aifsmjs 0.5.6 → 0.5.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/llms.txt CHANGED
@@ -1,37 +1,10 @@
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  # aifsmjs
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- > A small, strict FSM (finite state machine) library built for web game development. The lifecycle is a pure `step()` function with a fixed `guards → exit → action → entry` order. Chain-of-Responsibility intuition is reserved for cross-cutting concerns (observe / persist / replay), never for the transition core. Browser / Node / Flutter WebView friendly. Zero production dependencies; `fast-check` is an optional peer for the built-in property-based testing adapter.
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- Primary audience: developers building browser-based games and interactive web experiences on PixiJS, Svelte 5 runes, plain Canvas, or WebGL. Typical use cases include scene flow (`loading → menu → playing → result`), character AI state, interactive UI flows, tutorial steps, and turn-based logic.
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- Key guarantees: pure `step()` is deterministic and replayable; runtime exposes `dispose()`, `reset()`, and an `AbortSignal` that is threaded to every `EffectHandler`; named errors (`RuntimeDisposedError`, `UnknownGuardError`, `UnknownActionError`, `InvalidDefinitionError`) instead of bare throws; subpath exports with `sideEffects: false`; core gzip ~2.87 KB.
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- ## Documentation
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- - [README.md](README.md): canonical English README — full overview, Mental Model, Core API, Opt-in modules (guards / effects / inspect / replay / pbt / timer), Lifecycle Protocol, Lifecycle Invariants, AI-Agent Reading Guide, Testing Strategy, Comparison, Roadmap.
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- - [README_ZHTW.md](README_ZHTW.md): Traditional Chinese mirror of the canonical README.
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- - [CHANGELOG.md](CHANGELOG.md): Keep a Changelog format; v0.1.0 entry covers core + every opt-in plus CI guarantees.
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- - [CONTRIBUTING.md](CONTRIBUTING.md): quick-start commands, what gets in easily vs needs discussion, design principles, commit & PR style.
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- - [llms-full.txt](llms-full.txt): the canonical README plus CHANGELOG, CONTRIBUTING, examples README, and public type signatures concatenated into one file — load this when an AI agent needs the full context in a single fetch.
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- ## Source layout
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- - [src/index.ts](src/index.ts): main barrel — re-exports the `fsm/` core module.
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- - [src/fsm/](src/fsm/): pure core — `definition.ts` (defineMachine / setup), `runtime.ts` (createRuntime with dispose / reset / signal), `lifecycle.ts` (the pure `step()`), `snapshot.ts`, `evaluator.ts`, `resolver.ts`, `updater.ts` (assign / mergeContext), `types.ts` (every public type collected in one file for AI consumption).
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- - [src/guards/](src/guards/): `and`, `or`, `not`, `stateIn` higher-order combinators. Subpath import: `aifsmjs/guards`.
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- - [src/effects/](src/effects/): `Enqueuer`, `createEnqueuer`, `runEffects` dispatcher with optional `AbortSignal`. Subpath: `aifsmjs/effects`.
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- - [src/inspect/](src/inspect/): Koa-style read-only middleware — `logger`, `persist`, `recorder`. Subpath: `aifsmjs/inspect`.
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- - [src/replay/](src/replay/): `replay(initial, log, def, impl)` pure event-log fold. Subpath: `aifsmjs/replay`.
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- - [src/pbt/](src/pbt/): `commandsFromMachine` + 6 generic property tests + `assertAll`. Subpath: `aifsmjs/pbt`. Requires `fast-check` as an optional peer.
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- - [src/timer/](src/timer/): cancellable `after(ms, fn, { signal })` and `createScheduler`. Subpath: `aifsmjs/timer`.
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- ## Examples
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- - [examples/01-traffic-light/index.ts](examples/01-traffic-light/index.ts): minimal `setup → defineMachine → createRuntime → send` loop with `assign` and a snapshot subscriber. Maps to a cyclic scene-flow pattern in a web game.
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- - [examples/02-approval-workflow/index.ts](examples/02-approval-workflow/index.ts): multi-candidate guarded transitions with `and([...])`, effects + handlers, `persist` and `recorder` middleware, plus `replay()` to reproduce the final snapshot. Maps to turn-based logic with branching outcomes and post-mortem replay.
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- ## Quality gates
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- - [.github/workflows/ci.yml](.github/workflows/ci.yml): Node 20 + 22 matrix on Ubuntu; runs typecheck, lint (biome), coverage (vitest + @vitest/coverage-v8 with 100/100/100/90 thresholds), build (tsup multi-entry → ESM + CJS + .d.ts), exports verification, and size budget check.
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- - [scripts/check-size.mjs](scripts/check-size.mjs): per-subpath gzip budget enforcement (core ≤3 KB, replay ≤1.6 KB, pbt ≤4.5 KB, others ≤1 KB).
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- - [scripts/verify-exports.mjs](scripts/verify-exports.mjs): asserts every `package.json#exports` entry resolves to a real file in `dist/`.
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+ Deterministic FSM toolkit with plain-data definitions, pure step(), runtime effects, replay, PBT, and timers.
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+ - Start: README.md
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+ - Stability: STABILITY.md
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+ - Current backlog: REVIEW.md
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+ - Examples: examples/README.md
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+ - Changelog: CHANGELOG.md
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+ - Full generated context: llms-full.txt
package/package.json CHANGED
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  {
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  "name": "aifsmjs",
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- "version": "0.5.6",
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+ "version": "0.5.9",
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  "description": "Small, strict FSM library for deterministic, replayable state machines in any TypeScript/JS app — multi-step forms, checkout funnels, auth flows, tutorials, scene flow. Pure step() lifecycle, opt-in effects, inspect, replay, and a fast-check property-based testing adapter. Browser / Node / Bun / Deno / WebView / Worker friendly.",
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  "keywords": [
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  "fsm",
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All public types live here so AI agents and humans can read the entire\n// public surface in one file.\n\nexport type Effect = Readonly<{ type: string; payload?: unknown }>;\n\nexport type Enqueuer = Readonly<{\n effect: (type: string, payload?: unknown) => void;\n}>;\n\nexport type GuardArgs<Ctx, Evt> = Readonly<{\n context: Ctx;\n event: Evt;\n /**\n * Optional guard registry, threaded by `evalGuard` so combinators can resolve\n * string refs nested inside `and / or / not`. Inline user guards may safely\n * ignore this field — it is `undefined` when guards are evaluated outside of\n * `evalGuard` (e.g. in unit tests calling the function directly).\n */\n guards?: Readonly<Record<string, Guard<Ctx, Evt>>>;\n /**\n * Current state value, threaded by `evalGuard` from the live snapshot. Used\n * by the `stateIn` combinator. `undefined` when guards are called outside of\n * a lifecycle evaluation.\n */\n value?: string;\n}>;\n\nexport type Guard<Ctx, Evt> = (args: GuardArgs<Ctx, Evt>) => boolean;\n\nexport type Action<Ctx, Evt> = (args: {\n context: Ctx;\n event: Evt;\n enqueue: Enqueuer;\n}) => Partial<Ctx> | void;\n\nexport type EffectHandler<Ctx, Evt> = (\n effect: Effect,\n args: { context: Ctx; event: Evt; signal: AbortSignal },\n) => void | Promise<void>;\n\nexport type GuardRef<Ctx, Evt> = string | Guard<Ctx, Evt>;\nexport type ActionRef<Ctx, Evt> = string | Action<Ctx, Evt>;\n\nexport type TransitionDef<Ctx, Evt, States extends string> = Readonly<{\n target?: States;\n guard?: GuardRef<Ctx, Evt>;\n actions?: readonly ActionRef<Ctx, Evt>[];\n}>;\n\n/**\n * A single transition as written in a `StateDef.on` map. Either the full\n * {@link TransitionDef} object form, or the string shorthand `\"targetState\"`\n * (à la XState) which the resolver normalizes to `{ target: \"targetState\" }`\n * before processing. The shorthand carries no guard or actions.\n *\n * @since 0.5.3\n */\nexport type TransitionConfig<Ctx, Evt, States extends string> =\n | States\n | TransitionDef<Ctx, Evt, States>;\n\n/**\n * @experimental v0.3.0\n *\n * A nested machine definition attachable to StateDef.sub. The type parameters\n * are independent from the parent machine's <Ctx, Evt, States>; sub-machines\n * may have entirely unrelated context and event shapes.\n *\n * This is an alias for MachineDef — sub-machines have the same definition\n * shape as top-level machines. The relationship is purely lifecycle:\n * a sub-machine instance is created when its parent state becomes active\n * and disposed when the parent state exits.\n */\nexport type SubMachineDef<\n SubCtx,\n SubEvt extends { type: string },\n SubStates extends string,\n> = MachineDef<SubCtx, SubEvt, SubStates>;\n\nexport type StateDef<Ctx, Evt, States extends string> = Readonly<{\n on?: Readonly<\n Record<\n string,\n TransitionConfig<Ctx, Evt, States> | readonly TransitionConfig<Ctx, Evt, States>[]\n >\n >;\n entry?: readonly ActionRef<Ctx, Evt>[];\n exit?: readonly ActionRef<Ctx, Evt>[];\n final?: boolean;\n /**\n * Optional sub-machine. When the runtime enters a state with `sub`,\n * the sub-machine is lazily instantiated; when it exits, the sub-machine\n * is disposed. See STABILITY.md for the experimental contract.\n *\n * The generic parameters are erased to `any` because sub-machine type\n * parameters are intentionally independent from the parent's `Ctx` / `Evt`\n * / `States`. `MachineDef`'s generics are invariant (guards / actions\n * consume them), so the storage position must use `any` rather than\n * `unknown`. Caller narrows via `runtime.subRuntime() as Runtime<...>`.\n *\n * @experimental since 0.3.0\n */\n // biome-ignore lint/suspicious/noExplicitAny: see JSDoc — invariant generic escape hatch\n sub?: MachineDef<any, any, any>;\n /**\n * Implementations for `sub`. Ignored if `sub` is absent. Defaults to `{}`\n * (sub-machine must rely on inline guards / actions / effects only).\n *\n * @experimental since 0.3.0\n */\n // biome-ignore lint/suspicious/noExplicitAny: same reason as `sub` above\n subImpl?: Implementations<any, any>;\n}>;\n\nexport type MachineDef<Ctx, Evt extends { type: string }, States extends string> = Readonly<{\n id: string;\n initial: States;\n context: Ctx;\n states: Readonly<Record<States, StateDef<Ctx, Evt, States>>>;\n}>;\n\n/**\n * Input shape accepted by `defineMachine` / `setup().defineMachine`. Identical\n * to {@link MachineDef} except `context` is **optional** — when omitted it\n * defaults to `{}` (paired with the `Ctx = Record<string, never>` default type\n * parameter). The returned value is always a fully-normalized\n * {@link MachineDef} with `context` present, so downstream consumers are\n * unaffected.\n *\n * @since 0.5.3\n */\nexport type MachineConfig<Ctx, Evt extends { type: string }, States extends string> = Readonly<{\n id: string;\n initial: States;\n states: Readonly<Record<States, StateDef<Ctx, Evt, States>>>;\n}> &\n // `context` may be omitted only when `Ctx` has no required properties (e.g. the\n // default `Record<string, never>`). 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Exposed so user code can discriminate.\n */\nexport const RESET_EVENT_TYPE = \"@@aifsmjs/RESET\" as const;\nexport type ResetEvent = Readonly<{ type: typeof RESET_EVENT_TYPE }>;\n\nexport type MiddlewareContext<Ctx, Evt, States extends string> = Readonly<{\n prev: Snapshot<Ctx, States>;\n next: Snapshot<Ctx, States>;\n /**\n * The triggering event. May be the user's `Evt` (from `send()` or an\n * explicit `reset(event)`) or the `ResetEvent` sentinel emitted by a\n * `reset()` with no event argument.\n */\n event: Evt | ResetEvent;\n effects: readonly Effect[];\n changed: boolean;\n}>;\n\nexport type Middleware<Ctx, Evt, States extends string> = (\n ctx: MiddlewareContext<Ctx, Evt, States>,\n next: () => void,\n) => void;\n\n/**\n * Payload of the `'transition'` runtime event — emitted after each `send()` or\n * `reset()` that actually changed the snapshot value.\n */\nexport type RuntimeTransitionEvent<Ctx, Evt, States extends string> = Readonly<{\n prev: Snapshot<Ctx, States>;\n next: Snapshot<Ctx, States>;\n event: Evt | ResetEvent;\n effects: readonly Effect[];\n changed: boolean;\n}>;\n\n/**\n * Payload of the `'error'` runtime event — currently emitted for async effect\n * handler rejections (which would otherwise become unhandled). Synchronous\n * throws from effect handlers and middleware still propagate to the caller of\n * `send()` / `reset()`.\n */\nexport type RuntimeErrorEvent<Evt> = Readonly<{\n error: unknown;\n event: Evt | ResetEvent | undefined;\n}>;\n\nexport type RuntimeEventMap<Ctx, Evt, States extends string> = {\n transition: RuntimeTransitionEvent<Ctx, Evt, States>;\n error: RuntimeErrorEvent<Evt>;\n dispose: void;\n};\n\nexport interface Runtime<Ctx, Evt extends { type: string }, States extends string> {\n getSnapshot(): Snapshot<Ctx, States>;\n /** Alias for `getSnapshot()`. */\n snapshot(): Snapshot<Ctx, States>;\n send(event: Evt): Snapshot<Ctx, States>;\n /**\n * Predict whether sending `event` would fire a transition. Reuses\n * `resolveTransitions` + `evalGuard` without applying any actions. Guards\n * are expected to be pure; `can` then matches `send` for the same input.\n */\n can(event: Evt): boolean;\n subscribe(listener: (snap: Snapshot<Ctx, States>) => void): () => void;\n /**\n * EventTarget-like typed listener API. Returns an unsubscribe function.\n * `options.signal` removes the listener when aborted; `options.once`\n * removes the listener after the first invocation. After `dispose()`,\n * `on()` is a no-op and returns a no-op unsubscribe.\n */\n on<K extends keyof RuntimeEventMap<Ctx, Evt, States>>(\n type: K,\n listener: (payload: RuntimeEventMap<Ctx, Evt, States>[K]) => void,\n options?: { signal?: AbortSignal; once?: boolean },\n ): () => void;\n /**\n * Re-initialise the runtime to the definition's initial snapshot. Triggers\n * subscribers but does NOT run entry actions (reset = re-birth, not\n * \"transition into initial\"). Throws RuntimeDisposedError if disposed.\n * If an `event` is supplied, middleware sees it as the trigger; otherwise\n * a sentinel `{ type: \"@@aifsmjs/RESET\" }` is synthesised.\n */\n reset(event?: Evt): Snapshot<Ctx, States>;\n /**\n * Tear down: abort the internal AbortController (effect handlers see signal\n * fire), clear listeners, and mark this runtime as disposed. Subsequent\n * send()/reset() calls throw RuntimeDisposedError. Idempotent.\n */\n dispose(): void;\n /**\n * True after `dispose()` has been called.\n */\n readonly disposed: boolean;\n /**\n * AbortSignal scoped to this runtime's lifetime. Fires once on dispose().\n * Threaded to every EffectHandler invocation; external integrations\n * (e.g. component teardown) can also attach `signal.addEventListener(\"abort\", ...)`.\n */\n readonly signal: AbortSignal;\n /**\n * @experimental v0.3.0\n *\n * Returns the currently active sub-Runtime for the current parent state,\n * or undefined if:\n * - the current state has no `sub` definition, OR\n * - the sub-Runtime failed to initialise (SubMachineError was thrown\n * from `send()` / `reset()` / `createRuntime` per the spec contract),\n * OR\n * - the parent runtime has been disposed.\n *\n * The returned Runtime is typed at the loosest sub-machine signature.\n * Caller casts to the concrete sub type.\n *\n * Re-entry: when the parent leaves and re-enters a state with `sub`, a\n * fresh sub-Runtime is constructed. Previous sub-Runtime references held\n * by the caller are stale and MUST NOT be used (disposed).\n */\n subRuntime(): Runtime<unknown, { type: string }, string> | undefined;\n /**\n * Semantic sugar for `runtime.on('transition', handler, opts)`. Returns\n * the same unsubscribe function. Sharing the same listener Set with\n * `on('transition', ...)` means registration order determines invocation\n * order across both APIs.\n *\n * @since 0.3.0\n */\n onTransition(\n handler: (payload: RuntimeTransitionEvent<Ctx, Evt, States>) => void,\n options?: { signal?: AbortSignal; once?: boolean },\n ): () => void;\n}\n\nexport type RuntimeOptions<Ctx, Evt, States extends string> = Readonly<{\n middleware?: readonly Middleware<Ctx, Evt, States>[];\n /**\n * If false, do not dispatch effects through the effect handler map.\n * Useful for replay / dry-run modes. Defaults to true.\n */\n dispatchEffects?: boolean;\n}>;\n","import { isAsyncGuardFn } from \"./evaluator.js\";\nimport { normalizeTransitions } from \"./resolver.js\";\nimport { createRuntime } from \"./runtime.js\";\nimport { freezeSnapshot } from \"./snapshot.js\";\nimport type {\n Implementations,\n MachineConfig,\n MachineDef,\n Runtime,\n RuntimeOptions,\n Snapshot,\n StateDef,\n} from \"./types.js\";\n\nexport class InvalidDefinitionError extends Error {\n constructor(message: string) {\n super(`aifsmjs: ${message}`);\n this.name = \"InvalidDefinitionError\";\n }\n}\n\nfunction validateDefinition<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n): void {\n if (!def.id || typeof def.id !== \"string\") {\n throw new InvalidDefinitionError(\"definition must have a non-empty string `id`\");\n }\n /* v8 ignore next 3 — additional safety: TS prevents non-object `states`; this guards untyped JS callers. */\n if (!def.states || typeof def.states !== \"object\") {\n throw new InvalidDefinitionError(\"definition must have a `states` object\");\n }\n const stateKeys = Object.keys(def.states) as States[];\n if (stateKeys.length === 0) {\n throw new InvalidDefinitionError(\"`states` must declare at least one state\");\n }\n if (!def.initial || !stateKeys.includes(def.initial)) {\n throw new InvalidDefinitionError(\n `\\`initial\\` \"${String(def.initial)}\" is not declared in states (${stateKeys.join(\", \")})`,\n );\n }\n for (const [stateName, stateDef] of Object.entries(def.states) as [\n States,\n (typeof def.states)[States],\n ][]) {\n // §4 shallow sub-shape check (~35 B gzip)\n if (stateDef.sub !== undefined) {\n const sub = stateDef.sub;\n const subStates = (sub as { states?: unknown }).states;\n const subInitial = (sub as { initial?: unknown }).initial;\n if (\n typeof sub !== \"object\" ||\n sub === null ||\n typeof subStates !== \"object\" ||\n subStates === null ||\n typeof subInitial !== \"string\" ||\n // initial must name one of the sub's own states — otherwise the child\n // boots pointing at a non-existent state and no-ops forever (FSM-S-02).\n !Object.hasOwn(subStates as object, subInitial)\n ) {\n throw new InvalidDefinitionError(\n `state \"${stateName}\".sub is not a valid sub-machine definition (missing states or initial)`,\n );\n }\n }\n if (!stateDef.on) continue;\n for (const [evtType, entry] of Object.entries(stateDef.on)) {\n const transitions = normalizeTransitions(entry);\n for (const t of transitions) {\n if (t.target !== undefined && !stateKeys.includes(t.target)) {\n throw new InvalidDefinitionError(\n `transition ${stateName} -[${evtType}]-> \"${String(t.target)}\" targets an unknown state`,\n );\n }\n if (t.guard !== undefined && isAsyncGuardFn(t.guard)) {\n throw new InvalidDefinitionError(\n `transition ${stateName} -[${evtType}]-> uses an async guard. Guards must be sync; move I/O into an effect.`,\n );\n }\n }\n }\n }\n}\n\n/**\n * Validate a machine definition shape and return it. When `context` is\n * provided the same reference is returned; when it is omitted a shallow copy\n * with `context: {}` is returned. Validation is intentionally shallow.\n *\n * Two call forms:\n *\n * defineMachine<Ctx, Evt, States>({ ... })\n * Explicit generics. Use when you need full control (e.g. union event\n * types). Required because TypeScript cannot otherwise infer `Evt`.\n *\n * setup<Ctx, Evt>().defineMachine({ ... })\n * Curried form. Lets `States` be inferred from `keyof states`, so you\n * can omit it. Recommended for typical usage.\n */\nexport function defineMachine<\n Ctx = Record<string, never>,\n Evt extends { type: string } = { type: string },\n States extends string = string,\n>(def: MachineConfig<Ctx, Evt, States>): MachineDef<Ctx, Evt, States> {\n const normalized = (!(\"context\" in def) ? { ...def, context: {} as Ctx } : def) as MachineDef<\n Ctx,\n Evt,\n States\n >;\n validateDefinition(normalized);\n return normalized;\n}\n\n/**\n * Curried builder so `States` can be inferred from `keyof states` without\n * `initial` collapsing it to a single literal. Pass `Ctx` and `Evt` as the\n * type arguments; pass the def to the returned `defineMachine`.\n *\n * const machine = setup<MyCtx, MyEvt>().defineMachine({\n * id: \"m\",\n * initial: \"a\",\n * context: { ... },\n * states: { a: {...}, b: {...} }, // States inferred as \"a\" | \"b\"\n * });\n */\nexport function setup<\n Ctx = Record<string, never>,\n Evt extends { type: string } = { type: string },\n>(): {\n defineMachine: <const States extends string>(\n def: Readonly<{\n id: string;\n initial: NoInfer<States>;\n states: Readonly<Record<States, StateDef<Ctx, Evt, States>>>;\n }> &\n (Record<string, never> extends Ctx ? { readonly context?: Ctx } : { readonly context: Ctx }),\n ) => MachineDef<Ctx, Evt, States>;\n} {\n return {\n defineMachine: <const States extends string>(\n def: Readonly<{\n id: string;\n initial: NoInfer<States>;\n states: Readonly<Record<States, StateDef<Ctx, Evt, States>>>;\n }> &\n (Record<string, never> extends Ctx\n ? { readonly context?: Ctx }\n : { readonly context: Ctx }),\n ) => {\n const cast = (!(\"context\" in def)\n ? { ...def, context: {} as Ctx }\n : def) as unknown as MachineDef<Ctx, Evt, States>;\n validateDefinition(cast);\n return cast;\n },\n };\n}\n\n/**\n * Build the initial snapshot for a machine.\n */\nexport function initialSnapshot<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n): Snapshot<Ctx, States> {\n const isFinal = def.states[def.initial]?.final === true;\n return freezeSnapshot({\n value: def.initial,\n context: def.context,\n status: isFinal ? (\"final\" as const) : (\"active\" as const),\n });\n}\n\n/**\n * Convenience factory that composes `defineMachine` and `createRuntime` in\n * one call for the common case where you do not need to keep the machine\n * definition around for serialization or sharing.\n *\n * For type inference over `States` from `keyof states`, prefer\n * `setup<Ctx, Evt>().defineMachine(...)` then pass the result to\n * `createRuntime` separately. `createMachine` is the spec-style entry point\n * documented in the ai*js ecosystem review.\n */\nexport function createMachine<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n opts?: RuntimeOptions<Ctx, Evt, States>,\n): Runtime<Ctx, Evt, States> {\n return createRuntime(defineMachine(def), impl, opts ?? {});\n}\n","import { initialSnapshot } from \"./definition.js\";\nimport { evalGuard, isThenable } from \"./evaluator.js\";\nimport { step } from \"./lifecycle.js\";\nimport { normalizeTransitions } from \"./resolver.js\";\nimport { deepFreeze } from \"./snapshot.js\";\nimport {\n type Effect,\n type Implementations,\n type MachineDef,\n type Middleware,\n RESET_EVENT_TYPE,\n type ResetEvent,\n type Runtime,\n type RuntimeEventMap,\n type RuntimeOptions,\n type RuntimeTransitionEvent,\n type Snapshot,\n} from \"./types.js\";\n\nexport class RuntimeDisposedError extends Error {\n constructor() {\n super(\"aifsmjs: runtime has been disposed; send()/reset() are not allowed\");\n this.name = \"RuntimeDisposedError\";\n }\n}\n\n/**\n * Thrown by `send()` / `reset()` when a sub-machine init or dispose throws.\n *\n * Invariants:\n * - `phase: \"init\"` — child constructor threw. Parent snapshot was rolled\n * back to `prev`; no middleware ran; no `'transition'` emitted; no effects.\n * - `phase: \"dispose\"` — previous child's `dispose()` threw during transition.\n * Parent snapshot was rolled back to `prev`; child reference is cleared.\n * - Never thrown from `runtime.dispose()` cascade (never-throws contract).\n *\n * @since 0.3.0\n */\nexport class SubMachineError extends Error {\n readonly parentState: string;\n readonly phase: \"init\" | \"dispose\";\n override readonly cause: unknown;\n\n constructor(parentState: string, phase: \"init\" | \"dispose\", cause: unknown) {\n super(`aifsmjs: sub-machine ${phase} failed at parent state \"${parentState}\"`, { cause });\n this.name = \"SubMachineError\";\n this.parentState = parentState;\n this.phase = phase;\n this.cause = cause; // belt-and-suspenders: legacy bundlers ignore ES2022 cause option\n }\n}\n\nconst RESET_EVENT: ResetEvent = Object.freeze({ type: RESET_EVENT_TYPE });\n\nfunction composeMiddleware<Ctx, Evt, States extends string>(\n middleware: readonly Middleware<Ctx, Evt, States>[],\n): Middleware<Ctx, Evt, States> {\n return (ctx, finalNext) => {\n let index = -1;\n const dispatch = (i: number): void => {\n if (i <= index) throw new Error(\"aifsmjs: next() called multiple times in middleware\");\n index = i;\n const fn = middleware[i];\n if (!fn) {\n finalNext();\n return;\n }\n fn(ctx, () => dispatch(i + 1));\n };\n dispatch(0);\n };\n}\n\n/**\n * Build a thin stateful runtime around a machine. `send()` calls `step()`,\n * runs the read-only middleware pipeline, dispatches effects, and notifies\n * subscribers. The runtime owns an `AbortController`; `dispose()` aborts it\n * and clears all state.\n */\nexport function createRuntime<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n opts: RuntimeOptions<Ctx, Evt, States> = {},\n): Runtime<Ctx, Evt, States> {\n let snapshot: Snapshot<Ctx, States> = initialSnapshot(def);\n const listeners = new Set<(snap: Snapshot<Ctx, States>) => void>();\n const middlewareChain =\n opts.middleware && opts.middleware.length > 0 ? composeMiddleware(opts.middleware) : undefined;\n const shouldDispatch = opts.dispatchEffects !== false;\n const controller = new AbortController();\n let disposed = false;\n // §3.1 sub-machine state. childRuntime is the live child; childAbortCleanup\n // detaches the parent-abort listener attached by wireChildAbort. Both are\n // cleared together whenever the child is replaced or disposed (P1-3 fix).\n let childRuntime: Runtime<unknown, { type: string }, string> | undefined;\n let childAbortCleanup: (() => void) | undefined;\n\n type EventListeners = {\n [K in keyof RuntimeEventMap<Ctx, Evt, States>]: Set<\n (payload: RuntimeEventMap<Ctx, Evt, States>[K]) => void\n >;\n };\n const eventListeners: EventListeners = {\n transition: new Set(),\n error: new Set(),\n dispose: new Set(),\n };\n const externalAbortCleanups = new Set<() => void>();\n\n function emit<K extends keyof RuntimeEventMap<Ctx, Evt, States>>(\n type: K,\n payload: RuntimeEventMap<Ctx, Evt, States>[K],\n ): void {\n // Snapshot-before-iterate (family canonical, aieventjs .slice()): a\n // listener that subscribes/unsubscribes another during dispatch must not\n // mutate the set being walked. One array alloc per emit, matching the\n // family's accepted cost (FAM-S-03).\n for (const fn of Array.from(eventListeners[type])) fn(payload);\n }\n\n function notify(committed?: Snapshot<Ctx, States>) {\n const captured = committed ?? snapshot;\n // Snapshot-before-iterate, as above (FAM-S-03).\n for (const l of Array.from(listeners)) l(captured);\n }\n\n function runMiddleware(\n prev: Snapshot<Ctx, States>,\n event: Evt | ResetEvent,\n effects: readonly Effect[],\n changed: boolean,\n ) {\n if (!middlewareChain) return;\n middlewareChain(deepFreeze({ prev, next: snapshot, event, effects, changed }), () => {});\n }\n\n function dispatchEffects(effects: readonly Effect[], context: Ctx, event: Evt): void {\n if (!impl.effects || effects.length === 0) return;\n for (const eff of effects) {\n const handler = impl.effects[eff.type];\n if (!handler) continue;\n const r = handler(eff, { context, event, signal: controller.signal });\n // isThenable (not instanceof Promise) so cross-realm Promises and\n // user-defined PromiseLike results also have their rejections routed to\n // the 'error' channel; Promise.resolve() normalises them (FSM-B-03).\n if (isThenable(r)) {\n Promise.resolve(r).catch((err: unknown) => {\n emit(\"error\", { error: err, event });\n });\n }\n }\n }\n\n // §3.1 Attach one-shot abort listener: parent dispose → child.dispose().\n // Returns a cleanup fn that detaches the listener; caller stores it in\n // `childAbortCleanup` and invokes when the child is replaced/disposed\n // (P1-3 fix: prevent stale listeners accumulating on the parent signal).\n function wireChildAbort(child: Runtime<unknown, { type: string }, string>): () => void {\n /* v8 ignore next 7 — parent may already be aborted in edge cases; dispose still runs */\n if (controller.signal.aborted) {\n try {\n child.dispose();\n } catch {\n /* swallow */\n }\n return () => {};\n }\n /* v8 ignore next 7 — defensive: dispose() pre-cleans this listener and\n disposes the child manually before calling controller.abort(), so\n onAbort fires only if external code aborts the controller bypassing\n dispose(). Internal-only controller has no such external path today. */\n const onAbort = () => {\n try {\n child.dispose();\n } catch {\n /* swallow */\n }\n };\n controller.signal.addEventListener(\"abort\", onAbort, { once: true });\n return () => controller.signal.removeEventListener(\"abort\", onAbort);\n }\n\n // §3.1 Instantiate the child for `stateValue` (which must have a `sub`) and\n // wire its parent-abort listener, committing both to childRuntime /\n // childAbortCleanup. Throws SubMachineError(phase: \"init\") on failure; the\n // caller must NOT commit the parent snapshot on throw. Single source of the\n // init+wire sequence shared by applySubLifecycle, reset(), and bootstrap\n // (FSM-C-01) — keeps the most failure-sensitive path in one place.\n function initChildFor(stateValue: States): void {\n const stateDef = def.states[stateValue];\n const sub = stateDef?.sub;\n /* v8 ignore next 2 — callers only invoke this after checking stateDef.sub\n is defined; the guard documents that precondition and is never taken. */\n if (sub === undefined) return;\n let newChild: Runtime<unknown, { type: string }, string>;\n try {\n newChild = createRuntime(sub, stateDef.subImpl ?? {});\n } catch (cause) {\n throw new SubMachineError(stateValue as string, \"init\", cause);\n }\n childRuntime = newChild;\n childAbortCleanup = wireChildAbort(newChild);\n }\n\n // §3.3 Re-resolve guards to find the chosen transition and determine\n // whether it is external (has a `target`). Replaces the v0.3.0 dev\n // hasSelfTargetMarker heuristic that over-reported when an event had both\n // internal (no-target) and self-target (target === value) candidates\n // (P1-2 fix). Cost: one extra guard evaluation pass per same-value event.\n function findChosenIsExternal(value: States, event: Evt, context: Ctx): boolean {\n const state = def.states[value];\n if (!state?.on) return false;\n const list = normalizeTransitions(state.on[event.type]);\n if (list.length === 0) return false;\n for (const t of list) {\n if (!t.guard || evalGuard(t.guard, context, event, impl, value)) {\n return t.target !== undefined;\n }\n }\n /* v8 ignore next — defensive: caller only invokes when step() returned\n changed=true, which guarantees a matching guard exists in the same\n candidate list. The for-loop above always returns before this line. */\n return false;\n }\n\n // §3.1 Dispose old child and/or init new child. Throws SubMachineError on failure.\n // Caller must NOT commit snapshot on throw.\n function applySubLifecycle(prevValue: States, nextValue: States): void {\n const prevStateDef = def.states[prevValue];\n const nextStateDef = def.states[nextValue];\n if (prevStateDef?.sub !== undefined && childRuntime !== undefined) {\n const child = childRuntime;\n childRuntime = undefined;\n childAbortCleanup?.();\n childAbortCleanup = undefined;\n try {\n child.dispose();\n } catch (cause) {\n throw new SubMachineError(prevValue as string, \"dispose\", cause);\n }\n }\n if (nextStateDef?.sub !== undefined) {\n initChildFor(nextValue);\n }\n }\n\n function send(event: Evt): Snapshot<Ctx, States> {\n if (disposed) throw new RuntimeDisposedError();\n const prev = snapshot;\n const result = step(def, prev, event, impl);\n const isExternal =\n result.changed &&\n (prev.value !== result.snapshot.value ||\n findChosenIsExternal(prev.value, event, prev.context));\n // Sub lifecycle BEFORE snapshot commit (§3.4); throws SubMachineError on failure → no commit\n if (result.changed && isExternal) applySubLifecycle(prev.value, result.snapshot.value);\n snapshot = result.snapshot;\n const committed = result.snapshot;\n runMiddleware(prev, event, result.effects, result.changed);\n if (shouldDispatch) dispatchEffects(result.effects, committed.context, event);\n if (result.changed) {\n notify(committed);\n emit(\"transition\", {\n prev,\n next: committed,\n event,\n effects: result.effects,\n changed: true,\n } as RuntimeTransitionEvent<Ctx, Evt, States>);\n }\n return snapshot;\n }\n\n function reset(event?: Evt): Snapshot<Ctx, States> {\n if (disposed) throw new RuntimeDisposedError();\n const prev = snapshot;\n const nextSnap = initialSnapshot(def);\n const changed = prev.value !== nextSnap.value;\n // Dispose current child (§3.5)\n if (childRuntime) {\n const child = childRuntime;\n childRuntime = undefined;\n childAbortCleanup?.();\n childAbortCleanup = undefined;\n try {\n child.dispose();\n } catch (cause) {\n throw new SubMachineError(prev.value as string, \"dispose\", cause);\n }\n }\n // Init child for new initial state if it has sub (§3.5)\n const initStateDef = def.states[nextSnap.value];\n if (initStateDef?.sub) {\n initChildFor(nextSnap.value);\n }\n snapshot = nextSnap;\n // Capture the committed snapshot before notify()/emit so a subscriber that\n // re-entrantly send()s (which advances the mutable `snapshot`) cannot\n // corrupt this reset's payload — mirrors send()'s 0.2.0 fix (FSM-B-01).\n const committed = nextSnap;\n const triggerEvent: Evt | ResetEvent = event ?? RESET_EVENT;\n runMiddleware(prev, triggerEvent, [], changed);\n if (changed) {\n notify(committed);\n emit(\"transition\", {\n prev,\n next: committed,\n event: triggerEvent,\n effects: [],\n changed: true,\n } as RuntimeTransitionEvent<Ctx, Evt, States>);\n }\n // Return the live snapshot (consistent with send()): under a re-entrant\n // send() from a subscriber, this reflects the latest committed state. Only\n // the emitted payload above is pinned to this reset's own outcome.\n return snapshot;\n }\n\n function can(event: Evt): boolean {\n if (disposed || snapshot.status === \"final\") return false;\n const state = def.states[snapshot.value];\n /* v8 ignore next — defensive: snapshot.value always corresponds to a declared state. */\n if (!state) return false;\n const list = normalizeTransitions(state.on?.[event.type]);\n if (list.length === 0) return false;\n for (const t of list) {\n if (!t.guard) return true;\n if (evalGuard(t.guard, snapshot.context, event, impl, snapshot.value)) return true;\n }\n return false;\n }\n\n function on<K extends keyof RuntimeEventMap<Ctx, Evt, States>>(\n type: K,\n listener: (payload: RuntimeEventMap<Ctx, Evt, States>[K]) => void,\n options?: { signal?: AbortSignal; once?: boolean },\n ): () => void {\n if (disposed || options?.signal?.aborted) return () => {};\n const target = eventListeners[type];\n let detachAbort: (() => void) | undefined;\n // Full teardown shared by the once-wrapper, the abort handler, and the\n // returned unsubscribe so every path detaches the abort listener too — a\n // once-handler that also passed a { signal } previously left the abort\n // listener attached until dispose()/abort (memory leak).\n const cleanup = (): void => {\n target.delete(wrapped);\n if (detachAbort) {\n detachAbort();\n externalAbortCleanups.delete(detachAbort);\n }\n };\n let wrapped: (payload: RuntimeEventMap<Ctx, Evt, States>[K]) => void = listener;\n if (options?.once) {\n wrapped = (payload) => {\n cleanup();\n listener(payload);\n };\n }\n target.add(wrapped);\n const signal = options?.signal;\n if (signal) {\n const onAbort = () => cleanup();\n signal.addEventListener(\"abort\", onAbort, { once: true });\n detachAbort = () => signal.removeEventListener(\"abort\", onAbort);\n externalAbortCleanups.add(detachAbort);\n }\n return cleanup;\n }\n\n function dispose(): void {\n if (disposed) return;\n disposed = true;\n // Cascade child dispose; swallow exceptions (dispose contract) (§3.6)\n if (childRuntime) {\n childAbortCleanup?.();\n childAbortCleanup = undefined;\n try {\n childRuntime.dispose();\n } catch {\n /* swallow */\n }\n childRuntime = undefined;\n }\n controller.abort();\n listeners.clear();\n emit(\"dispose\", undefined as RuntimeEventMap<Ctx, Evt, States>[\"dispose\"]);\n for (const set of Object.values(eventListeners)) set.clear();\n for (const cleanup of externalAbortCleanups) cleanup();\n externalAbortCleanups.clear();\n }\n\n const runtime: Runtime<Ctx, Evt, States> = {\n getSnapshot: () => snapshot,\n snapshot: () => snapshot,\n send,\n can,\n reset,\n dispose,\n on,\n get disposed() {\n return disposed;\n },\n get signal() {\n return controller.signal;\n },\n subscribe(listener) {\n if (disposed) return () => {};\n listeners.add(listener);\n return () => listeners.delete(listener);\n },\n subRuntime: () => childRuntime,\n onTransition: (handler, options) => on(\"transition\", handler, options),\n };\n\n // §2 Bootstrap: if initial state has sub, instantiate child BEFORE returning.\n // Failure throws SubMachineError(initialState, \"init\", cause).\n const bootStateDef = def.states[snapshot.value];\n if (bootStateDef?.sub) {\n initChildFor(snapshot.value);\n }\n\n return runtime;\n}\n"]}
@@ -1 +0,0 @@
1
- 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All public types live here so AI agents and humans can read the entire\n// public surface in one file.\n\nexport type Effect = Readonly<{ type: string; payload?: unknown }>;\n\nexport type Enqueuer = Readonly<{\n effect: (type: string, payload?: unknown) => void;\n}>;\n\nexport type GuardArgs<Ctx, Evt> = Readonly<{\n context: Ctx;\n event: Evt;\n /**\n * Optional guard registry, threaded by `evalGuard` so combinators can resolve\n * string refs nested inside `and / or / not`. Inline user guards may safely\n * ignore this field — it is `undefined` when guards are evaluated outside of\n * `evalGuard` (e.g. in unit tests calling the function directly).\n */\n guards?: Readonly<Record<string, Guard<Ctx, Evt>>>;\n /**\n * Current state value, threaded by `evalGuard` from the live snapshot. Used\n * by the `stateIn` combinator. `undefined` when guards are called outside of\n * a lifecycle evaluation.\n */\n value?: string;\n}>;\n\nexport type Guard<Ctx, Evt> = (args: GuardArgs<Ctx, Evt>) => boolean;\n\nexport type Action<Ctx, Evt> = (args: {\n context: Ctx;\n event: Evt;\n enqueue: Enqueuer;\n}) => Partial<Ctx> | void;\n\nexport type EffectHandler<Ctx, Evt> = (\n effect: Effect,\n args: { context: Ctx; event: Evt; signal: AbortSignal },\n) => void | Promise<void>;\n\nexport type GuardRef<Ctx, Evt> = string | Guard<Ctx, Evt>;\nexport type ActionRef<Ctx, Evt> = string | Action<Ctx, Evt>;\n\nexport type TransitionDef<Ctx, Evt, States extends string> = Readonly<{\n target?: States;\n guard?: GuardRef<Ctx, Evt>;\n actions?: readonly ActionRef<Ctx, Evt>[];\n}>;\n\n/**\n * A single transition as written in a `StateDef.on` map. Either the full\n * {@link TransitionDef} object form, or the string shorthand `\"targetState\"`\n * (à la XState) which the resolver normalizes to `{ target: \"targetState\" }`\n * before processing. The shorthand carries no guard or actions.\n *\n * @since 0.5.3\n */\nexport type TransitionConfig<Ctx, Evt, States extends string> =\n | States\n | TransitionDef<Ctx, Evt, States>;\n\n/**\n * @experimental v0.3.0\n *\n * A nested machine definition attachable to StateDef.sub. The type parameters\n * are independent from the parent machine's <Ctx, Evt, States>; sub-machines\n * may have entirely unrelated context and event shapes.\n *\n * This is an alias for MachineDef — sub-machines have the same definition\n * shape as top-level machines. The relationship is purely lifecycle:\n * a sub-machine instance is created when its parent state becomes active\n * and disposed when the parent state exits.\n */\nexport type SubMachineDef<\n SubCtx,\n SubEvt extends { type: string },\n SubStates extends string,\n> = MachineDef<SubCtx, SubEvt, SubStates>;\n\nexport type StateDef<Ctx, Evt, States extends string> = Readonly<{\n on?: Readonly<\n Record<\n string,\n TransitionConfig<Ctx, Evt, States> | readonly TransitionConfig<Ctx, Evt, States>[]\n >\n >;\n entry?: readonly ActionRef<Ctx, Evt>[];\n exit?: readonly ActionRef<Ctx, Evt>[];\n final?: boolean;\n /**\n * Optional sub-machine. When the runtime enters a state with `sub`,\n * the sub-machine is lazily instantiated; when it exits, the sub-machine\n * is disposed. See STABILITY.md for the experimental contract.\n *\n * The generic parameters are erased to `any` because sub-machine type\n * parameters are intentionally independent from the parent's `Ctx` / `Evt`\n * / `States`. `MachineDef`'s generics are invariant (guards / actions\n * consume them), so the storage position must use `any` rather than\n * `unknown`. Caller narrows via `runtime.subRuntime() as Runtime<...>`.\n *\n * @experimental since 0.3.0\n */\n // biome-ignore lint/suspicious/noExplicitAny: see JSDoc — invariant generic escape hatch\n sub?: MachineDef<any, any, any>;\n /**\n * Implementations for `sub`. Ignored if `sub` is absent. 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The returned value is always a fully-normalized\n * {@link MachineDef} with `context` present, so downstream consumers are\n * unaffected.\n *\n * @since 0.5.3\n */\nexport type MachineConfig<Ctx, Evt extends { type: string }, States extends string> = Readonly<{\n id: string;\n initial: States;\n states: Readonly<Record<States, StateDef<Ctx, Evt, States>>>;\n}> &\n // `context` may be omitted only when `Ctx` has no required properties (e.g. the\n // default `Record<string, never>`). 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Exposed so user code can discriminate.\n */\nexport const RESET_EVENT_TYPE = \"@@aifsmjs/RESET\" as const;\nexport type ResetEvent = Readonly<{ type: typeof RESET_EVENT_TYPE }>;\n\nexport type MiddlewareContext<Ctx, Evt, States extends string> = Readonly<{\n prev: Snapshot<Ctx, States>;\n next: Snapshot<Ctx, States>;\n /**\n * The triggering event. May be the user's `Evt` (from `send()` or an\n * explicit `reset(event)`) or the `ResetEvent` sentinel emitted by a\n * `reset()` with no event argument.\n */\n event: Evt | ResetEvent;\n effects: readonly Effect[];\n changed: boolean;\n}>;\n\nexport type Middleware<Ctx, Evt, States extends string> = (\n ctx: MiddlewareContext<Ctx, Evt, States>,\n next: () => void,\n) => void;\n\n/**\n * Payload of the `'transition'` runtime event — emitted after each `send()` or\n * `reset()` that actually changed the snapshot value.\n */\nexport type RuntimeTransitionEvent<Ctx, Evt, States extends string> = Readonly<{\n prev: Snapshot<Ctx, States>;\n next: Snapshot<Ctx, States>;\n event: Evt | ResetEvent;\n effects: readonly Effect[];\n changed: boolean;\n}>;\n\n/**\n * Payload of the `'error'` runtime event — currently emitted for async effect\n * handler rejections (which would otherwise become unhandled). Synchronous\n * throws from effect handlers and middleware still propagate to the caller of\n * `send()` / `reset()`.\n */\nexport type RuntimeErrorEvent<Evt> = Readonly<{\n error: unknown;\n event: Evt | ResetEvent | undefined;\n}>;\n\nexport type RuntimeEventMap<Ctx, Evt, States extends string> = {\n transition: RuntimeTransitionEvent<Ctx, Evt, States>;\n error: RuntimeErrorEvent<Evt>;\n dispose: void;\n};\n\nexport interface Runtime<Ctx, Evt extends { type: string }, States extends string> {\n getSnapshot(): Snapshot<Ctx, States>;\n /** Alias for `getSnapshot()`. */\n snapshot(): Snapshot<Ctx, States>;\n send(event: Evt): Snapshot<Ctx, States>;\n /**\n * Predict whether sending `event` would fire a transition. Reuses\n * `resolveTransitions` + `evalGuard` without applying any actions. Guards\n * are expected to be pure; `can` then matches `send` for the same input.\n */\n can(event: Evt): boolean;\n subscribe(listener: (snap: Snapshot<Ctx, States>) => void): () => void;\n /**\n * EventTarget-like typed listener API. Returns an unsubscribe function.\n * `options.signal` removes the listener when aborted; `options.once`\n * removes the listener after the first invocation. After `dispose()`,\n * `on()` is a no-op and returns a no-op unsubscribe.\n */\n on<K extends keyof RuntimeEventMap<Ctx, Evt, States>>(\n type: K,\n listener: (payload: RuntimeEventMap<Ctx, Evt, States>[K]) => void,\n options?: { signal?: AbortSignal; once?: boolean },\n ): () => void;\n /**\n * Re-initialise the runtime to the definition's initial snapshot. Triggers\n * subscribers but does NOT run entry actions (reset = re-birth, not\n * \"transition into initial\"). Throws RuntimeDisposedError if disposed.\n * If an `event` is supplied, middleware sees it as the trigger; otherwise\n * a sentinel `{ type: \"@@aifsmjs/RESET\" }` is synthesised.\n */\n reset(event?: Evt): Snapshot<Ctx, States>;\n /**\n * Tear down: abort the internal AbortController (effect handlers see signal\n * fire), clear listeners, and mark this runtime as disposed. Subsequent\n * send()/reset() calls throw RuntimeDisposedError. Idempotent.\n */\n dispose(): void;\n /**\n * True after `dispose()` has been called.\n */\n readonly disposed: boolean;\n /**\n * AbortSignal scoped to this runtime's lifetime. Fires once on dispose().\n * Threaded to every EffectHandler invocation; external integrations\n * (e.g. component teardown) can also attach `signal.addEventListener(\"abort\", ...)`.\n */\n readonly signal: AbortSignal;\n /**\n * @experimental v0.3.0\n *\n * Returns the currently active sub-Runtime for the current parent state,\n * or undefined if:\n * - the current state has no `sub` definition, OR\n * - the sub-Runtime failed to initialise (SubMachineError was thrown\n * from `send()` / `reset()` / `createRuntime` per the spec contract),\n * OR\n * - the parent runtime has been disposed.\n *\n * The returned Runtime is typed at the loosest sub-machine signature.\n * Caller casts to the concrete sub type.\n *\n * Re-entry: when the parent leaves and re-enters a state with `sub`, a\n * fresh sub-Runtime is constructed. Previous sub-Runtime references held\n * by the caller are stale and MUST NOT be used (disposed).\n */\n subRuntime(): Runtime<unknown, { type: string }, string> | undefined;\n /**\n * Semantic sugar for `runtime.on('transition', handler, opts)`. Returns\n * the same unsubscribe function. Sharing the same listener Set with\n * `on('transition', ...)` means registration order determines invocation\n * order across both APIs.\n *\n * @since 0.3.0\n */\n onTransition(\n handler: (payload: RuntimeTransitionEvent<Ctx, Evt, States>) => void,\n options?: { signal?: AbortSignal; once?: boolean },\n ): () => void;\n}\n\nexport type RuntimeOptions<Ctx, Evt, States extends string> = Readonly<{\n middleware?: readonly Middleware<Ctx, Evt, States>[];\n /**\n * If false, do not dispatch effects through the effect handler map.\n * Useful for replay / dry-run modes. Defaults to true.\n */\n dispatchEffects?: boolean;\n}>;\n","import { isAsyncGuardFn } from \"./evaluator.js\";\nimport { normalizeTransitions } from \"./resolver.js\";\nimport { createRuntime } from \"./runtime.js\";\nimport { freezeSnapshot } from \"./snapshot.js\";\nimport type {\n Implementations,\n MachineConfig,\n MachineDef,\n Runtime,\n RuntimeOptions,\n Snapshot,\n StateDef,\n} from \"./types.js\";\n\nexport class InvalidDefinitionError extends Error {\n constructor(message: string) {\n super(`aifsmjs: ${message}`);\n this.name = \"InvalidDefinitionError\";\n }\n}\n\nfunction validateDefinition<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n): void {\n if (!def.id || typeof def.id !== \"string\") {\n throw new InvalidDefinitionError(\"definition must have a non-empty string `id`\");\n }\n /* v8 ignore next 3 — additional safety: TS prevents non-object `states`; this guards untyped JS callers. */\n if (!def.states || typeof def.states !== \"object\") {\n throw new InvalidDefinitionError(\"definition must have a `states` object\");\n }\n const stateKeys = Object.keys(def.states) as States[];\n if (stateKeys.length === 0) {\n throw new InvalidDefinitionError(\"`states` must declare at least one state\");\n }\n if (!def.initial || !stateKeys.includes(def.initial)) {\n throw new InvalidDefinitionError(\n `\\`initial\\` \"${String(def.initial)}\" is not declared in states (${stateKeys.join(\", \")})`,\n );\n }\n for (const [stateName, stateDef] of Object.entries(def.states) as [\n States,\n (typeof def.states)[States],\n ][]) {\n // §4 shallow sub-shape check (~35 B gzip)\n if (stateDef.sub !== undefined) {\n const sub = stateDef.sub;\n const subStates = (sub as { states?: unknown }).states;\n const subInitial = (sub as { initial?: unknown }).initial;\n if (\n typeof sub !== \"object\" ||\n sub === null ||\n typeof subStates !== \"object\" ||\n subStates === null ||\n typeof subInitial !== \"string\" ||\n // initial must name one of the sub's own states — otherwise the child\n // boots pointing at a non-existent state and no-ops forever (FSM-S-02).\n !Object.hasOwn(subStates as object, subInitial)\n ) {\n throw new InvalidDefinitionError(\n `state \"${stateName}\".sub is not a valid sub-machine definition (missing states or initial)`,\n );\n }\n }\n if (!stateDef.on) continue;\n for (const [evtType, entry] of Object.entries(stateDef.on)) {\n const transitions = normalizeTransitions(entry);\n for (const t of transitions) {\n if (t.target !== undefined && !stateKeys.includes(t.target)) {\n throw new InvalidDefinitionError(\n `transition ${stateName} -[${evtType}]-> \"${String(t.target)}\" targets an unknown state`,\n );\n }\n if (t.guard !== undefined && isAsyncGuardFn(t.guard)) {\n throw new InvalidDefinitionError(\n `transition ${stateName} -[${evtType}]-> uses an async guard. Guards must be sync; move I/O into an effect.`,\n );\n }\n }\n }\n }\n}\n\n/**\n * Validate a machine definition shape and return it. When `context` is\n * provided the same reference is returned; when it is omitted a shallow copy\n * with `context: {}` is returned. Validation is intentionally shallow.\n *\n * Two call forms:\n *\n * defineMachine<Ctx, Evt, States>({ ... })\n * Explicit generics. Use when you need full control (e.g. union event\n * types). Required because TypeScript cannot otherwise infer `Evt`.\n *\n * setup<Ctx, Evt>().defineMachine({ ... })\n * Curried form. Lets `States` be inferred from `keyof states`, so you\n * can omit it. Recommended for typical usage.\n */\nexport function defineMachine<\n Ctx = Record<string, never>,\n Evt extends { type: string } = { type: string },\n States extends string = string,\n>(def: MachineConfig<Ctx, Evt, States>): MachineDef<Ctx, Evt, States> {\n const normalized = (!(\"context\" in def) ? { ...def, context: {} as Ctx } : def) as MachineDef<\n Ctx,\n Evt,\n States\n >;\n validateDefinition(normalized);\n return normalized;\n}\n\n/**\n * Curried builder so `States` can be inferred from `keyof states` without\n * `initial` collapsing it to a single literal. Pass `Ctx` and `Evt` as the\n * type arguments; pass the def to the returned `defineMachine`.\n *\n * const machine = setup<MyCtx, MyEvt>().defineMachine({\n * id: \"m\",\n * initial: \"a\",\n * context: { ... },\n * states: { a: {...}, b: {...} }, // States inferred as \"a\" | \"b\"\n * });\n */\nexport function setup<\n Ctx = Record<string, never>,\n Evt extends { type: string } = { type: string },\n>(): {\n defineMachine: <const States extends string>(\n def: Readonly<{\n id: string;\n initial: NoInfer<States>;\n states: Readonly<Record<States, StateDef<Ctx, Evt, States>>>;\n }> &\n (Record<string, never> extends Ctx ? { readonly context?: Ctx } : { readonly context: Ctx }),\n ) => MachineDef<Ctx, Evt, States>;\n} {\n return {\n defineMachine: <const States extends string>(\n def: Readonly<{\n id: string;\n initial: NoInfer<States>;\n states: Readonly<Record<States, StateDef<Ctx, Evt, States>>>;\n }> &\n (Record<string, never> extends Ctx\n ? { readonly context?: Ctx }\n : { readonly context: Ctx }),\n ) => {\n const cast = (!(\"context\" in def)\n ? { ...def, context: {} as Ctx }\n : def) as unknown as MachineDef<Ctx, Evt, States>;\n validateDefinition(cast);\n return cast;\n },\n };\n}\n\n/**\n * Build the initial snapshot for a machine.\n */\nexport function initialSnapshot<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n): Snapshot<Ctx, States> {\n const isFinal = def.states[def.initial]?.final === true;\n return freezeSnapshot({\n value: def.initial,\n context: def.context,\n status: isFinal ? (\"final\" as const) : (\"active\" as const),\n });\n}\n\n/**\n * Convenience factory that composes `defineMachine` and `createRuntime` in\n * one call for the common case where you do not need to keep the machine\n * definition around for serialization or sharing.\n *\n * For type inference over `States` from `keyof states`, prefer\n * `setup<Ctx, Evt>().defineMachine(...)` then pass the result to\n * `createRuntime` separately. `createMachine` is the spec-style entry point\n * documented in the ai*js ecosystem review.\n */\nexport function createMachine<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n opts?: RuntimeOptions<Ctx, Evt, States>,\n): Runtime<Ctx, Evt, States> {\n return createRuntime(defineMachine(def), impl, opts ?? {});\n}\n","import { initialSnapshot } from \"./definition.js\";\nimport { evalGuard, isThenable } from \"./evaluator.js\";\nimport { step } from \"./lifecycle.js\";\nimport { normalizeTransitions } from \"./resolver.js\";\nimport { deepFreeze } from \"./snapshot.js\";\nimport {\n type Effect,\n type Implementations,\n type MachineDef,\n type Middleware,\n RESET_EVENT_TYPE,\n type ResetEvent,\n type Runtime,\n type RuntimeEventMap,\n type RuntimeOptions,\n type RuntimeTransitionEvent,\n type Snapshot,\n} from \"./types.js\";\n\nexport class RuntimeDisposedError extends Error {\n constructor() {\n super(\"aifsmjs: runtime has been disposed; send()/reset() are not allowed\");\n this.name = \"RuntimeDisposedError\";\n }\n}\n\n/**\n * Thrown by `send()` / `reset()` when a sub-machine init or dispose throws.\n *\n * Invariants:\n * - `phase: \"init\"` — child constructor threw. Parent snapshot was rolled\n * back to `prev`; no middleware ran; no `'transition'` emitted; no effects.\n * - `phase: \"dispose\"` — previous child's `dispose()` threw during transition.\n * Parent snapshot was rolled back to `prev`; child reference is cleared.\n * - Never thrown from `runtime.dispose()` cascade (never-throws contract).\n *\n * @since 0.3.0\n */\nexport class SubMachineError extends Error {\n readonly parentState: string;\n readonly phase: \"init\" | \"dispose\";\n override readonly cause: unknown;\n\n constructor(parentState: string, phase: \"init\" | \"dispose\", cause: unknown) {\n super(`aifsmjs: sub-machine ${phase} failed at parent state \"${parentState}\"`, { cause });\n this.name = \"SubMachineError\";\n this.parentState = parentState;\n this.phase = phase;\n this.cause = cause; // belt-and-suspenders: legacy bundlers ignore ES2022 cause option\n }\n}\n\nconst RESET_EVENT: ResetEvent = Object.freeze({ type: RESET_EVENT_TYPE });\n\nfunction composeMiddleware<Ctx, Evt, States extends string>(\n middleware: readonly Middleware<Ctx, Evt, States>[],\n): Middleware<Ctx, Evt, States> {\n return (ctx, finalNext) => {\n let index = -1;\n const dispatch = (i: number): void => {\n if (i <= index) throw new Error(\"aifsmjs: next() called multiple times in middleware\");\n index = i;\n const fn = middleware[i];\n if (!fn) {\n finalNext();\n return;\n }\n fn(ctx, () => dispatch(i + 1));\n };\n dispatch(0);\n };\n}\n\n/**\n * Build a thin stateful runtime around a machine. `send()` calls `step()`,\n * runs the read-only middleware pipeline, dispatches effects, and notifies\n * subscribers. The runtime owns an `AbortController`; `dispose()` aborts it\n * and clears all state.\n */\nexport function createRuntime<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n opts: RuntimeOptions<Ctx, Evt, States> = {},\n): Runtime<Ctx, Evt, States> {\n let snapshot: Snapshot<Ctx, States> = initialSnapshot(def);\n const listeners = new Set<(snap: Snapshot<Ctx, States>) => void>();\n const middlewareChain =\n opts.middleware && opts.middleware.length > 0 ? composeMiddleware(opts.middleware) : undefined;\n const shouldDispatch = opts.dispatchEffects !== false;\n const controller = new AbortController();\n let disposed = false;\n // §3.1 sub-machine state. childRuntime is the live child; childAbortCleanup\n // detaches the parent-abort listener attached by wireChildAbort. Both are\n // cleared together whenever the child is replaced or disposed (P1-3 fix).\n let childRuntime: Runtime<unknown, { type: string }, string> | undefined;\n let childAbortCleanup: (() => void) | undefined;\n\n type EventListeners = {\n [K in keyof RuntimeEventMap<Ctx, Evt, States>]: Set<\n (payload: RuntimeEventMap<Ctx, Evt, States>[K]) => void\n >;\n };\n const eventListeners: EventListeners = {\n transition: new Set(),\n error: new Set(),\n dispose: new Set(),\n };\n const externalAbortCleanups = new Set<() => void>();\n\n function emit<K extends keyof RuntimeEventMap<Ctx, Evt, States>>(\n type: K,\n payload: RuntimeEventMap<Ctx, Evt, States>[K],\n ): void {\n // Snapshot-before-iterate (family canonical, aieventjs .slice()): a\n // listener that subscribes/unsubscribes another during dispatch must not\n // mutate the set being walked. One array alloc per emit, matching the\n // family's accepted cost (FAM-S-03).\n for (const fn of Array.from(eventListeners[type])) fn(payload);\n }\n\n function notify(committed?: Snapshot<Ctx, States>) {\n const captured = committed ?? snapshot;\n // Snapshot-before-iterate, as above (FAM-S-03).\n for (const l of Array.from(listeners)) l(captured);\n }\n\n function runMiddleware(\n prev: Snapshot<Ctx, States>,\n event: Evt | ResetEvent,\n effects: readonly Effect[],\n changed: boolean,\n ) {\n if (!middlewareChain) return;\n middlewareChain(deepFreeze({ prev, next: snapshot, event, effects, changed }), () => {});\n }\n\n function dispatchEffects(effects: readonly Effect[], context: Ctx, event: Evt): void {\n if (!impl.effects || effects.length === 0) return;\n for (const eff of effects) {\n const handler = impl.effects[eff.type];\n if (!handler) continue;\n const r = handler(eff, { context, event, signal: controller.signal });\n // isThenable (not instanceof Promise) so cross-realm Promises and\n // user-defined PromiseLike results also have their rejections routed to\n // the 'error' channel; Promise.resolve() normalises them (FSM-B-03).\n if (isThenable(r)) {\n Promise.resolve(r).catch((err: unknown) => {\n emit(\"error\", { error: err, event });\n });\n }\n }\n }\n\n // §3.1 Attach one-shot abort listener: parent dispose → child.dispose().\n // Returns a cleanup fn that detaches the listener; caller stores it in\n // `childAbortCleanup` and invokes when the child is replaced/disposed\n // (P1-3 fix: prevent stale listeners accumulating on the parent signal).\n function wireChildAbort(child: Runtime<unknown, { type: string }, string>): () => void {\n /* v8 ignore next 7 — parent may already be aborted in edge cases; dispose still runs */\n if (controller.signal.aborted) {\n try {\n child.dispose();\n } catch {\n /* swallow */\n }\n return () => {};\n }\n /* v8 ignore next 7 — defensive: dispose() pre-cleans this listener and\n disposes the child manually before calling controller.abort(), so\n onAbort fires only if external code aborts the controller bypassing\n dispose(). Internal-only controller has no such external path today. */\n const onAbort = () => {\n try {\n child.dispose();\n } catch {\n /* swallow */\n }\n };\n controller.signal.addEventListener(\"abort\", onAbort, { once: true });\n return () => controller.signal.removeEventListener(\"abort\", onAbort);\n }\n\n // §3.1 Instantiate the child for `stateValue` (which must have a `sub`) and\n // wire its parent-abort listener, committing both to childRuntime /\n // childAbortCleanup. Throws SubMachineError(phase: \"init\") on failure; the\n // caller must NOT commit the parent snapshot on throw. Single source of the\n // init+wire sequence shared by applySubLifecycle, reset(), and bootstrap\n // (FSM-C-01) — keeps the most failure-sensitive path in one place.\n function initChildFor(stateValue: States): void {\n const stateDef = def.states[stateValue];\n const sub = stateDef?.sub;\n /* v8 ignore next 2 — callers only invoke this after checking stateDef.sub\n is defined; the guard documents that precondition and is never taken. */\n if (sub === undefined) return;\n let newChild: Runtime<unknown, { type: string }, string>;\n try {\n newChild = createRuntime(sub, stateDef.subImpl ?? {});\n } catch (cause) {\n throw new SubMachineError(stateValue as string, \"init\", cause);\n }\n childRuntime = newChild;\n childAbortCleanup = wireChildAbort(newChild);\n }\n\n // §3.3 Re-resolve guards to find the chosen transition and determine\n // whether it is external (has a `target`). Replaces the v0.3.0 dev\n // hasSelfTargetMarker heuristic that over-reported when an event had both\n // internal (no-target) and self-target (target === value) candidates\n // (P1-2 fix). Cost: one extra guard evaluation pass per same-value event.\n function findChosenIsExternal(value: States, event: Evt, context: Ctx): boolean {\n const state = def.states[value];\n if (!state?.on) return false;\n const list = normalizeTransitions(state.on[event.type]);\n if (list.length === 0) return false;\n for (const t of list) {\n if (!t.guard || evalGuard(t.guard, context, event, impl, value)) {\n return t.target !== undefined;\n }\n }\n /* v8 ignore next — defensive: caller only invokes when step() returned\n changed=true, which guarantees a matching guard exists in the same\n candidate list. The for-loop above always returns before this line. */\n return false;\n }\n\n // §3.1 Dispose old child and/or init new child. Throws SubMachineError on failure.\n // Caller must NOT commit snapshot on throw.\n function applySubLifecycle(prevValue: States, nextValue: States): void {\n const prevStateDef = def.states[prevValue];\n const nextStateDef = def.states[nextValue];\n if (prevStateDef?.sub !== undefined && childRuntime !== undefined) {\n const child = childRuntime;\n childRuntime = undefined;\n childAbortCleanup?.();\n childAbortCleanup = undefined;\n try {\n child.dispose();\n } catch (cause) {\n throw new SubMachineError(prevValue as string, \"dispose\", cause);\n }\n }\n if (nextStateDef?.sub !== undefined) {\n initChildFor(nextValue);\n }\n }\n\n function send(event: Evt): Snapshot<Ctx, States> {\n if (disposed) throw new RuntimeDisposedError();\n const prev = snapshot;\n const result = step(def, prev, event, impl);\n const isExternal =\n result.changed &&\n (prev.value !== result.snapshot.value ||\n findChosenIsExternal(prev.value, event, prev.context));\n // Sub lifecycle BEFORE snapshot commit (§3.4); throws SubMachineError on failure → no commit\n if (result.changed && isExternal) applySubLifecycle(prev.value, result.snapshot.value);\n snapshot = result.snapshot;\n const committed = result.snapshot;\n runMiddleware(prev, event, result.effects, result.changed);\n if (shouldDispatch) dispatchEffects(result.effects, committed.context, event);\n if (result.changed) {\n notify(committed);\n emit(\"transition\", {\n prev,\n next: committed,\n event,\n effects: result.effects,\n changed: true,\n } as RuntimeTransitionEvent<Ctx, Evt, States>);\n }\n return snapshot;\n }\n\n function reset(event?: Evt): Snapshot<Ctx, States> {\n if (disposed) throw new RuntimeDisposedError();\n const prev = snapshot;\n const nextSnap = initialSnapshot(def);\n const changed = prev.value !== nextSnap.value;\n // Dispose current child (§3.5)\n if (childRuntime) {\n const child = childRuntime;\n childRuntime = undefined;\n childAbortCleanup?.();\n childAbortCleanup = undefined;\n try {\n child.dispose();\n } catch (cause) {\n throw new SubMachineError(prev.value as string, \"dispose\", cause);\n }\n }\n // Init child for new initial state if it has sub (§3.5)\n const initStateDef = def.states[nextSnap.value];\n if (initStateDef?.sub) {\n initChildFor(nextSnap.value);\n }\n snapshot = nextSnap;\n // Capture the committed snapshot before notify()/emit so a subscriber that\n // re-entrantly send()s (which advances the mutable `snapshot`) cannot\n // corrupt this reset's payload — mirrors send()'s 0.2.0 fix (FSM-B-01).\n const committed = nextSnap;\n const triggerEvent: Evt | ResetEvent = event ?? RESET_EVENT;\n runMiddleware(prev, triggerEvent, [], changed);\n if (changed) {\n notify(committed);\n emit(\"transition\", {\n prev,\n next: committed,\n event: triggerEvent,\n effects: [],\n changed: true,\n } as RuntimeTransitionEvent<Ctx, Evt, States>);\n }\n // Return the live snapshot (consistent with send()): under a re-entrant\n // send() from a subscriber, this reflects the latest committed state. Only\n // the emitted payload above is pinned to this reset's own outcome.\n return snapshot;\n }\n\n function can(event: Evt): boolean {\n if (disposed || snapshot.status === \"final\") return false;\n const state = def.states[snapshot.value];\n /* v8 ignore next — defensive: snapshot.value always corresponds to a declared state. */\n if (!state) return false;\n const list = normalizeTransitions(state.on?.[event.type]);\n if (list.length === 0) return false;\n for (const t of list) {\n if (!t.guard) return true;\n if (evalGuard(t.guard, snapshot.context, event, impl, snapshot.value)) return true;\n }\n return false;\n }\n\n function on<K extends keyof RuntimeEventMap<Ctx, Evt, States>>(\n type: K,\n listener: (payload: RuntimeEventMap<Ctx, Evt, States>[K]) => void,\n options?: { signal?: AbortSignal; once?: boolean },\n ): () => void {\n if (disposed || options?.signal?.aborted) return () => {};\n const target = eventListeners[type];\n let detachAbort: (() => void) | undefined;\n // Full teardown shared by the once-wrapper, the abort handler, and the\n // returned unsubscribe so every path detaches the abort listener too — a\n // once-handler that also passed a { signal } previously left the abort\n // listener attached until dispose()/abort (memory leak).\n const cleanup = (): void => {\n target.delete(wrapped);\n if (detachAbort) {\n detachAbort();\n externalAbortCleanups.delete(detachAbort);\n }\n };\n let wrapped: (payload: RuntimeEventMap<Ctx, Evt, States>[K]) => void = listener;\n if (options?.once) {\n wrapped = (payload) => {\n cleanup();\n listener(payload);\n };\n }\n target.add(wrapped);\n const signal = options?.signal;\n if (signal) {\n const onAbort = () => cleanup();\n signal.addEventListener(\"abort\", onAbort, { once: true });\n detachAbort = () => signal.removeEventListener(\"abort\", onAbort);\n externalAbortCleanups.add(detachAbort);\n }\n return cleanup;\n }\n\n function dispose(): void {\n if (disposed) return;\n disposed = true;\n // Cascade child dispose; swallow exceptions (dispose contract) (§3.6)\n if (childRuntime) {\n childAbortCleanup?.();\n childAbortCleanup = undefined;\n try {\n childRuntime.dispose();\n } catch {\n /* swallow */\n }\n childRuntime = undefined;\n }\n controller.abort();\n listeners.clear();\n emit(\"dispose\", undefined as RuntimeEventMap<Ctx, Evt, States>[\"dispose\"]);\n for (const set of Object.values(eventListeners)) set.clear();\n for (const cleanup of externalAbortCleanups) cleanup();\n externalAbortCleanups.clear();\n }\n\n const runtime: Runtime<Ctx, Evt, States> = {\n getSnapshot: () => snapshot,\n snapshot: () => snapshot,\n send,\n can,\n reset,\n dispose,\n on,\n get disposed() {\n return disposed;\n },\n get signal() {\n return controller.signal;\n },\n subscribe(listener) {\n if (disposed) return () => {};\n listeners.add(listener);\n return () => listeners.delete(listener);\n },\n subRuntime: () => childRuntime,\n onTransition: (handler, options) => on(\"transition\", handler, options),\n };\n\n // §2 Bootstrap: if initial state has sub, instantiate child BEFORE returning.\n // Failure throws SubMachineError(initialState, \"init\", cause).\n const bootStateDef = def.states[snapshot.value];\n if (bootStateDef?.sub) {\n initChildFor(snapshot.value);\n }\n\n return runtime;\n}\n"]}