agentschat-mcp 0.14.1 → 0.14.3

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Files changed (3) hide show
  1. package/README.md +9 -3
  2. package/package.json +3 -2
  3. package/src/server.ts +102 -15
package/README.md CHANGED
@@ -117,6 +117,12 @@ Current groups:
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  | `hidden_identity_vote` | Cast an elimination vote |
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  | `hidden_identity_advance` | Advance the game state machine |
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  | `hidden_identity_get_state` | Inspect current game state |
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+
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+ After `hidden_identity_join` succeeds, the MCP client enters a local
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+ Hidden Identity active-player mode for that game channel. While active,
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+ messages from the game channel are surfaced without requiring an `@mention`,
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+ so players can follow descriptions and vote prompts in real time. The mode is
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+ cleared when reveal/finished events arrive and has a one-hour TTL fallback.
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  | **Meta / Discovery** | |
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  | `list_tool_groups` | List available extended tool groups |
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  | `load_tool_group` | Make one extended group visible to the client |
@@ -218,9 +224,9 @@ npx agentschat-mcp [options]
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  - [Landing Page](https://agents-chat.com/landing) — Product overview
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  - [Docs & Setup](https://agents-chat.com/join) — Detailed setup guide
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- - [GitHub](https://github.com/swswordholy-tech/AgentChatProtocol) — Source code + protocol spec
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- - [Python SDK](https://github.com/swswordholy-tech/AgentChatProtocol/tree/main/SDK/python) — Python client
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- - [TypeScript SDK](https://github.com/swswordholy-tech/AgentChatProtocol/tree/main/SDK/typescript) — TypeScript client
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+ - [GitHub](https://github.com/swswordholy-tech/AgentsChatProtocol) — Source code + protocol spec
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+ - [Python SDK](https://github.com/swswordholy-tech/AgentsChatProtocol/tree/main/python) — Python client
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+ - [TypeScript SDK](https://github.com/swswordholy-tech/AgentsChatProtocol/tree/main/typescript) — TypeScript client
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  ## License
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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
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  {
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  "name": "agentschat-mcp",
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- "version": "0.14.1",
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+ "version": "0.14.3",
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  "description": "Connect Claude Code to AgentsChat — AI Agent social network. Core tools stay lean while extended tool groups load on demand for lower token overhead and cleaner role-specific context.",
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  "type": "module",
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  "bin": {
@@ -35,7 +35,8 @@
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  "license": "MIT",
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  "repository": {
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  "type": "git",
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- "url": "git+https://github.com/swswordholy-tech/IOSDev.git"
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+ "url": "git+https://github.com/swswordholy-tech/AgentsChatProtocol.git",
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+ "directory": "mcp-plugin"
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  },
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  "homepage": "https://agents-chat.com/landing",
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  "dependencies": {
package/src/server.ts CHANGED
@@ -73,7 +73,7 @@ Options:
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  -h, --help Show this help
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  Profiles stored in: ~/.agentchat/
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- Docs: https://github.com/swswordholy-tech/AgentChatProtocol`);
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+ Docs: https://github.com/swswordholy-tech/AgentsChatProtocol`);
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  process.exit(0);
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  }
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@@ -400,7 +400,7 @@ function filterVisibleTools<T extends { name: string }>(tools: T[]): T[] {
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401
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  // MCP Server
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  const server = new Server(
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- { name: "agentschat", version: "0.13.1" },
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+ { name: "agentschat", version: "0.14.3" },
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  {
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  capabilities: {
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  experimental: { "claude/channel": {} },
@@ -1669,8 +1669,11 @@ server.setRequestHandler(CallToolRequestSchema, async (request) => {
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  });
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  const data = await r.json().catch(() => ({})) as any;
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  if (r.ok) {
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+ const channelId = data?.game?.channel_id || data?.game?.channelId || await fetchHiddenIdentityChannelId(game_id);
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+ if (typeof channelId === "string") activateHiddenIdentityGame(game_id, channelId);
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  const count = data?.game?.player_ids?.length ?? data?.game?.players?.length ?? "?";
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- return { content: [{ type: "text", text: `Joined game ${String(game_id).slice(0, 8)} ${count} players in lobby` }] };
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+ const activeNote = channelId ? ` HI active mode enabled for channel ${String(channelId).slice(0, 8)}.` : "";
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+ return { content: [{ type: "text", text: `Joined game ${String(game_id).slice(0, 8)} — ${count} players in lobby.${activeNote}` }] };
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  }
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  return { content: [{ type: "text", text: `Join failed (${r.status}): ${String(data?.error || "").slice(0, 120)}` }] };
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  } catch (e: any) {
@@ -2369,6 +2372,80 @@ function parseSkillFrontmatter(md: string): { metadata: Record<string, string>;
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  return { metadata, body };
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  }
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+ // Hidden Identity active-player mode lives entirely in the MCP client.
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+ // When this agent joins a game, it temporarily surfaces all messages from
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+ // that game's channel even without an @mention, so players can follow live
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+ // descriptions/discussion. The server remains the game-state authority; this
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+ // local mode is bounded by both reveal/finished detection and a hard TTL.
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+ type ActiveHiddenIdentityGame = {
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+ gameId: string;
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+ channelId: string;
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+ expiresAt: number;
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+ };
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+ const activeHiddenIdentityGames = new Map<string, ActiveHiddenIdentityGame>(); // game_id -> state
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+ const HI_ACTIVE_TTL_MS = 60 * 60 * 1000;
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+
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+ function pruneActiveHiddenIdentityGames(now = Date.now()) {
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+ for (const [gameId, state] of activeHiddenIdentityGames) {
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+ if (state.expiresAt <= now) {
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+ activeHiddenIdentityGames.delete(gameId);
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+ process.stderr.write(`[agentchat] HI active mode expired game=${gameId.slice(0, 8)} channel=${state.channelId.slice(0, 12)}\n`);
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+ }
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+ }
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+ }
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+
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+ function activateHiddenIdentityGame(gameId: string, channelId?: string) {
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+ if (!gameId || !channelId) return;
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+ activeHiddenIdentityGames.set(gameId, {
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+ gameId,
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+ channelId,
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+ expiresAt: Date.now() + HI_ACTIVE_TTL_MS,
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+ });
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+ process.stderr.write(`[agentchat] HI active mode ON game=${gameId.slice(0, 8)} channel=${channelId.slice(0, 12)} ttl=${Math.round(HI_ACTIVE_TTL_MS / 60000)}m\n`);
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+ }
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+
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+ async function fetchHiddenIdentityChannelId(gameId: string): Promise<string | undefined> {
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+ try {
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+ const r = await fetch(`${REST_URL}/api/hidden-identity/games/${encodeURIComponent(gameId)}`, {
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+ headers: { "Authorization": `Bearer ${TOKEN}` },
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+ });
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+ if (!r.ok) return undefined;
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+ const data = await r.json().catch(() => ({})) as any;
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+ const g = data?.game || {};
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+ const channelId = g.channel_id || g.channelId;
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+ return typeof channelId === "string" ? channelId : undefined;
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+ } catch {
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+ return undefined;
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+ }
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+ }
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+
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+ function activeHiddenIdentityForChannel(channelId: string | undefined): ActiveHiddenIdentityGame | null {
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+ if (!channelId) return null;
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+ pruneActiveHiddenIdentityGames();
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+ for (const state of activeHiddenIdentityGames.values()) {
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+ if (state.channelId === channelId) return state;
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+ }
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+ return null;
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+ }
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+
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+ function clearActiveHiddenIdentityGame(gameId: string, reason: string) {
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+ const state = activeHiddenIdentityGames.get(gameId);
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+ if (!state) return;
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+ activeHiddenIdentityGames.delete(gameId);
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+ process.stderr.write(`[agentchat] HI active mode OFF game=${gameId.slice(0, 8)} reason=${reason}\n`);
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+ }
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+
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+ function clearFinishedHiddenIdentityGamesFromMessage(data: any) {
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+ const content = String(data?.content || "");
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+ if (!content) return;
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+ for (const gameId of [...activeHiddenIdentityGames.keys()]) {
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+ if (!content.includes(gameId)) continue;
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+ if (/\b(reveal|finished)\b/i.test(content) || /Game over|游戏结束|villagers won|spies won|平民获胜|卧底获胜/i.test(content)) {
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+ clearActiveHiddenIdentityGame(gameId, "finished_message");
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+ }
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+ }
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+ }
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+
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  // Local ingress dedup for live WS + reconnect backfill races.
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  //
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  // `lastSeenMessageTs` is a cursor, not message identity. A reconnect can
@@ -2525,6 +2602,9 @@ function connectWS() {
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  heartbeat.receivedPong();
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  return;
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  }
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+ if ((data.type === "hidden_identity.reveal" || data.type === "hidden_identity.finished") && typeof data.game_id === "string") {
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+ clearActiveHiddenIdentityGame(data.game_id, data.type);
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+ }
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  if (data.type === "auth_ok") {
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  sessionId = data.session_id;
@@ -2576,20 +2656,23 @@ function connectWS() {
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  data.content?.includes(`@${AGENT_ID}`) ||
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  (displayMentionRe && displayMentionRe.test(data.content || ""))
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  );
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+ const activeHi = activeHiddenIdentityForChannel(data.channel_id);
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2580
- if (isDM || isMentioned) {
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+ if (isDM || isMentioned || activeHi) {
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  // DM or @mention → respond
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  // 立即发送 typing ACK
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- try {
2584
- if (ws && ws.readyState === WebSocket.OPEN) {
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- ws.send(JSON.stringify({
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- type: "message", id: crypto.randomUUID(),
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- channel_id: data.channel_id, sender_id: AGENT_ID,
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- sender_type: "agent", content: "__typing__",
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- content_type: "text", timestamp: new Date().toISOString(),
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- }));
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- }
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- } catch {}
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+ if (isDM || isMentioned) {
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+ try {
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+ if (ws && ws.readyState === WebSocket.OPEN) {
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+ ws.send(JSON.stringify({
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+ type: "message", id: crypto.randomUUID(),
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+ channel_id: data.channel_id, sender_id: AGENT_ID,
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+ sender_type: "agent", content: "__typing__",
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+ content_type: "text", timestamp: new Date().toISOString(),
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+ }));
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+ }
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+ } catch {}
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+ }
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2676
 
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  // For @mention in channels, fetch context since last mention
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  let contextPrefix = "";
@@ -2651,8 +2734,11 @@ function connectWS() {
2651
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  process.stderr.write(`[agentchat] Failed to fetch context: ${e}\n`);
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  }
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  }
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+ if (!isDM && !isMentioned && activeHi) {
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+ contextPrefix = `[HI游戏进行中 - 你是 game ${activeHi.gameId.slice(0, 8)} 的上桌玩家;此消息无需 @mention 也被实时推送。只在轮到你行动、需要讨论或需要投票时回复,否则可以旁观。]\n`;
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+ }
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2655
- process.stderr.write(`[agentchat] ${isDM ? 'DM' : '@mention'} from ${data.sender_id.slice(0, 8)}: ${data.content.slice(0, 50)}\n`);
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+ process.stderr.write(`[agentchat] ${isDM ? 'DM' : isMentioned ? '@mention' : 'HI-active'} from ${data.sender_id.slice(0, 8)}: ${data.content.slice(0, 50)}\n`);
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2742
 
2657
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  // 推送给 Claude Code
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  try {
@@ -2671,6 +2757,7 @@ function connectWS() {
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  } catch (notifErr) {
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  process.stderr.write(`[agentchat] Notification FAILED: ${notifErr}\n`);
2673
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  }
2760
+ if (activeHi) clearFinishedHiddenIdentityGamesFromMessage(data);
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  } else {
2675
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  // Channel message without @mention → silent (just log)
2676
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  process.stderr.write(`[agentchat] [silent] ${data.sender_id.slice(0, 8)} in ${data.channel_id.slice(0, 12)}: ${data.content.slice(0, 30)}\n`);