aifsmjs 0.4.1 → 0.5.0

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package/LICENSE CHANGED
@@ -1,6 +1,6 @@
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  MIT License
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- Copyright (c) 2026 ysl
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+ Copyright (c) 2026 yshengliao
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  Permission is hereby granted, free of charge, to any person obtaining a copy
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  of this software and associated documentation files (the "Software"), to deal
package/llms-full.txt CHANGED
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  | # | Example | What it shows | Real-world pattern |
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  |---|---|---|---|
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- | 01 | [traffic-light](01-traffic-light/index.ts) | Minimal `setup → defineMachine → createRuntime → send` loop with `assign` and a snapshot subscriber. | Cyclic scene flow (loading → menu → playing → result → loading) — or any 3-state cycle. |
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- | 02 | [approval-workflow](02-approval-workflow/index.ts) | Multi-candidate guarded transitions (`and([...])`), effects + handlers, `persist` + `recorder` middleware, and `replay()` to reproduce the final snapshot. | Document approval, ticket triage, turn-based games with branching outcomes + post-mortem replay. |
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- | 03 | [checkout-funnel](03-checkout-funnel/index.ts) | E-commerce checkout: cart → shipping → payment → review → confirmed. Per-stage validation as guards, payment + analytics as effects, full replay of the funnel. | Plain web app — no canvas, no game loop. Demonstrates that aifsmjs models classic UX funnels. |
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- | 04 | [form-wizard](04-form-wizard/index.ts) | Multi-step form wizard with back / next / jump-to-step navigation. Per-step validation, draft persistence via the `persist` middleware. | Account onboarding, settings editor, multi-page survey. |
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+ | 01 | [traffic-light](https://github.com/yshengliao/aifsmjs/blob/main/examples/01-traffic-light/index.ts) | Minimal `setup → defineMachine → createRuntime → send` loop with `assign` and a snapshot subscriber. | Cyclic scene flow (loading → menu → playing → result → loading) — or any 3-state cycle. |
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+ | 02 | [approval-workflow](https://github.com/yshengliao/aifsmjs/blob/main/examples/02-approval-workflow/index.ts) | Multi-candidate guarded transitions (`and([...])`), effects + handlers, `persist` + `recorder` middleware, and `replay()` to reproduce the final snapshot. | Document approval, ticket triage, turn-based games with branching outcomes + post-mortem replay. |
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+ | 03 | [checkout-funnel](https://github.com/yshengliao/aifsmjs/blob/main/examples/03-checkout-funnel/index.ts) | E-commerce checkout: cart → shipping → payment → review → confirmed. Per-stage validation as guards, payment + analytics as effects, full replay of the funnel. | Plain web app — no canvas, no game loop. Demonstrates that aifsmjs models classic UX funnels. |
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+ | 04 | [form-wizard](https://github.com/yshengliao/aifsmjs/blob/main/examples/04-form-wizard/index.ts) | Multi-step form wizard with back / next / jump-to-step navigation. Per-step validation, draft persistence via the `persist` middleware. | Account onboarding, settings editor, multi-page survey. |
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  ## Notes
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package/package.json CHANGED
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  {
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  "name": "aifsmjs",
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- "version": "0.4.1",
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+ "version": "0.5.0",
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  "description": "Small, strict FSM library for deterministic, replayable state machines in any TypeScript/JS app — multi-step forms, checkout funnels, auth flows, tutorials, scene flow. Pure step() lifecycle, opt-in effects, inspect, replay, and a fast-check property-based testing adapter. Browser / Node / Bun / Deno / WebView / Worker friendly.",
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  "keywords": [
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  "fsm",
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  "typescript",
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  "esm"
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  ],
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- "author": "ysl <ysl@sheng.page>",
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+ "author": "yshengliao",
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  "license": "MIT",
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  "homepage": "https://github.com/yshengliao/aifsmjs#readme",
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  "repository": {