REVIEW.md
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+ - Changelog: CHANGELOG.md
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+ - Full generated context: llms-full.txt
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "aiquadtreejs",
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- "version": "0.5.6",
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+ "version": "0.5.9",
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  "description": "Tiny 2D quadtree for per-frame rebuild collision broadphase. Insert AABBs, retrieve candidates, clear. Caller does precise hit-testing. Designed for PixiJS games with 500–10,000 active entities.",
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  "keywords": [
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  "quadtree",