agents-inc 0.160.0 → 0.161.0

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Files changed (135) hide show
  1. package/CHANGELOG.md +10 -0
  2. package/README.md +1 -1
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  50. package/dist/commands/build/marketplace.js +7 -7
  51. package/dist/commands/build/plugins.js +7 -7
  52. package/dist/commands/compile.js +13 -13
  53. package/dist/commands/doctor.js +12 -12
  54. package/dist/commands/edit.js +44 -44
  55. package/dist/commands/eject.js +10 -10
  56. package/dist/commands/init.js +36 -36
  57. package/dist/commands/list.js +8 -8
  58. package/dist/commands/new/marketplace.js +7 -7
  59. package/dist/commands/search.js +10 -10
  60. package/dist/commands/share.js +10 -9
  61. package/dist/commands/share.js.map +1 -1
  62. package/dist/commands/uninstall.js +11 -11
  63. package/dist/commands/update.js +6 -6
  64. package/dist/components/common/removal-plan-confirm.js +2 -2
  65. package/dist/components/common/select-list.js +2 -2
  66. package/dist/components/wizard/category-grid.js +4 -4
  67. package/dist/components/wizard/checkbox-grid.js +4 -4
  68. package/dist/components/wizard/domain-selection.js +9 -9
  69. package/dist/components/wizard/run-wizard-session.js +26 -26
  70. package/dist/components/wizard/scroll-affordance.js +2 -2
  71. package/dist/components/wizard/skill-agent-summary.js +5 -5
  72. package/dist/components/wizard/source-grid.js +5 -5
  73. package/dist/components/wizard/stack-selection.js +7 -7
  74. package/dist/components/wizard/step-agents.js +8 -8
  75. package/dist/components/wizard/step-build.js +7 -7
  76. package/dist/components/wizard/step-confirm.js +9 -9
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  79. package/dist/components/wizard/summary-panel.js +8 -8
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  81. package/dist/components/wizard/wizard-layout.js +12 -12
  82. package/dist/components/wizard/wizard-tabs.js +2 -2
  83. package/dist/components/wizard/wizard.js +25 -25
  84. package/dist/hooks/init.js +36 -36
  85. package/dist/load-agent-defs-LDSND43G.js +13 -0
  86. package/dist/recompile-project-agents-GQLODH24.js +17 -0
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  88. package/dist/stores/wizard-store.js +4 -4
  89. package/package.json +9 -4
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- {"version":3,"sources":["../src/cli/lib/agents/list-compiled-agents.ts","../src/cli/lib/agents/agent-provenance.ts","../src/cli/lib/agents/agent-fetcher.ts","../src/cli/lib/agents/agent-recompiler.ts","../src/cli/lib/agents/write-compiled-agents.ts","../src/cli/lib/compiler.ts","../src/cli/lib/agents/agent-plugin-compiler.ts"],"sourcesContent":["import path from \"path\";\nimport { partition } from \"remeda\";\nimport { glob, readFileOptional, remove } from \"../../utils/fs\";\nimport { isAgentName } from \"../../utils/type-guards\";\nimport { hasProvenanceMarker } from \"./agent-provenance\";\nimport type { AgentName } from \"../../types\";\n\n/** Compiled-agent basenames in a directory, split by whether this CLI compiled them. */\nexport type AgentProvenanceSplit = {\n /** Files carrying the provenance marker — provably written by this CLI. */\n marked: string[];\n /** Everything else in the directory, the user's own agents among them. */\n unmarked: string[];\n};\n\n/** Lists compiled-agent markdown filenames (e.g. \"web-developer.md\") in a directory. */\nexport async function listAgentMdFiles(agentsDir: string): Promise<string[]> {\n return glob(\"*.md\", agentsDir);\n}\n\n/**\n * Splits the agent files in a directory by the provenance marker each compiled agent carries.\n *\n * This is the only thing that identifies this CLI's own output once the configuration naming\n * it is gone, so the split errs one way by construction: a file that cannot be read yields no\n * marker and lands in `unmarked`, because \"cannot prove it is ours\" and \"is not ours\" call for\n * the same answer — leave it alone.\n */\nexport async function splitAgentsByProvenance(agentsDir: string): Promise<AgentProvenanceSplit> {\n const files = await listAgentMdFiles(agentsDir);\n const classified = await Promise.all(files.map((file) => readAgentProvenance(agentsDir, file)));\n const [marked, unmarked] = partition(classified, (agent) => agent.compiledHere);\n\n return { marked: marked.map(agentName), unmarked: unmarked.map(agentName) };\n}\n\ntype ClassifiedAgent = { name: string; compiledHere: boolean };\n\nasync function readAgentProvenance(agentsDir: string, file: string): Promise<ClassifiedAgent> {\n const content = await readFileOptional(path.join(agentsDir, file));\n return { name: path.basename(file, \".md\"), compiledHere: hasProvenanceMarker(content) };\n}\n\nfunction agentName(agent: ClassifiedAgent): string {\n return agent.name;\n}\n\n/** Lists compiled-agent names (filenames without the `.md` extension) in a directory. */\nexport async function listCompiledAgentNames(agentsDir: string): Promise<AgentName[]> {\n const files = await listAgentMdFiles(agentsDir);\n // Boundary cast: compiled .md filenames are agent names by convention; custom\n // agents from marketplace stacks may not be members of the AgentName union.\n return files.map((f) => path.basename(f, \".md\") as AgentName);\n}\n\n/**\n * Removes stale CLI-compiled agent files from `agentsDir`: deletes any `.md`\n * whose basename is a built-in CLI agent name (`isAgentName`) that is NOT in\n * `keep`. The built-in-name check protects hand-authored agents (whose basename\n * is not a built-in name) — it is never the removal criterion. Only call this\n * when `keep` is the COMPLETE set of agents that should live in `agentsDir`.\n */\nexport async function pruneStaleCompiledAgents(\n agentsDir: string,\n keep: ReadonlySet<AgentName>,\n): Promise<void> {\n // A non-built-in basename is a hand-authored agent — always preserved.\n const isStaleCompiledAgent = (file: string): boolean => {\n const name = path.basename(file, \".md\");\n return isAgentName(name) && !keep.has(name);\n };\n\n const files = await listAgentMdFiles(agentsDir);\n await Promise.all(\n files.filter(isStaleCompiledAgent).map((file) => remove(path.join(agentsDir, file))),\n );\n}\n","import path from \"path\";\nimport { z } from \"zod\";\n\nimport { DEFAULT_PLUGIN_NAME, PROJECT_ROOT } from \"../../consts\";\nimport { readFile } from \"../../utils/fs\";\n\n/**\n * The provenance marker every compiled agent carries: an HTML comment on the first line\n * after the frontmatter, naming the generator, its version, and the fact that the file is\n * rewritten rather than edited.\n *\n * **A body comment, deliberately not a frontmatter field.** Claude Code documents sixteen\n * supported frontmatter keys and says nothing about how it treats an unknown one, so a\n * stricter release could reject every agent this CLI has ever written. The body is free-form\n * by contract, which makes a marker there safe, greppable, versioned, and the do-not-edit\n * notice at the same time.\n *\n * The version is informational — {@link hasProvenanceMarker} matches on the marker's SHAPE,\n * so an agent compiled by any release is recognised by any other. Matching the exact text\n * would sweep only the agents the running version happened to write.\n */\nconst MARKER_OPEN = `<!-- Generated by ${DEFAULT_PLUGIN_NAME} v`;\nconst MARKER_NOTICE = \" — do not edit; compile rewrites this file\";\nconst MARKER_CLOSE = \" -->\";\n\nconst FRONTMATTER_FENCE = \"---\";\n\nconst PACKAGE_JSON_FILE = \"package.json\";\n\n/** The one field the marker needs from this CLI's own manifest. */\nconst ownPackageJsonSchema = z.object({ version: z.string().min(1) });\n\nexport function provenanceMarker(version: string): string {\n return `${MARKER_OPEN}${version}${MARKER_NOTICE}${MARKER_CLOSE}`;\n}\n\n/** Whether a line is a marker this CLI wrote, at any version and under any wording. */\nfunction isProvenanceMarker(line: string): boolean {\n return line.startsWith(MARKER_OPEN) && line.endsWith(MARKER_CLOSE);\n}\n\n/**\n * The index of the first body line: past the closing frontmatter fence when there is one,\n * and the top of the file when there is not — a template override may render no frontmatter,\n * and the marker still needs a defined home.\n */\nfunction bodyStartIndex(lines: readonly string[]): number {\n if (lines[0] !== FRONTMATTER_FENCE) return 0;\n const closingFence = lines.indexOf(FRONTMATTER_FENCE, 1);\n if (closingFence === -1) return 0;\n return closingFence + 1;\n}\n\n/**\n * Whether this CLI compiled the agent file this content came from.\n *\n * The marker's POSITION is part of the claim: an agent that merely quotes the line further\n * down (a prompt about this very feature, say) is the user's, and a sweep reading that as\n * provenance would delete a file nothing here wrote.\n */\nexport function hasProvenanceMarker(content: string): boolean {\n const lines = content.split(\"\\n\");\n const firstBodyLine = lines[bodyStartIndex(lines)];\n return firstBodyLine !== undefined && isProvenanceMarker(firstBodyLine);\n}\n\n/**\n * The same content carrying exactly one provenance marker, on the first line after the\n * frontmatter.\n *\n * Idempotent by replacement rather than by insertion: content that already carries a marker\n * has that line rewritten, so stamping twice at one version is a fixed point and a version\n * bump moves the line instead of stacking a second one beside it.\n */\nexport function stampProvenanceMarker(content: string, version: string): string {\n const lines = content.split(\"\\n\");\n const bodyStart = bodyStartIndex(lines);\n const replacedLines = hasProvenanceMarker(content) ? 1 : 0;\n\n return [\n ...lines.slice(0, bodyStart),\n provenanceMarker(version),\n ...lines.slice(bodyStart + replacedLines),\n ].join(\"\\n\");\n}\n\nlet ownVersion: Promise<string> | undefined;\n\n/**\n * This CLI's own published version, read once per process from the package manifest beside\n * the code — the same `PROJECT_ROOT` the bundled agent partials and templates resolve from,\n * so the version in a marker is the version of the compiler that wrote it.\n */\nexport function cliVersion(): Promise<string> {\n ownVersion ??= readOwnVersion();\n return ownVersion;\n}\n\nasync function readOwnVersion(): Promise<string> {\n const manifestPath = path.join(PROJECT_ROOT, PACKAGE_JSON_FILE);\n const raw: unknown = JSON.parse(await readFile(manifestPath));\n\n const parsed = ownPackageJsonSchema.safeParse(raw);\n if (!parsed.success) {\n throw new Error(`Could not read this CLI's own version from ${manifestPath}`);\n }\n return parsed.data.version;\n}\n","import path from \"path\";\nimport { directoryExists } from \"../../utils/fs\";\nimport { verbose } from \"../../utils/logger\";\nimport { PROJECT_ROOT, DIRS } from \"../../consts\";\nimport { fetchFromSource, type FetchOptions } from \"../loading\";\nimport { loadProjectSourceConfig } from \"../configuration\";\nimport type { AgentSourcePaths } from \"../../types\";\n\nexport async function getAgentDefinitions(remoteSource?: string): Promise<AgentSourcePaths> {\n if (remoteSource) {\n return fetchAgentDefinitionsFromRemote(remoteSource);\n }\n return getLocalAgentDefinitions();\n}\n\nexport async function getLocalAgentDefinitions(): Promise<AgentSourcePaths> {\n const agentsDir = path.join(PROJECT_ROOT, DIRS.agents);\n\n if (!(await directoryExists(agentsDir))) {\n throw new Error(\n `Agent partials not found at '${agentsDir}'. Ensure the CLI is properly installed.`,\n );\n }\n\n verbose(`Agent partials loaded from CLI: ${agentsDir}`);\n\n return {\n agentsDir,\n sourcePath: PROJECT_ROOT,\n };\n}\n\nexport async function fetchAgentDefinitionsFromRemote(\n source: string,\n options: FetchOptions & { agentsDir?: string } = {},\n): Promise<AgentSourcePaths> {\n verbose(`Fetching agent partials from remote: ${source}`);\n\n const result = await fetchFromSource(source, { subdir: \"\" });\n\n // ABORT on an unreadable config. It names the directory the fetched repository keeps its agent\n // partials in; defaulting past it compiles agents from whatever happens to sit at `DIRS.agents`,\n // or reports partials missing from a repository that has them.\n const sourceProjectConfig = options.agentsDir\n ? undefined\n : await loadProjectSourceConfig(result.path);\n if (sourceProjectConfig?.agentsDir) {\n verbose(`Using agentsDir from source config: ${sourceProjectConfig.agentsDir}`);\n }\n const agentsDirRelPath = options.agentsDir ?? sourceProjectConfig?.agentsDir ?? DIRS.agents;\n\n const agentsDir = path.join(result.path, agentsDirRelPath);\n\n if (!(await directoryExists(agentsDir))) {\n throw new Error(`Agent partials not found at '${agentsDir}'`);\n }\n\n verbose(`Agent partials fetched from: ${result.path}`);\n\n return {\n agentsDir,\n sourcePath: result.path,\n };\n}\n","import { partition } from \"remeda\";\nimport { writeCompiledAgentsByScope, type AgentWriteOutcome } from \"./write-compiled-agents\";\nimport { listCompiledAgentNames } from \"./list-compiled-agents\";\nimport path from \"path\";\n\nimport { getErrorMessage } from \"../../utils/errors\";\nimport type {\n AgentDefinition,\n AgentName,\n CompileAgentConfig,\n CompileConfig,\n ProjectConfig,\n SkillDefinitionMap,\n SkillScope,\n} from \"../../types\";\n\nimport { buildCompileAgents } from \"../installation/local-installer\";\nimport { ensureDir } from \"../../utils/fs\";\nimport { verbose } from \"../../utils/logger\";\nimport { typedEntries, typedFromEntries, typedKeys } from \"../../utils/typed-object\";\nimport { createLiquidEngine } from \"../compiler\";\nimport { loadProjectConfig, effectivelyExcludedSkillIds } from \"../configuration\";\nimport { loadAllAgents, loadProjectAgents } from \"../loading\";\nimport { getPluginAgentsDir } from \"../plugins\";\nimport { discoverAllPluginSkills } from \"../plugins/plugin-discovery\";\nimport { resolveAgents } from \"../resolver\";\n\nexport type RecompileAgentsOptions = {\n pluginDir: string;\n sourcePath: string;\n agents?: AgentName[];\n skills?: SkillDefinitionMap;\n projectDir?: string;\n outputDir?: string;\n /** When provided, routes agents by scope: global agents to ~/.claude/agents/, project agents to outputDir */\n agentScopeMap?: Map<AgentName, SkillScope>;\n};\n\nexport type RecompileAgentsResult = {\n compiled: AgentName[];\n /**\n * The subset of `compiled` whose file this pass actually wrote. `compiled` is\n * every agent that came through the pass with a correct file at the end of it;\n * `rewritten` is the ones whose content moved, so `compiled minus rewritten` is\n * the count a summary reports as unchanged.\n */\n rewritten: AgentName[];\n failed: AgentName[];\n warnings: string[];\n};\n\nasync function getExistingAgentNames(pluginDir: string): Promise<AgentName[]> {\n return listCompiledAgentNames(getPluginAgentsDir(pluginDir));\n}\n\ntype ResolveAgentNamesParams = {\n specifiedAgents?: AgentName[];\n projectConfig: ProjectConfig | null;\n allAgents: Partial<Record<AgentName, AgentDefinition>>;\n outputDir?: string;\n pluginDir: string;\n};\n\nasync function resolveAgentNames(params: ResolveAgentNamesParams): Promise<AgentName[]> {\n const { specifiedAgents, projectConfig, allAgents, outputDir, pluginDir } = params;\n\n if (specifiedAgents) {\n return specifiedAgents;\n }\n\n // A present config is authoritative over its agent roster — even when empty.\n // `agents: []` means \"no agents\", so it must NOT fall through to the\n // all-agents branch below; that branch exists only for the config-LESS case.\n if (projectConfig) {\n const agentNames = projectConfig.agents.map((a) => a.name);\n verbose(`Using agents from config: ${agentNames.join(\", \")}`);\n return agentNames;\n }\n\n if (outputDir) {\n const names = typedKeys<AgentName>(allAgents);\n verbose(`Using all available agents from source: ${names.join(\", \")}`);\n return names;\n }\n\n return getExistingAgentNames(pluginDir);\n}\n\n/** Splits write outcomes into the recompile result; logs each success at verbose level. */\nfunction buildRecompileResult(\n outcomes: AgentWriteOutcome[],\n priorWarnings: string[],\n): RecompileAgentsResult {\n const [succeeded, failedOutcomes] = partition(\n outcomes,\n (outcome): outcome is Extract<AgentWriteOutcome, { ok: true }> => outcome.ok,\n );\n succeeded.forEach((outcome) =>\n verbose(\n ` ${outcome.rewritten ? \"Rewrote\" : \"Unchanged\"}: ${outcome.name} (${outcome.scope} -> ${outcome.targetDir})`,\n ),\n );\n return {\n compiled: succeeded.map((outcome) => outcome.name),\n rewritten: succeeded.filter((outcome) => outcome.rewritten).map((outcome) => outcome.name),\n failed: failedOutcomes.map((outcome) => outcome.name),\n warnings: [\n ...priorWarnings,\n ...failedOutcomes.map(\n (outcome) => `Failed to compile ${outcome.name}: ${getErrorMessage(outcome.error)}`,\n ),\n ],\n };\n}\n\nexport function filterExcludedEntries(config: ProjectConfig): ProjectConfig {\n const excludedIds = effectivelyExcludedSkillIds(config.skills);\n const activeSkills = config.skills.filter((s) => !s.excluded);\n const activeAgents = config.agents.filter((a) => !a.excluded);\n\n // Also remove excluded skill refs from stack assignments. A config with no stack keeps\n // none — the key stays absent rather than becoming an explicit `undefined`.\n const filteredStack =\n config.stack === undefined\n ? {}\n : {\n stack: Object.fromEntries(\n typedEntries(config.stack).map(([agentName, agentStack]) => [\n agentName,\n Object.fromEntries(\n typedEntries(agentStack).map(([category, assignments]) => [\n category,\n assignments.filter((a) => !excludedIds.has(a.id)),\n ]),\n ),\n ]),\n ),\n };\n\n return { ...config, skills: activeSkills, agents: activeAgents, ...filteredStack };\n}\n\nexport async function recompileAgents(\n options: RecompileAgentsOptions,\n): Promise<RecompileAgentsResult> {\n const { pluginDir, sourcePath, skills: providedSkills, projectDir, outputDir } = options;\n\n const configDir = projectDir ?? pluginDir;\n const loadedConfig = await loadProjectConfig(configDir);\n const projectConfig = loadedConfig?.config ?? null;\n\n // Filter excluded entries once at the entry point — callees receive clean data\n const filteredConfig = projectConfig ? filterExcludedEntries(projectConfig) : null;\n\n const builtinAgents = await loadAllAgents(sourcePath);\n const projectAgents = projectDir ? await loadProjectAgents(projectDir) : {};\n\n // Priority: project agents > built-in agents\n const allAgents: Partial<Record<AgentName, AgentDefinition>> = {\n ...builtinAgents,\n ...projectAgents,\n };\n\n const agentNames = await resolveAgentNames({\n ...(options.agents !== undefined && { specifiedAgents: options.agents }),\n projectConfig: filteredConfig,\n allAgents,\n ...(outputDir !== undefined && { outputDir }),\n pluginDir,\n });\n\n if (agentNames.length === 0) {\n return { compiled: [], rewritten: [], failed: [], warnings: [\"No agents found to recompile\"] };\n }\n\n verbose(`Recompiling ${agentNames.length} agents in ${outputDir ?? pluginDir}`);\n\n // When skills are not provided, discover from all plugin directories.\n const pluginSkills: SkillDefinitionMap =\n providedSkills ?? (await discoverAllPluginSkills(projectDir ?? pluginDir));\n\n const allConfigAgents = filteredConfig ? buildCompileAgents(filteredConfig, allAgents) : {};\n\n // Restrict to only the agents we're compiling (agentNames).\n // buildCompileAgents returns entries for ALL agents in the config, but when\n // scopeFilter is active, we only want the agents matching that scope.\n // Without this filter, a project pass would compile global agents without\n // their stack (since the project config omits global agent stack entries)\n // and overwrite correctly compiled global agent files.\n const [knownAgents, missingAgents] = partition(agentNames, (name) =>\n Boolean(allConfigAgents[name] || allAgents[name]),\n );\n const missingWarnings = missingAgents.map(\n (name) => `Agent \"${name}\" not found in source definitions`,\n );\n const configAgents = typedFromEntries<AgentName, CompileAgentConfig>(\n knownAgents.map((name) => [name, allConfigAgents[name] ?? {}]),\n );\n\n const compileConfig: CompileConfig = {\n name: filteredConfig?.name || path.basename(pluginDir),\n description: filteredConfig?.description || \"Recompiled plugin\",\n agents: configAgents,\n };\n\n const engine = await createLiquidEngine(projectDir);\n const resolvedAgents = await resolveAgents(allAgents, pluginSkills, compileConfig, sourcePath);\n\n const agentsDir = outputDir ?? getPluginAgentsDir(pluginDir);\n await ensureDir(agentsDir);\n\n const outcomes = await writeCompiledAgentsByScope({\n resolvedAgents,\n sourcePath,\n engine,\n projectAgentsDir: agentsDir,\n ...(options.agentScopeMap !== undefined && { agentScopeMap: options.agentScopeMap }),\n });\n return buildRecompileResult(outcomes, missingWarnings);\n}\n","import os from \"os\";\nimport path from \"path\";\nimport type { Liquid } from \"liquidjs\";\nimport { compileAgentForPlugin } from \"../compiler.js\";\nimport { resolveInstallPaths } from \"../installation/install-base-dir.js\";\nimport { writeFile, fileExists, readFile } from \"../../utils/fs.js\";\nimport { typedEntries } from \"../../utils/typed-object.js\";\nimport type { AgentConfig, AgentName, SkillScope } from \"../../types/index.js\";\n\nexport type AgentWriteOutcome =\n | {\n name: AgentName;\n ok: true;\n scope: SkillScope;\n targetDir: string;\n /**\n * Whether this pass actually wrote the file. False means the compiled output\n * matched what was already on disk, so nothing was written — which is what\n * lets a recompile summary tell a real one from a no-op instead of counting\n * the roster it walked.\n */\n rewritten: boolean;\n }\n | { name: AgentName; ok: false; error: unknown };\n\n/**\n * Whether the target already holds exactly this content, making a write a no-op.\n *\n * Skipping that write is what gives \"unchanged\" a meaning a caller can check: an\n * agent reported unchanged keeps its mtime, and an mtime is the only trace a\n * rewrite-with-identical-bytes leaves anywhere.\n */\nasync function holdsExactly(filePath: string, content: string): Promise<boolean> {\n return (await fileExists(filePath)) && (await readFile(filePath)) === content;\n}\n\n/**\n * Where an agent goes when `agentScopeMap` has nothing to say about it — either because the caller\n * passed no map at all (`agents-inc update` recompiles that way) or because this agent is not in\n * the one it passed (a hand-authored agent under `.claude/agents/` has no config row).\n *\n * This is a ROUTING answer, not a selection default: `\"project\"` here means \"the directory the\n * caller named in `projectAgentsDir`\", which for an unrouted write is the only defensible target.\n * It is deliberately NOT `DEFAULT_SELECTION_OPTIONS.scope` from `@workspace/matrix` — that constant\n * says what an untouched *pick* installs as, and adopting it here would relocate the agents of every\n * caller that never asked for global routing into the user's `~/.claude/agents`.\n */\nconst UNROUTED_AGENT_SCOPE: SkillScope = \"project\";\n\n/**\n * Compiles each resolved agent and writes it to its scope's agents directory:\n * global agents to `~/.claude/agents/`, project agents to `projectAgentsDir`.\n * Per-agent failures are collected as outcomes — callers own the policy\n * (recompile reports and continues; install hard-errors).\n *\n * Neither directory is created up front. `writeFile` makes a target's parent on\n * the way past, so a directory appears exactly when an agent routes into it —\n * which is what keeps a wholly project-scoped pass from leaving an empty\n * `~/.claude/agents/` behind in a home that has no global install.\n */\nexport async function writeCompiledAgentsByScope(params: {\n resolvedAgents: Partial<Record<AgentName, AgentConfig>>;\n sourcePath: string;\n engine: Liquid;\n projectAgentsDir: string;\n agentScopeMap?: Map<AgentName, SkillScope>;\n}): Promise<AgentWriteOutcome[]> {\n const globalAgentsDir = resolveInstallPaths(os.homedir(), \"global\").agentsDir;\n\n const outcomes: AgentWriteOutcome[] = [];\n for (const [name, agent] of typedEntries<AgentName, AgentConfig>(params.resolvedAgents)) {\n try {\n const output = await compileAgentForPlugin(name, agent, params.sourcePath, params.engine);\n const scope = params.agentScopeMap?.get(name) ?? UNROUTED_AGENT_SCOPE;\n const targetDir = scope === \"global\" ? globalAgentsDir : params.projectAgentsDir;\n const targetPath = path.join(targetDir, `${name}.md`);\n const rewritten = !(await holdsExactly(targetPath, output));\n if (rewritten) await writeFile(targetPath, output);\n outcomes.push({ name, ok: true, scope, targetDir, rewritten });\n } catch (error) {\n outcomes.push({ name, ok: false, error });\n }\n }\n return outcomes;\n}\n","import { Liquid } from \"liquidjs\";\nimport path from \"path\";\nimport { readFile, readFileOptional, directoryExists } from \"../utils/fs\";\nimport { verbose, warn } from \"../utils/logger\";\nimport {\n CLAUDE_DIR,\n CLAUDE_SRC_DIR,\n DIRS,\n EJECT_SOURCE,\n PROJECT_ROOT,\n STANDARD_FILES,\n STANDARD_DIRS,\n} from \"../consts\";\nimport { cliVersion, stampProvenanceMarker } from \"./agents/agent-provenance\";\nimport type { AgentConfig, AgentName, CompiledAgentData, PluginSkillRef, Skill } from \"../types\";\n\n/** Pattern matching Liquid template delimiters that could enable template injection */\nconst LIQUID_SYNTAX_PATTERN = /\\{\\{|\\}\\}|\\{%|%\\}/g;\n\n/**\n * Strips Liquid template syntax (`{{`, `}}`, `{%`, `%}`) from a string value.\n * Prevents template injection when user-controlled data is passed to the Liquid engine.\n *\n * @param value - Input string that may contain Liquid syntax\n * @param fieldName - Name of the field (for warning messages)\n * @returns Sanitized string with Liquid delimiters removed\n */\nexport function sanitizeLiquidSyntax<T extends string>(value: T, fieldName: string): T {\n if (!LIQUID_SYNTAX_PATTERN.test(value)) return value;\n LIQUID_SYNTAX_PATTERN.lastIndex = 0;\n const sanitized = value.replace(LIQUID_SYNTAX_PATTERN, \"\");\n warn(`Stripped Liquid template syntax from '${fieldName}' — possible template injection attempt`);\n // Boundary cast: .replace() widens the branded string T; stripping characters keeps it in T's domain\n return sanitized as T;\n}\n\nfunction sanitizeStringArray(values: string[], fieldName: string): string[] {\n return values.map((v) => sanitizeLiquidSyntax(v, fieldName));\n}\n\nfunction sanitizeSkills(skills: Skill[]): Skill[] {\n return skills.map((s) => ({\n ...s,\n id: sanitizeLiquidSyntax(s.id, \"skill.id\"),\n description: sanitizeLiquidSyntax(s.description, \"skill.description\"),\n usage: sanitizeLiquidSyntax(s.usage, \"skill.usage\"),\n ...(s.pluginRef !== undefined && {\n pluginRef: sanitizeLiquidSyntax(s.pluginRef, \"skill.pluginRef\"),\n }),\n }));\n}\n\n/**\n * Sanitizes user-controlled metadata fields in compiled agent data to prevent\n * Liquid template injection. Strips `{{`, `}}`, `{%`, `%}` from agent\n * metadata and skill metadata before template rendering.\n *\n * Content fields (identity, playbook, output, criticalRequirementsTop,\n * criticalReminders) are passed through unchanged — LiquidJS does not\n * re-evaluate template syntax inside variable values, so double-curlies\n * in content (e.g. GitHub Actions `${{ secrets.X }}`) are safe.\n */\nexport function sanitizeCompiledAgentData(data: CompiledAgentData): CompiledAgentData {\n const sanitizedAgent: AgentConfig = {\n ...data.agent,\n name: sanitizeLiquidSyntax(data.agent.name, \"agent.name\"),\n title: sanitizeLiquidSyntax(data.agent.title, \"agent.title\"),\n description: sanitizeLiquidSyntax(data.agent.description, \"agent.description\"),\n tools: sanitizeStringArray(data.agent.tools, \"agent.tools\"),\n ...(data.agent.disallowedTools !== undefined && {\n disallowedTools: sanitizeStringArray(data.agent.disallowedTools, \"agent.disallowedTools\"),\n }),\n ...(data.agent.model !== undefined && {\n model: sanitizeLiquidSyntax(data.agent.model, \"agent.model\"),\n }),\n ...(data.agent.effort !== undefined && {\n effort: sanitizeLiquidSyntax(data.agent.effort, \"agent.effort\"),\n }),\n ...(data.agent.permissionMode !== undefined && {\n permissionMode: sanitizeLiquidSyntax(data.agent.permissionMode, \"agent.permissionMode\"),\n }),\n };\n\n const sanitizedSkills = sanitizeSkills(data.skills);\n const sanitizedPreloaded = sanitizeSkills(data.preloadedSkills);\n const sanitizedDynamic = sanitizeSkills(data.dynamicSkills);\n const sanitizedPreloadedIds = data.preloadedSkillIds.map((id) =>\n sanitizeLiquidSyntax(id, \"preloadedSkillId\"),\n );\n\n return {\n agent: sanitizedAgent,\n identity: data.identity,\n playbook: data.playbook,\n output: data.output,\n criticalRequirementsTop: data.criticalRequirementsTop,\n criticalReminders: data.criticalReminders,\n skills: sanitizedSkills,\n preloadedSkills: sanitizedPreloaded,\n dynamicSkills: sanitizedDynamic,\n preloadedSkillIds: sanitizedPreloadedIds,\n };\n}\n\ntype AgentFiles = Pick<\n CompiledAgentData,\n \"identity\" | \"playbook\" | \"output\" | \"criticalRequirementsTop\" | \"criticalReminders\"\n>;\n\nasync function readAgentFiles(\n name: AgentName,\n agent: AgentConfig,\n projectRoot: string,\n): Promise<AgentFiles> {\n const agentSourceRoot = agent.sourceRoot || projectRoot;\n const agentBaseDir = agent.agentBaseDir || DIRS.agents;\n const agentDir = path.join(agentSourceRoot, agentBaseDir, agent.path || name);\n\n const identity = await readFile(path.join(agentDir, STANDARD_FILES.IDENTITY_MD));\n const playbook = await readFile(path.join(agentDir, STANDARD_FILES.PLAYBOOK_MD));\n const criticalRequirementsTop = await readFileOptional(\n path.join(agentDir, STANDARD_FILES.CRITICAL_REQUIREMENTS_MD),\n \"\",\n );\n const criticalReminders = await readFileOptional(\n path.join(agentDir, STANDARD_FILES.CRITICAL_REMINDERS_MD),\n \"\",\n );\n\n const agentPath = agent.path || name;\n const parts = agentPath.split(\"/\");\n const category = parts[0] || name;\n const categoryDir = path.join(agentSourceRoot, agentBaseDir, category);\n\n let output = await readFileOptional(path.join(agentDir, STANDARD_FILES.OUTPUT_MD), \"\");\n if (!output) {\n output = await readFileOptional(path.join(categoryDir, STANDARD_FILES.OUTPUT_MD), \"\");\n }\n\n return { identity, playbook, output, criticalRequirementsTop, criticalReminders };\n}\n\nexport function buildAgentTemplateContext(\n name: AgentName,\n agent: AgentConfig,\n files: AgentFiles,\n mapSkill: (skill: Skill) => Skill = (skill) => skill,\n): CompiledAgentData {\n const skills = agent.skills.map(mapSkill);\n const preloadedSkills = skills.filter((s) => s.preloaded);\n const dynamicSkills = skills.filter((s) => !s.preloaded);\n const preloadedSkillIds = preloadedSkills.map((s) => s.pluginRef ?? s.id);\n\n verbose(\n `Skills for ${name}: ${preloadedSkills.length} preloaded, ${dynamicSkills.length} dynamic`,\n );\n\n return {\n agent,\n ...files,\n skills,\n preloadedSkills,\n dynamicSkills,\n preloadedSkillIds,\n };\n}\n\n/**\n * Renders the agent template and stamps the result with the provenance marker.\n *\n * Both compile entry points render through here, so there is no path that writes a compiled\n * agent this CLI cannot later recognise as its own — which is what `uninstall` reads back\n * when the configuration naming the agents is gone. The stamp replaces rather than inserts,\n * so a template that emits the marker itself still produces exactly one.\n */\nasync function renderCompiledAgent(engine: Liquid, data: CompiledAgentData): Promise<string> {\n // Boundary cast: liquidjs types renderFile as `Promise<any>` because a template\n // can render to any value. The agent template renders a markdown file, and both\n // callers have declared `Promise<string>` since they were written.\n const rendered = (await engine.renderFile(\"agent\", sanitizeCompiledAgentData(data))) as string;\n return stampProvenanceMarker(rendered, await cliVersion());\n}\n\n/**\n * Creates a Liquid template engine with a layered template root hierarchy.\n *\n * Template resolution order (first match wins):\n * 1. Project-local templates: `{projectDir}/.claude-src/agents/_templates/`\n * 2. Legacy templates: `{projectDir}/.claude/templates/`\n * 3. Built-in templates: `{PROJECT_ROOT}/src/agents/_templates/`\n *\n * @param projectDir - Optional project directory for local template overrides\n * @returns Configured Liquid engine with `.liquid` extension and strict filters\n */\nexport async function createLiquidEngine(projectDir?: string): Promise<Liquid> {\n const roots: string[] = [];\n\n if (projectDir) {\n const srcTemplatesDir = path.join(\n projectDir,\n CLAUDE_SRC_DIR,\n STANDARD_DIRS.AGENTS,\n path.basename(DIRS.templates),\n );\n if (await directoryExists(srcTemplatesDir)) {\n roots.push(srcTemplatesDir);\n verbose(`Using local templates from: ${srcTemplatesDir}`);\n }\n\n const legacyTemplatesDir = path.join(projectDir, CLAUDE_DIR, STANDARD_DIRS.TEMPLATES);\n if (await directoryExists(legacyTemplatesDir)) {\n roots.push(legacyTemplatesDir);\n verbose(`Using legacy templates from: ${legacyTemplatesDir}`);\n }\n }\n\n roots.push(path.join(PROJECT_ROOT, DIRS.templates));\n\n return new Liquid({\n root: roots,\n extname: \".liquid\",\n strictVariables: false,\n strictFilters: true,\n });\n}\n\n/**\n * The per-skill pluginRef decision. A skill renders as `${id}:${id}` only\n * when it has an explicit non-eject source on its SkillReference — i.e. it was\n * installed from a marketplace. `undefined` source (user-authored local skills\n * with no SkillConfig entry) and `\"eject\"` both fall through to bare id.\n */\nfunction pluginRefFor(skill: Skill): { pluginRef?: PluginSkillRef } {\n if (skill.source === undefined || skill.source === EJECT_SOURCE) return {};\n return { pluginRef: `${skill.id}:${skill.id}` as const };\n}\n\nexport async function compileAgentForPlugin(\n name: AgentName,\n agent: AgentConfig,\n fallbackRoot: string,\n engine: Liquid,\n): Promise<string> {\n verbose(`Compiling agent: ${name}`);\n\n const files = await readAgentFiles(name, agent, fallbackRoot);\n\n // Per-skill pluginRef attachment. Each skill's own `source` decides\n // whether it renders as `${id}:${id}` (plugin-installed) or bare id (ejected).\n // This correctly handles mixed-mode agents where some skills are plugin and\n // others are ejected. Missing `source` (user-authored local skills with no\n // SkillConfig entry) falls through to bare id — the expected case, not a\n // silent fallback.\n const data = buildAgentTemplateContext(name, agent, files, (skill) => ({\n ...skill,\n ...pluginRefFor(skill),\n }));\n\n return renderCompiledAgent(engine, data);\n}\n","import path from \"path\";\nimport { getErrorMessage } from \"../../utils/errors\";\nimport { readFile, ensureDir, copy } from \"../../utils/fs\";\nimport { log, verbose, warn } from \"../../utils/logger\";\nimport {\n generateAgentPluginManifest,\n writePluginManifest,\n getPluginManifestPath,\n} from \"../plugins\";\nimport { listAgentMdFiles } from \"./list-compiled-agents\";\nimport { computeStringHash, determinePluginVersion, writeContentHash } from \"../versioning\";\nimport { extractFrontmatter } from \"../../utils/frontmatter\";\nimport type { AgentFrontmatter, PluginManifest } from \"../../types\";\nimport { agentFrontmatterValidationSchema, formatZodIssues } from \"../schemas\";\n\nexport type AgentPluginOptions = {\n agentPath: string;\n outputDir: string;\n};\n\nexport type CompiledAgentPlugin = {\n pluginPath: string;\n manifest: PluginManifest;\n agentName: string;\n};\n\nfunction parseAgentFrontmatter(\n content: string,\n filePath: string,\n): Pick<AgentFrontmatter, \"name\" | \"description\"> | null {\n const raw = extractFrontmatter(content);\n if (!raw) {\n return null;\n }\n\n const result = agentFrontmatterValidationSchema.safeParse(raw);\n if (!result.success) {\n warn(`Invalid agent frontmatter in ${filePath}: ${formatZodIssues(result.error.issues)}`);\n return null;\n }\n\n return { name: result.data.name, description: result.data.description };\n}\n\nexport async function compileAgentPlugin(\n options: AgentPluginOptions,\n): Promise<CompiledAgentPlugin> {\n const { agentPath, outputDir } = options;\n const fileName = path.basename(agentPath);\n\n const content = await readFile(agentPath);\n const frontmatter = parseAgentFrontmatter(content, agentPath);\n\n if (!frontmatter) {\n throw new Error(\n `Agent '${fileName}' has invalid or missing YAML frontmatter. ` +\n `Required fields: 'name' and 'description'. File: ${agentPath}`,\n );\n }\n\n const agentName = frontmatter.name;\n\n verbose(`Compiling agent plugin: ${agentName} from ${agentPath}`);\n\n const pluginDir = path.join(outputDir, `agent-${agentName}`);\n const agentsDir = path.join(pluginDir, \"agents\");\n\n await ensureDir(pluginDir);\n await ensureDir(agentsDir);\n\n const newHash = computeStringHash(content);\n const { version, contentHash } = await determinePluginVersion(\n newHash,\n pluginDir,\n getPluginManifestPath,\n );\n\n const manifest = generateAgentPluginManifest({\n agentName,\n description: frontmatter.description,\n version,\n });\n\n await writePluginManifest(pluginDir, manifest);\n\n await writeContentHash(pluginDir, contentHash, getPluginManifestPath);\n\n verbose(` Wrote plugin.json for ${agentName} (v${version})`);\n\n await copy(agentPath, path.join(agentsDir, `${agentName}.md`));\n verbose(` Copied agent ${fileName} -> agents/${agentName}.md`);\n\n return {\n pluginPath: pluginDir,\n manifest,\n agentName,\n };\n}\n\nexport async function compileAllAgentPlugins(\n agentsDir: string,\n outputDir: string,\n): Promise<CompiledAgentPlugin[]> {\n const results: CompiledAgentPlugin[] = [];\n\n const agentMdFiles = await listAgentMdFiles(agentsDir);\n\n for (const agentFile of agentMdFiles) {\n const agentPath = path.join(agentsDir, agentFile);\n\n try {\n const result = await compileAgentPlugin({\n agentPath,\n outputDir,\n });\n results.push(result);\n log(` [OK] agent-${result.agentName}`);\n } catch (error) {\n const errorMessage = getErrorMessage(error);\n warn(`Failed to compile agent from '${agentFile}': ${errorMessage}`);\n }\n }\n\n return results;\n}\n\nexport function printAgentCompilationSummary(results: CompiledAgentPlugin[]): void {\n log(`\\nCompiled ${results.length} agent plugins:`);\n for (const result of results) {\n log(` - agent-${result.agentName} (v${result.manifest.version})`);\n 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@@ -1,169 +0,0 @@
1
- #!/usr/bin/env node
2
- import {
3
- orderDomains
4
- } from "./chunk-SLB2SFTX.js";
5
- import {
6
- AGENT_NAMES,
7
- execCommand,
8
- getErrorMessage,
9
- isScopePairCompatible,
10
- seedAgentScope,
11
- validateSelection
12
- } from "./chunk-OUG6TCQ4.js";
13
- import {
14
- getCategoryDomain
15
- } from "./chunk-XX657S4U.js";
16
- import {
17
- DEFAULT_PUBLIC_SOURCE_NAME
18
- } from "./chunk-5KB4I5J7.js";
19
-
20
- // src/cli/lib/seed/seed-to-wizard.ts
21
- var KNOWN_AGENTS = new Set(AGENT_NAMES);
22
- function sourceForSkill(skill) {
23
- return skill?.availableSources?.find((s) => s.primary)?.name ?? DEFAULT_PUBLIC_SOURCE_NAME;
24
- }
25
- function addToDomainSelections(selections, domain, category, skillId) {
26
- const categorySelections = selections[domain] ??= {};
27
- const skillList = categorySelections[category] ??= [];
28
- if (!skillList.includes(skillId)) skillList.push(skillId);
29
- }
30
- function addToAgentStack(stack, agent, category, assignment) {
31
- const agentStack = stack[agent] ??= {};
32
- const assignments = agentStack[category] ??= [];
33
- assignments.push(assignment);
34
- }
35
- function toSkillAssignment(skillId, load) {
36
- return { id: skillId, preloaded: load === "preloaded" };
37
- }
38
- function readAgentMap(agents) {
39
- const known = /* @__PURE__ */ new Map();
40
- const switchedOff = /* @__PURE__ */ new Set();
41
- const unknown = [];
42
- for (const [name, entry] of Object.entries(agents)) {
43
- if (!KNOWN_AGENTS.has(name)) unknown.push(name);
44
- else if (entry.on === false) switchedOff.add(name);
45
- else known.set(name, entry);
46
- }
47
- return { known, switchedOff, unknown };
48
- }
49
- function agentScopeConfig(name, entry) {
50
- return {
51
- name,
52
- scope: seedAgentScope(entry),
53
- ...entry?.model !== void 0 && { model: entry.model },
54
- ...entry?.effort !== void 0 && { effort: entry.effort }
55
- };
56
- }
57
- function unwritableAssignmentsError(assignments) {
58
- return [
59
- "This configuration cannot be installed: a project-scoped skill never reaches a sub-agent that rests at global scope, so these assignments have nowhere to be written:",
60
- ...assignments.map(({ skillId, agent }) => ` ${skillId} -> ${agent}`),
61
- "Re-share it with each sub-agent above pinned to the project, or each skill above at global scope."
62
- ].join("\n");
63
- }
64
- function seedToWizardResult(payload, matrix) {
65
- const domainSelections = {};
66
- const assignedStack = {};
67
- const skills = [];
68
- const skippedSkillIds = [];
69
- const unwritable = [];
70
- const agentNames = /* @__PURE__ */ new Set();
71
- const agentMap = readAgentMap(payload.agents);
72
- const skippedAgentNames = new Set(agentMap.unknown);
73
- for (const [skillId, entry] of Object.entries(payload.skills)) {
74
- const skill = matrix.skills[skillId];
75
- const domain = skill?.category ? getCategoryDomain(skill.category) : void 0;
76
- if (!skill?.category || !domain) {
77
- skippedSkillIds.push(skillId);
78
- continue;
79
- }
80
- const id = skillId;
81
- const category = skill.category;
82
- addToDomainSelections(domainSelections, domain, category, id);
83
- skills.push({
84
- id,
85
- scope: entry.scope,
86
- // "eject" is an origin in its own right; anything else names the marketplace it came from.
87
- origin: entry.install === "eject" ? "eject" : sourceForSkill(skill)
88
- });
89
- for (const [agentName, load] of Object.entries(entry.assignments)) {
90
- if (agentMap.switchedOff.has(agentName)) continue;
91
- if (!KNOWN_AGENTS.has(agentName)) {
92
- skippedAgentNames.add(agentName);
93
- continue;
94
- }
95
- const agent = agentName;
96
- if (!isScopePairCompatible(entry.scope, seedAgentScope(agentMap.known.get(agent)))) {
97
- unwritable.push({ skillId: id, agent });
98
- continue;
99
- }
100
- agentNames.add(agent);
101
- addToAgentStack(assignedStack, agent, category, toSkillAssignment(id, load));
102
- }
103
- }
104
- if (unwritable.length > 0) throw new Error(unwritableAssignmentsError(unwritable));
105
- for (const [name, entry] of agentMap.known) {
106
- if (entry.on === true) agentNames.add(name);
107
- }
108
- const selectedAgents = [...agentNames];
109
- return {
110
- result: {
111
- skills,
112
- selectedAgents,
113
- agentConfigs: selectedAgents.map((name) => agentScopeConfig(name, agentMap.known.get(name))),
114
- assignedStack,
115
- selectedStackId: payload.stackId,
116
- // Spread-conditional rather than passed through, because absent and present-holding-undefined
117
- // are different files on disk: a config describing itself with no key is not one describing
118
- // itself with an empty sentence, and the writer emits whichever key it is handed.
119
- ...payload.description !== void 0 && { description: payload.description },
120
- domainSelections,
121
- selectedDomains: orderDomains(Object.keys(domainSelections)),
122
- // Nothing was dropped from a *saved config* — the skipped ids came off the wire and are
123
- // reported to the user directly, so there is no config removal to explain.
124
- unresolvableSkillIds: [],
125
- cancelled: false,
126
- // Revalidated here rather than taken on trust from the app that built the payload. That app
127
- // validated against ITS catalog; this one skips ids it does not know and carries its own
128
- // relationship rules, so a configuration that was consistent where it was authored can
129
- // arrive with a requirement genuinely unmet. Running the same validator the wizard runs
130
- // makes that this catalog's verdict on what it can install — reported through the spine
131
- // `init` already has, beside the skips that explain it — rather than a fault in what was
132
- // shared.
133
- validation: validateSelection(skills.map((skill) => skill.id))
134
- },
135
- skippedSkillIds,
136
- skippedAgentNames: [...skippedAgentNames]
137
- };
138
- }
139
-
140
- // src/cli/utils/open-url.ts
141
- function browserOpenerCommand(platform, url) {
142
- if (platform === "darwin") return { command: "open", args: [url] };
143
- if (platform === "win32") return { command: "cmd", args: ["/c", "start", "", url] };
144
- return { command: "xdg-open", args: [url] };
145
- }
146
- function openerRefusedMessage(command, exitCode) {
147
- return `Could not open your browser \u2014 '${command}' exited ${exitCode}.`;
148
- }
149
- function openerUnavailableMessage(command, reason) {
150
- return `Could not open your browser \u2014 '${command}' could not be run: ${reason}`;
151
- }
152
- async function openUrl(url) {
153
- const { command, args } = browserOpenerCommand(process.platform, url);
154
- try {
155
- const result = await execCommand(command, args);
156
- if (result.exitCode !== 0) {
157
- return { ok: false, error: openerRefusedMessage(command, result.exitCode) };
158
- }
159
- return { ok: true };
160
- } catch (error) {
161
- return { ok: false, error: openerUnavailableMessage(command, getErrorMessage(error)) };
162
- }
163
- }
164
-
165
- export {
166
- seedToWizardResult,
167
- openUrl
168
- };
169
- //# sourceMappingURL=chunk-KCN5N3PB.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../src/cli/lib/seed/seed-to-wizard.ts","../src/cli/utils/open-url.ts"],"sourcesContent":["import { seedAgentScope } from \"@workspace/matrix\";\n\nimport { AGENT_NAMES } from \"../../types/agents.js\";\nimport { DEFAULT_PUBLIC_SOURCE_NAME } from \"../../consts.js\";\nimport { isScopePairCompatible } from \"../configuration/config-generator.js\";\nimport { getCategoryDomain } from \"../matrix/matrix-provider.js\";\nimport { validateSelection } from \"../matrix/matrix-resolver.js\";\nimport { orderDomains } from \"../wizard/domain-order.js\";\n\nimport type { WizardResultV2 } from \"../../components/wizard/wizard.js\";\nimport type { AgentName } from \"../../types/agents.js\";\nimport type { AgentScopeConfig, SkillConfig } from \"../../types/config.js\";\nimport type {\n Category,\n Domain,\n DomainSelections,\n MergedSkillsMatrix,\n ResolvedSkill,\n} from \"../../types/matrix.js\";\nimport type { SkillAssignment, SkillId } from \"../../types/skills.js\";\nimport type { StackAgentConfig } from \"../../types/stacks.js\";\nimport type { SeedAgent, SeedLoadState, SeedPayload } from \"@workspace/matrix/seed\";\n\nexport type SeedMapping = {\n result: WizardResultV2;\n /** Ids this matrix does not know. Reported, never fatal — see the decode policy. */\n skippedSkillIds: string[];\n skippedAgentNames: string[];\n};\n\nconst KNOWN_AGENTS = new Set<string>(AGENT_NAMES);\n\n/** A skill's primary source, or the default marketplace. Mirrors the wizard's own resolution. */\nfunction sourceForSkill(skill: ResolvedSkill | undefined): string {\n return skill?.availableSources?.find((s) => s.primary)?.name ?? DEFAULT_PUBLIC_SOURCE_NAME;\n}\n\nfunction addToDomainSelections(\n selections: DomainSelections,\n domain: Domain,\n category: Category,\n skillId: SkillId,\n): void {\n const categorySelections = (selections[domain] ??= {});\n const skillList = (categorySelections[category] ??= []);\n if (!skillList.includes(skillId)) skillList.push(skillId);\n}\n\n/**\n * The stack mirror of {@link addToDomainSelections}: one sub-agent's own category lists, appended\n * in payload order. A `(skill, sub-agent)` pair can only occur once — `skills` is keyed by id — so\n * there is nothing to de-duplicate here.\n */\nfunction addToAgentStack(\n stack: Partial<Record<AgentName, StackAgentConfig>>,\n agent: AgentName,\n category: Category,\n assignment: SkillAssignment,\n): void {\n const agentStack = (stack[agent] ??= {});\n const assignments = (agentStack[category] ??= []);\n assignments.push(assignment);\n}\n\n/** A load state is per `(skill, sub-agent)`; `preloaded` is the stack's word for the same thing. */\nfunction toSkillAssignment(skillId: SkillId, load: SeedLoadState): SkillAssignment {\n return { id: skillId, preloaded: load === \"preloaded\" };\n}\n\n/** The payload's `agents` map, split by what this catalog can do with each entry. */\ntype SeedAgentMap = {\n /** Known agents the map has something to say about, keyed by name. */\n known: Map<AgentName, SeedAgent>;\n /** Names explicitly switched off — dropped, and their assignment rows ignored with them. */\n switchedOff: Set<string>;\n /** Names this catalog does not know. Reported, never fatal — same policy as unknown skill ids. */\n unknown: string[];\n};\n\nfunction readAgentMap(agents: SeedPayload[\"agents\"]): SeedAgentMap {\n const known = new Map<AgentName, SeedAgent>();\n const switchedOff = new Set<string>();\n const unknown: string[] = [];\n\n for (const [name, entry] of Object.entries(agents)) {\n if (!KNOWN_AGENTS.has(name)) unknown.push(name);\n else if (entry.on === false) switchedOff.add(name);\n else known.set(name as AgentName, entry);\n }\n\n return { known, switchedOff, unknown };\n}\n\n/**\n * A sub-agent's own row. Model and effort ride along on the same terms as its scope — an absent\n * key means \"keep whatever the agent's metadata says\".\n */\nfunction agentScopeConfig(name: AgentName, entry: SeedAgent | undefined): AgentScopeConfig {\n return {\n name,\n scope: seedAgentScope(entry),\n ...(entry?.model !== undefined && { model: entry.model }),\n ...(entry?.effort !== undefined && { effort: entry.effort }),\n };\n}\n\n/** A `(skill, sub-agent)` assignment the config model has nowhere to write. */\ntype UnwritableAssignment = { skillId: SkillId; agent: AgentName };\n\n/**\n * Names every unwritable pair, not just the first: a sharer who fixes one only to be refused for\n * the next learns nothing the first message could not have told them. Both halves of each pair are\n * named because neither alone says what to change — the skill can move to global scope, or the\n * sub-agent can be pinned to the project, and only the sharer knows which they meant.\n */\nfunction unwritableAssignmentsError(assignments: UnwritableAssignment[]): string {\n return [\n \"This configuration cannot be installed: a project-scoped skill never reaches a sub-agent \" +\n \"that rests at global scope, so these assignments have nowhere to be written:\",\n ...assignments.map(({ skillId, agent }) => ` ${skillId} -> ${agent}`),\n \"Re-share it with each sub-agent above pinned to the project, or each skill above at global scope.\",\n ].join(\"\\n\");\n}\n\n/**\n * Turns a shared configuration into the shape the install pipeline already consumes, so\n * `init --from` reuses `writeProjectConfig` -> skill install -> `compileAgentsAllScopes`\n * unchanged rather than growing a second path that can drift from the wizard's.\n *\n * Unknown ids are skipped, never fatal. Payloads carry catalog slugs precisely so they survive\n * catalog churn: a config shared before a skill was renamed should still install everything else,\n * and failing the whole decode would make every rename retroactively break every shared id.\n *\n * A sub-agent reaches the roster two ways: named by a surviving skill's assignment, or switched on\n * in the `agents` map. The map is the only place a configuration can say anything about an agent\n * no skill mentions, which is what makes a bare (skill-less) agent shareable at all; it also\n * carries that agent's model and effort onto its `AgentScopeConfig`.\n *\n * The `assignments` map is per `(skill, sub-agent)` and carries a load state, so it decides three\n * things the wizard cannot express separately: which sub-agents are selected, which skills land in\n * each one's stack entry, and which of those preload. That is why the result carries an\n * `assignedStack` — the install pipeline's ownership rules broadcast every scope-compatible skill\n * to every selected agent, which would hand a bare sub-agent someone else's skills.\n *\n * An unwritable `(skill, sub-agent)` pair is the one thing here that IS fatal, and it is fatal for\n * the opposite reason to the skips: an unknown id is content this catalog does not have, while an\n * unwritable pair is content it has and cannot place. Because `assignedStack` replaces the derived\n * stack wholesale, no scope filter runs on these rows downstream — they reach the writers, which\n * put them in neither half of the split config and say nothing. Refusing at the decode is what\n * keeps a payload from installing as a quieter configuration than the one that was shared.\n */\nexport function seedToWizardResult(payload: SeedPayload, matrix: MergedSkillsMatrix): SeedMapping {\n const domainSelections: DomainSelections = {};\n const assignedStack: Partial<Record<AgentName, StackAgentConfig>> = {};\n const skills: SkillConfig[] = [];\n const skippedSkillIds: string[] = [];\n const unwritable: UnwritableAssignment[] = [];\n const agentNames = new Set<AgentName>();\n const agentMap = readAgentMap(payload.agents);\n const skippedAgentNames = new Set<string>(agentMap.unknown);\n\n for (const [skillId, entry] of Object.entries(payload.skills)) {\n const skill = matrix.skills[skillId as SkillId];\n const domain = skill?.category ? getCategoryDomain(skill.category) : undefined;\n\n if (!skill?.category || !domain) {\n skippedSkillIds.push(skillId);\n continue;\n }\n\n // Past the guard the matrix knows this id, and its category is a real one: the `local`\n // pseudo-category has no domain, so it left with the skips.\n const id = skillId as SkillId;\n const category = skill.category as Category;\n\n addToDomainSelections(domainSelections, domain, category, id);\n\n skills.push({\n id,\n scope: entry.scope,\n // \"eject\" is an origin in its own right; anything else names the marketplace it came from.\n origin: entry.install === \"eject\" ? \"eject\" : sourceForSkill(skill),\n });\n\n // Only assignments on skills that survived — an agent should not be switched on by a skill\n // this catalog cannot install.\n for (const [agentName, load] of Object.entries(entry.assignments)) {\n if (agentMap.switchedOff.has(agentName)) continue;\n if (!KNOWN_AGENTS.has(agentName)) {\n skippedAgentNames.add(agentName);\n continue;\n }\n\n const agent = agentName as AgentName;\n // Rows the decode was going to ignore anyway have already left, so what reaches here is a\n // pair the payload really asked for — and the config model's one rule about pairs applies.\n if (!isScopePairCompatible(entry.scope, seedAgentScope(agentMap.known.get(agent)))) {\n unwritable.push({ skillId: id, agent });\n continue;\n }\n\n agentNames.add(agent);\n // The assignment is the curation: this sub-agent holds this skill, at this load state, and\n // no sub-agent the payload did not name holds it at all.\n addToAgentStack(assignedStack, agent, category, toSkillAssignment(id, load));\n }\n }\n\n if (unwritable.length > 0) throw new Error(unwritableAssignmentsError(unwritable));\n\n // Bare agents: switched on by the map alone, with no skill to carry them in.\n for (const [name, entry] of agentMap.known) {\n if (entry.on === true) agentNames.add(name);\n }\n\n const selectedAgents = [...agentNames];\n\n return {\n result: {\n skills,\n selectedAgents,\n agentConfigs: selectedAgents.map((name) => agentScopeConfig(name, agentMap.known.get(name))),\n assignedStack,\n selectedStackId: payload.stackId,\n // Spread-conditional rather than passed through, because absent and present-holding-undefined\n // are different files on disk: a config describing itself with no key is not one describing\n // itself with an empty sentence, and the writer emits whichever key it is handed.\n ...(payload.description !== undefined && { description: payload.description }),\n domainSelections,\n selectedDomains: orderDomains(Object.keys(domainSelections) as Domain[]),\n // Nothing was dropped from a *saved config* — the skipped ids came off the wire and are\n // reported to the user directly, so there is no config removal to explain.\n unresolvableSkillIds: [],\n cancelled: false,\n // Revalidated here rather than taken on trust from the app that built the payload. That app\n // validated against ITS catalog; this one skips ids it does not know and carries its own\n // relationship rules, so a configuration that was consistent where it was authored can\n // arrive with a requirement genuinely unmet. Running the same validator the wizard runs\n // makes that this catalog's verdict on what it can install — reported through the spine\n // `init` already has, beside the skips that explain it — rather than a fault in what was\n // shared.\n validation: validateSelection(skills.map((skill) => skill.id)),\n },\n skippedSkillIds,\n skippedAgentNames: [...skippedAgentNames],\n };\n}\n","import { execCommand } from \"./exec.js\";\nimport { getErrorMessage } from \"./errors.js\";\n\n/** The shell-out one platform answers \"open this with whatever handles it\" with. */\nexport type OpenerCommand = { command: string; args: string[] };\n\n/**\n * Never a throw. A machine with no browser, no desktop session or no opener at all is a\n * legitimate place to run this CLI, so failing to open a link is something to say rather than\n * something to fail on — the same posture the seed boundaries take, and for the same reason:\n * the link is already printed by the time this runs, so nothing is lost by it not working.\n */\nexport type OpenUrlResult = { ok: true } | { ok: false; error: string };\n\n/**\n * The command a platform opens a link with.\n *\n * There is no dependency for this. All three are one-line shell-outs to something the operating\n * system already ships, and a package for it would be a fourth thing to keep current for no\n * behaviour this does not have.\n *\n * Windows goes through `cmd` because `start` is a shell builtin rather than a program, and the\n * empty string after it is its TITLE argument: without one, `start` reads the first quoted\n * argument it is given as the window title and opens nothing.\n */\nexport function browserOpenerCommand(platform: NodeJS.Platform, url: string): OpenerCommand {\n if (platform === \"darwin\") return { command: \"open\", args: [url] };\n if (platform === \"win32\") return { command: \"cmd\", args: [\"/c\", \"start\", \"\", url] };\n return { command: \"xdg-open\", args: [url] };\n}\n\nfunction openerRefusedMessage(command: string, exitCode: number): string {\n return `Could not open your browser — '${command}' exited ${exitCode}.`;\n}\n\nfunction openerUnavailableMessage(command: string, reason: string): string {\n return `Could not open your browser — '${command}' could not be run: ${reason}`;\n}\n\n/**\n * Hands a link to whatever this platform opens links with.\n *\n * The URL travels as its own argument rather than inside a command line: `execCommand` spawns\n * without a shell, so the argument vector is the whole of the injection guard — there is no\n * string for a link to break out of.\n */\nexport async function openUrl(url: string): Promise<OpenUrlResult> {\n const { command, args } = browserOpenerCommand(process.platform, url);\n\n try {\n const result = await execCommand(command, args);\n if (result.exitCode !== 0) {\n return { ok: false, error: openerRefusedMessage(command, result.exitCode) };\n }\n return { ok: true };\n } catch (error) {\n return { ok: false, error: openerUnavailableMessage(command, getErrorMessage(error)) };\n 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