agentxchain 2.84.0 → 2.85.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -2,7 +2,14 @@
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Built-in AgentXchain plugin that mirrors governed run status into a configured GitHub issue.
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-
Install
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Install by short name (recommended):
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```bash
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agentxchain plugin install github-issues \
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--config '{"repo":"owner/name","issue_number":42}'
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```
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Install from local path:
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```bash
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agentxchain plugin install ./plugins/plugin-github-issues
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@@ -29,3 +36,8 @@ Scope notes:
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- One plugin-owned comment per run, updated in place
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- Managed labels track phase or blocked state only
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- This plugin does **not** close issues or claim post-gate approval state because the hook surface does not provide post-gate truth
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Proof surfaces:
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- Continuous subprocess proof: `cli/test/e2e-builtin-github-issues.test.js`
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- Live product-example proof: `examples/governed-todo-app/run-github-issues-proof.mjs`
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@@ -2,7 +2,13 @@
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Built-in AgentXchain plugin that writes structured lifecycle report artifacts into `.agentxchain/reports/`.
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Install
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Install by built-in short name (recommended):
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```bash
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agentxchain plugin install json-report
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```
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Install from a repo-local path:
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```bash
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agentxchain plugin install ./plugins/plugin-json-report
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@@ -15,6 +21,12 @@ agentxchain plugin install ./plugins/plugin-json-report \
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--config '{"report_dir":".agentxchain/custom-reports"}'
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```
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Live proof command:
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```bash
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node examples/governed-todo-app/run-json-report-proof.mjs --json
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```
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Hook phases:
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- `after_acceptance`
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@@ -28,3 +40,4 @@ Outputs:
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- `latest-<hook_phase>.json`
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- default output path `.agentxchain/reports`
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- `report_dir` may override the path, but it must stay inside the governed project root
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- `latest.json` reflects the most recent hook invocation
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package/package.json
CHANGED
package/src/commands/run.js
CHANGED
package/src/lib/run-loop.js
CHANGED
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@@ -5,6 +5,9 @@
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* well-defined pause points. Any runner (CLI, CI, hosted, custom) composes
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* this to implement continuous governed delivery.
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*
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* Supports parallel turn dispatch when max_concurrent_turns > 1 is configured
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* for the current phase (DEC-PARALLEL-RUN-LOOP-001).
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*
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* Design rules:
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* - Never calls process dot exit
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* - No stdout/stderr
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@@ -24,6 +27,8 @@ import {
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approveCompletionGate,
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getActiveTurn,
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getActiveTurnCount,
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getActiveTurns,
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getMaxConcurrentTurns,
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RUNNER_INTERFACE_VERSION,
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} from './runner-interface.js';
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@@ -35,6 +40,10 @@ const DEFAULT_MAX_TURNS = 50;
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/**
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* Drive governed turns to a terminal state.
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*
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* When max_concurrent_turns > 1 for the current phase, the loop fills
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* available concurrency slots and dispatches all active turns concurrently.
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* Acceptance is serialized by the existing lock mechanism.
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*
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* @param {string} root - project root directory
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* @param {object} config - normalized governed config
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* @param {object} callbacks - { selectRole, dispatch, approveGate, onEvent? }
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@@ -110,107 +119,307 @@ export async function runLoop(root, config, callbacks, options = {}) {
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return makeResult(false, 'max_turns_reached', state, turnsExecuted, turnHistory, gatesApproved, errors);
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}
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// ──
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-
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let assignState;
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const activeTurn = getActiveTurn(state);
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// ── Determine concurrency mode ────────────────────────────────────────
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const maxConcurrent = getMaxConcurrentTurns(config, state.phase);
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if (
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//
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-
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-
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if (maxConcurrent <= 1) {
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// ── Sequential mode (original behavior) ──────────────────────────
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const seqResult = await executeSequentialTurn(root, config, state, callbacks, emit, errors);
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if (seqResult.terminal) {
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return makeResult(seqResult.ok, seqResult.stop_reason, loadState(root, config), turnsExecuted, turnHistory, gatesApproved, errors);
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}
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if (seqResult.accepted) {
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turnsExecuted++;
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}
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turnHistory.push(...seqResult.history);
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} else {
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// ──
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} catch (err) {
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errors.push(`selectRole threw: ${err.message}`);
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return makeResult(false, 'dispatch_error', state, turnsExecuted, turnHistory, gatesApproved, errors);
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// ── Parallel mode ────────────────────────────────────────────────
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const parResult = await executeParallelTurns(root, config, state, maxConcurrent, callbacks, emit, errors);
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if (parResult.terminal) {
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return makeResult(parResult.ok, parResult.stop_reason, loadState(root, config), turnsExecuted, turnHistory, gatesApproved, errors);
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}
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turnsExecuted += parResult.acceptedCount;
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turnHistory.push(...parResult.history);
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}
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}
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}
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-
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/**
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* Execute a single turn (sequential mode — original behavior preserved).
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*/
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async function executeSequentialTurn(root, config, state, callbacks, emit, errors) {
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let turn;
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let assignState;
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const activeTurn = getActiveTurn(state);
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-
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-
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-
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if (activeTurn && (activeTurn.status === 'running' || activeTurn.status === 'retrying')) {
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turn = activeTurn;
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assignState = state;
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} else {
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let roleId;
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try {
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roleId = callbacks.selectRole(state, config);
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} catch (err) {
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errors.push(`selectRole threw: ${err.message}`);
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return { terminal: true, ok: false, stop_reason: 'dispatch_error', history: [] };
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}
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-
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if (roleId === null || roleId === undefined) {
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emit({ type: 'caller_stopped', state });
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return { terminal: true, ok: false, stop_reason: 'caller_stopped', history: [] };
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}
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return makeResult(false, 'blocked', loadState(root, config), turnsExecuted, turnHistory, gatesApproved, errors);
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const assignResult = assignTurn(root, config, roleId);
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if (!assignResult.ok) {
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errors.push(`assignTurn(${roleId}): ${assignResult.error}`);
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return { terminal: true, ok: false, stop_reason: 'blocked', history: [] };
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}
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turn = assignResult.turn;
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assignState = assignResult.state;
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emit({ type: 'turn_assigned', turn, role: roleId, state: assignState });
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}
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return await dispatchAndProcess(root, config, turn, assignState, callbacks, emit, errors);
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}
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/**
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* Fill concurrency slots and dispatch all active turns concurrently.
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*/
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async function executeParallelTurns(root, config, state, maxConcurrent, callbacks, emit, errors) {
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const history = [];
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let acceptedCount = 0;
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// ── Collect active turns that need dispatch (retries) ────────────────
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const activeTurns = getActiveTurns(state);
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const turnsToDispatch = [];
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for (const turn of Object.values(activeTurns)) {
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if (turn.status === 'running' || turn.status === 'retrying') {
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turnsToDispatch.push({ turn, state });
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}
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}
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// ── Fill concurrency slots with new assignments ──────────────────────
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let activeCount = getActiveTurnCount(state);
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const triedRoles = new Set();
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while (activeCount < maxConcurrent) {
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let roleId;
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try {
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roleId = callbacks.selectRole(state, config);
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} catch (err) {
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errors.push(`selectRole threw: ${err.message}`);
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break;
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}
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if (roleId === null || roleId === undefined) {
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// No more roles to assign — dispatch what we have
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break;
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}
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// If selectRole returns a role we already tried (or assigned), try
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// other eligible roles from the routing before giving up.
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if (triedRoles.has(roleId)) {
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const phase = state.phase;
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const allowed = config?.routing?.[phase]?.allowed_next_roles || [];
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const alternateFound = allowed.some((alt) => {
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if (alt === 'human' || triedRoles.has(alt) || !config?.roles?.[alt]) return false;
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const altResult = assignTurn(root, config, alt);
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if (altResult.ok) {
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triedRoles.add(alt);
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turnsToDispatch.push({ turn: altResult.turn, state: altResult.state });
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emit({ type: 'turn_assigned', turn: altResult.turn, role: alt, state: altResult.state });
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state = loadState(root, config);
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activeCount = getActiveTurnCount(state);
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return true;
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}
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triedRoles.add(alt);
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return false;
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});
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if (!alternateFound) break;
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continue;
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}
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triedRoles.add(roleId);
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const assignResult = assignTurn(root, config, roleId);
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if (!assignResult.ok) {
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// Cannot assign — try other eligible roles before giving up
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continue;
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}
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turnsToDispatch.push({ turn: assignResult.turn, state: assignResult.state });
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emit({ type: 'turn_assigned', turn: assignResult.turn, role: roleId, state: assignResult.state });
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// Reload state after assignment to get accurate active count
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state = loadState(root, config);
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activeCount = getActiveTurnCount(state);
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}
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// ── Nothing to dispatch? ─────────────────────────────────────────────
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if (turnsToDispatch.length === 0) {
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// selectRole returned null with no active turns — caller is done
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emit({ type: 'caller_stopped', state });
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return { terminal: true, ok: false, stop_reason: 'caller_stopped', history: [] };
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}
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// ── Build dispatch contexts ──────────────────────────────────────────
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const contexts = [];
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for (const { turn, state: turnState } of turnsToDispatch) {
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const bundleResult = writeDispatchBundle(root, turnState, config, { turnId: turn.turn_id });
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if (!bundleResult.ok) {
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errors.push(`writeDispatchBundle(${turn.assigned_role}): ${bundleResult.error}`);
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continue;
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}
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const stagingPath = getTurnStagingResultPath(turn.turn_id);
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-
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contexts.push({
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turn,
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state:
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state: turnState,
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bundlePath: bundleResult.bundlePath,
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stagingPath,
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config,
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root,
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};
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});
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}
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if (contexts.length === 0) {
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errors.push('All dispatch bundles failed to write');
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return { terminal: true, ok: false, stop_reason: 'blocked', history: [] };
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}
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// ── Dispatch concurrently ────────────────────────────────────────────
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emit({ type: 'parallel_dispatch', count: contexts.length, turns: contexts.map(c => c.turn.turn_id) });
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const dispatchResults = await Promise.allSettled(
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contexts.map(async (ctx) => {
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try {
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return { ctx, result: await callbacks.dispatch(ctx) };
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} catch (err) {
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return { ctx, result: { accept: false, reason: `dispatch threw: ${err.message}` } };
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}
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})
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);
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// ── Process results sequentially (acceptance is lock-serialized) ─────
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for (const settled of dispatchResults) {
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const { ctx, result: dispatchResult } = settled.status === 'fulfilled'
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? settled.value
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: { ctx: null, result: { accept: false, reason: `Promise rejected: ${settled.reason}` } };
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if (!ctx) continue;
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const { turn } = ctx;
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const roleId = turn.assigned_role;
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if (dispatchResult.accept) {
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const absStaging = join(root, stagingPath);
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const absStaging = join(root, ctx.stagingPath);
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mkdirSync(dirname(absStaging), { recursive: true });
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314
|
writeFileSync(absStaging, JSON.stringify(dispatchResult.turnResult, null, 2));
|
|
181
315
|
|
|
182
|
-
|
|
183
|
-
const acceptResult = acceptTurn(root, config);
|
|
316
|
+
const acceptResult = acceptTurn(root, config, { turnId: turn.turn_id });
|
|
184
317
|
if (!acceptResult.ok) {
|
|
185
318
|
errors.push(`acceptTurn(${roleId}): ${acceptResult.error}`);
|
|
186
|
-
|
|
187
|
-
|
|
319
|
+
// Record failure but try other turns
|
|
320
|
+
history.push({ role: roleId, turn_id: turn.turn_id, accepted: false, accept_error: acceptResult.error });
|
|
321
|
+
continue;
|
|
188
322
|
}
|
|
189
323
|
|
|
190
|
-
|
|
191
|
-
|
|
324
|
+
acceptedCount++;
|
|
325
|
+
history.push({ role: roleId, turn_id: turn.turn_id, accepted: true });
|
|
192
326
|
emit({ type: 'turn_accepted', turn, role: roleId, state: acceptResult.state });
|
|
193
|
-
|
|
194
327
|
} else {
|
|
195
|
-
// Rejection
|
|
196
328
|
const validationResult = {
|
|
197
329
|
stage: 'dispatch',
|
|
198
330
|
errors: [dispatchResult.reason || 'Dispatch callback rejected the turn'],
|
|
199
331
|
};
|
|
200
|
-
rejectTurn(root, config, validationResult, dispatchResult.reason || 'Dispatch rejection');
|
|
201
|
-
|
|
332
|
+
rejectTurn(root, config, validationResult, dispatchResult.reason || 'Dispatch rejection', { turnId: turn.turn_id });
|
|
333
|
+
history.push({ role: roleId, turn_id: turn.turn_id, accepted: false });
|
|
202
334
|
emit({ type: 'turn_rejected', turn, role: roleId, reason: dispatchResult.reason });
|
|
203
335
|
|
|
204
|
-
// Check if
|
|
336
|
+
// Check if rejection blocked the run
|
|
205
337
|
const postRejectState = loadState(root, config);
|
|
206
338
|
if (postRejectState?.status === 'blocked') {
|
|
207
339
|
errors.push(`Turn rejected for ${roleId}, retries exhausted`);
|
|
208
340
|
emit({ type: 'blocked', state: postRejectState });
|
|
209
|
-
return
|
|
341
|
+
return { terminal: true, ok: false, stop_reason: 'reject_exhausted', history, acceptedCount };
|
|
210
342
|
}
|
|
211
|
-
// Otherwise continue — loop will detect the active turn and re-dispatch
|
|
212
343
|
}
|
|
213
344
|
}
|
|
345
|
+
|
|
346
|
+
// ── Stall detection: if no turns were accepted and no new roles were ──
|
|
347
|
+
// ── assignable, terminate to avoid infinite re-dispatch loops. ────────
|
|
348
|
+
if (acceptedCount === 0 && history.length > 0) {
|
|
349
|
+
const allFailed = history.every(h => !h.accepted);
|
|
350
|
+
if (allFailed) {
|
|
351
|
+
errors.push('All parallel turns failed acceptance — stalled');
|
|
352
|
+
return { terminal: true, ok: false, stop_reason: 'blocked', history, acceptedCount };
|
|
353
|
+
}
|
|
354
|
+
}
|
|
355
|
+
|
|
356
|
+
return { terminal: false, history, acceptedCount };
|
|
357
|
+
}
|
|
358
|
+
|
|
359
|
+
/**
|
|
360
|
+
* Dispatch a single turn and process its result.
|
|
361
|
+
*/
|
|
362
|
+
async function dispatchAndProcess(root, config, turn, assignState, callbacks, emit, errors) {
|
|
363
|
+
const roleId = turn.assigned_role;
|
|
364
|
+
const history = [];
|
|
365
|
+
|
|
366
|
+
const bundleResult = writeDispatchBundle(root, assignState, config);
|
|
367
|
+
if (!bundleResult.ok) {
|
|
368
|
+
errors.push(`writeDispatchBundle(${roleId}): ${bundleResult.error}`);
|
|
369
|
+
return { terminal: true, ok: false, stop_reason: 'blocked', history };
|
|
370
|
+
}
|
|
371
|
+
|
|
372
|
+
const stagingPath = getTurnStagingResultPath(turn.turn_id);
|
|
373
|
+
const context = {
|
|
374
|
+
turn,
|
|
375
|
+
state: assignState,
|
|
376
|
+
bundlePath: bundleResult.bundlePath,
|
|
377
|
+
stagingPath,
|
|
378
|
+
config,
|
|
379
|
+
root,
|
|
380
|
+
};
|
|
381
|
+
|
|
382
|
+
let dispatchResult;
|
|
383
|
+
try {
|
|
384
|
+
dispatchResult = await callbacks.dispatch(context);
|
|
385
|
+
} catch (err) {
|
|
386
|
+
errors.push(`dispatch threw for ${roleId}: ${err.message}`);
|
|
387
|
+
return { terminal: true, ok: false, stop_reason: 'dispatch_error', history };
|
|
388
|
+
}
|
|
389
|
+
|
|
390
|
+
if (dispatchResult.accept) {
|
|
391
|
+
const absStaging = join(root, stagingPath);
|
|
392
|
+
mkdirSync(dirname(absStaging), { recursive: true });
|
|
393
|
+
writeFileSync(absStaging, JSON.stringify(dispatchResult.turnResult, null, 2));
|
|
394
|
+
|
|
395
|
+
const acceptResult = acceptTurn(root, config);
|
|
396
|
+
if (!acceptResult.ok) {
|
|
397
|
+
errors.push(`acceptTurn(${roleId}): ${acceptResult.error}`);
|
|
398
|
+
return { terminal: true, ok: false, stop_reason: 'blocked', history };
|
|
399
|
+
}
|
|
400
|
+
|
|
401
|
+
history.push({ role: roleId, turn_id: turn.turn_id, accepted: true });
|
|
402
|
+
emit({ type: 'turn_accepted', turn, role: roleId, state: acceptResult.state });
|
|
403
|
+
return { terminal: false, accepted: true, history };
|
|
404
|
+
}
|
|
405
|
+
|
|
406
|
+
// Rejection
|
|
407
|
+
const validationResult = {
|
|
408
|
+
stage: 'dispatch',
|
|
409
|
+
errors: [dispatchResult.reason || 'Dispatch callback rejected the turn'],
|
|
410
|
+
};
|
|
411
|
+
rejectTurn(root, config, validationResult, dispatchResult.reason || 'Dispatch rejection');
|
|
412
|
+
history.push({ role: roleId, turn_id: turn.turn_id, accepted: false });
|
|
413
|
+
emit({ type: 'turn_rejected', turn, role: roleId, reason: dispatchResult.reason });
|
|
414
|
+
|
|
415
|
+
const postRejectState = loadState(root, config);
|
|
416
|
+
if (postRejectState?.status === 'blocked') {
|
|
417
|
+
errors.push(`Turn rejected for ${roleId}, retries exhausted`);
|
|
418
|
+
emit({ type: 'blocked', state: postRejectState });
|
|
419
|
+
return { terminal: true, ok: false, stop_reason: 'reject_exhausted', history };
|
|
420
|
+
}
|
|
421
|
+
|
|
422
|
+
return { terminal: false, accepted: false, history };
|
|
214
423
|
}
|
|
215
424
|
|
|
216
425
|
/**
|