agents 0.20.1 → 0.22.0

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Files changed (169) hide show
  1. package/README.md +51 -12
  2. package/dist/{agent-tool-types-BC-WFlsz.d.ts → agent-routing-CnkaHb-v.d.ts} +3305 -3138
  3. package/dist/agent-routing.d.ts +14 -0
  4. package/dist/agent-routing.js +187 -0
  5. package/dist/agent-routing.js.map +1 -0
  6. package/dist/agent-tool-types.d.ts +26 -26
  7. package/dist/{agent-tools-DeHe9Xov.d.ts → agent-tools-C0XJqWzB.d.ts} +7 -7
  8. package/dist/agent-tools.d.ts +44 -28
  9. package/dist/agent-tools.js +16 -7
  10. package/dist/agent-tools.js.map +1 -1
  11. package/dist/browser/ai.d.ts +5 -3
  12. package/dist/browser/ai.js +88 -8
  13. package/dist/browser/ai.js.map +1 -1
  14. package/dist/browser/index.d.ts +1 -1
  15. package/dist/browser/index.js +1 -1
  16. package/dist/browser/tanstack-ai.js +13 -1
  17. package/dist/browser/tanstack-ai.js.map +1 -1
  18. package/dist/capability-BjSKYpzg.js +42 -0
  19. package/dist/capability-BjSKYpzg.js.map +1 -0
  20. package/dist/capability-runner-CvHGZqUu.d.ts +150 -0
  21. package/dist/chat/index.d.ts +51 -15
  22. package/dist/chat/index.js +59 -4
  23. package/dist/chat/index.js.map +1 -1
  24. package/dist/chat/react.d.ts +19 -180
  25. package/dist/chat/react.js +93 -600
  26. package/dist/chat/react.js.map +1 -1
  27. package/dist/chat/transport.d.ts +10 -0
  28. package/dist/chat/transport.js +2 -0
  29. package/dist/chat-sdk/index.d.ts +4 -4
  30. package/dist/chat-sdk/index.js +1 -1
  31. package/dist/{client-zqKcsyFa.js → client-jagG8a9_.js} +129 -37
  32. package/dist/client-jagG8a9_.js.map +1 -0
  33. package/dist/client.d.ts +1 -1
  34. package/dist/client.js +1 -1
  35. package/dist/{cloudflare-BduZwmYK.js → cloudflare-Dzvc7V2N.js} +10 -3
  36. package/dist/{cloudflare-BduZwmYK.js.map → cloudflare-Dzvc7V2N.js.map} +1 -1
  37. package/dist/{connector-v2M1zlZp.d.ts → connector-CkQD4MK3.d.ts} +20 -3
  38. package/dist/{connector-KEJnl6e5.js → connector-CptFKzRh.js} +158 -40
  39. package/dist/connector-CptFKzRh.js.map +1 -0
  40. package/dist/current-agent-CuMErtly.d.ts +283 -0
  41. package/dist/current-agent-DhoDkSnH.js +51 -0
  42. package/dist/current-agent-DhoDkSnH.js.map +1 -0
  43. package/dist/diagnostics-CaBjfz4J.js +41 -0
  44. package/dist/diagnostics-CaBjfz4J.js.map +1 -0
  45. package/dist/{do-oauth-client-provider-VTZj2VtM.d.ts → do-oauth-client-provider-Tmf1vgKz.d.ts} +2 -2
  46. package/dist/durable-object-lifecycle-D6nNQJJd.js +862 -0
  47. package/dist/durable-object-lifecycle-D6nNQJJd.js.map +1 -0
  48. package/dist/{email-CL27preh.d.ts → email-7TatiTnl.d.ts} +38 -9
  49. package/dist/email-send.d.ts +15 -0
  50. package/dist/email-send.js +32 -0
  51. package/dist/email-send.js.map +1 -0
  52. package/dist/email.d.ts +14 -10
  53. package/dist/email.js.map +1 -1
  54. package/dist/experimental/memory/session/index.d.ts +3 -2
  55. package/dist/experimental/memory/session/index.js +15 -10
  56. package/dist/experimental/memory/session/index.js.map +1 -1
  57. package/dist/{handler-stateless-C_bo-Ytq.d.ts → handler-stateless-DxYpJ_XF.d.ts} +3 -3
  58. package/dist/{handler-stateless-CIkKPETH.js → handler-stateless-VvrWSAVA.js} +5 -5
  59. package/dist/handler-stateless-VvrWSAVA.js.map +1 -0
  60. package/dist/{index-BRnybD6X.d.ts → index-DcSAZKsB.d.ts} +19 -31
  61. package/dist/index.d.ts +102 -91
  62. package/dist/index.js +12 -7235
  63. package/dist/internal_context-BlxFEWfn.d.ts +19 -0
  64. package/dist/internal_context.d.ts +10 -4
  65. package/dist/internal_context.js +1 -10
  66. package/dist/{client-invoker-BNSZxAkv.d.ts → invoker-CG0_p_Wq.d.ts} +2 -2
  67. package/dist/{client-invoker-VNZ7X0nn.js → invoker-CHMnoxIA.js} +2 -2
  68. package/dist/invoker-CHMnoxIA.js.map +1 -0
  69. package/dist/lifecycle/index.d.ts +48 -0
  70. package/dist/lifecycle/index.js +4 -0
  71. package/dist/mcp/{do-oauth-client-provider.d.ts → client/do-oauth-client-provider.d.ts} +1 -1
  72. package/dist/mcp/{do-oauth-client-provider.js → client/do-oauth-client-provider.js} +1 -1
  73. package/dist/mcp/client/do-oauth-client-provider.js.map +1 -0
  74. package/dist/mcp/client/index.d.ts +42 -0
  75. package/dist/mcp/{client.js → client/index.js} +1 -1
  76. package/dist/mcp/{x402.d.ts → client/x402.d.ts} +2 -2
  77. package/dist/mcp/{x402.js → client/x402.js} +2 -2
  78. package/dist/mcp/client/x402.js.map +1 -0
  79. package/dist/mcp/index.d.ts +36 -36
  80. package/dist/mcp/index.js +14 -16
  81. package/dist/mcp/index.js.map +1 -1
  82. package/dist/mcp/{server.d.ts → server/index.d.ts} +1 -1
  83. package/dist/mcp/{server.js → server/index.js} +1 -1
  84. package/dist/observability/ai/index.d.ts +1 -130
  85. package/dist/observability/ai/index.js +88 -433
  86. package/dist/observability/ai/index.js.map +1 -1
  87. package/dist/observability/index.d.ts +4 -4
  88. package/dist/observability/index.js +3 -50
  89. package/dist/observability/index.js.map +1 -1
  90. package/dist/{wire-types-CU9rLoeS.js → protocol-B0nh6KNf.js} +20 -66
  91. package/dist/protocol-B0nh6KNf.js.map +1 -0
  92. package/dist/react.d.ts +4 -4
  93. package/dist/react.js +6 -9
  94. package/dist/react.js.map +1 -1
  95. package/dist/schedule.d.ts +25 -94
  96. package/dist/schedule.js +1 -98
  97. package/dist/schedule.js.map +1 -1
  98. package/dist/scheduler-CR9RHGos.js +857 -0
  99. package/dist/scheduler-CR9RHGos.js.map +1 -0
  100. package/dist/scheduler-DQoTGoAW.d.ts +224 -0
  101. package/dist/schedules/index.d.ts +22 -0
  102. package/dist/schedules/index.js +2 -0
  103. package/dist/schedules/parser.d.ts +79 -0
  104. package/dist/schedules/parser.js +103 -0
  105. package/dist/schedules/parser.js.map +1 -0
  106. package/dist/serializable.d.ts +1 -1
  107. package/dist/sql-error-CPY-GXyI.d.ts +12 -0
  108. package/dist/sql-error.d.ts +2 -0
  109. package/dist/sql-error.js +16 -0
  110. package/dist/sql-error.js.map +1 -0
  111. package/dist/src-5W6JNKVb.js +6613 -0
  112. package/dist/src-5W6JNKVb.js.map +1 -0
  113. package/dist/sub-routing.d.ts +18 -6
  114. package/dist/sub-routing.js +92 -2
  115. package/dist/sub-routing.js.map +1 -1
  116. package/dist/wire-types-CnMt6_HR.js +47 -0
  117. package/dist/wire-types-CnMt6_HR.js.map +1 -0
  118. package/dist/workflow-types.d.ts +25 -25
  119. package/dist/workflow-types.js.map +1 -1
  120. package/dist/workflows.d.ts +22 -22
  121. package/dist/workflows.js +2 -1
  122. package/dist/workflows.js.map +1 -1
  123. package/dist/ws-chat-transport-UNRIS2xl.d.ts +184 -0
  124. package/dist/ws-chat-transport-rWwta645.js +698 -0
  125. package/dist/ws-chat-transport-rWwta645.js.map +1 -0
  126. package/docs/adding-to-existing-project.md +4 -2
  127. package/docs/agent-class.md +29 -87
  128. package/docs/agent-tools.md +29 -0
  129. package/docs/browse-the-web.md +16 -1
  130. package/docs/chat-agents.md +16 -13
  131. package/docs/client-sdk.md +12 -8
  132. package/docs/configuration.md +7 -1
  133. package/docs/cross-domain-authentication.md +7 -35
  134. package/docs/durable-execution.md +1 -1
  135. package/docs/email.md +2 -13
  136. package/docs/http-websockets.md +1 -11
  137. package/docs/human-in-the-loop.md +16 -13
  138. package/docs/index.md +1 -0
  139. package/docs/lifecycle.md +323 -0
  140. package/docs/long-running-agents.md +13 -15
  141. package/docs/mcp-client.md +55 -0
  142. package/docs/mcp-servers.md +6 -0
  143. package/docs/mcp-transports.md +18 -12
  144. package/docs/migration-to-ai-sdk-v5.md +2 -2
  145. package/docs/migration-to-ai-sdk-v6.md +5 -1
  146. package/docs/observability.md +33 -77
  147. package/docs/resumable-streaming.md +1 -1
  148. package/docs/routing.md +27 -0
  149. package/docs/scheduling.md +175 -15
  150. package/docs/server-driven-messages.md +1 -1
  151. package/docs/sub-agents.md +47 -2
  152. package/docs/webhooks.md +109 -136
  153. package/docs/workflows.md +9 -1
  154. package/package.json +41 -23
  155. package/dist/cli/index.d.ts +0 -1
  156. package/dist/cli/index.js +0 -26
  157. package/dist/cli/index.js.map +0 -1
  158. package/dist/client-invoker-VNZ7X0nn.js.map +0 -1
  159. package/dist/client-zqKcsyFa.js.map +0 -1
  160. package/dist/connector-KEJnl6e5.js.map +0 -1
  161. package/dist/handler-stateless-CIkKPETH.js.map +0 -1
  162. package/dist/index.js.map +0 -1
  163. package/dist/internal_context-Dg4Cgjcu.d.ts +0 -37
  164. package/dist/internal_context.js.map +0 -1
  165. package/dist/mcp/client.d.ts +0 -42
  166. package/dist/mcp/do-oauth-client-provider.js.map +0 -1
  167. package/dist/mcp/x402.js.map +0 -1
  168. package/dist/wire-types-CU9rLoeS.js.map +0 -1
  169. package/dist/workflow-types-Baz_PO5v.d.ts +0 -280
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+ {"version":3,"file":"ws-chat-transport-rWwta645.js","names":[],"sources":["../src/chat/replay-batch.ts","../src/chat/ws-chat-transport.ts"],"sourcesContent":["import type { UIMessageChunk } from \"ai\";\n\n/**\n * Batches chunks replayed during stream resume.\n *\n * Replaying every chunk separately can exceed React's update limit. Adjacent\n * deltas for the same message part are merged until the replay pauses or ends.\n */\nexport class ReplayChunkBatch {\n private chunks: UIMessageChunk[] = [];\n private tailMergeKey: string | null = null;\n private cancelWindow: (() => void) | undefined;\n private startMessageId: string | undefined;\n\n constructor(\n private readonly controller: ReadableStreamDefaultController<UIMessageChunk>,\n private readonly closeWindow: (flush: () => void) => () => void = (\n flush\n ) => {\n const timer = setTimeout(flush, 0);\n return () => clearTimeout(timer);\n }\n ) {}\n\n get bufferedStartMessageId(): string | undefined {\n return this.startMessageId;\n }\n\n get isEmpty(): boolean {\n return this.chunks.length === 0;\n }\n\n push(chunk: UIMessageChunk): void {\n const key = mergeKeyOf(chunk);\n const tail = this.chunks[this.chunks.length - 1];\n\n if (tail !== undefined && key !== null && key === this.tailMergeKey) {\n appendDeltaText(tail, chunk);\n return;\n }\n\n if (this.chunks.length === 0) {\n this.cancelWindow = this.closeWindow(() => {\n this.cancelWindow = undefined;\n this.flush();\n });\n }\n\n if (chunk.type === \"start\") {\n this.startMessageId = chunk.messageId;\n }\n this.chunks.push(chunk);\n this.tailMergeKey = key;\n }\n\n discard(): void {\n this.cancelWindow?.();\n this.cancelWindow = undefined;\n this.chunks = [];\n this.tailMergeKey = null;\n this.startMessageId = undefined;\n }\n\n flush(): void {\n this.cancelWindow?.();\n this.cancelWindow = undefined;\n\n if (this.chunks.length === 0) return;\n const batch = this.chunks;\n this.chunks = [];\n this.tailMergeKey = null;\n this.startMessageId = undefined;\n try {\n for (const chunk of batch) {\n this.controller.enqueue(chunk);\n }\n } catch {\n // The stream is already closed; callers still need to finish cleanup.\n }\n }\n\n enqueueNow(chunk: UIMessageChunk): void {\n this.controller.enqueue(chunk);\n }\n\n closeNow(): void {\n this.controller.close();\n }\n\n errorNow(error: Error): void {\n this.controller.error(error);\n }\n}\n\ntype ChatResponseFrame = {\n body?: string;\n continuation?: boolean;\n done?: boolean;\n replay?: boolean;\n replayComplete?: boolean;\n};\n\n/** Buffers replay chunks and flushes them before live or boundary frames. */\nexport function applyChatResponseFrame(\n batch: ReplayChunkBatch,\n frame: ChatResponseFrame\n): void {\n const endsReplayBurst =\n frame.replay !== true ||\n frame.done === true ||\n frame.replayComplete === true;\n\n const body = frame.body?.trim();\n if (!body) {\n if (endsReplayBurst) batch.flush();\n return;\n }\n\n let chunk: UIMessageChunk;\n try {\n chunk = JSON.parse(body) as UIMessageChunk;\n } catch {\n // Do not leave buffered chunks behind a malformed boundary frame.\n if (endsReplayBurst) batch.flush();\n return;\n }\n\n if (endsReplayBurst) {\n batch.flush();\n batch.enqueueNow(chunk);\n return;\n }\n\n if (supersedesBufferedPass(batch, chunk, frame)) {\n batch.discard();\n }\n\n batch.push(chunk);\n}\n\nfunction supersedesBufferedPass(\n batch: ReplayChunkBatch,\n chunk: UIMessageChunk,\n frame: ChatResponseFrame\n): boolean {\n return (\n chunk.type === \"start\" &&\n frame.continuation !== true &&\n chunk.messageId !== undefined &&\n chunk.messageId === batch.bufferedStartMessageId\n );\n}\n\n/**\n * Reports an error after buffered content. `controller.error()` would discard\n * chunks that have not reached the consumer.\n */\nexport function failChatStream(batch: ReplayChunkBatch, message: string): void {\n if (batch.isEmpty) {\n batch.errorNow(new Error(message));\n return;\n }\n\n batch.flush();\n batch.enqueueNow({ errorText: message, type: \"error\" });\n batch.closeNow();\n}\n\nfunction mergeKeyOf(chunk: UIMessageChunk): string | null {\n switch (chunk.type) {\n case \"text-delta\":\n case \"reasoning-delta\":\n return chunk.providerMetadata === undefined\n ? `${chunk.type}\\u0000${chunk.id}`\n : null;\n case \"tool-input-delta\":\n return `tool-input-delta\\u0000${chunk.toolCallId}`;\n default:\n return null;\n }\n}\n\nfunction appendDeltaText(target: UIMessageChunk, source: UIMessageChunk): void {\n if (\n target.type === \"tool-input-delta\" &&\n source.type === \"tool-input-delta\"\n ) {\n target.inputTextDelta += source.inputTextDelta;\n return;\n }\n if (\n (target.type === \"text-delta\" || target.type === \"reasoning-delta\") &&\n (source.type === \"text-delta\" || source.type === \"reasoning-delta\")\n ) {\n target.delta += source.delta;\n }\n}\n","/**\n * Framework-neutral WebSocket transport for AI SDK chat clients.\n *\n * Speaks the CF_AGENT protocol directly and returns AI SDK UI message chunks\n * without reconstructing an HTTP response or parsing an SSE stream.\n */\n\nimport type { ChatTransport, UIMessage, UIMessageChunk } from \"ai\";\nimport { nanoid } from \"nanoid\";\nimport {\n applyChatResponseFrame,\n failChatStream,\n ReplayChunkBatch\n} from \"./replay-batch\";\nimport { MessageType, type OutgoingMessage } from \"./wire-types\";\n\n/**\n * Short safety-net timeout for a resume probe when the server has said nothing.\n * Under normal operation the server answers a `STREAM_RESUME_REQUEST` with\n * `STREAM_RESUMING`, `STREAM_RESUME_NONE`, or `STREAM_PENDING` well before this.\n */\nconst RESUME_PROBE_TIMEOUT_MS = 5000;\n\n/**\n * Extended backstop applied once the server says a turn is pending\n * (`STREAM_PENDING`, #1784). The pre-stream window (queueing, MCP setup,\n * debounce, model latency) can exceed the short probe timeout, and the server\n * guarantees a follow-up `STREAM_RESUMING` or `STREAM_RESUME_NONE` — so we wait\n * much longer (refreshed on every keep-waiting frame) but still cap it so a\n * dropped follow-up degrades to a null resolve instead of hanging forever.\n */\nconst RESUME_PENDING_TIMEOUT_MS = 60000;\n\n/**\n * Agent-like interface for sending/receiving WebSocket messages.\n * Matches `AgentClient` from `agents/client` and the connection returned by\n * `useAgent` from `agents/react`.\n */\nexport interface AgentConnection {\n send: (data: string) => void;\n addEventListener: (\n type: string,\n listener: (event: MessageEvent) => void,\n options?: { signal?: AbortSignal }\n ) => void;\n removeEventListener: (\n type: string,\n listener: (event: MessageEvent) => void\n ) => void;\n}\n\nexport type WebSocketChatTransportOptions<\n ChatMessage extends UIMessage = UIMessage\n> = {\n /** The framework-neutral AgentClient or useAgent connection. */\n agent: AgentConnection;\n /**\n * Callback to add custom fields to the request body before sending.\n */\n prepareBody?: (options: {\n messages: ChatMessage[];\n trigger: \"submit-message\" | \"regenerate-message\";\n messageId?: string;\n }) => Promise<Record<string, unknown>> | Record<string, unknown>;\n /**\n * Optional set to track active request IDs.\n * IDs are added when a request starts and removed when it completes.\n * Used by the onAgentMessage handler to skip messages already handled by the transport.\n */\n activeRequestIds?: Set<string>;\n /**\n * Whether generic client-side abort/cancel lifecycle should cancel the\n * server turn. Explicit cancellation via cancelActiveServerTurn() always\n * sends CF_AGENT_CHAT_REQUEST_CANCEL.\n * @default false\n */\n cancelOnClientAbort?: boolean;\n};\n\n/**\n * ChatTransport that sends messages over WebSocket and returns a\n * ReadableStream<UIMessageChunk> that the AI SDK's useChat consumes directly.\n *\n * This low-level transport handles new and regenerated request streams plus\n * cancellation. Higher-level protocol coordination such as automatic reconnect\n * resume, cross-tab transcript synchronization, and client-tool continuations\n * is provided by integrations such as `useAgentChat`.\n */\nexport class WebSocketChatTransport<\n ChatMessage extends UIMessage = UIMessage\n> implements ChatTransport<ChatMessage> {\n agent: AgentConnection;\n private prepareBody?: WebSocketChatTransportOptions<ChatMessage>[\"prepareBody\"];\n private activeRequestIds?: Set<string>;\n private cancelOnClientAbort: boolean;\n\n // Pending resume resolver — set by reconnectToStream, called by\n // handleStreamResuming when onAgentMessage sees CF_AGENT_STREAM_RESUMING.\n private _resumeResolver: ((data: { id: string }) => void) | null = null;\n // Pending \"no stream\" resolver — called by handleStreamResumeNone\n // when onAgentMessage sees CF_AGENT_STREAM_RESUME_NONE.\n private _resumeNoneResolver:\n | ((data: { probeId?: string }) => boolean)\n | null = null;\n // Keep-waiting hook (#1784) — set by whichever resume path is currently\n // awaiting, called by handleStreamPending when onAgentMessage sees\n // CF_AGENT_STREAM_PENDING. Extends the path's probe timeout so a slow\n // pre-stream window (queue / MCP / model latency) does not resolve early.\n private _onStreamPending: (() => void) | null = null;\n // Retransmits the current handshake on a replacement socket without starting\n // a second AI SDK resume request. Set only while a resolver is active.\n private _retryResumeProbe: (() => void) | null = null;\n // Set when a client-side tool result/approval is expected to trigger\n // a new continuation stream. In this mode reconnectToStream() returns\n // a deferred ReadableStream immediately so AI SDK status can transition\n // to \"submitted\" before the server starts streaming.\n private _expectToolContinuation = false;\n private _abortToolContinuation: (() => boolean) | null = null;\n private _activeServerTurnId: string | null = null;\n private _cancelAttachedStream: (() => boolean) | null = null;\n // Local-only detach for a resume stream owned by an obsolete Chat/agent\n // generation. Unlike explicit cancellation, this never cancels server work.\n private _detachResumeStream: (() => boolean) | null = null;\n\n constructor(options: WebSocketChatTransportOptions<ChatMessage>) {\n this.agent = options.agent;\n this.prepareBody = options.prepareBody;\n this.activeRequestIds = options.activeRequestIds;\n this.cancelOnClientAbort = options.cancelOnClientAbort ?? false;\n }\n\n /**\n * Point the singleton transport at a new Agent connection. A pending resolver\n * belongs to the old Chat/socket generation and must settle before messages\n * from the replacement connection can be consumed (#1914 review).\n */\n setAgent(agent: AgentConnection) {\n if (this.agent === agent) return;\n this.resetResumeState();\n this.agent = agent;\n }\n\n setCancelOnClientAbort(cancelOnClientAbort: boolean) {\n this.cancelOnClientAbort = cancelOnClientAbort;\n }\n\n /**\n * Explicitly cancel the active server turn, if any.\n * This is separate from generic client-side abort/cancel lifecycle so\n * clients can detach locally without stopping server work.\n */\n cancelActiveServerTurn(): boolean {\n const requestId = this._activeServerTurnId;\n let cancelledRequest = false;\n\n if (requestId) {\n this.sendCancelFrame(requestId);\n this._cancelAttachedStream?.();\n this.clearActiveServerTurn(requestId);\n cancelledRequest = true;\n }\n\n const cancelledToolContinuation = this.abortActiveToolContinuation();\n return cancelledRequest || cancelledToolContinuation;\n }\n\n private sendCancelFrame(requestId: string) {\n try {\n this.agent.send(\n JSON.stringify({\n id: requestId,\n type: MessageType.CF_AGENT_CHAT_REQUEST_CANCEL\n })\n );\n } catch {\n // Ignore failures (e.g. agent already disconnected)\n }\n }\n\n private setActiveServerTurn(\n requestId: string,\n cancelAttachedStream: (() => boolean) | null\n ) {\n this._activeServerTurnId = requestId;\n this._cancelAttachedStream = cancelAttachedStream;\n }\n\n private clearActiveServerTurn(requestId: string) {\n if (this._activeServerTurnId === requestId) {\n this._activeServerTurnId = null;\n this._cancelAttachedStream = null;\n }\n }\n\n /**\n * Mark that the next reconnectToStream() call should attach to a\n * server-initiated tool continuation rather than a page-load resume.\n */\n expectToolContinuation() {\n this._expectToolContinuation = true;\n }\n\n /**\n * Abort the active client-side tool continuation stream, if one is attached\n * to a server request id.\n */\n abortActiveToolContinuation(): boolean {\n return this._abortToolContinuation?.() ?? false;\n }\n\n /**\n * True when the transport is waiting for a resume handshake.\n */\n isAwaitingResume(): boolean {\n return this._resumeResolver !== null || this._resumeNoneResolver !== null;\n }\n\n /**\n * Settle and detach the current handshake without interpreting it as a\n * server-idle response. Used when the owning hook/agent generation changes.\n */\n cancelPendingResume(): boolean {\n const resolveNone = this._resumeNoneResolver;\n if (!resolveNone) return false;\n return resolveNone({});\n }\n\n /**\n * Invalidate all client-side resume state for an obsolete hook/agent\n * generation without cancelling its durable server turn.\n */\n resetResumeState(): void {\n this._expectToolContinuation = false;\n this.cancelPendingResume();\n this._detachResumeStream?.();\n }\n\n /**\n * Re-send the active handshake request on the latest socket generation. This\n * preserves one AI SDK resume operation while recovering a request/reply lost\n * with the previous WebSocket.\n */\n retryPendingResume(): boolean {\n const retry = this._retryResumeProbe;\n if (!retry) return false;\n retry();\n return true;\n }\n\n /**\n * Called by onAgentMessage when it receives CF_AGENT_STREAM_RESUMING.\n * If reconnectToStream is waiting, this handles the resume handshake\n * (ACK + stream creation) and returns true. Otherwise returns false\n * so the caller can use its own fallback path.\n */\n handleStreamResuming(data: { id: string }): boolean {\n if (!this._resumeResolver) return false;\n this._resumeResolver(data);\n return true;\n }\n\n /**\n * Called by onAgentMessage when it receives CF_AGENT_STREAM_RESUME_NONE.\n * If reconnectToStream is waiting, resolves the promise with null\n * immediately (no 5-second timeout). Returns true if handled.\n */\n handleStreamResumeNone(data: { probeId?: string } = {}): boolean {\n if (!this._resumeNoneResolver) return false;\n return this._resumeNoneResolver(data);\n }\n\n /**\n * Called by onAgentMessage when it receives CF_AGENT_STREAM_PENDING (#1784):\n * the server accepted a turn but its stream has not started yet. If a resume\n * path is awaiting, extend its probe timeout (so it keeps waiting for the\n * eventual STREAM_RESUMING / STREAM_RESUME_NONE instead of resolving null\n * after the short window). Returns true if a waiting path consumed it.\n */\n handleStreamPending(): boolean {\n if (!this._onStreamPending) return false;\n this._onStreamPending();\n return true;\n }\n\n /**\n * Called by the hook's shared message handler when a server turn finishes\n * outside the currently attached transport stream, such as after local-only\n * client cleanup.\n */\n handleServerTurnCompleted(requestId: string) {\n this.clearActiveServerTurn(requestId);\n }\n\n /**\n * Register a server turn that is being rendered outside a transport-owned\n * stream, such as the hook's fallback cross-tab/resume observer path.\n */\n observeServerTurn(requestId: string) {\n this.setActiveServerTurn(requestId, null);\n }\n\n async sendMessages(options: {\n chatId: string;\n messages: ChatMessage[];\n abortSignal: AbortSignal | undefined;\n trigger: \"submit-message\" | \"regenerate-message\";\n messageId?: string;\n body?: object;\n headers?: Record<string, string> | Headers;\n metadata?: unknown;\n }): Promise<ReadableStream<UIMessageChunk>> {\n const requestId = nanoid(8);\n const abortController = new AbortController();\n let completed = false;\n let requestSent = false;\n\n // Build the request body\n let extraBody: Record<string, unknown> = {};\n if (this.prepareBody) {\n extraBody = await this.prepareBody({\n messages: options.messages,\n trigger: options.trigger,\n messageId: options.messageId\n });\n }\n if (options.body) {\n extraBody = {\n ...extraBody,\n ...(options.body as Record<string, unknown>)\n };\n }\n\n const bodyPayload = JSON.stringify({\n messages: options.messages,\n trigger: options.trigger,\n ...extraBody\n });\n\n // Track this request so the onAgentMessage handler skips it\n this.activeRequestIds?.add(requestId);\n\n // Create a ReadableStream<UIMessageChunk> that emits parsed chunks\n // as they arrive over the WebSocket\n const agent = this.agent;\n const activeIds = this.activeRequestIds;\n\n // Single cleanup helper — every terminal path (done, error, abort)\n // goes through here exactly once.\n // keepId: when true, do NOT remove requestId from activeIds. Used by\n // explicit cancellation so onAgentMessage skips in-flight chunks\n // and the server's final done:true signal until cleanup happens there.\n const finish = (\n action: () => void,\n keepId = false,\n clearServerTurn = true\n ) => {\n if (completed) return;\n completed = true;\n if (clearServerTurn) {\n this.clearActiveServerTurn(requestId);\n }\n try {\n action();\n } catch {\n // Stream may already be closed\n }\n if (!keepId) {\n activeIds?.delete(requestId);\n }\n abortController.abort();\n };\n\n const abortError = new Error(\"Aborted\");\n abortError.name = \"AbortError\";\n\n const cancelActiveRequest = () => {\n if (completed) return false;\n finish(() => streamController.error(abortError), true);\n return true;\n };\n this.setActiveServerTurn(requestId, cancelActiveRequest);\n\n // Abort handler: terminate the local stream. By default, generic AI SDK\n // abort/cancel lifecycle is local-only so durable server turns can continue\n // and be resumed. Use cancelActiveServerTurn() for explicit user/app\n // cancellation, or cancelOnClientAbort for request-lifetime semantics.\n const onAbort = () => {\n if (completed) return;\n if (this.cancelOnClientAbort) {\n if (requestSent) {\n this.sendCancelFrame(requestId);\n }\n finish(() => streamController.error(abortError), requestSent);\n } else {\n finish(() => streamController.error(abortError), false, !requestSent);\n }\n };\n\n // streamController is assigned synchronously by start(), so it is\n // always available by the time onAbort or onMessage can fire.\n let streamController!: ReadableStreamDefaultController<UIMessageChunk>;\n\n const stream = new ReadableStream<UIMessageChunk>({\n start(controller) {\n streamController = controller;\n\n const onMessage = (event: MessageEvent) => {\n try {\n const data = JSON.parse(\n event.data as string\n ) as OutgoingMessage<ChatMessage>;\n\n if (data.type !== MessageType.CF_AGENT_USE_CHAT_RESPONSE) return;\n if (data.id !== requestId) return;\n\n if (data.error) {\n finish(() =>\n controller.error(new Error(data.body || \"Stream error\"))\n );\n return;\n }\n\n // Parse the body as UIMessageChunk and enqueue\n if (data.body?.trim()) {\n try {\n const chunk = JSON.parse(data.body) as UIMessageChunk;\n controller.enqueue(chunk);\n } catch {\n // Skip malformed chunk bodies\n }\n }\n\n if (data.done) {\n finish(() => controller.close());\n }\n } catch {\n // Ignore non-JSON messages\n }\n };\n\n const onClose = () => {\n finish(() => controller.close(), false, false);\n };\n\n agent.addEventListener(\"message\", onMessage, {\n signal: abortController.signal\n });\n agent.addEventListener(\"close\", onClose, {\n signal: abortController.signal\n });\n },\n cancel() {\n onAbort();\n }\n });\n\n // Handle abort from the caller\n if (options.abortSignal) {\n options.abortSignal.addEventListener(\"abort\", onAbort, { once: true });\n if (options.abortSignal.aborted) onAbort();\n }\n\n if (completed) {\n return stream;\n }\n\n // Send the request over WebSocket\n requestSent = true;\n agent.send(\n JSON.stringify({\n id: requestId,\n init: {\n method: \"POST\",\n body: bodyPayload\n },\n type: MessageType.CF_AGENT_USE_CHAT_REQUEST\n })\n );\n\n return stream;\n }\n\n async reconnectToStream(_options: {\n chatId: string;\n }): Promise<ReadableStream<UIMessageChunk> | null> {\n // A transport has one handshake slot. Returning null for an unexpected\n // concurrent caller is safer than overwriting callbacks owned by the first\n // AI SDK request (StrictMode/manual overlap); the hook serializes its normal\n // mount, tool, public, and reconnect entry points.\n if (this.isAwaitingResume()) return null;\n\n if (this._expectToolContinuation) {\n this._expectToolContinuation = false;\n return this._createToolContinuationStream();\n }\n\n // Detect whether the server has an active stream for this chat.\n // Instead of registering another message listener (which races with the\n // hook), expose identity-owned callbacks consumed synchronously by the\n // shared handler.\n const activeIds = this.activeRequestIds;\n const probeId = nanoid(8);\n\n return new Promise<ReadableStream<UIMessageChunk> | null>((resolve) => {\n let resolved = false;\n let timeout: ReturnType<typeof setTimeout> | undefined;\n let resumeResolver: ((data: { id: string }) => void) | null = null;\n let resumeNoneResolver: ((data: { probeId?: string }) => boolean) | null =\n null;\n let onStreamPending: (() => void) | null = null;\n let retryResumeProbe: (() => void) | null = null;\n\n const clearOwnedCallbacks = () => {\n if (resumeResolver && this._resumeResolver === resumeResolver) {\n this._resumeResolver = null;\n }\n if (\n resumeNoneResolver &&\n this._resumeNoneResolver === resumeNoneResolver\n ) {\n this._resumeNoneResolver = null;\n }\n if (onStreamPending && this._onStreamPending === onStreamPending) {\n this._onStreamPending = null;\n }\n if (retryResumeProbe && this._retryResumeProbe === retryResumeProbe) {\n this._retryResumeProbe = null;\n }\n };\n\n const done = (value: ReadableStream<UIMessageChunk> | null) => {\n if (resolved) return;\n resolved = true;\n clearOwnedCallbacks();\n if (timeout) clearTimeout(timeout);\n resolve(value);\n };\n\n const armTimeout = (delay: number) => {\n if (timeout) clearTimeout(timeout);\n timeout = setTimeout(() => done(null), delay);\n };\n\n // Keep-waiting (#1784): the server says a turn is accepted but its stream\n // has not started. Extend this operation's own timeout only.\n onStreamPending = () => {\n if (resolved) return;\n armTimeout(RESUME_PENDING_TIMEOUT_MS);\n };\n\n resumeNoneResolver = (data) => {\n if (data.probeId && data.probeId !== probeId) return false;\n done(null);\n return true;\n };\n\n resumeResolver = (data: { id: string }) => {\n const requestId = data.id;\n activeIds?.add(requestId);\n const stream = this._createResumeStream(requestId);\n\n this.agent.send(\n JSON.stringify({\n type: MessageType.CF_AGENT_STREAM_RESUME_ACK,\n id: requestId\n })\n );\n\n done(stream);\n };\n\n // Re-arm both the request and timeout on each replacement socket. This is\n // a retransmission of this resolver's handshake, not a second Chat resume.\n retryResumeProbe = () => {\n if (resolved) return;\n armTimeout(RESUME_PROBE_TIMEOUT_MS);\n try {\n this.agent.send(\n JSON.stringify({\n type: MessageType.CF_AGENT_STREAM_RESUME_REQUEST,\n probeId\n })\n );\n } catch {\n // The next socket open retries again; the timeout remains a backstop.\n }\n };\n\n this._onStreamPending = onStreamPending;\n this._resumeNoneResolver = resumeNoneResolver;\n this._resumeResolver = resumeResolver;\n this._retryResumeProbe = retryResumeProbe;\n retryResumeProbe();\n });\n }\n\n /**\n * Creates a deferred ReadableStream for client-side tool continuations.\n * The stream is returned immediately so AI SDK status becomes \"submitted\"\n * right after addToolOutput()/addToolApprovalResponse(), then it waits for\n * the server to announce the continuation via STREAM_RESUMING.\n */\n private _createToolContinuationStream(): ReadableStream<UIMessageChunk> {\n const agent = this.agent;\n const activeIds = this.activeRequestIds;\n const streamController = new AbortController();\n const abortError = new Error(\"Aborted\");\n abortError.name = \"AbortError\";\n let completed = false;\n let requestId: string | null = null;\n let readerController: ReadableStreamDefaultController<UIMessageChunk> | null =\n null;\n // Held outside start() so the close and detach paths can flush replayed\n // content before they close the stream.\n let replayBatch: ReplayChunkBatch | null = null;\n const probeId = nanoid(8);\n let onResumeRef: ((data: { id: string }) => void) | null = null;\n let onResumeNoneRef: ((data: { probeId?: string }) => boolean) | null =\n null;\n let onStreamPendingRef: (() => void) | null = null;\n let retryResumeProbeRef: (() => void) | null = null;\n let abortToolContinuationRef: (() => boolean) | null = null;\n let detachResumeStreamRef: (() => boolean) | null = null;\n\n const clearOwnedHandshake = () => {\n if (onResumeRef && this._resumeResolver === onResumeRef) {\n this._resumeResolver = null;\n }\n if (onResumeNoneRef && this._resumeNoneResolver === onResumeNoneRef) {\n this._resumeNoneResolver = null;\n }\n if (onStreamPendingRef && this._onStreamPending === onStreamPendingRef) {\n this._onStreamPending = null;\n }\n if (\n retryResumeProbeRef &&\n this._retryResumeProbe === retryResumeProbeRef\n ) {\n this._retryResumeProbe = null;\n }\n };\n\n const finish = (action: () => void, keepRequestId = false) => {\n if (completed) return;\n completed = true;\n if (this._abortToolContinuation === abortToolContinuationRef) {\n this._abortToolContinuation = null;\n }\n if (this._detachResumeStream === detachResumeStreamRef) {\n this._detachResumeStream = null;\n }\n clearOwnedHandshake();\n try {\n action();\n } catch {\n // Stream may already be closed\n }\n if (requestId && !keepRequestId) {\n activeIds?.delete(requestId);\n }\n streamController.abort();\n };\n\n const transport = this;\n\n abortToolContinuationRef = () => {\n if (completed) return false;\n\n if (requestId === null) {\n finish(() => readerController?.error(abortError));\n return true;\n }\n\n try {\n agent.send(\n JSON.stringify({\n type: MessageType.CF_AGENT_CHAT_REQUEST_CANCEL,\n id: requestId\n })\n );\n } catch {\n // Ignore failures (e.g. agent already disconnected)\n }\n\n // Keep the ID so the shared message handler ignores in-flight chunks\n // until the server's terminal frame performs its normal cleanup.\n finish(() => readerController?.error(abortError), true);\n return true;\n };\n this._abortToolContinuation = abortToolContinuationRef;\n detachResumeStreamRef = () => {\n if (completed) return false;\n finish(() => {\n replayBatch?.flush();\n readerController?.close();\n });\n return true;\n };\n this._detachResumeStream = detachResumeStreamRef;\n\n return new ReadableStream<UIMessageChunk>({\n start(controller) {\n readerController = controller;\n const batch = new ReplayChunkBatch(controller);\n replayBatch = batch;\n let timeout: ReturnType<typeof setTimeout> | undefined;\n\n const armTimeout = (delay: number) => {\n if (timeout) clearTimeout(timeout);\n timeout = setTimeout(() => finish(() => controller.close()), delay);\n };\n\n const onResumeNone = (data: { probeId?: string }) => {\n if (data.probeId && data.probeId !== probeId) return false;\n finish(() => controller.close());\n return true;\n };\n\n const onResume = (data: { id: string }) => {\n if (requestId) return;\n\n requestId = data.id;\n activeIds?.add(requestId);\n clearOwnedHandshake();\n if (timeout) clearTimeout(timeout);\n\n agent.send(\n JSON.stringify({\n type: MessageType.CF_AGENT_STREAM_RESUME_ACK,\n id: requestId\n })\n );\n };\n\n const onStreamPending = () => {\n if (completed) return;\n armTimeout(RESUME_PENDING_TIMEOUT_MS);\n };\n\n const retryResumeProbe = () => {\n if (completed || requestId !== null) return;\n armTimeout(RESUME_PROBE_TIMEOUT_MS);\n try {\n transport.agent.send(\n JSON.stringify({\n type: MessageType.CF_AGENT_STREAM_RESUME_REQUEST,\n probeId\n })\n );\n } catch {\n // A later socket open can retry this same deferred handshake.\n }\n };\n\n onResumeRef = onResume;\n onResumeNoneRef = onResumeNone;\n onStreamPendingRef = onStreamPending;\n retryResumeProbeRef = retryResumeProbe;\n transport._resumeResolver = onResume;\n transport._resumeNoneResolver = onResumeNone;\n transport._onStreamPending = onStreamPending;\n transport._retryResumeProbe = retryResumeProbe;\n\n const onMessage = (event: MessageEvent) => {\n try {\n const data = JSON.parse(\n event.data as string\n ) as OutgoingMessage<UIMessage>;\n\n if (\n data.type !== MessageType.CF_AGENT_USE_CHAT_RESPONSE ||\n requestId == null ||\n data.id !== requestId\n ) {\n return;\n }\n\n if (data.error) {\n finish(() => failChatStream(batch, data.body || \"Stream error\"));\n return;\n }\n\n applyChatResponseFrame(batch, data);\n\n if (data.done) {\n finish(() => controller.close());\n }\n } catch {\n // Ignore non-JSON messages\n }\n };\n\n const onClose = () =>\n finish(() => {\n batch.flush();\n controller.close();\n });\n\n agent.addEventListener(\"message\", onMessage, {\n signal: streamController.signal\n });\n agent.addEventListener(\"close\", onClose, {\n signal: streamController.signal\n });\n\n retryResumeProbe();\n },\n cancel() {\n if (requestId && transport.cancelOnClientAbort) {\n transport.sendCancelFrame(requestId);\n finish(() => {}, true);\n } else {\n finish(() => {});\n }\n }\n });\n }\n\n /**\n * Creates a ReadableStream that receives resumed stream chunks\n * and forwards them to useChat as UIMessageChunk objects.\n */\n private _createResumeStream(\n requestId: string\n ): ReadableStream<UIMessageChunk> {\n // Read agent at resolve time (not when reconnectToStream was called)\n // so chunk listener attaches to the latest socket after _pk changes.\n const agent = this.agent;\n const activeIds = this.activeRequestIds;\n const chunkController = new AbortController();\n const abortError = new Error(\"Aborted\");\n abortError.name = \"AbortError\";\n let completed = false;\n let detachResumeStream: (() => boolean) | null = null;\n\n const finish = (\n action: () => void,\n keepId = false,\n clearServerTurn = true\n ) => {\n if (completed) return;\n completed = true;\n if (clearServerTurn) {\n this.clearActiveServerTurn(requestId);\n }\n if (this._detachResumeStream === detachResumeStream) {\n this._detachResumeStream = null;\n }\n try {\n action();\n } catch {\n // Stream may already be closed\n }\n if (!keepId) {\n activeIds?.delete(requestId);\n }\n chunkController.abort();\n };\n\n let streamController: ReadableStreamDefaultController<UIMessageChunk> | null =\n null;\n // Held outside start() so the close and detach paths can flush replayed\n // content before they close the stream.\n let replayBatch: ReplayChunkBatch | null = null;\n const cancelActiveRequest = () => {\n if (completed) return false;\n finish(() => streamController?.error(abortError), true);\n return true;\n };\n this.setActiveServerTurn(requestId, cancelActiveRequest);\n\n const transport = this;\n detachResumeStream = () => {\n if (completed) return false;\n finish(() => {\n replayBatch?.flush();\n streamController?.close();\n });\n return true;\n };\n this._detachResumeStream = detachResumeStream;\n\n return new ReadableStream<UIMessageChunk>({\n start(controller) {\n streamController = controller;\n const batch = new ReplayChunkBatch(controller);\n replayBatch = batch;\n\n const onMessage = (event: MessageEvent) => {\n try {\n const data = JSON.parse(\n event.data as string\n ) as OutgoingMessage<UIMessage>;\n\n if (data.type !== MessageType.CF_AGENT_USE_CHAT_RESPONSE) return;\n if (data.id !== requestId) return;\n\n if (data.error) {\n finish(() => failChatStream(batch, data.body || \"Stream error\"));\n return;\n }\n\n applyChatResponseFrame(batch, data);\n\n if (data.done) {\n finish(() => controller.close());\n }\n } catch {\n // Ignore non-JSON messages\n }\n };\n\n const onClose = () => {\n finish(\n () => {\n batch.flush();\n controller.close();\n },\n false,\n false\n );\n };\n\n agent.addEventListener(\"message\", onMessage, {\n signal: chunkController.signal\n });\n agent.addEventListener(\"close\", onClose, {\n signal: chunkController.signal\n });\n },\n cancel() {\n if (transport.cancelOnClientAbort) {\n transport.sendCancelFrame(requestId);\n finish(() => {}, true);\n } else {\n finish(() => {}, false, false);\n }\n }\n });\n 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@@ -32,7 +32,7 @@ npm install agents hono-agents
32
32
  Create a new file for your agent (e.g., `src/agents/counter.ts`):
33
33
 
34
34
  ```typescript
35
- import { Agent } from "agents";
35
+ import { Agent, callable } from "agents";
36
36
 
37
37
  type CounterState = {
38
38
  count: number;
@@ -41,11 +41,13 @@ type CounterState = {
41
41
  export class Counter extends Agent<Env, CounterState> {
42
42
  initialState: CounterState = { count: 0 };
43
43
 
44
+ @callable()
44
45
  increment() {
45
46
  this.setState({ count: this.state.count + 1 });
46
47
  return this.state.count;
47
48
  }
48
49
 
50
+ @callable()
49
51
  decrement() {
50
52
  this.setState({ count: this.state.count - 1 });
51
53
  return this.state.count;
@@ -371,7 +373,7 @@ By default, agents are routed at `/agents/{agent-name}/{instance-name}`. You can
371
373
  import { routeAgentRequest } from "agents";
372
374
 
373
375
  const agentResponse = await routeAgentRequest(request, env, {
374
- prefix: "/api/agents" // Now routes at /api/agents/{agent-name}/{instance-name}
376
+ prefix: "api/agents" // Now routes at /api/agents/{agent-name}/{instance-name}
375
377
  });
376
378
  ```
377
379
 
@@ -6,10 +6,15 @@ This document tries to bridge that gap, empowering any developer aiming to get s
6
6
 
7
7
  # What is the Agent?
8
8
 
9
- The `Agent` class is an extension of `DurableObject`. That is to say, they _are_ **Durable Objects**. If you're not familiar with Durable Objects, it is highly recommended that you read ["What are Durable Objects"](https://developers.cloudflare.com/durable-objects/) but at their core, Durable Objects are globally addressable (each instance has a unique ID) single-threaded compute instances with long term storage (KV/SQLite).
10
- That being said, `Agent` does **not** extend `DurableObject` directly but instead `Server`. `Server` is a class provided by [PartyKit](https://github.com/cloudflare/partykit/tree/main/packages/partyserver).
9
+ `Agent` directly extends Cloudflare's `DurableObject`, so every Agent is a globally addressable, single-threaded compute instance with durable KV/SQLite storage. If you are unfamiliar with the platform primitive, start with [What are Durable Objects](https://developers.cloudflare.com/durable-objects/).
11
10
 
12
- You can visualize the logic as a Matryoshka doll: **DurableObject** -> **Server** -> **Agent**.
11
+ Each Agent composes a `Lifecycle` instance. The lifecycle installs request, alarm, and hibernating WebSocket entry points while the Agent supplies semantic callbacks and higher-level features:
12
+
13
+ ```text
14
+ DurableObject
15
+ └── Agent
16
+ └── owns Lifecycle
17
+ ```
13
18
 
14
19
  ## Layer 0: Durable Object
15
20
 
@@ -73,11 +78,11 @@ export class MyDurableObject extends DurableObject {
73
78
  }
74
79
  ```
75
80
 
76
- ### `alarm()`
81
+ ### Alarms
77
82
 
78
- HTTP and RPC requests are not the only entrypoints for a DO. Alarms allow developers to schedule an event to trigger at a later time. Whenever the next alarm is due, the runtime will call the `alarm()` method, which is left to the developer to implement.
83
+ `Lifecycle` owns the Agent's physical Durable Object alarm because schedules, keep-alive, fibers, sub-agents, and other capabilities share the same alarm slot. Do not override `alarm()` or call `this.ctx.storage.setAlarm()` from an Agent feature; one caller could overwrite another feature's wake-up.
79
84
 
80
- To schedule an alarm, you can use the `this.ctx.storage.setAlarm()` method. For more information, check [the documentation](https://developers.cloudflare.com/durable-objects/api/alarms/).
85
+ Use `this.schedule()` for named Agent callbacks. A reusable capability with its own durable work implements `getNextAlarm()` and `onAlarm()`, then calls `this.lifecycle.alarms.rearm()` after its durable state changes. See [Durable Object lifecycle](./lifecycle.md#shared-alarm-ownership) and [Scheduling](./scheduling.md).
81
86
 
82
87
  ### `this.ctx`
83
88
 
@@ -102,104 +107,43 @@ const token = kv.get("someToken");
102
107
 
103
108
  Lastly, it's worth mentioning that the DO also has the Worker `Env` in `this.env`. Read more [here](https://developers.cloudflare.com/workers/runtime-apis/bindings).
104
109
 
105
- ## Layer 1: Partykit `Server`
106
-
107
- Now that you've seen what Durable Objects come with out-of-the-box, what [PartyKit](https://github.com/cloudflare/partykit)'s `Server` (package `partyserver`) implements will be clearer. It's an **opinionated `DurableObject` wrapper that improves DX by hiding away DO primitives in favor of more developer friendly callbacks**.
108
-
109
- An important note is that `Server` **does NOT persist to the DO storage** so you will not see extra storage operations by using it.
110
-
111
- ### Addressing
110
+ ## Layer 1: lifecycle composition
112
111
 
113
- `partyserver` exposes helper to address your DOs instead of manually through your bindings. This allows `partyserver` to implement several improvements, including a unique URL routing scheme for your DOs (e.g. `<your-worker>/servers/:durableClass/:durableName`).
114
-
115
- Compare this to the DO addressing [example above](#rpc).
112
+ `Agent` uses `Lifecycle.install(this)`, an explicit side-effect-named factory that constructs the lifecycle and installs the platform-facing `fetch`, `alarm`, `webSocketMessage`, `webSocketClose`, and `webSocketError` handlers. Agent subclasses implement semantic callbacks instead of a second base class:
116
113
 
117
114
  ```ts
118
- // Note the await here!
119
- const stub = await getServerByName(env.MY_DO, "foo");
120
-
121
- // We can still call RPC methods.
122
- await stub.bar();
123
- ```
124
-
125
- Since we have a URL addressing scheme, we also get access to `routePartykitRequest()`.
126
-
127
- ```ts
128
- async fetch(request: Request, env: Env, ctx: ExecutionContext) {
129
- // Behind the scenes, PartyKit normalizes your DO binding names
130
- // and tries to do some pattern matching.
131
- const res = await routePartykitRequest(request, env);
132
-
133
- if (res) return res;
134
-
135
- return Response("Not found", { status: 404 });
136
- }
137
- ```
138
-
139
- You can have a look at [the implementation](https://github.com/cloudflare/partykit/blob/main/packages/partyserver/src/index.ts#L122) if you're interested.
140
-
141
- ### `onStart`
142
-
143
- The extra plumbing that `Server` includes on addressing allows it to expose an `onStart` callback that is **executed every time the DO starts up** (the DO was evicted, hibernated or never created at all) and **before any `fetch` or RPC**.
144
-
145
- ```ts
146
- class MyServer extends Server {
115
+ class MyAgent extends Agent {
147
116
  onStart() {
148
- // Some initialization logic that you wish
149
- // to run every time the DO is started up.
150
- const sql = this.ctx.storage.sql;
151
- sql.exec(`...`);
117
+ // Runs once per in-memory lifetime before work is handled.
152
118
  }
153
- }
154
- ```
155
-
156
- ### `onRequest` and `onConnect`
157
119
 
158
- `Server` already implements `fetch` for the underlying Durable Object and exposes 2 different callbacks that developers can make use of, `onRequest` and `onConnect` for HTTP requests and incoming WS connections, respectively (**WebSocket connections are accepted by default**).
159
-
160
- ```ts
161
- class MyServer extends Server {
162
- async onRequest(request: Request) {
163
- const url = new URL(request.url);
164
-
165
- return new Response(`Hello from ${url.origin}!`);
120
+ onRequest(request: Request) {
121
+ return new Response(`Hello from ${request.url}`);
166
122
  }
167
123
 
168
- async onConnect(conn, ctx) {
169
- const { request } = ctx;
170
- const url = new URL(request.url);
171
-
172
- // Connections are a WebSocket wrapper
173
- conn.send(`Hello from ${url.origin}!`);
124
+ onConnect(connection: Connection) {
125
+ connection.send("connected");
174
126
  }
175
127
  }
176
128
  ```
177
129
 
178
- ### WebSockets
179
-
180
- Just as `onConnect` is the callback for every new connection, `Server` also provides wrappers on top of the default callbacks from the `DurableObject` class: `onMessage`, `onClose` and `onError`.
181
-
182
- There's also `this.broadcast` that sends a WS message to all connected clients (no magic, just a loop over `this.getConnections()`!).
183
-
184
- ### `this.name`
130
+ Lifecycle WebSockets always use Cloudflare's Hibernation API. Idle clients stay connected while the Durable Object can leave memory; constructor fields and `onStart` run again when a message wakes it. Persist anything needed across wakes in storage or `connection.state`.
185
131
 
186
- Since [2026-03-15](https://developers.cloudflare.com/changelog/post/2026-03-15-durable-object-id-name/), the Workers runtime populates `ctx.id.name` inside a Durable Object addressed via `idFromName()` or `getByName()`, including in alarm handlers. Constructor-time availability isn't spelled out in the docs, but workerd's own tests pin it ([workerd#6421](https://github.com/cloudflare/workerd/pull/6421)), as do `partyserver`'s runtime-contract tests. `partyserver` reads `ctx.id.name` first, so for named access `this.name` resolves natively with no extra machinery.
132
+ Reusable capabilities can be installed through `this.lifecycle.use(capability)`. Capabilities start before Agent startup, can intercept requests before `onRequest`, and process alarms before `onAlarm`. See [Durable Object lifecycle](./lifecycle.md).
187
133
 
188
- `ctx.id.name` is still `undefined` in these cases (see [the DO id docs](https://developers.cloudflare.com/durable-objects/api/id/#name)):
134
+ ### Identity
189
135
 
190
- - the object is addressed via `idFromString()` (even if the id was originally created with `idFromName()`) or `newUniqueId()` deliberate design, not a gap;
191
- - the name is longer than 1,024 bytes;
192
- - the alarm firing was scheduled before 2026-03-15, or was scheduled from a context that itself had no name (reschedule it from a `fetch()` or RPC handler where the name is available).
136
+ Since [2026-03-15](https://developers.cloudflare.com/changelog/post/2026-03-15-durable-object-id-name/), Workers exposes the name used by `idFromName()` or `getByName()` as `ctx.id.name`, including in alarm handlers. Agents and Agent facets use named IDs, and `this.name` projects that native identity.
193
137
 
194
- For those cases `partyserver` falls back to a legacy name record in storage (written automatically during named-access initialization, or by the `setName()` bootstrap for raw-id DOs), and `this.name` throws if no name can be resolved at all.
138
+ For migration, lifecycle can read an existing `__ps_name` value written by an older release. It never writes a duplicate name. Raw IDs, `idFromString()`, and names over 1,024 bytes do not provide native identity. Alarms created before 2026-03-15 must be rescheduled from a named fetch or RPC handler.
195
139
 
196
140
  ## Layer 2: Agent
197
141
 
198
- Now finally, the `Agent` class. `Agent` extends `Server` and provides opinionated primitives for stateful, schedulable, and observable agents that can communicate via RPC, WebSockets, and (even!) email.
142
+ The `Agent` class directly extends `DurableObject`, composes the lifecycle above, and provides opinionated primitives for stateful, schedulable, and observable agents that can communicate via RPC, WebSockets, and (even!) email.
199
143
 
200
144
  ### `this.state` and `this.setState()`
201
145
 
202
- One of the core features of `Agent` is **automatic state persistence**. Developers define the shape of their state via the generic parameter and `initialState` (which is only used if no state exists in storage), and the Agent handles loading, saving, and broadcasting state changes (check `Server`'s `this.broadcast()` above).
146
+ One of the core features of `Agent` is **automatic state persistence**. Developers define the shape of their state via the generic parameter and `initialState` (which is only used if no state exists in storage), and the Agent handles loading, saving, and broadcasting state changes (using its lifecycle-managed WebSocket connections).
203
147
 
204
148
  `this.state` is a getter that lazily loads state from storage (SQL). **State is persisted across DO evictions** when it's updated with `this.setState()`, which automatically serializes the state and writes it back to storage.
205
149
  There's also `this.onStateChanged` that you can override to react to state changes.
@@ -250,7 +194,7 @@ class MyAgent extends Agent {
250
194
 
251
195
  ### RPC and Callable Methods
252
196
 
253
- `agents` take Durable Objects RPC one step forward by implementing RPC through WebSockets, so clients can also call methods on the Agent directly. To make a method callable through WS, developers can use the `@callable` decorator. Methods can return a serializable value or a stream (when using `@callable({ stream: true })`).
197
+ `agents` take Durable Objects RPC one step forward by implementing RPC through WebSockets, so clients can also call methods on the Agent directly. To make a method callable through WS, developers can use the `@callable` decorator. Methods can return a serializable value or stream chunks (when using `@callable({ streaming: true })`).
254
198
 
255
199
  ```ts
256
200
  class MyAgent extends Agent {
@@ -419,7 +363,7 @@ function someUtilityFunction() {
419
363
 
420
364
  ### `this.onError`
421
365
 
422
- `Agent` extends `Server`'s `onError` so it can be used to handle errors that are not necessarily WebSocket errors. It is called with a `Connection` or `unknown` error.
366
+ `Agent.onError` handles both WebSocket errors and other Agent errors. It is called with a `Connection` or `unknown` error.
423
367
 
424
368
  ```ts
425
369
  class MyAgent extends Agent {
@@ -495,14 +439,12 @@ application; return a recovery result to update the retained status record.
495
439
 
496
440
  ### Routing
497
441
 
498
- The `Agent` class re-exports PartyKit's [addressing helpers](#addressing) as `getAgentByName` and `routeAgentRequest`.
442
+ Use `getAgentByName` for named RPC stubs and `routeAgentRequest` for `/agents/:class/:name` HTTP and WebSocket routing.
499
443
 
500
444
  ```ts
501
- // Same API as getServerByName
502
445
  const stub = await getAgentByName(env.MY_DO, "foo");
503
446
  // ...
504
447
 
505
- // Same API as routeServerRequest
506
448
  const res = await routeAgentRequest(request, env);
507
449
 
508
450
  if (res) return res;
@@ -48,6 +48,35 @@ export class Assistant extends Think<Env> {
48
48
  }
49
49
  ```
50
50
 
51
+ ### Use Valibot or another schema library
52
+
53
+ `agentTool()` accepts the AI SDK's flexible schema format. For Valibot, wrap the
54
+ schema with `valibotSchema()` so the AI SDK receives both runtime validation and
55
+ the JSON Schema required by the model. Use `@ai-sdk/valibot` v2 with AI SDK 6
56
+ and v3 with AI SDK 7:
57
+
58
+ ```ts
59
+ import { valibotSchema } from "@ai-sdk/valibot";
60
+ import { agentTool } from "agents/agent-tools";
61
+ import * as v from "valibot";
62
+
63
+ const researchInput = valibotSchema(
64
+ v.object({
65
+ query: v.pipe(v.string(), v.minLength(3))
66
+ })
67
+ );
68
+
69
+ const research = agentTool(Researcher, {
70
+ description: "Research one topic in depth.",
71
+ inputSchema: researchInput
72
+ });
73
+ ```
74
+
75
+ You can also provide a Zod schema, a Standard JSON Schema-compatible schema, or
76
+ a raw JSON Schema wrapped with `jsonSchema()` from `ai`. A validation-only
77
+ Standard Schema is not sufficient for a tool input because it does not provide
78
+ the JSON Schema sent to the model.
79
+
51
80
  The child can also be an `AIChatAgent`:
52
81
 
53
82
  ```ts
@@ -244,7 +244,7 @@ const md = await browserMarkdown(this.env.BROWSER, { url });
244
244
  const data = await browserExtract<{ price: number }>(this.env.BROWSER, {
245
245
  url,
246
246
  prompt: "the product price",
247
- response_format: { type: "json_schema", schema: priceSchema }
247
+ response_format: { type: "json_schema", json_schema: priceSchema }
248
248
  });
249
249
  ```
250
250
 
@@ -279,6 +279,21 @@ class Researcher extends Think<Env> {
279
279
 
280
280
  Quick Actions require a Worker `compatibility_date` of `2026-03-24` or later and `remote: true` on the browser binding for local `wrangler dev`.
281
281
 
282
+ ## Using Kitesurf
283
+
284
+ To use Kitesurf with the CDP-based `browser_execute` tool, select it in the session options:
285
+
286
+ ```ts
287
+ const tools = createBrowserTools({
288
+ ctx: this.ctx,
289
+ browser: this.env.BROWSER,
290
+ loader: this.env.LOADER,
291
+ session: { browser: "kitesurf" }
292
+ });
293
+ ```
294
+
295
+ A Kitesurf browser is scoped to its CDP WebSocket. It therefore supports only one-shot execution. Session reuse, pause and resume, Live View, recording, `keepAliveMs`, protocol discovery, and Kitesurf-backed Quick Actions are not available.
296
+
282
297
  ## Live View and human-in-the-loop
283
298
 
284
299
  [Live View](https://developers.cloudflare.com/browser-run/features/live-view/) lets a human open a URL and watch — or take control of — a running browser session in real time. It is the building block for human-in-the-loop steps such as logging in, solving a CAPTCHA, completing MFA, or entering data you do not want to pass through an automation script.
@@ -25,7 +25,7 @@ Built on the [AI SDK](https://ai-sdk.dev) and Cloudflare Durable Objects, you ge
25
25
  ### Install
26
26
 
27
27
  ```sh
28
- npm install @cloudflare/ai-chat agents ai workers-ai-provider
28
+ npm install @cloudflare/ai-chat agents ai @ai-sdk/react workers-ai-provider
29
29
  ```
30
30
 
31
31
  ### Server
@@ -590,17 +590,11 @@ If you do not pass `abortSignal` to `streamText`, the LLM call will continue run
590
590
 
591
591
  ### Stream Recovery
592
592
 
593
- When a Durable Object is evicted mid-stream (code update, inactivity timeout, resource limit), the LLM connection is severed permanently and the in-memory streaming state is lost. `chatRecovery` wraps each chat turn in a [`runFiber()`](./durable-execution.md), providing automatic `keepAlive` during streaming and a recovery hook on restart.
593
+ When a Durable Object is evicted mid-stream (code update, inactivity timeout, resource limit), the LLM connection is severed permanently and the in-memory streaming state is lost. Durable recovery wraps every `AIChatAgent` and `Think` chat turn in a [`runFiber()`](./durable-execution.md), providing automatic `keepAlive` during streaming and a recovery hook on restart.
594
594
 
595
- ```typescript
596
- export class ChatAgent extends AIChatAgent {
597
- override chatRecovery = true;
598
- }
599
- ```
600
-
601
- When enabled, every `onChatMessage` call runs inside a fiber. If the agent is evicted mid-stream, the fiber row survives in SQLite. On the next activation, the framework detects the interrupted fiber, reconstructs the partial response from buffered stream chunks, and calls `onChatRecovery`.
595
+ If the agent is evicted mid-stream, the fiber row survives in SQLite. On the next activation, the framework detects the interrupted fiber, reconstructs the partial response from buffered stream chunks, and calls `onChatRecovery`.
602
596
 
603
- `AIChatAgent` defaults `chatRecovery` to `false` so existing chat agents only get client reconnect/resumable-stream behavior. `Think` defaults it to `true`.
597
+ Durable recovery is always enabled. Use `chatRecovery` only to tune its budgets and terminal behavior.
604
598
 
605
599
  > **Assign `chatRecovery` as a class field or in the constructor — never in `onStart()`.** On every wake the SDK evaluates recovery budgets (and may seal an interrupted turn, firing `onExhausted`) _before_ your `onStart()` body runs. A config produced inside `onStart()` is therefore read as the built-in defaults at the moment recovery decides, so your `maxRecoveryWork` / `shouldKeepRecovering` / `onExhausted` silently never apply to the recovery that matters. The SDK logs a one-time warning if it detects `chatRecovery` being assigned during `onStart()`.
606
600
 
@@ -610,8 +604,6 @@ Override to implement provider-specific recovery. The default behavior persists
610
604
 
611
605
  ```typescript
612
606
  export class ChatAgent extends AIChatAgent {
613
- override chatRecovery = true;
614
-
615
607
  override async onChatRecovery(
616
608
  ctx: ChatRecoveryContext
617
609
  ): Promise<ChatRecoveryOptions> {
@@ -659,7 +651,16 @@ Settled work is never dropped: `persist: false` only suppresses persistence of a
659
651
 
660
652
  When recovery happens before any stream chunks were written, there is no partial assistant message to continue. If the latest persisted message is still the unanswered user message from the interrupted turn, the framework retries that turn automatically unless `continue` is `false`.
661
653
 
662
- `chatRecovery` can also be configured with budgets and terminal behavior:
654
+ #### Controlling automatic continuation
655
+
656
+ Durable bookkeeping stays enabled even when automatic continuation is not appropriate:
657
+
658
+ - **Retries or side effects are unsafe:** override `onChatRecovery()` and return `{ continue: false }`. Persist idempotency keys or completion records before external side effects so a recovered turn can tell whether work already happened.
659
+ - **Cancellation must survive eviction:** an `AbortSignal` only cancels the current in-memory turn. Also persist cancellation intent in agent state or SQL, read it in `onChatRecovery()`, and return `{ continue: false }` when cancellation was requested.
660
+ - **Cost must be bounded:** set `maxAttempts`, `noProgressTimeoutMs`, `maxRecoveryWork`, and `maxOomRetries`. Use `shouldKeepRecovering` with durable spend data to stop later attempts. The predicate is not bound to the agent instance, so read spend from a store keyed by `ctx.recoveryRootRequestId`.
661
+ - **A provider can resume without a new model call:** use `this.stash()` to save its response ID, retrieve that response in `onChatRecovery()`, and return `{ persist: false, continue: false }`.
662
+
663
+ `chatRecovery` can be configured with budgets and terminal behavior:
663
664
 
664
665
  ```typescript
665
666
  override chatRecovery = {
@@ -956,6 +957,8 @@ async onChatMessage() {
956
957
  }
957
958
  ```
958
959
 
960
+ The `inputSchema` accepts the AI SDK's flexible schema format, so you are not limited to Zod. You can also use Valibot, a Standard JSON Schema-compatible schema, or a raw JSON Schema wrapped with `jsonSchema()` from `ai`. See [Use Valibot or another schema library](./agent-tools.md#use-valibot-or-another-schema-library) for details.
961
+
959
962
  ### Client-Side Tools
960
963
 
961
964
  Define a tool on the server without `execute`, then handle it on the client with `onToolCall`. Use this for tools that need browser APIs:
@@ -264,17 +264,21 @@ const result = await agent.stub.processData({ input: "test" });
264
264
 
265
265
  ### Streaming Responses
266
266
 
267
- For methods that return `StreamingResponse`, handle chunks as they arrive:
267
+ Mark a callable method as streaming. The framework passes a
268
+ `StreamingResponse` as its first argument:
268
269
 
269
270
  ```typescript
270
- // Agent-side:
271
- @callable()
272
- async generateText(prompt: string) {
273
- return new StreamingResponse(async (stream) => {
274
- for await (const chunk of llm.stream(prompt)) {
275
- await stream.write(chunk);
271
+ // Agent-side
272
+ import { Agent, callable, type StreamingResponse } from "agents";
273
+
274
+ export class AIAgent extends Agent {
275
+ @callable({ streaming: true })
276
+ async generateText(stream: StreamingResponse, prompt: string) {
277
+ for (const chunk of ["Generated response for ", prompt]) {
278
+ stream.send(chunk);
276
279
  }
277
- });
280
+ stream.end();
281
+ }
278
282
  }
279
283
 
280
284
  // Client-side:
@@ -617,12 +617,18 @@ Define environments in wrangler.jsonc:
617
617
  "env": {
618
618
  "staging": {
619
619
  "name": "my-agent-staging",
620
+ "durable_objects": {
621
+ "bindings": [{ "name": "MyAgent", "class_name": "MyAgent" }]
622
+ },
620
623
  "vars": {
621
624
  "ENVIRONMENT": "staging"
622
625
  }
623
626
  },
624
627
  "production": {
625
628
  "name": "my-agent-production",
629
+ "durable_objects": {
630
+ "bindings": [{ "name": "MyAgent", "class_name": "MyAgent" }]
631
+ },
626
632
  "vars": {
627
633
  "ENVIRONMENT": "production"
628
634
  }
@@ -647,7 +653,7 @@ npx wrangler secret put OPENAI_API_KEY --env production
647
653
 
648
654
  ### Separate Durable Objects
649
655
 
650
- Each environment gets its own Durable Objects. Staging agents don't share state with production agents.
656
+ Durable Object bindings are not inherited by named environments, so repeat them in every environment as shown above. Each environment gets its own Durable Objects. Staging agents do not share state with production agents.
651
657
 
652
658
  To explicitly separate:
653
659
 
@@ -24,7 +24,7 @@ If the client and server share the origin, the browser will send cookies during
24
24
 
25
25
  ### Cross origin
26
26
 
27
- Cookies do not help across origins. Pass credentials in the URL query, then verify on the server.
27
+ Cross-origin cookie behavior depends on the cookie's domain and `SameSite` attributes, whether the two origins are same-site, and browser third-party cookie policy. If you cannot rely on a cookie, pass a short-lived credential in the URL query and verify it on the server.
28
28
 
29
29
  ## Usage examples
30
30
 
@@ -79,50 +79,22 @@ function ChatComponent() {
79
79
 
80
80
  ### JWT refresh pattern
81
81
 
82
- Refresh the token when the connection fails due to authentication error.
82
+ `useAgent` resolves an async query before connecting and reevaluates it when reconnecting. Return a fresh, short-lived application token each time:
83
83
 
84
84
  ```ts
85
85
  import { useAgent } from "agents/react";
86
- import { useCallback, useEffect } from "react";
87
-
88
- const validateToken = async (token: string) => {
89
- // An example of how you might implement this
90
- const res = await fetch(`${API_HOST}/api/users/me`, {
91
- headers: {
92
- Authorization: `Bearer ${token}`
93
- }
94
- });
95
-
96
- return res.ok;
97
- };
86
+ import { useCallback } from "react";
98
87
 
99
- const refreshToken = () => {
100
- // Depends on implementation:
101
- // - You could use a longer-lived token to refresh the expired token
102
- // - De-auth the app and prompt the user to log in manually
103
- // - ...
104
- };
88
+ declare function getShortLivedAccessToken(): Promise<string>;
105
89
 
106
90
  function useJWTAgent(agentName: string) {
107
91
  const asyncQuery = useCallback(async () => {
108
- let token = localStorage.getItem("jwt");
109
-
110
- // If no token OR the token is no longer valid
111
- // request a fresh token
112
- if (!token && !(await validateToken(token))) {
113
- token = await refreshToken();
114
- localStorage.setItem("jwt", token);
115
- }
116
-
117
- return {
118
- token
119
- };
92
+ return { token: await getShortLivedAccessToken() };
120
93
  }, []);
121
94
 
122
- const agent = useAgent({
95
+ return useAgent({
123
96
  agent: agentName,
124
- query: asyncQuery,
125
- queryDeps: [] // Run on mount
97
+ query: asyncQuery
126
98
  });
127
99
  }
128
100
  ```
@@ -466,7 +466,7 @@ Key points:
466
466
 
467
467
  ### Chat recovery
468
468
 
469
- `AIChatAgent` builds on fibers for LLM streaming recovery. When `chatRecovery` is enabled, each chat turn is wrapped in a fiber automatically. The framework handles the internal recovery path and exposes `onChatRecovery` for provider-specific strategies. See [Long-Running Agents: Recovering interrupted LLM streams](./long-running-agents.md#recovering-interrupted-llm-streams) and the [`forever-chat` example](https://github.com/cloudflare/agents/tree/main/experimental/forever-chat).
469
+ `AIChatAgent` and `Think` build on fibers for LLM streaming recovery. Every chat turn is wrapped in a fiber automatically. The framework handles the internal recovery path and exposes `onChatRecovery` for provider-specific strategies. See [Long-Running Agents: Recovering interrupted LLM streams](./long-running-agents.md#recovering-interrupted-llm-streams) and the [`forever-chat` example](https://github.com/cloudflare/agents/tree/main/experimental/forever-chat).
470
470
 
471
471
  ## Concurrent fibers
472
472