agile-context-engineering 0.1.0 → 0.2.1

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Files changed (84) hide show
  1. package/LICENSE +30 -0
  2. package/README.md +272 -78
  3. package/agents/ace-code-discovery-analyst.md +245 -0
  4. package/agents/ace-code-integration-analyst.md +248 -0
  5. package/agents/ace-code-reviewer.md +375 -0
  6. package/agents/ace-product-owner.md +361 -0
  7. package/agents/ace-project-researcher.md +606 -0
  8. package/agents/ace-research-synthesizer.md +228 -0
  9. package/agents/ace-technical-application-architect.md +287 -0
  10. package/agents/ace-wiki-mapper.md +334 -0
  11. package/agile-context-engineering/src/ace-tools.js +2881 -0
  12. package/agile-context-engineering/src/ace-tools.test.js +1089 -0
  13. package/agile-context-engineering/templates/_command.md +54 -0
  14. package/agile-context-engineering/templates/_workflow.xml +17 -0
  15. package/agile-context-engineering/templates/config.json +0 -0
  16. package/agile-context-engineering/templates/product/external-solution.xml +832 -0
  17. package/agile-context-engineering/templates/product/feature.xml +361 -0
  18. package/agile-context-engineering/templates/product/integration-solution.xml +0 -0
  19. package/agile-context-engineering/templates/product/product-backlog.xml +231 -0
  20. package/agile-context-engineering/templates/product/product-vision.xml +227 -0
  21. package/agile-context-engineering/templates/product/story-integration-solution.xml +1014 -0
  22. package/agile-context-engineering/templates/product/story-technical-solution.xml +1025 -0
  23. package/agile-context-engineering/templates/product/story-wiki.xml +190 -0
  24. package/agile-context-engineering/templates/product/story.xml +451 -0
  25. package/agile-context-engineering/templates/wiki/coding-standards.xml +493 -0
  26. package/agile-context-engineering/templates/wiki/decizions.xml +115 -0
  27. package/agile-context-engineering/templates/wiki/guide.xml +137 -0
  28. package/agile-context-engineering/templates/wiki/module-discovery.xml +174 -0
  29. package/agile-context-engineering/templates/wiki/pattern.xml +159 -0
  30. package/agile-context-engineering/templates/wiki/subsystem-architecture.xml +343 -0
  31. package/agile-context-engineering/templates/wiki/subsystem-structure.xml +235 -0
  32. package/agile-context-engineering/templates/wiki/system-architecture.xml +254 -0
  33. package/agile-context-engineering/templates/wiki/system-cross-cutting.xml +197 -0
  34. package/agile-context-engineering/templates/wiki/system-structure.xml +178 -0
  35. package/agile-context-engineering/templates/wiki/system.xml +381 -0
  36. package/agile-context-engineering/templates/wiki/tech-debt-index.xml +125 -0
  37. package/agile-context-engineering/templates/wiki/testing-framework.xml +283 -0
  38. package/agile-context-engineering/templates/wiki/wiki-readme.xml +276 -0
  39. package/agile-context-engineering/utils/questioning.xml +111 -0
  40. package/agile-context-engineering/utils/ui-formatting.md +300 -0
  41. package/agile-context-engineering/workflows/execute-story.xml +1145 -0
  42. package/agile-context-engineering/workflows/help.xml +540 -0
  43. package/agile-context-engineering/workflows/init-coding-standards.xml +386 -0
  44. package/agile-context-engineering/workflows/map-story.xml +797 -0
  45. package/agile-context-engineering/workflows/map-subsystem.xml +1177 -0
  46. package/agile-context-engineering/workflows/map-system.xml +672 -0
  47. package/agile-context-engineering/workflows/plan-backlog.xml +1356 -0
  48. package/agile-context-engineering/workflows/plan-feature.xml +1495 -0
  49. package/agile-context-engineering/workflows/plan-product-vision.xml +342 -0
  50. package/agile-context-engineering/workflows/plan-story.xml +909 -0
  51. package/agile-context-engineering/workflows/research-external-solution.xml +659 -0
  52. package/agile-context-engineering/workflows/research-integration-solution.xml +712 -0
  53. package/agile-context-engineering/workflows/research-story-wiki.xml +474 -0
  54. package/agile-context-engineering/workflows/research-technical-solution.xml +762 -0
  55. package/agile-context-engineering/workflows/review-story.xml +281 -0
  56. package/bin/install.js +102 -166
  57. package/commands/ace/execute-story.md +137 -0
  58. package/commands/ace/help.md +93 -0
  59. package/commands/ace/init-coding-standards.md +83 -0
  60. package/commands/ace/map-story.md +156 -0
  61. package/commands/ace/map-subsystem.md +138 -0
  62. package/commands/ace/map-system.md +92 -0
  63. package/commands/ace/plan-backlog.md +83 -0
  64. package/commands/ace/plan-feature.md +89 -0
  65. package/commands/ace/plan-product-vision.md +81 -0
  66. package/commands/ace/plan-story.md +145 -0
  67. package/commands/ace/research-external-solution.md +138 -0
  68. package/commands/ace/research-integration-solution.md +135 -0
  69. package/commands/ace/research-story-wiki.md +116 -0
  70. package/commands/ace/research-technical-solution.md +147 -0
  71. package/commands/ace/review-story.md +109 -0
  72. package/package.json +5 -8
  73. package/agents/executor.md +0 -88
  74. package/agents/planner.md +0 -78
  75. package/agents/researcher.md +0 -77
  76. package/agents/verifier.md +0 -116
  77. package/commands/ace-execute-story.md +0 -114
  78. package/commands/ace-init.md +0 -254
  79. package/commands/ace-plan-epic.md +0 -79
  80. package/commands/ace-plan-feature.md +0 -78
  81. package/commands/ace-plan-project.md +0 -205
  82. package/commands/ace-plan-story.md +0 -97
  83. package/commands/ace-refine-story.md +0 -90
  84. package/commands/ace-verify-story.md +0 -127
@@ -0,0 +1,381 @@
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+ <system>
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+ <purpose>
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+ Template for `.docs/wiki/subsystems/[subsystem-name]/systems/<system-name>.md` — a coherent
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+ domain system within a codebase subsystem. Answers "How does this system work RIGHT NOW?"
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+
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+ Each system doc describes WHAT exists, HOW it works, and WHERE things live for one
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+ domain concern. It is the primary document an AI agent reads before implementing a
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+ related story.
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+
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+ A "system" is a logical grouping of components that together deliver one domain capability
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+ (e.g., Drawing System, User Management, Order Processing). A codebase subsystem may
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+ contain multiple systems.
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+
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+ Complements:
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+ - patterns/ docs (HOW to apply reusable implementation patterns)
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+ - cross-cutting/ docs (concerns spanning multiple systems)
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+ - guides/ docs (step-by-step recipes combining multiple patterns)
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+ - decisions/ docs (WHY significant choices were made)
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+ </purpose>
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+
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+ <template>
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+ <overview>
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+ # [System Name]
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+
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+ ## Overview
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+ One paragraph: what this system does, why it exists.
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+ </overview>
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+
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+ <file-tree>
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+ ## File Tree
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+
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+ All files belonging to this system with purpose annotations.
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+ Update when new files are added by a story.
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+
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+ ```
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+ src/[layer]/[area]/
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+ |-- FileA.ts # Brief purpose
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+ |-- FileB.ts # Brief purpose
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+ `-- subfolder/
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+ |-- FileC.ts # Brief purpose
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+ `-- FileD.ts # Brief purpose
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+ ```
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+ </file-tree>
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+
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+ <system-boundary>
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+ ## System Boundary
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+
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+ Mermaid diagram showing what is INSIDE this system vs what it connects to OUTSIDE.
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+ Helps agents understand scope — what to touch, what NOT to touch.
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+
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+ ```mermaid
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+ graph TB
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+ subgraph "System Name"
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+ A[Component A]
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+ B[Component B]
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+ C[Component C]
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+ end
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+ External[External System]
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+ B --&gt; External
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+ ```
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+ </system-boundary>
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+
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+ <class-and-interface-hierarchy>
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+ ## Class and Interface Hierarchy
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+
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+ Inheritance chains and interface implementations.
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+
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+ ```mermaid
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+ classDiagram
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+ class IExample {
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+ &lt;&lt;interface&gt;&gt;
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+ }
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+ class BaseClass {
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+ &lt;&lt;abstract&gt;&gt;
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+ }
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+ IExample &lt;|.. BaseClass
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+ BaseClass &lt;|-- ConcreteA
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+ BaseClass &lt;|-- ConcreteB
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+ ```
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+
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+ Key contracts INLINE (only interfaces/types that define the API shape):
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+
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+ ```typescript
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+ export interface IExample {
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+ // Only the contract shape — not implementation code
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+ }
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+ ```
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+ </class-and-interface-hierarchy>
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+
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+ <entry-points>
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+ ## Entry Points
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+
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+ Where flows begin. Each entry point is a "front door" into this system.
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+ - User action: Click on chart -&gt; `file:MouseHandler.onClick`
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+ - API endpoint: POST /api/resource -&gt; `file:ResourceController.create`
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+ - Event handler: onTimeframeChange -&gt; `file:VisibilityManager.handleTimeframeChange`
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+ </entry-points>
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+
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+ <data-flow-and-sequence-diagrams required="true">
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+ ## Data Flow and Sequence Diagrams
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+
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+ **MANDATORY — every system doc MUST have at least one mermaid sequenceDiagram.**
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+ This is the most critical section. Without E2E flow diagrams, an agent cannot
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+ understand how data moves through the system.
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+
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+ How data moves through this system for each key behavior.
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+ Use mermaid sequence diagrams showing the complete flow through all layers.
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+
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+ ### Flow: [Behavior Name]
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+
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+ ```mermaid
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+ sequenceDiagram
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+ participant User
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+ participant Entry as EntryPoint
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+ participant Svc as Service
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+ participant Domain as DomainEntity
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+ participant Repo as Repository
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+ participant DB as DataStore
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+
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+ User-&gt;&gt;Entry: action
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+ Entry-&gt;&gt;Svc: command/query
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+ Svc-&gt;&gt;Domain: business logic
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+ Domain--&gt;&gt;Svc: result
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+ Svc-&gt;&gt;Repo: persist/retrieve
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+ Repo-&gt;&gt;DB: SQL/query
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+ DB--&gt;&gt;Repo: result
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+ Repo--&gt;&gt;Svc: domain object
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+ Svc--&gt;&gt;Entry: response
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+ Entry--&gt;&gt;User: feedback
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+ ```
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+ </data-flow-and-sequence-diagrams>
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+
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+ <components>
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+ ## Components
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+
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+ ### [Component A]
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+ - **Location**: `src/infrastructure/primitives/trend-line/TrendLine.ts:TrendLine`
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+ - **Purpose**: One line
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+ - **Key interface**: `src/domain/interfaces/IDrawing.ts:IDrawing`
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+ - **Implements**: ISeriesPrimitive, IDrawing
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+
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+ ### [Component B]
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+ ...
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+ </components>
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+
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+ <key-behaviors>
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+ ## Key Behaviors
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+
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+ ### [Behavior 1]
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+ - **Trigger**: What causes this behavior
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+ - **Logic**: Where the logic lives (`file:ClassName.method`), brief description
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+ - **Effect**: What happens as a result
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+
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+ ### [Behavior 2]
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+ ...
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+ </key-behaviors>
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+
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+ <state-management>
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+ ## State Management
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+
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+ What state this system owns, where it lives, how it flows.
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+ - **State location**: Redux store at `file:drawingSlice` / local state in `file:DrawingManager`
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+ - **Key state shape**: (inline only if non-obvious)
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+ - **State transitions**: What actions/events cause state changes
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+ </state-management>
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+
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+ <error-propagation>
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+ ## Error Propagation
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+
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+ What errors this system throws/handles and how they propagate through layers.
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+ - `DrawingValidationError` at `file:Path.validate` -&gt; caught by `file:DrawingFactory` -&gt; user notification
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+ - `RepositoryError` at `file:ResourceRepository.save` -&gt; propagates to controller -&gt; HTTP 500
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+ </error-propagation>
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+
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+ <constants-and-enums>
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+ ## Constants and Enums
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+
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+ Where constants and enums for this system are defined. Agent MUST use these, never hardcode.
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+ - **Constants**: `src/domain/constants/DrawingConstants.ts:DrawingConstants`
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+ - **Enums**: `src/domain/enums/DrawingType.ts:DrawingType`
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+ - **Config lookup**: `src/domain/configs/DrawingConfigLookup.ts:DrawingConfigLookup`
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+ </constants-and-enums>
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+
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+ <related-systems>
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+ ## Related Systems
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+
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+ What other systems this one interacts with. Agent should read these docs before modifying.
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+ - [Event System](../cross-cutting/event-system.md) — publishes/subscribes to events
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+ - [Settings System](./settings-system.md) — configuration modal
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+ </related-systems>
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+
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+ <integration-points>
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+ ## Integration Points
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+
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+ - Connects to: [other system] via [mechanism] at `file:ClassName.method`
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+ - Consumed by: [component] at `file:ClassName.method`
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+ </integration-points>
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+
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+ <configuration-and-options>
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+ ## Configuration and Options
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+
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+ Options interface shape and defaults. Agent needs this to implement new variants.
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+
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+ ```typescript
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+ export interface ISystemOptions {
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+ // Contract shape — what options this system accepts
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+ }
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+ ```
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+
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+ Default values: `file:SystemDefaults.ts:SYSTEM_DEFAULTS`
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+ </configuration-and-options>
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+
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+ <database>
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+ ## Database
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+
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+ Include ONLY if this system has database interactions. Omit entirely for pure frontend systems.
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+
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+ - **Table**: `table_name` — migration at `file:migrations/20240101_CreateTable.sql`
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+ - **Key columns**: id, type, data (jsonb), created_at
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+ - **Indexes**: `idx_table_column` on `column`
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+ </database>
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+
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+ <gotchas>
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+ ## Gotchas
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+
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+ Things that commonly go wrong or are easy to forget when working with this system.
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+ - Constructor timing: factory methods called from `super()` BEFORE subclass fields initialize
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+ - Button IDs have NO hyphens, registry types DO have hyphens
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+ </gotchas>
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+
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+ <tech-debt>
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+ ## Tech Debt
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+
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+ Known quality issues in this system discovered during story code reviews.
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+ Items are added by the wiki mapper and removed when fixed by a future story.
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+ Include ONLY if this system has known tech debt items. Omit section entirely if clean.
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+
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+ ### [Short descriptive title of the issue]
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+ - **Severity:** high | medium | low
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+ - **File:** `[file-path:SymbolName]`
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+ - **Description:** What the issue is, why it matters, and what could go wrong
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+ if left unfixed. Reference specific code constructs where applicable.
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+ - **Discovered during:** [story-id] — [story title]
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+
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+ ### [Another issue]
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+ - **Severity:** ...
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+ - **File:** ...
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+ - **Description:** ...
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+ - **Discovered during:** ...
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+ </tech-debt>
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+ </template>
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+
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+ <guidelines>
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+
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+ **Documentation Style:**
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+ - EXTREMELY SUCCINCT — every word must add value
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+ - NO FLUFF — direct, actionable information only
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+ - Bullet points over paragraphs
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+ - File trees: ASCII only (`|--`, backtick-dash-dash) — never Unicode box-drawing characters
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+ - **ALL visual representations of architecture, dependencies, flows, or relationships MUST be ```mermaid fenced code blocks. NO ASCII arrows (->), NO dependency trees, NO PlantUML. Only mermaid. The ONLY ASCII exception is file trees (directory listings).**
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+ - Code references as `file-path:ClassName.methodName` or `file-path:functionName` (not line numbers)
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+ - Inline snippets ONLY for interfaces, types, and short patterns that define contracts
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+ - When referencing a whole class/module: `file-path:ClassName`
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+ - When referencing a specific method: `file-path:ClassName.methodName`
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+ - When referencing a standalone function: `file-path:functionName`
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+ - When referencing a type/interface: `file-path:InterfaceName`
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+
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+ **Overview:**
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+ - ONE paragraph. If you need more, the system boundary is too large — split it.
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+ - State what the system DOES, not what it IS.
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+
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+ **File Tree:**
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+ - List ALL files belonging to this system, grouped by directory.
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+ - Every file gets a `# Brief purpose` comment.
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+ - Use ASCII only: `|--` for branches, backtick-dash-dash for last item, `|` for continuation.
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+ - Paths relative to subsystem root.
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+
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+ **System Boundary:**
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+ - The mermaid diagram must clearly separate INSIDE from OUTSIDE.
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+ - An agent reading this knows: "If my change touches something inside, I'm in scope.
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+ If it touches something outside, I need to read that system's doc too."
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+
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+ **Class and Interface Hierarchy:**
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+ - Use mermaid `classDiagram` for inheritance and interface implementation.
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+ - Inline code snippets ONLY for interface/type contracts — never implementation code.
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+ - If the hierarchy is trivial (1 class, no inheritance), omit this section.
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+
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+ **Entry Points:**
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+ - Every "front door" into this system. An agent needs to know WHERE flows start.
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+ - Use `file:ClassName.methodName` references.
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+
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+ **Data Flow and Sequence Diagrams (MANDATORY — never skip):**
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+ - Every system doc MUST have at least one ```mermaid sequenceDiagram.
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+ - One sequence diagram per key behavior (1-5 behaviors typically).
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+ - Show COMPLETE E2E flow through all layers — entry to data store and back.
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+ - Participants = components, not files. Keep it at the right abstraction level.
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+ - If you cannot trace the flow, read more source files until you can. Do NOT skip.
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+
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+ **Components:**
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+ - One subsection per major component. Location + Purpose + Key interface.
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+ - Skip trivial components (DTOs, simple value objects) unless they define important contracts.
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+
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+ **Key Behaviors:**
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+ - Trigger -&gt; Logic -&gt; Effect format. Concise.
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+ - Reference code locations with `file:ClassName.method`.
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+
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+ **State Management:**
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+ - Where state lives (Redux, local, database) and what causes transitions.
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+ - Omit if the system is stateless or state is trivial.
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+
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+ **Error Propagation:**
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+ - How errors flow through layers. What gets caught where.
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+ - Omit if error handling follows a system-wide pattern documented in cross-cutting.
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+
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+ **Constants and Enums:**
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+ - CRITICAL for AI agents — they must NEVER hardcode values.
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+ - Always list the exact file paths where constants and enums are defined.
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+
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+ **Related Systems:**
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+ - Cross-reference with markdown links to other docs.
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+ - Agent should read these before modifying this system.
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+
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+ **Tech Debt:**
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+ - One `###` subsection per known issue — NOT a table. Each issue needs enough context
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+ for an agent to understand the problem without reading the code.
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+ - Severity: `high` (security, data loss, production instability), `medium` (quality,
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+ maintainability), `low` (cosmetic, minor inefficiency).
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+ - Always link to the discovering story for traceability.
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+ - REMOVE items when fixed by a future story.
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+ - Omit the entire section if no tech debt exists in this system.
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+
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+ **Section Inclusion:**
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+ - Include ALL sections that are relevant to the system.
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+ - OMIT sections that genuinely don't apply (e.g., no Database for pure frontend).
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+ - **NEVER omit Data Flow and Sequence Diagrams** — this section is always required.
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+ - When updating, ADD or expand sections — don't rewrite sections that haven't changed.
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+
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+ **What does NOT belong here:**
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+ - Story numbers, sprint context, or agile artifacts
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+ - Planned vs Actual comparisons
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+ - Acceptance criteria checklists
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+ - Revision history (git handles this)
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+ - Duplicated implementation code (reference it, don't copy it)
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+ - Line numbers in references (they go stale)
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+ - Testing docs, coverage metrics, test code
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+ - Performance benchmarks
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+ - Debugging utilities
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+ - ASCII arrows or dependency trees (use mermaid; exception: file trees use ASCII)
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+
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+ </guidelines>
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+
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+ <evolution>
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+
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+ This is a LIVING document — updated after each story that touches this system.
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+
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+ **Update triggers:**
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+ - New component added to this system
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+ - New behavior or entry point introduced
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+ - Existing behavior changed significantly
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+ - New integration point or dependency added
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+ - Class hierarchy changed (new subclass, interface change)
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+ - State management approach changed
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+ - New constants or enums added
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+ - File tree changed (new files, removed files, moved files)
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+ - Tech debt discovered or resolved in this system's files
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+
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+ **NOT an update trigger:**
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+ - Bug fixes that don't change system behavior
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+ - Internal refactoring within existing components
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+ - New test files
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+ - Style/formatting changes
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+
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+ **Update rules:**
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+ - ADD new sections or expand existing ones — don't rewrite unchanged sections
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+ - UPDATE file tree to reflect current state
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+ - REMOVE references to deleted files or components
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+ - The document must always reflect the CURRENT state, not history
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+
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+ </evolution>
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+
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+ </system>
@@ -0,0 +1,125 @@
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+ <tech-debt-index>
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+ <purpose>
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+ Template for `.docs/wiki/system-wide/tech-debt-index.md` — a cross-cutting index of all
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+ known tech debt across the entire codebase. Answers "What quality issues exist, where,
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+ and how severe are they?"
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+
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+ This is a roll-up document maintained by the wiki mapper after each story execution.
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+ The ace-code-reviewer discovers tech debt during review; the wiki mapper records it here
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+ AND in the relevant subsystem/system wiki docs.
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+
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+ Complements:
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+ - Subsystem wiki docs (each has its own ## Tech Debt section with local items)
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+ - coding-standards.md (defines what IS a violation; this doc tracks EXISTING violations)
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+ </purpose>
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+
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+ <template>
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+ <header>
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+ # Tech Debt Index
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+
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+ **Last updated**: [YYYY-MM-DD]
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+ **Total items**: [N] ([high] high, [medium] medium, [low] low)
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+ </header>
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+
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+ <summary-table>
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+ ## Summary by Subsystem
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+
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+ | Subsystem | High | Medium | Low | Total | Wiki Doc |
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+ |-----------|------|--------|-----|-------|----------|
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+ | [name] | [n] | [n] | [n] | [n] | [link to wiki doc] |
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+ | **Total** | [n] | [n] | [n] | [n] | |
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+ </summary-table>
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+
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+ <by-subsystem>
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+ ## By Subsystem
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+
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+ ### [subsystem-name] ([N] items)
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+ **Wiki doc**: `.docs/wiki/subsystems/[name]/[relevant-doc].md`
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+
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+ | # | Severity | Description | File | Discovered |
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+ |---|----------|-------------|------|------------|
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+ | 1 | high | [description] | `[file-path]` | [story-id] |
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+ | 2 | medium | [description] | `[file-path]` | [story-id] |
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+
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+ ### [subsystem-name] ([N] items)
45
+ ...
46
+ </by-subsystem>
47
+
48
+ <by-severity>
49
+ ## By Severity
50
+
51
+ ### High ([N] items)
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+ Items that pose security risk, data loss risk, or production instability.
53
+
54
+ | # | Subsystem | Description | File | Discovered |
55
+ |---|-----------|-------------|------|------------|
56
+ | 1 | [name] | [description] | `[file-path]` | [story-id] |
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+
58
+ ### Medium ([N] items)
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+ Quality issues, maintainability concerns, missing safeguards.
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+
61
+ | # | Subsystem | Description | File | Discovered |
62
+ |---|-----------|-------------|------|------------|
63
+ | 1 | [name] | [description] | `[file-path]` | [story-id] |
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+
65
+ ### Low ([N] items)
66
+ Cosmetic issues, minor inefficiencies, style inconsistencies.
67
+
68
+ | # | Subsystem | Description | File | Discovered |
69
+ |---|-----------|-------------|------|------------|
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+ | 1 | [name] | [description] | `[file-path]` | [story-id] |
71
+ </by-severity>
72
+ </template>
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+
74
+ <guidelines>
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+
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+ **Header:**
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+ - Last updated date changes on every update
78
+ - Summary counts must be accurate — recalculate on every update
79
+
80
+ **Summary Table:**
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+ - One row per subsystem that has tech debt
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+ - Wiki doc link points to the subsystem wiki doc containing the local ## Tech Debt section
83
+ - Totals row at the bottom
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+
85
+ **By Subsystem:**
86
+ - Grouped by subsystem, sorted alphabetically
87
+ - Within each subsystem, sorted by severity (high → medium → low)
88
+ - Each item has: severity, short description, file path, discovering story ID
89
+ - File paths are relative to project root
90
+
91
+ **By Severity:**
92
+ - Same items as By Subsystem, but grouped by severity level
93
+ - Provides a quick view of highest-priority debt across the codebase
94
+
95
+ **Severity Definitions:**
96
+ - `high` — security risk, data loss risk, production instability
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+ - `medium` — quality issue, maintainability concern, missing safeguards
98
+ - `low` — cosmetic, minor inefficiency, style inconsistency
99
+
100
+ **What does NOT belong here:**
101
+ - Tech debt that has been fixed (remove it when fixed by a future story)
102
+ - Planned work or feature requests (those are stories/features in the backlog)
103
+ - Code that violates standards but was just written (that's a blocker, not tech debt)
104
+
105
+ </guidelines>
106
+
107
+ <evolution>
108
+
109
+ This is a LIVING document — updated by the wiki mapper after each story execution.
110
+
111
+ **Update triggers:**
112
+ - ace-code-reviewer discovers new tech debt during story review
113
+ - A story implementation fixes existing tech debt (remove the item)
114
+
115
+ **Update rules:**
116
+ - ADD new items discovered during code review
117
+ - REMOVE items that were fixed by a story
118
+ - RECALCULATE summary counts on every update
119
+ - PRESERVE item ordering: by subsystem alphabetically, then by severity
120
+ - Each item always linked to the discovering story for traceability
121
+ - When a subsystem has zero remaining items, remove its section
122
+
123
+ </evolution>
124
+
125
+ </tech-debt-index>