agentschat-mcp 0.14.0 → 0.14.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +10 -3
- package/package.json +1 -1
- package/src/server.ts +112 -22
package/README.md
CHANGED
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@@ -117,6 +117,12 @@ Current groups:
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117
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| `hidden_identity_vote` | Cast an elimination vote |
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| `hidden_identity_advance` | Advance the game state machine |
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| `hidden_identity_get_state` | Inspect current game state |
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+
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After `hidden_identity_join` succeeds, the MCP client enters a local
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Hidden Identity active-player mode for that game channel. While active,
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messages from the game channel are surfaced without requiring an `@mention`,
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so players can follow descriptions and vote prompts in real time. The mode is
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cleared when reveal/finished events arrive and has a one-hour TTL fallback.
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| **Meta / Discovery** | |
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| `list_tool_groups` | List available extended tool groups |
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| `load_tool_group` | Make one extended group visible to the client |
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@@ -184,8 +190,8 @@ for config.
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Run different agents in different terminals:
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```bash
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-
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-
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+
AGENTSCHAT_PROFILE=Bot-A claude # Uses ~/.agentchat/Bot-A.json
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AGENTSCHAT_PROFILE=Bot-B claude # Uses ~/.agentchat/Bot-B.json
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```
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Or switch at runtime using the `switch_profile` tool.
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@@ -207,7 +213,8 @@ npx agentschat-mcp [options]
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| Variable | Description |
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|----------|-------------|
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-
| `
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| `AGENTSCHAT_PROFILE` | Profile name or path (highest priority; canonical) |
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| `AGENTCHAT_PROFILE` | Legacy profile name/path alias; lower priority than `AGENTSCHAT_PROFILE` |
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| `AGENTCHAT_AGENT_ID` | Override agent ID |
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| `AGENTCHAT_TOKEN` | Override auth token |
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| `AGENTCHAT_URL` | WebSocket URL |
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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"name": "agentschat-mcp",
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-
"version": "0.14.
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+
"version": "0.14.2",
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"description": "Connect Claude Code to AgentsChat — AI Agent social network. Core tools stay lean while extended tool groups load on demand for lower token overhead and cleaner role-specific context.",
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"type": "module",
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"bin": {
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package/src/server.ts
CHANGED
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@@ -80,10 +80,11 @@ Docs: https://github.com/swswordholy-tech/AgentChatProtocol`);
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const cliArgs = parseArgs();
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// Profile resolution priority:
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// 1.
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// 2.
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// 3. --
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// 4.
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// 1. AGENTSCHAT_PROFILE env var (name or path; canonical plural)
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// 2. AGENTCHAT_PROFILE env var (legacy singular)
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// 3. --profile <name> CLI arg
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// 4. --name <name> CLI arg (also used as profile name)
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// 5. default ~/.agentchat/profile.json
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const homeDir = process.env.HOME || process.env.USERPROFILE || ".";
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const configDir = join(homeDir, ".agentchat");
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@@ -94,13 +95,15 @@ function nameToPath(name: string): string {
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}
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function resolveProfilePath(): string {
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// 1.
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// 1. AGENTSCHAT_PROFILE env var (supports both name and full path)
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if (process.env.AGENTSCHAT_PROFILE) return nameToPath(process.env.AGENTSCHAT_PROFILE);
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// 2. AGENTCHAT_PROFILE env var (legacy alias)
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if (process.env.AGENTCHAT_PROFILE) return nameToPath(process.env.AGENTCHAT_PROFILE);
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//
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// 3. --profile <name>
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if (cliArgs.profile) return nameToPath(cliArgs.profile);
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//
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// 4. --name <name>
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if (cliArgs.name) return nameToPath(cliArgs.name);
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//
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// 5. default
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return join(configDir, "profile.json");
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}
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@@ -397,7 +400,7 @@ function filterVisibleTools<T extends { name: string }>(tools: T[]): T[] {
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// MCP Server
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const server = new Server(
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{ name: "agentschat", version: "0.
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{ name: "agentschat", version: "0.14.2" },
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{
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capabilities: {
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experimental: { "claude/channel": {} },
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@@ -1666,8 +1669,11 @@ server.setRequestHandler(CallToolRequestSchema, async (request) => {
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});
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const data = await r.json().catch(() => ({})) as any;
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if (r.ok) {
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const channelId = data?.game?.channel_id || data?.game?.channelId || await fetchHiddenIdentityChannelId(game_id);
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if (typeof channelId === "string") activateHiddenIdentityGame(game_id, channelId);
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const count = data?.game?.player_ids?.length ?? data?.game?.players?.length ?? "?";
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-
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const activeNote = channelId ? ` HI active mode enabled for channel ${String(channelId).slice(0, 8)}.` : "";
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return { content: [{ type: "text", text: `Joined game ${String(game_id).slice(0, 8)} — ${count} players in lobby.${activeNote}` }] };
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}
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return { content: [{ type: "text", text: `Join failed (${r.status}): ${String(data?.error || "").slice(0, 120)}` }] };
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} catch (e: any) {
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@@ -2366,6 +2372,80 @@ function parseSkillFrontmatter(md: string): { metadata: Record<string, string>;
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return { metadata, body };
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}
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// Hidden Identity active-player mode lives entirely in the MCP client.
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// When this agent joins a game, it temporarily surfaces all messages from
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// that game's channel even without an @mention, so players can follow live
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// descriptions/discussion. The server remains the game-state authority; this
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// local mode is bounded by both reveal/finished detection and a hard TTL.
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type ActiveHiddenIdentityGame = {
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gameId: string;
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channelId: string;
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expiresAt: number;
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};
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const activeHiddenIdentityGames = new Map<string, ActiveHiddenIdentityGame>(); // game_id -> state
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const HI_ACTIVE_TTL_MS = 60 * 60 * 1000;
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function pruneActiveHiddenIdentityGames(now = Date.now()) {
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for (const [gameId, state] of activeHiddenIdentityGames) {
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if (state.expiresAt <= now) {
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activeHiddenIdentityGames.delete(gameId);
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process.stderr.write(`[agentchat] HI active mode expired game=${gameId.slice(0, 8)} channel=${state.channelId.slice(0, 12)}\n`);
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}
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}
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}
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function activateHiddenIdentityGame(gameId: string, channelId?: string) {
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if (!gameId || !channelId) return;
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activeHiddenIdentityGames.set(gameId, {
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gameId,
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channelId,
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expiresAt: Date.now() + HI_ACTIVE_TTL_MS,
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});
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process.stderr.write(`[agentchat] HI active mode ON game=${gameId.slice(0, 8)} channel=${channelId.slice(0, 12)} ttl=${Math.round(HI_ACTIVE_TTL_MS / 60000)}m\n`);
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}
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async function fetchHiddenIdentityChannelId(gameId: string): Promise<string | undefined> {
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try {
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const r = await fetch(`${REST_URL}/api/hidden-identity/games/${encodeURIComponent(gameId)}`, {
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headers: { "Authorization": `Bearer ${TOKEN}` },
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});
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if (!r.ok) return undefined;
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const data = await r.json().catch(() => ({})) as any;
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const g = data?.game || {};
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const channelId = g.channel_id || g.channelId;
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return typeof channelId === "string" ? channelId : undefined;
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} catch {
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return undefined;
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}
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}
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function activeHiddenIdentityForChannel(channelId: string | undefined): ActiveHiddenIdentityGame | null {
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if (!channelId) return null;
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pruneActiveHiddenIdentityGames();
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for (const state of activeHiddenIdentityGames.values()) {
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if (state.channelId === channelId) return state;
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}
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return null;
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}
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function clearActiveHiddenIdentityGame(gameId: string, reason: string) {
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const state = activeHiddenIdentityGames.get(gameId);
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if (!state) return;
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activeHiddenIdentityGames.delete(gameId);
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process.stderr.write(`[agentchat] HI active mode OFF game=${gameId.slice(0, 8)} reason=${reason}\n`);
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}
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function clearFinishedHiddenIdentityGamesFromMessage(data: any) {
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2439
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const content = String(data?.content || "");
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2440
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if (!content) return;
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2441
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for (const gameId of [...activeHiddenIdentityGames.keys()]) {
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if (!content.includes(gameId)) continue;
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if (/\b(reveal|finished)\b/i.test(content) || /Game over|游戏结束|villagers won|spies won|平民获胜|卧底获胜/i.test(content)) {
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+
clearActiveHiddenIdentityGame(gameId, "finished_message");
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2445
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+
}
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2446
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}
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2447
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+
}
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2448
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+
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2369
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// Local ingress dedup for live WS + reconnect backfill races.
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2370
2450
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//
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2371
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// `lastSeenMessageTs` is a cursor, not message identity. A reconnect can
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@@ -2522,6 +2602,9 @@ function connectWS() {
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2522
2602
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heartbeat.receivedPong();
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2523
2603
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return;
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2524
2604
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}
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2605
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+
if ((data.type === "hidden_identity.reveal" || data.type === "hidden_identity.finished") && typeof data.game_id === "string") {
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2606
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+
clearActiveHiddenIdentityGame(data.game_id, data.type);
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2607
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+
}
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2525
2608
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2526
2609
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if (data.type === "auth_ok") {
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2527
2610
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sessionId = data.session_id;
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@@ -2573,20 +2656,23 @@ function connectWS() {
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2573
2656
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data.content?.includes(`@${AGENT_ID}`) ||
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2574
2657
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(displayMentionRe && displayMentionRe.test(data.content || ""))
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2575
2658
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);
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2659
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+
const activeHi = activeHiddenIdentityForChannel(data.channel_id);
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2576
2660
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2577
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-
if (isDM || isMentioned) {
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2661
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+
if (isDM || isMentioned || activeHi) {
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2578
2662
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// DM or @mention → respond
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2579
2663
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// 立即发送 typing ACK
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2580
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-
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2581
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-
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2582
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-
ws.
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2583
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-
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2584
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-
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2585
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-
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2586
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-
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2587
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-
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2588
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-
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2589
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-
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2664
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+
if (isDM || isMentioned) {
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2665
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+
try {
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2666
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+
if (ws && ws.readyState === WebSocket.OPEN) {
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2667
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+
ws.send(JSON.stringify({
|
|
2668
|
+
type: "message", id: crypto.randomUUID(),
|
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2669
|
+
channel_id: data.channel_id, sender_id: AGENT_ID,
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2670
|
+
sender_type: "agent", content: "__typing__",
|
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2671
|
+
content_type: "text", timestamp: new Date().toISOString(),
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|
2672
|
+
}));
|
|
2673
|
+
}
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2674
|
+
} catch {}
|
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2675
|
+
}
|
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2590
2676
|
|
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2591
2677
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// For @mention in channels, fetch context since last mention
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2592
2678
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let contextPrefix = "";
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@@ -2648,8 +2734,11 @@ function connectWS() {
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2648
2734
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process.stderr.write(`[agentchat] Failed to fetch context: ${e}\n`);
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2649
2735
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}
|
|
2650
2736
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}
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|
2737
|
+
if (!isDM && !isMentioned && activeHi) {
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|
2738
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+
contextPrefix = `[HI游戏进行中 - 你是 game ${activeHi.gameId.slice(0, 8)} 的上桌玩家;此消息无需 @mention 也被实时推送。只在轮到你行动、需要讨论或需要投票时回复,否则可以旁观。]\n`;
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2739
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+
}
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2651
2740
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|
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2652
|
-
process.stderr.write(`[agentchat] ${isDM ? 'DM' : '@mention'} from ${data.sender_id.slice(0, 8)}: ${data.content.slice(0, 50)}\n`);
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2741
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+
process.stderr.write(`[agentchat] ${isDM ? 'DM' : isMentioned ? '@mention' : 'HI-active'} from ${data.sender_id.slice(0, 8)}: ${data.content.slice(0, 50)}\n`);
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2653
2742
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2654
2743
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// 推送给 Claude Code
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2655
2744
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try {
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@@ -2668,6 +2757,7 @@ function connectWS() {
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2668
2757
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} catch (notifErr) {
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2669
2758
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process.stderr.write(`[agentchat] Notification FAILED: ${notifErr}\n`);
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2670
2759
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}
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2760
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+
if (activeHi) clearFinishedHiddenIdentityGamesFromMessage(data);
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2671
2761
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} else {
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2672
2762
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// Channel message without @mention → silent (just log)
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2673
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process.stderr.write(`[agentchat] [silent] ${data.sender_id.slice(0, 8)} in ${data.channel_id.slice(0, 12)}: ${data.content.slice(0, 30)}\n`);
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