aifsmjs 0.1.1 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -6,9 +6,9 @@
6
6
  [![AI Generated](https://img.shields.io/badge/AI_Generated-Claude_Code_Opus_4.7_Max-blueviolet.svg)](https://www.anthropic.com/claude-code)
7
7
  [![繁體中文](https://img.shields.io/badge/lang-繁體中文-red.svg)](README_ZHTW.md)
8
8
 
9
- > A small, strict FSM library built for **web game development**. Lifecycle is a pure `step()` function. Chain-of-Responsibility intuition is reserved for cross-cutting concerns (observe / persist / replay), never for the transition core.
9
+ > A small, strict FSM library for any TypeScript/JS app that needs deterministic, replayable state transitions. Lifecycle is a pure `step()` function. Chain-of-Responsibility intuition is reserved for cross-cutting concerns (observe / persist / replay), never for the transition core.
10
10
 
11
- **Primary audience**: developers building browser-based games and interactive web experiences on PixiJS / Svelte 5 / plain Canvas / WebGL. Typical use cases: scene flow (loading menu playing result), character AI state, interactive UI flows, tutorial steps, turn-based logic. The library itself is **environment-neutral** (pure core + adapter boundary) browser, Node, and Flutter WebView all work; games are simply the first-class use case.
11
+ **Primary audience**: developers building stateful flows multi-step forms, checkout funnels, auth flows, tutorial sequences, document-status workflows, scene flow in interactive apps, and the same patterns in browser-based games (PixiJS / Svelte 5 / plain Canvas / WebGL). The core is **environment-neutral** (pure function + adapter boundary): browser, Node, Bun, Deno, Flutter WebView, and Web Workers all work. The Roadmap section keeps gaming-specific niceties (tick hook, ECS bridge) as opt-in subpaths, not core surface.
12
12
 
13
13
  > Traditional Chinese version: [README_ZHTW.md](README_ZHTW.md).
14
14
 
@@ -107,7 +107,7 @@ The three layers are fully decoupled: take `step()` alone for replay, take `Mach
107
107
  | Will do (v1) | Won't do |
108
108
  | --------------------------------------------------- | ------------------------------------------------- |
109
109
  | Flat states + transitions | Hierarchical / compound states |
110
- | Guards (sync only) | Async guards |
110
+ | Guards (sync only; inline async throws `InvalidDefinitionError` at `defineMachine`; runtime throws `AsyncGuardError` on thenable return) | Async guards |
111
111
  | Actions (assign + enqueue effects) | Async API inside an action (use an effect) |
112
112
  | Fire-and-forget effects | Actor invocation / spawn |
113
113
  | Read-only inspect middleware | Cancellable transition middleware |
package/README_ZHTW.md CHANGED
@@ -6,9 +6,9 @@
6
6
  [![AI Generated](https://img.shields.io/badge/AI_Generated-Claude_Code_Opus_4.7_Max-blueviolet.svg)](https://www.anthropic.com/claude-code)
7
7
  [![English](https://img.shields.io/badge/lang-English-blue.svg)](README.md)
8
8
 
9
- > 一個小而嚴格的 FSM library,為**網頁遊戲開發**而生:把 lifecycle 寫成 pure `step()`,把 Chain-of-Responsibility 直覺收斂到 cross-cutting concerns(observe / persist / replay)—— 而非 transition 主流程。
9
+ > 一個小而嚴格的 FSM library,為任何需要可重現、可重播狀態流轉的 TypeScript/JS app 而生:把 lifecycle 寫成 pure `step()`,把 Chain-of-Responsibility 直覺收斂到 cross-cutting concerns(observe / persist / replay)── 而非 transition 主流程。
10
10
 
11
- **主要受眾**:用 PixiJS / Svelte 5 / Canvas / WebGL 做網頁小遊戲、休閒遊戲、互動式網頁的開發者。場景例如:場景流轉(loading menu playing result)、角色 AI 狀態、互動 UI 流程、教學引導步驟、回合制邏輯。Library 本身**環境中立**(pure core + adapter 邊界),browser、Node、Flutter WebView 都能跑;遊戲只是首要 use case
11
+ **主要受眾**:所有處理 stateful flow 的工程師 ── 多步驟表單、checkout 流程、auth flow、教學引導步驟、文件審批狀態機、互動 app scene flow,以及瀏覽器遊戲的相同模式(PixiJS / Svelte 5 / Canvas / WebGL)。Library 本身**環境中立**(pure core + adapter 邊界):browser、Node、Bun、Deno、Flutter WebView、Web Worker 全部都跑。Roadmap 段把遊戲特有的便利功能(tick hook、ECS bridge)保留為 opt-in subpath,不進 core surface
12
12
 
13
13
  ---
14
14
 
@@ -104,7 +104,7 @@ console.log(runtime.getSnapshot().context); // { ticks: 1 }
104
104
  | 會做(v1) | 不會做 |
105
105
  | --------------------------------------------------- | ------------------------------------------------- |
106
106
  | Flat states + transitions | Hierarchical / compound states |
107
- | Guards(sync only| Async guards |
107
+ | Guards(sync only;inline async 在 `defineMachine` 時丟 `InvalidDefinitionError`;runtime 偵測到 thenable 回傳則丟 `AsyncGuardError`) | Async guards |
108
108
  | Actions(assign + enqueue effects) | 在 action 內呼叫 async API(請放到 effect) |
109
109
  | Fire-and-forget effects | Actor invocation / spawn |
110
110
  | Read-only inspect middleware | 可中止 transition 的 middleware |
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/fsm/evaluator.ts","../../src/guards/index.ts"],"names":[],"mappings":";;;AAEO,IAAM,iBAAA,GAAN,cAAgC,KAAA,CAAM;AAAA,EAClC,SAAA;AAAA,EACT,YAAY,SAAA,EAAmB;AAC7B,IAAA,KAAA,CAAM,CAAA,gBAAA,EAAmB,SAAS,CAAA,qCAAA,CAAuC,CAAA;AACzE,IAAA,IAAA,CAAK,IAAA,GAAO,mBAAA;AACZ,IAAA,IAAA,CAAK,SAAA,GAAY,SAAA;AAAA,EACnB;AACF,CAAA;;;ACNA,SAAS,WAAA,CAAsB,MAA0B,IAAA,EAAoC;AAC3F,EAAA,IAAI,OAAO,IAAA,KAAS,UAAA,EAAY,OAAO,KAAK,IAAI,CAAA;AAChD,EAAA,MAAM,EAAA,GAAK,IAAA,CAAK,MAAA,GAAS,IAAI,CAAA;AAC7B,EAAA,IAAI,CAAC,EAAA,EAAI,MAAM,IAAI,kBAAkB,IAAI,CAAA;AACzC,EAAA,OAAO,GAAG,IAAI,CAAA;AAChB;AAGO,SAAS,IAAc,KAAA,EAAuD;AACnF,EAAA,OAAO,CAAC,IAAA,KAAS;AACf,IAAA,KAAA,MAAW,QAAQ,KAAA,EAAO;AACxB,MAAA,IAAI,CAAC,WAAA,CAAY,IAAA,EAAM,IAAI,GAAG,OAAO,KAAA;AAAA,IACvC;AACA,IAAA,OAAO,IAAA;AAAA,EACT,CAAA;AACF;AAGO,SAAS,GAAa,KAAA,EAAuD;AAClF,EAAA,OAAO,CAAC,IAAA,KAAS;AACf,IAAA,KAAA,MAAW,QAAQ,KAAA,EAAO;AACxB,MAAA,IAAI,WAAA,CAAY,IAAA,EAAM,IAAI,CAAA,EAAG,OAAO,IAAA;AAAA,IACtC;AACA,IAAA,OAAO,KAAA;AAAA,EACT,CAAA;AACF;AAGO,SAAS,IAAc,IAAA,EAA2C;AACvE,EAAA,OAAO,CAAC,IAAA,KAAS,CAAC,WAAA,CAAY,MAAM,IAAI,CAAA;AAC1C;AAQO,SAAS,WAAqB,MAAA,EAA4C;AAC/E,EAAA,MAAM,GAAA,GAAM,IAAI,GAAA,CAAY,MAAM,CAAA;AAClC,EAAA,OAAO,CAAC,EAAE,KAAA,EAAM,KAAM,OAAO,KAAA,KAAU,QAAA,IAAY,GAAA,CAAI,GAAA,CAAI,KAAK,CAAA;AAClE","file":"index.cjs","sourcesContent":["import type { Guard, GuardRef, Implementations } from \"./types.js\";\n\nexport class UnknownGuardError extends Error {\n readonly guardName: string;\n constructor(guardName: string) {\n super(`aifsmjs: guard \"${guardName}\" not found in implementations.guards`);\n this.name = \"UnknownGuardError\";\n this.guardName = guardName;\n }\n}\n\n/**\n * Resolve a guard ref to a Guard function. String refs are looked up in the\n * implementations map; inline functions are returned as-is.\n */\nexport function resolveGuard<Ctx, Evt>(\n ref: GuardRef<Ctx, Evt>,\n impl: Implementations<Ctx, Evt>,\n): Guard<Ctx, Evt> {\n if (typeof ref === \"function\") return ref;\n const fn = impl.guards?.[ref];\n if (!fn) throw new UnknownGuardError(ref);\n return fn;\n}\n\n/**\n * Evaluate a guard ref against (context, event). Guards must be sync and pure;\n * this function does not catch async returns TypeScript should already block\n * those at compile time.\n *\n * The optional `value` argument is the current state value, threaded so the\n * `stateIn` combinator and similar predicates can introspect it.\n */\nexport function evalGuard<Ctx, Evt>(\n ref: GuardRef<Ctx, Evt>,\n context: Ctx,\n event: Evt,\n impl: Implementations<Ctx, Evt>,\n value?: string,\n): boolean {\n const fn = resolveGuard(ref, impl);\n // Build args while honouring exactOptionalPropertyTypes: omit fields that\n // would otherwise be assigned `undefined`.\n type Args = {\n context: Ctx;\n event: Evt;\n guards?: Readonly<Record<string, Guard<Ctx, Evt>>>;\n value?: string;\n };\n const args: Args = { context, event };\n const guardsMap = impl.guards;\n if (guardsMap) args.guards = guardsMap;\n if (value !== undefined) args.value = value;\n return fn(args);\n}\n","import { UnknownGuardError } from \"../fsm/evaluator.js\";\nimport type { Guard, GuardArgs, GuardRef } from \"../fsm/types.js\";\n\nfunction resolveItem<Ctx, Evt>(item: GuardRef<Ctx, Evt>, args: GuardArgs<Ctx, Evt>): boolean {\n if (typeof item === \"function\") return item(args);\n const fn = args.guards?.[item];\n if (!fn) throw new UnknownGuardError(item);\n return fn(args);\n}\n\n/** Logical AND over guards. Short-circuits on the first `false`. */\nexport function and<Ctx, Evt>(items: readonly GuardRef<Ctx, Evt>[]): Guard<Ctx, Evt> {\n return (args) => {\n for (const item of items) {\n if (!resolveItem(item, args)) return false;\n }\n return true;\n };\n}\n\n/** Logical OR over guards. Short-circuits on the first `true`. */\nexport function or<Ctx, Evt>(items: readonly GuardRef<Ctx, Evt>[]): Guard<Ctx, Evt> {\n return (args) => {\n for (const item of items) {\n if (resolveItem(item, args)) return true;\n }\n return false;\n };\n}\n\n/** Logical NOT. */\nexport function not<Ctx, Evt>(item: GuardRef<Ctx, Evt>): Guard<Ctx, Evt> {\n return (args) => !resolveItem(item, args);\n}\n\n/**\n * Predicate that passes when the current state value is one of the listed\n * states. Reads `args.value`, which `evalGuard` threads from the live\n * snapshot. When called outside of `evalGuard` (e.g. unit tests), `value` is\n * `undefined` and the guard returns `false`.\n */\nexport function stateIn<Ctx, Evt>(...states: readonly string[]): Guard<Ctx, Evt> {\n const set = new Set<string>(states);\n return ({ value }) => typeof value === \"string\" && set.has(value);\n}\n"]}
1
+ {"version":3,"sources":["../../src/fsm/evaluator.ts","../../src/guards/index.ts"],"names":[],"mappings":";;;AAEO,IAAM,iBAAA,GAAN,cAAgC,KAAA,CAAM;AAAA,EAClC,SAAA;AAAA,EACT,YAAY,SAAA,EAAmB;AAC7B,IAAA,KAAA,CAAM,CAAA,gBAAA,EAAmB,SAAS,CAAA,qCAAA,CAAuC,CAAA;AACzE,IAAA,IAAA,CAAK,IAAA,GAAO,mBAAA;AACZ,IAAA,IAAA,CAAK,SAAA,GAAY,SAAA;AAAA,EACnB;AACF,CAAA;;;ACNA,SAAS,WAAA,CAAsB,MAA0B,IAAA,EAAoC;AAC3F,EAAA,IAAI,OAAO,IAAA,KAAS,UAAA,EAAY,OAAO,KAAK,IAAI,CAAA;AAChD,EAAA,MAAM,EAAA,GAAK,IAAA,CAAK,MAAA,GAAS,IAAI,CAAA;AAC7B,EAAA,IAAI,CAAC,EAAA,EAAI,MAAM,IAAI,kBAAkB,IAAI,CAAA;AACzC,EAAA,OAAO,GAAG,IAAI,CAAA;AAChB;AAGO,SAAS,IAAc,KAAA,EAAuD;AACnF,EAAA,OAAO,CAAC,IAAA,KAAS;AACf,IAAA,KAAA,MAAW,QAAQ,KAAA,EAAO;AACxB,MAAA,IAAI,CAAC,WAAA,CAAY,IAAA,EAAM,IAAI,GAAG,OAAO,KAAA;AAAA,IACvC;AACA,IAAA,OAAO,IAAA;AAAA,EACT,CAAA;AACF;AAGO,SAAS,GAAa,KAAA,EAAuD;AAClF,EAAA,OAAO,CAAC,IAAA,KAAS;AACf,IAAA,KAAA,MAAW,QAAQ,KAAA,EAAO;AACxB,MAAA,IAAI,WAAA,CAAY,IAAA,EAAM,IAAI,CAAA,EAAG,OAAO,IAAA;AAAA,IACtC;AACA,IAAA,OAAO,KAAA;AAAA,EACT,CAAA;AACF;AAGO,SAAS,IAAc,IAAA,EAA2C;AACvE,EAAA,OAAO,CAAC,IAAA,KAAS,CAAC,WAAA,CAAY,MAAM,IAAI,CAAA;AAC1C;AAQO,SAAS,WAAqB,MAAA,EAA4C;AAC/E,EAAA,MAAM,GAAA,GAAM,IAAI,GAAA,CAAY,MAAM,CAAA;AAClC,EAAA,OAAO,CAAC,EAAE,KAAA,EAAM,KAAM,OAAO,KAAA,KAAU,QAAA,IAAY,GAAA,CAAI,GAAA,CAAI,KAAK,CAAA;AAClE","file":"index.cjs","sourcesContent":["import type { Guard, GuardRef, Implementations } from \"./types.js\";\n\nexport class UnknownGuardError extends Error {\n readonly guardName: string;\n constructor(guardName: string) {\n super(`aifsmjs: guard \"${guardName}\" not found in implementations.guards`);\n this.name = \"UnknownGuardError\";\n this.guardName = guardName;\n }\n}\n\nexport class AsyncGuardError extends Error {\n readonly guardName: string;\n constructor(guardName: string) {\n super(\n `aifsmjs: guard \"${guardName}\" must be sync; received a Promise. Async guards break determinism and replay. Move I/O into an effect.`,\n );\n this.name = \"AsyncGuardError\";\n this.guardName = guardName;\n }\n}\n\n/**\n * Detect declared-async guards at definition time. Catches the common case of\n * `async (args) => ...` inline guards. Combinator builders or arrow returns of\n * a Promise still slip past — those are caught at `evalGuard` runtime via\n * the `isThenable` check.\n *\n * Caveat: this relies on `Function.prototype.constructor.name === \"AsyncFunction\"`,\n * which is reliable in ES2017+ runtimes. If your bundler transpiles `async`\n * to generator-based code (e.g. ES5 / very old TypeScript targets), this\n * check returns `false` for those forms — the runtime `evalGuard` thenable\n * check still catches them.\n */\nexport function isAsyncGuardFn(fn: unknown): boolean {\n if (typeof fn !== \"function\") return false;\n return fn.constructor?.name === \"AsyncFunction\";\n}\n\n/**\n * Detect a thenable (PromiseLike) — anything with a callable `then`. Used in\n * place of `instanceof Promise` so cross-realm Promises (iframe / worker /\n * vm context) and user-defined thenables are also rejected.\n */\nfunction isThenable(x: unknown): x is PromiseLike<unknown> {\n return (\n x !== null &&\n (typeof x === \"object\" || typeof x === \"function\") &&\n typeof (x as { then?: unknown }).then === \"function\"\n );\n}\n\n/**\n * Resolve a guard ref to a Guard function. String refs are looked up in the\n * implementations map; inline functions are returned as-is.\n */\nexport function resolveGuard<Ctx, Evt>(\n ref: GuardRef<Ctx, Evt>,\n impl: Implementations<Ctx, Evt>,\n): Guard<Ctx, Evt> {\n if (typeof ref === \"function\") return ref;\n const fn = impl.guards?.[ref];\n if (!fn) throw new UnknownGuardError(ref);\n return fn;\n}\n\n/**\n * Evaluate a guard ref against (context, event). Guards must be sync and pure;\n * TypeScript blocks declared-async signatures at compile time, but JS callers\n * or casts can still slip through. This function checks two ways:\n * 1. Inline AsyncFunction (declared `async`) throw AsyncGuardError.\n * 2. Return value is a Promise → throw AsyncGuardError.\n * Both throws are user errors; they would otherwise silently pass the guard\n * (Promise is truthy) and break determinism.\n *\n * The optional `value` argument is the current state value, threaded so the\n * `stateIn` combinator and similar predicates can introspect it.\n */\nexport function evalGuard<Ctx, Evt>(\n ref: GuardRef<Ctx, Evt>,\n context: Ctx,\n event: Evt,\n impl: Implementations<Ctx, Evt>,\n value?: string,\n): boolean {\n const fn = resolveGuard(ref, impl);\n // Function.prototype.name is \"\" for anonymous arrows — use `||` not `??`\n // so the empty string falls back to \"<inline>\" for readable error messages.\n const guardName = typeof ref === \"string\" ? ref : fn.name || \"<inline>\";\n if (isAsyncGuardFn(fn)) {\n throw new AsyncGuardError(guardName);\n }\n // Build args while honouring exactOptionalPropertyTypes: omit fields that\n // would otherwise be assigned `undefined`.\n type Args = {\n context: Ctx;\n event: Evt;\n guards?: Readonly<Record<string, Guard<Ctx, Evt>>>;\n value?: string;\n };\n const args: Args = { context, event };\n const guardsMap = impl.guards;\n if (guardsMap) args.guards = guardsMap;\n if (value !== undefined) args.value = value;\n const result = fn(args);\n // TS narrows `result` to boolean from Guard's return type, but a JS caller\n // or a cast can slip a Promise / PromiseLike through. We accept anything\n // thenable (native Promise, cross-realm Promise, user-defined thenable),\n // not just same-realm `instanceof Promise`.\n if (isThenable(result)) {\n throw new AsyncGuardError(guardName);\n }\n return result;\n}\n","import { UnknownGuardError } from \"../fsm/evaluator.js\";\nimport type { Guard, GuardArgs, GuardRef } from \"../fsm/types.js\";\n\nfunction resolveItem<Ctx, Evt>(item: GuardRef<Ctx, Evt>, args: GuardArgs<Ctx, Evt>): boolean {\n if (typeof item === \"function\") return item(args);\n const fn = args.guards?.[item];\n if (!fn) throw new UnknownGuardError(item);\n return fn(args);\n}\n\n/** Logical AND over guards. Short-circuits on the first `false`. */\nexport function and<Ctx, Evt>(items: readonly GuardRef<Ctx, Evt>[]): Guard<Ctx, Evt> {\n return (args) => {\n for (const item of items) {\n if (!resolveItem(item, args)) return false;\n }\n return true;\n };\n}\n\n/** Logical OR over guards. Short-circuits on the first `true`. */\nexport function or<Ctx, Evt>(items: readonly GuardRef<Ctx, Evt>[]): Guard<Ctx, Evt> {\n return (args) => {\n for (const item of items) {\n if (resolveItem(item, args)) return true;\n }\n return false;\n };\n}\n\n/** Logical NOT. */\nexport function not<Ctx, Evt>(item: GuardRef<Ctx, Evt>): Guard<Ctx, Evt> {\n return (args) => !resolveItem(item, args);\n}\n\n/**\n * Predicate that passes when the current state value is one of the listed\n * states. Reads `args.value`, which `evalGuard` threads from the live\n * snapshot. When called outside of `evalGuard` (e.g. unit tests), `value` is\n * `undefined` and the guard returns `false`.\n */\nexport function stateIn<Ctx, Evt>(...states: readonly string[]): Guard<Ctx, Evt> {\n const set = new Set<string>(states);\n return ({ value }) => typeof value === \"string\" && set.has(value);\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/fsm/evaluator.ts","../../src/guards/index.ts"],"names":[],"mappings":";AAEO,IAAM,iBAAA,GAAN,cAAgC,KAAA,CAAM;AAAA,EAClC,SAAA;AAAA,EACT,YAAY,SAAA,EAAmB;AAC7B,IAAA,KAAA,CAAM,CAAA,gBAAA,EAAmB,SAAS,CAAA,qCAAA,CAAuC,CAAA;AACzE,IAAA,IAAA,CAAK,IAAA,GAAO,mBAAA;AACZ,IAAA,IAAA,CAAK,SAAA,GAAY,SAAA;AAAA,EACnB;AACF,CAAA;;;ACNA,SAAS,WAAA,CAAsB,MAA0B,IAAA,EAAoC;AAC3F,EAAA,IAAI,OAAO,IAAA,KAAS,UAAA,EAAY,OAAO,KAAK,IAAI,CAAA;AAChD,EAAA,MAAM,EAAA,GAAK,IAAA,CAAK,MAAA,GAAS,IAAI,CAAA;AAC7B,EAAA,IAAI,CAAC,EAAA,EAAI,MAAM,IAAI,kBAAkB,IAAI,CAAA;AACzC,EAAA,OAAO,GAAG,IAAI,CAAA;AAChB;AAGO,SAAS,IAAc,KAAA,EAAuD;AACnF,EAAA,OAAO,CAAC,IAAA,KAAS;AACf,IAAA,KAAA,MAAW,QAAQ,KAAA,EAAO;AACxB,MAAA,IAAI,CAAC,WAAA,CAAY,IAAA,EAAM,IAAI,GAAG,OAAO,KAAA;AAAA,IACvC;AACA,IAAA,OAAO,IAAA;AAAA,EACT,CAAA;AACF;AAGO,SAAS,GAAa,KAAA,EAAuD;AAClF,EAAA,OAAO,CAAC,IAAA,KAAS;AACf,IAAA,KAAA,MAAW,QAAQ,KAAA,EAAO;AACxB,MAAA,IAAI,WAAA,CAAY,IAAA,EAAM,IAAI,CAAA,EAAG,OAAO,IAAA;AAAA,IACtC;AACA,IAAA,OAAO,KAAA;AAAA,EACT,CAAA;AACF;AAGO,SAAS,IAAc,IAAA,EAA2C;AACvE,EAAA,OAAO,CAAC,IAAA,KAAS,CAAC,WAAA,CAAY,MAAM,IAAI,CAAA;AAC1C;AAQO,SAAS,WAAqB,MAAA,EAA4C;AAC/E,EAAA,MAAM,GAAA,GAAM,IAAI,GAAA,CAAY,MAAM,CAAA;AAClC,EAAA,OAAO,CAAC,EAAE,KAAA,EAAM,KAAM,OAAO,KAAA,KAAU,QAAA,IAAY,GAAA,CAAI,GAAA,CAAI,KAAK,CAAA;AAClE","file":"index.js","sourcesContent":["import type { Guard, GuardRef, Implementations } from \"./types.js\";\n\nexport class UnknownGuardError extends Error {\n readonly guardName: string;\n constructor(guardName: string) {\n super(`aifsmjs: guard \"${guardName}\" not found in implementations.guards`);\n this.name = \"UnknownGuardError\";\n this.guardName = guardName;\n }\n}\n\n/**\n * Resolve a guard ref to a Guard function. String refs are looked up in the\n * implementations map; inline functions are returned as-is.\n */\nexport function resolveGuard<Ctx, Evt>(\n ref: GuardRef<Ctx, Evt>,\n impl: Implementations<Ctx, Evt>,\n): Guard<Ctx, Evt> {\n if (typeof ref === \"function\") return ref;\n const fn = impl.guards?.[ref];\n if (!fn) throw new UnknownGuardError(ref);\n return fn;\n}\n\n/**\n * Evaluate a guard ref against (context, event). Guards must be sync and pure;\n * this function does not catch async returns TypeScript should already block\n * those at compile time.\n *\n * The optional `value` argument is the current state value, threaded so the\n * `stateIn` combinator and similar predicates can introspect it.\n */\nexport function evalGuard<Ctx, Evt>(\n ref: GuardRef<Ctx, Evt>,\n context: Ctx,\n event: Evt,\n impl: Implementations<Ctx, Evt>,\n value?: string,\n): boolean {\n const fn = resolveGuard(ref, impl);\n // Build args while honouring exactOptionalPropertyTypes: omit fields that\n // would otherwise be assigned `undefined`.\n type Args = {\n context: Ctx;\n event: Evt;\n guards?: Readonly<Record<string, Guard<Ctx, Evt>>>;\n value?: string;\n };\n const args: Args = { context, event };\n const guardsMap = impl.guards;\n if (guardsMap) args.guards = guardsMap;\n if (value !== undefined) args.value = value;\n return fn(args);\n}\n","import { UnknownGuardError } from \"../fsm/evaluator.js\";\nimport type { Guard, GuardArgs, GuardRef } from \"../fsm/types.js\";\n\nfunction resolveItem<Ctx, Evt>(item: GuardRef<Ctx, Evt>, args: GuardArgs<Ctx, Evt>): boolean {\n if (typeof item === \"function\") return item(args);\n const fn = args.guards?.[item];\n if (!fn) throw new UnknownGuardError(item);\n return fn(args);\n}\n\n/** Logical AND over guards. Short-circuits on the first `false`. */\nexport function and<Ctx, Evt>(items: readonly GuardRef<Ctx, Evt>[]): Guard<Ctx, Evt> {\n return (args) => {\n for (const item of items) {\n if (!resolveItem(item, args)) return false;\n }\n return true;\n };\n}\n\n/** Logical OR over guards. Short-circuits on the first `true`. */\nexport function or<Ctx, Evt>(items: readonly GuardRef<Ctx, Evt>[]): Guard<Ctx, Evt> {\n return (args) => {\n for (const item of items) {\n if (resolveItem(item, args)) return true;\n }\n return false;\n };\n}\n\n/** Logical NOT. */\nexport function not<Ctx, Evt>(item: GuardRef<Ctx, Evt>): Guard<Ctx, Evt> {\n return (args) => !resolveItem(item, args);\n}\n\n/**\n * Predicate that passes when the current state value is one of the listed\n * states. Reads `args.value`, which `evalGuard` threads from the live\n * snapshot. When called outside of `evalGuard` (e.g. unit tests), `value` is\n * `undefined` and the guard returns `false`.\n */\nexport function stateIn<Ctx, Evt>(...states: readonly string[]): Guard<Ctx, Evt> {\n const set = new Set<string>(states);\n return ({ value }) => typeof value === \"string\" && set.has(value);\n}\n"]}
1
+ {"version":3,"sources":["../../src/fsm/evaluator.ts","../../src/guards/index.ts"],"names":[],"mappings":";AAEO,IAAM,iBAAA,GAAN,cAAgC,KAAA,CAAM;AAAA,EAClC,SAAA;AAAA,EACT,YAAY,SAAA,EAAmB;AAC7B,IAAA,KAAA,CAAM,CAAA,gBAAA,EAAmB,SAAS,CAAA,qCAAA,CAAuC,CAAA;AACzE,IAAA,IAAA,CAAK,IAAA,GAAO,mBAAA;AACZ,IAAA,IAAA,CAAK,SAAA,GAAY,SAAA;AAAA,EACnB;AACF,CAAA;;;ACNA,SAAS,WAAA,CAAsB,MAA0B,IAAA,EAAoC;AAC3F,EAAA,IAAI,OAAO,IAAA,KAAS,UAAA,EAAY,OAAO,KAAK,IAAI,CAAA;AAChD,EAAA,MAAM,EAAA,GAAK,IAAA,CAAK,MAAA,GAAS,IAAI,CAAA;AAC7B,EAAA,IAAI,CAAC,EAAA,EAAI,MAAM,IAAI,kBAAkB,IAAI,CAAA;AACzC,EAAA,OAAO,GAAG,IAAI,CAAA;AAChB;AAGO,SAAS,IAAc,KAAA,EAAuD;AACnF,EAAA,OAAO,CAAC,IAAA,KAAS;AACf,IAAA,KAAA,MAAW,QAAQ,KAAA,EAAO;AACxB,MAAA,IAAI,CAAC,WAAA,CAAY,IAAA,EAAM,IAAI,GAAG,OAAO,KAAA;AAAA,IACvC;AACA,IAAA,OAAO,IAAA;AAAA,EACT,CAAA;AACF;AAGO,SAAS,GAAa,KAAA,EAAuD;AAClF,EAAA,OAAO,CAAC,IAAA,KAAS;AACf,IAAA,KAAA,MAAW,QAAQ,KAAA,EAAO;AACxB,MAAA,IAAI,WAAA,CAAY,IAAA,EAAM,IAAI,CAAA,EAAG,OAAO,IAAA;AAAA,IACtC;AACA,IAAA,OAAO,KAAA;AAAA,EACT,CAAA;AACF;AAGO,SAAS,IAAc,IAAA,EAA2C;AACvE,EAAA,OAAO,CAAC,IAAA,KAAS,CAAC,WAAA,CAAY,MAAM,IAAI,CAAA;AAC1C;AAQO,SAAS,WAAqB,MAAA,EAA4C;AAC/E,EAAA,MAAM,GAAA,GAAM,IAAI,GAAA,CAAY,MAAM,CAAA;AAClC,EAAA,OAAO,CAAC,EAAE,KAAA,EAAM,KAAM,OAAO,KAAA,KAAU,QAAA,IAAY,GAAA,CAAI,GAAA,CAAI,KAAK,CAAA;AAClE","file":"index.js","sourcesContent":["import type { Guard, GuardRef, Implementations } from \"./types.js\";\n\nexport class UnknownGuardError extends Error {\n readonly guardName: string;\n constructor(guardName: string) {\n super(`aifsmjs: guard \"${guardName}\" not found in implementations.guards`);\n this.name = \"UnknownGuardError\";\n this.guardName = guardName;\n }\n}\n\nexport class AsyncGuardError extends Error {\n readonly guardName: string;\n constructor(guardName: string) {\n super(\n `aifsmjs: guard \"${guardName}\" must be sync; received a Promise. Async guards break determinism and replay. Move I/O into an effect.`,\n );\n this.name = \"AsyncGuardError\";\n this.guardName = guardName;\n }\n}\n\n/**\n * Detect declared-async guards at definition time. Catches the common case of\n * `async (args) => ...` inline guards. Combinator builders or arrow returns of\n * a Promise still slip past — those are caught at `evalGuard` runtime via\n * the `isThenable` check.\n *\n * Caveat: this relies on `Function.prototype.constructor.name === \"AsyncFunction\"`,\n * which is reliable in ES2017+ runtimes. If your bundler transpiles `async`\n * to generator-based code (e.g. ES5 / very old TypeScript targets), this\n * check returns `false` for those forms — the runtime `evalGuard` thenable\n * check still catches them.\n */\nexport function isAsyncGuardFn(fn: unknown): boolean {\n if (typeof fn !== \"function\") return false;\n return fn.constructor?.name === \"AsyncFunction\";\n}\n\n/**\n * Detect a thenable (PromiseLike) — anything with a callable `then`. Used in\n * place of `instanceof Promise` so cross-realm Promises (iframe / worker /\n * vm context) and user-defined thenables are also rejected.\n */\nfunction isThenable(x: unknown): x is PromiseLike<unknown> {\n return (\n x !== null &&\n (typeof x === \"object\" || typeof x === \"function\") &&\n typeof (x as { then?: unknown }).then === \"function\"\n );\n}\n\n/**\n * Resolve a guard ref to a Guard function. String refs are looked up in the\n * implementations map; inline functions are returned as-is.\n */\nexport function resolveGuard<Ctx, Evt>(\n ref: GuardRef<Ctx, Evt>,\n impl: Implementations<Ctx, Evt>,\n): Guard<Ctx, Evt> {\n if (typeof ref === \"function\") return ref;\n const fn = impl.guards?.[ref];\n if (!fn) throw new UnknownGuardError(ref);\n return fn;\n}\n\n/**\n * Evaluate a guard ref against (context, event). Guards must be sync and pure;\n * TypeScript blocks declared-async signatures at compile time, but JS callers\n * or casts can still slip through. This function checks two ways:\n * 1. Inline AsyncFunction (declared `async`) throw AsyncGuardError.\n * 2. Return value is a Promise → throw AsyncGuardError.\n * Both throws are user errors; they would otherwise silently pass the guard\n * (Promise is truthy) and break determinism.\n *\n * The optional `value` argument is the current state value, threaded so the\n * `stateIn` combinator and similar predicates can introspect it.\n */\nexport function evalGuard<Ctx, Evt>(\n ref: GuardRef<Ctx, Evt>,\n context: Ctx,\n event: Evt,\n impl: Implementations<Ctx, Evt>,\n value?: string,\n): boolean {\n const fn = resolveGuard(ref, impl);\n // Function.prototype.name is \"\" for anonymous arrows — use `||` not `??`\n // so the empty string falls back to \"<inline>\" for readable error messages.\n const guardName = typeof ref === \"string\" ? ref : fn.name || \"<inline>\";\n if (isAsyncGuardFn(fn)) {\n throw new AsyncGuardError(guardName);\n }\n // Build args while honouring exactOptionalPropertyTypes: omit fields that\n // would otherwise be assigned `undefined`.\n type Args = {\n context: Ctx;\n event: Evt;\n guards?: Readonly<Record<string, Guard<Ctx, Evt>>>;\n value?: string;\n };\n const args: Args = { context, event };\n const guardsMap = impl.guards;\n if (guardsMap) args.guards = guardsMap;\n if (value !== undefined) args.value = value;\n const result = fn(args);\n // TS narrows `result` to boolean from Guard's return type, but a JS caller\n // or a cast can slip a Promise / PromiseLike through. We accept anything\n // thenable (native Promise, cross-realm Promise, user-defined thenable),\n // not just same-realm `instanceof Promise`.\n if (isThenable(result)) {\n throw new AsyncGuardError(guardName);\n }\n return result;\n}\n","import { UnknownGuardError } from \"../fsm/evaluator.js\";\nimport type { Guard, GuardArgs, GuardRef } from \"../fsm/types.js\";\n\nfunction resolveItem<Ctx, Evt>(item: GuardRef<Ctx, Evt>, args: GuardArgs<Ctx, Evt>): boolean {\n if (typeof item === \"function\") return item(args);\n const fn = args.guards?.[item];\n if (!fn) throw new UnknownGuardError(item);\n return fn(args);\n}\n\n/** Logical AND over guards. Short-circuits on the first `false`. */\nexport function and<Ctx, Evt>(items: readonly GuardRef<Ctx, Evt>[]): Guard<Ctx, Evt> {\n return (args) => {\n for (const item of items) {\n if (!resolveItem(item, args)) return false;\n }\n return true;\n };\n}\n\n/** Logical OR over guards. Short-circuits on the first `true`. */\nexport function or<Ctx, Evt>(items: readonly GuardRef<Ctx, Evt>[]): Guard<Ctx, Evt> {\n return (args) => {\n for (const item of items) {\n if (resolveItem(item, args)) return true;\n }\n return false;\n };\n}\n\n/** Logical NOT. */\nexport function not<Ctx, Evt>(item: GuardRef<Ctx, Evt>): Guard<Ctx, Evt> {\n return (args) => !resolveItem(item, args);\n}\n\n/**\n * Predicate that passes when the current state value is one of the listed\n * states. Reads `args.value`, which `evalGuard` threads from the live\n * snapshot. When called outside of `evalGuard` (e.g. unit tests), `value` is\n * `undefined` and the guard returns `false`.\n */\nexport function stateIn<Ctx, Evt>(...states: readonly string[]): Guard<Ctx, Evt> {\n const set = new Set<string>(states);\n return ({ value }) => typeof value === \"string\" && set.has(value);\n}\n"]}
package/dist/index.cjs CHANGED
@@ -12,6 +12,23 @@ var UnknownGuardError = class extends Error {
12
12
  this.guardName = guardName;
13
13
  }
14
14
  };
15
+ var AsyncGuardError = class extends Error {
16
+ guardName;
17
+ constructor(guardName) {
18
+ super(
19
+ `aifsmjs: guard "${guardName}" must be sync; received a Promise. Async guards break determinism and replay. Move I/O into an effect.`
20
+ );
21
+ this.name = "AsyncGuardError";
22
+ this.guardName = guardName;
23
+ }
24
+ };
25
+ function isAsyncGuardFn(fn) {
26
+ if (typeof fn !== "function") return false;
27
+ return fn.constructor?.name === "AsyncFunction";
28
+ }
29
+ function isThenable(x) {
30
+ return x !== null && (typeof x === "object" || typeof x === "function") && typeof x.then === "function";
31
+ }
15
32
  function resolveGuard(ref, impl) {
16
33
  if (typeof ref === "function") return ref;
17
34
  const fn = impl.guards?.[ref];
@@ -20,11 +37,19 @@ function resolveGuard(ref, impl) {
20
37
  }
21
38
  function evalGuard(ref, context, event, impl, value) {
22
39
  const fn = resolveGuard(ref, impl);
40
+ const guardName = typeof ref === "string" ? ref : fn.name || "<inline>";
41
+ if (isAsyncGuardFn(fn)) {
42
+ throw new AsyncGuardError(guardName);
43
+ }
23
44
  const args = { context, event };
24
45
  const guardsMap = impl.guards;
25
46
  if (guardsMap) args.guards = guardsMap;
26
47
  if (value !== void 0) args.value = value;
27
- return fn(args);
48
+ const result = fn(args);
49
+ if (isThenable(result)) {
50
+ throw new AsyncGuardError(guardName);
51
+ }
52
+ return result;
28
53
  }
29
54
 
30
55
  // src/effects/enqueuer.ts
@@ -196,11 +221,13 @@ function createRuntime(def, impl, opts = {}) {
196
221
  error: /* @__PURE__ */ new Set(),
197
222
  dispose: /* @__PURE__ */ new Set()
198
223
  };
224
+ const externalAbortCleanups = /* @__PURE__ */ new Set();
199
225
  function emit(type, payload) {
200
226
  for (const fn of eventListeners[type]) fn(payload);
201
227
  }
202
- function notify() {
203
- for (const l of listeners) l(snapshot);
228
+ function notify(committed) {
229
+ const captured = committed ?? snapshot;
230
+ for (const l of listeners) l(captured);
204
231
  }
205
232
  function runMiddleware(prev, event, effects, changed) {
206
233
  if (!middlewareChain) return;
@@ -233,15 +260,16 @@ function createRuntime(def, impl, opts = {}) {
233
260
  const prev = snapshot;
234
261
  const result = step(def, prev, event, impl);
235
262
  snapshot = result.snapshot;
263
+ const committed = result.snapshot;
236
264
  runMiddleware(prev, event, result.effects, result.changed);
237
265
  if (shouldDispatch) {
238
- dispatchEffects(result.effects, snapshot.context, event);
266
+ dispatchEffects(result.effects, committed.context, event);
239
267
  }
240
268
  if (result.changed) {
241
- notify();
269
+ notify(committed);
242
270
  const payload = {
243
271
  prev,
244
- next: snapshot,
272
+ next: committed,
245
273
  event,
246
274
  effects: result.effects,
247
275
  changed: true
@@ -295,10 +323,24 @@ function createRuntime(def, impl, opts = {}) {
295
323
  };
296
324
  }
297
325
  target.add(wrapped);
298
- if (options?.signal) {
299
- options.signal.addEventListener("abort", () => target.delete(wrapped), { once: true });
326
+ let detachAbort;
327
+ const signal = options?.signal;
328
+ if (signal) {
329
+ const onAbort = () => {
330
+ target.delete(wrapped);
331
+ if (detachAbort) externalAbortCleanups.delete(detachAbort);
332
+ };
333
+ signal.addEventListener("abort", onAbort, { once: true });
334
+ detachAbort = () => signal.removeEventListener("abort", onAbort);
335
+ externalAbortCleanups.add(detachAbort);
300
336
  }
301
- return () => target.delete(wrapped);
337
+ return () => {
338
+ target.delete(wrapped);
339
+ if (detachAbort) {
340
+ detachAbort();
341
+ externalAbortCleanups.delete(detachAbort);
342
+ }
343
+ };
302
344
  }
303
345
  function dispose() {
304
346
  if (disposed) return;
@@ -307,6 +349,8 @@ function createRuntime(def, impl, opts = {}) {
307
349
  listeners.clear();
308
350
  emit("dispose", void 0);
309
351
  for (const set of Object.values(eventListeners)) set.clear();
352
+ for (const cleanup of externalAbortCleanups) cleanup();
353
+ externalAbortCleanups.clear();
310
354
  }
311
355
  return {
312
356
  getSnapshot: () => snapshot,
@@ -364,6 +408,11 @@ function validateDefinition(def) {
364
408
  `transition ${stateName} -[${evtType}]-> "${String(t.target)}" targets an unknown state`
365
409
  );
366
410
  }
411
+ if (t.guard !== void 0 && isAsyncGuardFn(t.guard)) {
412
+ throw new InvalidDefinitionError(
413
+ `transition ${stateName} -[${evtType}]-> uses an async guard. Guards must be sync; move I/O into an effect.`
414
+ );
415
+ }
367
416
  }
368
417
  }
369
418
  }
@@ -402,6 +451,7 @@ function resolveTransitions(def, stateValue, eventType) {
402
451
  return Array.isArray(entry) ? entry : [entry];
403
452
  }
404
453
 
454
+ exports.AsyncGuardError = AsyncGuardError;
405
455
  exports.InvalidDefinitionError = InvalidDefinitionError;
406
456
  exports.RESET_EVENT_TYPE = RESET_EVENT_TYPE;
407
457
  exports.RuntimeDisposedError = RuntimeDisposedError;
@@ -416,6 +466,7 @@ exports.defineMachine = defineMachine;
416
466
  exports.evalGuard = evalGuard;
417
467
  exports.freezeSnapshot = freezeSnapshot;
418
468
  exports.initialSnapshot = initialSnapshot;
469
+ exports.isAsyncGuardFn = isAsyncGuardFn;
419
470
  exports.mergeContext = mergeContext;
420
471
  exports.resolveGuard = resolveGuard;
421
472
  exports.resolveTransitions = resolveTransitions;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/fsm/types.ts","../src/fsm/evaluator.ts","../src/effects/enqueuer.ts","../src/fsm/snapshot.ts","../src/fsm/updater.ts","../src/fsm/lifecycle.ts","../src/fsm/runtime.ts","../src/fsm/definition.ts","../src/fsm/resolver.ts"],"names":[],"mappings":";;;AAwFO,IAAM,gBAAA,GAAmB;;;ACtFzB,IAAM,iBAAA,GAAN,cAAgC,KAAA,CAAM;AAAA,EAClC,SAAA;AAAA,EACT,YAAY,SAAA,EAAmB;AAC7B,IAAA,KAAA,CAAM,CAAA,gBAAA,EAAmB,SAAS,CAAA,qCAAA,CAAuC,CAAA;AACzE,IAAA,IAAA,CAAK,IAAA,GAAO,mBAAA;AACZ,IAAA,IAAA,CAAK,SAAA,GAAY,SAAA;AAAA,EACnB;AACF;AAMO,SAAS,YAAA,CACd,KACA,IAAA,EACiB;AACjB,EAAA,IAAI,OAAO,GAAA,KAAQ,UAAA,EAAY,OAAO,GAAA;AACtC,EAAA,MAAM,EAAA,GAAK,IAAA,CAAK,MAAA,GAAS,GAAG,CAAA;AAC5B,EAAA,IAAI,CAAC,EAAA,EAAI,MAAM,IAAI,kBAAkB,GAAG,CAAA;AACxC,EAAA,OAAO,EAAA;AACT;AAUO,SAAS,SAAA,CACd,GAAA,EACA,OAAA,EACA,KAAA,EACA,MACA,KAAA,EACS;AACT,EAAA,MAAM,EAAA,GAAK,YAAA,CAAa,GAAA,EAAK,IAAI,CAAA;AASjC,EAAA,MAAM,IAAA,GAAa,EAAE,OAAA,EAAS,KAAA,EAAM;AACpC,EAAA,MAAM,YAAY,IAAA,CAAK,MAAA;AACvB,EAAA,IAAI,SAAA,OAAgB,MAAA,GAAS,SAAA;AAC7B,EAAA,IAAI,KAAA,KAAU,MAAA,EAAW,IAAA,CAAK,KAAA,GAAQ,KAAA;AACtC,EAAA,OAAO,GAAG,IAAI,CAAA;AAChB;;;AC5CO,SAAS,eAAe,IAAA,EAAuD;AACpF,EAAA,OAAO,OAAO,MAAA,CAAO;AAAA,IACnB,MAAA,CAAO,MAAc,OAAA,EAAmB;AACtC,MAAA,IAAI,YAAY,MAAA,EAAW;AACzB,QAAA,IAAA,CAAK,KAAK,MAAA,CAAO,MAAA,CAAO,EAAE,IAAA,EAAM,CAAC,CAAA;AAAA,MACnC,CAAA,MAAO;AACL,QAAA,IAAA,CAAK,KAAK,MAAA,CAAO,MAAA,CAAO,EAAE,IAAA,EAAM,OAAA,EAAS,CAAC,CAAA;AAAA,MAC5C;AAAA,IACF;AAAA,GACD,CAAA;AACH;;;AClBA,IAAM,MAAA,GACJ,OAAO,OAAA,KAAY,WAAA,IACnB,OAAO,QAAQ,GAAA,KAAQ,WAAA,IACvB,OAAA,CAAQ,GAAA,CAAI,QAAA,KAAa,YAAA;AAE3B,SAAS,cAAc,KAAA,EAAkD;AACvE,EAAA,IAAI,KAAA,KAAU,IAAA,IAAQ,OAAO,KAAA,KAAU,UAAU,OAAO,KAAA;AACxD,EAAA,MAAM,KAAA,GAAQ,MAAA,CAAO,cAAA,CAAe,KAAK,CAAA;AACzC,EAAA,OAAO,KAAA,KAAU,MAAA,CAAO,SAAA,IAAa,KAAA,KAAU,IAAA;AACjD;AAEO,SAAS,WAAc,KAAA,EAAa;AACzC,EAAA,IAAI,KAAA,KAAU,IAAA,IAAQ,OAAO,KAAA,KAAU,UAAU,OAAO,KAAA;AACxD,EAAA,IAAI,MAAA,CAAO,QAAA,CAAS,KAAK,CAAA,EAAG,OAAO,KAAA;AACnC,EAAA,MAAA,CAAO,OAAO,KAAK,CAAA;AACnB,EAAA,IAAI,KAAA,CAAM,OAAA,CAAQ,KAAK,CAAA,EAAG;AACxB,IAAA,KAAA,MAAW,IAAA,IAAQ,KAAA,EAAO,UAAA,CAAW,IAAI,CAAA;AAAA,EAC3C,CAAA,MAAA,IAAW,aAAA,CAAc,KAAK,CAAA,EAAG;AAC/B,IAAA,KAAA,MAAW,GAAA,IAAO,MAAA,CAAO,IAAA,CAAK,KAAK,CAAA,EAAG;AACpC,MAAA,UAAA,CAAY,KAAA,CAAkC,GAAG,CAAC,CAAA;AAAA,IACpD;AAAA,EACF;AACA,EAAA,OAAO,KAAA;AACT;AAOO,SAAS,eAAoC,IAAA,EAAsC;AAIxF,EAAA,OAAO,SAAS,UAAA,CAAW,IAAI,CAAA,GAAI,MAAA,CAAO,OAAO,IAAI,CAAA;AACvD;AAEO,SAAS,eAAoC,IAAA,EAIjC;AACjB,EAAA,OAAO,cAAA,CAAe;AAAA,IACpB,OAAO,IAAA,CAAK,KAAA;AAAA,IACZ,SAAS,IAAA,CAAK,OAAA;AAAA,IACd,MAAA,EAAQ,KAAK,MAAA,IAAU;AAAA,GACxB,CAAA;AACH;;;AC/CA,SAAS,cAAc,KAAA,EAAkD;AACvE,EAAA,IAAI,KAAA,KAAU,IAAA,IAAQ,OAAO,KAAA,KAAU,UAAU,OAAO,KAAA;AACxD,EAAA,MAAM,KAAA,GAAQ,MAAA,CAAO,cAAA,CAAe,KAAK,CAAA;AACzC,EAAA,OAAO,KAAA,KAAU,MAAA,CAAO,SAAA,IAAa,KAAA,KAAU,IAAA;AACjD;AAMO,SAAS,OACd,OAAA,EACkB;AAClB,EAAA,OAAO,CAAC,EAAE,OAAA,EAAS,KAAA,OAAY,OAAA,CAAQ,EAAE,OAAA,EAAS,KAAA,EAAO,CAAA;AAC3D;AAQO,SAAS,YAAA,CAAkB,SAAc,KAAA,EAAiC;AAC/E,EAAA,IAAI,KAAA,KAAU,MAAA,IAAa,KAAA,KAAU,IAAA,EAAM,OAAO,OAAA;AAClD,EAAA,IAAI,aAAA,CAAc,OAAO,CAAA,IAAK,aAAA,CAAc,KAAK,CAAA,EAAG;AAClD,IAAA,OAAO,EAAE,GAAG,OAAA,EAAS,GAAG,KAAA,EAAM;AAAA,EAChC;AACA,EAAA,OAAO,KAAA;AACT;;;ACfO,IAAM,kBAAA,GAAN,cAAiC,KAAA,CAAM;AAAA,EACnC,UAAA;AAAA,EACT,YAAY,UAAA,EAAoB;AAC9B,IAAA,KAAA,CAAM,CAAA,iBAAA,EAAoB,UAAU,CAAA,sCAAA,CAAwC,CAAA;AAC5E,IAAA,IAAA,CAAK,IAAA,GAAO,oBAAA;AACZ,IAAA,IAAA,CAAK,UAAA,GAAa,UAAA;AAAA,EACpB;AACF;AAEA,SAAS,aAAA,CACP,KACA,IAAA,EACkB;AAClB,EAAA,IAAI,OAAO,GAAA,KAAQ,UAAA,EAAY,OAAO,GAAA;AACtC,EAAA,MAAM,EAAA,GAAK,IAAA,CAAK,OAAA,GAAU,GAAG,CAAA;AAC7B,EAAA,IAAI,CAAC,EAAA,EAAI,MAAM,IAAI,mBAAmB,GAAG,CAAA;AACzC,EAAA,OAAO,EAAA;AACT;AAEA,SAAS,UAAA,CACP,IAAA,EACA,GAAA,EACA,KAAA,EACA,MACA,UAAA,EACK;AACL,EAAA,IAAI,CAAC,IAAA,IAAQ,IAAA,CAAK,MAAA,KAAW,GAAG,OAAO,GAAA;AACvC,EAAA,MAAM,OAAA,GAAU,eAAe,UAAmD,CAAA;AAClF,EAAA,IAAI,OAAA,GAAU,GAAA;AACd,EAAA,KAAA,MAAW,OAAO,IAAA,EAAM;AACtB,IAAA,MAAM,EAAA,GAAK,aAAA,CAAc,GAAA,EAAK,IAAI,CAAA;AAClC,IAAA,MAAM,QAAQ,EAAA,CAAG,EAAE,SAAS,OAAA,EAAS,KAAA,EAAO,SAAS,CAAA;AACrD,IAAA,OAAA,GAAU,YAAA,CAAa,SAAS,KAAK,CAAA;AAAA,EACvC;AACA,EAAA,OAAO,OAAA;AACT;AAEA,SAAS,cAAA,CACP,UAAA,EACA,GAAA,EACA,KAAA,EACA,MACA,KAAA,EAC6C;AAC7C,EAAA,KAAA,MAAW,KAAK,UAAA,EAAY;AAC1B,IAAA,IAAI,CAAC,CAAA,CAAE,KAAA,EAAO,OAAO,CAAA;AACrB,IAAA,IAAI,SAAA,CAAU,EAAE,KAAA,EAAO,GAAA,EAAK,OAAO,IAAA,EAAM,KAAK,GAAG,OAAO,CAAA;AAAA,EAC1D;AACA,EAAA,OAAO,MAAA;AACT;AAeO,SAAS,IAAA,CACd,GAAA,EACA,QAAA,EACA,KAAA,EACA,IAAA,EACyB;AAEzB,EAAA,IAAI,QAAA,CAAS,WAAW,OAAA,EAAS;AAC/B,IAAA,OAAO,MAAA,CAAO,OAAO,EAAE,QAAA,EAAU,SAAS,EAAC,EAAwB,OAAA,EAAS,KAAA,EAAO,CAAA;AAAA,EACrF;AAEA,EAAA,MAAM,KAAA,GAAQ,GAAA,CAAI,MAAA,CAAO,QAAA,CAAS,KAAK,CAAA;AAEvC,EAAA,IAAI,CAAC,KAAA,EAAO;AACV,IAAA,OAAO,MAAA,CAAO,OAAO,EAAE,QAAA,EAAU,SAAS,EAAC,EAAwB,OAAA,EAAS,KAAA,EAAO,CAAA;AAAA,EACrF;AAEA,EAAA,MAAM,UAAA,GAAa,KAAA,CAAM,EAAA,GAAK,KAAA,CAAM,IAAI,CAAA;AACxC,EAAA,MAAM,aAAA,GAA4D,UAAA,GAC9D,KAAA,CAAM,OAAA,CAAQ,UAAU,IACtB,UAAA,GACA,CAAC,UAA6C,CAAA,GAChD,EAAC;AAEL,EAAA,MAAM,MAAA,GAAS,eAAe,aAAA,EAAe,QAAA,CAAS,SAAS,KAAA,EAAO,IAAA,EAAM,SAAS,KAAK,CAAA;AAC1F,EAAA,IAAI,CAAC,MAAA,EAAQ;AACX,IAAA,OAAO,MAAA,CAAO,OAAO,EAAE,QAAA,EAAU,SAAS,EAAC,EAAwB,OAAA,EAAS,KAAA,EAAO,CAAA;AAAA,EACrF;AAEA,EAAA,MAAM,UAAA,GAAa,OAAO,MAAA,KAAW,MAAA;AACrC,EAAA,MAAM,cAAA,GAAkB,MAAA,CAAO,MAAA,IAAU,QAAA,CAAS,KAAA;AAClD,EAAA,MAAM,SAAA,GAAY,GAAA,CAAI,MAAA,CAAO,cAAc,CAAA;AAE3C,EAAA,MAAM,aAAuB,EAAC;AAC9B,EAAA,IAAI,MAAM,QAAA,CAAS,OAAA;AAEnB,EAAA,IAAI,UAAA,EAAY;AACd,IAAA,GAAA,GAAM,WAAW,KAAA,CAAM,IAAA,EAAM,GAAA,EAAK,KAAA,EAAO,MAAM,UAAU,CAAA;AAAA,EAC3D;AACA,EAAA,GAAA,GAAM,WAAW,MAAA,CAAO,OAAA,EAAS,GAAA,EAAK,KAAA,EAAO,MAAM,UAAU,CAAA;AAC7D,EAAA,IAAI,cAAc,SAAA,EAAW;AAC3B,IAAA,GAAA,GAAM,WAAW,SAAA,CAAU,KAAA,EAAO,GAAA,EAAK,KAAA,EAAO,MAAM,UAAU,CAAA;AAAA,EAChE;AAEA,EAAA,MAAM,MAAA,GAA6B,SAAA,EAAW,KAAA,KAAU,IAAA,GAAO,OAAA,GAAU,QAAA;AACzE,EAAA,MAAM,eAAe,cAAA,CAAe;AAAA,IAClC,KAAA,EAAO,cAAA;AAAA,IACP,OAAA,EAAS,GAAA;AAAA,IACT;AAAA,GACD,CAAA;AAED,EAAA,OAAO,OAAO,MAAA,CAAO;AAAA,IACnB,QAAA,EAAU,YAAA;AAAA,IACV,OAAA,EAAS,MAAA,CAAO,MAAA,CAAO,UAAA,CAAW,OAAO,CAAA;AAAA,IACzC,OAAA,EAAS;AAAA,GACV,CAAA;AACH;;;ACnHO,IAAM,oBAAA,GAAN,cAAmC,KAAA,CAAM;AAAA,EAC9C,WAAA,GAAc;AACZ,IAAA,KAAA,CAAM,oEAAoE,CAAA;AAC1E,IAAA,IAAA,CAAK,IAAA,GAAO,sBAAA;AAAA,EACd;AACF;AAEA,IAAM,cAA0B,MAAA,CAAO,MAAA,CAAO,EAAE,IAAA,EAAM,kBAAkB,CAAA;AAExE,SAAS,kBACP,UAAA,EAC8B;AAC9B,EAAA,OAAO,CAAC,KAAK,SAAA,KAAc;AACzB,IAAA,IAAI,KAAA,GAAQ,EAAA;AACZ,IAAA,MAAM,QAAA,GAAW,CAAC,CAAA,KAAoB;AACpC,MAAA,IAAI,CAAA,IAAK,KAAA,EAAO,MAAM,IAAI,MAAM,qDAAqD,CAAA;AACrF,MAAA,KAAA,GAAQ,CAAA;AACR,MAAA,MAAM,EAAA,GAAK,WAAW,CAAC,CAAA;AACvB,MAAA,IAAI,CAAC,EAAA,EAAI;AACP,QAAA,SAAA,EAAU;AACV,QAAA;AAAA,MACF;AACA,MAAA,EAAA,CAAG,GAAA,EAAK,MAAM,QAAA,CAAS,CAAA,GAAI,CAAC,CAAC,CAAA;AAAA,IAC/B,CAAA;AACA,IAAA,QAAA,CAAS,CAAC,CAAA;AAAA,EACZ,CAAA;AACF;AAQO,SAAS,aAAA,CACd,GAAA,EACA,IAAA,EACA,IAAA,GAAyC,EAAC,EACf;AAC3B,EAAA,IAAI,QAAA,GAAkC,gBAAgB,GAAG,CAAA;AACzD,EAAA,MAAM,SAAA,uBAAgB,GAAA,EAA2C;AACjE,EAAA,MAAM,eAAA,GACJ,IAAA,CAAK,UAAA,IAAc,IAAA,CAAK,UAAA,CAAW,SAAS,CAAA,GAAI,iBAAA,CAAkB,IAAA,CAAK,UAAU,CAAA,GAAI,MAAA;AACvF,EAAA,MAAM,cAAA,GAAiB,KAAK,eAAA,KAAoB,KAAA;AAChD,EAAA,MAAM,UAAA,GAAa,IAAI,eAAA,EAAgB;AACvC,EAAA,IAAI,QAAA,GAAW,KAAA;AAQf,EAAA,MAAM,cAAA,GAAiC;AAAA,IACrC,UAAA,sBAAgB,GAAA,EAAI;AAAA,IACpB,KAAA,sBAAW,GAAA,EAAI;AAAA,IACf,OAAA,sBAAa,GAAA;AAAI,GACnB;AAEA,EAAA,SAAS,IAAA,CACP,MACA,OAAA,EACM;AACN,IAAA,KAAA,MAAW,EAAA,IAAM,cAAA,CAAe,IAAI,CAAA,KAAM,OAAO,CAAA;AAAA,EACnD;AAEA,EAAA,SAAS,MAAA,GAAS;AAChB,IAAA,KAAA,MAAW,CAAA,IAAK,SAAA,EAAW,CAAA,CAAE,QAAQ,CAAA;AAAA,EACvC;AAEA,EAAA,SAAS,aAAA,CACP,IAAA,EACA,KAAA,EACA,OAAA,EACA,OAAA,EACA;AACA,IAAA,IAAI,CAAC,eAAA,EAAiB;AACtB,IAAA,MAAM,QAAQ,UAAA,CAAW;AAAA,MACvB,IAAA;AAAA,MACA,IAAA,EAAM,QAAA;AAAA,MACN,KAAA;AAAA,MACA,OAAA;AAAA,MACA;AAAA,KACD,CAAA;AACD,IAAA,eAAA,CAAgB,OAAO,MAAM;AAAA,IAAC,CAAC,CAAA;AAAA,EACjC;AAEA,EAAA,SAAS,eAAA,CACP,OAAA,EACA,OAAA,EACA,KAAA,EACM;AACN,IAAA,IAAI,CAAC,IAAA,CAAK,OAAA,IAAW,OAAA,CAAQ,WAAW,CAAA,EAAG;AAC3C,IAAA,KAAA,MAAW,OAAO,OAAA,EAAS;AACzB,MAAA,MAAM,OAAA,GAAU,IAAA,CAAK,OAAA,CAAQ,GAAA,CAAI,IAAI,CAAA;AACrC,MAAA,IAAI,CAAC,OAAA,EAAS;AAGd,MAAA,MAAM,CAAA,GAAI,QAAQ,GAAA,EAAK,EAAE,SAAS,KAAA,EAAqB,MAAA,EAAQ,UAAA,CAAW,MAAA,EAAQ,CAAA;AAClF,MAAA,IAAI,aAAa,OAAA,EAAS;AACxB,QAAA,CAAA,CAAE,KAAA,CAAM,CAAC,GAAA,KAAiB;AACxB,UAAA,MAAM,OAAA,GAAkC,EAAE,KAAA,EAAO,GAAA,EAAK,KAAA,EAAM;AAC5D,UAAA,IAAA,CAAK,SAAS,OAAO,CAAA;AAAA,QACvB,CAAC,CAAA;AAAA,MACH;AAAA,IACF;AAAA,EACF;AAEA,EAAA,SAAS,KAAK,KAAA,EAAmC;AAC/C,IAAA,IAAI,QAAA,EAAU,MAAM,IAAI,oBAAA,EAAqB;AAC7C,IAAA,MAAM,IAAA,GAAO,QAAA;AACb,IAAA,MAAM,MAAA,GAAS,IAAA,CAAK,GAAA,EAAK,IAAA,EAAM,OAAO,IAAI,CAAA;AAC1C,IAAA,QAAA,GAAW,MAAA,CAAO,QAAA;AAElB,IAAA,aAAA,CAAc,IAAA,EAAM,KAAA,EAAO,MAAA,CAAO,OAAA,EAAS,OAAO,OAAO,CAAA;AAEzD,IAAA,IAAI,cAAA,EAAgB;AAClB,MAAA,eAAA,CAAgB,MAAA,CAAO,OAAA,EAAS,QAAA,CAAS,OAAA,EAAS,KAAK,CAAA;AAAA,IACzD;AAEA,IAAA,IAAI,OAAO,OAAA,EAAS;AAClB,MAAA,MAAA,EAAO;AACP,MAAA,MAAM,OAAA,GAAoD;AAAA,QACxD,IAAA;AAAA,QACA,IAAA,EAAM,QAAA;AAAA,QACN,KAAA;AAAA,QACA,SAAS,MAAA,CAAO,OAAA;AAAA,QAChB,OAAA,EAAS;AAAA,OACX;AACA,MAAA,IAAA,CAAK,cAAc,OAAO,CAAA;AAAA,IAC5B;AACA,IAAA,OAAO,QAAA;AAAA,EACT;AAEA,EAAA,SAAS,MAAM,KAAA,EAAoC;AACjD,IAAA,IAAI,QAAA,EAAU,MAAM,IAAI,oBAAA,EAAqB;AAC7C,IAAA,MAAM,IAAA,GAAO,QAAA;AACb,IAAA,QAAA,GAAW,gBAAgB,GAAG,CAAA;AAC9B,IAAA,MAAM,OAAA,GAAU,IAAA,CAAK,KAAA,KAAU,QAAA,CAAS,KAAA;AACxC,IAAA,MAAM,eAAiC,KAAA,IAAS,WAAA;AAChD,IAAA,aAAA,CAAc,IAAA,EAAM,YAAA,EAAc,EAAC,EAAG,OAAO,CAAA;AAC7C,IAAA,IAAI,OAAA,EAAS;AACX,MAAA,MAAA,EAAO;AACP,MAAA,MAAM,OAAA,GAAoD;AAAA,QACxD,IAAA;AAAA,QACA,IAAA,EAAM,QAAA;AAAA,QACN,KAAA,EAAO,YAAA;AAAA,QACP,SAAS,EAAC;AAAA,QACV,OAAA,EAAS;AAAA,OACX;AACA,MAAA,IAAA,CAAK,cAAc,OAAO,CAAA;AAAA,IAC5B;AACA,IAAA,OAAO,QAAA;AAAA,EACT;AAEA,EAAA,SAAS,IAAI,KAAA,EAAqB;AAChC,IAAA,IAAI,QAAA,IAAY,QAAA,CAAS,MAAA,KAAW,OAAA,EAAS,OAAO,KAAA;AACpD,IAAA,MAAM,KAAA,GAAQ,GAAA,CAAI,MAAA,CAAO,QAAA,CAAS,KAAK,CAAA;AAEvC,IAAA,IAAI,CAAC,OAAO,OAAO,KAAA;AACnB,IAAA,MAAM,UAAA,GAAa,KAAA,CAAM,EAAA,GAAK,KAAA,CAAM,IAAI,CAAA;AACxC,IAAA,IAAI,CAAC,YAAY,OAAO,KAAA;AACxB,IAAA,MAAM,OAAmD,KAAA,CAAM,OAAA,CAAQ,UAAU,CAAA,GAC7E,UAAA,GACA,CAAC,UAA6C,CAAA;AAClD,IAAA,KAAA,MAAW,KAAK,IAAA,EAAM;AACpB,MAAA,IAAI,CAAC,CAAA,CAAE,KAAA,EAAO,OAAO,IAAA;AACrB,MAAA,IAAI,SAAA,CAAU,CAAA,CAAE,KAAA,EAAO,QAAA,CAAS,OAAA,EAAS,OAAO,IAAA,EAAM,QAAA,CAAS,KAAK,CAAA,EAAG,OAAO,IAAA;AAAA,IAChF;AACA,IAAA,OAAO,KAAA;AAAA,EACT;AAEA,EAAA,SAAS,EAAA,CACP,IAAA,EACA,QAAA,EACA,OAAA,EACY;AACZ,IAAA,IAAI,QAAA,IAAY,OAAA,EAAS,MAAA,EAAQ,OAAA,SAAgB,MAAM;AAAA,IAAC,CAAA;AACxD,IAAA,MAAM,MAAA,GAAS,eAAe,IAAI,CAAA;AAClC,IAAA,IAAI,OAAA,GAAmE,QAAA;AACvE,IAAA,IAAI,SAAS,IAAA,EAAM;AACjB,MAAA,OAAA,GAAU,CAAC,OAAA,KAAY;AACrB,QAAA,MAAA,CAAO,OAAO,OAAO,CAAA;AACrB,QAAA,QAAA,CAAS,OAAO,CAAA;AAAA,MAClB,CAAA;AAAA,IACF;AACA,IAAA,MAAA,CAAO,IAAI,OAAO,CAAA;AAClB,IAAA,IAAI,SAAS,MAAA,EAAQ;AACnB,MAAA,OAAA,CAAQ,MAAA,CAAO,gBAAA,CAAiB,OAAA,EAAS,MAAM,MAAA,CAAO,MAAA,CAAO,OAAO,CAAA,EAAG,EAAE,IAAA,EAAM,IAAA,EAAM,CAAA;AAAA,IACvF;AACA,IAAA,OAAO,MAAM,MAAA,CAAO,MAAA,CAAO,OAAO,CAAA;AAAA,EACpC;AAEA,EAAA,SAAS,OAAA,GAAgB;AACvB,IAAA,IAAI,QAAA,EAAU;AACd,IAAA,QAAA,GAAW,IAAA;AACX,IAAA,UAAA,CAAW,KAAA,EAAM;AACjB,IAAA,SAAA,CAAU,KAAA,EAAM;AAChB,IAAA,IAAA,CAAK,WAAW,MAAyD,CAAA;AACzE,IAAA,KAAA,MAAW,OAAO,MAAA,CAAO,MAAA,CAAO,cAAc,CAAA,MAAO,KAAA,EAAM;AAAA,EAC7D;AAEA,EAAA,OAAO;AAAA,IACL,aAAa,MAAM,QAAA;AAAA,IACnB,UAAU,MAAM,QAAA;AAAA,IAChB,IAAA;AAAA,IACA,GAAA;AAAA,IACA,KAAA;AAAA,IACA,OAAA;AAAA,IACA,EAAA;AAAA,IACA,IAAI,QAAA,GAAW;AACb,MAAA,OAAO,QAAA;AAAA,IACT,CAAA;AAAA,IACA,IAAI,MAAA,GAAS;AACX,MAAA,OAAO,UAAA,CAAW,MAAA;AAAA,IACpB,CAAA;AAAA,IACA,UAAU,QAAA,EAAU;AAClB,MAAA,IAAI,QAAA,SAAiB,MAAM;AAAA,MAAC,CAAA;AAC5B,MAAA,SAAA,CAAU,IAAI,QAAQ,CAAA;AACtB,MAAA,OAAO,MAAM,SAAA,CAAU,MAAA,CAAO,QAAQ,CAAA;AAAA,IACxC;AAAA,GACF;AACF;;;ACvOO,IAAM,sBAAA,GAAN,cAAqC,KAAA,CAAM;AAAA,EAChD,YAAY,OAAA,EAAiB;AAC3B,IAAA,KAAA,CAAM,CAAA,SAAA,EAAY,OAAO,CAAA,CAAE,CAAA;AAC3B,IAAA,IAAA,CAAK,IAAA,GAAO,wBAAA;AAAA,EACd;AACF;AAEA,SAAS,mBACP,GAAA,EACM;AACN,EAAA,IAAI,CAAC,GAAA,CAAI,EAAA,IAAM,OAAO,GAAA,CAAI,OAAO,QAAA,EAAU;AACzC,IAAA,MAAM,IAAI,uBAAuB,8CAA8C,CAAA;AAAA,EACjF;AAEA,EAAA,IAAI,CAAC,GAAA,CAAI,MAAA,IAAU,OAAO,GAAA,CAAI,WAAW,QAAA,EAAU;AACjD,IAAA,MAAM,IAAI,uBAAuB,wCAAwC,CAAA;AAAA,EAC3E;AACA,EAAA,MAAM,SAAA,GAAY,MAAA,CAAO,IAAA,CAAK,GAAA,CAAI,MAAM,CAAA;AACxC,EAAA,IAAI,SAAA,CAAU,WAAW,CAAA,EAAG;AAC1B,IAAA,MAAM,IAAI,uBAAuB,0CAA0C,CAAA;AAAA,EAC7E;AACA,EAAA,IAAI,CAAC,IAAI,OAAA,IAAW,CAAC,UAAU,QAAA,CAAS,GAAA,CAAI,OAAO,CAAA,EAAG;AACpD,IAAA,MAAM,IAAI,sBAAA;AAAA,MACR,CAAA,aAAA,EAAgB,OAAO,GAAA,CAAI,OAAO,CAAC,CAAA,6BAAA,EAAgC,SAAA,CAAU,IAAA,CAAK,IAAI,CAAC,CAAA,CAAA;AAAA,KACzF;AAAA,EACF;AACA,EAAA,KAAA,MAAW,CAAC,WAAW,QAAQ,CAAA,IAAK,OAAO,OAAA,CAAQ,GAAA,CAAI,MAAM,CAAA,EAGxD;AACH,IAAA,IAAI,CAAC,SAAS,EAAA,EAAI;AAClB,IAAA,KAAA,MAAW,CAAC,SAAS,KAAK,CAAA,IAAK,OAAO,OAAA,CAAQ,QAAA,CAAS,EAAE,CAAA,EAAG;AAC1D,MAAA,MAAM,cAAc,KAAA,CAAM,OAAA,CAAQ,KAAK,CAAA,GAAI,KAAA,GAAQ,CAAC,KAAK,CAAA;AACzD,MAAA,KAAA,MAAW,KAAK,WAAA,EAAa;AAC3B,QAAA,IAAI,CAAA,CAAE,WAAW,MAAA,IAAa,CAAC,UAAU,QAAA,CAAS,CAAA,CAAE,MAAM,CAAA,EAAG;AAC3D,UAAA,MAAM,IAAI,sBAAA;AAAA,YACR,CAAA,WAAA,EAAc,SAAS,CAAA,GAAA,EAAM,OAAO,QAAQ,MAAA,CAAO,CAAA,CAAE,MAAM,CAAC,CAAA,0BAAA;AAAA,WAC9D;AAAA,QACF;AAAA,MACF;AAAA,IACF;AAAA,EACF;AACF;AAgBO,SAAS,cACd,GAAA,EAC8B;AAC9B,EAAA,kBAAA,CAAmB,GAAG,CAAA;AACtB,EAAA,OAAO,GAAA;AACT;AAcO,SAAS,KAAA,GAOd;AACA,EAAA,OAAO;AAAA,IACL,aAAA,EAAe,CAA8B,GAAA,KAKvC;AACJ,MAAA,MAAM,IAAA,GAAO,GAAA;AACb,MAAA,kBAAA,CAAmB,IAAI,CAAA;AACvB,MAAA,OAAO,IAAA;AAAA,IACT;AAAA,GACF;AACF;AAKO,SAAS,gBACd,GAAA,EACuB;AACvB,EAAA,MAAM,UAAU,GAAA,CAAI,MAAA,CAAO,GAAA,CAAI,OAAO,GAAG,KAAA,KAAU,IAAA;AACnD,EAAA,OAAO,cAAA,CAAe;AAAA,IACpB,OAAO,GAAA,CAAI,OAAA;AAAA,IACX,SAAS,GAAA,CAAI,OAAA;AAAA,IACb,MAAA,EAAQ,UAAW,OAAA,GAAqB;AAAA,GACzC,CAAA;AACH;AAYO,SAAS,aAAA,CACd,GAAA,EACA,IAAA,EACA,IAAA,EAC2B;AAC3B,EAAA,OAAO,cAAc,aAAA,CAAc,GAAG,GAAG,IAAA,EAAM,IAAA,IAAQ,EAAE,CAAA;AAC3D;;;ACpIO,SAAS,kBAAA,CACd,GAAA,EACA,UAAA,EACA,SAAA,EAC4C;AAC5C,EAAA,MAAM,KAAA,GAAQ,GAAA,CAAI,MAAA,CAAO,UAAU,CAAA;AACnC,EAAA,IAAI,CAAC,KAAA,IAAS,CAAC,KAAA,CAAM,EAAA,SAAW,EAAC;AACjC,EAAA,MAAM,KAAA,GAAQ,KAAA,CAAM,EAAA,CAAG,SAAS,CAAA;AAChC,EAAA,IAAI,CAAC,KAAA,EAAO,OAAO,EAAC;AACpB,EAAA,OAAO,MAAM,OAAA,CAAQ,KAAK,CAAA,GAAI,KAAA,GAAQ,CAAC,KAAwC,CAAA;AACjF","file":"index.cjs","sourcesContent":["// All public types live here so AI agents and humans can read the entire\n// public surface in one file.\n\nexport type Effect = Readonly<{ type: string; payload?: unknown }>;\n\nexport type Enqueuer = Readonly<{\n effect: (type: string, payload?: unknown) => void;\n}>;\n\nexport type GuardArgs<Ctx, Evt> = Readonly<{\n context: Ctx;\n event: Evt;\n /**\n * Optional guard registry, threaded by `evalGuard` so combinators can resolve\n * string refs nested inside `and / or / not`. Inline user guards may safely\n * ignore this field — it is `undefined` when guards are evaluated outside of\n * `evalGuard` (e.g. in unit tests calling the function directly).\n */\n guards?: Readonly<Record<string, Guard<Ctx, Evt>>>;\n /**\n * Current state value, threaded by `evalGuard` from the live snapshot. Used\n * by the `stateIn` combinator. `undefined` when guards are called outside of\n * a lifecycle evaluation.\n */\n value?: string;\n}>;\n\nexport type Guard<Ctx, Evt> = (args: GuardArgs<Ctx, Evt>) => boolean;\n\nexport type Action<Ctx, Evt> = (args: {\n context: Ctx;\n event: Evt;\n enqueue: Enqueuer;\n}) => Partial<Ctx> | void;\n\nexport type EffectHandler<Ctx, Evt> = (\n effect: Effect,\n args: { context: Ctx; event: Evt; signal: AbortSignal },\n) => void | Promise<void>;\n\nexport type GuardRef<Ctx, Evt> = string | Guard<Ctx, Evt>;\nexport type ActionRef<Ctx, Evt> = string | Action<Ctx, Evt>;\n\nexport type TransitionDef<Ctx, Evt, States extends string> = Readonly<{\n target?: States;\n guard?: GuardRef<Ctx, Evt>;\n actions?: readonly ActionRef<Ctx, Evt>[];\n}>;\n\nexport type StateDef<Ctx, Evt, States extends string> = Readonly<{\n on?: Readonly<\n Record<string, TransitionDef<Ctx, Evt, States> | readonly TransitionDef<Ctx, Evt, States>[]>\n >;\n entry?: readonly ActionRef<Ctx, Evt>[];\n exit?: readonly ActionRef<Ctx, Evt>[];\n final?: boolean;\n}>;\n\nexport type MachineDef<Ctx, Evt extends { type: string }, States extends string> = Readonly<{\n id: string;\n initial: States;\n context: Ctx;\n states: Readonly<Record<States, StateDef<Ctx, Evt, States>>>;\n}>;\n\nexport type Snapshot<Ctx, States extends string> = Readonly<{\n value: States;\n context: Ctx;\n status: \"active\" | \"final\";\n}>;\n\nexport type Implementations<Ctx, Evt> = Readonly<{\n guards?: Readonly<Record<string, Guard<Ctx, Evt>>>;\n actions?: Readonly<Record<string, Action<Ctx, Evt>>>;\n effects?: Readonly<Record<string, EffectHandler<Ctx, Evt>>>;\n}>;\n\nexport type StepResult<Ctx, States extends string> = Readonly<{\n snapshot: Snapshot<Ctx, States>;\n effects: readonly Effect[];\n changed: boolean;\n}>;\n\n/**\n * Sentinel event type that `Runtime.reset()` synthesises when the caller does\n * not pass an explicit event. Middleware receives it through\n * `MiddlewareContext.event`. Exposed so user code can discriminate.\n */\nexport const RESET_EVENT_TYPE = \"@@aifsmjs/RESET\" as const;\nexport type ResetEvent = Readonly<{ type: typeof RESET_EVENT_TYPE }>;\n\nexport type MiddlewareContext<Ctx, Evt, States extends string> = Readonly<{\n prev: Snapshot<Ctx, States>;\n next: Snapshot<Ctx, States>;\n /**\n * The triggering event. May be the user's `Evt` (from `send()` or an\n * explicit `reset(event)`) or the `ResetEvent` sentinel emitted by a\n * `reset()` with no event argument.\n */\n event: Evt | ResetEvent;\n effects: readonly Effect[];\n changed: boolean;\n}>;\n\nexport type Middleware<Ctx, Evt, States extends string> = (\n ctx: MiddlewareContext<Ctx, Evt, States>,\n next: () => void,\n) => void;\n\n/**\n * Payload of the `'transition'` runtime event — emitted after each `send()` or\n * `reset()` that actually changed the snapshot value.\n */\nexport type RuntimeTransitionEvent<Ctx, Evt, States extends string> = Readonly<{\n prev: Snapshot<Ctx, States>;\n next: Snapshot<Ctx, States>;\n event: Evt | ResetEvent;\n effects: readonly Effect[];\n changed: boolean;\n}>;\n\n/**\n * Payload of the `'error'` runtime event — currently emitted for async effect\n * handler rejections (which would otherwise become unhandled). Synchronous\n * throws from effect handlers and middleware still propagate to the caller of\n * `send()` / `reset()`.\n */\nexport type RuntimeErrorEvent<Evt> = Readonly<{\n error: unknown;\n event: Evt | ResetEvent | undefined;\n}>;\n\nexport type RuntimeEventMap<Ctx, Evt, States extends string> = {\n transition: RuntimeTransitionEvent<Ctx, Evt, States>;\n error: RuntimeErrorEvent<Evt>;\n dispose: void;\n};\n\nexport interface Runtime<Ctx, Evt extends { type: string }, States extends string> {\n getSnapshot(): Snapshot<Ctx, States>;\n /** Alias for `getSnapshot()`. */\n snapshot(): Snapshot<Ctx, States>;\n send(event: Evt): Snapshot<Ctx, States>;\n /**\n * Predict whether sending `event` would fire a transition. Reuses\n * `resolveTransitions` + `evalGuard` without applying any actions. Guards\n * are expected to be pure; `can` then matches `send` for the same input.\n */\n can(event: Evt): boolean;\n subscribe(listener: (snap: Snapshot<Ctx, States>) => void): () => void;\n /**\n * EventTarget-like typed listener API. Returns an unsubscribe function.\n * `options.signal` removes the listener when aborted; `options.once`\n * removes the listener after the first invocation. After `dispose()`,\n * `on()` is a no-op and returns a no-op unsubscribe.\n */\n on<K extends keyof RuntimeEventMap<Ctx, Evt, States>>(\n type: K,\n listener: (payload: RuntimeEventMap<Ctx, Evt, States>[K]) => void,\n options?: { signal?: AbortSignal; once?: boolean },\n ): () => void;\n /**\n * Re-initialise the runtime to the definition's initial snapshot. Triggers\n * subscribers but does NOT run entry actions (reset = re-birth, not\n * \"transition into initial\"). Throws RuntimeDisposedError if disposed.\n * If an `event` is supplied, middleware sees it as the trigger; otherwise\n * a sentinel `{ type: \"@@aifsmjs/RESET\" }` is synthesised.\n */\n reset(event?: Evt): Snapshot<Ctx, States>;\n /**\n * Tear down: abort the internal AbortController (effect handlers see signal\n * fire), clear listeners, and mark this runtime as disposed. Subsequent\n * send()/reset() calls throw RuntimeDisposedError. Idempotent.\n */\n dispose(): void;\n /**\n * True after `dispose()` has been called.\n */\n readonly disposed: boolean;\n /**\n * AbortSignal scoped to this runtime's lifetime. Fires once on dispose().\n * Threaded to every EffectHandler invocation; external integrations\n * (e.g. component teardown) can also attach `signal.addEventListener(\"abort\", ...)`.\n */\n readonly signal: AbortSignal;\n}\n\nexport type RuntimeOptions<Ctx, Evt, States extends string> = Readonly<{\n middleware?: readonly Middleware<Ctx, Evt, States>[];\n /**\n * If false, do not dispatch effects through the effect handler map.\n * Useful for replay / dry-run modes. Defaults to true.\n */\n dispatchEffects?: boolean;\n}>;\n","import type { Guard, GuardRef, Implementations } from \"./types.js\";\n\nexport class UnknownGuardError extends Error {\n readonly guardName: string;\n constructor(guardName: string) {\n super(`aifsmjs: guard \"${guardName}\" not found in implementations.guards`);\n this.name = \"UnknownGuardError\";\n this.guardName = guardName;\n }\n}\n\n/**\n * Resolve a guard ref to a Guard function. String refs are looked up in the\n * implementations map; inline functions are returned as-is.\n */\nexport function resolveGuard<Ctx, Evt>(\n ref: GuardRef<Ctx, Evt>,\n impl: Implementations<Ctx, Evt>,\n): Guard<Ctx, Evt> {\n if (typeof ref === \"function\") return ref;\n const fn = impl.guards?.[ref];\n if (!fn) throw new UnknownGuardError(ref);\n return fn;\n}\n\n/**\n * Evaluate a guard ref against (context, event). Guards must be sync and pure;\n * this function does not catch async returns — TypeScript should already block\n * those at compile time.\n *\n * The optional `value` argument is the current state value, threaded so the\n * `stateIn` combinator and similar predicates can introspect it.\n */\nexport function evalGuard<Ctx, Evt>(\n ref: GuardRef<Ctx, Evt>,\n context: Ctx,\n event: Evt,\n impl: Implementations<Ctx, Evt>,\n value?: string,\n): boolean {\n const fn = resolveGuard(ref, impl);\n // Build args while honouring exactOptionalPropertyTypes: omit fields that\n // would otherwise be assigned `undefined`.\n type Args = {\n context: Ctx;\n event: Evt;\n guards?: Readonly<Record<string, Guard<Ctx, Evt>>>;\n value?: string;\n };\n const args: Args = { context, event };\n const guardsMap = impl.guards;\n if (guardsMap) args.guards = guardsMap;\n if (value !== undefined) args.value = value;\n return fn(args);\n}\n","import type { Enqueuer } from \"../fsm/types.js\";\n\n/**\n * Build a closure-based Enqueuer that pushes effects into the supplied sink.\n * Each `step()` invocation creates one such enqueuer and discards it\n * afterwards; the sink is the effects array later returned to the caller.\n *\n * Lives in `effects/` because the Enqueuer concept is the effects-domain API\n * — `step()` imports it from here.\n */\nexport function createEnqueuer(sink: { type: string; payload?: unknown }[]): Enqueuer {\n return Object.freeze({\n effect(type: string, payload?: unknown) {\n if (payload === undefined) {\n sink.push(Object.freeze({ type }));\n } else {\n sink.push(Object.freeze({ type, payload }));\n }\n },\n });\n}\n","import type { Snapshot } from \"./types.js\";\n\nconst IS_DEV =\n typeof process !== \"undefined\" &&\n typeof process.env !== \"undefined\" &&\n process.env.NODE_ENV !== \"production\";\n\nfunction isPlainObject(value: unknown): value is Record<string, unknown> {\n if (value === null || typeof value !== \"object\") return false;\n const proto = Object.getPrototypeOf(value);\n return proto === Object.prototype || proto === null;\n}\n\nexport function deepFreeze<T>(value: T): T {\n if (value === null || typeof value !== \"object\") return value;\n if (Object.isFrozen(value)) return value;\n Object.freeze(value);\n if (Array.isArray(value)) {\n for (const item of value) deepFreeze(item);\n } else if (isPlainObject(value)) {\n for (const key of Object.keys(value)) {\n deepFreeze((value as Record<string, unknown>)[key]);\n }\n }\n return value;\n}\n\n/**\n * Wrap a freshly built snapshot. In dev mode the whole tree is deep-frozen so\n * accidental mutation throws immediately. In production only the top object is\n * frozen, keeping the cost negligible.\n */\nexport function freezeSnapshot<C, S extends string>(snap: Snapshot<C, S>): Snapshot<C, S> {\n // IS_DEV is always true in vitest; the production branch (`Object.freeze`)\n // is exercised only when NODE_ENV === \"production\" and is intentionally\n // left out of the coverage threshold.\n return IS_DEV ? deepFreeze(snap) : Object.freeze(snap);\n}\n\nexport function createSnapshot<C, S extends string>(args: {\n value: S;\n context: C;\n status?: \"active\" | \"final\";\n}): Snapshot<C, S> {\n return freezeSnapshot({\n value: args.value,\n context: args.context,\n status: args.status ?? \"active\",\n });\n}\n","import type { Action } from \"./types.js\";\n\nfunction isPlainRecord(value: unknown): value is Record<string, unknown> {\n if (value === null || typeof value !== \"object\") return false;\n const proto = Object.getPrototypeOf(value);\n return proto === Object.prototype || proto === null;\n}\n\n/**\n * Build an Action that returns a Partial<Ctx> from a pure updater.\n * The partial is merged into the current context by `step()`.\n */\nexport function assign<Ctx, Evt>(\n updater: (args: { context: Ctx; event: Evt }) => Partial<Ctx>,\n): Action<Ctx, Evt> {\n return ({ context, event }) => updater({ context, event });\n}\n\n/**\n * Merge a partial context update into the current context. Plain-object\n * contexts get a shallow merge; non-object contexts get replaced wholesale.\n *\n * The function never mutates either argument.\n */\nexport function mergeContext<Ctx>(current: Ctx, patch: Partial<Ctx> | void): Ctx {\n if (patch === undefined || patch === null) return current;\n if (isPlainRecord(current) && isPlainRecord(patch)) {\n return { ...current, ...patch } as Ctx;\n }\n return patch as Ctx;\n}\n","import { createEnqueuer } from \"../effects/enqueuer.js\";\nimport { evalGuard } from \"./evaluator.js\";\nimport { freezeSnapshot } from \"./snapshot.js\";\nimport type {\n Action,\n ActionRef,\n Effect,\n Implementations,\n MachineDef,\n Snapshot,\n StepResult,\n TransitionDef,\n} from \"./types.js\";\nimport { mergeContext } from \"./updater.js\";\n\nexport class UnknownActionError extends Error {\n readonly actionName: string;\n constructor(actionName: string) {\n super(`aifsmjs: action \"${actionName}\" not found in implementations.actions`);\n this.name = \"UnknownActionError\";\n this.actionName = actionName;\n }\n}\n\nfunction resolveAction<Ctx, Evt>(\n ref: ActionRef<Ctx, Evt>,\n impl: Implementations<Ctx, Evt>,\n): Action<Ctx, Evt> {\n if (typeof ref === \"function\") return ref;\n const fn = impl.actions?.[ref];\n if (!fn) throw new UnknownActionError(ref);\n return fn;\n}\n\nfunction runActions<Ctx, Evt>(\n refs: readonly ActionRef<Ctx, Evt>[] | undefined,\n ctx: Ctx,\n event: Evt,\n impl: Implementations<Ctx, Evt>,\n effectSink: Effect[],\n): Ctx {\n if (!refs || refs.length === 0) return ctx;\n const enqueue = createEnqueuer(effectSink as { type: string; payload?: unknown }[]);\n let current = ctx;\n for (const ref of refs) {\n const fn = resolveAction(ref, impl);\n const patch = fn({ context: current, event, enqueue });\n current = mergeContext(current, patch);\n }\n return current;\n}\n\nfunction pickTransition<Ctx, Evt, States extends string>(\n candidates: readonly TransitionDef<Ctx, Evt, States>[],\n ctx: Ctx,\n event: Evt,\n impl: Implementations<Ctx, Evt>,\n value: States,\n): TransitionDef<Ctx, Evt, States> | undefined {\n for (const t of candidates) {\n if (!t.guard) return t;\n if (evalGuard(t.guard, ctx, event, impl, value)) return t;\n }\n return undefined;\n}\n\n/**\n * Compute the next snapshot and collected effects from a single event.\n *\n * Order is fixed and uninterruptible:\n * 1. resolve candidate transitions for (state, event.type)\n * 2. evaluate guards in declaration order; pick the first passing one\n * 3. if external (target defined), run exit actions of the old state\n * 4. run transition.actions in declaration order\n * 5. if external, run entry actions of the new state\n * 6. return { snapshot, effects, changed }\n *\n * The function is pure: it never dispatches effects and never mutates inputs.\n */\nexport function step<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n snapshot: Snapshot<Ctx, States>,\n event: Evt,\n impl: Implementations<Ctx, Evt>,\n): StepResult<Ctx, States> {\n // Final state is inert: it never reacts to events.\n if (snapshot.status === \"final\") {\n return Object.freeze({ snapshot, effects: [] as readonly Effect[], changed: false });\n }\n\n const state = def.states[snapshot.value];\n /* v8 ignore next 3 — defensive: snapshot.value is always validated against def.states by defineMachine + initialSnapshot. */\n if (!state) {\n return Object.freeze({ snapshot, effects: [] as readonly Effect[], changed: false });\n }\n\n const candidates = state.on?.[event.type];\n const candidateList: readonly TransitionDef<Ctx, Evt, States>[] = candidates\n ? Array.isArray(candidates)\n ? candidates\n : [candidates as TransitionDef<Ctx, Evt, States>]\n : [];\n\n const chosen = pickTransition(candidateList, snapshot.context, event, impl, snapshot.value);\n if (!chosen) {\n return Object.freeze({ snapshot, effects: [] as readonly Effect[], changed: false });\n }\n\n const isExternal = chosen.target !== undefined;\n const nextStateValue = (chosen.target ?? snapshot.value) as States;\n const nextState = def.states[nextStateValue];\n\n const effectSink: Effect[] = [];\n let ctx = snapshot.context as Ctx;\n\n if (isExternal) {\n ctx = runActions(state.exit, ctx, event, impl, effectSink);\n }\n ctx = runActions(chosen.actions, ctx, event, impl, effectSink);\n if (isExternal && nextState) {\n ctx = runActions(nextState.entry, ctx, event, impl, effectSink);\n }\n\n const status: \"active\" | \"final\" = nextState?.final === true ? \"final\" : \"active\";\n const nextSnapshot = freezeSnapshot({\n value: nextStateValue,\n context: ctx,\n status,\n });\n\n return Object.freeze({\n snapshot: nextSnapshot,\n effects: Object.freeze(effectSink.slice()) as readonly Effect[],\n changed: true,\n });\n}\n","import { initialSnapshot } from \"./definition.js\";\nimport { evalGuard } from \"./evaluator.js\";\nimport { step } from \"./lifecycle.js\";\nimport { deepFreeze } from \"./snapshot.js\";\nimport {\n type Effect,\n type Implementations,\n type MachineDef,\n type Middleware,\n RESET_EVENT_TYPE,\n type ResetEvent,\n type Runtime,\n type RuntimeErrorEvent,\n type RuntimeEventMap,\n type RuntimeOptions,\n type RuntimeTransitionEvent,\n type Snapshot,\n type TransitionDef,\n} from \"./types.js\";\n\nexport class RuntimeDisposedError extends Error {\n constructor() {\n super(\"aifsmjs: runtime has been disposed; send()/reset() are not allowed\");\n this.name = \"RuntimeDisposedError\";\n }\n}\n\nconst RESET_EVENT: ResetEvent = Object.freeze({ type: RESET_EVENT_TYPE });\n\nfunction composeMiddleware<Ctx, Evt, States extends string>(\n middleware: readonly Middleware<Ctx, Evt, States>[],\n): Middleware<Ctx, Evt, States> {\n return (ctx, finalNext) => {\n let index = -1;\n const dispatch = (i: number): void => {\n if (i <= index) throw new Error(\"aifsmjs: next() called multiple times in middleware\");\n index = i;\n const fn = middleware[i];\n if (!fn) {\n finalNext();\n return;\n }\n fn(ctx, () => dispatch(i + 1));\n };\n dispatch(0);\n };\n}\n\n/**\n * Build a thin stateful runtime around a machine. `send()` calls `step()`,\n * runs the read-only middleware pipeline, dispatches effects, and notifies\n * subscribers. The runtime owns an `AbortController`; `dispose()` aborts it\n * and clears all state.\n */\nexport function createRuntime<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n opts: RuntimeOptions<Ctx, Evt, States> = {},\n): Runtime<Ctx, Evt, States> {\n let snapshot: Snapshot<Ctx, States> = initialSnapshot(def);\n const listeners = new Set<(snap: Snapshot<Ctx, States>) => void>();\n const middlewareChain =\n opts.middleware && opts.middleware.length > 0 ? composeMiddleware(opts.middleware) : undefined;\n const shouldDispatch = opts.dispatchEffects !== false;\n const controller = new AbortController();\n let disposed = false;\n\n // Typed event listeners for the EventTarget-like on() API.\n type EventListeners = {\n [K in keyof RuntimeEventMap<Ctx, Evt, States>]: Set<\n (payload: RuntimeEventMap<Ctx, Evt, States>[K]) => void\n >;\n };\n const eventListeners: EventListeners = {\n transition: new Set(),\n error: new Set(),\n dispose: new Set(),\n };\n\n function emit<K extends keyof RuntimeEventMap<Ctx, Evt, States>>(\n type: K,\n payload: RuntimeEventMap<Ctx, Evt, States>[K],\n ): void {\n for (const fn of eventListeners[type]) fn(payload);\n }\n\n function notify() {\n for (const l of listeners) l(snapshot);\n }\n\n function runMiddleware(\n prev: Snapshot<Ctx, States>,\n event: Evt | ResetEvent,\n effects: readonly Effect[],\n changed: boolean,\n ) {\n if (!middlewareChain) return;\n const mwCtx = deepFreeze({\n prev,\n next: snapshot,\n event,\n effects,\n changed,\n });\n middlewareChain(mwCtx, () => {});\n }\n\n function dispatchEffects(\n effects: readonly Effect[],\n context: Ctx,\n event: Evt | ResetEvent,\n ): void {\n if (!impl.effects || effects.length === 0) return;\n for (const eff of effects) {\n const handler = impl.effects[eff.type];\n if (!handler) continue;\n // Sync throws still propagate to the caller of send(); async rejections\n // surface on the 'error' event channel instead of becoming unhandled.\n const r = handler(eff, { context, event: event as Evt, signal: controller.signal });\n if (r instanceof Promise) {\n r.catch((err: unknown) => {\n const payload: RuntimeErrorEvent<Evt> = { error: err, event };\n emit(\"error\", payload);\n });\n }\n }\n }\n\n function send(event: Evt): Snapshot<Ctx, States> {\n if (disposed) throw new RuntimeDisposedError();\n const prev = snapshot;\n const result = step(def, prev, event, impl);\n snapshot = result.snapshot;\n\n runMiddleware(prev, event, result.effects, result.changed);\n\n if (shouldDispatch) {\n dispatchEffects(result.effects, snapshot.context, event);\n }\n\n if (result.changed) {\n notify();\n const payload: RuntimeTransitionEvent<Ctx, Evt, States> = {\n prev,\n next: snapshot,\n event,\n effects: result.effects,\n changed: true,\n };\n emit(\"transition\", payload);\n }\n return snapshot;\n }\n\n function reset(event?: Evt): Snapshot<Ctx, States> {\n if (disposed) throw new RuntimeDisposedError();\n const prev = snapshot;\n snapshot = initialSnapshot(def);\n const changed = prev.value !== snapshot.value;\n const triggerEvent: Evt | ResetEvent = event ?? RESET_EVENT;\n runMiddleware(prev, triggerEvent, [], changed);\n if (changed) {\n notify();\n const payload: RuntimeTransitionEvent<Ctx, Evt, States> = {\n prev,\n next: snapshot,\n event: triggerEvent,\n effects: [],\n changed: true,\n };\n emit(\"transition\", payload);\n }\n return snapshot;\n }\n\n function can(event: Evt): boolean {\n if (disposed || snapshot.status === \"final\") return false;\n const state = def.states[snapshot.value];\n /* v8 ignore next — defensive: snapshot.value always corresponds to a declared state. */\n if (!state) return false;\n const candidates = state.on?.[event.type];\n if (!candidates) return false;\n const list: readonly TransitionDef<Ctx, Evt, States>[] = Array.isArray(candidates)\n ? candidates\n : [candidates as TransitionDef<Ctx, Evt, States>];\n for (const t of list) {\n if (!t.guard) return true;\n if (evalGuard(t.guard, snapshot.context, event, impl, snapshot.value)) return true;\n }\n return false;\n }\n\n function on<K extends keyof RuntimeEventMap<Ctx, Evt, States>>(\n type: K,\n listener: (payload: RuntimeEventMap<Ctx, Evt, States>[K]) => void,\n options?: { signal?: AbortSignal; once?: boolean },\n ): () => void {\n if (disposed || options?.signal?.aborted) return () => {};\n const target = eventListeners[type];\n let wrapped: (payload: RuntimeEventMap<Ctx, Evt, States>[K]) => void = listener;\n if (options?.once) {\n wrapped = (payload) => {\n target.delete(wrapped);\n listener(payload);\n };\n }\n target.add(wrapped);\n if (options?.signal) {\n options.signal.addEventListener(\"abort\", () => target.delete(wrapped), { once: true });\n }\n return () => target.delete(wrapped);\n }\n\n function dispose(): void {\n if (disposed) return;\n disposed = true;\n controller.abort();\n listeners.clear();\n emit(\"dispose\", undefined as RuntimeEventMap<Ctx, Evt, States>[\"dispose\"]);\n for (const set of Object.values(eventListeners)) set.clear();\n }\n\n return {\n getSnapshot: () => snapshot,\n snapshot: () => snapshot,\n send,\n can,\n reset,\n dispose,\n on,\n get disposed() {\n return disposed;\n },\n get signal() {\n return controller.signal;\n },\n subscribe(listener) {\n if (disposed) return () => {};\n listeners.add(listener);\n return () => listeners.delete(listener);\n },\n };\n}\n","import { createRuntime } from \"./runtime.js\";\nimport { freezeSnapshot } from \"./snapshot.js\";\nimport type {\n Implementations,\n MachineDef,\n Runtime,\n RuntimeOptions,\n Snapshot,\n StateDef,\n} from \"./types.js\";\n\nexport class InvalidDefinitionError extends Error {\n constructor(message: string) {\n super(`aifsmjs: ${message}`);\n this.name = \"InvalidDefinitionError\";\n }\n}\n\nfunction validateDefinition<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n): void {\n if (!def.id || typeof def.id !== \"string\") {\n throw new InvalidDefinitionError(\"definition must have a non-empty string `id`\");\n }\n /* v8 ignore next 3 — additional safety: TS prevents non-object `states`; this guards untyped JS callers. */\n if (!def.states || typeof def.states !== \"object\") {\n throw new InvalidDefinitionError(\"definition must have a `states` object\");\n }\n const stateKeys = Object.keys(def.states) as States[];\n if (stateKeys.length === 0) {\n throw new InvalidDefinitionError(\"`states` must declare at least one state\");\n }\n if (!def.initial || !stateKeys.includes(def.initial)) {\n throw new InvalidDefinitionError(\n `\\`initial\\` \"${String(def.initial)}\" is not declared in states (${stateKeys.join(\", \")})`,\n );\n }\n for (const [stateName, stateDef] of Object.entries(def.states) as [\n States,\n (typeof def.states)[States],\n ][]) {\n if (!stateDef.on) continue;\n for (const [evtType, entry] of Object.entries(stateDef.on)) {\n const transitions = Array.isArray(entry) ? entry : [entry];\n for (const t of transitions) {\n if (t.target !== undefined && !stateKeys.includes(t.target)) {\n throw new InvalidDefinitionError(\n `transition ${stateName} -[${evtType}]-> \"${String(t.target)}\" targets an unknown state`,\n );\n }\n }\n }\n }\n}\n\n/**\n * Validate a machine definition shape and return it. Same reference is\n * returned; no cloning happens. Validation is intentionally shallow.\n *\n * Two call forms:\n *\n * defineMachine<Ctx, Evt, States>({ ... })\n * Explicit generics. Use when you need full control (e.g. union event\n * types). Required because TypeScript cannot otherwise infer `Evt`.\n *\n * setup<Ctx, Evt>().defineMachine({ ... })\n * Curried form. Lets `States` be inferred from `keyof states`, so you\n * can omit it. Recommended for typical usage.\n */\nexport function defineMachine<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n): MachineDef<Ctx, Evt, States> {\n validateDefinition(def);\n return def;\n}\n\n/**\n * Curried builder so `States` can be inferred from `keyof states` without\n * `initial` collapsing it to a single literal. Pass `Ctx` and `Evt` as the\n * type arguments; pass the def to the returned `defineMachine`.\n *\n * const machine = setup<MyCtx, MyEvt>().defineMachine({\n * id: \"m\",\n * initial: \"a\",\n * context: { ... },\n * states: { a: {...}, b: {...} }, // States inferred as \"a\" | \"b\"\n * });\n */\nexport function setup<Ctx, Evt extends { type: string }>(): {\n defineMachine: <const States extends string>(def: {\n readonly id: string;\n readonly initial: NoInfer<States>;\n readonly context: Ctx;\n readonly states: Readonly<Record<States, StateDef<Ctx, Evt, States>>>;\n }) => MachineDef<Ctx, Evt, States>;\n} {\n return {\n defineMachine: <const States extends string>(def: {\n readonly id: string;\n readonly initial: NoInfer<States>;\n readonly context: Ctx;\n readonly states: Readonly<Record<States, StateDef<Ctx, Evt, States>>>;\n }) => {\n const cast = def as unknown as MachineDef<Ctx, Evt, States>;\n validateDefinition(cast);\n return cast;\n },\n };\n}\n\n/**\n * Build the initial snapshot for a machine.\n */\nexport function initialSnapshot<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n): Snapshot<Ctx, States> {\n const isFinal = def.states[def.initial]?.final === true;\n return freezeSnapshot({\n value: def.initial,\n context: def.context,\n status: isFinal ? (\"final\" as const) : (\"active\" as const),\n });\n}\n\n/**\n * Convenience factory that composes `defineMachine` and `createRuntime` in\n * one call for the common case where you do not need to keep the machine\n * definition around for serialization or sharing.\n *\n * For type inference over `States` from `keyof states`, prefer\n * `setup<Ctx, Evt>().defineMachine(...)` then pass the result to\n * `createRuntime` separately. `createMachine` is the spec-style entry point\n * documented in the ai*js ecosystem review.\n */\nexport function createMachine<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n opts?: RuntimeOptions<Ctx, Evt, States>,\n): Runtime<Ctx, Evt, States> {\n return createRuntime(defineMachine(def), impl, opts ?? {});\n}\n","import type { MachineDef, TransitionDef } from \"./types.js\";\n\n/**\n * Return all transition candidates for (state, eventType). Order is preserved\n * from the declaration so that guard fallthrough behaves predictably.\n *\n * If the event has no entry under the given state, an empty array is returned.\n */\nexport function resolveTransitions<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n stateValue: States,\n eventType: string,\n): readonly TransitionDef<Ctx, Evt, States>[] {\n const state = def.states[stateValue];\n if (!state || !state.on) return [];\n const entry = state.on[eventType];\n if (!entry) return [];\n return Array.isArray(entry) ? entry : [entry as TransitionDef<Ctx, Evt, States>];\n}\n"]}
1
+ {"version":3,"sources":["../src/fsm/types.ts","../src/fsm/evaluator.ts","../src/effects/enqueuer.ts","../src/fsm/snapshot.ts","../src/fsm/updater.ts","../src/fsm/lifecycle.ts","../src/fsm/runtime.ts","../src/fsm/definition.ts","../src/fsm/resolver.ts"],"names":[],"mappings":";;;AAwFO,IAAM,gBAAA,GAAmB;;;ACtFzB,IAAM,iBAAA,GAAN,cAAgC,KAAA,CAAM;AAAA,EAClC,SAAA;AAAA,EACT,YAAY,SAAA,EAAmB;AAC7B,IAAA,KAAA,CAAM,CAAA,gBAAA,EAAmB,SAAS,CAAA,qCAAA,CAAuC,CAAA;AACzE,IAAA,IAAA,CAAK,IAAA,GAAO,mBAAA;AACZ,IAAA,IAAA,CAAK,SAAA,GAAY,SAAA;AAAA,EACnB;AACF;AAEO,IAAM,eAAA,GAAN,cAA8B,KAAA,CAAM;AAAA,EAChC,SAAA;AAAA,EACT,YAAY,SAAA,EAAmB;AAC7B,IAAA,KAAA;AAAA,MACE,mBAAmB,SAAS,CAAA,uGAAA;AAAA,KAC9B;AACA,IAAA,IAAA,CAAK,IAAA,GAAO,iBAAA;AACZ,IAAA,IAAA,CAAK,SAAA,GAAY,SAAA;AAAA,EACnB;AACF;AAcO,SAAS,eAAe,EAAA,EAAsB;AACnD,EAAA,IAAI,OAAO,EAAA,KAAO,UAAA,EAAY,OAAO,KAAA;AACrC,EAAA,OAAO,EAAA,CAAG,aAAa,IAAA,KAAS,eAAA;AAClC;AAOA,SAAS,WAAW,CAAA,EAAuC;AACzD,EAAA,OACE,CAAA,KAAM,IAAA,KACL,OAAO,CAAA,KAAM,QAAA,IAAY,OAAO,CAAA,KAAM,UAAA,CAAA,IACvC,OAAQ,CAAA,CAAyB,IAAA,KAAS,UAAA;AAE9C;AAMO,SAAS,YAAA,CACd,KACA,IAAA,EACiB;AACjB,EAAA,IAAI,OAAO,GAAA,KAAQ,UAAA,EAAY,OAAO,GAAA;AACtC,EAAA,MAAM,EAAA,GAAK,IAAA,CAAK,MAAA,GAAS,GAAG,CAAA;AAC5B,EAAA,IAAI,CAAC,EAAA,EAAI,MAAM,IAAI,kBAAkB,GAAG,CAAA;AACxC,EAAA,OAAO,EAAA;AACT;AAcO,SAAS,SAAA,CACd,GAAA,EACA,OAAA,EACA,KAAA,EACA,MACA,KAAA,EACS;AACT,EAAA,MAAM,EAAA,GAAK,YAAA,CAAa,GAAA,EAAK,IAAI,CAAA;AAGjC,EAAA,MAAM,YAAY,OAAO,GAAA,KAAQ,QAAA,GAAW,GAAA,GAAM,GAAG,IAAA,IAAQ,UAAA;AAC7D,EAAA,IAAI,cAAA,CAAe,EAAE,CAAA,EAAG;AACtB,IAAA,MAAM,IAAI,gBAAgB,SAAS,CAAA;AAAA,EACrC;AASA,EAAA,MAAM,IAAA,GAAa,EAAE,OAAA,EAAS,KAAA,EAAM;AACpC,EAAA,MAAM,YAAY,IAAA,CAAK,MAAA;AACvB,EAAA,IAAI,SAAA,OAAgB,MAAA,GAAS,SAAA;AAC7B,EAAA,IAAI,KAAA,KAAU,MAAA,EAAW,IAAA,CAAK,KAAA,GAAQ,KAAA;AACtC,EAAA,MAAM,MAAA,GAAS,GAAG,IAAI,CAAA;AAKtB,EAAA,IAAI,UAAA,CAAW,MAAM,CAAA,EAAG;AACtB,IAAA,MAAM,IAAI,gBAAgB,SAAS,CAAA;AAAA,EACrC;AACA,EAAA,OAAO,MAAA;AACT;;;ACvGO,SAAS,eAAe,IAAA,EAAuD;AACpF,EAAA,OAAO,OAAO,MAAA,CAAO;AAAA,IACnB,MAAA,CAAO,MAAc,OAAA,EAAmB;AACtC,MAAA,IAAI,YAAY,MAAA,EAAW;AACzB,QAAA,IAAA,CAAK,KAAK,MAAA,CAAO,MAAA,CAAO,EAAE,IAAA,EAAM,CAAC,CAAA;AAAA,MACnC,CAAA,MAAO;AACL,QAAA,IAAA,CAAK,KAAK,MAAA,CAAO,MAAA,CAAO,EAAE,IAAA,EAAM,OAAA,EAAS,CAAC,CAAA;AAAA,MAC5C;AAAA,IACF;AAAA,GACD,CAAA;AACH;;;AClBA,IAAM,MAAA,GACJ,OAAO,OAAA,KAAY,WAAA,IACnB,OAAO,QAAQ,GAAA,KAAQ,WAAA,IACvB,OAAA,CAAQ,GAAA,CAAI,QAAA,KAAa,YAAA;AAE3B,SAAS,cAAc,KAAA,EAAkD;AACvE,EAAA,IAAI,KAAA,KAAU,IAAA,IAAQ,OAAO,KAAA,KAAU,UAAU,OAAO,KAAA;AACxD,EAAA,MAAM,KAAA,GAAQ,MAAA,CAAO,cAAA,CAAe,KAAK,CAAA;AACzC,EAAA,OAAO,KAAA,KAAU,MAAA,CAAO,SAAA,IAAa,KAAA,KAAU,IAAA;AACjD;AAEO,SAAS,WAAc,KAAA,EAAa;AACzC,EAAA,IAAI,KAAA,KAAU,IAAA,IAAQ,OAAO,KAAA,KAAU,UAAU,OAAO,KAAA;AACxD,EAAA,IAAI,MAAA,CAAO,QAAA,CAAS,KAAK,CAAA,EAAG,OAAO,KAAA;AACnC,EAAA,MAAA,CAAO,OAAO,KAAK,CAAA;AACnB,EAAA,IAAI,KAAA,CAAM,OAAA,CAAQ,KAAK,CAAA,EAAG;AACxB,IAAA,KAAA,MAAW,IAAA,IAAQ,KAAA,EAAO,UAAA,CAAW,IAAI,CAAA;AAAA,EAC3C,CAAA,MAAA,IAAW,aAAA,CAAc,KAAK,CAAA,EAAG;AAC/B,IAAA,KAAA,MAAW,GAAA,IAAO,MAAA,CAAO,IAAA,CAAK,KAAK,CAAA,EAAG;AACpC,MAAA,UAAA,CAAY,KAAA,CAAkC,GAAG,CAAC,CAAA;AAAA,IACpD;AAAA,EACF;AACA,EAAA,OAAO,KAAA;AACT;AAOO,SAAS,eAAoC,IAAA,EAAsC;AAIxF,EAAA,OAAO,SAAS,UAAA,CAAW,IAAI,CAAA,GAAI,MAAA,CAAO,OAAO,IAAI,CAAA;AACvD;AAEO,SAAS,eAAoC,IAAA,EAIjC;AACjB,EAAA,OAAO,cAAA,CAAe;AAAA,IACpB,OAAO,IAAA,CAAK,KAAA;AAAA,IACZ,SAAS,IAAA,CAAK,OAAA;AAAA,IACd,MAAA,EAAQ,KAAK,MAAA,IAAU;AAAA,GACxB,CAAA;AACH;;;AC/CA,SAAS,cAAc,KAAA,EAAkD;AACvE,EAAA,IAAI,KAAA,KAAU,IAAA,IAAQ,OAAO,KAAA,KAAU,UAAU,OAAO,KAAA;AACxD,EAAA,MAAM,KAAA,GAAQ,MAAA,CAAO,cAAA,CAAe,KAAK,CAAA;AACzC,EAAA,OAAO,KAAA,KAAU,MAAA,CAAO,SAAA,IAAa,KAAA,KAAU,IAAA;AACjD;AAMO,SAAS,OACd,OAAA,EACkB;AAClB,EAAA,OAAO,CAAC,EAAE,OAAA,EAAS,KAAA,OAAY,OAAA,CAAQ,EAAE,OAAA,EAAS,KAAA,EAAO,CAAA;AAC3D;AAQO,SAAS,YAAA,CAAkB,SAAc,KAAA,EAAiC;AAC/E,EAAA,IAAI,KAAA,KAAU,MAAA,IAAa,KAAA,KAAU,IAAA,EAAM,OAAO,OAAA;AAClD,EAAA,IAAI,aAAA,CAAc,OAAO,CAAA,IAAK,aAAA,CAAc,KAAK,CAAA,EAAG;AAClD,IAAA,OAAO,EAAE,GAAG,OAAA,EAAS,GAAG,KAAA,EAAM;AAAA,EAChC;AACA,EAAA,OAAO,KAAA;AACT;;;ACfO,IAAM,kBAAA,GAAN,cAAiC,KAAA,CAAM;AAAA,EACnC,UAAA;AAAA,EACT,YAAY,UAAA,EAAoB;AAC9B,IAAA,KAAA,CAAM,CAAA,iBAAA,EAAoB,UAAU,CAAA,sCAAA,CAAwC,CAAA;AAC5E,IAAA,IAAA,CAAK,IAAA,GAAO,oBAAA;AACZ,IAAA,IAAA,CAAK,UAAA,GAAa,UAAA;AAAA,EACpB;AACF;AAEA,SAAS,aAAA,CACP,KACA,IAAA,EACkB;AAClB,EAAA,IAAI,OAAO,GAAA,KAAQ,UAAA,EAAY,OAAO,GAAA;AACtC,EAAA,MAAM,EAAA,GAAK,IAAA,CAAK,OAAA,GAAU,GAAG,CAAA;AAC7B,EAAA,IAAI,CAAC,EAAA,EAAI,MAAM,IAAI,mBAAmB,GAAG,CAAA;AACzC,EAAA,OAAO,EAAA;AACT;AAEA,SAAS,UAAA,CACP,IAAA,EACA,GAAA,EACA,KAAA,EACA,MACA,UAAA,EACK;AACL,EAAA,IAAI,CAAC,IAAA,IAAQ,IAAA,CAAK,MAAA,KAAW,GAAG,OAAO,GAAA;AACvC,EAAA,MAAM,OAAA,GAAU,eAAe,UAAmD,CAAA;AAClF,EAAA,IAAI,OAAA,GAAU,GAAA;AACd,EAAA,KAAA,MAAW,OAAO,IAAA,EAAM;AACtB,IAAA,MAAM,EAAA,GAAK,aAAA,CAAc,GAAA,EAAK,IAAI,CAAA;AAClC,IAAA,MAAM,QAAQ,EAAA,CAAG,EAAE,SAAS,OAAA,EAAS,KAAA,EAAO,SAAS,CAAA;AACrD,IAAA,OAAA,GAAU,YAAA,CAAa,SAAS,KAAK,CAAA;AAAA,EACvC;AACA,EAAA,OAAO,OAAA;AACT;AAEA,SAAS,cAAA,CACP,UAAA,EACA,GAAA,EACA,KAAA,EACA,MACA,KAAA,EAC6C;AAC7C,EAAA,KAAA,MAAW,KAAK,UAAA,EAAY;AAC1B,IAAA,IAAI,CAAC,CAAA,CAAE,KAAA,EAAO,OAAO,CAAA;AACrB,IAAA,IAAI,SAAA,CAAU,EAAE,KAAA,EAAO,GAAA,EAAK,OAAO,IAAA,EAAM,KAAK,GAAG,OAAO,CAAA;AAAA,EAC1D;AACA,EAAA,OAAO,MAAA;AACT;AAeO,SAAS,IAAA,CACd,GAAA,EACA,QAAA,EACA,KAAA,EACA,IAAA,EACyB;AAEzB,EAAA,IAAI,QAAA,CAAS,WAAW,OAAA,EAAS;AAC/B,IAAA,OAAO,MAAA,CAAO,OAAO,EAAE,QAAA,EAAU,SAAS,EAAC,EAAwB,OAAA,EAAS,KAAA,EAAO,CAAA;AAAA,EACrF;AAEA,EAAA,MAAM,KAAA,GAAQ,GAAA,CAAI,MAAA,CAAO,QAAA,CAAS,KAAK,CAAA;AAEvC,EAAA,IAAI,CAAC,KAAA,EAAO;AACV,IAAA,OAAO,MAAA,CAAO,OAAO,EAAE,QAAA,EAAU,SAAS,EAAC,EAAwB,OAAA,EAAS,KAAA,EAAO,CAAA;AAAA,EACrF;AAEA,EAAA,MAAM,UAAA,GAAa,KAAA,CAAM,EAAA,GAAK,KAAA,CAAM,IAAI,CAAA;AACxC,EAAA,MAAM,aAAA,GAA4D,UAAA,GAC9D,KAAA,CAAM,OAAA,CAAQ,UAAU,IACtB,UAAA,GACA,CAAC,UAA6C,CAAA,GAChD,EAAC;AAEL,EAAA,MAAM,MAAA,GAAS,eAAe,aAAA,EAAe,QAAA,CAAS,SAAS,KAAA,EAAO,IAAA,EAAM,SAAS,KAAK,CAAA;AAC1F,EAAA,IAAI,CAAC,MAAA,EAAQ;AACX,IAAA,OAAO,MAAA,CAAO,OAAO,EAAE,QAAA,EAAU,SAAS,EAAC,EAAwB,OAAA,EAAS,KAAA,EAAO,CAAA;AAAA,EACrF;AAEA,EAAA,MAAM,UAAA,GAAa,OAAO,MAAA,KAAW,MAAA;AACrC,EAAA,MAAM,cAAA,GAAkB,MAAA,CAAO,MAAA,IAAU,QAAA,CAAS,KAAA;AAClD,EAAA,MAAM,SAAA,GAAY,GAAA,CAAI,MAAA,CAAO,cAAc,CAAA;AAE3C,EAAA,MAAM,aAAuB,EAAC;AAC9B,EAAA,IAAI,MAAM,QAAA,CAAS,OAAA;AAEnB,EAAA,IAAI,UAAA,EAAY;AACd,IAAA,GAAA,GAAM,WAAW,KAAA,CAAM,IAAA,EAAM,GAAA,EAAK,KAAA,EAAO,MAAM,UAAU,CAAA;AAAA,EAC3D;AACA,EAAA,GAAA,GAAM,WAAW,MAAA,CAAO,OAAA,EAAS,GAAA,EAAK,KAAA,EAAO,MAAM,UAAU,CAAA;AAC7D,EAAA,IAAI,cAAc,SAAA,EAAW;AAC3B,IAAA,GAAA,GAAM,WAAW,SAAA,CAAU,KAAA,EAAO,GAAA,EAAK,KAAA,EAAO,MAAM,UAAU,CAAA;AAAA,EAChE;AAEA,EAAA,MAAM,MAAA,GAA6B,SAAA,EAAW,KAAA,KAAU,IAAA,GAAO,OAAA,GAAU,QAAA;AACzE,EAAA,MAAM,eAAe,cAAA,CAAe;AAAA,IAClC,KAAA,EAAO,cAAA;AAAA,IACP,OAAA,EAAS,GAAA;AAAA,IACT;AAAA,GACD,CAAA;AAED,EAAA,OAAO,OAAO,MAAA,CAAO;AAAA,IACnB,QAAA,EAAU,YAAA;AAAA,IACV,OAAA,EAAS,MAAA,CAAO,MAAA,CAAO,UAAA,CAAW,OAAO,CAAA;AAAA,IACzC,OAAA,EAAS;AAAA,GACV,CAAA;AACH;;;ACnHO,IAAM,oBAAA,GAAN,cAAmC,KAAA,CAAM;AAAA,EAC9C,WAAA,GAAc;AACZ,IAAA,KAAA,CAAM,oEAAoE,CAAA;AAC1E,IAAA,IAAA,CAAK,IAAA,GAAO,sBAAA;AAAA,EACd;AACF;AAEA,IAAM,cAA0B,MAAA,CAAO,MAAA,CAAO,EAAE,IAAA,EAAM,kBAAkB,CAAA;AAExE,SAAS,kBACP,UAAA,EAC8B;AAC9B,EAAA,OAAO,CAAC,KAAK,SAAA,KAAc;AACzB,IAAA,IAAI,KAAA,GAAQ,EAAA;AACZ,IAAA,MAAM,QAAA,GAAW,CAAC,CAAA,KAAoB;AACpC,MAAA,IAAI,CAAA,IAAK,KAAA,EAAO,MAAM,IAAI,MAAM,qDAAqD,CAAA;AACrF,MAAA,KAAA,GAAQ,CAAA;AACR,MAAA,MAAM,EAAA,GAAK,WAAW,CAAC,CAAA;AACvB,MAAA,IAAI,CAAC,EAAA,EAAI;AACP,QAAA,SAAA,EAAU;AACV,QAAA;AAAA,MACF;AACA,MAAA,EAAA,CAAG,GAAA,EAAK,MAAM,QAAA,CAAS,CAAA,GAAI,CAAC,CAAC,CAAA;AAAA,IAC/B,CAAA;AACA,IAAA,QAAA,CAAS,CAAC,CAAA;AAAA,EACZ,CAAA;AACF;AAQO,SAAS,aAAA,CACd,GAAA,EACA,IAAA,EACA,IAAA,GAAyC,EAAC,EACf;AAC3B,EAAA,IAAI,QAAA,GAAkC,gBAAgB,GAAG,CAAA;AACzD,EAAA,MAAM,SAAA,uBAAgB,GAAA,EAA2C;AACjE,EAAA,MAAM,eAAA,GACJ,IAAA,CAAK,UAAA,IAAc,IAAA,CAAK,UAAA,CAAW,SAAS,CAAA,GAAI,iBAAA,CAAkB,IAAA,CAAK,UAAU,CAAA,GAAI,MAAA;AACvF,EAAA,MAAM,cAAA,GAAiB,KAAK,eAAA,KAAoB,KAAA;AAChD,EAAA,MAAM,UAAA,GAAa,IAAI,eAAA,EAAgB;AACvC,EAAA,IAAI,QAAA,GAAW,KAAA;AAQf,EAAA,MAAM,cAAA,GAAiC;AAAA,IACrC,UAAA,sBAAgB,GAAA,EAAI;AAAA,IACpB,KAAA,sBAAW,GAAA,EAAI;AAAA,IACf,OAAA,sBAAa,GAAA;AAAI,GACnB;AAKA,EAAA,MAAM,qBAAA,uBAA4B,GAAA,EAAgB;AAElD,EAAA,SAAS,IAAA,CACP,MACA,OAAA,EACM;AACN,IAAA,KAAA,MAAW,EAAA,IAAM,cAAA,CAAe,IAAI,CAAA,KAAM,OAAO,CAAA;AAAA,EACnD;AAEA,EAAA,SAAS,OAAO,SAAA,EAAmC;AAIjD,IAAA,MAAM,WAAW,SAAA,IAAa,QAAA;AAC9B,IAAA,KAAA,MAAW,CAAA,IAAK,SAAA,EAAW,CAAA,CAAE,QAAQ,CAAA;AAAA,EACvC;AAEA,EAAA,SAAS,aAAA,CACP,IAAA,EACA,KAAA,EACA,OAAA,EACA,OAAA,EACA;AACA,IAAA,IAAI,CAAC,eAAA,EAAiB;AACtB,IAAA,MAAM,QAAQ,UAAA,CAAW;AAAA,MACvB,IAAA;AAAA,MACA,IAAA,EAAM,QAAA;AAAA,MACN,KAAA;AAAA,MACA,OAAA;AAAA,MACA;AAAA,KACD,CAAA;AACD,IAAA,eAAA,CAAgB,OAAO,MAAM;AAAA,IAAC,CAAC,CAAA;AAAA,EACjC;AAEA,EAAA,SAAS,eAAA,CAAgB,OAAA,EAA4B,OAAA,EAAc,KAAA,EAAkB;AACnF,IAAA,IAAI,CAAC,IAAA,CAAK,OAAA,IAAW,OAAA,CAAQ,WAAW,CAAA,EAAG;AAC3C,IAAA,KAAA,MAAW,OAAO,OAAA,EAAS;AACzB,MAAA,MAAM,OAAA,GAAU,IAAA,CAAK,OAAA,CAAQ,GAAA,CAAI,IAAI,CAAA;AACrC,MAAA,IAAI,CAAC,OAAA,EAAS;AAGd,MAAA,MAAM,CAAA,GAAI,QAAQ,GAAA,EAAK,EAAE,SAAS,KAAA,EAAO,MAAA,EAAQ,UAAA,CAAW,MAAA,EAAQ,CAAA;AACpE,MAAA,IAAI,aAAa,OAAA,EAAS;AACxB,QAAA,CAAA,CAAE,KAAA,CAAM,CAAC,GAAA,KAAiB;AACxB,UAAA,MAAM,OAAA,GAAkC,EAAE,KAAA,EAAO,GAAA,EAAK,KAAA,EAAM;AAC5D,UAAA,IAAA,CAAK,SAAS,OAAO,CAAA;AAAA,QACvB,CAAC,CAAA;AAAA,MACH;AAAA,IACF;AAAA,EACF;AAEA,EAAA,SAAS,KAAK,KAAA,EAAmC;AAC/C,IAAA,IAAI,QAAA,EAAU,MAAM,IAAI,oBAAA,EAAqB;AAC7C,IAAA,MAAM,IAAA,GAAO,QAAA;AACb,IAAA,MAAM,MAAA,GAAS,IAAA,CAAK,GAAA,EAAK,IAAA,EAAM,OAAO,IAAI,CAAA;AAC1C,IAAA,QAAA,GAAW,MAAA,CAAO,QAAA;AAMlB,IAAA,MAAM,YAAY,MAAA,CAAO,QAAA;AAEzB,IAAA,aAAA,CAAc,IAAA,EAAM,KAAA,EAAO,MAAA,CAAO,OAAA,EAAS,OAAO,OAAO,CAAA;AAEzD,IAAA,IAAI,cAAA,EAAgB;AAClB,MAAA,eAAA,CAAgB,MAAA,CAAO,OAAA,EAAS,SAAA,CAAU,OAAA,EAAS,KAAK,CAAA;AAAA,IAC1D;AAEA,IAAA,IAAI,OAAO,OAAA,EAAS;AAClB,MAAA,MAAA,CAAO,SAAS,CAAA;AAChB,MAAA,MAAM,OAAA,GAAoD;AAAA,QACxD,IAAA;AAAA,QACA,IAAA,EAAM,SAAA;AAAA,QACN,KAAA;AAAA,QACA,SAAS,MAAA,CAAO,OAAA;AAAA,QAChB,OAAA,EAAS;AAAA,OACX;AACA,MAAA,IAAA,CAAK,cAAc,OAAO,CAAA;AAAA,IAC5B;AACA,IAAA,OAAO,QAAA;AAAA,EACT;AAEA,EAAA,SAAS,MAAM,KAAA,EAAoC;AACjD,IAAA,IAAI,QAAA,EAAU,MAAM,IAAI,oBAAA,EAAqB;AAC7C,IAAA,MAAM,IAAA,GAAO,QAAA;AACb,IAAA,QAAA,GAAW,gBAAgB,GAAG,CAAA;AAC9B,IAAA,MAAM,OAAA,GAAU,IAAA,CAAK,KAAA,KAAU,QAAA,CAAS,KAAA;AACxC,IAAA,MAAM,eAAiC,KAAA,IAAS,WAAA;AAChD,IAAA,aAAA,CAAc,IAAA,EAAM,YAAA,EAAc,EAAC,EAAG,OAAO,CAAA;AAC7C,IAAA,IAAI,OAAA,EAAS;AACX,MAAA,MAAA,EAAO;AACP,MAAA,MAAM,OAAA,GAAoD;AAAA,QACxD,IAAA;AAAA,QACA,IAAA,EAAM,QAAA;AAAA,QACN,KAAA,EAAO,YAAA;AAAA,QACP,SAAS,EAAC;AAAA,QACV,OAAA,EAAS;AAAA,OACX;AACA,MAAA,IAAA,CAAK,cAAc,OAAO,CAAA;AAAA,IAC5B;AACA,IAAA,OAAO,QAAA;AAAA,EACT;AAEA,EAAA,SAAS,IAAI,KAAA,EAAqB;AAChC,IAAA,IAAI,QAAA,IAAY,QAAA,CAAS,MAAA,KAAW,OAAA,EAAS,OAAO,KAAA;AACpD,IAAA,MAAM,KAAA,GAAQ,GAAA,CAAI,MAAA,CAAO,QAAA,CAAS,KAAK,CAAA;AAEvC,IAAA,IAAI,CAAC,OAAO,OAAO,KAAA;AACnB,IAAA,MAAM,UAAA,GAAa,KAAA,CAAM,EAAA,GAAK,KAAA,CAAM,IAAI,CAAA;AACxC,IAAA,IAAI,CAAC,YAAY,OAAO,KAAA;AACxB,IAAA,MAAM,OAAmD,KAAA,CAAM,OAAA,CAAQ,UAAU,CAAA,GAC7E,UAAA,GACA,CAAC,UAA6C,CAAA;AAClD,IAAA,KAAA,MAAW,KAAK,IAAA,EAAM;AACpB,MAAA,IAAI,CAAC,CAAA,CAAE,KAAA,EAAO,OAAO,IAAA;AACrB,MAAA,IAAI,SAAA,CAAU,CAAA,CAAE,KAAA,EAAO,QAAA,CAAS,OAAA,EAAS,OAAO,IAAA,EAAM,QAAA,CAAS,KAAK,CAAA,EAAG,OAAO,IAAA;AAAA,IAChF;AACA,IAAA,OAAO,KAAA;AAAA,EACT;AAEA,EAAA,SAAS,EAAA,CACP,IAAA,EACA,QAAA,EACA,OAAA,EACY;AACZ,IAAA,IAAI,QAAA,IAAY,OAAA,EAAS,MAAA,EAAQ,OAAA,SAAgB,MAAM;AAAA,IAAC,CAAA;AACxD,IAAA,MAAM,MAAA,GAAS,eAAe,IAAI,CAAA;AAClC,IAAA,IAAI,OAAA,GAAmE,QAAA;AACvE,IAAA,IAAI,SAAS,IAAA,EAAM;AACjB,MAAA,OAAA,GAAU,CAAC,OAAA,KAAY;AACrB,QAAA,MAAA,CAAO,OAAO,OAAO,CAAA;AACrB,QAAA,QAAA,CAAS,OAAO,CAAA;AAAA,MAClB,CAAA;AAAA,IACF;AACA,IAAA,MAAA,CAAO,IAAI,OAAO,CAAA;AAClB,IAAA,IAAI,WAAA;AACJ,IAAA,MAAM,SAAS,OAAA,EAAS,MAAA;AACxB,IAAA,IAAI,MAAA,EAAQ;AACV,MAAA,MAAM,UAAU,MAAM;AACpB,QAAA,MAAA,CAAO,OAAO,OAAO,CAAA;AACrB,QAAA,IAAI,WAAA,EAAa,qBAAA,CAAsB,MAAA,CAAO,WAAW,CAAA;AAAA,MAC3D,CAAA;AACA,MAAA,MAAA,CAAO,iBAAiB,OAAA,EAAS,OAAA,EAAS,EAAE,IAAA,EAAM,MAAM,CAAA;AACxD,MAAA,WAAA,GAAc,MAAM,MAAA,CAAO,mBAAA,CAAoB,OAAA,EAAS,OAAO,CAAA;AAC/D,MAAA,qBAAA,CAAsB,IAAI,WAAW,CAAA;AAAA,IACvC;AACA,IAAA,OAAO,MAAM;AACX,MAAA,MAAA,CAAO,OAAO,OAAO,CAAA;AACrB,MAAA,IAAI,WAAA,EAAa;AACf,QAAA,WAAA,EAAY;AACZ,QAAA,qBAAA,CAAsB,OAAO,WAAW,CAAA;AAAA,MAC1C;AAAA,IACF,CAAA;AAAA,EACF;AAEA,EAAA,SAAS,OAAA,GAAgB;AACvB,IAAA,IAAI,QAAA,EAAU;AACd,IAAA,QAAA,GAAW,IAAA;AACX,IAAA,UAAA,CAAW,KAAA,EAAM;AACjB,IAAA,SAAA,CAAU,KAAA,EAAM;AAChB,IAAA,IAAA,CAAK,WAAW,MAAyD,CAAA;AACzE,IAAA,KAAA,MAAW,OAAO,MAAA,CAAO,MAAA,CAAO,cAAc,CAAA,MAAO,KAAA,EAAM;AAC3D,IAAA,KAAA,MAAW,OAAA,IAAW,uBAAuB,OAAA,EAAQ;AACrD,IAAA,qBAAA,CAAsB,KAAA,EAAM;AAAA,EAC9B;AAEA,EAAA,OAAO;AAAA,IACL,aAAa,MAAM,QAAA;AAAA,IACnB,UAAU,MAAM,QAAA;AAAA,IAChB,IAAA;AAAA,IACA,GAAA;AAAA,IACA,KAAA;AAAA,IACA,OAAA;AAAA,IACA,EAAA;AAAA,IACA,IAAI,QAAA,GAAW;AACb,MAAA,OAAO,QAAA;AAAA,IACT,CAAA;AAAA,IACA,IAAI,MAAA,GAAS;AACX,MAAA,OAAO,UAAA,CAAW,MAAA;AAAA,IACpB,CAAA;AAAA,IACA,UAAU,QAAA,EAAU;AAClB,MAAA,IAAI,QAAA,SAAiB,MAAM;AAAA,MAAC,CAAA;AAC5B,MAAA,SAAA,CAAU,IAAI,QAAQ,CAAA;AACtB,MAAA,OAAO,MAAM,SAAA,CAAU,MAAA,CAAO,QAAQ,CAAA;AAAA,IACxC;AAAA,GACF;AACF;;;ACjQO,IAAM,sBAAA,GAAN,cAAqC,KAAA,CAAM;AAAA,EAChD,YAAY,OAAA,EAAiB;AAC3B,IAAA,KAAA,CAAM,CAAA,SAAA,EAAY,OAAO,CAAA,CAAE,CAAA;AAC3B,IAAA,IAAA,CAAK,IAAA,GAAO,wBAAA;AAAA,EACd;AACF;AAEA,SAAS,mBACP,GAAA,EACM;AACN,EAAA,IAAI,CAAC,GAAA,CAAI,EAAA,IAAM,OAAO,GAAA,CAAI,OAAO,QAAA,EAAU;AACzC,IAAA,MAAM,IAAI,uBAAuB,8CAA8C,CAAA;AAAA,EACjF;AAEA,EAAA,IAAI,CAAC,GAAA,CAAI,MAAA,IAAU,OAAO,GAAA,CAAI,WAAW,QAAA,EAAU;AACjD,IAAA,MAAM,IAAI,uBAAuB,wCAAwC,CAAA;AAAA,EAC3E;AACA,EAAA,MAAM,SAAA,GAAY,MAAA,CAAO,IAAA,CAAK,GAAA,CAAI,MAAM,CAAA;AACxC,EAAA,IAAI,SAAA,CAAU,WAAW,CAAA,EAAG;AAC1B,IAAA,MAAM,IAAI,uBAAuB,0CAA0C,CAAA;AAAA,EAC7E;AACA,EAAA,IAAI,CAAC,IAAI,OAAA,IAAW,CAAC,UAAU,QAAA,CAAS,GAAA,CAAI,OAAO,CAAA,EAAG;AACpD,IAAA,MAAM,IAAI,sBAAA;AAAA,MACR,CAAA,aAAA,EAAgB,OAAO,GAAA,CAAI,OAAO,CAAC,CAAA,6BAAA,EAAgC,SAAA,CAAU,IAAA,CAAK,IAAI,CAAC,CAAA,CAAA;AAAA,KACzF;AAAA,EACF;AACA,EAAA,KAAA,MAAW,CAAC,WAAW,QAAQ,CAAA,IAAK,OAAO,OAAA,CAAQ,GAAA,CAAI,MAAM,CAAA,EAGxD;AACH,IAAA,IAAI,CAAC,SAAS,EAAA,EAAI;AAClB,IAAA,KAAA,MAAW,CAAC,SAAS,KAAK,CAAA,IAAK,OAAO,OAAA,CAAQ,QAAA,CAAS,EAAE,CAAA,EAAG;AAC1D,MAAA,MAAM,cAAc,KAAA,CAAM,OAAA,CAAQ,KAAK,CAAA,GAAI,KAAA,GAAQ,CAAC,KAAK,CAAA;AACzD,MAAA,KAAA,MAAW,KAAK,WAAA,EAAa;AAC3B,QAAA,IAAI,CAAA,CAAE,WAAW,MAAA,IAAa,CAAC,UAAU,QAAA,CAAS,CAAA,CAAE,MAAM,CAAA,EAAG;AAC3D,UAAA,MAAM,IAAI,sBAAA;AAAA,YACR,CAAA,WAAA,EAAc,SAAS,CAAA,GAAA,EAAM,OAAO,QAAQ,MAAA,CAAO,CAAA,CAAE,MAAM,CAAC,CAAA,0BAAA;AAAA,WAC9D;AAAA,QACF;AACA,QAAA,IAAI,EAAE,KAAA,KAAU,MAAA,IAAa,cAAA,CAAe,CAAA,CAAE,KAAK,CAAA,EAAG;AACpD,UAAA,MAAM,IAAI,sBAAA;AAAA,YACR,CAAA,WAAA,EAAc,SAAS,CAAA,GAAA,EAAM,OAAO,CAAA,sEAAA;AAAA,WACtC;AAAA,QACF;AAAA,MACF;AAAA,IACF;AAAA,EACF;AACF;AAgBO,SAAS,cACd,GAAA,EAC8B;AAC9B,EAAA,kBAAA,CAAmB,GAAG,CAAA;AACtB,EAAA,OAAO,GAAA;AACT;AAcO,SAAS,KAAA,GAOd;AACA,EAAA,OAAO;AAAA,IACL,aAAA,EAAe,CAA8B,GAAA,KAKvC;AACJ,MAAA,MAAM,IAAA,GAAO,GAAA;AACb,MAAA,kBAAA,CAAmB,IAAI,CAAA;AACvB,MAAA,OAAO,IAAA;AAAA,IACT;AAAA,GACF;AACF;AAKO,SAAS,gBACd,GAAA,EACuB;AACvB,EAAA,MAAM,UAAU,GAAA,CAAI,MAAA,CAAO,GAAA,CAAI,OAAO,GAAG,KAAA,KAAU,IAAA;AACnD,EAAA,OAAO,cAAA,CAAe;AAAA,IACpB,OAAO,GAAA,CAAI,OAAA;AAAA,IACX,SAAS,GAAA,CAAI,OAAA;AAAA,IACb,MAAA,EAAQ,UAAW,OAAA,GAAqB;AAAA,GACzC,CAAA;AACH;AAYO,SAAS,aAAA,CACd,GAAA,EACA,IAAA,EACA,IAAA,EAC2B;AAC3B,EAAA,OAAO,cAAc,aAAA,CAAc,GAAG,GAAG,IAAA,EAAM,IAAA,IAAQ,EAAE,CAAA;AAC3D;;;AC1IO,SAAS,kBAAA,CACd,GAAA,EACA,UAAA,EACA,SAAA,EAC4C;AAC5C,EAAA,MAAM,KAAA,GAAQ,GAAA,CAAI,MAAA,CAAO,UAAU,CAAA;AACnC,EAAA,IAAI,CAAC,KAAA,IAAS,CAAC,KAAA,CAAM,EAAA,SAAW,EAAC;AACjC,EAAA,MAAM,KAAA,GAAQ,KAAA,CAAM,EAAA,CAAG,SAAS,CAAA;AAChC,EAAA,IAAI,CAAC,KAAA,EAAO,OAAO,EAAC;AACpB,EAAA,OAAO,MAAM,OAAA,CAAQ,KAAK,CAAA,GAAI,KAAA,GAAQ,CAAC,KAAwC,CAAA;AACjF","file":"index.cjs","sourcesContent":["// All public types live here so AI agents and humans can read the entire\n// public surface in one file.\n\nexport type Effect = Readonly<{ type: string; payload?: unknown }>;\n\nexport type Enqueuer = Readonly<{\n effect: (type: string, payload?: unknown) => void;\n}>;\n\nexport type GuardArgs<Ctx, Evt> = Readonly<{\n context: Ctx;\n event: Evt;\n /**\n * Optional guard registry, threaded by `evalGuard` so combinators can resolve\n * string refs nested inside `and / or / not`. Inline user guards may safely\n * ignore this field — it is `undefined` when guards are evaluated outside of\n * `evalGuard` (e.g. in unit tests calling the function directly).\n */\n guards?: Readonly<Record<string, Guard<Ctx, Evt>>>;\n /**\n * Current state value, threaded by `evalGuard` from the live snapshot. Used\n * by the `stateIn` combinator. `undefined` when guards are called outside of\n * a lifecycle evaluation.\n */\n value?: string;\n}>;\n\nexport type Guard<Ctx, Evt> = (args: GuardArgs<Ctx, Evt>) => boolean;\n\nexport type Action<Ctx, Evt> = (args: {\n context: Ctx;\n event: Evt;\n enqueue: Enqueuer;\n}) => Partial<Ctx> | void;\n\nexport type EffectHandler<Ctx, Evt> = (\n effect: Effect,\n args: { context: Ctx; event: Evt; signal: AbortSignal },\n) => void | Promise<void>;\n\nexport type GuardRef<Ctx, Evt> = string | Guard<Ctx, Evt>;\nexport type ActionRef<Ctx, Evt> = string | Action<Ctx, Evt>;\n\nexport type TransitionDef<Ctx, Evt, States extends string> = Readonly<{\n target?: States;\n guard?: GuardRef<Ctx, Evt>;\n actions?: readonly ActionRef<Ctx, Evt>[];\n}>;\n\nexport type StateDef<Ctx, Evt, States extends string> = Readonly<{\n on?: Readonly<\n Record<string, TransitionDef<Ctx, Evt, States> | readonly TransitionDef<Ctx, Evt, States>[]>\n >;\n entry?: readonly ActionRef<Ctx, Evt>[];\n exit?: readonly ActionRef<Ctx, Evt>[];\n final?: boolean;\n}>;\n\nexport type MachineDef<Ctx, Evt extends { type: string }, States extends string> = Readonly<{\n id: string;\n initial: States;\n context: Ctx;\n states: Readonly<Record<States, StateDef<Ctx, Evt, States>>>;\n}>;\n\nexport type Snapshot<Ctx, States extends string> = Readonly<{\n value: States;\n context: Ctx;\n status: \"active\" | \"final\";\n}>;\n\nexport type Implementations<Ctx, Evt> = Readonly<{\n guards?: Readonly<Record<string, Guard<Ctx, Evt>>>;\n actions?: Readonly<Record<string, Action<Ctx, Evt>>>;\n effects?: Readonly<Record<string, EffectHandler<Ctx, Evt>>>;\n}>;\n\nexport type StepResult<Ctx, States extends string> = Readonly<{\n snapshot: Snapshot<Ctx, States>;\n effects: readonly Effect[];\n changed: boolean;\n}>;\n\n/**\n * Sentinel event type that `Runtime.reset()` synthesises when the caller does\n * not pass an explicit event. Middleware receives it through\n * `MiddlewareContext.event`. Exposed so user code can discriminate.\n */\nexport const RESET_EVENT_TYPE = \"@@aifsmjs/RESET\" as const;\nexport type ResetEvent = Readonly<{ type: typeof RESET_EVENT_TYPE }>;\n\nexport type MiddlewareContext<Ctx, Evt, States extends string> = Readonly<{\n prev: Snapshot<Ctx, States>;\n next: Snapshot<Ctx, States>;\n /**\n * The triggering event. May be the user's `Evt` (from `send()` or an\n * explicit `reset(event)`) or the `ResetEvent` sentinel emitted by a\n * `reset()` with no event argument.\n */\n event: Evt | ResetEvent;\n effects: readonly Effect[];\n changed: boolean;\n}>;\n\nexport type Middleware<Ctx, Evt, States extends string> = (\n ctx: MiddlewareContext<Ctx, Evt, States>,\n next: () => void,\n) => void;\n\n/**\n * Payload of the `'transition'` runtime event — emitted after each `send()` or\n * `reset()` that actually changed the snapshot value.\n */\nexport type RuntimeTransitionEvent<Ctx, Evt, States extends string> = Readonly<{\n prev: Snapshot<Ctx, States>;\n next: Snapshot<Ctx, States>;\n event: Evt | ResetEvent;\n effects: readonly Effect[];\n changed: boolean;\n}>;\n\n/**\n * Payload of the `'error'` runtime event — currently emitted for async effect\n * handler rejections (which would otherwise become unhandled). Synchronous\n * throws from effect handlers and middleware still propagate to the caller of\n * `send()` / `reset()`.\n */\nexport type RuntimeErrorEvent<Evt> = Readonly<{\n error: unknown;\n event: Evt | ResetEvent | undefined;\n}>;\n\nexport type RuntimeEventMap<Ctx, Evt, States extends string> = {\n transition: RuntimeTransitionEvent<Ctx, Evt, States>;\n error: RuntimeErrorEvent<Evt>;\n dispose: void;\n};\n\nexport interface Runtime<Ctx, Evt extends { type: string }, States extends string> {\n getSnapshot(): Snapshot<Ctx, States>;\n /** Alias for `getSnapshot()`. */\n snapshot(): Snapshot<Ctx, States>;\n send(event: Evt): Snapshot<Ctx, States>;\n /**\n * Predict whether sending `event` would fire a transition. Reuses\n * `resolveTransitions` + `evalGuard` without applying any actions. Guards\n * are expected to be pure; `can` then matches `send` for the same input.\n */\n can(event: Evt): boolean;\n subscribe(listener: (snap: Snapshot<Ctx, States>) => void): () => void;\n /**\n * EventTarget-like typed listener API. Returns an unsubscribe function.\n * `options.signal` removes the listener when aborted; `options.once`\n * removes the listener after the first invocation. After `dispose()`,\n * `on()` is a no-op and returns a no-op unsubscribe.\n */\n on<K extends keyof RuntimeEventMap<Ctx, Evt, States>>(\n type: K,\n listener: (payload: RuntimeEventMap<Ctx, Evt, States>[K]) => void,\n options?: { signal?: AbortSignal; once?: boolean },\n ): () => void;\n /**\n * Re-initialise the runtime to the definition's initial snapshot. Triggers\n * subscribers but does NOT run entry actions (reset = re-birth, not\n * \"transition into initial\"). Throws RuntimeDisposedError if disposed.\n * If an `event` is supplied, middleware sees it as the trigger; otherwise\n * a sentinel `{ type: \"@@aifsmjs/RESET\" }` is synthesised.\n */\n reset(event?: Evt): Snapshot<Ctx, States>;\n /**\n * Tear down: abort the internal AbortController (effect handlers see signal\n * fire), clear listeners, and mark this runtime as disposed. Subsequent\n * send()/reset() calls throw RuntimeDisposedError. Idempotent.\n */\n dispose(): void;\n /**\n * True after `dispose()` has been called.\n */\n readonly disposed: boolean;\n /**\n * AbortSignal scoped to this runtime's lifetime. Fires once on dispose().\n * Threaded to every EffectHandler invocation; external integrations\n * (e.g. component teardown) can also attach `signal.addEventListener(\"abort\", ...)`.\n */\n readonly signal: AbortSignal;\n}\n\nexport type RuntimeOptions<Ctx, Evt, States extends string> = Readonly<{\n middleware?: readonly Middleware<Ctx, Evt, States>[];\n /**\n * If false, do not dispatch effects through the effect handler map.\n * Useful for replay / dry-run modes. Defaults to true.\n */\n dispatchEffects?: boolean;\n}>;\n","import type { Guard, GuardRef, Implementations } from \"./types.js\";\n\nexport class UnknownGuardError extends Error {\n readonly guardName: string;\n constructor(guardName: string) {\n super(`aifsmjs: guard \"${guardName}\" not found in implementations.guards`);\n this.name = \"UnknownGuardError\";\n this.guardName = guardName;\n }\n}\n\nexport class AsyncGuardError extends Error {\n readonly guardName: string;\n constructor(guardName: string) {\n super(\n `aifsmjs: guard \"${guardName}\" must be sync; received a Promise. Async guards break determinism and replay. Move I/O into an effect.`,\n );\n this.name = \"AsyncGuardError\";\n this.guardName = guardName;\n }\n}\n\n/**\n * Detect declared-async guards at definition time. Catches the common case of\n * `async (args) => ...` inline guards. Combinator builders or arrow returns of\n * a Promise still slip past — those are caught at `evalGuard` runtime via\n * the `isThenable` check.\n *\n * Caveat: this relies on `Function.prototype.constructor.name === \"AsyncFunction\"`,\n * which is reliable in ES2017+ runtimes. If your bundler transpiles `async`\n * to generator-based code (e.g. ES5 / very old TypeScript targets), this\n * check returns `false` for those forms — the runtime `evalGuard` thenable\n * check still catches them.\n */\nexport function isAsyncGuardFn(fn: unknown): boolean {\n if (typeof fn !== \"function\") return false;\n return fn.constructor?.name === \"AsyncFunction\";\n}\n\n/**\n * Detect a thenable (PromiseLike) — anything with a callable `then`. Used in\n * place of `instanceof Promise` so cross-realm Promises (iframe / worker /\n * vm context) and user-defined thenables are also rejected.\n */\nfunction isThenable(x: unknown): x is PromiseLike<unknown> {\n return (\n x !== null &&\n (typeof x === \"object\" || typeof x === \"function\") &&\n typeof (x as { then?: unknown }).then === \"function\"\n );\n}\n\n/**\n * Resolve a guard ref to a Guard function. String refs are looked up in the\n * implementations map; inline functions are returned as-is.\n */\nexport function resolveGuard<Ctx, Evt>(\n ref: GuardRef<Ctx, Evt>,\n impl: Implementations<Ctx, Evt>,\n): Guard<Ctx, Evt> {\n if (typeof ref === \"function\") return ref;\n const fn = impl.guards?.[ref];\n if (!fn) throw new UnknownGuardError(ref);\n return fn;\n}\n\n/**\n * Evaluate a guard ref against (context, event). Guards must be sync and pure;\n * TypeScript blocks declared-async signatures at compile time, but JS callers\n * or casts can still slip through. This function checks two ways:\n * 1. Inline AsyncFunction (declared `async`) → throw AsyncGuardError.\n * 2. Return value is a Promise → throw AsyncGuardError.\n * Both throws are user errors; they would otherwise silently pass the guard\n * (Promise is truthy) and break determinism.\n *\n * The optional `value` argument is the current state value, threaded so the\n * `stateIn` combinator and similar predicates can introspect it.\n */\nexport function evalGuard<Ctx, Evt>(\n ref: GuardRef<Ctx, Evt>,\n context: Ctx,\n event: Evt,\n impl: Implementations<Ctx, Evt>,\n value?: string,\n): boolean {\n const fn = resolveGuard(ref, impl);\n // Function.prototype.name is \"\" for anonymous arrows — use `||` not `??`\n // so the empty string falls back to \"<inline>\" for readable error messages.\n const guardName = typeof ref === \"string\" ? ref : fn.name || \"<inline>\";\n if (isAsyncGuardFn(fn)) {\n throw new AsyncGuardError(guardName);\n }\n // Build args while honouring exactOptionalPropertyTypes: omit fields that\n // would otherwise be assigned `undefined`.\n type Args = {\n context: Ctx;\n event: Evt;\n guards?: Readonly<Record<string, Guard<Ctx, Evt>>>;\n value?: string;\n };\n const args: Args = { context, event };\n const guardsMap = impl.guards;\n if (guardsMap) args.guards = guardsMap;\n if (value !== undefined) args.value = value;\n const result = fn(args);\n // TS narrows `result` to boolean from Guard's return type, but a JS caller\n // or a cast can slip a Promise / PromiseLike through. We accept anything\n // thenable (native Promise, cross-realm Promise, user-defined thenable),\n // not just same-realm `instanceof Promise`.\n if (isThenable(result)) {\n throw new AsyncGuardError(guardName);\n }\n return result;\n}\n","import type { Enqueuer } from \"../fsm/types.js\";\n\n/**\n * Build a closure-based Enqueuer that pushes effects into the supplied sink.\n * Each `step()` invocation creates one such enqueuer and discards it\n * afterwards; the sink is the effects array later returned to the caller.\n *\n * Lives in `effects/` because the Enqueuer concept is the effects-domain API\n * — `step()` imports it from here.\n */\nexport function createEnqueuer(sink: { type: string; payload?: unknown }[]): Enqueuer {\n return Object.freeze({\n effect(type: string, payload?: unknown) {\n if (payload === undefined) {\n sink.push(Object.freeze({ type }));\n } else {\n sink.push(Object.freeze({ type, payload }));\n }\n },\n });\n}\n","import type { Snapshot } from \"./types.js\";\n\nconst IS_DEV =\n typeof process !== \"undefined\" &&\n typeof process.env !== \"undefined\" &&\n process.env.NODE_ENV !== \"production\";\n\nfunction isPlainObject(value: unknown): value is Record<string, unknown> {\n if (value === null || typeof value !== \"object\") return false;\n const proto = Object.getPrototypeOf(value);\n return proto === Object.prototype || proto === null;\n}\n\nexport function deepFreeze<T>(value: T): T {\n if (value === null || typeof value !== \"object\") return value;\n if (Object.isFrozen(value)) return value;\n Object.freeze(value);\n if (Array.isArray(value)) {\n for (const item of value) deepFreeze(item);\n } else if (isPlainObject(value)) {\n for (const key of Object.keys(value)) {\n deepFreeze((value as Record<string, unknown>)[key]);\n }\n }\n return value;\n}\n\n/**\n * Wrap a freshly built snapshot. In dev mode the whole tree is deep-frozen so\n * accidental mutation throws immediately. In production only the top object is\n * frozen, keeping the cost negligible.\n */\nexport function freezeSnapshot<C, S extends string>(snap: Snapshot<C, S>): Snapshot<C, S> {\n // IS_DEV is always true in vitest; the production branch (`Object.freeze`)\n // is exercised only when NODE_ENV === \"production\" and is intentionally\n // left out of the coverage threshold.\n return IS_DEV ? deepFreeze(snap) : Object.freeze(snap);\n}\n\nexport function createSnapshot<C, S extends string>(args: {\n value: S;\n context: C;\n status?: \"active\" | \"final\";\n}): Snapshot<C, S> {\n return freezeSnapshot({\n value: args.value,\n context: args.context,\n status: args.status ?? \"active\",\n });\n}\n","import type { Action } from \"./types.js\";\n\nfunction isPlainRecord(value: unknown): value is Record<string, unknown> {\n if (value === null || typeof value !== \"object\") return false;\n const proto = Object.getPrototypeOf(value);\n return proto === Object.prototype || proto === null;\n}\n\n/**\n * Build an Action that returns a Partial<Ctx> from a pure updater.\n * The partial is merged into the current context by `step()`.\n */\nexport function assign<Ctx, Evt>(\n updater: (args: { context: Ctx; event: Evt }) => Partial<Ctx>,\n): Action<Ctx, Evt> {\n return ({ context, event }) => updater({ context, event });\n}\n\n/**\n * Merge a partial context update into the current context. Plain-object\n * contexts get a shallow merge; non-object contexts get replaced wholesale.\n *\n * The function never mutates either argument.\n */\nexport function mergeContext<Ctx>(current: Ctx, patch: Partial<Ctx> | void): Ctx {\n if (patch === undefined || patch === null) return current;\n if (isPlainRecord(current) && isPlainRecord(patch)) {\n return { ...current, ...patch } as Ctx;\n }\n return patch as Ctx;\n}\n","import { createEnqueuer } from \"../effects/enqueuer.js\";\nimport { evalGuard } from \"./evaluator.js\";\nimport { freezeSnapshot } from \"./snapshot.js\";\nimport type {\n Action,\n ActionRef,\n Effect,\n Implementations,\n MachineDef,\n Snapshot,\n StepResult,\n TransitionDef,\n} from \"./types.js\";\nimport { mergeContext } from \"./updater.js\";\n\nexport class UnknownActionError extends Error {\n readonly actionName: string;\n constructor(actionName: string) {\n super(`aifsmjs: action \"${actionName}\" not found in implementations.actions`);\n this.name = \"UnknownActionError\";\n this.actionName = actionName;\n }\n}\n\nfunction resolveAction<Ctx, Evt>(\n ref: ActionRef<Ctx, Evt>,\n impl: Implementations<Ctx, Evt>,\n): Action<Ctx, Evt> {\n if (typeof ref === \"function\") return ref;\n const fn = impl.actions?.[ref];\n if (!fn) throw new UnknownActionError(ref);\n return fn;\n}\n\nfunction runActions<Ctx, Evt>(\n refs: readonly ActionRef<Ctx, Evt>[] | undefined,\n ctx: Ctx,\n event: Evt,\n impl: Implementations<Ctx, Evt>,\n effectSink: Effect[],\n): Ctx {\n if (!refs || refs.length === 0) return ctx;\n const enqueue = createEnqueuer(effectSink as { type: string; payload?: unknown }[]);\n let current = ctx;\n for (const ref of refs) {\n const fn = resolveAction(ref, impl);\n const patch = fn({ context: current, event, enqueue });\n current = mergeContext(current, patch);\n }\n return current;\n}\n\nfunction pickTransition<Ctx, Evt, States extends string>(\n candidates: readonly TransitionDef<Ctx, Evt, States>[],\n ctx: Ctx,\n event: Evt,\n impl: Implementations<Ctx, Evt>,\n value: States,\n): TransitionDef<Ctx, Evt, States> | undefined {\n for (const t of candidates) {\n if (!t.guard) return t;\n if (evalGuard(t.guard, ctx, event, impl, value)) return t;\n }\n return undefined;\n}\n\n/**\n * Compute the next snapshot and collected effects from a single event.\n *\n * Order is fixed and uninterruptible:\n * 1. resolve candidate transitions for (state, event.type)\n * 2. evaluate guards in declaration order; pick the first passing one\n * 3. if external (target defined), run exit actions of the old state\n * 4. run transition.actions in declaration order\n * 5. if external, run entry actions of the new state\n * 6. return { snapshot, effects, changed }\n *\n * The function is pure: it never dispatches effects and never mutates inputs.\n */\nexport function step<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n snapshot: Snapshot<Ctx, States>,\n event: Evt,\n impl: Implementations<Ctx, Evt>,\n): StepResult<Ctx, States> {\n // Final state is inert: it never reacts to events.\n if (snapshot.status === \"final\") {\n return Object.freeze({ snapshot, effects: [] as readonly Effect[], changed: false });\n }\n\n const state = def.states[snapshot.value];\n /* v8 ignore next 3 — defensive: snapshot.value is always validated against def.states by defineMachine + initialSnapshot. */\n if (!state) {\n return Object.freeze({ snapshot, effects: [] as readonly Effect[], changed: false });\n }\n\n const candidates = state.on?.[event.type];\n const candidateList: readonly TransitionDef<Ctx, Evt, States>[] = candidates\n ? Array.isArray(candidates)\n ? candidates\n : [candidates as TransitionDef<Ctx, Evt, States>]\n : [];\n\n const chosen = pickTransition(candidateList, snapshot.context, event, impl, snapshot.value);\n if (!chosen) {\n return Object.freeze({ snapshot, effects: [] as readonly Effect[], changed: false });\n }\n\n const isExternal = chosen.target !== undefined;\n const nextStateValue = (chosen.target ?? snapshot.value) as States;\n const nextState = def.states[nextStateValue];\n\n const effectSink: Effect[] = [];\n let ctx = snapshot.context;\n\n if (isExternal) {\n ctx = runActions(state.exit, ctx, event, impl, effectSink);\n }\n ctx = runActions(chosen.actions, ctx, event, impl, effectSink);\n if (isExternal && nextState) {\n ctx = runActions(nextState.entry, ctx, event, impl, effectSink);\n }\n\n const status: \"active\" | \"final\" = nextState?.final === true ? \"final\" : \"active\";\n const nextSnapshot = freezeSnapshot({\n value: nextStateValue,\n context: ctx,\n status,\n });\n\n return Object.freeze({\n snapshot: nextSnapshot,\n effects: Object.freeze(effectSink.slice()) as readonly Effect[],\n changed: true,\n });\n}\n","import { initialSnapshot } from \"./definition.js\";\nimport { evalGuard } from \"./evaluator.js\";\nimport { step } from \"./lifecycle.js\";\nimport { deepFreeze } from \"./snapshot.js\";\nimport {\n type Effect,\n type Implementations,\n type MachineDef,\n type Middleware,\n RESET_EVENT_TYPE,\n type ResetEvent,\n type Runtime,\n type RuntimeErrorEvent,\n type RuntimeEventMap,\n type RuntimeOptions,\n type RuntimeTransitionEvent,\n type Snapshot,\n type TransitionDef,\n} from \"./types.js\";\n\nexport class RuntimeDisposedError extends Error {\n constructor() {\n super(\"aifsmjs: runtime has been disposed; send()/reset() are not allowed\");\n this.name = \"RuntimeDisposedError\";\n }\n}\n\nconst RESET_EVENT: ResetEvent = Object.freeze({ type: RESET_EVENT_TYPE });\n\nfunction composeMiddleware<Ctx, Evt, States extends string>(\n middleware: readonly Middleware<Ctx, Evt, States>[],\n): Middleware<Ctx, Evt, States> {\n return (ctx, finalNext) => {\n let index = -1;\n const dispatch = (i: number): void => {\n if (i <= index) throw new Error(\"aifsmjs: next() called multiple times in middleware\");\n index = i;\n const fn = middleware[i];\n if (!fn) {\n finalNext();\n return;\n }\n fn(ctx, () => dispatch(i + 1));\n };\n dispatch(0);\n };\n}\n\n/**\n * Build a thin stateful runtime around a machine. `send()` calls `step()`,\n * runs the read-only middleware pipeline, dispatches effects, and notifies\n * subscribers. The runtime owns an `AbortController`; `dispose()` aborts it\n * and clears all state.\n */\nexport function createRuntime<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n opts: RuntimeOptions<Ctx, Evt, States> = {},\n): Runtime<Ctx, Evt, States> {\n let snapshot: Snapshot<Ctx, States> = initialSnapshot(def);\n const listeners = new Set<(snap: Snapshot<Ctx, States>) => void>();\n const middlewareChain =\n opts.middleware && opts.middleware.length > 0 ? composeMiddleware(opts.middleware) : undefined;\n const shouldDispatch = opts.dispatchEffects !== false;\n const controller = new AbortController();\n let disposed = false;\n\n // Typed event listeners for the EventTarget-like on() API.\n type EventListeners = {\n [K in keyof RuntimeEventMap<Ctx, Evt, States>]: Set<\n (payload: RuntimeEventMap<Ctx, Evt, States>[K]) => void\n >;\n };\n const eventListeners: EventListeners = {\n transition: new Set(),\n error: new Set(),\n dispose: new Set(),\n };\n\n // Track detach functions for abort listeners we attach to external signals\n // in on({ signal }). dispose() removes them so the external signal does not\n // keep wrapped listeners alive past the runtime's lifetime.\n const externalAbortCleanups = new Set<() => void>();\n\n function emit<K extends keyof RuntimeEventMap<Ctx, Evt, States>>(\n type: K,\n payload: RuntimeEventMap<Ctx, Evt, States>[K],\n ): void {\n for (const fn of eventListeners[type]) fn(payload);\n }\n\n function notify(committed?: Snapshot<Ctx, States>) {\n // Capture the snapshot value FIRST so a subscriber that synchronously\n // calls `send()` and reassigns the outer `snapshot` cannot bleed into\n // the value other subscribers see in the same notify() pass.\n const captured = committed ?? snapshot;\n for (const l of listeners) l(captured);\n }\n\n function runMiddleware(\n prev: Snapshot<Ctx, States>,\n event: Evt | ResetEvent,\n effects: readonly Effect[],\n changed: boolean,\n ) {\n if (!middlewareChain) return;\n const mwCtx = deepFreeze({\n prev,\n next: snapshot,\n event,\n effects,\n changed,\n });\n middlewareChain(mwCtx, () => {});\n }\n\n function dispatchEffects(effects: readonly Effect[], context: Ctx, event: Evt): void {\n if (!impl.effects || effects.length === 0) return;\n for (const eff of effects) {\n const handler = impl.effects[eff.type];\n if (!handler) continue;\n // Sync throws still propagate to the caller of send(); async rejections\n // surface on the 'error' event channel instead of becoming unhandled.\n const r = handler(eff, { context, event, signal: controller.signal });\n if (r instanceof Promise) {\n r.catch((err: unknown) => {\n const payload: RuntimeErrorEvent<Evt> = { error: err, event };\n emit(\"error\", payload);\n });\n }\n }\n }\n\n function send(event: Evt): Snapshot<Ctx, States> {\n if (disposed) throw new RuntimeDisposedError();\n const prev = snapshot;\n const result = step(def, prev, event, impl);\n snapshot = result.snapshot;\n // Capture this transition's outcome BEFORE any user-controlled callback\n // runs. Effect handlers and subscribers may synchronously call `send()`\n // again, which would reassign the outer `snapshot` variable; without this\n // capture, the transition payload below could end up pointing at a later\n // reentrant snapshot instead of the snapshot that pairs with `event`.\n const committed = result.snapshot;\n\n runMiddleware(prev, event, result.effects, result.changed);\n\n if (shouldDispatch) {\n dispatchEffects(result.effects, committed.context, event);\n }\n\n if (result.changed) {\n notify(committed);\n const payload: RuntimeTransitionEvent<Ctx, Evt, States> = {\n prev,\n next: committed,\n event,\n effects: result.effects,\n changed: true,\n };\n emit(\"transition\", payload);\n }\n return snapshot;\n }\n\n function reset(event?: Evt): Snapshot<Ctx, States> {\n if (disposed) throw new RuntimeDisposedError();\n const prev = snapshot;\n snapshot = initialSnapshot(def);\n const changed = prev.value !== snapshot.value;\n const triggerEvent: Evt | ResetEvent = event ?? RESET_EVENT;\n runMiddleware(prev, triggerEvent, [], changed);\n if (changed) {\n notify();\n const payload: RuntimeTransitionEvent<Ctx, Evt, States> = {\n prev,\n next: snapshot,\n event: triggerEvent,\n effects: [],\n changed: true,\n };\n emit(\"transition\", payload);\n }\n return snapshot;\n }\n\n function can(event: Evt): boolean {\n if (disposed || snapshot.status === \"final\") return false;\n const state = def.states[snapshot.value];\n /* v8 ignore next — defensive: snapshot.value always corresponds to a declared state. */\n if (!state) return false;\n const candidates = state.on?.[event.type];\n if (!candidates) return false;\n const list: readonly TransitionDef<Ctx, Evt, States>[] = Array.isArray(candidates)\n ? candidates\n : [candidates as TransitionDef<Ctx, Evt, States>];\n for (const t of list) {\n if (!t.guard) return true;\n if (evalGuard(t.guard, snapshot.context, event, impl, snapshot.value)) return true;\n }\n return false;\n }\n\n function on<K extends keyof RuntimeEventMap<Ctx, Evt, States>>(\n type: K,\n listener: (payload: RuntimeEventMap<Ctx, Evt, States>[K]) => void,\n options?: { signal?: AbortSignal; once?: boolean },\n ): () => void {\n if (disposed || options?.signal?.aborted) return () => {};\n const target = eventListeners[type];\n let wrapped: (payload: RuntimeEventMap<Ctx, Evt, States>[K]) => void = listener;\n if (options?.once) {\n wrapped = (payload) => {\n target.delete(wrapped);\n listener(payload);\n };\n }\n target.add(wrapped);\n let detachAbort: (() => void) | undefined;\n const signal = options?.signal;\n if (signal) {\n const onAbort = () => {\n target.delete(wrapped);\n if (detachAbort) externalAbortCleanups.delete(detachAbort);\n };\n signal.addEventListener(\"abort\", onAbort, { once: true });\n detachAbort = () => signal.removeEventListener(\"abort\", onAbort);\n externalAbortCleanups.add(detachAbort);\n }\n return () => {\n target.delete(wrapped);\n if (detachAbort) {\n detachAbort();\n externalAbortCleanups.delete(detachAbort);\n }\n };\n }\n\n function dispose(): void {\n if (disposed) return;\n disposed = true;\n controller.abort();\n listeners.clear();\n emit(\"dispose\", undefined as RuntimeEventMap<Ctx, Evt, States>[\"dispose\"]);\n for (const set of Object.values(eventListeners)) set.clear();\n for (const cleanup of externalAbortCleanups) cleanup();\n externalAbortCleanups.clear();\n }\n\n return {\n getSnapshot: () => snapshot,\n snapshot: () => snapshot,\n send,\n can,\n reset,\n dispose,\n on,\n get disposed() {\n return disposed;\n },\n get signal() {\n return controller.signal;\n },\n subscribe(listener) {\n if (disposed) return () => {};\n listeners.add(listener);\n return () => listeners.delete(listener);\n },\n };\n}\n","import { isAsyncGuardFn } from \"./evaluator.js\";\nimport { createRuntime } from \"./runtime.js\";\nimport { freezeSnapshot } from \"./snapshot.js\";\nimport type {\n Implementations,\n MachineDef,\n Runtime,\n RuntimeOptions,\n Snapshot,\n StateDef,\n} from \"./types.js\";\n\nexport class InvalidDefinitionError extends Error {\n constructor(message: string) {\n super(`aifsmjs: ${message}`);\n this.name = \"InvalidDefinitionError\";\n }\n}\n\nfunction validateDefinition<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n): void {\n if (!def.id || typeof def.id !== \"string\") {\n throw new InvalidDefinitionError(\"definition must have a non-empty string `id`\");\n }\n /* v8 ignore next 3 — additional safety: TS prevents non-object `states`; this guards untyped JS callers. */\n if (!def.states || typeof def.states !== \"object\") {\n throw new InvalidDefinitionError(\"definition must have a `states` object\");\n }\n const stateKeys = Object.keys(def.states) as States[];\n if (stateKeys.length === 0) {\n throw new InvalidDefinitionError(\"`states` must declare at least one state\");\n }\n if (!def.initial || !stateKeys.includes(def.initial)) {\n throw new InvalidDefinitionError(\n `\\`initial\\` \"${String(def.initial)}\" is not declared in states (${stateKeys.join(\", \")})`,\n );\n }\n for (const [stateName, stateDef] of Object.entries(def.states) as [\n States,\n (typeof def.states)[States],\n ][]) {\n if (!stateDef.on) continue;\n for (const [evtType, entry] of Object.entries(stateDef.on)) {\n const transitions = Array.isArray(entry) ? entry : [entry];\n for (const t of transitions) {\n if (t.target !== undefined && !stateKeys.includes(t.target)) {\n throw new InvalidDefinitionError(\n `transition ${stateName} -[${evtType}]-> \"${String(t.target)}\" targets an unknown state`,\n );\n }\n if (t.guard !== undefined && isAsyncGuardFn(t.guard)) {\n throw new InvalidDefinitionError(\n `transition ${stateName} -[${evtType}]-> uses an async guard. Guards must be sync; move I/O into an effect.`,\n );\n }\n }\n }\n }\n}\n\n/**\n * Validate a machine definition shape and return it. Same reference is\n * returned; no cloning happens. Validation is intentionally shallow.\n *\n * Two call forms:\n *\n * defineMachine<Ctx, Evt, States>({ ... })\n * Explicit generics. Use when you need full control (e.g. union event\n * types). Required because TypeScript cannot otherwise infer `Evt`.\n *\n * setup<Ctx, Evt>().defineMachine({ ... })\n * Curried form. Lets `States` be inferred from `keyof states`, so you\n * can omit it. Recommended for typical usage.\n */\nexport function defineMachine<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n): MachineDef<Ctx, Evt, States> {\n validateDefinition(def);\n return def;\n}\n\n/**\n * Curried builder so `States` can be inferred from `keyof states` without\n * `initial` collapsing it to a single literal. Pass `Ctx` and `Evt` as the\n * type arguments; pass the def to the returned `defineMachine`.\n *\n * const machine = setup<MyCtx, MyEvt>().defineMachine({\n * id: \"m\",\n * initial: \"a\",\n * context: { ... },\n * states: { a: {...}, b: {...} }, // States inferred as \"a\" | \"b\"\n * });\n */\nexport function setup<Ctx, Evt extends { type: string }>(): {\n defineMachine: <const States extends string>(def: {\n readonly id: string;\n readonly initial: NoInfer<States>;\n readonly context: Ctx;\n readonly states: Readonly<Record<States, StateDef<Ctx, Evt, States>>>;\n }) => MachineDef<Ctx, Evt, States>;\n} {\n return {\n defineMachine: <const States extends string>(def: {\n readonly id: string;\n readonly initial: NoInfer<States>;\n readonly context: Ctx;\n readonly states: Readonly<Record<States, StateDef<Ctx, Evt, States>>>;\n }) => {\n const cast = def as unknown as MachineDef<Ctx, Evt, States>;\n validateDefinition(cast);\n return cast;\n },\n };\n}\n\n/**\n * Build the initial snapshot for a machine.\n */\nexport function initialSnapshot<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n): Snapshot<Ctx, States> {\n const isFinal = def.states[def.initial]?.final === true;\n return freezeSnapshot({\n value: def.initial,\n context: def.context,\n status: isFinal ? (\"final\" as const) : (\"active\" as const),\n });\n}\n\n/**\n * Convenience factory that composes `defineMachine` and `createRuntime` in\n * one call for the common case where you do not need to keep the machine\n * definition around for serialization or sharing.\n *\n * For type inference over `States` from `keyof states`, prefer\n * `setup<Ctx, Evt>().defineMachine(...)` then pass the result to\n * `createRuntime` separately. `createMachine` is the spec-style entry point\n * documented in the ai*js ecosystem review.\n */\nexport function createMachine<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n impl: Implementations<Ctx, Evt>,\n opts?: RuntimeOptions<Ctx, Evt, States>,\n): Runtime<Ctx, Evt, States> {\n return createRuntime(defineMachine(def), impl, opts ?? {});\n}\n","import type { MachineDef, TransitionDef } from \"./types.js\";\n\n/**\n * Return all transition candidates for (state, eventType). Order is preserved\n * from the declaration so that guard fallthrough behaves predictably.\n *\n * If the event has no entry under the given state, an empty array is returned.\n */\nexport function resolveTransitions<Ctx, Evt extends { type: string }, States extends string>(\n def: MachineDef<Ctx, Evt, States>,\n stateValue: States,\n eventType: string,\n): readonly TransitionDef<Ctx, Evt, States>[] {\n const state = def.states[stateValue];\n if (!state || !state.on) return [];\n const entry = state.on[eventType];\n if (!entry) return [];\n return Array.isArray(entry) ? entry : [entry as TransitionDef<Ctx, Evt, States>];\n}\n"]}
package/dist/index.d.cts CHANGED
@@ -117,6 +117,23 @@ declare class UnknownGuardError extends Error {
117
117
  readonly guardName: string;
118
118
  constructor(guardName: string);
119
119
  }
120
+ declare class AsyncGuardError extends Error {
121
+ readonly guardName: string;
122
+ constructor(guardName: string);
123
+ }
124
+ /**
125
+ * Detect declared-async guards at definition time. Catches the common case of
126
+ * `async (args) => ...` inline guards. Combinator builders or arrow returns of
127
+ * a Promise still slip past — those are caught at `evalGuard` runtime via
128
+ * the `isThenable` check.
129
+ *
130
+ * Caveat: this relies on `Function.prototype.constructor.name === "AsyncFunction"`,
131
+ * which is reliable in ES2017+ runtimes. If your bundler transpiles `async`
132
+ * to generator-based code (e.g. ES5 / very old TypeScript targets), this
133
+ * check returns `false` for those forms — the runtime `evalGuard` thenable
134
+ * check still catches them.
135
+ */
136
+ declare function isAsyncGuardFn(fn: unknown): boolean;
120
137
  /**
121
138
  * Resolve a guard ref to a Guard function. String refs are looked up in the
122
139
  * implementations map; inline functions are returned as-is.
@@ -124,8 +141,12 @@ declare class UnknownGuardError extends Error {
124
141
  declare function resolveGuard<Ctx, Evt>(ref: GuardRef<Ctx, Evt>, impl: Implementations<Ctx, Evt>): Guard<Ctx, Evt>;
125
142
  /**
126
143
  * Evaluate a guard ref against (context, event). Guards must be sync and pure;
127
- * this function does not catch async returns TypeScript should already block
128
- * those at compile time.
144
+ * TypeScript blocks declared-async signatures at compile time, but JS callers
145
+ * or casts can still slip through. This function checks two ways:
146
+ * 1. Inline AsyncFunction (declared `async`) → throw AsyncGuardError.
147
+ * 2. Return value is a Promise → throw AsyncGuardError.
148
+ * Both throws are user errors; they would otherwise silently pass the guard
149
+ * (Promise is truthy) and break determinism.
129
150
  *
130
151
  * The optional `value` argument is the current state value, threaded so the
131
152
  * `stateIn` combinator and similar predicates can introspect it.
@@ -155,4 +176,4 @@ declare function createSnapshot<C, S extends string>(args: {
155
176
  status?: "active" | "final";
156
177
  }): Snapshot<C, S>;
157
178
 
158
- export { Action, Guard, GuardRef, Implementations, InvalidDefinitionError, MachineDef, Runtime, RuntimeDisposedError, RuntimeOptions, Snapshot, StateDef, StepResult, TransitionDef, UnknownActionError, UnknownGuardError, assign, createMachine, createRuntime, createSnapshot, deepFreeze, defineMachine, evalGuard, freezeSnapshot, initialSnapshot, mergeContext, resolveGuard, resolveTransitions, setup, step };
179
+ export { Action, AsyncGuardError, Guard, GuardRef, Implementations, InvalidDefinitionError, MachineDef, Runtime, RuntimeDisposedError, RuntimeOptions, Snapshot, StateDef, StepResult, TransitionDef, UnknownActionError, UnknownGuardError, assign, createMachine, createRuntime, createSnapshot, deepFreeze, defineMachine, evalGuard, freezeSnapshot, initialSnapshot, isAsyncGuardFn, mergeContext, resolveGuard, resolveTransitions, setup, step };
package/dist/index.d.ts CHANGED
@@ -117,6 +117,23 @@ declare class UnknownGuardError extends Error {
117
117
  readonly guardName: string;
118
118
  constructor(guardName: string);
119
119
  }
120
+ declare class AsyncGuardError extends Error {
121
+ readonly guardName: string;
122
+ constructor(guardName: string);
123
+ }
124
+ /**
125
+ * Detect declared-async guards at definition time. Catches the common case of
126
+ * `async (args) => ...` inline guards. Combinator builders or arrow returns of
127
+ * a Promise still slip past — those are caught at `evalGuard` runtime via
128
+ * the `isThenable` check.
129
+ *
130
+ * Caveat: this relies on `Function.prototype.constructor.name === "AsyncFunction"`,
131
+ * which is reliable in ES2017+ runtimes. If your bundler transpiles `async`
132
+ * to generator-based code (e.g. ES5 / very old TypeScript targets), this
133
+ * check returns `false` for those forms — the runtime `evalGuard` thenable
134
+ * check still catches them.
135
+ */
136
+ declare function isAsyncGuardFn(fn: unknown): boolean;
120
137
  /**
121
138
  * Resolve a guard ref to a Guard function. String refs are looked up in the
122
139
  * implementations map; inline functions are returned as-is.
@@ -124,8 +141,12 @@ declare class UnknownGuardError extends Error {
124
141
  declare function resolveGuard<Ctx, Evt>(ref: GuardRef<Ctx, Evt>, impl: Implementations<Ctx, Evt>): Guard<Ctx, Evt>;
125
142
  /**
126
143
  * Evaluate a guard ref against (context, event). Guards must be sync and pure;
127
- * this function does not catch async returns TypeScript should already block
128
- * those at compile time.
144
+ * TypeScript blocks declared-async signatures at compile time, but JS callers
145
+ * or casts can still slip through. This function checks two ways:
146
+ * 1. Inline AsyncFunction (declared `async`) → throw AsyncGuardError.
147
+ * 2. Return value is a Promise → throw AsyncGuardError.
148
+ * Both throws are user errors; they would otherwise silently pass the guard
149
+ * (Promise is truthy) and break determinism.
129
150
  *
130
151
  * The optional `value` argument is the current state value, threaded so the
131
152
  * `stateIn` combinator and similar predicates can introspect it.
@@ -155,4 +176,4 @@ declare function createSnapshot<C, S extends string>(args: {
155
176
  status?: "active" | "final";
156
177
  }): Snapshot<C, S>;
157
178
 
158
- export { Action, Guard, GuardRef, Implementations, InvalidDefinitionError, MachineDef, Runtime, RuntimeDisposedError, RuntimeOptions, Snapshot, StateDef, StepResult, TransitionDef, UnknownActionError, UnknownGuardError, assign, createMachine, createRuntime, createSnapshot, deepFreeze, defineMachine, evalGuard, freezeSnapshot, initialSnapshot, mergeContext, resolveGuard, resolveTransitions, setup, step };
179
+ export { Action, AsyncGuardError, Guard, GuardRef, Implementations, InvalidDefinitionError, MachineDef, Runtime, RuntimeDisposedError, RuntimeOptions, Snapshot, StateDef, StepResult, TransitionDef, UnknownActionError, UnknownGuardError, assign, createMachine, createRuntime, createSnapshot, deepFreeze, defineMachine, evalGuard, freezeSnapshot, initialSnapshot, isAsyncGuardFn, mergeContext, resolveGuard, resolveTransitions, setup, step };