agy-superpowers 5.1.2 → 5.1.4

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Files changed (56) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +198 -175
  3. package/package.json +1 -1
  4. package/template/agent/.shared/mobile-uiux-promax/data/accessibility.csv +25 -0
  5. package/template/agent/.shared/mobile-uiux-promax/data/animation.csv +22 -0
  6. package/template/agent/.shared/mobile-uiux-promax/data/components.csv +21 -0
  7. package/template/agent/.shared/mobile-uiux-promax/data/gestures.csv +26 -0
  8. package/template/agent/.shared/mobile-uiux-promax/data/layout.csv +21 -0
  9. package/template/agent/.shared/mobile-uiux-promax/data/navigation.csv +27 -0
  10. package/template/agent/.shared/mobile-uiux-promax/data/onboarding.csv +17 -0
  11. package/template/agent/.shared/mobile-uiux-promax/data/platform.csv +22 -0
  12. package/template/agent/.shared/mobile-uiux-promax/data/stacks/flutter.csv +19 -0
  13. package/template/agent/.shared/mobile-uiux-promax/data/stacks/jetpack-compose.csv +18 -0
  14. package/template/agent/.shared/mobile-uiux-promax/data/stacks/react-native.csv +20 -0
  15. package/template/agent/.shared/mobile-uiux-promax/data/stacks/swiftui.csv +18 -0
  16. package/template/agent/.shared/mobile-uiux-promax/data/ux-laws.csv +16 -0
  17. package/template/agent/.shared/mobile-uiux-promax/scripts/mobile-search.py +157 -0
  18. package/template/agent/.shared/ui-ux-pro-max/data/charts.csv +26 -0
  19. package/template/agent/.shared/ui-ux-pro-max/data/colors.csv +97 -0
  20. package/template/agent/.shared/ui-ux-pro-max/data/landing.csv +31 -0
  21. package/template/agent/.shared/ui-ux-pro-max/data/products.csv +97 -0
  22. package/template/agent/.shared/ui-ux-pro-max/data/prompts.csv +24 -0
  23. package/template/agent/.shared/ui-ux-pro-max/data/stacks/flutter.csv +53 -0
  24. package/template/agent/.shared/ui-ux-pro-max/data/stacks/html-tailwind.csv +56 -0
  25. package/template/agent/.shared/ui-ux-pro-max/data/stacks/nextjs.csv +53 -0
  26. package/template/agent/.shared/ui-ux-pro-max/data/stacks/react-native.csv +52 -0
  27. package/template/agent/.shared/ui-ux-pro-max/data/stacks/react.csv +54 -0
  28. package/template/agent/.shared/ui-ux-pro-max/data/stacks/svelte.csv +54 -0
  29. package/template/agent/.shared/ui-ux-pro-max/data/stacks/swiftui.csv +51 -0
  30. package/template/agent/.shared/ui-ux-pro-max/data/stacks/vue.csv +50 -0
  31. package/template/agent/.shared/ui-ux-pro-max/data/styles.csv +59 -0
  32. package/template/agent/.shared/ui-ux-pro-max/data/typography.csv +58 -0
  33. package/template/agent/.shared/ui-ux-pro-max/data/ux-guidelines.csv +100 -0
  34. package/template/agent/.shared/ui-ux-pro-max/scripts/__pycache__/core.cpython-313.pyc +0 -0
  35. package/template/agent/.shared/ui-ux-pro-max/scripts/core.py +236 -0
  36. package/template/agent/.shared/ui-ux-pro-max/scripts/search.py +61 -0
  37. package/template/agent/.tests/TESTS.md +119 -0
  38. package/template/agent/.tests/mobile-uiux-promax/test_search.py +266 -0
  39. package/template/agent/.tests/run_tests.py +86 -0
  40. package/template/agent/patches/skills-patches.md +24 -0
  41. package/template/agent/rules/git-policy.md +25 -0
  42. package/template/agent/skills/brainstorming/SKILL.md +57 -0
  43. package/template/agent/skills/finishing-a-development-branch/SKILL.md +18 -6
  44. package/template/agent/skills/frontend-design/SKILL.md +147 -0
  45. package/template/agent/skills/frontend-design/reference/color-and-contrast.md +117 -0
  46. package/template/agent/skills/frontend-design/reference/interaction-design.md +159 -0
  47. package/template/agent/skills/frontend-design/reference/motion-design.md +150 -0
  48. package/template/agent/skills/frontend-design/reference/responsive-design.md +161 -0
  49. package/template/agent/skills/frontend-design/reference/spatial-design.md +122 -0
  50. package/template/agent/skills/frontend-design/reference/typography.md +124 -0
  51. package/template/agent/skills/frontend-design/reference/ux-writing.md +127 -0
  52. package/template/agent/skills/mobile-uiux-promax/SKILL.md +139 -0
  53. package/template/agent/skills/using-git-worktrees/SKILL.md +3 -1
  54. package/template/agent/skills/verification-before-completion/SKILL.md +11 -0
  55. package/template/agent/workflows/mobile-uiux-promax.md +137 -0
  56. package/template/agent/workflows/ui-ux-pro-max.md +231 -0
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+ # Responsive Design
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+
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+ ## Mobile-First: Write It Right
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+
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+ Start with base styles for mobile, use `min-width` queries to layer complexity. Desktop-first (`max-width`) means mobile loads unnecessary styles first.
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+
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+ ```css
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+ /* Mobile-first (correct) */
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+ .container { padding: 1rem; }
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+
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+ @media (min-width: 768px) {
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+ .container { padding: 2rem; }
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+ }
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+
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+ /* Desktop-first (wrong way) */
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+ .container { padding: 2rem; }
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+
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+ @media (max-width: 768px) {
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+ .container { padding: 1rem; }
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+ }
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+ ```
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+
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+ ---
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+
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+ ## Breakpoints: Content-Driven
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+
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+ Don't chase device sizes — let content tell you where to break. Start narrow, stretch until design breaks, add breakpoint there. Three breakpoints usually suffice: 640, 768, 1024px. Use `clamp()` for fluid values without breakpoints.
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+
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+ ---
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+
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+ ## Detect Input Method, Not Just Screen Size
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+
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+ Screen size doesn't tell you input method. A laptop with touchscreen, a tablet with keyboard — use pointer and hover queries:
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+
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+ ```css
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+ /* Fine pointer (mouse, trackpad) */
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+ @media (pointer: fine) {
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+ .button { padding: 8px 16px; }
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+ }
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+
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+ /* Coarse pointer (touch, stylus) */
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+ @media (pointer: coarse) {
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+ .button { padding: 12px 20px; }
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+ }
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+
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+ /* Device supports hover */
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+ @media (hover: hover) {
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+ .card:hover { transform: translateY(-2px); }
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+ }
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+
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+ /* Device doesn't support hover (touch) */
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+ @media (hover: none) {
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+ .card { /* No hover state — use active instead */ }
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+ }
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+ ```
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+
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+ **Critical**: Don't rely on hover for functionality. Touch users can't hover.
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+
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+ ---
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+
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+ ## Safe Areas: Handle the Notch
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+
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+ Modern phones have notches, rounded corners, and home indicators:
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+
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+ ```css
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+ body {
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+ padding-top: env(safe-area-inset-top);
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+ padding-bottom: env(safe-area-inset-bottom);
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+ padding-left: env(safe-area-inset-left);
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+ padding-right: env(safe-area-inset-right);
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+ }
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+
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+ /* With fallback */
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+ .footer {
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+ padding-bottom: max(1rem, env(safe-area-inset-bottom));
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+ }
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+ ```
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+
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+ Enable viewport-fit in your meta tag:
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+ ```html
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+ <meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">
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+ ```
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+
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+ ---
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+
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+ ## Responsive Images
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+
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+ ### srcset with Width Descriptors
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+
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+ ```html
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+ <img
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+ src="hero-800.jpg"
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+ srcset="
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+ hero-400.jpg 400w,
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+ hero-800.jpg 800w,
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+ hero-1200.jpg 1200w
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+ "
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+ sizes="(max-width: 768px) 100vw, 50vw"
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+ alt="Hero image"
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+ >
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+ ```
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+
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+ - `srcset` lists available images with their actual widths
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+ - `sizes` tells the browser how wide the image will display
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+ - Browser picks the best file based on viewport width AND device pixel ratio
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+
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+ ### Picture Element for Art Direction
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+
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+ When you need different crops/compositions (not just resolutions):
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+
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+ ```html
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+ <picture>
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+ <source media="(min-width: 768px)" srcset="wide.jpg">
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+ <source media="(max-width: 767px)" srcset="tall.jpg">
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+ <img src="fallback.jpg" alt="...">
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+ </picture>
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+ ```
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+
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+ ---
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+
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+ ## Layout Adaptation Patterns
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+
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+ **Navigation** — three stages:
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+ - Mobile: hamburger + drawer
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+ - Tablet: horizontal compact
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+ - Desktop: full with labels
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+
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+ **Tables** — transform to cards on mobile:
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+ ```css
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+ @media (max-width: 640px) {
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+ table, thead, tbody, tr, td {
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+ display: block;
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+ }
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+
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+ td::before {
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+ content: attr(data-label) ": ";
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+ font-weight: bold;
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+ }
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+
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+ thead { display: none; }
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+ }
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+ ```
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+
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+ **Progressive disclosure** — use `<details>/<summary>` for content that can collapse on mobile.
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+
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+ ---
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+
148
+ ## Testing: Don't Trust DevTools Alone
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+
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+ DevTools device emulation is useful for layout but misses:
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+ - Actual touch interactions
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+ - Real CPU/memory constraints
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+ - Network latency patterns
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+ - Font rendering differences
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+ - Browser chrome/keyboard appearances
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+
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+ **Test on at least**: One real iPhone, one real Android, a tablet if relevant. Cheap Android phones reveal performance issues you'll never see on simulators.
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+
159
+ ---
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+
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+ **Avoid**: Desktop-first design. Device detection instead of feature detection. Separate mobile/desktop codebases. Ignoring tablet and landscape. Assuming all mobile devices are powerful.
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+ # Spatial Design
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+
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+ ## Spacing Systems
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+
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+ ### Use 4pt Base, Not 8pt
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+ 8pt systems are too coarse — you'll frequently need 12px (between 8 and 16). Use 4pt for granularity: 4, 8, 12, 16, 24, 32, 48, 64, 96px.
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+
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+ ### Name Tokens Semantically
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+ Name by relationship (`--space-sm`, `--space-lg`), not value (`--spacing-8`). Use `gap` instead of margins for sibling spacing — it eliminates margin collapse and cleanup hacks.
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+
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+ ---
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+
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+ ## Grid Systems
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+
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+ ### The Self-Adjusting Grid
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+ Use `repeat(auto-fit, minmax(280px, 1fr))` for responsive grids without breakpoints. Columns are at least 280px, as many as fit per row, leftovers stretch.
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+
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+ For complex layouts, use named grid areas (`grid-template-areas`) and redefine them at breakpoints.
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+
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+ ---
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+
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+ ## Visual Hierarchy
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+
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+ ### The Squint Test
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+ Blur your eyes (or screenshot and blur). Can you still identify:
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+ - The most important element?
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+ - The second most important?
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+ - Clear groupings?
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+
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+ If everything looks the same weight blurred, you have a hierarchy problem.
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+
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+ ### Hierarchy Through Multiple Dimensions
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+ Don't rely on size alone. Combine:
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+
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+ | Tool | Strong Hierarchy | Weak Hierarchy |
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+ |------|------------------|----------------|
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+ | **Size** | 3:1 ratio or more | <2:1 ratio |
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+ | **Weight** | Bold vs Regular | Medium vs Regular |
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+ | **Color** | High contrast | Similar tones |
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+ | **Position** | Top/left (primary) | Bottom/right |
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+ | **Space** | Surrounded by white space | Crowded |
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+
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+ **The best hierarchy uses 2–3 dimensions at once**: A heading that's larger, bolder, AND has more space above it.
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+
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+ ### Cards Are Not Required
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+ Cards are overused. Spacing and alignment create visual grouping naturally. Use cards only when:
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+ - Content is truly distinct and actionable
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+ - Items need visual comparison in a grid
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+ - Content needs clear interaction boundaries
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+
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+ **Never nest cards inside cards** — use spacing, typography, and subtle dividers for hierarchy within a card.
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+
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+ ---
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+
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+ ## Container Queries
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+
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+ Viewport queries are for page layouts. **Container queries are for components**:
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+
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+ ```css
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+ .card-container {
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+ container-type: inline-size;
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+ }
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+
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+ .card {
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+ display: grid;
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+ gap: var(--space-md);
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+ }
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+
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+ /* Card layout changes based on its container, not viewport */
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+ @container (min-width: 400px) {
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+ .card {
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+ grid-template-columns: 120px 1fr;
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+ }
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+ }
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+ ```
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+
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+ **Why this matters**: A card in a narrow sidebar stays compact, while the same card in a main content area expands — automatically, without viewport hacks.
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+
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+ ---
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+
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+ ## Optical Adjustments
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+
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+ - Text at `margin-left: 0` looks indented due to letterform whitespace — use negative margin (`-0.05em`) to optically align
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+ - Geometrically centered icons often look off-center; play icons need to shift right, arrows shift toward their direction
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+
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+ ### Touch Targets vs Visual Size
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+ Buttons can look small but need large touch targets (44px minimum). Use padding or pseudo-elements:
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+
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+ ```css
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+ .icon-button {
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+ width: 24px;
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+ height: 24px;
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+ position: relative;
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+ }
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+
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+ .icon-button::before {
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+ content: '';
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+ position: absolute;
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+ inset: -10px; /* Expand tap target to 44px */
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+ }
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+ ```
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+
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+ ---
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+
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+ ## Depth & Elevation
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+
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+ Create semantic z-index scales (dropdown → sticky → modal-backdrop → modal → toast → tooltip) instead of arbitrary numbers.
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+
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+ For shadows, create a consistent elevation scale (sm → md → lg → xl). **Key insight**: Shadows should be subtle — if you can clearly see it, it's probably too strong.
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+
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+ ```css
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+ :root {
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+ --shadow-sm: 0 1px 2px oklch(0% 0 0 / 0.05);
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+ --shadow-md: 0 4px 6px oklch(0% 0 0 / 0.07);
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+ --shadow-lg: 0 10px 15px oklch(0% 0 0 / 0.1);
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+ --shadow-xl: 0 20px 25px oklch(0% 0 0 / 0.12);
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+ }
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+ ```
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+
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+ ---
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+
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+ **Avoid**: Arbitrary spacing values outside your scale. Making all spacing equal (variety creates hierarchy). Creating hierarchy through size alone. Nesting cards in cards.
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+ # Typography
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+
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+ ## Classic Typography Principles
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+
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+ ### Vertical Rhythm
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+ Your line-height should be the base unit for ALL vertical spacing. If body text has `line-height: 1.5` on `16px` type (= 24px), spacing values should be multiples of 24px. This creates subconscious harmony — text and space share a mathematical foundation.
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+
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+ ### Modular Scale & Hierarchy
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+ The common mistake: too many font sizes that are too close together (14px, 15px, 16px, 18px...). This creates muddy hierarchy.
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+
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+ **Use fewer sizes with more contrast.** A 5-size system covers most needs:
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+
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+ | Role | Typical Ratio | Use Case |
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+ |------|---------------|----------|
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+ | xs | 0.75rem | Captions, legal |
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+ | sm | 0.875rem | Secondary UI, metadata |
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+ | base | 1rem | Body text |
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+ | lg | 1.25–1.5rem | Subheadings, lead text |
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+ | xl+ | 2–4rem | Headlines, hero text |
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+
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+ Popular ratios: 1.25 (major third), 1.333 (perfect fourth), 1.5 (perfect fifth). Pick one and commit.
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+
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+ ### Readability & Measure
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+ Use `ch` units for character-based measure (`max-width: 65ch`). Line-height scales inversely with line length — narrow columns need tighter leading, wide columns need more.
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+
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+ **Non-obvious**: Increase line-height for light text on dark backgrounds. The perceived weight is lighter, so text needs more breathing room. Add 0.05–0.1 to your normal line-height.
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+
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+ ---
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+
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+ ## Font Selection & Pairing
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+
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+ ### Choosing Distinctive Fonts
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+ **Avoid the invisible defaults**: Inter, Roboto, Open Sans, Lato, Montserrat. These are everywhere, making your design feel generic. They're fine for documentation or tools where personality isn't the goal — but if you want distinctive design, look elsewhere.
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+
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+ **Better Google Fonts alternatives**:
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+ - Instead of Inter → **Instrument Sans**, **Plus Jakarta Sans**, **Outfit**
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+ - Instead of Roboto → **Onest**, **Figtree**, **Urbanist**
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+ - Instead of Open Sans → **Source Sans 3**, **Nunito Sans**, **DM Sans**
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+ - For editorial/premium feel → **Fraunces**, **Newsreader**, **Lora**
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+
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+ **System fonts are underrated**: `-apple-system, BlinkMacSystemFont, "Segoe UI", system-ui` looks native, loads instantly, and is highly readable. Consider for apps where performance > personality.
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+
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+ ### Pairing Principles
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+ **The non-obvious truth**: You often don't need a second font. One well-chosen font family in multiple weights creates cleaner hierarchy than two competing typefaces.
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+
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+ When pairing, contrast on multiple axes:
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+ - Serif + Sans (structure contrast)
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+ - Geometric + Humanist (personality contrast)
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+ - Condensed display + Wide body (proportion contrast)
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+
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+ **Never pair fonts that are similar but not identical** (e.g., two geometric sans-serifs). They create visual tension without clear hierarchy.
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+
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+ ### Web Font Loading
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+ The layout shift problem: fonts load late, text reflows, users see content jump. The fix:
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+
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+ ```css
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+ /* 1. Use font-display: swap for visibility */
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+ @font-face {
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+ font-family: 'CustomFont';
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+ src: url('font.woff2') format('woff2');
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+ font-display: swap;
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+ }
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+
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+ /* 2. Match fallback metrics to minimize shift */
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+ @font-face {
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+ font-family: 'CustomFont-Fallback';
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+ src: local('Arial');
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+ size-adjust: 105%;
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+ ascent-override: 90%;
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+ descent-override: 20%;
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+ line-gap-override: 10%;
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+ }
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+
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+ body {
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+ font-family: 'CustomFont', 'CustomFont-Fallback', sans-serif;
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+ }
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+ ```
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+
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+ ---
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+
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+ ## Modern Web Typography
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+
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+ ### Fluid Type
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+ Fluid typography via `clamp(min, preferred, max)` scales text smoothly with the viewport.
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+
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+ **Use fluid type for**: Headings and display text on marketing/content pages.
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+ **Use fixed `rem` scales for**: App UIs, dashboards, data-dense interfaces. Body text should also be fixed.
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+
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+ ### OpenType Features
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+ Use these for polish — most developers don't know they exist:
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+
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+ ```css
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+ /* Tabular numbers for data alignment */
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+ .data-table { font-variant-numeric: tabular-nums; }
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+
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+ /* Proper fractions */
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+ .recipe-amount { font-variant-numeric: diagonal-fractions; }
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+
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+ /* Small caps for abbreviations */
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+ abbr { font-variant-caps: all-small-caps; }
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+
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+ /* Disable ligatures in code */
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+ code { font-variant-ligatures: none; }
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+
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+ /* Enable kerning */
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+ body { font-kerning: normal; }
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+ ```
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+
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+ ---
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+
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+ ## Typography System Architecture
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+
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+ Name tokens semantically (`--text-body`, `--text-heading`), not by value (`--font-size-16`). Include font stacks, size scale, weights, line-heights, and letter-spacing in your token system.
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+
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+ ## Accessibility
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+
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+ - **Never disable zoom**: `user-scalable=no` breaks accessibility
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+ - **Use rem/em for font sizes**: Respects user browser settings. Never `px` for body text
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+ - **Minimum 16px body text**: Smaller strains eyes and fails WCAG on mobile
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+ - **Adequate touch targets**: Text links need padding creating 44px+ tap targets
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+
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+ ---
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+
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+ **Avoid**: More than 2–3 font families per project. Skipping fallback font definitions. Ignoring font loading performance (FOUT/FOIT). Using decorative fonts for body text.
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+ # UX Writing
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+
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+ ## The Button Label Problem
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+
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+ **Never use "OK", "Submit", or "Yes/No".** These are lazy and ambiguous. Use specific verb + object patterns:
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+
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+ | Bad | Good | Why |
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+ |-----|------|-----|
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+ | OK | Save changes | Says what will happen |
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+ | Submit | Create account | Outcome-focused |
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+ | Yes | Delete message | Confirms the action |
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+ | Cancel | Keep editing | Clarifies what "cancel" means |
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+ | Click here | Download PDF | Describes the destination |
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+
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+ **For destructive actions**, name the destruction:
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+ - "Delete" not "Remove" (delete is permanent, remove implies recoverable)
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+ - "Delete 5 items" not "Delete selected" (show the count)
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+
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+ ---
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+
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+ ## Error Messages: The Formula
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+
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+ Every error should answer: (1) What happened? (2) Why? (3) How to fix it?
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+
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+ - ✅ `"Email address isn't valid. Please include an @ symbol."`
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+ - ❌ `"Invalid input"`
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+
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+ ### Templates per Situation
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+
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+ | Situation | Template |
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+ |-----------|----------|
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+ | **Format error** | "[Field] needs to be [format]. Example: [example]" |
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+ | **Missing required** | "Please enter [what's missing]" |
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+ | **Permission denied** | "You don't have access to [thing]. [What to do instead]" |
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+ | **Network error** | "We couldn't reach [thing]. Check your connection and [action]." |
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+ | **Server error** | "Something went wrong on our end. We're looking into it. [Alternative action]" |
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+
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+ ### Don't Blame the User
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+ Reframe errors:
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+ - ✅ `"Please enter a date in MM/DD/YYYY format"`
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+ - ❌ `"You entered an invalid date"`
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+
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+ ---
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+
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+ ## Empty States Are Opportunities
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+
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+ Empty states are onboarding moments: (1) Acknowledge briefly, (2) Explain the value, (3) Provide a clear action.
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+
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+ - ✅ "No projects yet. Create your first one to get started."
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+ - ❌ "No items"
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+
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+ ---
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+
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+ ## Voice vs Tone
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+
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+ **Voice** is your brand's personality — consistent everywhere.
57
+ **Tone** adapts to the moment:
58
+
59
+ | Moment | Tone Shift |
60
+ |--------|------------|
61
+ | Success | Celebratory, brief: "Done! Your changes are live." |
62
+ | Error | Empathetic, helpful: "That didn't work. Here's what to try..." |
63
+ | Loading | Reassuring: "Saving your work..." |
64
+ | Destructive confirm | Serious, clear: "Delete this project? This can't be undone." |
65
+
66
+ **Never use humor for errors.** Users are already frustrated. Be helpful, not cute.
67
+
68
+ ---
69
+
70
+ ## Writing for Accessibility
71
+
72
+ - **Link text** must have standalone meaning — "View pricing plans" not "Click here"
73
+ - **Alt text** describes information, not the image — "Revenue increased 40% in Q4" not "Chart"
74
+ - Use `alt=""` for decorative images
75
+ - **Icon buttons** need `aria-label`
76
+
77
+ ---
78
+
79
+ ## Writing for Translation
80
+
81
+ ### Plan for Expansion
82
+
83
+ | Language | Expansion |
84
+ |----------|-----------|
85
+ | German | +30% |
86
+ | French | +20% |
87
+ | Finnish | +30–40% |
88
+ | Chinese | −30% (fewer chars, same width) |
89
+
90
+ ### Translation-Friendly Patterns
91
+ - Keep numbers separate ("New messages: 3" not "You have 3 new messages")
92
+ - Use full sentences as single strings (word order varies by language)
93
+ - Avoid abbreviations ("5 minutes ago" not "5 mins ago")
94
+ - Give translators context about where strings appear
95
+
96
+ ---
97
+
98
+ ## Consistency: The Terminology Problem
99
+
100
+ Pick one term and stick with it:
101
+
102
+ | Inconsistent | Consistent |
103
+ |--------------|------------|
104
+ | Delete / Remove / Trash | Delete |
105
+ | Settings / Preferences / Options | Settings |
106
+ | Sign in / Log in / Enter | Sign in |
107
+ | Create / Add / New | Create |
108
+
109
+ Build a terminology glossary and enforce it. Variety creates confusion.
110
+
111
+ ---
112
+
113
+ ## Avoid Redundant Copy
114
+
115
+ If the heading explains it, the intro is redundant. If the button is clear, don't explain it again. Say it once, say it well.
116
+
117
+ ## Loading States
118
+
119
+ Be specific: "Saving your draft..." not "Loading...". For long waits, set expectations ("This usually takes 30 seconds") or show progress.
120
+
121
+ ## Confirmation Dialogs: Use Sparingly
122
+
123
+ Most confirmation dialogs are design failures — **consider undo instead**. When you must confirm: name the action, explain consequences, use specific button labels ("Delete project" / "Keep project", not "Yes" / "No").
124
+
125
+ ---
126
+
127
+ **Avoid**: Jargon without explanation. Blaming users ("Invalid input" → "Please include @"). Vague errors. Varying terminology for variety. Humor for error states.
@@ -0,0 +1,139 @@
1
+ ---
2
+ name: mobile-uiux-promax
3
+ description: Use when designing or building mobile app UI for iOS, Android, React Native, Flutter, SwiftUI, or Jetpack Compose
4
+ ---
5
+
6
+ # Mobile UI/UX Pro Max
7
+
8
+ Data-grounded mobile design intelligence. Every design decision is backed by platform-authoritative data from Apple HIG, Material Design 3, and stack-specific best practices.
9
+
10
+ ## When to Activate
11
+
12
+ Activate this skill when the request involves:
13
+ - Designing any mobile screen, flow, or component
14
+ - Reviewing mobile UI for platform-appropriateness
15
+ - Choosing between navigation patterns for mobile apps
16
+ - Implementing gesture-driven or haptic-rich interactions
17
+ - Advising on iOS vs Android design conventions
18
+ - Building onboarding flows or paywall timing
19
+ - Animation and motion design for mobile
20
+
21
+ ## Workflow
22
+
23
+ Run the 4-step search sequence from: `.agent/workflows/mobile-uiux-promax.md`
24
+
25
+ **Read the workflow file before responding.** It contains the exact search commands to run.
26
+
27
+ ## Core Design Principles (Memorize These)
28
+
29
+ ### 1. Platform-First, Not Platform-Only
30
+ - Follow platform conventions by default
31
+ - Deviate only when there's clear UX benefit to users
32
+ - Cross-platform apps must feel native on each platform, not identical
33
+ - iOS users expect swipe-back + tab bar at bottom; Android users expect system back + nav structure
34
+
35
+ ### 2. Thumb Zone Above All
36
+ - Primary actions belong in the bottom 60% of the screen
37
+ - Top-left corner = hardest to reach one-handed
38
+ - Platform back buttons (iOS top-left) are the only justified exception
39
+
40
+ ### 3. Gesture + Haptic + Visual = One Interaction
41
+ - Every interaction should engage all three senses when appropriate
42
+ - Swipe reveals → haptic at threshold + visual action button
43
+ - Toggle → haptic on state change + visual state update simultaneously
44
+ - Pull-to-refresh → haptic on trigger + spinner animation + announce to screen readers
45
+
46
+ ### 4. Accessibility Is Not Optional
47
+ - Minimum touch target: 44pt (iOS) / 48dp (Android)
48
+ - Every tappable element without visible text needs `accessibilityLabel`
49
+ - Every gesture needs an accessible alternative action
50
+ - Test with VoiceOver (iOS) and TalkBack (Android) before shipping
51
+ - Support Dynamic Type / sp font scaling (never lock font size)
52
+
53
+ ### 5. Reduce Motion Is a Hard Requirement
54
+ - Check `UIAccessibility.isReduceMotionEnabled` (iOS) and `LocalReduceMotion` (Compose) everywhere you animate
55
+ - Replace slides with fades; replace springs with eases; reduce or eliminate particle effects
56
+ - Haptics are NOT animation — keep them even when reducing motion
57
+
58
+ ### 6. Safe Area = Non-Negotiable
59
+ - Never hardcode padding for device-specific areas
60
+ - Always use `safeAreaInsets` / `SafeAreaView` / `WindowInsets` APIs
61
+ - Test on iPhone SE (small), iPhone 14 Pro (Dynamic Island), and latest iPad
62
+
63
+ ## Pre-Delivery Checklist
64
+
65
+ Before presenting any design decision, implementation, or code:
66
+
67
+ **Layout & Ergonomics**
68
+ - [ ] Touch targets ≥ 44pt / 48dp everywhere
69
+ - [ ] Safe area insets respected on all edges
70
+ - [ ] Primary actions in thumb-reachable zone (bottom 60%)
71
+ - [ ] Content not hidden behind notch / Dynamic Island / home indicator
72
+ - [ ] Keyboard avoidance implemented for any screen with text inputs
73
+
74
+ **Platform Conventions**
75
+ - [ ] Back navigation: iOS swipe-back enabled + button; Android system back handled
76
+ - [ ] Navigation pattern matches platform idiom (tab bar on iOS; nav bar or drawer on Android)
77
+ - [ ] Status bar style contrasts with content behind it
78
+ - [ ] Haptic feedback added for primary interactions (where hardware supports)
79
+
80
+ **Accessibility**
81
+ - [ ] VoiceOver/TalkBack labels on all interactive elements
82
+ - [ ] Heading traits applied to screen titles and section headers
83
+ - [ ] Custom gesture actions available via accessibility Actions menu
84
+ - [ ] Dynamic Type / sp units used (no fixed font sizes)
85
+ - [ ] Color contrast ≥ 4.5:1 for body text; ≥ 3:1 for large text / UI
86
+ - [ ] Color information supplemented with shape/icon/text
87
+
88
+ **Motion**
89
+ - [ ] `reduceMotion` check before every animation
90
+ - [ ] Animation duration appropriate (200-400ms for most; <200ms for micro)
91
+ - [ ] Spring used for natural feel on expand/appear; ease-out for dismiss/collapse
92
+
93
+ **Dark Mode**
94
+ - [ ] All colors defined as adaptive (no hardcoded hex for any UI color)
95
+ - [ ] Test on OLED (true black matters for pure black backgrounds)
96
+ - [ ] Images and media contrast tested in both appearances
97
+
98
+ ## Stack-Specific Reminders
99
+
100
+ ### React Native
101
+ - Use `react-native-safe-area-context` not built-in SafeAreaView
102
+ - Use `react-native-reanimated` for gesture-driven animations
103
+ - Use `react-native-gesture-handler` for complex touch interactions
104
+ - FlatList not ScrollView for lists with 20+ items
105
+ - `useNativeDriver: true` on every `Animated.timing()`
106
+
107
+ ### Flutter
108
+ - `ListView.builder` not `Column + ForEach` for long lists
109
+ - `const` constructors everywhere possible
110
+ - `GoRouter` for navigation with deep link support
111
+ - `Riverpod` for state management
112
+ - `cached_network_image` for network images
113
+
114
+ ### SwiftUI
115
+ - `NavigationStack` not deprecated `NavigationView` (iOS 16+)
116
+ - `@StateObject` not `@ObservedObject` for own ViewModels
117
+ - `LazyVStack` not `VStack` for long lists
118
+ - `matchedGeometryEffect` for hero-like shared element transitions
119
+ - `@Environment(\.accessibilityReduceMotion)` before any animation
120
+
121
+ ### Jetpack Compose
122
+ - `LazyColumn` with `key = { it.id }` for lists
123
+ - `derivedStateOf` for computed state values
124
+ - `StatefulShellRoute` for tab persistence in GoRouter
125
+ - `collectAsStateWithLifecycle()` in all state collection
126
+ - `WindowCompat.setDecorFitsSystemWindows(window, false)` for edge-to-edge
127
+
128
+ ## Key Data Sources Baked Into Database
129
+
130
+ | Domain | Authority |
131
+ |--------|-----------|
132
+ | iOS conventions | Apple Human Interface Guidelines |
133
+ | Android conventions | Material Design 3 |
134
+ | React Native patterns | React Navigation docs + RN official docs |
135
+ | Flutter patterns | Flutter official docs + pub.dev best packages |
136
+ | SwiftUI patterns | Apple developer documentation |
137
+ | Compose patterns | Android Jetpack documentation |
138
+ | Accessibility | WCAG 2.1 + iOS Accessibility + Android Accessibility |
139
+ | Animation timing | Platform-standard specs (iOS spring / MD3 motion) |
@@ -63,7 +63,9 @@ git check-ignore -q .worktrees 2>/dev/null || git check-ignore -q worktrees 2>/d
63
63
 
64
64
  Per Jesse's rule "Fix broken things immediately":
65
65
  1. Add appropriate line to .gitignore
66
- 2. Commit the change
66
+ 2. Commit the change (if auto_commit enabled)
67
+ - Read `.agent/config.yml` — if `auto_commit: false`: skip commit, print "Skipping git operation (auto_commit: false)."
68
+ - If `auto_commit: true` (or absent): `git add .gitignore && git commit -m "chore: ignore worktree directory"`
67
69
  3. Proceed with worktree creation
68
70
 
69
71
  **Why critical:** Prevents accidentally committing worktree contents to repository.