ai-control-center 1.15.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +584 -0
- package/bin/aicc.js +772 -0
- package/lib/actions/approve.js +71 -0
- package/lib/actions/assign-project.js +132 -0
- package/lib/actions/browser-test.js +64 -0
- package/lib/actions/cleanup.js +174 -0
- package/lib/actions/debug.js +298 -0
- package/lib/actions/deploy.js +1229 -0
- package/lib/actions/fix-bug.js +134 -0
- package/lib/actions/new-feature.js +255 -0
- package/lib/actions/reject.js +307 -0
- package/lib/actions/review.js +706 -0
- package/lib/actions/status.js +47 -0
- package/lib/agents/browser-qa-agent.js +611 -0
- package/lib/agents/payment-agent.js +116 -0
- package/lib/agents/suggestion-agent.js +88 -0
- package/lib/cli.js +303 -0
- package/lib/config.js +243 -0
- package/lib/hub/hub-server.js +440 -0
- package/lib/hub/project-poller.js +75 -0
- package/lib/hub/skill-registry.js +89 -0
- package/lib/hub/state-aggregator.js +204 -0
- package/lib/index.js +471 -0
- package/lib/init/doctor.js +523 -0
- package/lib/init/presets.js +222 -0
- package/lib/init/skill-fetcher.js +77 -0
- package/lib/init/wizard.js +973 -0
- package/lib/integrations/codex-runner.js +128 -0
- package/lib/integrations/github-actions.js +248 -0
- package/lib/integrations/github-reporter.js +229 -0
- package/lib/integrations/screenshot-store.js +102 -0
- package/lib/openclaw/bridge.js +650 -0
- package/lib/openclaw/generate-skill.js +235 -0
- package/lib/openclaw/openclaw.json +64 -0
- package/lib/orchestrator/autonomous-loop.js +429 -0
- package/lib/orchestrator/thread-triggers.js +63 -0
- package/lib/roleplay/agent-messenger.js +75 -0
- package/lib/roleplay/discussion-threads.js +303 -0
- package/lib/roleplay/health-monitor.js +121 -0
- package/lib/roleplay/pm-agent.js +513 -0
- package/lib/roleplay/roleplay-config.js +25 -0
- package/lib/roleplay/room.js +164 -0
- package/lib/shared/action-runner.js +2330 -0
- package/lib/shared/event-bus.js +185 -0
- package/lib/slack/bot.js +378 -0
- package/lib/telegram/bot.js +416 -0
- package/lib/telegram/commands.js +1267 -0
- package/lib/telegram/keyboards.js +113 -0
- package/lib/telegram/notifications.js +247 -0
- package/lib/twitch/bot.js +354 -0
- package/lib/twitch/commands.js +302 -0
- package/lib/twitch/notifications.js +63 -0
- package/lib/utils/achievements.js +191 -0
- package/lib/utils/activity-log.js +182 -0
- package/lib/utils/agent-leaderboard.js +119 -0
- package/lib/utils/audit-logger.js +232 -0
- package/lib/utils/codebase-context.js +288 -0
- package/lib/utils/codebase-indexer.js +381 -0
- package/lib/utils/config-schema.js +230 -0
- package/lib/utils/context-compressor.js +172 -0
- package/lib/utils/correlation.js +63 -0
- package/lib/utils/cost-tracker.js +423 -0
- package/lib/utils/cron-scheduler.js +53 -0
- package/lib/utils/db-adapter.js +293 -0
- package/lib/utils/display.js +272 -0
- package/lib/utils/errors.js +116 -0
- package/lib/utils/format.js +134 -0
- package/lib/utils/intent-engine.js +464 -0
- package/lib/utils/mcp-client.js +238 -0
- package/lib/utils/model-ab-test.js +164 -0
- package/lib/utils/notify.js +122 -0
- package/lib/utils/persona-loader.js +80 -0
- package/lib/utils/pipeline-lock.js +73 -0
- package/lib/utils/pipeline.js +214 -0
- package/lib/utils/plugin-runner.js +234 -0
- package/lib/utils/rate-limiter.js +84 -0
- package/lib/utils/rbac.js +74 -0
- package/lib/utils/runner.js +1809 -0
- package/lib/utils/security.js +191 -0
- package/lib/utils/self-healer.js +144 -0
- package/lib/utils/skill-loader.js +255 -0
- package/lib/utils/spinner.js +132 -0
- package/lib/utils/stage-queue.js +50 -0
- package/lib/utils/state-machine.js +89 -0
- package/lib/utils/status-bar.js +327 -0
- package/lib/utils/token-estimator.js +101 -0
- package/lib/utils/ux-analyzer.js +101 -0
- package/lib/utils/webhook-emitter.js +83 -0
- package/lib/web/public/css/styles.css +417 -0
- package/lib/web/public/dark-mode.js +44 -0
- package/lib/web/public/hub/kanban.html +206 -0
- package/lib/web/public/index.html +45 -0
- package/lib/web/public/js/app.js +71 -0
- package/lib/web/public/js/ask.js +110 -0
- package/lib/web/public/js/dashboard.js +165 -0
- package/lib/web/public/js/deploy.js +72 -0
- package/lib/web/public/js/feature.js +79 -0
- package/lib/web/public/js/health.js +65 -0
- package/lib/web/public/js/logs.js +93 -0
- package/lib/web/public/js/review.js +123 -0
- package/lib/web/public/js/ws-client.js +82 -0
- package/lib/web/public/office/css/office.css +678 -0
- package/lib/web/public/office/index.html +148 -0
- package/lib/web/public/office/js/achievements-ui.js +117 -0
- package/lib/web/public/office/js/character.js +1056 -0
- package/lib/web/public/office/js/chat-bubbles.js +177 -0
- package/lib/web/public/office/js/cost-overlay.js +123 -0
- package/lib/web/public/office/js/day-night.js +68 -0
- package/lib/web/public/office/js/effects.js +632 -0
- package/lib/web/public/office/js/engine.js +146 -0
- package/lib/web/public/office/js/feature-ticket.js +216 -0
- package/lib/web/public/office/js/hub-client.js +60 -0
- package/lib/web/public/office/js/main.js +1757 -0
- package/lib/web/public/office/js/office-layout.js +1524 -0
- package/lib/web/public/office/js/pathfinding.js +144 -0
- package/lib/web/public/office/js/pixel-sprites.js +1454 -0
- package/lib/web/public/office/js/progress-bars.js +117 -0
- package/lib/web/public/office/js/replay.js +191 -0
- package/lib/web/public/office/js/sound-effects.js +91 -0
- package/lib/web/public/office/js/sprite-renderer.js +211 -0
- package/lib/web/public/office/js/stamina-system.js +89 -0
- package/lib/web/public/office/js/ui.js +107 -0
- package/lib/web/public/onboarding/index.html +243 -0
- package/lib/web/public/timeline/index.html +195 -0
- package/lib/web/routes/api.js +499 -0
- package/lib/web/routes/logs.js +20 -0
- package/lib/web/routes/metrics.js +99 -0
- package/lib/web/server.js +183 -0
- package/lib/web/ws/handler.js +65 -0
- package/package.json +67 -0
- package/templates/agent-architect.md +69 -0
- package/templates/agent-gemini-pm.md +49 -0
- package/templates/agent-gemini-reviewer.md +52 -0
- package/templates/copilot-instructions.md +36 -0
- package/templates/pipelines/mobile.json +27 -0
- package/templates/pipelines/nodejs-api.json +27 -0
- package/templates/pipelines/python.json +27 -0
- package/templates/pipelines/react.json +27 -0
- package/templates/pipelines/salesforce.json +27 -0
- package/templates/role-gemini.md +97 -0
- package/templates/skill-architect.md +114 -0
- package/templates/skill-browser-qa.md +50 -0
- package/templates/skill-bug-from-qa.md +58 -0
- package/templates/skill-chatbot.md +93 -0
- package/templates/skill-implement.md +78 -0
- package/templates/skill-openclaw.md +174 -0
- package/templates/skill-payment.md +110 -0
- package/templates/skill-pm-spec.md +77 -0
- package/templates/skill-requirement-capture.md +97 -0
- package/templates/skill-review.md +108 -0
- package/templates/skill-reviewer-qa.md +44 -0
- package/templates/skill-suggestion.md +45 -0
- package/templates/skill-template.md +142 -0
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/**
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* Effects System — particles, bubbles, overlays for character states
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* All rendered in pixel art style to match the retro aesthetic
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*/
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import { renderSprite, renderPixelText, PIXEL_SIZE } from './sprite-renderer.js';
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import { BUG_SPRITE, MAGNIFIER_SPRITE, DOCUMENT_SPRITE, COFFEE_SPRITE } from './pixel-sprites.js';
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// ============================================================
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// Particle base class
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// ============================================================
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class Particle {
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constructor(x, y, life = 1) {
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this.x = x;
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this.y = y;
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this.life = life;
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this.maxLife = life;
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this.dead = false;
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}
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update(dt) {
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this.life -= dt;
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if (this.life <= 0) this.dead = true;
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}
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render(ctx) {}
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}
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// ============================================================
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// Z Particle — floating Z for sleeping characters
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// ============================================================
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class ZParticle extends Particle {
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constructor(x, y) {
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super(x, y, 2.0);
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this.startX = x;
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this.vx = (Math.random() - 0.5) * 8;
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this.vy = -15;
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this.size = 1 + Math.random() * 1.5;
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}
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update(dt) {
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super.update(dt);
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this.x += this.vx * dt;
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this.y += this.vy * dt;
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this.vy *= 0.98;
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}
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render(ctx) {
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const alpha = Math.min(1, this.life / 0.5);
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ctx.save();
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ctx.globalAlpha = alpha;
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ctx.fillStyle = '#a0c0ff';
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const s = this.size * PIXEL_SIZE;
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// Draw a pixelated Z
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ctx.fillRect(this.x, this.y, s * 3, s);
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ctx.fillRect(this.x + s * 2, this.y + s, s, s);
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ctx.fillRect(this.x + s, this.y + s * 2, s, s);
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ctx.fillRect(this.x, this.y + s * 3, s * 3, s);
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ctx.restore();
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}
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}
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// ============================================================
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// Confetti Particle — celebrating
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// ============================================================
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const CONFETTI_COLORS = ['#ff4060', '#40c0ff', '#ffdd20', '#40ff80', '#ff80c0', '#ffa020'];
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class ConfettiParticle extends Particle {
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constructor(x, y) {
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super(x, y, 1.5 + Math.random());
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this.vx = (Math.random() - 0.5) * 60;
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this.vy = -40 - Math.random() * 30;
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this.gravity = 80;
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this.color = CONFETTI_COLORS[Math.floor(Math.random() * CONFETTI_COLORS.length)];
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this.size = PIXEL_SIZE;
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this.rotation = Math.random() * Math.PI * 2;
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this.rotSpeed = (Math.random() - 0.5) * 8;
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}
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update(dt) {
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super.update(dt);
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this.x += this.vx * dt;
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this.vy += this.gravity * dt;
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this.y += this.vy * dt;
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this.rotation += this.rotSpeed * dt;
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}
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render(ctx) {
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const alpha = Math.min(1, this.life / 0.3);
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ctx.save();
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ctx.globalAlpha = alpha;
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ctx.fillStyle = this.color;
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ctx.translate(this.x, this.y);
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ctx.rotate(this.rotation);
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ctx.fillRect(-this.size, -this.size / 2, this.size * 2, this.size);
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ctx.restore();
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}
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}
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// ============================================================
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// Steam Particle — frustrated / rate limited
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// ============================================================
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class SteamParticle extends Particle {
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constructor(x, y) {
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super(x, y, 1.2);
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this.vx = (Math.random() - 0.5) * 10;
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this.vy = -20 - Math.random() * 10;
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this.size = PIXEL_SIZE;
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}
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update(dt) {
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super.update(dt);
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this.x += this.vx * dt;
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this.y += this.vy * dt;
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this.size += dt * 2;
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}
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render(ctx) {
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const alpha = (this.life / this.maxLife) * 0.6;
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ctx.save();
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ctx.globalAlpha = alpha;
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ctx.fillStyle = '#e04040';
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ctx.fillRect(this.x - this.size, this.y - this.size, this.size * 2, this.size * 2);
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ctx.restore();
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}
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}
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// ============================================================
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// Spark Particle — working/typing sparks
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// ============================================================
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class SparkParticle extends Particle {
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constructor(x, y) {
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super(x, y, 0.4 + Math.random() * 0.3);
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this.vx = (Math.random() - 0.5) * 30;
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this.vy = -10 - Math.random() * 20;
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this.color = Math.random() > 0.5 ? '#80ff80' : '#60d060';
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}
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update(dt) {
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super.update(dt);
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this.x += this.vx * dt;
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this.y += this.vy * dt;
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}
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render(ctx) {
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ctx.fillStyle = this.color;
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ctx.fillRect(this.x, this.y, PIXEL_SIZE, PIXEL_SIZE);
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}
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}
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// ============================================================
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// Firework Burst Particle — deploy celebration
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// ============================================================
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const FW_COLORS = ['#ff4060','#ff8020','#ffdd20','#40ff80','#40c0ff','#c060ff','#ff60c0','#ffffff'];
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class FireworkParticle extends Particle {
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constructor(x, y) {
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super(x, y, 0.8 + Math.random() * 0.8);
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const angle = Math.random() * Math.PI * 2;
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const speed = 40 + Math.random() * 80;
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this.vx = Math.cos(angle) * speed;
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this.vy = Math.sin(angle) * speed - 20;
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this.gravity = 60;
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this.color = FW_COLORS[Math.floor(Math.random() * FW_COLORS.length)];
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this.trail = [];
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}
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update(dt) {
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this.trail.push({ x: this.x, y: this.y, a: this.life / this.maxLife });
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if (this.trail.length > 5) this.trail.shift();
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super.update(dt);
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this.x += this.vx * dt;
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this.vy += this.gravity * dt;
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this.y += this.vy * dt;
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}
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render(ctx) {
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const alpha = Math.max(0, this.life / this.maxLife);
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for (let i = 0; i < this.trail.length; i++) {
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const t = this.trail[i];
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ctx.save();
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ctx.globalAlpha = t.a * 0.4;
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ctx.fillStyle = this.color;
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ctx.fillRect(t.x - 1, t.y - 1, 2, 2);
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ctx.restore();
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}
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ctx.save();
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ctx.globalAlpha = alpha;
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ctx.fillStyle = this.color;
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ctx.fillRect(this.x - 2, this.y - 2, 4, 4);
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ctx.restore();
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}
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}
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// ============================================================
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// Effects Manager
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// ============================================================
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export class EffectsManager {
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constructor() {
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this.particles = [];
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this.timers = {};
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// Deploy banner
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this.bannerTimer = 0;
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this.bannerText = '';
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this.bannerSub = '';
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}
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update(dt) {
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// Update all particles
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for (let i = this.particles.length - 1; i >= 0; i--) {
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this.particles[i].update(dt);
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if (this.particles[i].dead) {
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this.particles.splice(i, 1);
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}
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203
|
+
}
|
|
204
|
+
// Update timers
|
|
205
|
+
for (const key in this.timers) {
|
|
206
|
+
this.timers[key] -= dt;
|
|
207
|
+
}
|
|
208
|
+
// Banner countdown
|
|
209
|
+
if (this.bannerTimer > 0) this.bannerTimer -= dt;
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
render(ctx) {
|
|
213
|
+
for (const p of this.particles) {
|
|
214
|
+
p.render(ctx);
|
|
215
|
+
}
|
|
216
|
+
// Draw deploy banner overlay
|
|
217
|
+
if (this.bannerTimer > 0) {
|
|
218
|
+
const alpha = Math.min(1, this.bannerTimer / 0.5);
|
|
219
|
+
const cw = ctx.canvas.width;
|
|
220
|
+
ctx.save();
|
|
221
|
+
ctx.globalAlpha = alpha * 0.92;
|
|
222
|
+
ctx.fillStyle = '#1a2a1a';
|
|
223
|
+
ctx.fillRect(cw / 2 - 160, 28, 320, 44);
|
|
224
|
+
ctx.strokeStyle = '#40d060';
|
|
225
|
+
ctx.lineWidth = 2;
|
|
226
|
+
ctx.strokeRect(cw / 2 - 160, 28, 320, 44);
|
|
227
|
+
ctx.globalAlpha = alpha;
|
|
228
|
+
ctx.fillStyle = '#40ff70';
|
|
229
|
+
ctx.font = 'bold 13px "Press Start 2P", monospace';
|
|
230
|
+
ctx.textAlign = 'center';
|
|
231
|
+
ctx.fillText('🎉 SHIPPED!', cw / 2, 50);
|
|
232
|
+
ctx.fillStyle = '#a0e0b0';
|
|
233
|
+
ctx.font = '8px "Press Start 2P", monospace';
|
|
234
|
+
ctx.fillText(this.bannerSub, cw / 2, 65);
|
|
235
|
+
ctx.restore();
|
|
236
|
+
}
|
|
237
|
+
}
|
|
238
|
+
|
|
239
|
+
/** Launch firework bursts at canvas position (cx, cy) */
|
|
240
|
+
launchFireworks(cx, cy, count = 20) {
|
|
241
|
+
for (let wave = 0; wave < 3; wave++) {
|
|
242
|
+
const delay = wave * 0.35;
|
|
243
|
+
// Use timers trick — spawn burst after delay
|
|
244
|
+
const key = `fw_wave_${wave}_${Date.now()}`;
|
|
245
|
+
this.timers[key] = -delay; // negative = fire immediately when <= 0 next frame
|
|
246
|
+
}
|
|
247
|
+
// Spawn immediately for wave 0, then schedule waves
|
|
248
|
+
this._spawnBurst(cx, cy, count);
|
|
249
|
+
this._spawnBurst(cx + (Math.random() - 0.5) * 80, cy - 20, count);
|
|
250
|
+
setTimeout(() => this._spawnBurst(cx + (Math.random() - 0.5) * 60, cy + 10, count), 350);
|
|
251
|
+
setTimeout(() => this._spawnBurst(cx + (Math.random() - 0.5) * 100, cy - 40, count), 700);
|
|
252
|
+
}
|
|
253
|
+
|
|
254
|
+
_spawnBurst(cx, cy, count) {
|
|
255
|
+
for (let i = 0; i < count; i++) {
|
|
256
|
+
this.particles.push(new FireworkParticle(cx, cy));
|
|
257
|
+
}
|
|
258
|
+
for (let i = 0; i < 6; i++) {
|
|
259
|
+
this.particles.push(new ConfettiParticle(cx + (Math.random() - 0.5) * 40, cy));
|
|
260
|
+
}
|
|
261
|
+
}
|
|
262
|
+
|
|
263
|
+
/** Show a deploy success banner for duration seconds */
|
|
264
|
+
showBanner(text, sub = '', duration = 4) {
|
|
265
|
+
this.bannerText = text;
|
|
266
|
+
this.bannerSub = sub;
|
|
267
|
+
this.bannerTimer = duration;
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
// --- Spawn methods ---
|
|
271
|
+
|
|
272
|
+
spawnSleepZ(x, y) {
|
|
273
|
+
const key = `z_${x}_${y}`;
|
|
274
|
+
if (this.timers[key] > 0) return;
|
|
275
|
+
this.timers[key] = 0.8;
|
|
276
|
+
this.particles.push(new ZParticle(x, y));
|
|
277
|
+
}
|
|
278
|
+
|
|
279
|
+
spawnConfetti(x, y, count = 12) {
|
|
280
|
+
const key = `conf_${x}_${y}`;
|
|
281
|
+
if (this.timers[key] > 0) return;
|
|
282
|
+
this.timers[key] = 0.3;
|
|
283
|
+
for (let i = 0; i < count; i++) {
|
|
284
|
+
this.particles.push(new ConfettiParticle(x + (Math.random() - 0.5) * 10, y));
|
|
285
|
+
}
|
|
286
|
+
}
|
|
287
|
+
|
|
288
|
+
spawnSteam(x, y) {
|
|
289
|
+
const key = `steam_${x}_${y}`;
|
|
290
|
+
if (this.timers[key] > 0) return;
|
|
291
|
+
this.timers[key] = 0.4;
|
|
292
|
+
this.particles.push(new SteamParticle(x + (Math.random() - 0.5) * 6, y));
|
|
293
|
+
this.particles.push(new SteamParticle(x + (Math.random() - 0.5) * 6, y));
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
spawnTypingSparks(x, y) {
|
|
297
|
+
const key = `spark_${x}_${y}`;
|
|
298
|
+
if (this.timers[key] > 0) return;
|
|
299
|
+
this.timers[key] = 0.15;
|
|
300
|
+
this.particles.push(new SparkParticle(x + (Math.random() - 0.5) * 16, y));
|
|
301
|
+
}
|
|
302
|
+
|
|
303
|
+
/**
|
|
304
|
+
* Render state-specific overlays on a character
|
|
305
|
+
* Called per-character after sprite rendering
|
|
306
|
+
*/
|
|
307
|
+
renderStateOverlay(ctx, state, x, y, stateTime, isAtDesk = true) {
|
|
308
|
+
const pw = PIXEL_SIZE;
|
|
309
|
+
|
|
310
|
+
switch (state) {
|
|
311
|
+
case 'sleeping':
|
|
312
|
+
this.spawnSleepZ(x + 8, y - 36);
|
|
313
|
+
break;
|
|
314
|
+
|
|
315
|
+
case 'celebrating':
|
|
316
|
+
this.spawnConfetti(x, y - 40);
|
|
317
|
+
break;
|
|
318
|
+
|
|
319
|
+
case 'frustrated':
|
|
320
|
+
case 'rate_limited':
|
|
321
|
+
this.spawnSteam(x, y - 38);
|
|
322
|
+
// Exclamation mark
|
|
323
|
+
ctx.fillStyle = '#ff4040';
|
|
324
|
+
ctx.fillRect(x - pw, y - 42, pw * 2, pw * 6);
|
|
325
|
+
ctx.fillRect(x - pw, y - 34, pw * 2, pw * 2);
|
|
326
|
+
break;
|
|
327
|
+
|
|
328
|
+
case 'working':
|
|
329
|
+
case 'designing':
|
|
330
|
+
// Only show work effects when seated at desk, not while walking
|
|
331
|
+
if (isAtDesk) {
|
|
332
|
+
this.spawnTypingSparks(x, y - 8);
|
|
333
|
+
this.renderLightbulb(ctx, x, y - 56, stateTime, 1.0);
|
|
334
|
+
}
|
|
335
|
+
break;
|
|
336
|
+
|
|
337
|
+
case 'thinking':
|
|
338
|
+
// Thought bubble with "..."
|
|
339
|
+
this._drawThoughtBubble(ctx, x, y - 42);
|
|
340
|
+
break;
|
|
341
|
+
|
|
342
|
+
case 'waiting_input':
|
|
343
|
+
// Question mark bubble
|
|
344
|
+
this._drawQuestionBubble(ctx, x, y - 44);
|
|
345
|
+
break;
|
|
346
|
+
|
|
347
|
+
case 'reviewing':
|
|
348
|
+
if (isAtDesk) {
|
|
349
|
+
// Magnifying glass floating
|
|
350
|
+
renderSprite(ctx, MAGNIFIER_SPRITE, x + 16, y - 12, { scale: 0.8 });
|
|
351
|
+
this.renderLightbulb(ctx, x, y - 56, stateTime, 1.0);
|
|
352
|
+
}
|
|
353
|
+
break;
|
|
354
|
+
|
|
355
|
+
case 'fighting_bug': {
|
|
356
|
+
if (isAtDesk) {
|
|
357
|
+
this._renderBugBattle(ctx, x, y, stateTime);
|
|
358
|
+
}
|
|
359
|
+
break;
|
|
360
|
+
}
|
|
361
|
+
|
|
362
|
+
case 'handing_off': {
|
|
363
|
+
// Document floating to the right
|
|
364
|
+
const docX = x + 14 + Math.sin(stateTime * 2) * 4;
|
|
365
|
+
renderSprite(ctx, DOCUMENT_SPRITE, docX, y - 14);
|
|
366
|
+
break;
|
|
367
|
+
}
|
|
368
|
+
|
|
369
|
+
case 'coffee_break':
|
|
370
|
+
renderSprite(ctx, COFFEE_SPRITE, x + 14, y - 10);
|
|
371
|
+
break;
|
|
372
|
+
|
|
373
|
+
case 'deploying':
|
|
374
|
+
// Package above head
|
|
375
|
+
ctx.fillStyle = '#c8a050';
|
|
376
|
+
ctx.fillRect(x - 6, y - 42, 12, 10);
|
|
377
|
+
ctx.strokeStyle = '#a08030';
|
|
378
|
+
ctx.strokeRect(x - 6, y - 42, 12, 10);
|
|
379
|
+
// Cross tape
|
|
380
|
+
ctx.fillStyle = '#a08030';
|
|
381
|
+
ctx.fillRect(x - 1, y - 42, 2, 10);
|
|
382
|
+
ctx.fillRect(x - 6, y - 38, 12, 2);
|
|
383
|
+
break;
|
|
384
|
+
}
|
|
385
|
+
}
|
|
386
|
+
|
|
387
|
+
/**
|
|
388
|
+
* Render bug battle animation — coder holds keyboard to fight green virus bugs
|
|
389
|
+
*/
|
|
390
|
+
_renderBugBattle(ctx, x, y, stateTime) {
|
|
391
|
+
const pw = PIXEL_SIZE;
|
|
392
|
+
|
|
393
|
+
// ── Green virus bugs (2-3 floating around) ──
|
|
394
|
+
for (let i = 0; i < 3; i++) {
|
|
395
|
+
const phase = i * (Math.PI * 2 / 3);
|
|
396
|
+
const bx = x + 20 + Math.sin(stateTime * 3 + phase) * 12;
|
|
397
|
+
const by = y - 8 + Math.cos(stateTime * 2.5 + phase) * 8;
|
|
398
|
+
// Hit flash — virus blinks white when keyboard swings
|
|
399
|
+
const isHit = Math.sin(stateTime * 6 + i) > 0.8;
|
|
400
|
+
this._drawVirusBug(ctx, bx, by, stateTime, isHit);
|
|
401
|
+
}
|
|
402
|
+
|
|
403
|
+
// ── Keyboard weapon (held by coder, swings at bugs) ──
|
|
404
|
+
const swingAngle = Math.sin(stateTime * 6) * 0.5;
|
|
405
|
+
ctx.save();
|
|
406
|
+
ctx.translate(x + 6, y - 6);
|
|
407
|
+
ctx.rotate(swingAngle);
|
|
408
|
+
this._drawKeyboard(ctx, 0, 0);
|
|
409
|
+
ctx.restore();
|
|
410
|
+
|
|
411
|
+
// ── Impact sparks on hit frames ──
|
|
412
|
+
if (Math.sin(stateTime * 6) > 0.7) {
|
|
413
|
+
const sparkX = x + 20 + Math.sin(stateTime * 3) * 10;
|
|
414
|
+
const sparkY = y - 8;
|
|
415
|
+
ctx.fillStyle = '#ffff40';
|
|
416
|
+
// Star burst
|
|
417
|
+
for (let i = 0; i < 4; i++) {
|
|
418
|
+
const angle = (stateTime * 10) + i * (Math.PI / 2);
|
|
419
|
+
const len = 3 + Math.random() * 3;
|
|
420
|
+
ctx.fillRect(
|
|
421
|
+
sparkX + Math.cos(angle) * len,
|
|
422
|
+
sparkY + Math.sin(angle) * len,
|
|
423
|
+
pw, pw
|
|
424
|
+
);
|
|
425
|
+
}
|
|
426
|
+
}
|
|
427
|
+
|
|
428
|
+
// ── Frantic lightbulb ──
|
|
429
|
+
this.renderLightbulb(ctx, x, y - 56, stateTime * 2, 1.0);
|
|
430
|
+
|
|
431
|
+
// ── Damage numbers floating up ──
|
|
432
|
+
if (Math.sin(stateTime * 4) > 0.9) {
|
|
433
|
+
const dmg = Math.floor(Math.random() * 50 + 10);
|
|
434
|
+
const numY = y - 20 - (stateTime % 1) * 15;
|
|
435
|
+
ctx.save();
|
|
436
|
+
ctx.fillStyle = '#ff4040';
|
|
437
|
+
ctx.font = 'bold 7px "Press Start 2P", monospace';
|
|
438
|
+
ctx.textAlign = 'center';
|
|
439
|
+
ctx.globalAlpha = Math.max(0, 1 - (stateTime % 1));
|
|
440
|
+
ctx.fillText(`-${dmg}`, x + 24, numY);
|
|
441
|
+
ctx.restore();
|
|
442
|
+
}
|
|
443
|
+
}
|
|
444
|
+
|
|
445
|
+
/**
|
|
446
|
+
* Draw a pixel-art green virus bug
|
|
447
|
+
*/
|
|
448
|
+
_drawVirusBug(ctx, x, y, time, isHit) {
|
|
449
|
+
const pw = PIXEL_SIZE;
|
|
450
|
+
ctx.save();
|
|
451
|
+
|
|
452
|
+
// Virus body — green circle
|
|
453
|
+
const bodyColor = isHit ? '#ffffff' : '#40c040';
|
|
454
|
+
const eyeColor = isHit ? '#ff0000' : '#200020';
|
|
455
|
+
|
|
456
|
+
ctx.fillStyle = bodyColor;
|
|
457
|
+
// Body (5x5 rounded)
|
|
458
|
+
ctx.fillRect(x - 2, y - 1, 5, 3);
|
|
459
|
+
ctx.fillRect(x - 1, y - 2, 3, 5);
|
|
460
|
+
|
|
461
|
+
// Eyes — angry
|
|
462
|
+
ctx.fillStyle = eyeColor;
|
|
463
|
+
ctx.fillRect(x - 1, y - 1, pw, pw);
|
|
464
|
+
ctx.fillRect(x + 1, y - 1, pw, pw);
|
|
465
|
+
|
|
466
|
+
// Spikes — rotating around body
|
|
467
|
+
ctx.fillStyle = isHit ? '#ffaaaa' : '#20a020';
|
|
468
|
+
for (let i = 0; i < 6; i++) {
|
|
469
|
+
const angle = time * 3 + i * (Math.PI / 3);
|
|
470
|
+
const sx = x + Math.cos(angle) * 5;
|
|
471
|
+
const sy = y + Math.sin(angle) * 5;
|
|
472
|
+
ctx.fillRect(sx, sy, pw, pw);
|
|
473
|
+
}
|
|
474
|
+
|
|
475
|
+
ctx.restore();
|
|
476
|
+
}
|
|
477
|
+
|
|
478
|
+
/**
|
|
479
|
+
* Draw a pixel-art keyboard (weapon)
|
|
480
|
+
*/
|
|
481
|
+
_drawKeyboard(ctx, x, y) {
|
|
482
|
+
const pw = PIXEL_SIZE;
|
|
483
|
+
ctx.save();
|
|
484
|
+
|
|
485
|
+
// Keyboard body
|
|
486
|
+
ctx.fillStyle = '#c0c0c0';
|
|
487
|
+
ctx.fillRect(x, y, 14, 6);
|
|
488
|
+
|
|
489
|
+
// Border
|
|
490
|
+
ctx.strokeStyle = '#808080';
|
|
491
|
+
ctx.lineWidth = 0.5;
|
|
492
|
+
ctx.strokeRect(x, y, 14, 6);
|
|
493
|
+
|
|
494
|
+
// Keys (tiny squares)
|
|
495
|
+
ctx.fillStyle = '#404040';
|
|
496
|
+
for (let r = 0; r < 2; r++) {
|
|
497
|
+
for (let c = 0; c < 5; c++) {
|
|
498
|
+
ctx.fillRect(x + 1 + c * 2.5, y + 1 + r * 2.5, 1.5, 1.5);
|
|
499
|
+
}
|
|
500
|
+
}
|
|
501
|
+
|
|
502
|
+
ctx.restore();
|
|
503
|
+
}
|
|
504
|
+
|
|
505
|
+
/**
|
|
506
|
+
* Render a pixel-art lightbulb above a character's head.
|
|
507
|
+
* Pulses between bright and dim to simulate thinking.
|
|
508
|
+
* @param {CanvasRenderingContext2D} ctx
|
|
509
|
+
* @param {number} x - center x of the bulb
|
|
510
|
+
* @param {number} y - top y of the bulb
|
|
511
|
+
* @param {number} time - stateTime (used for animation)
|
|
512
|
+
* @param {number} intensity - 0..1 overall brightness multiplier
|
|
513
|
+
*/
|
|
514
|
+
renderLightbulb(ctx, x, y, time, intensity = 1.0) {
|
|
515
|
+
const pw = PIXEL_SIZE;
|
|
516
|
+
// Pulse factor: oscillates 0..1 at ~2Hz (time * 4 → sin period ~1.57s)
|
|
517
|
+
const pulse = (Math.sin(time * 4) + 1) / 2; // 0..1
|
|
518
|
+
const bright = pulse > 0.5;
|
|
519
|
+
|
|
520
|
+
const bulbColor = bright ? '#ffe040' : '#806020';
|
|
521
|
+
const glowColor = '#ffe040';
|
|
522
|
+
|
|
523
|
+
ctx.save();
|
|
524
|
+
|
|
525
|
+
// --- Glow circle (semi-transparent, only when bright) ---
|
|
526
|
+
if (bright) {
|
|
527
|
+
ctx.globalAlpha = 0.15 * intensity;
|
|
528
|
+
ctx.fillStyle = glowColor;
|
|
529
|
+
ctx.beginPath();
|
|
530
|
+
ctx.arc(x, y + 4, 12, 0, Math.PI * 2);
|
|
531
|
+
ctx.fill();
|
|
532
|
+
}
|
|
533
|
+
|
|
534
|
+
ctx.globalAlpha = intensity;
|
|
535
|
+
|
|
536
|
+
// --- Radiating lines (4 directions, only when bright) ---
|
|
537
|
+
if (bright) {
|
|
538
|
+
ctx.fillStyle = '#ffe080';
|
|
539
|
+
const lineLen = pw * 2;
|
|
540
|
+
// Top
|
|
541
|
+
ctx.fillRect(x - 0.5, y - 5, 1, -lineLen);
|
|
542
|
+
// Bottom-left
|
|
543
|
+
ctx.fillRect(x - 6, y + 4 - 0.5, -lineLen, 1);
|
|
544
|
+
// Bottom-right
|
|
545
|
+
ctx.fillRect(x + 6, y + 4 - 0.5, lineLen, 1);
|
|
546
|
+
// Top-left diagonal
|
|
547
|
+
ctx.fillRect(x - 5, y - 3, -pw, 1);
|
|
548
|
+
ctx.fillRect(x - 5, y - 3, 1, -pw);
|
|
549
|
+
// Top-right diagonal
|
|
550
|
+
ctx.fillRect(x + 5, y - 3, pw, 1);
|
|
551
|
+
ctx.fillRect(x + 5, y - 3, 1, -pw);
|
|
552
|
+
}
|
|
553
|
+
|
|
554
|
+
// --- Bulb body (5x6 px, roughly rounded) ---
|
|
555
|
+
ctx.fillStyle = bulbColor;
|
|
556
|
+
// Row 0 (top) — 3px wide, centered
|
|
557
|
+
ctx.fillRect(x - 1.5, y, 3, 1);
|
|
558
|
+
// Row 1 — 5px wide
|
|
559
|
+
ctx.fillRect(x - 2.5, y + 1, 5, 1);
|
|
560
|
+
// Row 2 — 5px wide
|
|
561
|
+
ctx.fillRect(x - 2.5, y + 2, 5, 1);
|
|
562
|
+
// Row 3 — 5px wide
|
|
563
|
+
ctx.fillRect(x - 2.5, y + 3, 5, 1);
|
|
564
|
+
// Row 4 — 3px wide (taper)
|
|
565
|
+
ctx.fillRect(x - 1.5, y + 4, 3, 1);
|
|
566
|
+
// Row 5 — 3px wide (taper)
|
|
567
|
+
ctx.fillRect(x - 1.5, y + 5, 3, 1);
|
|
568
|
+
|
|
569
|
+
// --- Socket/base (3x2 px, gray) ---
|
|
570
|
+
ctx.fillStyle = '#888888';
|
|
571
|
+
ctx.fillRect(x - 1.5, y + 6, 3, 1);
|
|
572
|
+
ctx.fillStyle = '#666666';
|
|
573
|
+
ctx.fillRect(x - 1.5, y + 7, 3, 1);
|
|
574
|
+
|
|
575
|
+
ctx.restore();
|
|
576
|
+
}
|
|
577
|
+
|
|
578
|
+
_drawThoughtBubble(ctx, x, y) {
|
|
579
|
+
const pw = PIXEL_SIZE;
|
|
580
|
+
// Bubble
|
|
581
|
+
ctx.fillStyle = '#fff';
|
|
582
|
+
ctx.fillRect(x - 10, y, 20, 10);
|
|
583
|
+
ctx.fillRect(x - 12, y + 2, 24, 6);
|
|
584
|
+
// Border
|
|
585
|
+
ctx.fillStyle = '#555';
|
|
586
|
+
ctx.fillRect(x - 10, y - 1, 20, 1);
|
|
587
|
+
ctx.fillRect(x - 10, y + 10, 20, 1);
|
|
588
|
+
ctx.fillRect(x - 13, y + 2, 1, 6);
|
|
589
|
+
ctx.fillRect(x + 12, y + 2, 1, 6);
|
|
590
|
+
// Dots (...)
|
|
591
|
+
ctx.fillStyle = '#333';
|
|
592
|
+
ctx.fillRect(x - 5, y + 4, pw, pw);
|
|
593
|
+
ctx.fillRect(x, y + 4, pw, pw);
|
|
594
|
+
ctx.fillRect(x + 5, y + 4, pw, pw);
|
|
595
|
+
// Tail dots
|
|
596
|
+
ctx.fillStyle = '#fff';
|
|
597
|
+
ctx.fillRect(x - 2, y + 12, 3, 3);
|
|
598
|
+
ctx.fillRect(x + 2, y + 16, 2, 2);
|
|
599
|
+
}
|
|
600
|
+
|
|
601
|
+
_drawQuestionBubble(ctx, x, y) {
|
|
602
|
+
const pw = PIXEL_SIZE;
|
|
603
|
+
// Bubble background
|
|
604
|
+
ctx.fillStyle = '#fff';
|
|
605
|
+
ctx.fillRect(x - 8, y, 16, 14);
|
|
606
|
+
ctx.fillRect(x - 10, y + 2, 20, 10);
|
|
607
|
+
// Border
|
|
608
|
+
ctx.fillStyle = '#555';
|
|
609
|
+
ctx.fillRect(x - 8, y - 1, 16, 1);
|
|
610
|
+
ctx.fillRect(x - 8, y + 14, 16, 1);
|
|
611
|
+
ctx.fillRect(x - 11, y + 2, 1, 10);
|
|
612
|
+
ctx.fillRect(x + 10, y + 2, 1, 10);
|
|
613
|
+
// Question mark
|
|
614
|
+
ctx.fillStyle = '#4080c0';
|
|
615
|
+
ctx.fillRect(x - 3, y + 2, 6, pw);
|
|
616
|
+
ctx.fillRect(x + 2, y + 3, pw, 3);
|
|
617
|
+
ctx.fillRect(x, y + 6, pw * 2, pw);
|
|
618
|
+
ctx.fillRect(x, y + 9, pw, pw);
|
|
619
|
+
ctx.fillRect(x, y + 11, pw, pw);
|
|
620
|
+
// Tail
|
|
621
|
+
ctx.fillStyle = '#fff';
|
|
622
|
+
ctx.fillRect(x - 1, y + 15, 3, 2);
|
|
623
|
+
ctx.fillRect(x + 1, y + 18, 2, 2);
|
|
624
|
+
}
|
|
625
|
+
}
|
|
626
|
+
|
|
627
|
+
// Singleton
|
|
628
|
+
let _instance = null;
|
|
629
|
+
export function getEffects() {
|
|
630
|
+
if (!_instance) _instance = new EffectsManager();
|
|
631
|
+
return _instance;
|
|
632
|
+
}
|