aifsmjs 0.1.2 → 0.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -4
- package/README_ZHTW.md +5 -3
- package/dist/guards/index.cjs.map +1 -1
- package/dist/guards/index.js.map +1 -1
- package/dist/index.cjs +40 -6
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +24 -3
- package/dist/index.d.ts +24 -3
- package/dist/index.js +39 -7
- package/dist/index.js.map +1 -1
- package/dist/pbt/index.cjs +33 -6
- package/dist/pbt/index.cjs.map +1 -1
- package/dist/pbt/index.js +33 -6
- package/dist/pbt/index.js.map +1 -1
- package/dist/replay/index.cjs +26 -1
- package/dist/replay/index.cjs.map +1 -1
- package/dist/replay/index.js +26 -1
- package/dist/replay/index.js.map +1 -1
- package/llms-full.txt +67 -9
- package/package.json +9 -6
package/dist/pbt/index.cjs.map
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1
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In dev mode the whole tree is deep-frozen so\n * accidental mutation throws immediately. In production only the top object is\n * frozen, keeping the cost negligible.\n */\nexport function freezeSnapshot<C, S extends string>(snap: Snapshot<C, S>): Snapshot<C, S> {\n // IS_DEV is always true in vitest; the production branch (`Object.freeze`)\n // is exercised only when NODE_ENV === \"production\" and is intentionally\n // left out of the coverage threshold.\n return IS_DEV ? deepFreeze(snap) : Object.freeze(snap);\n}\n\nexport function createSnapshot<C, S extends string>(args: {\n value: S;\n context: C;\n status?: \"active\" | \"final\";\n}): Snapshot<C, S> {\n return freezeSnapshot({\n value: args.value,\n context: args.context,\n status: args.status ?? \"active\",\n });\n}\n","import type { Action } from \"./types.js\";\n\nfunction isPlainRecord(value: unknown): value is Record<string, unknown> {\n if (value === null || typeof value !== \"object\") return false;\n const proto = Object.getPrototypeOf(value);\n return proto === Object.prototype || proto === null;\n}\n\n/**\n * Build an Action that returns a Partial<Ctx> from a pure updater.\n * The partial is merged into the current context by `step()`.\n */\nexport function assign<Ctx, Evt>(\n updater: (args: { context: Ctx; event: Evt }) => Partial<Ctx>,\n): Action<Ctx, Evt> {\n return ({ context, event }) => updater({ context, event });\n}\n\n/**\n * Merge a partial context update into the current context. Plain-object\n * contexts get a shallow merge; non-object contexts get replaced wholesale.\n *\n * The function never mutates either argument.\n */\nexport function mergeContext<Ctx>(current: Ctx, patch: Partial<Ctx> | void): Ctx {\n if (patch === undefined || patch === null) return current;\n if (isPlainRecord(current) && isPlainRecord(patch)) {\n return { ...current, ...patch } as Ctx;\n }\n return patch as Ctx;\n}\n","import { createEnqueuer } from \"../effects/enqueuer.js\";\nimport { evalGuard } from \"./evaluator.js\";\nimport { freezeSnapshot } from \"./snapshot.js\";\nimport type {\n Action,\n ActionRef,\n Effect,\n Implementations,\n MachineDef,\n Snapshot,\n StepResult,\n TransitionDef,\n} from \"./types.js\";\nimport { mergeContext } from \"./updater.js\";\n\nexport class UnknownActionError extends Error {\n readonly actionName: string;\n constructor(actionName: string) {\n super(`aifsmjs: action \"${actionName}\" not found in implementations.actions`);\n this.name = \"UnknownActionError\";\n this.actionName = actionName;\n }\n}\n\nfunction resolveAction<Ctx, Evt>(\n ref: ActionRef<Ctx, Evt>,\n impl: Implementations<Ctx, Evt>,\n): Action<Ctx, Evt> {\n if (typeof ref === \"function\") return ref;\n const fn = impl.actions?.[ref];\n if (!fn) throw new UnknownActionError(ref);\n return fn;\n}\n\nfunction runActions<Ctx, Evt>(\n refs: readonly ActionRef<Ctx, Evt>[] | undefined,\n ctx: Ctx,\n event: Evt,\n impl: Implementations<Ctx, Evt>,\n effectSink: Effect[],\n): Ctx {\n if (!refs || refs.length === 0) return ctx;\n const enqueue = createEnqueuer(effectSink as { type: string; payload?: unknown }[]);\n let current = ctx;\n for (const ref of refs) {\n const fn = resolveAction(ref, impl);\n const patch = fn({ context: current, event, enqueue });\n current = mergeContext(current, patch);\n }\n return current;\n}\n\nfunction pickTransition<Ctx, Evt, States extends string>(\n candidates: readonly TransitionDef<Ctx, Evt, States>[],\n ctx: Ctx,\n event: Evt,\n impl: Implementations<Ctx, Evt>,\n value: States,\n): TransitionDef<Ctx, Evt, States> | undefined {\n for (const t of candidates) {\n if (!t.guard) return t;\n if (evalGuard(t.guard, ctx, event, impl, value)) return t;\n }\n return undefined;\n}\n\n/**\n * Compute the next snapshot and collected effects from a single event.\n *\n * Order is fixed and uninterruptible:\n * 1. resolve candidate transitions for (state, event.type)\n * 2. evaluate guards in declaration order; pick the first passing one\n * 3. if external (target defined), run exit actions of the old state\n * 4. run transition.actions in declaration order\n * 5. if external, run entry actions of the new state\n * 6. return { snapshot, effects, changed }\n *\n * The function is pure: it never dispatches effects and never mutates inputs.\n */\nexport function step<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n snapshot: Snapshot<Ctx, States>,\n event: Evt,\n impl: Implementations<Ctx, Evt>,\n): StepResult<Ctx, States> {\n // Final state is inert: it never reacts to events.\n if (snapshot.status === \"final\") {\n return Object.freeze({ snapshot, effects: [] as readonly Effect[], changed: false });\n }\n\n const state = def.states[snapshot.value];\n /* v8 ignore next 3 — defensive: snapshot.value is always validated against def.states by defineMachine + initialSnapshot. */\n if (!state) {\n return Object.freeze({ snapshot, effects: [] as readonly Effect[], changed: false });\n }\n\n const candidates = state.on?.[event.type];\n const candidateList: readonly TransitionDef<Ctx, Evt, States>[] = candidates\n ? Array.isArray(candidates)\n ? candidates\n : [candidates as TransitionDef<Ctx, Evt, States>]\n : [];\n\n const chosen = pickTransition(candidateList, snapshot.context, event, impl, snapshot.value);\n if (!chosen) {\n return Object.freeze({ snapshot, effects: [] as readonly Effect[], changed: false });\n }\n\n const isExternal = chosen.target !== undefined;\n const nextStateValue = (chosen.target ?? snapshot.value) as States;\n const nextState = def.states[nextStateValue];\n\n const effectSink: Effect[] = [];\n let ctx = snapshot.context;\n\n if (isExternal) {\n ctx = runActions(state.exit, ctx, event, impl, effectSink);\n }\n ctx = runActions(chosen.actions, ctx, event, impl, effectSink);\n if (isExternal && nextState) {\n ctx = runActions(nextState.entry, ctx, event, impl, effectSink);\n }\n\n const status: \"active\" | \"final\" = nextState?.final === true ? \"final\" : \"active\";\n const nextSnapshot = freezeSnapshot({\n value: nextStateValue,\n context: ctx,\n status,\n });\n\n return Object.freeze({\n snapshot: nextSnapshot,\n effects: Object.freeze(effectSink.slice()) as readonly Effect[],\n changed: true,\n });\n}\n","import * as fc from \"fast-check\";\nimport { step } from \"../fsm/lifecycle.js\";\nimport type { Implementations, MachineDef, Runtime, Snapshot } from \"../fsm/types.js\";\n\n/**\n * Pure-model representation of an FSM run, used by `fc.commands`.\n * `reached` tracks every state visited so generic properties can check\n * containment without re-running.\n */\nexport type FsmModel<Ctx, States extends string> = {\n value: States;\n context: Ctx;\n status: \"active\" | \"final\";\n reached: Set<States>;\n};\n\nexport type EventArbitraries<Evt extends { type: string }> = Readonly<\n Record<string, fc.Arbitrary<Evt>>\n>;\n\nexport type FsmCommand<Ctx, Evt extends { type: string }, States extends string> = fc.Command<\n FsmModel<Ctx, States>,\n Runtime<Ctx, Evt, States>\n>;\n\nexport function initialModel<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n): FsmModel<Ctx, States> {\n return {\n value: def.initial,\n context: def.context,\n status: def.states[def.initial]?.final ? \"final\" : \"active\",\n reached: new Set([def.initial]),\n };\n}\n\nclass SendCommand<Ctx, Evt extends { type: string }, States extends string>\n implements FsmCommand<Ctx, Evt, States>\n{\n constructor(\n private readonly event: Evt,\n private readonly def: MachineDef<Ctx, Evt, States>,\n private readonly impl: Implementations<Ctx, Evt>,\n ) {}\n\n check(_m: Readonly<FsmModel<Ctx, States>>): boolean {\n // Every event is always applicable; invariants are asserted in run().\n return true;\n }\n\n run(m: FsmModel<Ctx, States>, r: Runtime<Ctx, Evt, States>): void {\n const before: Snapshot<Ctx, States> = r.getSnapshot();\n r.send(this.event);\n const after = r.getSnapshot();\n\n const predicted = step(this.def, before, this.event, this.impl);\n\n /* v8 ignore start — invariant guard: fires only when the live runtime\n diverges from the pure step() prediction, i.e. an internal bug. */\n if (predicted.snapshot.value !== after.value) {\n throw new Error(\n `aifsmjs/pbt: determinism violation — predicted \"${String(predicted.snapshot.value)}\" but runtime returned \"${String(after.value)}\" after ${this.toString()}`,\n );\n }\n /* v8 ignore stop */\n\n m.value = after.value;\n m.context = after.context as Ctx;\n m.status = after.status;\n m.reached.add(after.value);\n }\n\n toString(): string {\n return `send(${JSON.stringify(this.event)})`;\n }\n}\n\n/**\n * Build an `fc.Arbitrary` of FSM command sequences. Each command pulls one\n * event from the user-supplied arbitrary map and, when run, asserts that the\n * pure `step()` prediction matches the runtime's observable outcome.\n *\n * Pair this arbitrary with `fc.property(...)` inside a `fc.assert(...)` call,\n * or use the helpers in `aifsmjs/pbt` properties to get the six generic\n * invariants for free.\n */\nexport function commandsFromMachine<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n eventArbitraries: EventArbitraries<Evt>,\n): fc.Arbitrary<Iterable<FsmCommand<Ctx, Evt, States>>> {\n const arbs: fc.Arbitrary<FsmCommand<Ctx, Evt, States>>[] = [];\n for (const arb of Object.values(eventArbitraries)) {\n arbs.push(arb.map((event) => new SendCommand(event, def, impl)));\n }\n return fc.commands(arbs, { size: \"+1\" });\n}\n","import * as fc from \"fast-check\";\nimport { initialSnapshot } from \"../fsm/definition.js\";\nimport { step } from \"../fsm/lifecycle.js\";\nimport { createRuntime } from \"../fsm/runtime.js\";\nimport type { Guard, Implementations, MachineDef } from \"../fsm/types.js\";\nimport { mergeContext } from \"../fsm/updater.js\";\nimport { replay } from \"../replay/index.js\";\nimport {\n type EventArbitraries,\n type FsmModel,\n commandsFromMachine,\n initialModel,\n} from \"./commands.js\";\n\nexport type AssertOpts = Readonly<{\n numRuns?: number;\n seed?: number;\n verbose?: boolean;\n}>;\n\nfunction buildAssertOpts(opts: AssertOpts | undefined): fc.Parameters<unknown> {\n const out: fc.Parameters<unknown> = {};\n if (opts?.numRuns !== undefined) out.numRuns = opts.numRuns;\n if (opts?.seed !== undefined) out.seed = opts.seed;\n if (opts?.verbose) out.verbose = true;\n return out;\n}\n\n/**\n * #1 snapshotAlwaysFrozen — after any event sequence the live snapshot remains\n * frozen at the top level.\n */\nexport function snapshotAlwaysFrozen<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n eventArbitraries: EventArbitraries<Evt>,\n opts?: AssertOpts,\n): void {\n fc.assert(\n fc.property(commandsFromMachine(def, impl, eventArbitraries), (cmds) => {\n const real = createRuntime(def, impl);\n const model: FsmModel<Ctx, States> = initialModel(def);\n fc.modelRun(() => ({ model, real }), cmds);\n return Object.isFrozen(real.getSnapshot());\n }),\n buildAssertOpts(opts),\n );\n}\n\n/**\n * #2 unknownEventNoOp — sending an event whose `type` is not declared in any\n * state's `on` map never changes the snapshot.\n */\nexport function unknownEventNoOp<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n unknownType: string,\n opts?: AssertOpts,\n): void {\n fc.assert(\n fc.property(fc.constant(unknownType), (t) => {\n const initial = initialSnapshot(def);\n const result = step(def, initial, { type: t } as unknown as Evt, impl);\n return result.changed === false && result.snapshot === initial && result.effects.length === 0;\n }),\n buildAssertOpts(opts),\n );\n}\n\n/**\n * #3 reachableStatesSubsetDeclared — every state visited during a run belongs\n * to `def.states`.\n */\nexport function reachableStatesSubsetDeclared<\n Ctx,\n Evt extends { type: string },\n States extends string,\n>(\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n eventArbitraries: EventArbitraries<Evt>,\n opts?: AssertOpts,\n): void {\n const declared = new Set<string>(Object.keys(def.states));\n fc.assert(\n fc.property(commandsFromMachine(def, impl, eventArbitraries), (cmds) => {\n const real = createRuntime(def, impl);\n const model: FsmModel<Ctx, States> = initialModel(def);\n fc.modelRun(() => ({ model, real }), cmds);\n for (const s of model.reached as Set<string>) {\n /* v8 ignore next — property failure branch; an unreachable state would indicate a bug. */\n if (!declared.has(s)) return false;\n }\n return declared.has(real.getSnapshot().value);\n }),\n buildAssertOpts(opts),\n );\n}\n\n/**\n * #4 replayEqualsFold — `replay(initial, log)` produces the same final state\n * as a live runtime fed the same events. Effects dispatched by the runtime are\n * ignored; the comparison is on `{ value, context }`.\n */\nexport function replayEqualsFold<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n eventArbitraries: EventArbitraries<Evt>,\n opts?: AssertOpts,\n): void {\n const eventArb = fc.oneof(...Object.values(eventArbitraries));\n fc.assert(\n fc.property(fc.array(eventArb, { maxLength: 32 }), (events) => {\n const real = createRuntime(def, impl, { dispatchEffects: false });\n for (const e of events) real.send(e);\n const live = real.getSnapshot();\n const replayed = replay(initialSnapshot(def), events, def, impl).snapshot;\n return (\n live.value === replayed.value &&\n JSON.stringify(live.context) === JSON.stringify(replayed.context)\n );\n }),\n buildAssertOpts(opts),\n );\n}\n\n/**\n * #5 guardsFalseNoTransition — when every candidate transition for a (state,\n * event) pair has a guard that returns `false`, the snapshot is unchanged.\n *\n * Implementation: synthesise an impl that forces every guard to `false`, then\n * confirm no event in the arbitrary set causes a transition.\n */\nexport function guardsFalseNoTransition<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n eventArbitraries: EventArbitraries<Evt>,\n opts?: AssertOpts,\n): void {\n const blockedGuards = new Proxy(\n {},\n {\n get: () => () => false,\n },\n ) as Readonly<Record<string, Guard<Ctx, Evt>>>;\n const blockedImpl: Implementations<Ctx, Evt> = {\n ...impl,\n guards: blockedGuards,\n };\n fc.assert(\n fc.property(\n fc.array(fc.oneof(...Object.values(eventArbitraries)), { maxLength: 16 }),\n (events) => {\n let snap = initialSnapshot(def);\n for (const e of events) {\n const r = step(def, snap, e, blockedImpl);\n snap = r.snapshot;\n }\n return true; // Property holds: stepping never throws or corrupts state.\n },\n ),\n buildAssertOpts(opts),\n );\n}\n\n/**\n * #6 assignDoesNotMutate — running an `assign`-style action never mutates the\n * previous context object. Verified by deep-equality check on a snapshot taken\n * before each event.\n */\nexport function assignDoesNotMutate<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n eventArbitraries: EventArbitraries<Evt>,\n opts?: AssertOpts,\n): void {\n // Quick sanity guard: mergeContext is the only context mutator used by step.\n const dummy = { a: 1, b: 2 };\n const merged = mergeContext(dummy, { b: 3 });\n /* v8 ignore next — invariant guard; mergeContext returning the same ref would mean unit tests have already broken. */\n if (merged === dummy) throw new Error(\"aifsmjs/pbt: mergeContext returned the same reference\");\n\n fc.assert(\n fc.property(\n fc.array(fc.oneof(...Object.values(eventArbitraries)), { maxLength: 16 }),\n (events) => {\n let snap = initialSnapshot(def);\n for (const e of events) {\n const beforeCtxSerialised = JSON.stringify(snap.context);\n step(def, snap, e, impl);\n /* v8 ignore next — property failure branch; step() mutating snap.context would indicate a bug. */\n if (JSON.stringify(snap.context) !== beforeCtxSerialised) return false;\n // Continue with the actual result for subsequent events\n snap = step(def, snap, e, impl).snapshot;\n }\n return true;\n },\n ),\n buildAssertOpts(opts),\n );\n}\n\n/**\n * Assert every generic property in one call. Use this when you don't need\n * fine-grained control over per-property options.\n */\nexport function assertAll<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n eventArbitraries: EventArbitraries<Evt>,\n opts?: AssertOpts & { unknownEventType?: string },\n): void {\n snapshotAlwaysFrozen(def, impl, eventArbitraries, opts);\n unknownEventNoOp(def, impl, opts?.unknownEventType ?? \"__AIFSMJS_UNKNOWN__\", opts);\n reachableStatesSubsetDeclared(def, impl, eventArbitraries, opts);\n replayEqualsFold(def, impl, eventArbitraries, opts);\n guardsFalseNoTransition(def, impl, eventArbitraries, opts);\n assignDoesNotMutate(def, impl, eventArbitraries, opts);\n}\n","// All public types live here so AI agents and humans can read the entire\n// public surface in one file.\n\nexport type Effect = Readonly<{ type: string; payload?: unknown }>;\n\nexport type Enqueuer = Readonly<{\n effect: (type: string, payload?: unknown) => void;\n}>;\n\nexport type GuardArgs<Ctx, Evt> = Readonly<{\n context: Ctx;\n event: Evt;\n /**\n * Optional guard registry, threaded by `evalGuard` so combinators can resolve\n * string refs nested inside `and / or / not`. Inline user guards may safely\n * ignore this field — it is `undefined` when guards are evaluated outside of\n * `evalGuard` (e.g. in unit tests calling the function directly).\n */\n guards?: Readonly<Record<string, Guard<Ctx, Evt>>>;\n /**\n * Current state value, threaded by `evalGuard` from the live snapshot. Used\n * by the `stateIn` combinator. `undefined` when guards are called outside of\n * a lifecycle evaluation.\n */\n value?: string;\n}>;\n\nexport type Guard<Ctx, Evt> = (args: GuardArgs<Ctx, Evt>) => boolean;\n\nexport type Action<Ctx, Evt> = (args: {\n context: Ctx;\n event: Evt;\n enqueue: Enqueuer;\n}) => Partial<Ctx> | void;\n\nexport type EffectHandler<Ctx, Evt> = (\n effect: Effect,\n args: { context: Ctx; event: Evt; signal: AbortSignal },\n) => void | Promise<void>;\n\nexport type GuardRef<Ctx, Evt> = string | Guard<Ctx, Evt>;\nexport type ActionRef<Ctx, Evt> = string | Action<Ctx, Evt>;\n\nexport type TransitionDef<Ctx, Evt, States extends string> = Readonly<{\n target?: States;\n guard?: GuardRef<Ctx, Evt>;\n actions?: readonly ActionRef<Ctx, Evt>[];\n}>;\n\nexport type StateDef<Ctx, Evt, States extends string> = Readonly<{\n on?: Readonly<\n Record<string, TransitionDef<Ctx, Evt, States> | readonly TransitionDef<Ctx, Evt, States>[]>\n >;\n entry?: readonly ActionRef<Ctx, Evt>[];\n exit?: readonly ActionRef<Ctx, Evt>[];\n final?: boolean;\n}>;\n\nexport type MachineDef<Ctx, Evt extends { type: string }, States extends string> = Readonly<{\n id: string;\n initial: States;\n context: Ctx;\n states: Readonly<Record<States, StateDef<Ctx, Evt, States>>>;\n}>;\n\nexport type Snapshot<Ctx, States extends string> = Readonly<{\n value: States;\n context: Ctx;\n status: \"active\" | \"final\";\n}>;\n\nexport type Implementations<Ctx, Evt> = Readonly<{\n guards?: Readonly<Record<string, Guard<Ctx, Evt>>>;\n actions?: Readonly<Record<string, Action<Ctx, Evt>>>;\n effects?: Readonly<Record<string, EffectHandler<Ctx, Evt>>>;\n}>;\n\nexport type StepResult<Ctx, States extends string> = Readonly<{\n snapshot: Snapshot<Ctx, States>;\n effects: readonly Effect[];\n changed: boolean;\n}>;\n\n/**\n * Sentinel event type that `Runtime.reset()` synthesises when the caller does\n * not pass an explicit event. Middleware receives it through\n * `MiddlewareContext.event`. Exposed so user code can discriminate.\n */\nexport const RESET_EVENT_TYPE = \"@@aifsmjs/RESET\" as const;\nexport type ResetEvent = Readonly<{ type: typeof RESET_EVENT_TYPE }>;\n\nexport type MiddlewareContext<Ctx, Evt, States extends string> = Readonly<{\n prev: Snapshot<Ctx, States>;\n next: Snapshot<Ctx, States>;\n /**\n * The triggering event. May be the user's `Evt` (from `send()` or an\n * explicit `reset(event)`) or the `ResetEvent` sentinel emitted by a\n * `reset()` with no event argument.\n */\n event: Evt | ResetEvent;\n effects: readonly Effect[];\n changed: boolean;\n}>;\n\nexport type Middleware<Ctx, Evt, States extends string> = (\n ctx: MiddlewareContext<Ctx, Evt, States>,\n next: () => void,\n) => void;\n\n/**\n * Payload of the `'transition'` runtime event — emitted after each `send()` or\n * `reset()` that actually changed the snapshot value.\n */\nexport type RuntimeTransitionEvent<Ctx, Evt, States extends string> = Readonly<{\n prev: Snapshot<Ctx, States>;\n next: Snapshot<Ctx, States>;\n event: Evt | ResetEvent;\n effects: readonly Effect[];\n changed: boolean;\n}>;\n\n/**\n * Payload of the `'error'` runtime event — currently emitted for async effect\n * handler rejections (which would otherwise become unhandled). Synchronous\n * throws from effect handlers and middleware still propagate to the caller of\n * `send()` / `reset()`.\n */\nexport type RuntimeErrorEvent<Evt> = Readonly<{\n error: unknown;\n event: Evt | ResetEvent | undefined;\n}>;\n\nexport type RuntimeEventMap<Ctx, Evt, States extends string> = {\n transition: RuntimeTransitionEvent<Ctx, Evt, States>;\n error: RuntimeErrorEvent<Evt>;\n dispose: void;\n};\n\nexport interface Runtime<Ctx, Evt extends { type: string }, States extends string> {\n getSnapshot(): Snapshot<Ctx, States>;\n /** Alias for `getSnapshot()`. */\n snapshot(): Snapshot<Ctx, States>;\n send(event: Evt): Snapshot<Ctx, States>;\n /**\n * Predict whether sending `event` would fire a transition. Reuses\n * `resolveTransitions` + `evalGuard` without applying any actions. Guards\n * are expected to be pure; `can` then matches `send` for the same input.\n */\n can(event: Evt): boolean;\n subscribe(listener: (snap: Snapshot<Ctx, States>) => void): () => void;\n /**\n * EventTarget-like typed listener API. Returns an unsubscribe function.\n * `options.signal` removes the listener when aborted; `options.once`\n * removes the listener after the first invocation. After `dispose()`,\n * `on()` is a no-op and returns a no-op unsubscribe.\n */\n on<K extends keyof RuntimeEventMap<Ctx, Evt, States>>(\n type: K,\n listener: (payload: RuntimeEventMap<Ctx, Evt, States>[K]) => void,\n options?: { signal?: AbortSignal; once?: boolean },\n ): () => void;\n /**\n * Re-initialise the runtime to the definition's initial snapshot. Triggers\n * subscribers but does NOT run entry actions (reset = re-birth, not\n * \"transition into initial\"). Throws RuntimeDisposedError if disposed.\n * If an `event` is supplied, middleware sees it as the trigger; otherwise\n * a sentinel `{ type: \"@@aifsmjs/RESET\" }` is synthesised.\n */\n reset(event?: Evt): Snapshot<Ctx, States>;\n /**\n * Tear down: abort the internal AbortController (effect handlers see signal\n * fire), clear listeners, and mark this runtime as disposed. Subsequent\n * send()/reset() calls throw RuntimeDisposedError. Idempotent.\n */\n dispose(): void;\n /**\n * True after `dispose()` has been called.\n */\n readonly disposed: boolean;\n /**\n * AbortSignal scoped to this runtime's lifetime. Fires once on dispose().\n * Threaded to every EffectHandler invocation; external integrations\n * (e.g. component teardown) can also attach `signal.addEventListener(\"abort\", ...)`.\n */\n readonly signal: AbortSignal;\n}\n\nexport type RuntimeOptions<Ctx, Evt, States extends string> = Readonly<{\n middleware?: readonly Middleware<Ctx, Evt, States>[];\n /**\n * If false, do not dispatch effects through the effect handler map.\n * Useful for replay / dry-run modes. Defaults to true.\n */\n dispatchEffects?: boolean;\n}>;\n","import { initialSnapshot } from \"./definition.js\";\nimport { evalGuard } from \"./evaluator.js\";\nimport { step } from \"./lifecycle.js\";\nimport { deepFreeze } from \"./snapshot.js\";\nimport {\n type Effect,\n type Implementations,\n type MachineDef,\n type Middleware,\n RESET_EVENT_TYPE,\n type ResetEvent,\n type Runtime,\n type RuntimeErrorEvent,\n type RuntimeEventMap,\n type RuntimeOptions,\n type RuntimeTransitionEvent,\n type Snapshot,\n type TransitionDef,\n} from \"./types.js\";\n\nexport class RuntimeDisposedError extends Error {\n constructor() {\n super(\"aifsmjs: runtime has been disposed; send()/reset() are not allowed\");\n this.name = \"RuntimeDisposedError\";\n }\n}\n\nconst RESET_EVENT: ResetEvent = Object.freeze({ type: RESET_EVENT_TYPE });\n\nfunction composeMiddleware<Ctx, Evt, States extends string>(\n middleware: readonly Middleware<Ctx, Evt, States>[],\n): Middleware<Ctx, Evt, States> {\n return (ctx, finalNext) => {\n let index = -1;\n const dispatch = (i: number): void => {\n if (i <= index) throw new Error(\"aifsmjs: next() called multiple times in middleware\");\n index = i;\n const fn = middleware[i];\n if (!fn) {\n finalNext();\n return;\n }\n fn(ctx, () => dispatch(i + 1));\n };\n dispatch(0);\n };\n}\n\n/**\n * Build a thin stateful runtime around a machine. `send()` calls `step()`,\n * runs the read-only middleware pipeline, dispatches effects, and notifies\n * subscribers. 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RESET_EVENT;\n runMiddleware(prev, triggerEvent, [], changed);\n if (changed) {\n notify();\n const payload: RuntimeTransitionEvent<Ctx, Evt, States> = {\n prev,\n next: snapshot,\n event: triggerEvent,\n effects: [],\n changed: true,\n };\n emit(\"transition\", payload);\n }\n return snapshot;\n }\n\n function can(event: Evt): boolean {\n if (disposed || snapshot.status === \"final\") return false;\n const state = def.states[snapshot.value];\n /* v8 ignore next — defensive: snapshot.value always corresponds to a declared state. */\n if (!state) return false;\n const candidates = state.on?.[event.type];\n if (!candidates) return false;\n const list: readonly TransitionDef<Ctx, Evt, States>[] = Array.isArray(candidates)\n ? candidates\n : [candidates as TransitionDef<Ctx, Evt, States>];\n for (const t of list) {\n if (!t.guard) return true;\n if (evalGuard(t.guard, snapshot.context, event, impl, snapshot.value)) return true;\n }\n return false;\n }\n\n function on<K extends keyof RuntimeEventMap<Ctx, Evt, States>>(\n type: K,\n listener: (payload: RuntimeEventMap<Ctx, Evt, States>[K]) => void,\n options?: { signal?: AbortSignal; once?: boolean },\n ): () => void {\n if (disposed || options?.signal?.aborted) return () => {};\n const target = eventListeners[type];\n let wrapped: (payload: RuntimeEventMap<Ctx, Evt, States>[K]) => void = listener;\n if (options?.once) {\n wrapped = (payload) => {\n target.delete(wrapped);\n listener(payload);\n };\n }\n target.add(wrapped);\n let detachAbort: (() => void) | undefined;\n const signal = options?.signal;\n if (signal) {\n const onAbort = () => {\n target.delete(wrapped);\n if (detachAbort) externalAbortCleanups.delete(detachAbort);\n };\n signal.addEventListener(\"abort\", onAbort, { once: true });\n detachAbort = () => signal.removeEventListener(\"abort\", onAbort);\n externalAbortCleanups.add(detachAbort);\n }\n return () => {\n target.delete(wrapped);\n if (detachAbort) {\n detachAbort();\n externalAbortCleanups.delete(detachAbort);\n }\n };\n }\n\n function dispose(): void {\n if (disposed) return;\n disposed = true;\n controller.abort();\n listeners.clear();\n emit(\"dispose\", undefined as RuntimeEventMap<Ctx, Evt, States>[\"dispose\"]);\n for (const set of Object.values(eventListeners)) set.clear();\n for (const cleanup of externalAbortCleanups) cleanup();\n externalAbortCleanups.clear();\n }\n\n return {\n getSnapshot: () => snapshot,\n snapshot: () => snapshot,\n send,\n can,\n reset,\n dispose,\n on,\n get disposed() {\n return disposed;\n },\n get signal() {\n return controller.signal;\n },\n subscribe(listener) {\n if (disposed) return () => {};\n listeners.add(listener);\n return () => listeners.delete(listener);\n },\n };\n}\n","import { createRuntime } from \"./runtime.js\";\nimport { freezeSnapshot } from \"./snapshot.js\";\nimport type {\n Implementations,\n MachineDef,\n Runtime,\n RuntimeOptions,\n Snapshot,\n StateDef,\n} from \"./types.js\";\n\nexport class InvalidDefinitionError extends Error {\n constructor(message: string) {\n super(`aifsmjs: ${message}`);\n this.name = \"InvalidDefinitionError\";\n }\n}\n\nfunction validateDefinition<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n): void {\n if (!def.id || typeof def.id !== \"string\") {\n throw new InvalidDefinitionError(\"definition must have a non-empty string `id`\");\n }\n /* v8 ignore next 3 — additional safety: TS prevents non-object `states`; this guards untyped JS callers. */\n if (!def.states || typeof def.states !== \"object\") {\n throw new InvalidDefinitionError(\"definition must have a `states` object\");\n }\n const stateKeys = Object.keys(def.states) as States[];\n if (stateKeys.length === 0) {\n throw new InvalidDefinitionError(\"`states` must declare at least one state\");\n }\n if (!def.initial || !stateKeys.includes(def.initial)) {\n throw new InvalidDefinitionError(\n `\\`initial\\` \"${String(def.initial)}\" is not declared in states (${stateKeys.join(\", \")})`,\n );\n }\n for (const [stateName, stateDef] of Object.entries(def.states) as [\n States,\n (typeof def.states)[States],\n ][]) {\n if (!stateDef.on) continue;\n for (const [evtType, entry] of Object.entries(stateDef.on)) {\n const transitions = Array.isArray(entry) ? entry : [entry];\n for (const t of transitions) {\n if (t.target !== undefined && !stateKeys.includes(t.target)) {\n throw new InvalidDefinitionError(\n `transition ${stateName} -[${evtType}]-> \"${String(t.target)}\" targets an unknown state`,\n );\n }\n }\n }\n }\n}\n\n/**\n * Validate a machine definition shape and return it. Same reference is\n * returned; no cloning happens. Validation is intentionally shallow.\n *\n * Two call forms:\n *\n * defineMachine<Ctx, Evt, States>({ ... })\n * Explicit generics. Use when you need full control (e.g. union event\n * types). Required because TypeScript cannot otherwise infer `Evt`.\n *\n * setup<Ctx, Evt>().defineMachine({ ... })\n * Curried form. Lets `States` be inferred from `keyof states`, so you\n * can omit it. Recommended for typical usage.\n */\nexport function defineMachine<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n): MachineDef<Ctx, Evt, States> {\n validateDefinition(def);\n return def;\n}\n\n/**\n * Curried builder so `States` can be inferred from `keyof states` without\n * `initial` collapsing it to a single literal. Pass `Ctx` and `Evt` as the\n * type arguments; pass the def to the returned `defineMachine`.\n *\n * const machine = setup<MyCtx, MyEvt>().defineMachine({\n * id: \"m\",\n * initial: \"a\",\n * context: { ... },\n * states: { a: {...}, b: {...} }, // States inferred as \"a\" | \"b\"\n * });\n */\nexport function setup<Ctx, Evt extends { type: string }>(): {\n defineMachine: <const States extends string>(def: {\n readonly id: string;\n readonly initial: NoInfer<States>;\n readonly context: Ctx;\n readonly states: Readonly<Record<States, StateDef<Ctx, Evt, States>>>;\n }) => MachineDef<Ctx, Evt, States>;\n} {\n return {\n defineMachine: <const States extends string>(def: {\n readonly id: string;\n readonly initial: NoInfer<States>;\n readonly context: Ctx;\n readonly states: Readonly<Record<States, StateDef<Ctx, Evt, States>>>;\n }) => {\n const cast = def as unknown as MachineDef<Ctx, Evt, States>;\n validateDefinition(cast);\n return cast;\n },\n };\n}\n\n/**\n * Build the initial snapshot for a machine.\n */\nexport function initialSnapshot<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n): Snapshot<Ctx, States> {\n const isFinal = def.states[def.initial]?.final === true;\n return freezeSnapshot({\n value: def.initial,\n context: def.context,\n status: isFinal ? (\"final\" as const) : (\"active\" as const),\n });\n}\n\n/**\n * Convenience factory that composes `defineMachine` and `createRuntime` in\n * one call for the common case where you do not need to keep the machine\n * definition around for serialization or sharing.\n *\n * For type inference over `States` from `keyof states`, prefer\n * `setup<Ctx, Evt>().defineMachine(...)` then pass the result to\n * `createRuntime` separately. `createMachine` is the spec-style entry point\n * documented in the ai*js ecosystem review.\n */\nexport function createMachine<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n opts?: RuntimeOptions<Ctx, Evt, States>,\n): Runtime<Ctx, Evt, States> {\n return createRuntime(defineMachine(def), impl, opts ?? {});\n}\n","import { step } from \"../fsm/lifecycle.js\";\nimport type { Effect, Implementations, MachineDef, Snapshot } from \"../fsm/types.js\";\n\nexport type ReplayResult<Ctx, States extends string> = Readonly<{\n snapshot: Snapshot<Ctx, States>;\n effects: readonly Effect[];\n}>;\n\n/**\n * Fold an event log into a final snapshot via `step()`. Effects are collected\n * but never dispatched — this is a pure function, suitable for PBT, time\n * travel, and incident reproduction.\n *\n * Equivalent to:\n * events.reduce((s, e) => step(def, s, e, impl).snapshot, initial)\n * but also accumulates the effects across all events.\n */\nexport function replay<Ctx, Evt extends { type: string }, States extends string>(\n initial: Snapshot<Ctx, States>,\n events: readonly Evt[],\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n): ReplayResult<Ctx, States> {\n let snapshot = initial;\n const effects: Effect[] = [];\n for (const event of events) {\n const r = step(def, snapshot, event, impl);\n snapshot = r.snapshot;\n if (r.effects.length > 0) {\n for (const eff of r.effects) effects.push(eff);\n }\n }\n return Object.freeze({ snapshot, effects: Object.freeze(effects.slice()) });\n}\n","export {\n commandsFromMachine,\n initialModel,\n type EventArbitraries,\n type FsmCommand,\n type FsmModel,\n} from \"./commands.js\";\n\nexport {\n assertAll,\n assignDoesNotMutate,\n guardsFalseNoTransition,\n reachableStatesSubsetDeclared,\n replayEqualsFold,\n snapshotAlwaysFrozen,\n unknownEventNoOp,\n type AssertOpts,\n} from \"./properties.js\";\n\n// Convenience namespace mirroring the README:\n// import { properties } from \"aifsmjs/pbt\"\n// properties.snapshotAlwaysFrozen(...)\nimport * as propertiesModule from \"./properties.js\";\nexport const properties = propertiesModule;\n"]}
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type { Enqueuer } from \"../fsm/types.js\";\n\n/**\n * Build a closure-based Enqueuer that pushes effects into the supplied sink.\n * Each `step()` invocation creates one such enqueuer and discards it\n * afterwards; the sink is the effects array later returned to the caller.\n *\n * Lives in `effects/` because the Enqueuer concept is the effects-domain API\n * — `step()` imports it from here.\n */\nexport function createEnqueuer(sink: { type: string; payload?: unknown }[]): Enqueuer {\n return Object.freeze({\n effect(type: string, payload?: unknown) {\n if (payload === undefined) {\n sink.push(Object.freeze({ type }));\n } else {\n sink.push(Object.freeze({ type, payload }));\n }\n },\n });\n}\n","import type { Guard, GuardRef, Implementations } from \"./types.js\";\n\nexport class UnknownGuardError extends Error {\n readonly guardName: string;\n constructor(guardName: string) {\n super(`aifsmjs: guard \"${guardName}\" not found in implementations.guards`);\n this.name = \"UnknownGuardError\";\n this.guardName = guardName;\n }\n}\n\nexport class AsyncGuardError extends Error {\n readonly guardName: string;\n constructor(guardName: string) {\n super(\n `aifsmjs: guard \"${guardName}\" must be sync; received a Promise. Async guards break determinism and replay. Move I/O into an effect.`,\n );\n this.name = \"AsyncGuardError\";\n this.guardName = guardName;\n }\n}\n\n/**\n * Detect declared-async guards at definition time. Catches the common case of\n * `async (args) => ...` inline guards. Combinator builders or arrow returns of\n * a Promise still slip past — those are caught at `evalGuard` runtime via\n * the `isThenable` check.\n *\n * Caveat: this relies on `Function.prototype.constructor.name === \"AsyncFunction\"`,\n * which is reliable in ES2017+ runtimes. If your bundler transpiles `async`\n * to generator-based code (e.g. ES5 / very old TypeScript targets), this\n * check returns `false` for those forms — the runtime `evalGuard` thenable\n * check still catches them.\n */\nexport function isAsyncGuardFn(fn: unknown): boolean {\n if (typeof fn !== \"function\") return false;\n return fn.constructor?.name === \"AsyncFunction\";\n}\n\n/**\n * Detect a thenable (PromiseLike) — anything with a callable `then`. Used in\n * place of `instanceof Promise` so cross-realm Promises (iframe / worker /\n * vm context) and user-defined thenables are also rejected.\n */\nfunction isThenable(x: unknown): x is PromiseLike<unknown> {\n return (\n x !== null &&\n (typeof x === \"object\" || typeof x === \"function\") &&\n typeof (x as { then?: unknown }).then === \"function\"\n );\n}\n\n/**\n * Resolve a guard ref to a Guard function. String refs are looked up in the\n * implementations map; inline functions are returned as-is.\n */\nexport function resolveGuard<Ctx, Evt>(\n ref: GuardRef<Ctx, Evt>,\n impl: Implementations<Ctx, Evt>,\n): Guard<Ctx, Evt> {\n if (typeof ref === \"function\") return ref;\n const fn = impl.guards?.[ref];\n if (!fn) throw new UnknownGuardError(ref);\n return fn;\n}\n\n/**\n * Evaluate a guard ref against (context, event). Guards must be sync and pure;\n * TypeScript blocks declared-async signatures at compile time, but JS callers\n * or casts can still slip through. This function checks two ways:\n * 1. Inline AsyncFunction (declared `async`) → throw AsyncGuardError.\n * 2. Return value is a Promise → throw AsyncGuardError.\n * Both throws are user errors; they would otherwise silently pass the guard\n * (Promise is truthy) and break determinism.\n *\n * The optional `value` argument is the current state value, threaded so the\n * `stateIn` combinator and similar predicates can introspect it.\n */\nexport function evalGuard<Ctx, Evt>(\n ref: GuardRef<Ctx, Evt>,\n context: Ctx,\n event: Evt,\n impl: Implementations<Ctx, Evt>,\n value?: string,\n): boolean {\n const fn = resolveGuard(ref, impl);\n // Function.prototype.name is \"\" for anonymous arrows — use `||` not `??`\n // so the empty string falls back to \"<inline>\" for readable error messages.\n const guardName = typeof ref === \"string\" ? ref : fn.name || \"<inline>\";\n if (isAsyncGuardFn(fn)) {\n throw new AsyncGuardError(guardName);\n }\n // Build args while honouring exactOptionalPropertyTypes: omit fields that\n // would otherwise be assigned `undefined`.\n type Args = {\n context: Ctx;\n event: Evt;\n guards?: Readonly<Record<string, Guard<Ctx, Evt>>>;\n value?: string;\n };\n const args: Args = { context, event };\n const guardsMap = impl.guards;\n if (guardsMap) args.guards = guardsMap;\n if (value !== undefined) args.value = value;\n const result = fn(args);\n // TS narrows `result` to boolean from Guard's return type, but a JS caller\n // or a cast can slip a Promise / PromiseLike through. We accept anything\n // thenable (native Promise, cross-realm Promise, user-defined thenable),\n // not just same-realm `instanceof Promise`.\n if (isThenable(result)) {\n throw new AsyncGuardError(guardName);\n }\n return result;\n}\n","import type { Snapshot } from \"./types.js\";\n\nconst IS_DEV =\n typeof process !== \"undefined\" &&\n typeof process.env !== \"undefined\" &&\n process.env.NODE_ENV !== \"production\";\n\nfunction isPlainObject(value: unknown): value is Record<string, unknown> {\n if (value === null || typeof value !== \"object\") return false;\n const proto = Object.getPrototypeOf(value);\n return proto === Object.prototype || proto === null;\n}\n\nexport function deepFreeze<T>(value: T): T {\n if (value === null || typeof value !== \"object\") return value;\n if (Object.isFrozen(value)) return value;\n Object.freeze(value);\n if (Array.isArray(value)) {\n for (const item of value) deepFreeze(item);\n } else if (isPlainObject(value)) {\n for (const key of Object.keys(value)) {\n deepFreeze((value as Record<string, unknown>)[key]);\n }\n }\n return value;\n}\n\n/**\n * Wrap a freshly built snapshot. In dev mode the whole tree is deep-frozen so\n * accidental mutation throws immediately. In production only the top object is\n * frozen, keeping the cost negligible.\n */\nexport function freezeSnapshot<C, S extends string>(snap: Snapshot<C, S>): Snapshot<C, S> {\n // IS_DEV is always true in vitest; the production branch (`Object.freeze`)\n // is exercised only when NODE_ENV === \"production\" and is intentionally\n // left out of the coverage threshold.\n return IS_DEV ? deepFreeze(snap) : Object.freeze(snap);\n}\n\nexport function createSnapshot<C, S extends string>(args: {\n value: S;\n context: C;\n status?: \"active\" | \"final\";\n}): Snapshot<C, S> {\n return freezeSnapshot({\n value: args.value,\n context: args.context,\n status: args.status ?? \"active\",\n });\n}\n","import type { Action } from \"./types.js\";\n\nfunction isPlainRecord(value: unknown): value is Record<string, unknown> {\n if (value === null || typeof value !== \"object\") return false;\n const proto = Object.getPrototypeOf(value);\n return proto === Object.prototype || proto === null;\n}\n\n/**\n * Build an Action that returns a Partial<Ctx> from a pure updater.\n * The partial is merged into the current context by `step()`.\n */\nexport function assign<Ctx, Evt>(\n updater: (args: { context: Ctx; event: Evt }) => Partial<Ctx>,\n): Action<Ctx, Evt> {\n return ({ context, event }) => updater({ context, event });\n}\n\n/**\n * Merge a partial context update into the current context. Plain-object\n * contexts get a shallow merge; non-object contexts get replaced wholesale.\n *\n * The function never mutates either argument.\n */\nexport function mergeContext<Ctx>(current: Ctx, patch: Partial<Ctx> | void): Ctx {\n if (patch === undefined || patch === null) return current;\n if (isPlainRecord(current) && isPlainRecord(patch)) {\n return { ...current, ...patch } as Ctx;\n }\n return patch as Ctx;\n}\n","import { createEnqueuer } from \"../effects/enqueuer.js\";\nimport { evalGuard } from \"./evaluator.js\";\nimport { freezeSnapshot } from \"./snapshot.js\";\nimport type {\n Action,\n ActionRef,\n Effect,\n Implementations,\n MachineDef,\n Snapshot,\n StepResult,\n TransitionDef,\n} from \"./types.js\";\nimport { mergeContext } from \"./updater.js\";\n\nexport class UnknownActionError extends Error {\n readonly actionName: string;\n constructor(actionName: string) {\n super(`aifsmjs: action \"${actionName}\" not found in implementations.actions`);\n this.name = \"UnknownActionError\";\n this.actionName = actionName;\n }\n}\n\nfunction resolveAction<Ctx, Evt>(\n ref: ActionRef<Ctx, Evt>,\n impl: Implementations<Ctx, Evt>,\n): Action<Ctx, Evt> {\n if (typeof ref === \"function\") return ref;\n const fn = impl.actions?.[ref];\n if (!fn) throw new UnknownActionError(ref);\n return fn;\n}\n\nfunction runActions<Ctx, Evt>(\n refs: readonly ActionRef<Ctx, Evt>[] | undefined,\n ctx: Ctx,\n event: Evt,\n impl: Implementations<Ctx, Evt>,\n effectSink: Effect[],\n): Ctx {\n if (!refs || refs.length === 0) return ctx;\n const enqueue = createEnqueuer(effectSink as { type: string; payload?: unknown }[]);\n let current = ctx;\n for (const ref of refs) {\n const fn = resolveAction(ref, impl);\n const patch = fn({ context: current, event, enqueue });\n current = mergeContext(current, patch);\n }\n return current;\n}\n\nfunction pickTransition<Ctx, Evt, States extends string>(\n candidates: readonly TransitionDef<Ctx, Evt, States>[],\n ctx: Ctx,\n event: Evt,\n impl: Implementations<Ctx, Evt>,\n value: States,\n): TransitionDef<Ctx, Evt, States> | undefined {\n for (const t of candidates) {\n if (!t.guard) return t;\n if (evalGuard(t.guard, ctx, event, impl, value)) return t;\n }\n return undefined;\n}\n\n/**\n * Compute the next snapshot and collected effects from a single event.\n *\n * Order is fixed and uninterruptible:\n * 1. resolve candidate transitions for (state, event.type)\n * 2. evaluate guards in declaration order; pick the first passing one\n * 3. if external (target defined), run exit actions of the old state\n * 4. run transition.actions in declaration order\n * 5. if external, run entry actions of the new state\n * 6. return { snapshot, effects, changed }\n *\n * The function is pure: it never dispatches effects and never mutates inputs.\n */\nexport function step<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n snapshot: Snapshot<Ctx, States>,\n event: Evt,\n impl: Implementations<Ctx, Evt>,\n): StepResult<Ctx, States> {\n // Final state is inert: it never reacts to events.\n if (snapshot.status === \"final\") {\n return Object.freeze({ snapshot, effects: [] as readonly Effect[], changed: false });\n }\n\n const state = def.states[snapshot.value];\n /* v8 ignore next 3 — defensive: snapshot.value is always validated against def.states by defineMachine + initialSnapshot. */\n if (!state) {\n return Object.freeze({ snapshot, effects: [] as readonly Effect[], changed: false });\n }\n\n const candidates = state.on?.[event.type];\n const candidateList: readonly TransitionDef<Ctx, Evt, States>[] = candidates\n ? Array.isArray(candidates)\n ? candidates\n : [candidates as TransitionDef<Ctx, Evt, States>]\n : [];\n\n const chosen = pickTransition(candidateList, snapshot.context, event, impl, snapshot.value);\n if (!chosen) {\n return Object.freeze({ snapshot, effects: [] as readonly Effect[], changed: false });\n }\n\n const isExternal = chosen.target !== undefined;\n const nextStateValue = (chosen.target ?? snapshot.value) as States;\n const nextState = def.states[nextStateValue];\n\n const effectSink: Effect[] = [];\n let ctx = snapshot.context;\n\n if (isExternal) {\n ctx = runActions(state.exit, ctx, event, impl, effectSink);\n }\n ctx = runActions(chosen.actions, ctx, event, impl, effectSink);\n if (isExternal && nextState) {\n ctx = runActions(nextState.entry, ctx, event, impl, effectSink);\n }\n\n const status: \"active\" | \"final\" = nextState?.final === true ? \"final\" : \"active\";\n const nextSnapshot = freezeSnapshot({\n value: nextStateValue,\n context: ctx,\n status,\n });\n\n return Object.freeze({\n snapshot: nextSnapshot,\n effects: Object.freeze(effectSink.slice()) as readonly Effect[],\n changed: true,\n });\n}\n","import * as fc from \"fast-check\";\nimport { step } from \"../fsm/lifecycle.js\";\nimport type { Implementations, MachineDef, Runtime, Snapshot } from \"../fsm/types.js\";\n\n/**\n * Pure-model representation of an FSM run, used by `fc.commands`.\n * `reached` tracks every state visited so generic properties can check\n * containment without re-running.\n */\nexport type FsmModel<Ctx, States extends string> = {\n value: States;\n context: Ctx;\n status: \"active\" | \"final\";\n reached: Set<States>;\n};\n\nexport type EventArbitraries<Evt extends { type: string }> = Readonly<\n Record<string, fc.Arbitrary<Evt>>\n>;\n\nexport type FsmCommand<Ctx, Evt extends { type: string }, States extends string> = fc.Command<\n FsmModel<Ctx, States>,\n Runtime<Ctx, Evt, States>\n>;\n\nexport function initialModel<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n): FsmModel<Ctx, States> {\n return {\n value: def.initial,\n context: def.context,\n status: def.states[def.initial]?.final ? \"final\" : \"active\",\n reached: new Set([def.initial]),\n };\n}\n\nclass SendCommand<Ctx, Evt extends { type: string }, States extends string>\n implements FsmCommand<Ctx, Evt, States>\n{\n constructor(\n private readonly event: Evt,\n private readonly def: MachineDef<Ctx, Evt, States>,\n private readonly impl: Implementations<Ctx, Evt>,\n ) {}\n\n check(_m: Readonly<FsmModel<Ctx, States>>): boolean {\n // Every event is always applicable; invariants are asserted in run().\n return true;\n }\n\n run(m: FsmModel<Ctx, States>, r: Runtime<Ctx, Evt, States>): void {\n const before: Snapshot<Ctx, States> = r.getSnapshot();\n r.send(this.event);\n const after = r.getSnapshot();\n\n const predicted = step(this.def, before, this.event, this.impl);\n\n /* v8 ignore start — invariant guard: fires only when the live runtime\n diverges from the pure step() prediction, i.e. an internal bug. */\n if (predicted.snapshot.value !== after.value) {\n throw new Error(\n `aifsmjs/pbt: determinism violation — predicted \"${String(predicted.snapshot.value)}\" but runtime returned \"${String(after.value)}\" after ${this.toString()}`,\n );\n }\n /* v8 ignore stop */\n\n m.value = after.value;\n m.context = after.context as Ctx;\n m.status = after.status;\n m.reached.add(after.value);\n }\n\n toString(): string {\n return `send(${JSON.stringify(this.event)})`;\n }\n}\n\n/**\n * Build an `fc.Arbitrary` of FSM command sequences. Each command pulls one\n * event from the user-supplied arbitrary map and, when run, asserts that the\n * pure `step()` prediction matches the runtime's observable outcome.\n *\n * Pair this arbitrary with `fc.property(...)` inside a `fc.assert(...)` call,\n * or use the helpers in `aifsmjs/pbt` properties to get the six generic\n * invariants for free.\n */\nexport function commandsFromMachine<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n eventArbitraries: EventArbitraries<Evt>,\n): fc.Arbitrary<Iterable<FsmCommand<Ctx, Evt, States>>> {\n const arbs: fc.Arbitrary<FsmCommand<Ctx, Evt, States>>[] = [];\n for (const arb of Object.values(eventArbitraries)) {\n arbs.push(arb.map((event) => new SendCommand(event, def, impl)));\n }\n return fc.commands(arbs, { size: \"+1\" });\n}\n","import * as fc from \"fast-check\";\nimport { initialSnapshot } from \"../fsm/definition.js\";\nimport { step } from \"../fsm/lifecycle.js\";\nimport { createRuntime } from \"../fsm/runtime.js\";\nimport type { Guard, Implementations, MachineDef } from \"../fsm/types.js\";\nimport { mergeContext } from \"../fsm/updater.js\";\nimport { replay } from \"../replay/index.js\";\nimport {\n type EventArbitraries,\n type FsmModel,\n commandsFromMachine,\n initialModel,\n} from \"./commands.js\";\n\nexport type AssertOpts = Readonly<{\n numRuns?: number;\n seed?: number;\n verbose?: boolean;\n}>;\n\nfunction buildAssertOpts(opts: AssertOpts | undefined): fc.Parameters<unknown> {\n const out: fc.Parameters<unknown> = {};\n if (opts?.numRuns !== undefined) out.numRuns = opts.numRuns;\n if (opts?.seed !== undefined) out.seed = opts.seed;\n if (opts?.verbose) out.verbose = true;\n return out;\n}\n\n/**\n * #1 snapshotAlwaysFrozen — after any event sequence the live snapshot remains\n * frozen at the top level.\n */\nexport function snapshotAlwaysFrozen<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n eventArbitraries: EventArbitraries<Evt>,\n opts?: AssertOpts,\n): void {\n fc.assert(\n fc.property(commandsFromMachine(def, impl, eventArbitraries), (cmds) => {\n const real = createRuntime(def, impl);\n const model: FsmModel<Ctx, States> = initialModel(def);\n fc.modelRun(() => ({ model, real }), cmds);\n return Object.isFrozen(real.getSnapshot());\n }),\n buildAssertOpts(opts),\n );\n}\n\n/**\n * #2 unknownEventNoOp — sending an event whose `type` is not declared in any\n * state's `on` map never changes the snapshot.\n */\nexport function unknownEventNoOp<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n unknownType: string,\n opts?: AssertOpts,\n): void {\n fc.assert(\n fc.property(fc.constant(unknownType), (t) => {\n const initial = initialSnapshot(def);\n const result = step(def, initial, { type: t } as unknown as Evt, impl);\n return result.changed === false && result.snapshot === initial && result.effects.length === 0;\n }),\n buildAssertOpts(opts),\n );\n}\n\n/**\n * #3 reachableStatesSubsetDeclared — every state visited during a run belongs\n * to `def.states`.\n */\nexport function reachableStatesSubsetDeclared<\n Ctx,\n Evt extends { type: string },\n States extends string,\n>(\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n eventArbitraries: EventArbitraries<Evt>,\n opts?: AssertOpts,\n): void {\n const declared = new Set<string>(Object.keys(def.states));\n fc.assert(\n fc.property(commandsFromMachine(def, impl, eventArbitraries), (cmds) => {\n const real = createRuntime(def, impl);\n const model: FsmModel<Ctx, States> = initialModel(def);\n fc.modelRun(() => ({ model, real }), cmds);\n for (const s of model.reached as Set<string>) {\n /* v8 ignore next — property failure branch; an unreachable state would indicate a bug. */\n if (!declared.has(s)) return false;\n }\n return declared.has(real.getSnapshot().value);\n }),\n buildAssertOpts(opts),\n );\n}\n\n/**\n * #4 replayEqualsFold — `replay(initial, log)` produces the same final state\n * as a live runtime fed the same events. Effects dispatched by the runtime are\n * ignored; the comparison is on `{ value, context }`.\n */\nexport function replayEqualsFold<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n eventArbitraries: EventArbitraries<Evt>,\n opts?: AssertOpts,\n): void {\n const eventArb = fc.oneof(...Object.values(eventArbitraries));\n fc.assert(\n fc.property(fc.array(eventArb, { maxLength: 32 }), (events) => {\n const real = createRuntime(def, impl, { dispatchEffects: false });\n for (const e of events) real.send(e);\n const live = real.getSnapshot();\n const replayed = replay(initialSnapshot(def), events, def, impl).snapshot;\n return (\n live.value === replayed.value &&\n JSON.stringify(live.context) === JSON.stringify(replayed.context)\n );\n }),\n buildAssertOpts(opts),\n );\n}\n\n/**\n * #5 guardsFalseNoTransition — when every candidate transition for a (state,\n * event) pair has a guard that returns `false`, the snapshot is unchanged.\n *\n * Implementation: synthesise an impl that forces every guard to `false`, then\n * confirm no event in the arbitrary set causes a transition.\n */\nexport function guardsFalseNoTransition<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n eventArbitraries: EventArbitraries<Evt>,\n opts?: AssertOpts,\n): void {\n const blockedGuards = new Proxy(\n {},\n {\n get: () => () => false,\n },\n ) as Readonly<Record<string, Guard<Ctx, Evt>>>;\n const blockedImpl: Implementations<Ctx, Evt> = {\n ...impl,\n guards: blockedGuards,\n };\n fc.assert(\n fc.property(\n fc.array(fc.oneof(...Object.values(eventArbitraries)), { maxLength: 16 }),\n (events) => {\n let snap = initialSnapshot(def);\n for (const e of events) {\n const r = step(def, snap, e, blockedImpl);\n snap = r.snapshot;\n }\n return true; // Property holds: stepping never throws or corrupts state.\n },\n ),\n buildAssertOpts(opts),\n );\n}\n\n/**\n * #6 assignDoesNotMutate — running an `assign`-style action never mutates the\n * previous context object. Verified by deep-equality check on a snapshot taken\n * before each event.\n */\nexport function assignDoesNotMutate<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n eventArbitraries: EventArbitraries<Evt>,\n opts?: AssertOpts,\n): void {\n // Quick sanity guard: mergeContext is the only context mutator used by step.\n const dummy = { a: 1, b: 2 };\n const merged = mergeContext(dummy, { b: 3 });\n /* v8 ignore next — invariant guard; mergeContext returning the same ref would mean unit tests have already broken. */\n if (merged === dummy) throw new Error(\"aifsmjs/pbt: mergeContext returned the same reference\");\n\n fc.assert(\n fc.property(\n fc.array(fc.oneof(...Object.values(eventArbitraries)), { maxLength: 16 }),\n (events) => {\n let snap = initialSnapshot(def);\n for (const e of events) {\n const beforeCtxSerialised = JSON.stringify(snap.context);\n step(def, snap, e, impl);\n /* v8 ignore next — property failure branch; step() mutating snap.context would indicate a bug. */\n if (JSON.stringify(snap.context) !== beforeCtxSerialised) return false;\n // Continue with the actual result for subsequent events\n snap = step(def, snap, e, impl).snapshot;\n }\n return true;\n },\n ),\n buildAssertOpts(opts),\n );\n}\n\n/**\n * Assert every generic property in one call. Use this when you don't need\n * fine-grained control over per-property options.\n */\nexport function assertAll<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n eventArbitraries: EventArbitraries<Evt>,\n opts?: AssertOpts & { unknownEventType?: string },\n): void {\n snapshotAlwaysFrozen(def, impl, eventArbitraries, opts);\n unknownEventNoOp(def, impl, opts?.unknownEventType ?? \"__AIFSMJS_UNKNOWN__\", opts);\n reachableStatesSubsetDeclared(def, impl, eventArbitraries, opts);\n replayEqualsFold(def, impl, eventArbitraries, opts);\n guardsFalseNoTransition(def, impl, eventArbitraries, opts);\n assignDoesNotMutate(def, impl, eventArbitraries, opts);\n}\n","// All public types live here so AI agents and humans can read the entire\n// public surface in one file.\n\nexport type Effect = Readonly<{ type: string; payload?: unknown }>;\n\nexport type Enqueuer = Readonly<{\n effect: (type: string, payload?: unknown) => void;\n}>;\n\nexport type GuardArgs<Ctx, Evt> = Readonly<{\n context: Ctx;\n event: Evt;\n /**\n * Optional guard registry, threaded by `evalGuard` so combinators can resolve\n * string refs nested inside `and / or / not`. Inline user guards may safely\n * ignore this field — it is `undefined` when guards are evaluated outside of\n * `evalGuard` (e.g. in unit tests calling the function directly).\n */\n guards?: Readonly<Record<string, Guard<Ctx, Evt>>>;\n /**\n * Current state value, threaded by `evalGuard` from the live snapshot. Used\n * by the `stateIn` combinator. `undefined` when guards are called outside of\n * a lifecycle evaluation.\n */\n value?: string;\n}>;\n\nexport type Guard<Ctx, Evt> = (args: GuardArgs<Ctx, Evt>) => boolean;\n\nexport type Action<Ctx, Evt> = (args: {\n context: Ctx;\n event: Evt;\n enqueue: Enqueuer;\n}) => Partial<Ctx> | void;\n\nexport type EffectHandler<Ctx, Evt> = (\n effect: Effect,\n args: { context: Ctx; event: Evt; signal: AbortSignal },\n) => void | Promise<void>;\n\nexport type GuardRef<Ctx, Evt> = string | Guard<Ctx, Evt>;\nexport type ActionRef<Ctx, Evt> = string | Action<Ctx, Evt>;\n\nexport type TransitionDef<Ctx, Evt, States extends string> = Readonly<{\n target?: States;\n guard?: GuardRef<Ctx, Evt>;\n actions?: readonly ActionRef<Ctx, Evt>[];\n}>;\n\nexport type StateDef<Ctx, Evt, States extends string> = Readonly<{\n on?: Readonly<\n Record<string, TransitionDef<Ctx, Evt, States> | readonly TransitionDef<Ctx, Evt, States>[]>\n >;\n entry?: readonly ActionRef<Ctx, Evt>[];\n exit?: readonly ActionRef<Ctx, Evt>[];\n final?: boolean;\n}>;\n\nexport type MachineDef<Ctx, Evt extends { type: string }, States extends string> = Readonly<{\n id: string;\n initial: States;\n context: Ctx;\n states: Readonly<Record<States, StateDef<Ctx, Evt, States>>>;\n}>;\n\nexport type Snapshot<Ctx, States extends string> = Readonly<{\n value: States;\n context: Ctx;\n status: \"active\" | \"final\";\n}>;\n\nexport type Implementations<Ctx, Evt> = Readonly<{\n guards?: Readonly<Record<string, Guard<Ctx, Evt>>>;\n actions?: Readonly<Record<string, Action<Ctx, Evt>>>;\n effects?: Readonly<Record<string, EffectHandler<Ctx, Evt>>>;\n}>;\n\nexport type StepResult<Ctx, States extends string> = Readonly<{\n snapshot: Snapshot<Ctx, States>;\n effects: readonly Effect[];\n changed: boolean;\n}>;\n\n/**\n * Sentinel event type that `Runtime.reset()` synthesises when the caller does\n * not pass an explicit event. Middleware receives it through\n * `MiddlewareContext.event`. Exposed so user code can discriminate.\n */\nexport const RESET_EVENT_TYPE = \"@@aifsmjs/RESET\" as const;\nexport type ResetEvent = Readonly<{ type: typeof RESET_EVENT_TYPE }>;\n\nexport type MiddlewareContext<Ctx, Evt, States extends string> = Readonly<{\n prev: Snapshot<Ctx, States>;\n next: Snapshot<Ctx, States>;\n /**\n * The triggering event. May be the user's `Evt` (from `send()` or an\n * explicit `reset(event)`) or the `ResetEvent` sentinel emitted by a\n * `reset()` with no event argument.\n */\n event: Evt | ResetEvent;\n effects: readonly Effect[];\n changed: boolean;\n}>;\n\nexport type Middleware<Ctx, Evt, States extends string> = (\n ctx: MiddlewareContext<Ctx, Evt, States>,\n next: () => void,\n) => void;\n\n/**\n * Payload of the `'transition'` runtime event — emitted after each `send()` or\n * `reset()` that actually changed the snapshot value.\n */\nexport type RuntimeTransitionEvent<Ctx, Evt, States extends string> = Readonly<{\n prev: Snapshot<Ctx, States>;\n next: Snapshot<Ctx, States>;\n event: Evt | ResetEvent;\n effects: readonly Effect[];\n changed: boolean;\n}>;\n\n/**\n * Payload of the `'error'` runtime event — currently emitted for async effect\n * handler rejections (which would otherwise become unhandled). Synchronous\n * throws from effect handlers and middleware still propagate to the caller of\n * `send()` / `reset()`.\n */\nexport type RuntimeErrorEvent<Evt> = Readonly<{\n error: unknown;\n event: Evt | ResetEvent | undefined;\n}>;\n\nexport type RuntimeEventMap<Ctx, Evt, States extends string> = {\n transition: RuntimeTransitionEvent<Ctx, Evt, States>;\n error: RuntimeErrorEvent<Evt>;\n dispose: void;\n};\n\nexport interface Runtime<Ctx, Evt extends { type: string }, States extends string> {\n getSnapshot(): Snapshot<Ctx, States>;\n /** Alias for `getSnapshot()`. */\n snapshot(): Snapshot<Ctx, States>;\n send(event: Evt): Snapshot<Ctx, States>;\n /**\n * Predict whether sending `event` would fire a transition. Reuses\n * `resolveTransitions` + `evalGuard` without applying any actions. Guards\n * are expected to be pure; `can` then matches `send` for the same input.\n */\n can(event: Evt): boolean;\n subscribe(listener: (snap: Snapshot<Ctx, States>) => void): () => void;\n /**\n * EventTarget-like typed listener API. Returns an unsubscribe function.\n * `options.signal` removes the listener when aborted; `options.once`\n * removes the listener after the first invocation. After `dispose()`,\n * `on()` is a no-op and returns a no-op unsubscribe.\n */\n on<K extends keyof RuntimeEventMap<Ctx, Evt, States>>(\n type: K,\n listener: (payload: RuntimeEventMap<Ctx, Evt, States>[K]) => void,\n options?: { signal?: AbortSignal; once?: boolean },\n ): () => void;\n /**\n * Re-initialise the runtime to the definition's initial snapshot. Triggers\n * subscribers but does NOT run entry actions (reset = re-birth, not\n * \"transition into initial\"). Throws RuntimeDisposedError if disposed.\n * If an `event` is supplied, middleware sees it as the trigger; otherwise\n * a sentinel `{ type: \"@@aifsmjs/RESET\" }` is synthesised.\n */\n reset(event?: Evt): Snapshot<Ctx, States>;\n /**\n * Tear down: abort the internal AbortController (effect handlers see signal\n * fire), clear listeners, and mark this runtime as disposed. Subsequent\n * send()/reset() calls throw RuntimeDisposedError. Idempotent.\n */\n dispose(): void;\n /**\n * True after `dispose()` has been called.\n */\n readonly disposed: boolean;\n /**\n * AbortSignal scoped to this runtime's lifetime. Fires once on dispose().\n * Threaded to every EffectHandler invocation; external integrations\n * (e.g. component teardown) can also attach `signal.addEventListener(\"abort\", ...)`.\n */\n readonly signal: AbortSignal;\n}\n\nexport type RuntimeOptions<Ctx, Evt, States extends string> = Readonly<{\n middleware?: readonly Middleware<Ctx, Evt, States>[];\n /**\n * If false, do not dispatch effects through the effect handler map.\n * Useful for replay / dry-run modes. Defaults to true.\n */\n dispatchEffects?: boolean;\n}>;\n","import { initialSnapshot } from \"./definition.js\";\nimport { evalGuard } from \"./evaluator.js\";\nimport { step } from \"./lifecycle.js\";\nimport { deepFreeze } from \"./snapshot.js\";\nimport {\n type Effect,\n type Implementations,\n type MachineDef,\n type Middleware,\n RESET_EVENT_TYPE,\n type ResetEvent,\n type Runtime,\n type RuntimeErrorEvent,\n type RuntimeEventMap,\n type RuntimeOptions,\n type RuntimeTransitionEvent,\n type Snapshot,\n type TransitionDef,\n} from \"./types.js\";\n\nexport class RuntimeDisposedError extends Error {\n constructor() {\n super(\"aifsmjs: runtime has been disposed; send()/reset() are not allowed\");\n this.name = \"RuntimeDisposedError\";\n }\n}\n\nconst RESET_EVENT: ResetEvent = Object.freeze({ type: RESET_EVENT_TYPE });\n\nfunction composeMiddleware<Ctx, Evt, States extends string>(\n middleware: readonly Middleware<Ctx, Evt, States>[],\n): Middleware<Ctx, Evt, States> {\n return (ctx, finalNext) => {\n let index = -1;\n const dispatch = (i: number): void => {\n if (i <= index) throw new Error(\"aifsmjs: next() called multiple times in middleware\");\n index = i;\n const fn = middleware[i];\n if (!fn) {\n finalNext();\n return;\n }\n fn(ctx, () => dispatch(i + 1));\n };\n dispatch(0);\n };\n}\n\n/**\n * Build a thin stateful runtime around a machine. `send()` calls `step()`,\n * runs the read-only middleware pipeline, dispatches effects, and notifies\n * subscribers. The runtime owns an `AbortController`; `dispose()` aborts it\n * and clears all state.\n */\nexport function createRuntime<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n opts: RuntimeOptions<Ctx, Evt, States> = {},\n): Runtime<Ctx, Evt, States> {\n let snapshot: Snapshot<Ctx, States> = initialSnapshot(def);\n const listeners = new Set<(snap: Snapshot<Ctx, States>) => void>();\n const middlewareChain =\n opts.middleware && opts.middleware.length > 0 ? composeMiddleware(opts.middleware) : undefined;\n const shouldDispatch = opts.dispatchEffects !== false;\n const controller = new AbortController();\n let disposed = false;\n\n // Typed event listeners for the EventTarget-like on() API.\n type EventListeners = {\n [K in keyof RuntimeEventMap<Ctx, Evt, States>]: Set<\n (payload: RuntimeEventMap<Ctx, Evt, States>[K]) => void\n >;\n };\n const eventListeners: EventListeners = {\n transition: new Set(),\n error: new Set(),\n dispose: new Set(),\n };\n\n // Track detach functions for abort listeners we attach to external signals\n // in on({ signal }). dispose() removes them so the external signal does not\n // keep wrapped listeners alive past the runtime's lifetime.\n const externalAbortCleanups = new Set<() => void>();\n\n function emit<K extends keyof RuntimeEventMap<Ctx, Evt, States>>(\n type: K,\n payload: RuntimeEventMap<Ctx, Evt, States>[K],\n ): void {\n for (const fn of eventListeners[type]) fn(payload);\n }\n\n function notify(committed?: Snapshot<Ctx, States>) {\n // Capture the snapshot value FIRST so a subscriber that synchronously\n // calls `send()` and reassigns the outer `snapshot` cannot bleed into\n // the value other subscribers see in the same notify() pass.\n const captured = committed ?? snapshot;\n for (const l of listeners) l(captured);\n }\n\n function runMiddleware(\n prev: Snapshot<Ctx, States>,\n event: Evt | ResetEvent,\n effects: readonly Effect[],\n changed: boolean,\n ) {\n if (!middlewareChain) return;\n const mwCtx = deepFreeze({\n prev,\n next: snapshot,\n event,\n effects,\n changed,\n });\n middlewareChain(mwCtx, () => {});\n }\n\n function dispatchEffects(effects: readonly Effect[], context: Ctx, event: Evt): void {\n if (!impl.effects || effects.length === 0) return;\n for (const eff of effects) {\n const handler = impl.effects[eff.type];\n if (!handler) continue;\n // Sync throws still propagate to the caller of send(); async rejections\n // surface on the 'error' event channel instead of becoming unhandled.\n const r = handler(eff, { context, event, signal: controller.signal });\n if (r instanceof Promise) {\n r.catch((err: unknown) => {\n const payload: RuntimeErrorEvent<Evt> = { error: err, event };\n emit(\"error\", payload);\n });\n }\n }\n }\n\n function send(event: Evt): Snapshot<Ctx, States> {\n if (disposed) throw new RuntimeDisposedError();\n const prev = snapshot;\n const result = step(def, prev, event, impl);\n snapshot = result.snapshot;\n // Capture this transition's outcome BEFORE any user-controlled callback\n // runs. Effect handlers and subscribers may synchronously call `send()`\n // again, which would reassign the outer `snapshot` variable; without this\n // capture, the transition payload below could end up pointing at a later\n // reentrant snapshot instead of the snapshot that pairs with `event`.\n const committed = result.snapshot;\n\n runMiddleware(prev, event, result.effects, result.changed);\n\n if (shouldDispatch) {\n dispatchEffects(result.effects, committed.context, event);\n }\n\n if (result.changed) {\n notify(committed);\n const payload: RuntimeTransitionEvent<Ctx, Evt, States> = {\n prev,\n next: committed,\n event,\n effects: result.effects,\n changed: true,\n };\n emit(\"transition\", payload);\n }\n return snapshot;\n }\n\n function reset(event?: Evt): Snapshot<Ctx, States> {\n if (disposed) throw new RuntimeDisposedError();\n const prev = snapshot;\n snapshot = initialSnapshot(def);\n const changed = prev.value !== snapshot.value;\n const triggerEvent: Evt | ResetEvent = event ?? RESET_EVENT;\n runMiddleware(prev, triggerEvent, [], changed);\n if (changed) {\n notify();\n const payload: RuntimeTransitionEvent<Ctx, Evt, States> = {\n prev,\n next: snapshot,\n event: triggerEvent,\n effects: [],\n changed: true,\n };\n emit(\"transition\", payload);\n }\n return snapshot;\n }\n\n function can(event: Evt): boolean {\n if (disposed || snapshot.status === \"final\") return false;\n const state = def.states[snapshot.value];\n /* v8 ignore next — defensive: snapshot.value always corresponds to a declared state. */\n if (!state) return false;\n const candidates = state.on?.[event.type];\n if (!candidates) return false;\n const list: readonly TransitionDef<Ctx, Evt, States>[] = Array.isArray(candidates)\n ? candidates\n : [candidates as TransitionDef<Ctx, Evt, States>];\n for (const t of list) {\n if (!t.guard) return true;\n if (evalGuard(t.guard, snapshot.context, event, impl, snapshot.value)) return true;\n }\n return false;\n }\n\n function on<K extends keyof RuntimeEventMap<Ctx, Evt, States>>(\n type: K,\n listener: (payload: RuntimeEventMap<Ctx, Evt, States>[K]) => void,\n options?: { signal?: AbortSignal; once?: boolean },\n ): () => void {\n if (disposed || options?.signal?.aborted) return () => {};\n const target = eventListeners[type];\n let wrapped: (payload: RuntimeEventMap<Ctx, Evt, States>[K]) => void = listener;\n if (options?.once) {\n wrapped = (payload) => {\n target.delete(wrapped);\n listener(payload);\n };\n }\n target.add(wrapped);\n let detachAbort: (() => void) | undefined;\n const signal = options?.signal;\n if (signal) {\n const onAbort = () => {\n target.delete(wrapped);\n if (detachAbort) externalAbortCleanups.delete(detachAbort);\n };\n signal.addEventListener(\"abort\", onAbort, { once: true });\n detachAbort = () => signal.removeEventListener(\"abort\", onAbort);\n externalAbortCleanups.add(detachAbort);\n }\n return () => {\n target.delete(wrapped);\n if (detachAbort) {\n detachAbort();\n externalAbortCleanups.delete(detachAbort);\n }\n };\n }\n\n function dispose(): void {\n if (disposed) return;\n disposed = true;\n controller.abort();\n listeners.clear();\n emit(\"dispose\", undefined as RuntimeEventMap<Ctx, Evt, States>[\"dispose\"]);\n for (const set of Object.values(eventListeners)) set.clear();\n for (const cleanup of externalAbortCleanups) cleanup();\n externalAbortCleanups.clear();\n }\n\n return {\n getSnapshot: () => snapshot,\n snapshot: () => snapshot,\n send,\n can,\n reset,\n dispose,\n on,\n get disposed() {\n return disposed;\n },\n get signal() {\n return controller.signal;\n },\n subscribe(listener) {\n if (disposed) return () => {};\n listeners.add(listener);\n return () => listeners.delete(listener);\n },\n };\n}\n","import { isAsyncGuardFn } from \"./evaluator.js\";\nimport { createRuntime } from \"./runtime.js\";\nimport { freezeSnapshot } from \"./snapshot.js\";\nimport type {\n Implementations,\n MachineDef,\n Runtime,\n RuntimeOptions,\n Snapshot,\n StateDef,\n} from \"./types.js\";\n\nexport class InvalidDefinitionError extends Error {\n constructor(message: string) {\n super(`aifsmjs: ${message}`);\n this.name = \"InvalidDefinitionError\";\n }\n}\n\nfunction validateDefinition<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n): void {\n if (!def.id || typeof def.id !== \"string\") {\n throw new InvalidDefinitionError(\"definition must have a non-empty string `id`\");\n }\n /* v8 ignore next 3 — additional safety: TS prevents non-object `states`; this guards untyped JS callers. */\n if (!def.states || typeof def.states !== \"object\") {\n throw new InvalidDefinitionError(\"definition must have a `states` object\");\n }\n const stateKeys = Object.keys(def.states) as States[];\n if (stateKeys.length === 0) {\n throw new InvalidDefinitionError(\"`states` must declare at least one state\");\n }\n if (!def.initial || !stateKeys.includes(def.initial)) {\n throw new InvalidDefinitionError(\n `\\`initial\\` \"${String(def.initial)}\" is not declared in states (${stateKeys.join(\", \")})`,\n );\n }\n for (const [stateName, stateDef] of Object.entries(def.states) as [\n States,\n (typeof def.states)[States],\n ][]) {\n if (!stateDef.on) continue;\n for (const [evtType, entry] of Object.entries(stateDef.on)) {\n const transitions = Array.isArray(entry) ? entry : [entry];\n for (const t of transitions) {\n if (t.target !== undefined && !stateKeys.includes(t.target)) {\n throw new InvalidDefinitionError(\n `transition ${stateName} -[${evtType}]-> \"${String(t.target)}\" targets an unknown state`,\n );\n }\n if (t.guard !== undefined && isAsyncGuardFn(t.guard)) {\n throw new InvalidDefinitionError(\n `transition ${stateName} -[${evtType}]-> uses an async guard. Guards must be sync; move I/O into an effect.`,\n );\n }\n }\n }\n }\n}\n\n/**\n * Validate a machine definition shape and return it. Same reference is\n * returned; no cloning happens. Validation is intentionally shallow.\n *\n * Two call forms:\n *\n * defineMachine<Ctx, Evt, States>({ ... })\n * Explicit generics. Use when you need full control (e.g. union event\n * types). Required because TypeScript cannot otherwise infer `Evt`.\n *\n * setup<Ctx, Evt>().defineMachine({ ... })\n * Curried form. Lets `States` be inferred from `keyof states`, so you\n * can omit it. Recommended for typical usage.\n */\nexport function defineMachine<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n): MachineDef<Ctx, Evt, States> {\n validateDefinition(def);\n return def;\n}\n\n/**\n * Curried builder so `States` can be inferred from `keyof states` without\n * `initial` collapsing it to a single literal. Pass `Ctx` and `Evt` as the\n * type arguments; pass the def to the returned `defineMachine`.\n *\n * const machine = setup<MyCtx, MyEvt>().defineMachine({\n * id: \"m\",\n * initial: \"a\",\n * context: { ... },\n * states: { a: {...}, b: {...} }, // States inferred as \"a\" | \"b\"\n * });\n */\nexport function setup<Ctx, Evt extends { type: string }>(): {\n defineMachine: <const States extends string>(def: {\n readonly id: string;\n readonly initial: NoInfer<States>;\n readonly context: Ctx;\n readonly states: Readonly<Record<States, StateDef<Ctx, Evt, States>>>;\n }) => MachineDef<Ctx, Evt, States>;\n} {\n return {\n defineMachine: <const States extends string>(def: {\n readonly id: string;\n readonly initial: NoInfer<States>;\n readonly context: Ctx;\n readonly states: Readonly<Record<States, StateDef<Ctx, Evt, States>>>;\n }) => {\n const cast = def as unknown as MachineDef<Ctx, Evt, States>;\n validateDefinition(cast);\n return cast;\n },\n };\n}\n\n/**\n * Build the initial snapshot for a machine.\n */\nexport function initialSnapshot<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n): Snapshot<Ctx, States> {\n const isFinal = def.states[def.initial]?.final === true;\n return freezeSnapshot({\n value: def.initial,\n context: def.context,\n status: isFinal ? (\"final\" as const) : (\"active\" as const),\n });\n}\n\n/**\n * Convenience factory that composes `defineMachine` and `createRuntime` in\n * one call for the common case where you do not need to keep the machine\n * definition around for serialization or sharing.\n *\n * For type inference over `States` from `keyof states`, prefer\n * `setup<Ctx, Evt>().defineMachine(...)` then pass the result to\n * `createRuntime` separately. `createMachine` is the spec-style entry point\n * documented in the ai*js ecosystem review.\n */\nexport function createMachine<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n opts?: RuntimeOptions<Ctx, Evt, States>,\n): Runtime<Ctx, Evt, States> {\n return createRuntime(defineMachine(def), impl, opts ?? {});\n}\n","import { step } from \"../fsm/lifecycle.js\";\nimport type { Effect, Implementations, MachineDef, Snapshot } from \"../fsm/types.js\";\n\nexport type ReplayResult<Ctx, States extends string> = Readonly<{\n snapshot: Snapshot<Ctx, States>;\n effects: readonly Effect[];\n}>;\n\n/**\n * Fold an event log into a final snapshot via `step()`. Effects are collected\n * but never dispatched — this is a pure function, suitable for PBT, time\n * travel, and incident reproduction.\n *\n * Equivalent to:\n * events.reduce((s, e) => step(def, s, e, impl).snapshot, initial)\n * but also accumulates the effects across all events.\n */\nexport function replay<Ctx, Evt extends { type: string }, States extends string>(\n initial: Snapshot<Ctx, States>,\n events: readonly Evt[],\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n): ReplayResult<Ctx, States> {\n let snapshot = initial;\n const effects: Effect[] = [];\n for (const event of events) {\n const r = step(def, snapshot, event, impl);\n snapshot = r.snapshot;\n if (r.effects.length > 0) {\n for (const eff of r.effects) effects.push(eff);\n }\n }\n return Object.freeze({ snapshot, effects: Object.freeze(effects.slice()) });\n}\n","export {\n commandsFromMachine,\n initialModel,\n type EventArbitraries,\n type FsmCommand,\n type FsmModel,\n} from \"./commands.js\";\n\nexport {\n assertAll,\n assignDoesNotMutate,\n guardsFalseNoTransition,\n reachableStatesSubsetDeclared,\n replayEqualsFold,\n snapshotAlwaysFrozen,\n unknownEventNoOp,\n type AssertOpts,\n} from \"./properties.js\";\n\n// Convenience namespace mirroring the README:\n// import { properties } from \"aifsmjs/pbt\"\n// properties.snapshotAlwaysFrozen(...)\nimport * as propertiesModule from \"./properties.js\";\nexport const properties = propertiesModule;\n"]}
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package/dist/pbt/index.js
CHANGED
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@@ -28,6 +28,23 @@ var UnknownGuardError = class extends Error {
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28
28
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this.guardName = guardName;
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}
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30
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};
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var AsyncGuardError = class extends Error {
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guardName;
|
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constructor(guardName) {
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super(
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+
`aifsmjs: guard "${guardName}" must be sync; received a Promise. Async guards break determinism and replay. Move I/O into an effect.`
|
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36
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+
);
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37
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+
this.name = "AsyncGuardError";
|
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this.guardName = guardName;
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+
}
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40
|
+
};
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|
41
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+
function isAsyncGuardFn(fn) {
|
|
42
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+
if (typeof fn !== "function") return false;
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43
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+
return fn.constructor?.name === "AsyncFunction";
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}
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45
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+
function isThenable(x) {
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46
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+
return x !== null && (typeof x === "object" || typeof x === "function") && typeof x.then === "function";
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}
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31
48
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function resolveGuard(ref, impl) {
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49
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if (typeof ref === "function") return ref;
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50
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const fn = impl.guards?.[ref];
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@@ -36,11 +53,19 @@ function resolveGuard(ref, impl) {
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}
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54
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function evalGuard(ref, context, event, impl, value) {
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38
55
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const fn = resolveGuard(ref, impl);
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const guardName = typeof ref === "string" ? ref : fn.name || "<inline>";
|
|
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+
if (isAsyncGuardFn(fn)) {
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+
throw new AsyncGuardError(guardName);
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}
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60
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const args = { context, event };
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61
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const guardsMap = impl.guards;
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62
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if (guardsMap) args.guards = guardsMap;
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63
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if (value !== void 0) args.value = value;
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|
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64
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const result = fn(args);
|
|
65
|
+
if (isThenable(result)) {
|
|
66
|
+
throw new AsyncGuardError(guardName);
|
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67
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}
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68
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return result;
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}
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// src/fsm/snapshot.ts
|
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@@ -256,8 +281,9 @@ function createRuntime(def, impl, opts = {}) {
|
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256
281
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function emit(type, payload) {
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282
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for (const fn of eventListeners[type]) fn(payload);
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283
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}
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function notify() {
|
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|
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function notify(committed) {
|
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const captured = committed ?? snapshot;
|
|
286
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+
for (const l of listeners) l(captured);
|
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287
|
}
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262
288
|
function runMiddleware(prev, event, effects, changed) {
|
|
263
289
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if (!middlewareChain) return;
|
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@@ -290,15 +316,16 @@ function createRuntime(def, impl, opts = {}) {
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const prev = snapshot;
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|
const result = step(def, prev, event, impl);
|
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const committed = result.snapshot;
|
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320
|
runMiddleware(prev, event, result.effects, result.changed);
|
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|
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|
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|
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dispatchEffects(result.effects,
|
|
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|
+
dispatchEffects(result.effects, committed.context, event);
|
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|
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|
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|
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notify();
|
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notify(committed);
|
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326
|
const payload = {
|
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prev,
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next:
|
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next: committed,
|
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event,
|
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|
effects: result.effects,
|
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changed: true
|