agentworkshop 0.7.44 → 0.7.46
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.AgentWorkShop/prompts/host-tools.json +265 -6
- package/.AgentWorkShop/prompts/lead-supervise.md +54 -29
- package/.AgentWorkShop/prompts/peer-reply-optional.md +6 -2
- package/.AgentWorkShop/prompts/peer-reply-required.md +8 -7
- package/.output/.AgentWorkShop/aml-python/amlkit.py +185 -120
- package/.output/.AgentWorkShop/aml-python/requirements.txt +9 -7
- package/.output/.AgentWorkShop/aml-python/train-hybrid-example.py +87 -0
- package/.output/.AgentWorkShop/prompts/host-tools.json +265 -6
- package/.output/.AgentWorkShop/prompts/lead-supervise.md +54 -29
- package/.output/.AgentWorkShop/prompts/peer-reply-optional.md +6 -2
- package/.output/.AgentWorkShop/prompts/peer-reply-required.md +8 -7
- package/.output/.AgentWorkShop/schema.json +12 -0
- package/.output/nitro.json +1 -1
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/**
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* AgentTeam RPG 小镇(Three.js 3D 表现层)— 拾取 / 选中 / 缩放旋转 / 频道选中。
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*
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* 自 TownScene3D.ts 抽出(客制化:场景内点选 Agent/设备 → 弹滑杆调大小):
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* - pickBeacon / pickAt / pickChannel / pickChannelEdge:世界坐标命中判定;
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* - setSelected / getSelectedScale / registerScalable / persistScale:可缩放目标注册与滑杆;
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* - setModelScale / setModelRotation / getModelRotation:倍率与朝向;
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* - setTransformMode / isGizmoBusy:Blender 式变换手柄;
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* - setExposure / setTerritoryOpacity:环境光照与领地染色浓度;
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* - selectChannel / getSelectedChannel:频道选中(边界面板 + 边界高亮 + 聚焦)。
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*
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* 宿主契约:场景类实现 SelectionHost(只列本模块触达的成员)。
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*/
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import * as THREE from 'three'
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import type { TransformControls } from 'three/examples/jsm/controls/TransformControls.js'
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import { WORLD_CX, WORLD_CZ, pointInBoundary, toLocal } from '#shared/town-scene-math'
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import type { Agent3D, Block3D, DeviceNode } from './town-scene3d-nodes'
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import type { PointerDragState, ScaledTarget, SelectedTarget, TownEventMap, TownScene3DMode } from './town-scene3d-types'
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/** 拾取 / 选中模块的宿主契约(一项 = 本模块真正用到的字段/方法) */
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export interface SelectionHost {
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readonly scene: THREE.Scene
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readonly renderer: THREE.WebGLRenderer
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readonly agents: Map<string, Agent3D>
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readonly deviceNodes: Map<string, DeviceNode>
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readonly blocks: Map<string, Block3D>
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/** 场景内可缩放目标(Agent 或设备) */
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readonly scalables: Map<string, ScaledTarget>
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selected: SelectedTarget | null
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/** 当前选中频道(供边界编辑面板) */
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selectedChannel: string | null
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readonly pointerDrag: PointerDragState
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/** 框选绘制目标 agent(非空 = 编辑模式正在为该角色拉动矩形框) */
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readonly rangeDrawAgent: string | null
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readonly mode: TownScene3DMode
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/** Blender 式变换手柄(选中设备) */
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readonly tControls: TransformControls | null
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/** 请求下一帧重绘 */
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markDirty(): void
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/** 场景 → Vue HUD 事件 */
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emit<K extends keyof TownEventMap>(event: K, e: TownEventMap[K]): void
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/** 退出框选绘制模式(清理预览与状态) */
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cancelRangeDraw(): void
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/** 同步全部范围线框可见性 */
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refreshAgentRangeLines(): void
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/** 刷新 Agent 活动范围手柄 */
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refreshAgentRangeHandles(): void
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/** 刷新边界手柄位置/可见性 */
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refreshChannelHandles(): void
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/** 缓动聚焦某世界点 */
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focusTo(x: number, z: number): void
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/** 持久化设备 transform(防抖) */
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persistDeviceTransform(id: string): void
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}
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/** 命中频道信标(中心 ±34 单位;点击信标 = 定位中心 + 唤醒边界编辑,任何模式) */
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export function pickBeacon(host: SelectionHost, x: number, z: number): { cid: string, x: number, z: number } | null {
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for (const b of host.blocks.values()) {
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if (Math.hypot(b.x - x, b.z - z) < 34) return { cid: b.channelId, x: b.x, z: b.z }
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}
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return null
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}
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/** 以世界坐标 hit 一个 Agent 或设备节点(近似距离阈值;供点击选中) */
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export function pickAt(host: SelectionHost, x: number, z: number): { kind: 'agent' | 'device', id: string } | null {
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let best: { kind: 'agent' | 'device', id: string, d: number } | null = null
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for (const a of host.agents.values()) {
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const d = Math.hypot(a.root.position.x - x, a.root.position.z - z)
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if (d < 90 && (!best || d < best.d)) best = { kind: 'agent', id: a.agentId, d }
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}
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for (const dev of host.deviceNodes.values()) {
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const d = Math.hypot(dev.root.position.x - x, dev.root.position.z - z)
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if (d < 90 && (!best || d < best.d)) best = { kind: 'device', id: dev.twinId, d }
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}
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return best ? { kind: best.kind, id: best.id } : null
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}
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/** 点选频道:返回包含该点的频道 id(边界内;供编辑模式打开边界编辑面板) */
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export function pickChannel(host: SelectionHost, x: number, z: number): string | null {
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for (const b of host.blocks.values()) {
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const layout = {
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channelId: b.channelId, x: b.x, z: b.z,
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radiusX: b.radiusX, radiusZ: b.radiusZ,
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shape: b.shape, rotationY: b.rotationY,
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}
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if (pointInBoundary(layout, x, z)) return b.channelId
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}
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return null
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}
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/** 命中频道边界线(世界点落在某领地边界带 ±42 单位内 → 边界拖拽等比缩放)。 */
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export function pickChannelEdge(host: SelectionHost, x: number, z: number): { cid: string, rx0: number, rz0: number, rd0: number } | null {
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for (const b of host.blocks.values()) {
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const lxz = toLocal(b, x, z)
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const rd = Math.hypot(lxz.x / b.radiusX, lxz.z / b.radiusZ)
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const tol = 42 / Math.min(b.radiusX, b.radiusZ)
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if (Math.abs(rd - 1) <= tol) {
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return { cid: b.channelId, rx0: b.radiusX, rz0: b.radiusZ, rd0: rd }
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}
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}
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return null
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}
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/** 设置选中(点击后由 Vue 弹缩放/旋转滑杆) */
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export function setSelected(host: SelectionHost, sel: { kind: 'agent' | 'device', id: string } | null): void {
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// 选中切换/取消 → 退出框选绘制(清理预览)
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if (!sel || sel.kind !== 'agent' || sel.id !== host.rangeDrawAgent) host.cancelRangeDraw()
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host.selected = sel
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// 变换手柄跟随选中设备(Blender 规范:选中即出手柄;运行模式只读 → 不出手柄)
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if (host.tControls) {
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if (sel?.kind === 'device' && host.mode === 'edit' && host.deviceNodes.has(sel.id)) host.tControls.attach(host.deviceNodes.get(sel.id)!.root)
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else host.tControls.detach()
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}
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host.refreshAgentRangeLines()
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host.refreshAgentRangeHandles()
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if (!sel) {
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host.emit('select', null)
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return
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}
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const st = host.scalables.get(`${sel.kind}:${sel.id}`)
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if (st) {
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host.emit('select', {
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kind: sel.kind,
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id: sel.id,
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scale: st.userScale,
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rotation: Math.round(getModelRotation(host, sel.id, sel.kind) * 10) / 10,
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})
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}
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}
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/** 场景内缩放:为 Agent(id)或设备(id)设定用户缩放倍率(0.2~5;1=默认归一化) */
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export function setModelScale(host: SelectionHost, id: string, scale: number, kind?: 'agent' | 'device'): void {
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const k = kind ?? (host.scalables.has(`device:${id}`) ? 'device' : 'agent')
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const key = `${k}:${id}`
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const st = host.scalables.get(key)
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if (!st) return
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st.userScale = scale
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// 施加于模型 holder(相对已归一化的默认尺寸)
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st.holder.scale.setScalar(st.userScale)
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if (k === 'device') {
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const dev = host.deviceNodes.get(id)
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if (dev) dev.topYCache = null
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}
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host.markDirty()
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}
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/** 当前选中对象(供 Vue/滑杆初始化) */
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export function getSelectedScale(host: SelectionHost): { kind: 'agent' | 'device', id: string, scale: number, rotation: number } | null {
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if (!host.selected) return null
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const st = host.scalables.get(`${host.selected.kind}:${host.selected.id}`)
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if (!st) return null
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return {
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kind: host.selected.kind,
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id: host.selected.id,
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scale: st.userScale,
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rotation: Math.round(getModelRotation(host, host.selected.id, host.selected.kind) * 10) / 10,
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}
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}
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/** 组装可缩放目标并恢复初始化缩放(initialScale 优先=服务端持久化;否则 localStorage) */
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export function registerScalable(host: SelectionHost, kind: 'agent' | 'device', id: string, holder: THREE.Group, initialScale?: number): void {
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const saved = initialScale !== undefined
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? initialScale
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: (typeof localStorage !== 'undefined' ? Number(localStorage.getItem(`town.scale.${kind}:${id}`) ?? 1) : 1)
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const userScale = Number.isFinite(saved) && saved > 0 ? saved : 1
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host.scalables.set(`${kind}:${id}`, { kind, id, userScale, holder })
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holder.scale.setScalar(userScale)
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}
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}
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/** 持久化指定对象的缩放(滑杆松手时调用;设备同时落库,角色仅本地) */
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export function persistScale(host: SelectionHost, kind: 'agent' | 'device', id: string): void {
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localStorage.setItem(`town.scale.${kind}:${id}`, String(st.userScale))
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}
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/** 对象朝向(度;编辑模式旋转滑杆实时) */
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export function setModelRotation(host: SelectionHost, id: string, deg: number, kind?: 'agent' | 'device'): void {
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const k = kind ?? (host.deviceNodes.has(id) ? 'device' : 'agent')
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if (k === 'device') {
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}
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else {
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asp.root.rotation.y = deg * Math.PI / 180
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}
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host.markDirty()
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}
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export function getModelRotation(host: SelectionHost, id: string, kind?: 'agent' | 'device'): number {
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}
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/** 变换模式(Blender 规范):translate=移动 G / rotate=旋转 R / scale=缩放 S。
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* 轴约束:移动仅 XZ(模型贴地),旋转仅 Y(2.5D 朝向),缩放 XYZ。 */
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export function setTransformMode(host: SelectionHost, mode: 'translate' | 'rotate' | 'scale'): void {
|
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if (!host.tControls) return
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host.tControls.setMode(mode)
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host.tControls.showX = mode !== 'rotate'
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host.tControls.showY = mode !== 'translate'
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host.tControls.showZ = mode !== 'rotate'
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}
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/** 手柄是否悬停/拖拽中(调用方应让出相机平移与点选) */
|
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|
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export function isGizmoBusy(host: SelectionHost): boolean {
|
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return !!host.tControls && (host.tControls.dragging || !!host.tControls.axis)
|
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}
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+
|
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/** 渲染曝光(场景控制坞"环境光照";0.2~2.2) */
|
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|
+
export function setExposure(host: SelectionHost, v: number): void {
|
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host.renderer.toneMappingExposure = Math.min(2.2, Math.max(0.2, v))
|
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}
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+
|
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/** 领地染色浓度(平台透明度系数;0.05~1) */
|
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|
+
export function setTerritoryOpacity(host: SelectionHost, v: number): void {
|
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+
const o = Math.min(1, Math.max(0.05, v))
|
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|
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for (const b of host.blocks.values()) {
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;(b.platform.material as THREE.MeshStandardMaterial).opacity = 0.24 * o
|
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+
}
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|
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host.markDirty()
|
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|
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}
|
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|
+
|
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|
+
/** 点选频道(供频道坞/边界编辑面板打开) */
|
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|
+
export function selectChannel(host: SelectionHost, channelId: string | null): void {
|
|
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|
+
host.selectedChannel = channelId
|
|
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|
+
host.emit('selectChannel', channelId)
|
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|
+
host.refreshChannelHandles()
|
|
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|
+
host.cancelRangeDraw()
|
|
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|
+
host.refreshAgentRangeHandles()
|
|
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|
+
// 选中频道边界高亮勾边(取消时恢复频道本色)
|
|
245
|
+
for (const bb of host.blocks.values()) {
|
|
246
|
+
const m = bb.boundary.material as THREE.LineBasicMaterial
|
|
247
|
+
m.color.setHex(bb.channelId === channelId ? 0xf6c453 : bb.color)
|
|
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|
+
m.opacity = bb.channelId === channelId ? 1 : 0.75
|
|
249
|
+
}
|
|
250
|
+
// 拖拽中不聚焦(避免拖频道/手柄时相机被拽走导致落点错乱)
|
|
251
|
+
if (channelId && !host.pointerDrag) host.focusTo(host.blocks.get(channelId)?.x ?? WORLD_CX, host.blocks.get(channelId)?.z ?? WORLD_CZ)
|
|
252
|
+
}
|
|
253
|
+
|
|
254
|
+
/** 频道是否在场景内且被选中(供边界编辑面板) */
|
|
255
|
+
export function getSelectedChannel(host: SelectionHost): string | null {
|
|
256
|
+
return host.selectedChannel
|
|
257
|
+
}
|
|
@@ -0,0 +1,264 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* AgentTeam RPG 小镇(Three.js 3D 表现层)— 类型契约与常量。
|
|
3
|
+
*
|
|
4
|
+
* 自 TownScene3D.ts 抽出,承载「零行为」的声明:
|
|
5
|
+
* - 场景 → Vue HUD 事件映射(TownEventMap)、编辑模式、设备 transform 补丁;
|
|
6
|
+
* - 实体基线 / 设备孪生同步输入(TownEntityInput / DeviceTwinSync);
|
|
7
|
+
* - 面向对象节点的宿主契约(TownSceneHost):Block3D / Agent3D / DeviceNode 只依赖此接口,
|
|
8
|
+
* 由 TownScene3D 实现(方法级解耦,节点可在独立模块中实例化与测试)。
|
|
9
|
+
*/
|
|
10
|
+
import type * as THREE from 'three'
|
|
11
|
+
import type { AgentRangeLayout, ChannelLayout } from '#shared/town-scene-math'
|
|
12
|
+
import type { TownBubbleKind } from '#shared/town-protocol'
|
|
13
|
+
import type { ActionKind } from '#shared/town-behavior'
|
|
14
|
+
|
|
15
|
+
/** 场景 → Vue HUD 事件(TownEventMap 与 2D 同构) */
|
|
16
|
+
export type TownEventMap = {
|
|
17
|
+
ready: boolean
|
|
18
|
+
fps: number
|
|
19
|
+
agentCount: number
|
|
20
|
+
blockCount: number
|
|
21
|
+
lastActivity: { channelId: string, agentName: string, text: string, at?: number } | null
|
|
22
|
+
behavior: { agentName: string, action: string, targetName: string | null } | null
|
|
23
|
+
/** 选中 Agent/设备(供 Vue 弹缩放/旋转滑杆);null 取消选中 */
|
|
24
|
+
select: { kind: 'agent' | 'device', id: string, scale: number, rotation: number } | null
|
|
25
|
+
/** 选中频道(供 Vue 边界面板);null 取消 */
|
|
26
|
+
selectChannel: string | null
|
|
27
|
+
/** 频道布局被拖拽/手柄调整(供 Vue 刷新边界面板草稿);null 取消 */
|
|
28
|
+
channelResized: { channelId: string, layout: ChannelLayout } | null
|
|
29
|
+
/** Agent 活动范围被框选绘制/拖移/手柄调整/清除(供 Vue 刷新对象面板草稿);null 取消 */
|
|
30
|
+
agentRangeChanged: { agentId: string } | null
|
|
31
|
+
/** 动画状态切换(数据驱动:Agent 在 idle/walk 之间切换时广播);null 表示无 */
|
|
32
|
+
motion: { agentName: string, anim: 'idle' | 'walk', at: number } | null
|
|
33
|
+
/** 场景保存状态(设备/角色布局持久化进度) */
|
|
34
|
+
saveState: { state: 'idle' | 'dirty' | 'saving' | 'saved' | 'error', at: number } | null
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
/** 编辑 / 浏览模式:浏览只读(相机+点选),编辑可拖拽设备/调整角色落点 */
|
|
38
|
+
export type TownScene3DMode = 'browse' | 'edit'
|
|
39
|
+
|
|
40
|
+
/** 设备 transform 补丁(拖拽/滑杆结束防抖保存) */
|
|
41
|
+
export interface DeviceTransformPatch {
|
|
42
|
+
posX?: number
|
|
43
|
+
posZ?: number
|
|
44
|
+
rotationY?: number
|
|
45
|
+
scale?: number
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
/** syncDevices 输入:与 useDeviceTwins.DeviceTwinView 同构的子集 */
|
|
49
|
+
export interface DeviceTwinSync {
|
|
50
|
+
id: string
|
|
51
|
+
name: string
|
|
52
|
+
modelRef: string
|
|
53
|
+
/** 实体类别:'device' 常规设备(GLB) / 'daq' 数采节点(程序化网格);后端为宽 string */
|
|
54
|
+
kind?: string
|
|
55
|
+
state?: 'idle' | 'running' | 'offline' | 'alarm'
|
|
56
|
+
telemetry?: Record<string, number | string | boolean>
|
|
57
|
+
posX?: number
|
|
58
|
+
posZ?: number
|
|
59
|
+
rotationY?: number
|
|
60
|
+
scale?: number
|
|
61
|
+
/** 所属产线(场景光晕分色依据) */
|
|
62
|
+
lineId?: string
|
|
63
|
+
/** 产线光晕色(Hex;同产线节点同色光环) */
|
|
64
|
+
lineColor?: string
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
/** 场景内可缩放目标(Agent 或设备节点) */
|
|
68
|
+
export interface ScaledTarget {
|
|
69
|
+
kind: 'agent' | 'device'
|
|
70
|
+
id: string
|
|
71
|
+
/** 用户缩放倍率(1 = 默认归一化尺寸) */
|
|
72
|
+
userScale: number
|
|
73
|
+
/** 模型子节点(缩放施加于此) */
|
|
74
|
+
holder: THREE.Group
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
/** 场景内当前选中目标(kind:id;供缩放/旋转滑杆与选中高亮环) */
|
|
78
|
+
export type SelectedTarget = { kind: 'agent' | 'device', id: string }
|
|
79
|
+
|
|
80
|
+
/** 编辑模式正在拖曳的场景对象(设备 / 角色落点 / 频道整体 / 边界手柄 / Agent 活动范围) */
|
|
81
|
+
export type PointerDragState
|
|
82
|
+
= | { kind: 'device', id: string }
|
|
83
|
+
| { kind: 'agent', id: string }
|
|
84
|
+
| { kind: 'channel', id: string, dx: number, dz: number }
|
|
85
|
+
| { kind: 'resize', id: string, handle: number }
|
|
86
|
+
| { kind: 'channelEdge', id: string, rx0: number, rz0: number, rd0: number }
|
|
87
|
+
| { kind: 'rangeDraw', id: string, x0: number, z0: number }
|
|
88
|
+
| { kind: 'agentRange', id: string, dx: number, dz: number }
|
|
89
|
+
| { kind: 'agentRangeResize', id: string, handle: number }
|
|
90
|
+
| null
|
|
91
|
+
|
|
92
|
+
/** 边界缩放手柄(编辑模式选中频道时显示;拖拽手柄调整 radiusX/radiusZ) */
|
|
93
|
+
export interface ChannelResizeHandle { mesh: THREE.Mesh, cid: string, handle: number }
|
|
94
|
+
|
|
95
|
+
/** Agent 活动范围缩放手柄(编辑模式选中带范围角色时显示;拖拽调整该 Agent 范围大小) */
|
|
96
|
+
export interface AgentRangeHandle { mesh: THREE.Mesh, agentId: string, handle: number }
|
|
97
|
+
|
|
98
|
+
/** 一条已建成的数采→设备绑定链路(虚线 + 流动脉冲;curve 端点位移时重建) */
|
|
99
|
+
export interface DaqLink {
|
|
100
|
+
daqId: string
|
|
101
|
+
deviceId: string
|
|
102
|
+
line: THREE.Line
|
|
103
|
+
pulse: THREE.Mesh
|
|
104
|
+
curve: THREE.QuadraticBezierCurve3
|
|
105
|
+
pt: number
|
|
106
|
+
ptSig: string
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
/** 数字孪生设备 API(由 TownView 注入 useDeviceTwins 适配器;拖 dev 模型进场景时创建设备) */
|
|
110
|
+
export interface DeviceApi {
|
|
111
|
+
create(input: { name: string, modelRef?: string, kind?: string, controls?: string[], posX?: number, posZ?: number, scale?: number }): Promise<{ id: string }>
|
|
112
|
+
update(id: string, patch: DeviceTransformPatch): Promise<unknown>
|
|
113
|
+
remove?(id: string): Promise<unknown>
|
|
114
|
+
control(id: string, command: string, args?: Record<string, unknown>): Promise<unknown>
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
/** 与 2D TownEntityInput 同构的实体基线 */
|
|
118
|
+
export interface TownEntityInput {
|
|
119
|
+
channelId: string
|
|
120
|
+
channelName: string
|
|
121
|
+
agents: Array<{
|
|
122
|
+
agentId: string
|
|
123
|
+
name: string
|
|
124
|
+
role: 'lead' | 'worker'
|
|
125
|
+
harness: string
|
|
126
|
+
state: 'idle' | 'busy' | 'stopped'
|
|
127
|
+
currentTaskId?: string | null
|
|
128
|
+
currentTaskTitle?: string | null
|
|
129
|
+
currentTaskProgress?: number | null
|
|
130
|
+
modelRef?: string | null
|
|
131
|
+
/** 管理员布局落点(来自 config.homeX/homeZ;缺省 = 领地环形排布) */
|
|
132
|
+
homeX?: number | null
|
|
133
|
+
homeZ?: number | null
|
|
134
|
+
/** 管理员布局活动范围(来自 config.range;缺省 = 沿用频道边界) */
|
|
135
|
+
range?: AgentRangeLayout | null
|
|
136
|
+
}>
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
/** 频道布局(3D 小镇放置):与共享 AepSceneLayout/useSceneLayouts 同构 —— 定义见 #shared/town-scene-math */
|
|
140
|
+
|
|
141
|
+
/** Agent 独立活动范围(编辑模式框选绘制/手柄调整;经 config.range 持久化)。
|
|
142
|
+
* 缺省(null)= 未设置,该 Agent 沿用频道边界活动。 —— 定义见 #shared/town-scene-math */
|
|
143
|
+
|
|
144
|
+
/** 行为状态机(标准 AI 控制:事件→决策→动作) */
|
|
145
|
+
export type BehaviorMode
|
|
146
|
+
= | 'idle'
|
|
147
|
+
| 'roam'
|
|
148
|
+
| 'approach'
|
|
149
|
+
| 'wait'
|
|
150
|
+
| 'returnHome'
|
|
151
|
+
|
|
152
|
+
export interface BehaviorState {
|
|
153
|
+
mode: BehaviorMode
|
|
154
|
+
roamTarget: { x: number, z: number } | null
|
|
155
|
+
targetId: string | null
|
|
156
|
+
waitUntil: number
|
|
157
|
+
/** 漫游到达后就地停顿至该时刻(idle 动画;营造走走停停的闲逛节奏,驱动 motion 事件) */
|
|
158
|
+
pauseUntil: number
|
|
159
|
+
action?: { kind: ActionKind, taskKind?: string, requireReply: boolean, text: string }
|
|
160
|
+
engaged: boolean
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
/** 信息接收器队列中的一条消息(按频道 FIFO 逐条消费) */
|
|
164
|
+
export interface BubbleMsg {
|
|
165
|
+
/** 说话 Agent(null = 频道级/系统气泡) */
|
|
166
|
+
agentId: string | null
|
|
167
|
+
kind: TownBubbleKind
|
|
168
|
+
text: string
|
|
169
|
+
ttlMs: number
|
|
170
|
+
}
|
|
171
|
+
|
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172
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/** 每个实例化 Channel 的信息接收器:WS 实时信息经 handleTownEvent 入队,FIFO 逐条消费渲染到对应 Agent 头顶 */
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173
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export interface ChannelMessageReceiver {
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channelId: string
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175
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queue: BubbleMsg[]
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176
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current: BubbleMsg | null
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177
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currentUntil: number
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178
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+
}
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179
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+
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180
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+
/** 世界尺度/速度/身份色等纯常量与函数集中定义于 #shared/town-scene-math(与 2D/测试共用) */
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181
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+
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182
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+
/** 角色模型来源登记(registerModelsFromList) */
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183
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+
export interface ModelInfo { id: string, file: string, name: string, kind?: string, hFactor?: number }
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184
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+
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185
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+
/** 频道领地布局最小形状(宿主 trackLayout 入参;Block3D 天然满足) */
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186
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+
export interface BlockLayoutCarrier {
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187
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+
channelId: string
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188
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+
x: number
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189
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+
z: number
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190
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radiusX: number
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191
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radiusZ: number
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192
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shape: 'ellipse' | 'rect'
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193
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+
rotationY: number
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194
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+
}
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195
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+
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196
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+
/** 节点必须由宿主提供的服务(形状契约,避免 类型 ↔ 节点 循环依赖) */
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197
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+
export interface BlockHost {
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198
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/** 场景根(节点挂载/摘除线框) */
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199
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+
readonly threeScene: THREE.Scene
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200
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+
/** 请求下一帧重绘 */
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201
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+
markDirty(): void
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202
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/** 登记频道布局变更(拖拽/边界调整后落库路径) */
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203
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+
trackLayout(b: BlockLayoutCarrier): void
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204
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+
}
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205
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+
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206
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+
export interface AgentHost {
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207
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/** 场景根(节点挂载/摘除线框与气泡) */
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208
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+
readonly threeScene: THREE.Scene
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209
|
+
/** 请求下一帧重绘 */
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210
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+
markDirty(): void
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211
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+
/** 某频道的当前布局(未放置 = null);Agent 漫游/钳制的边界来源 */
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212
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+
blockLayoutOf(channelId: string): ChannelLayout | null
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213
|
+
/** 按 agentId 取场景角色实例 */
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214
|
+
getAgent(agentId: string): AgentNodeHost | undefined
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215
|
+
/** 行为送达(在目标头顶弹气泡 + 广播行为日志) */
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216
|
+
deliverBehavior(asp: AgentNodeHost, target: AgentNodeHost): void
|
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217
|
+
/** 释放被本角色邀请(engaged)的目标 */
|
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218
|
+
releaseEngaged(asp: AgentNodeHost): void
|
|
219
|
+
/** 动画状态切换广播(idle/walk) */
|
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220
|
+
notifyMotion(asp: AgentNodeHost): void
|
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221
|
+
/** 活动范围线框是否可见(范围绘制/选中的可见性策略) */
|
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222
|
+
rangeLineVisibleFor(asp: AgentNodeHost): boolean
|
|
223
|
+
}
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|
224
|
+
|
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225
|
+
export interface DeviceHost {
|
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226
|
+
/** 请求下一帧重绘 */
|
|
227
|
+
markDirty(): void
|
|
228
|
+
/** 设备名牌重建(改名) */
|
|
229
|
+
renameDeviceSprite(dev: DeviceNodeLike, name: string): void
|
|
230
|
+
/** 设备模型重挂(换模型) */
|
|
231
|
+
swapDeviceModelSprite(dev: DeviceNodeLike, modelRef: string): void
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
/** Agent3D 最小形状(宿主行为回调需要读落点/名称/行为态) */
|
|
235
|
+
export interface AgentNodeHost {
|
|
236
|
+
agentId: string
|
|
237
|
+
name: string
|
|
238
|
+
root: THREE.Group
|
|
239
|
+
homeX: number
|
|
240
|
+
homeZ: number
|
|
241
|
+
channelId: string
|
|
242
|
+
dragging: boolean
|
|
243
|
+
behavior: BehaviorState
|
|
244
|
+
range: AgentRangeLayout | null
|
|
245
|
+
rangeLine: THREE.LineLoop | null
|
|
246
|
+
}
|
|
247
|
+
|
|
248
|
+
/** DeviceNode 最小形状(宿主名牌/模型重挂入参) */
|
|
249
|
+
export interface DeviceNodeLike {
|
|
250
|
+
twinId: string
|
|
251
|
+
name: string
|
|
252
|
+
modelRef: string
|
|
253
|
+
root: THREE.Group
|
|
254
|
+
holder: THREE.Group
|
|
255
|
+
ring: THREE.Mesh
|
|
256
|
+
arc: THREE.Mesh | null
|
|
257
|
+
state: 'idle' | 'running' | 'offline' | 'alarm'
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
/**
|
|
261
|
+
* 场景宿主契约(节点侧聚合):TownScene3D 实现本接口,
|
|
262
|
+
* 保证节点所依赖的服务齐备(缺一即编译期报错)。
|
|
263
|
+
*/
|
|
264
|
+
export interface TownSceneHost extends BlockHost, AgentHost, DeviceHost {}
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
<script setup lang="ts">
|
|
2
|
+
/**
|
|
3
|
+
* 时间线块流:日期分隔线 + workshop-event-block 列表(v-for 整体搬入)。
|
|
4
|
+
* 纯呈现:`blocks`(增量聚类结果)与 `staged`(进场编排映射)由容器传入。
|
|
5
|
+
* 日期分隔线的计算随标记一起搬来(块 firstAt 跨日 → 插入 hairline 分隔;
|
|
6
|
+
* .date-divider / .date-divider-label 是 main.css 里的全局规则,故此处无需 scoped 样式)。
|
|
7
|
+
*/
|
|
8
|
+
import type { EventBlock } from '@/app/composables/workshop/useEventBlocks'
|
|
9
|
+
import type { TranscriptEnterStage } from '@/app/composables/workshop/useTranscriptEnterStage'
|
|
10
|
+
|
|
11
|
+
const props = defineProps<{
|
|
12
|
+
/** 聚类后的块流(与容器 v-for 同源) */
|
|
13
|
+
blocks: EventBlock[]
|
|
14
|
+
/** blockId → 进场延迟映射(useTranscriptEnterStage) */
|
|
15
|
+
staged: Map<string, TranscriptEnterStage>
|
|
16
|
+
}>()
|
|
17
|
+
|
|
18
|
+
const { t } = useI18n()
|
|
19
|
+
|
|
20
|
+
// ===== 日期分隔线(open-tag date-divider 移植):块 firstAt 跨日 → 插入 hairline 分隔 =====
|
|
21
|
+
const startOfDay = (iso: string): number => {
|
|
22
|
+
const d = new Date(iso)
|
|
23
|
+
return new Date(d.getFullYear(), d.getMonth(), d.getDate()).getTime()
|
|
24
|
+
}
|
|
25
|
+
const dayLabel = (iso: string): string => {
|
|
26
|
+
const d = new Date(iso)
|
|
27
|
+
const today = new Date()
|
|
28
|
+
const yesterday = new Date()
|
|
29
|
+
yesterday.setDate(today.getDate() - 1)
|
|
30
|
+
const sameDay = (a: Date, b: Date) =>
|
|
31
|
+
a.getFullYear() === b.getFullYear() && a.getMonth() === b.getMonth() && a.getDate() === b.getDate()
|
|
32
|
+
if (sameDay(d, today)) return t('transcriptTimeline.k3wcqg018')
|
|
33
|
+
if (sameDay(d, yesterday)) return t('transcriptTimeline.k40l1y019')
|
|
34
|
+
const y = d.getFullYear() !== today.getFullYear() ? t('transcriptTimeline.k2hda35028', { p0: d.getFullYear() }) : ''
|
|
35
|
+
return t('transcriptTimeline.kbs29zx029', { p0: y, p1: d.getMonth() + 1, p2: d.getDate() })
|
|
36
|
+
}
|
|
37
|
+
/** 每个块是否需要前置日界分隔(与上一块不同日,或首块) */
|
|
38
|
+
const blockDayFlags = computed(() => {
|
|
39
|
+
const flags: Array<{ divider: string | null }> = []
|
|
40
|
+
let prevDay: number | null = null
|
|
41
|
+
for (const b of props.blocks) {
|
|
42
|
+
const day = startOfDay(b.firstAt)
|
|
43
|
+
flags.push({ divider: prevDay === null || day !== prevDay ? dayLabel(b.firstAt) : null })
|
|
44
|
+
prevDay = day
|
|
45
|
+
}
|
|
46
|
+
return flags
|
|
47
|
+
})
|
|
48
|
+
</script>
|
|
49
|
+
|
|
50
|
+
<template>
|
|
51
|
+
<template
|
|
52
|
+
v-for="(b, i) in blocks"
|
|
53
|
+
:key="b.id"
|
|
54
|
+
>
|
|
55
|
+
<div
|
|
56
|
+
v-if="blockDayFlags[i]?.divider"
|
|
57
|
+
class="date-divider"
|
|
58
|
+
>
|
|
59
|
+
<span class="date-divider-label">{{ blockDayFlags[i]!.divider }}</span>
|
|
60
|
+
</div>
|
|
61
|
+
<workshop-event-block
|
|
62
|
+
:block="b"
|
|
63
|
+
:turn-start="i > 0 && blocks[i - 1]!.agentId !== b.agentId"
|
|
64
|
+
:compact="i > 0 && blocks[i - 1]!.agentId === b.agentId"
|
|
65
|
+
:enter-stage="staged.get(b.id)"
|
|
66
|
+
/>
|
|
67
|
+
</template>
|
|
68
|
+
</template>
|
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
<script setup lang="ts">
|
|
2
|
+
/**
|
|
3
|
+
* 时间线列首的历史翻页区:「加载更早」按钮 + 触底提示。
|
|
4
|
+
* 纯呈现:loading / exhausted 由 TranscriptTimeline 的 useTranscriptHistory 持有,
|
|
5
|
+
* 点击只上抛 load 事件(锚定与探底逻辑在容器侧)。
|
|
6
|
+
*/
|
|
7
|
+
defineProps<{
|
|
8
|
+
/** 还可能存在更早历史(粗判;false 时按钮不渲染) */
|
|
9
|
+
visible: boolean
|
|
10
|
+
/** 本页拉取中(按钮禁用 + 文案切换) */
|
|
11
|
+
loading: boolean
|
|
12
|
+
/** 已确认没有更早历史 */
|
|
13
|
+
exhausted: boolean
|
|
14
|
+
/** 已加载事件数(为 0 时不显示"已到最早") */
|
|
15
|
+
loadedCount: number
|
|
16
|
+
}>()
|
|
17
|
+
|
|
18
|
+
const emit = defineEmits<{
|
|
19
|
+
load: []
|
|
20
|
+
}>()
|
|
21
|
+
</script>
|
|
22
|
+
|
|
23
|
+
<template>
|
|
24
|
+
<button
|
|
25
|
+
v-if="visible"
|
|
26
|
+
class="earlier-btn"
|
|
27
|
+
:disabled="loading"
|
|
28
|
+
@click="emit('load')"
|
|
29
|
+
>
|
|
30
|
+
{{ loading ? $t('transcriptTimeline.k1br0ij9009') : $t('transcriptTimeline.kywgd38021') }}
|
|
31
|
+
</button>
|
|
32
|
+
<div
|
|
33
|
+
v-if="exhausted && loadedCount > 0"
|
|
34
|
+
class="earlier-done"
|
|
35
|
+
>
|
|
36
|
+
{{ $t('transcriptTimeline.k1kbaden003') }}
|
|
37
|
+
</div>
|
|
38
|
+
</template>
|
|
39
|
+
|
|
40
|
+
<style scoped>
|
|
41
|
+
.earlier-btn {
|
|
42
|
+
display: block;
|
|
43
|
+
margin: 0 auto 10px;
|
|
44
|
+
padding: 4px 14px;
|
|
45
|
+
font-family: var(--font-body);
|
|
46
|
+
font-size: 11px;
|
|
47
|
+
color: var(--ink-faint);
|
|
48
|
+
cursor: pointer;
|
|
49
|
+
background: var(--paper-raised);
|
|
50
|
+
border: 1px solid var(--line-strong);
|
|
51
|
+
border-radius: var(--radius-pill);
|
|
52
|
+
transition: background var(--transition-fast), color var(--transition-fast);
|
|
53
|
+
}
|
|
54
|
+
.earlier-btn:hover:not(:disabled) {
|
|
55
|
+
color: var(--ink);
|
|
56
|
+
background: var(--paper-deep);
|
|
57
|
+
}
|
|
58
|
+
.earlier-btn:disabled { opacity: 0.5; cursor: default; }
|
|
59
|
+
.earlier-done {
|
|
60
|
+
margin-bottom: 8px;
|
|
61
|
+
font-family: var(--font-mono);
|
|
62
|
+
font-size: 9.5px;
|
|
63
|
+
text-align: center;
|
|
64
|
+
color: var(--ink-faint);
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
/* ── 窄屏(≤1023):字号与触控高度对齐过滤条 ── */
|
|
68
|
+
@media (max-width: 1023.98px) {
|
|
69
|
+
/* 与 transcript/TranscriptFilterBar.vue 的 `.count, .sync-chip` 原为同一条选择器列表
|
|
70
|
+
—— 有意重复,改一处同步所有副本。 */
|
|
71
|
+
.earlier-done {
|
|
72
|
+
font-size: 11.5px;
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
/* 与容器 .jump-latest 原共用一条 min-height 规则 —— 有意重复,改一处同步所有副本
|
|
76
|
+
(副本:workshop/TranscriptTimeline.vue 的同名媒体查询块)。 */
|
|
77
|
+
.earlier-btn {
|
|
78
|
+
min-height: 40px;
|
|
79
|
+
}
|
|
80
|
+
}
|
|
81
|
+
</style>
|