agy-superpowers 5.1.1 → 5.1.3

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Files changed (54) hide show
  1. package/README.md +22 -2
  2. package/package.json +1 -1
  3. package/template/agent/.shared/mobile-uiux-promax/data/accessibility.csv +25 -0
  4. package/template/agent/.shared/mobile-uiux-promax/data/animation.csv +22 -0
  5. package/template/agent/.shared/mobile-uiux-promax/data/components.csv +21 -0
  6. package/template/agent/.shared/mobile-uiux-promax/data/gestures.csv +26 -0
  7. package/template/agent/.shared/mobile-uiux-promax/data/layout.csv +21 -0
  8. package/template/agent/.shared/mobile-uiux-promax/data/navigation.csv +27 -0
  9. package/template/agent/.shared/mobile-uiux-promax/data/onboarding.csv +17 -0
  10. package/template/agent/.shared/mobile-uiux-promax/data/platform.csv +22 -0
  11. package/template/agent/.shared/mobile-uiux-promax/data/stacks/flutter.csv +19 -0
  12. package/template/agent/.shared/mobile-uiux-promax/data/stacks/jetpack-compose.csv +18 -0
  13. package/template/agent/.shared/mobile-uiux-promax/data/stacks/react-native.csv +20 -0
  14. package/template/agent/.shared/mobile-uiux-promax/data/stacks/swiftui.csv +18 -0
  15. package/template/agent/.shared/mobile-uiux-promax/data/ux-laws.csv +16 -0
  16. package/template/agent/.shared/mobile-uiux-promax/scripts/mobile-search.py +157 -0
  17. package/template/agent/.shared/ui-ux-pro-max/data/charts.csv +26 -0
  18. package/template/agent/.shared/ui-ux-pro-max/data/colors.csv +97 -0
  19. package/template/agent/.shared/ui-ux-pro-max/data/landing.csv +31 -0
  20. package/template/agent/.shared/ui-ux-pro-max/data/products.csv +97 -0
  21. package/template/agent/.shared/ui-ux-pro-max/data/prompts.csv +24 -0
  22. package/template/agent/.shared/ui-ux-pro-max/data/stacks/flutter.csv +53 -0
  23. package/template/agent/.shared/ui-ux-pro-max/data/stacks/html-tailwind.csv +56 -0
  24. package/template/agent/.shared/ui-ux-pro-max/data/stacks/nextjs.csv +53 -0
  25. package/template/agent/.shared/ui-ux-pro-max/data/stacks/react-native.csv +52 -0
  26. package/template/agent/.shared/ui-ux-pro-max/data/stacks/react.csv +54 -0
  27. package/template/agent/.shared/ui-ux-pro-max/data/stacks/svelte.csv +54 -0
  28. package/template/agent/.shared/ui-ux-pro-max/data/stacks/swiftui.csv +51 -0
  29. package/template/agent/.shared/ui-ux-pro-max/data/stacks/vue.csv +50 -0
  30. package/template/agent/.shared/ui-ux-pro-max/data/styles.csv +59 -0
  31. package/template/agent/.shared/ui-ux-pro-max/data/typography.csv +58 -0
  32. package/template/agent/.shared/ui-ux-pro-max/data/ux-guidelines.csv +100 -0
  33. package/template/agent/.shared/ui-ux-pro-max/scripts/__pycache__/core.cpython-313.pyc +0 -0
  34. package/template/agent/.shared/ui-ux-pro-max/scripts/core.py +236 -0
  35. package/template/agent/.shared/ui-ux-pro-max/scripts/search.py +61 -0
  36. package/template/agent/.tests/TESTS.md +119 -0
  37. package/template/agent/.tests/mobile-uiux-promax/test_search.py +266 -0
  38. package/template/agent/.tests/run_tests.py +86 -0
  39. package/template/agent/patches/skills-patches.md +20 -0
  40. package/template/agent/skills/brainstorming/SKILL.md +57 -0
  41. package/template/agent/skills/frontend-design/SKILL.md +147 -0
  42. package/template/agent/skills/frontend-design/reference/color-and-contrast.md +117 -0
  43. package/template/agent/skills/frontend-design/reference/interaction-design.md +159 -0
  44. package/template/agent/skills/frontend-design/reference/motion-design.md +150 -0
  45. package/template/agent/skills/frontend-design/reference/responsive-design.md +161 -0
  46. package/template/agent/skills/frontend-design/reference/spatial-design.md +122 -0
  47. package/template/agent/skills/frontend-design/reference/typography.md +124 -0
  48. package/template/agent/skills/frontend-design/reference/ux-writing.md +127 -0
  49. package/template/agent/skills/mobile-uiux-promax/SKILL.md +139 -0
  50. package/template/agent/skills/subagent-driven-development/implementer-prompt.md +4 -1
  51. package/template/agent/skills/verification-before-completion/SKILL.md +11 -0
  52. package/template/agent/skills/writing-plans/SKILL.md +4 -1
  53. package/template/agent/workflows/mobile-uiux-promax.md +137 -0
  54. package/template/agent/workflows/ui-ux-pro-max.md +231 -0
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+ # Color & Contrast
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+
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+ ## Color Spaces: Use OKLCH
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+
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+ **Stop using HSL.** Use OKLCH (or LCH) instead. It's perceptually uniform — equal steps in lightness *look* equal, unlike HSL where 50% lightness in yellow looks bright while 50% in blue looks dark.
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+
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+ ```css
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+ /* OKLCH: lightness (0-100%), chroma (0-0.4+), hue (0-360) */
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+ --color-primary: oklch(60% 0.15 250); /* Blue */
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+ --color-primary-light: oklch(85% 0.08 250); /* Same hue, lighter */
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+ --color-primary-dark: oklch(35% 0.12 250); /* Same hue, darker */
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+ ```
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+
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+ **Key insight**: As you move toward white or black, reduce chroma. High chroma at extreme lightness looks garish. A light blue at 85% lightness needs ~0.08 chroma, not the 0.15 of your base color.
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+
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+ ---
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+
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+ ## Building Functional Palettes
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+
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+ ### The Tinted Neutral Trick
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+ **Pure gray is dead.** Add a subtle hint of your brand hue to all neutrals:
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+
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+ ```css
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+ /* Dead grays */
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+ --gray-100: oklch(95% 0 0); /* No personality */
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+ --gray-900: oklch(15% 0 0);
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+
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+ /* Warm-tinted grays */
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+ --gray-100: oklch(95% 0.01 60); /* Hint of warmth */
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+ --gray-900: oklch(15% 0.01 60);
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+
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+ /* Cool-tinted grays (tech, professional) */
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+ --gray-100: oklch(95% 0.01 250); /* Hint of blue */
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+ --gray-900: oklch(15% 0.01 250);
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+ ```
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+
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+ The chroma is tiny (0.01) but perceptible. It creates subconscious cohesion between your brand color and UI.
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+
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+ ### Palette Structure
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+ | Role | Purpose | Example |
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+ |------|---------|---------|
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+ | **Primary** | Brand, CTAs, key actions | 1 color, 3–5 shades |
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+ | **Neutral** | Text, backgrounds, borders | 9–11 shade scale |
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+ | **Semantic** | Success, error, warning, info | 4 colors, 2–3 shades each |
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+ | **Surface** | Cards, modals, overlays | 2–3 elevation levels |
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+
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+ Skip secondary/tertiary unless you need them. Most apps work fine with one accent color.
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+
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+ ### The 60-30-10 Rule (Applied Correctly)
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+ This rule is about **visual weight**, not pixel count:
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+ - **60%**: Neutral backgrounds, white space, base surfaces
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+ - **30%**: Secondary — text, borders, inactive states
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+ - **10%**: Accent — CTAs, highlights, focus states
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+
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+ The common mistake: using accent everywhere because it's "the brand color." Accent colors work *because* they're rare. Overuse kills their power.
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+
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+ ---
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+
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+ ## Contrast & Accessibility
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+
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+ ### WCAG Requirements
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+ | Content Type | AA Minimum | AAA Target |
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+ |--------------|------------|------------|
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+ | Body text | 4.5:1 | 7:1 |
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+ | Large text (18px+ or 14px bold) | 3:1 | 4.5:1 |
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+ | UI components, icons | 3:1 | 4.5:1 |
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+ | Decorative elements | None | None |
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+
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+ **The gotcha**: Placeholder text still needs 4.5:1. That light gray placeholder you see everywhere? Usually fails WCAG.
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+
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+ ### Dangerous Color Combinations
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+ - Light gray text on white (the #1 accessibility fail)
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+ - **Gray text on any colored background** — looks washed out; use a darker shade of the background color
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+ - Red on green (or vice versa) — 8% of men can't distinguish
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+ - Blue on red background (vibrates visually)
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+ - Yellow text on white (almost always fails)
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+
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+ ### Never Use Pure Gray or Pure Black
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+ Pure gray and `#000` don't exist in nature — real shadows always have a color cast. Even chroma of 0.005–0.01 feels natural without being obviously tinted.
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+
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+ ---
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+
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+ ## Theming: Light & Dark Mode
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+
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+ ### Dark Mode Is Not Inverted Light Mode
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+ You can't just swap colors. Dark mode requires different design decisions:
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+
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+ | Light Mode | Dark Mode |
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+ |------------|-----------|
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+ | Shadows for depth | Lighter surfaces for depth (no shadows) |
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+ | Dark text on light | Light text on dark (reduce font weight slightly) |
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+ | Vibrant accents | Desaturate accents slightly |
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+ | White backgrounds | Never pure black — use dark gray (oklch 12–18%) |
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+
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+ ```css
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+ /* Dark mode depth via surface color, not shadow */
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+ [data-theme="dark"] {
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+ --surface-1: oklch(15% 0.01 250);
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+ --surface-2: oklch(20% 0.01 250); /* "Higher" = lighter */
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+ --surface-3: oklch(25% 0.01 250);
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+
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+ --body-weight: 350; /* Reduce from 400, perceived weight is lighter */
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+ }
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+ ```
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+
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+ ### Token Hierarchy
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+ Use two layers: primitive tokens (`--blue-500`) and semantic tokens (`--color-primary: var(--blue-500)`). For dark mode, only redefine the semantic layer.
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+
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+ ---
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+
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+ ## Alpha Is A Design Smell
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+
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+ Heavy use of transparency usually means an incomplete palette. Alpha creates unpredictable contrast, performance overhead, and inconsistency. Define explicit overlay colors for each context. Exception: focus rings and interactive states where see-through is needed.
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+
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+ ---
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+
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+ **Avoid**: Relying on color alone to convey information. Using pure black (#000) for large areas. Skipping color blindness testing (8% of men affected).
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+ # Interaction Design
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+
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+ ## Make Interactions Feel Fast
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+
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+ Use **optimistic UI** — update immediately, sync later. This is the single biggest perceived-performance improvement you can make.
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+
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+ ```javascript
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+ // BAD: Wait for server
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+ async function likePost(id) {
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+ const result = await api.like(id);
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+ setLiked(result.liked);
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+ }
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+
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+ // GOOD: Optimistic update
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+ function likePost(id) {
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+ setLiked(true); // Instant feedback
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+ api.like(id).catch(() => {
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+ setLiked(false); // Revert on failure
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+ showError('Could not save like');
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+ });
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+ }
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+ ```
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+
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+ Use optimistic UI for low-stakes actions. Avoid for payments, destructive operations, or anything requiring server validation first.
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+
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+ ---
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+
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+ ## Progressive Disclosure
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+
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+ Start simple, reveal sophistication through interaction:
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+
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+ - Basic options visible immediately
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+ - Advanced options behind expandable sections
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+ - Hover/focus states reveal secondary actions
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+ - "Show more" patterns for secondary content
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+
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+ This prevents overwhelming users while keeping power-user features accessible.
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+
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+ ---
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+
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+ ## Form Design
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+
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+ ### Fields
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+ - Show format with placeholders, not fixed instruction text (instructions disappear on focus)
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+ - For non-obvious fields, explain **why** you're asking, not just what to enter
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+ - Group related fields visually with spacing, not just labels
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+ - Use `autocomplete` attributes — they're free UX
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+
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+ ```html
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+ <input
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+ type="email"
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+ autocomplete="email"
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+ placeholder="you@company.com"
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+ aria-describedby="email-hint"
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+ >
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+ <span id="email-hint">We'll send your receipt here</span>
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+ ```
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+
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+ ### Validation
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+ **Validate on blur, not on keystroke** — keystroke validation creates stress (errors appear before you've finished typing). Clear errors immediately when the user corrects them.
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+
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+ ```css
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+ /* Visual validation state */
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+ input:invalid:not(:focus):not(:placeholder-shown) {
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+ border-color: oklch(55% 0.2 25);
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+ background: oklch(98% 0.01 25);
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+ }
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+ ```
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+
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+ ---
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+
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+ ## Loading States
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+
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+ Three types — use the right one:
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+
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+ | State | When | Pattern |
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+ |-------|------|---------|
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+ | **Skeleton** | Content structure is known | Placeholder shapes in layout position |
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+ | **Spinner** | Action feedback (button click) | Small inline spinner, disable button |
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+ | **Progress** | Long operations | Bar with estimated time if >10s |
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+
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+ **Specific loading messages beat generic ones:**
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+ - `"Saving your draft..."` not `"Loading..."`
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+ - `"Analyzing 40 files..."` not `"Processing..."`
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+ - `"This usually takes 30 seconds"` for long waits
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+
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+ ---
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+
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+ ## Error States
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+
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+ Every error needs: (1) What happened, (2) Why, (3) How to fix it.
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+
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+ - `"Email address isn't valid. Please include an @ symbol."` ✅
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+ - `"Invalid input"` ❌
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+
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+ For field errors, place them directly below the field, not in a banner far away.
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+
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+ ---
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+
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+ ## Empty States
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+
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+ Empty states are **onboarding moments**:
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+ 1. Acknowledge briefly ("No projects yet")
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+ 2. Explain the value of filling it
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+ 3. Provide a clear action ("Create your first project →")
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+
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+ Empty states that just say "No items found" are missed opportunities.
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+
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+ ---
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+
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+ ## Focus Management
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+
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+ Always visible focus indicators — don't set `outline: none` without providing an alternative.
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+
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+ ```css
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+ :focus-visible {
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+ outline: 2px solid oklch(60% 0.15 250);
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+ outline-offset: 2px;
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+ border-radius: 2px;
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+ }
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+
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+ /* Hide focus ring for mouse users */
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+ :focus:not(:focus-visible) {
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+ outline: none;
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+ }
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+ ```
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+
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+ Move focus intentionally after actions — after closing a modal, return focus to the trigger. After deleting an item, move focus to the next item.
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+
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+ ---
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+
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+ ## Button Hierarchy
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+
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+ Not every action deserves a primary button. Create clear hierarchy:
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+
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+ | Style | Use For | Frequency |
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+ |-------|---------|-----------|
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+ | **Primary** (filled) | The one main action | 1 per view |
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+ | **Secondary** (outlined) | Important but not primary | 2–3 max |
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+ | **Ghost/text** | Low-priority actions | Multiple OK |
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+ | **Destructive** (red) | Delete, remove | When needed |
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+
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+ Never put two primary buttons side by side — the user can't tell which is "more primary."
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+
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+ ---
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+
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+ ## Modals: Use Sparingly
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+
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+ Modals are lazy default design. Ask: does this need to interrupt the user? Alternatives:
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+ - **Inline editing**: Edit in place
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+ - **Slide-over panel**: For complex forms
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+ - **Undo**: For destructive actions instead of confirmation
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+ - **Toast**: For confirmations that don't need user input
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+
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+ When you must use a modal: trap focus inside, close on Escape and backdrop click, return focus to trigger on close.
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+
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+ ---
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+
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+ **Avoid**: Confirming every action with a modal. Showing errors only in banners. Disabled buttons without explanation. Making hover the only way to access functionality (touch users can't hover).
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+ # Motion Design
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+
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+ ## Duration: The 100/300/500 Rule
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+
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+ Timing matters more than easing. These durations feel right for most UI:
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+
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+ | Duration | Use Case | Examples |
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+ |----------|----------|----------|
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+ | **100–150ms** | Instant feedback | Button press, toggle, color change |
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+ | **200–300ms** | State changes | Menu open, tooltip, hover states |
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+ | **300–500ms** | Layout changes | Accordion, modal, drawer |
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+ | **500–800ms** | Entrance animations | Page load, hero reveals |
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+
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+ **Exit animations are faster than entrances** — use ~75% of enter duration.
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+
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+ ---
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+
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+ ## Easing: Pick the Right Curve
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+
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+ **Don't use `ease`.** It's a compromise that's rarely optimal. Instead:
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+
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+ | Curve | Use For | CSS |
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+ |-------|---------|-----|
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+ | **ease-out** | Elements entering | `cubic-bezier(0.16, 1, 0.3, 1)` |
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+ | **ease-in** | Elements leaving | `cubic-bezier(0.7, 0, 0.84, 0)` |
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+ | **ease-in-out** | State toggles (there → back) | `cubic-bezier(0.65, 0, 0.35, 1)` |
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+
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+ **For micro-interactions, use exponential curves — they mimic real physics:**
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+
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+ ```css
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+ --ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1); /* Smooth, refined (recommended) */
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+ --ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1); /* Slightly more dramatic */
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+ --ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1); /* Snappy, confident */
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+ ```
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+
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+ **Avoid bounce and elastic curves.** They were trendy in 2015 but now feel tacky and amateurish. Real objects decelerate smoothly — they don't bounce when they stop.
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+
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+ ---
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+
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+ ## The Only Two Properties You Should Animate
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+
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+ **`transform` and `opacity` only** — everything else causes layout recalculation.
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+
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+ For height animations (accordions, expandables), use `grid-template-rows: 0fr → 1fr` instead of animating `height` directly:
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+
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+ ```css
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+ .expandable {
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+ display: grid;
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+ grid-template-rows: 0fr;
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+ transition: grid-template-rows 300ms var(--ease-out-quart);
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+ }
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+
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+ .expandable.open {
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+ grid-template-rows: 1fr;
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+ }
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+
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+ .expandable > div {
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+ overflow: hidden;
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+ }
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+ ```
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+
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+ ---
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+
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+ ## Staggered Animations
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+
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+ Use CSS custom properties for cleaner stagger:
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+
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+ ```css
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+ .item {
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+ animation: slide-up 500ms var(--ease-out-expo) both;
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+ animation-delay: calc(var(--i, 0) * 50ms);
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+ }
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+ ```
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+
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+ ```html
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+ <div class="item" style="--i: 0">...</div>
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+ <div class="item" style="--i: 1">...</div>
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+ <div class="item" style="--i: 2">...</div>
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+ ```
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+
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+ **Cap total stagger time** — 10 items at 50ms = 500ms total. For many items, reduce per-item delay or cap staggered count.
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+
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+ ---
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+
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+ ## Reduced Motion
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+
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+ This is not optional. Vestibular disorders affect ~35% of adults over 40.
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+
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+ ```css
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+ /* Define animations normally */
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+ .card {
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+ animation: slide-up 500ms ease-out;
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+ }
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+
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+ /* Provide crossfade alternative */
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+ @media (prefers-reduced-motion: reduce) {
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+ .card {
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+ animation: fade-in 200ms ease-out;
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+ }
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+ }
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+
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+ /* Or disable all motion */
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+ @media (prefers-reduced-motion: reduce) {
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+ *, *::before, *::after {
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+ animation-duration: 0.01ms !important;
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+ transition-duration: 0.01ms !important;
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+ }
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+ }
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+ ```
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+
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+ **What to preserve**: Progress bars, loading spinners (slowed), and focus indicators should still work — just without spatial movement.
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+
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+ ---
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+
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+ ## Perceived Performance
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+
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+ Nobody cares how fast your site is — just how fast it **feels**.
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+
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+ **The 80ms threshold**: Anything under 80ms feels instant. This is your target for micro-interactions.
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+
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+ **Strategies:**
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+ - **Optimistic UI**: Update immediately, sync later. Instagram likes work offline — the UI updates instantly. Use for low-stakes actions; avoid for payments or destructive operations.
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+ - **Skeleton screens**: Show structure before content. Beats blank loading states.
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+ - **Progressive loading**: Show content as it arrives — don't wait for everything.
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+
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+ **Caution**: Too-fast responses can decrease perceived value. Users may distrust instant results for complex operations (search, analysis). Sometimes a brief delay signals "real work" is happening.
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+
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+ ---
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+
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+ ## Performance
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+
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+ Don't use `will-change` preemptively — only when animation is imminent (`:hover`, `.animating`). For scroll-triggered animations, use Intersection Observer instead of scroll events; unobserve after animating once.
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+
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+ Create motion tokens for consistency:
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+
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+ ```css
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+ :root {
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+ --duration-instant: 100ms;
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+ --duration-fast: 200ms;
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+ --duration-normal: 300ms;
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+ --duration-slow: 500ms;
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+ --ease-out: cubic-bezier(0.16, 1, 0.3, 1);
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+ --ease-in: cubic-bezier(0.7, 0, 0.84, 0);
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+ --ease-in-out: cubic-bezier(0.65, 0, 0.35, 1);
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+ }
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+ ```
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+
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+ ---
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+
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+ **Avoid**: Animating everything (animation fatigue is real). Using >500ms for UI feedback. Ignoring `prefers-reduced-motion`. Using animation to hide slow loading.
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+ # Responsive Design
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+
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+ ## Mobile-First: Write It Right
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+
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+ Start with base styles for mobile, use `min-width` queries to layer complexity. Desktop-first (`max-width`) means mobile loads unnecessary styles first.
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+
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+ ```css
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+ /* Mobile-first (correct) */
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+ .container { padding: 1rem; }
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+
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+ @media (min-width: 768px) {
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+ .container { padding: 2rem; }
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+ }
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+
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+ /* Desktop-first (wrong way) */
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+ .container { padding: 2rem; }
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+
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+ @media (max-width: 768px) {
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+ .container { padding: 1rem; }
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+ }
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+ ```
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+
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+ ---
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+
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+ ## Breakpoints: Content-Driven
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+
27
+ Don't chase device sizes — let content tell you where to break. Start narrow, stretch until design breaks, add breakpoint there. Three breakpoints usually suffice: 640, 768, 1024px. Use `clamp()` for fluid values without breakpoints.
28
+
29
+ ---
30
+
31
+ ## Detect Input Method, Not Just Screen Size
32
+
33
+ Screen size doesn't tell you input method. A laptop with touchscreen, a tablet with keyboard — use pointer and hover queries:
34
+
35
+ ```css
36
+ /* Fine pointer (mouse, trackpad) */
37
+ @media (pointer: fine) {
38
+ .button { padding: 8px 16px; }
39
+ }
40
+
41
+ /* Coarse pointer (touch, stylus) */
42
+ @media (pointer: coarse) {
43
+ .button { padding: 12px 20px; }
44
+ }
45
+
46
+ /* Device supports hover */
47
+ @media (hover: hover) {
48
+ .card:hover { transform: translateY(-2px); }
49
+ }
50
+
51
+ /* Device doesn't support hover (touch) */
52
+ @media (hover: none) {
53
+ .card { /* No hover state — use active instead */ }
54
+ }
55
+ ```
56
+
57
+ **Critical**: Don't rely on hover for functionality. Touch users can't hover.
58
+
59
+ ---
60
+
61
+ ## Safe Areas: Handle the Notch
62
+
63
+ Modern phones have notches, rounded corners, and home indicators:
64
+
65
+ ```css
66
+ body {
67
+ padding-top: env(safe-area-inset-top);
68
+ padding-bottom: env(safe-area-inset-bottom);
69
+ padding-left: env(safe-area-inset-left);
70
+ padding-right: env(safe-area-inset-right);
71
+ }
72
+
73
+ /* With fallback */
74
+ .footer {
75
+ padding-bottom: max(1rem, env(safe-area-inset-bottom));
76
+ }
77
+ ```
78
+
79
+ Enable viewport-fit in your meta tag:
80
+ ```html
81
+ <meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">
82
+ ```
83
+
84
+ ---
85
+
86
+ ## Responsive Images
87
+
88
+ ### srcset with Width Descriptors
89
+
90
+ ```html
91
+ <img
92
+ src="hero-800.jpg"
93
+ srcset="
94
+ hero-400.jpg 400w,
95
+ hero-800.jpg 800w,
96
+ hero-1200.jpg 1200w
97
+ "
98
+ sizes="(max-width: 768px) 100vw, 50vw"
99
+ alt="Hero image"
100
+ >
101
+ ```
102
+
103
+ - `srcset` lists available images with their actual widths
104
+ - `sizes` tells the browser how wide the image will display
105
+ - Browser picks the best file based on viewport width AND device pixel ratio
106
+
107
+ ### Picture Element for Art Direction
108
+
109
+ When you need different crops/compositions (not just resolutions):
110
+
111
+ ```html
112
+ <picture>
113
+ <source media="(min-width: 768px)" srcset="wide.jpg">
114
+ <source media="(max-width: 767px)" srcset="tall.jpg">
115
+ <img src="fallback.jpg" alt="...">
116
+ </picture>
117
+ ```
118
+
119
+ ---
120
+
121
+ ## Layout Adaptation Patterns
122
+
123
+ **Navigation** — three stages:
124
+ - Mobile: hamburger + drawer
125
+ - Tablet: horizontal compact
126
+ - Desktop: full with labels
127
+
128
+ **Tables** — transform to cards on mobile:
129
+ ```css
130
+ @media (max-width: 640px) {
131
+ table, thead, tbody, tr, td {
132
+ display: block;
133
+ }
134
+
135
+ td::before {
136
+ content: attr(data-label) ": ";
137
+ font-weight: bold;
138
+ }
139
+
140
+ thead { display: none; }
141
+ }
142
+ ```
143
+
144
+ **Progressive disclosure** — use `<details>/<summary>` for content that can collapse on mobile.
145
+
146
+ ---
147
+
148
+ ## Testing: Don't Trust DevTools Alone
149
+
150
+ DevTools device emulation is useful for layout but misses:
151
+ - Actual touch interactions
152
+ - Real CPU/memory constraints
153
+ - Network latency patterns
154
+ - Font rendering differences
155
+ - Browser chrome/keyboard appearances
156
+
157
+ **Test on at least**: One real iPhone, one real Android, a tablet if relevant. Cheap Android phones reveal performance issues you'll never see on simulators.
158
+
159
+ ---
160
+
161
+ **Avoid**: Desktop-first design. Device detection instead of feature detection. Separate mobile/desktop codebases. Ignoring tablet and landscape. Assuming all mobile devices are powerful.
@@ -0,0 +1,122 @@
1
+ # Spatial Design
2
+
3
+ ## Spacing Systems
4
+
5
+ ### Use 4pt Base, Not 8pt
6
+ 8pt systems are too coarse — you'll frequently need 12px (between 8 and 16). Use 4pt for granularity: 4, 8, 12, 16, 24, 32, 48, 64, 96px.
7
+
8
+ ### Name Tokens Semantically
9
+ Name by relationship (`--space-sm`, `--space-lg`), not value (`--spacing-8`). Use `gap` instead of margins for sibling spacing — it eliminates margin collapse and cleanup hacks.
10
+
11
+ ---
12
+
13
+ ## Grid Systems
14
+
15
+ ### The Self-Adjusting Grid
16
+ Use `repeat(auto-fit, minmax(280px, 1fr))` for responsive grids without breakpoints. Columns are at least 280px, as many as fit per row, leftovers stretch.
17
+
18
+ For complex layouts, use named grid areas (`grid-template-areas`) and redefine them at breakpoints.
19
+
20
+ ---
21
+
22
+ ## Visual Hierarchy
23
+
24
+ ### The Squint Test
25
+ Blur your eyes (or screenshot and blur). Can you still identify:
26
+ - The most important element?
27
+ - The second most important?
28
+ - Clear groupings?
29
+
30
+ If everything looks the same weight blurred, you have a hierarchy problem.
31
+
32
+ ### Hierarchy Through Multiple Dimensions
33
+ Don't rely on size alone. Combine:
34
+
35
+ | Tool | Strong Hierarchy | Weak Hierarchy |
36
+ |------|------------------|----------------|
37
+ | **Size** | 3:1 ratio or more | <2:1 ratio |
38
+ | **Weight** | Bold vs Regular | Medium vs Regular |
39
+ | **Color** | High contrast | Similar tones |
40
+ | **Position** | Top/left (primary) | Bottom/right |
41
+ | **Space** | Surrounded by white space | Crowded |
42
+
43
+ **The best hierarchy uses 2–3 dimensions at once**: A heading that's larger, bolder, AND has more space above it.
44
+
45
+ ### Cards Are Not Required
46
+ Cards are overused. Spacing and alignment create visual grouping naturally. Use cards only when:
47
+ - Content is truly distinct and actionable
48
+ - Items need visual comparison in a grid
49
+ - Content needs clear interaction boundaries
50
+
51
+ **Never nest cards inside cards** — use spacing, typography, and subtle dividers for hierarchy within a card.
52
+
53
+ ---
54
+
55
+ ## Container Queries
56
+
57
+ Viewport queries are for page layouts. **Container queries are for components**:
58
+
59
+ ```css
60
+ .card-container {
61
+ container-type: inline-size;
62
+ }
63
+
64
+ .card {
65
+ display: grid;
66
+ gap: var(--space-md);
67
+ }
68
+
69
+ /* Card layout changes based on its container, not viewport */
70
+ @container (min-width: 400px) {
71
+ .card {
72
+ grid-template-columns: 120px 1fr;
73
+ }
74
+ }
75
+ ```
76
+
77
+ **Why this matters**: A card in a narrow sidebar stays compact, while the same card in a main content area expands — automatically, without viewport hacks.
78
+
79
+ ---
80
+
81
+ ## Optical Adjustments
82
+
83
+ - Text at `margin-left: 0` looks indented due to letterform whitespace — use negative margin (`-0.05em`) to optically align
84
+ - Geometrically centered icons often look off-center; play icons need to shift right, arrows shift toward their direction
85
+
86
+ ### Touch Targets vs Visual Size
87
+ Buttons can look small but need large touch targets (44px minimum). Use padding or pseudo-elements:
88
+
89
+ ```css
90
+ .icon-button {
91
+ width: 24px;
92
+ height: 24px;
93
+ position: relative;
94
+ }
95
+
96
+ .icon-button::before {
97
+ content: '';
98
+ position: absolute;
99
+ inset: -10px; /* Expand tap target to 44px */
100
+ }
101
+ ```
102
+
103
+ ---
104
+
105
+ ## Depth & Elevation
106
+
107
+ Create semantic z-index scales (dropdown → sticky → modal-backdrop → modal → toast → tooltip) instead of arbitrary numbers.
108
+
109
+ For shadows, create a consistent elevation scale (sm → md → lg → xl). **Key insight**: Shadows should be subtle — if you can clearly see it, it's probably too strong.
110
+
111
+ ```css
112
+ :root {
113
+ --shadow-sm: 0 1px 2px oklch(0% 0 0 / 0.05);
114
+ --shadow-md: 0 4px 6px oklch(0% 0 0 / 0.07);
115
+ --shadow-lg: 0 10px 15px oklch(0% 0 0 / 0.1);
116
+ --shadow-xl: 0 20px 25px oklch(0% 0 0 / 0.12);
117
+ }
118
+ ```
119
+
120
+ ---
121
+
122
+ **Avoid**: Arbitrary spacing values outside your scale. Making all spacing equal (variety creates hierarchy). Creating hierarchy through size alone. Nesting cards in cards.