agentix-cli 0.92.3 → 0.93.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -18,6 +18,9 @@ final class CharacterHost {
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  private static let size = NSSize(width: 440, height: 150)
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  /// The edge it hovers above, from the bottom of its window.
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  private static let ground: CGFloat = 8
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+ /// Above the edge, clear of its body at the top of a hop: where its
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+ /// speech bubble's tail ends.
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+ private static let head: CGFloat = 78
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  private let window: NSPanel
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  private let view = CharacterView(frame: NSRect(origin: .zero, size: CharacterHost.size))
@@ -34,6 +37,11 @@ final class CharacterHost {
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  var levelSource: (() -> Float)?
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  /// Where the pointer is, in screen coordinates.
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  var pointerSource: () -> NSPoint = { NSEvent.mouseLocation }
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+ /// Its speech bubble (#491), the pill: told every frame where the
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+ /// character's head is and on which screen, it answers with where the
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+ /// bubble is, or nil while it is hidden. Set by the app.
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+ var bubble: ((NSPoint, NSRect) -> NSRect?)?
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+ private var bubbleFrame: NSRect?
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  init() {
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  window = NSPanel(contentRect: NSRect(origin: .zero, size: Self.size),
@@ -79,6 +87,12 @@ final class CharacterHost {
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  func show(_ activity: CharacterMath.Activity, tint: NSColor, colors: [NSColor]?) {
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  self.activity = activity
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  view.stops = CharacterDraw.stops(tint: tint, colors: colors)
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+ redraw()
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+ }
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+
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+ /// Standing still, it is drawn again when something changes: its
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+ /// state, or its bubble showing or hiding.
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+ func redraw() {
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  if shown && timer == nil { tick() }
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  }
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@@ -101,10 +115,10 @@ final class CharacterHost {
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  // The screen with the menu bar, less the menu bar and the Dock.
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  guard let screen = NSScreen.screens.first else { return }
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  let visible = screen.visibleFrame
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- // It rests beside the pill's own corner, so they read as one, and
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- // goes no further right: stepping aside never puts it on the pill.
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+ // It rests under the right end of its bubble, the bubble in the
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+ // pill's own corner, and goes no further right.
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  let left = Double(visible.minX + 44)
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- let home = max(Double(visible.maxX - PillPlacement.inset - Panel.size.width - 52), left)
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+ let home = max(Double(visible.maxX - PillPlacement.inset - PillPlacement.bubbleReach), left)
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  let range = left...home
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  let frame: CharacterSim.Frame
@@ -118,11 +132,18 @@ final class CharacterHost {
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  }
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  let mouse = pointerSource()
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  let pointer = screen.frame.contains(mouse) ? (x: Double(mouse.x), y: Double(mouse.y - visible.minY)) : nil
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+ // The gap its tail fills counts as the bubble, so a pointer a
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+ // little under a button does not send both away.
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+ let held = bubbleFrame?.insetBy(dx: 0, dy: -PillPlacement.tail).contains(mouse) ?? false
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  frame = sim.step(to: ProcessInfo.processInfo.systemUptime,
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- CharacterSim.Input(activity: activity, level: level, pointer: pointer, home: home, range: range))
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+ CharacterSim.Input(activity: activity, level: level, pointer: pointer, held: held,
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+ home: home, range: range))
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  }
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  let origin = NSPoint(x: (CGFloat(frame.x) - Self.size.width / 2).rounded(), y: visible.minY - Self.ground)
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  if window.frame.origin != origin { window.setFrameOrigin(origin) }
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+ // The bubble goes with the window, so the two move as one.
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+ bubbleFrame = bubble?(NSPoint(x: origin.x + Self.size.width / 2, y: visible.minY + Self.head), visible)
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+ view.bubble = bubbleFrame?.offsetBy(dx: -origin.x, dy: -origin.y)
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  view.origin = origin.x
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  view.shown = frame
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  view.needsDisplay = true
@@ -138,6 +159,8 @@ final class CharacterView: NSView {
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  /// Under the character, in this view; and the view's left edge on screen.
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  var edge = CGPoint.zero
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  var origin: CGFloat = 0
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+ /// Its speech bubble in this window, origin bottom-left; nil while hidden.
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+ var bubble: NSRect?
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  override var isFlipped: Bool { true }
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  override func hitTest(_ point: NSPoint) -> NSView? { nil }
@@ -148,5 +171,30 @@ final class CharacterView: NSView {
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  // to the nearest point; the rest of the way is drawn here.
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  let at = CGPoint(x: CGFloat(shown.x) - origin, y: edge.y)
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  CharacterDraw.draw(shown, in: ctx, edge: at, origin: origin, unit: unit, stops: stops)
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+ if let bubble { drawTail(in: ctx, from: bubble) }
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+ }
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+
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+ /// The bubble's tail: a small point from its bottom edge down to the
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+ /// character, in the bubble's own colours.
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+ private func drawTail(in ctx: CGContext, from bubble: NSRect) {
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+ let half: CGFloat = 7, corner = Brand.Radius.lg + half
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+ let x = min(max(bounds.midX, bubble.minX + corner), bubble.maxX - corner)
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+ // One point up into the bubble, so no gap shows between the two.
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+ let top = bounds.height - bubble.minY - 1
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+ let tip = CGPoint(x: x, y: top + 1 + PillPlacement.tail)
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+ effectiveAppearance.performAsCurrentDrawingAppearance {
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+ ctx.move(to: CGPoint(x: x - half, y: top))
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+ ctx.addLine(to: tip)
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+ ctx.addLine(to: CGPoint(x: x + half, y: top))
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+ ctx.closePath()
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+ ctx.setFillColor(NSColor.windowBackgroundColor.withAlphaComponent(0.92).cgColor)
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+ ctx.fillPath()
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+ ctx.move(to: CGPoint(x: x - half, y: top + 1))
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+ ctx.addLine(to: tip)
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+ ctx.addLine(to: CGPoint(x: x + half, y: top + 1))
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+ ctx.setStrokeColor(NSColor.separatorColor.cgColor)
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+ ctx.setLineWidth(1)
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+ ctx.strokePath()
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+ }
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  }
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  }
@@ -17,6 +17,9 @@ struct CharacterSim {
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  /// The pointer: along the edge, and its height above it. Nil when
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  /// it is on another screen.
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  var pointer: (x: Double, y: Double)?
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+ /// The pointer is on its speech bubble: it stays where it is, so
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+ /// the bubble is not pulled from under the pointer.
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+ var held = false
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  /// Where it rests, and how far it may go.
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  var home = 0.0
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  var range: ClosedRange<Double> = 0...0
@@ -99,7 +102,10 @@ struct CharacterSim {
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  // The pointer comes close: out of its way. Left alone: back home,
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  // unless the pointer is resting there.
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  let near = input.pointer.map { abs($0.x - x) < reach && $0.y < tall } ?? false
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- if near {
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+ if input.held {
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+ target = x
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+ awayUntil = max(awayUntil, now + Self.awayFor)
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+ } else if near {
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  target = M.aside(x: x, pointer: input.pointer!.x, clear: Self.clear, range: input.range)
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  awayUntil = now + Self.awayFor
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  restSince = now
@@ -107,11 +107,18 @@ final class Panel: NSPanel {
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  /// Told what the orb is shown, so the character can show the same.
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  var onLook: ((State, NSColor, [NSColor]?) -> Void)?
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+ /// Told when it comes on screen or leaves it, so a still character
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+ /// draws its bubble's tail again.
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+ var onShown: (() -> Void)?
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  /// Off while the character stands in for the orb (Character.swift):
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  /// the words start where the orb was.
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  private(set) var showsOrb = true
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+ /// Set while the pill is the character's speech bubble: where the
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+ /// character's head is, and the screen it is on.
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+ private(set) var bubble: (head: NSPoint, visible: NSRect)?
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+
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  /// Told of every state rendered, so the menu-bar icon can follow.
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  var onRender: ((State) -> Void)?
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@@ -332,18 +339,50 @@ final class Panel: NSPanel {
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  @MainActor
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  func restorePosition() {
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  collapse(animated: false)
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+ if let bubble {
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+ place(PillPlacement.bubble(size: frame.size, head: bubble.head, visible: bubble.visible))
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+ return
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+ }
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  let screens = NSScreen.screens.map(\.visibleFrame)
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  let fallback = (NSScreen.main ?? NSScreen.screens.first)?.visibleFrame ?? .zero
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  place(PillPlacement.clamp(saved: Config.pillOrigin, size: frame.size, screens: screens, fallback: fallback))
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  }
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  /// Back to the bottom-right corner, forgetting where it was dragged.
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+ /// Not while it is the character's bubble: nothing would move, and
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+ /// the place kept for the orb look would be lost.
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  @MainActor
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  func resetPosition() {
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+ guard bubble == nil else { return }
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  Config.pillOrigin = nil
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  restorePosition()
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  }
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+ /// The character's speech bubble (#491): the pill sits above `head`,
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+ /// the top of the character, and goes where it goes, grown or not. It
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+ /// is not dragged by itself, and the place it was dragged to as a
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+ /// pill is kept for the orb look.
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+ @MainActor
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+ func attach(head: NSPoint, visible: NSRect) {
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+ bubble = (head, visible)
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+ isMovableByWindowBackground = false
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+ // Growing or collapsing: it catches up on the next frame.
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+ guard placing == 0 else { return }
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+ let to = PillPlacement.bubble(size: Self.size, head: head, visible: visible)
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+ let from = collapsedFrame().origin
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+ let moved = PillPlacement.inside(frame.offsetBy(dx: to.x - from.x, dy: to.y - from.y), visible)
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+ if moved.origin != frame.origin { place(moved.origin) }
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+ }
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+
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+ /// The orb look again: a pill of its own, back where it was left.
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+ @MainActor
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+ func detach() {
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+ guard bubble != nil else { return }
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+ bubble = nil
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+ isMovableByWindowBackground = true
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+ restorePosition()
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+ }
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+
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  @MainActor
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  private func place(_ origin: NSPoint) {
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  placing += 1
@@ -398,7 +437,7 @@ final class Panel: NSPanel {
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  func show() {
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  orb.setOnScreen(showsOrb)
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  miniOrbs.setOnScreen(!miniOrbs.isHidden)
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- if !isVisible { orderFrontRegardless() }
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+ if !isVisible { orderFrontRegardless(); onShown?() }
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  }
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  @MainActor
@@ -406,7 +445,7 @@ final class Panel: NSPanel {
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  closeButton.isHidden = true
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  orb.setOnScreen(false)
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  miniOrbs.setOnScreen(false)
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- if isVisible { orderOut(nil) }
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+ if isVisible { orderOut(nil); onShown?() }
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  }
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  @objc private func closeClicked() { onDismiss?() }
@@ -461,7 +500,6 @@ final class Panel: NSPanel {
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  default: colors = agentPalette()
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  }
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  orb.show(state.orbPhase, tint: tint, colors: colors)
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- onLook?(state, tint, colors)
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  if state.isMeta {
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  stopMarquee()
@@ -477,6 +515,9 @@ final class Panel: NSPanel {
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  // Grown into an answer, it stays until it collapses, idle or not;
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  // so does a pill with agents still busy in its mini orbs.
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  if dismissed || (state.isMeta && !alwaysVisible && !expanded && busyCount == 0) { hide() } else { show() }
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+ // After showing or hiding: a still character draws its bubble's
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+ // tail only while the bubble is on screen.
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+ onLook?(state, tint, colors)
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  armCollapse()
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  onRender?(state)
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  }
@@ -68,6 +68,18 @@ enum PillPlacement {
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  width: size.width, height: size.height)
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  }
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+ /// How far the bubble reaches to the right of the character's middle,
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+ /// and the gap above its head that the bubble's tail fills.
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+ static let bubbleReach: CGFloat = 64
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+ static let tail: CGFloat = 10
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+
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+ /// The pill as the character's speech bubble (#491): above `head`,
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+ /// the top of the character, most of it to the left, kept on screen.
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+ static func bubble(size: CGSize, head: CGPoint, visible: CGRect) -> CGPoint {
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+ inside(CGRect(x: head.x + bubbleReach - size.width, y: head.y + tail,
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+ width: size.width, height: size.height), visible).origin
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+ }
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+
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  /// `frame` moved the least distance that puts it inside `bounds`. A
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  /// frame larger than `bounds` keeps its top-left corner in view.
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  static func inside(_ frame: CGRect, _ bounds: CGRect) -> CGRect {
@@ -204,6 +204,7 @@ final class App: NSObject, NSApplicationDelegate {
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  let asCharacter = saved.general.look == "character"
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  panel.setShowsOrb(!asCharacter)
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  character.setShown(asCharacter)
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+ if !asCharacter { panel.detach() }
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  if settingsWindow.model.recording == nil { registerHotkeys() }
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  // Colours may have changed.
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  statusMenu.refresh()
@@ -314,9 +315,17 @@ final class App: NSObject, NSApplicationDelegate {
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  panel.orb.levelSource = { [weak self] in self?.recorder.level ?? 0 }
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  character.setAnimated(Config.animatedOrb)
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  character.levelSource = { [weak self] in self?.recorder.level ?? 0 }
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+ // The pill is the character's speech bubble: it goes where the
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+ // character goes.
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+ character.bubble = { [weak self] head, visible in
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+ guard let panel = self?.panel else { return nil }
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+ panel.attach(head: head, visible: visible)
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+ return panel.isVisible ? panel.frame : nil
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+ }
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  panel.onLook = { [weak self] state, tint, colors in
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  self?.character.show(state.activity, tint: tint, colors: colors)
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  }
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+ panel.onShown = { [weak self] in self?.character.redraw() }
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  panel.onDismiss = { [weak self] in self?.dismissPill() }
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  panel.agentPalette = { [weak self] in
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  guard let self else { return nil }
@@ -1046,7 +1046,7 @@ body { margin: 0; overflow: hidden; }
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  text-align: center;
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  }
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- ORDER BY COALESCE(closed_at, updated_at) DESC LIMIT 50`).all(e,...na,n-Xl*864e5).map(i):[],p=[];try{p=It(t,e,10)}catch{}return{open:l,recent:c,runs:p}}function Hr(t){return t>=200&&t<300?"retry":t===401?"lock":"keep"}function Br(t,e){return!t||e-t>=3e4||t>e}function Pt(t,e){let a="23456789ABCDEFGHJKMNPQRSTUVWXYZ",n=String(t||"").toUpperCase(),r=Math.max(0,Math.min(Number(e)||0,n.length)),o="",s=0;for(let l=0;l<n.length&&o.length<8;l++)a.indexOf(n.charAt(l))<0||(o+=n.charAt(l),l<r&&s++);let i=o.length>4?o.slice(0,4)+"-"+o.slice(4):o;return{value:i,caret:Math.min(s>4?s+1:s,i.length)}}function zr(t){let e=String(t||"").trim(),a=/^https?:[/][/][^/#?]+[/]app[/]pair[/]?#(.*)$/i.exec(e);if(a){let r=a[1].split("&");for(let o=0;o<r.length;o++){if(r[o].indexOf("token=")!==0)continue;let s="";try{s=decodeURIComponent(r[o].slice(6))}catch{return{kind:"none"}}return/^agx_live_[0-9a-f]{64}$/.test(s)?{kind:"token",token:s}:{kind:"none"}}return{kind:"none"}}let n=e.toUpperCase();return/^[A-Z0-9]{4}-?[A-Z0-9]{4}$/.test(n)?{kind:"code",code:n.slice(0,4)+"-"+n.slice(-4)}:{kind:"none"}}function qr(t,e,a,n){return e?t?{text:"Can't reach the server. "+(n?"Showing what was last loaded. ":"")+"Trying again every "+a+" seconds.",retry:!0}:null:{text:"Offline. Showing what was last loaded; live state needs a connection.",retry:!1}}function Fr(t){return String(t??"").replace(/```[\w-]*|`/g,"").replace(/!?\[([^\]]*)\]\([^)]*\)/g,"$1").replace(/^[ \t]*(?:#{1,6}|>+|[-*+]|\d+[.)])[ \t]+(?:\[[ xX]\][ \t]+)?/gm,"").replace(/\*\*|~~/g,"").replace(/(^|[\s(])\*(\S(?:[^*\n]*\S)?)\*(?=[\s).,;:!?]|$)/gm,"$1$2").replace(/\s+/g," ").trim()}var Ur=`
1049
+ ORDER BY COALESCE(closed_at, updated_at) DESC LIMIT 50`).all(e,...na,n-Xl*864e5).map(i):[],p=[];try{p=It(t,e,10)}catch{}return{open:l,recent:c,runs:p}}function Hr(t){return t>=200&&t<300?"retry":t===401?"lock":"keep"}function Br(t,e){return!t||e-t>=3e4||t>e}function Pt(t,e){let a="23456789ABCDEFGHJKMNPQRSTUVWXYZ",n=String(t||"").toUpperCase(),r=Math.max(0,Math.min(Number(e)||0,n.length)),o="",s=0;for(let l=0;l<n.length&&o.length<8;l++)a.indexOf(n.charAt(l))<0||(o+=n.charAt(l),l<r&&s++);let i=o.length>4?o.slice(0,4)+"-"+o.slice(4):o;return{value:i,caret:Math.min(s>4?s+1:s,i.length)}}function zr(t){let e=String(t||"").trim(),a=/^https?:[/][/][^/#?]+[/]app[/]pair[/]?#(.*)$/i.exec(e);if(a){let r=a[1].split("&");for(let o=0;o<r.length;o++){if(r[o].indexOf("token=")!==0)continue;let s="";try{s=decodeURIComponent(r[o].slice(6))}catch{return{kind:"none"}}return/^agx_live_[0-9a-f]{64}$/.test(s)?{kind:"token",token:s}:{kind:"none"}}return{kind:"none"}}let n=e.toUpperCase();return/^[A-Z0-9]{4}-?[A-Z0-9]{4}$/.test(n)?{kind:"code",code:n.slice(0,4)+"-"+n.slice(-4)}:{kind:"none"}}function qr(t,e,a,n){return t?e?{text:"Can't reach the server. "+(n?"Showing what was last loaded. ":"")+"Trying again every "+a+" seconds.",retry:!0}:{text:"Offline. Showing what was last loaded; live state needs a connection.",retry:!1}:null}function Fr(t){return String(t??"").replace(/```[\w-]*|`/g,"").replace(/!?\[([^\]]*)\]\([^)]*\)/g,"$1").replace(/^[ \t]*(?:#{1,6}|>+|[-*+]|\d+[.)])[ \t]+(?:\[[ xX]\][ \t]+)?/gm,"").replace(/\*\*|~~/g,"").replace(/(^|[\s(])\*(\S(?:[^*\n]*\S)?)\*(?=[\s).,;:!?]|$)/gm,"$1$2").replace(/\s+/g," ").trim()}var Ur=`
1050
1050
  (function () {
1051
1051
  var POLL_S = 30, RETRY_S = 20, GIVE_UP_MS = 15000;
1052
1052
  var who = document.getElementById('who');
@@ -1056,7 +1056,8 @@ body { margin: 0; overflow: hidden; }
1056
1056
  var install = document.getElementById('install');
1057
1057
  var updated = document.getElementById('updated');
1058
1058
  var theme = document.getElementById('theme');
1059
- var failed = false, loaded = false, named = false, busy = false, timer = null;
1059
+ // No network counts as a failed load until a load works (#496).
1060
+ var failed = navigator.onLine === false, loaded = false, named = false, busy = false, timer = null;
1060
1061
  theme.addEventListener('click', function () {
1061
1062
  var cur = document.documentElement.getAttribute('data-theme') === 'dark' ? 'light' : 'dark';
1062
1063
  document.documentElement.setAttribute('data-theme', cur);
@@ -1075,7 +1076,7 @@ body { margin: 0; overflow: hidden; }
1075
1076
  retry.hidden = !note.retry;
1076
1077
  }
1077
1078
  window.addEventListener('online', function () { failed = false; showConn(); load(); });
1078
- window.addEventListener('offline', showConn);
1079
+ window.addEventListener('offline', function () { failed = true; showConn(); });
1079
1080
  retry.addEventListener('click', function () { load(); });
1080
1081
  // A 401 or 403 means this machine's key ended: /member then shows the pairing page.
1081
1082
  function get(url) {
@@ -19345,4 +19346,4 @@ data: ${h.replace(/\n/g," ")}
19345
19346
  `)}catch{}}};s.stdout?.on("data",l),s.stderr?.on("data",l);let c=setInterval(()=>{try{e.write(`: hb
19346
19347
 
19347
19348
  `)}catch{}},15e3),p=()=>{clearInterval(c);try{s.kill()}catch{}try{e.end()}catch{}};t.on("close",p),s.on("exit",p),s.on("error",p)}async function ml(t,e,a,n){let r=a.url+n,o=(t.method||"GET").toUpperCase(),i=o!=="GET"&&o!=="HEAD"?await new Promise((u,f)=>{let h=[];t.on("data",k=>h.push(k)),t.on("end",()=>u(Buffer.concat(h))),t.on("error",f)}):void 0,l={},c=t.headers["content-type"];c&&(l["Content-Type"]=Array.isArray(c)?c[0]:c);let p=t.headers["x-requested-with"];p&&(l["X-Requested-With"]=Array.isArray(p)?p[0]:p),a.token&&(l.Authorization=`Bearer ${a.token}`),l["X-Agentx-Peer"]="primary";try{let u=await fetch(r,{method:o,headers:l,body:i&&i.length>0?i:void 0}),f=Buffer.from(await u.arrayBuffer());e.writeHead(u.status,{"Content-Type":u.headers.get("content-type")||"application/json","Cache-Control":"no-store"}),e.end(f)}catch(u){b(e,502,{error:`proxy to peer failed: ${u?.message||u}`,target:r})}}function nt(t,e){let a=t.replace(/\/+$/,""),n=(e.dashboard?.daemons||[]).find(r=>r.url.replace(/\/+$/,"")===a);return n?{url:bl(n),token:n.dashboardToken||n.token}:null}export{Jm as applyAttachSessions,qm as fetchDaemonAgents,Om as handleBoardRequest,Qy as resetLiveCaches,we as resolveNodeTargets,Yy as startBoardDashboard,Km as withLastGood};
19348
- //# sourceMappingURL=board-dashboard-KE765RZZ.js.map
19349
+ //# sourceMappingURL=board-dashboard-MHMYOBKA.js.map