agentic-web-developer 2.0.6 → 2.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -10
- package/bin/install.js +725 -722
- package/commands/agentic-web-developer-launch.md +12 -0
- package/commands/agentic-web-developer-list.md +12 -0
- package/commands/agentic-web-developer.md +3 -3
- package/package.json +3 -3
package/README.md
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# agentic-web-developer
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An **agentic skill** that turns an AI coding agent into a complete web-development and website-selling system — organized as **
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An **agentic skill** that turns an AI coding agent into a complete web-development and website-selling system — organized as **11 departments** (Strategy → Research → Content → Design → Frontend → Backend → Motion → QA → Deploy → Launch → Growth), each with its own slash command (`/agentic-web-developer-<dept>`, short alias `/awd-<dept>`).
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Plus a **novel-idea / product-launch mode** for websites not covered by the videos (SaaS, products, marketplaces).
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## What you get
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- **Slash commands** — `/awd-strategy`, `/awd-research`, `/awd-content`, `/awd-design`, `/awd-frontend`, `/awd-backend`, `/awd-motion`, `/awd-qa`, `/awd-deploy`, `/awd-growth`, plus **`/awd-taste`** (taste training — not a department) (full `/agentic-web-developer-*` names and the `/agentic-web-developer` router). Installed globally for **opencode** and **Claude Code**; `--no-commands` to skip.
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- **11-department system** — Strategy (intake, mode, validation) · Research (design DNA + competitor intelligence) · Content (all the copy, agent-written) · Design (UI/UX + generated assets) · Frontend (framework, scaffold, build) · Backend (server-side, *only on request*) · Motion (motion brief + AnimotionJS handoff) · Quality Assurance (conversion, a11y, perf, SEO) · Deployment (ship + verify) · Launch (product launch films & logo animations as MP4 via HyperFrames, *on request*) · Growth (launch, outreach, monetization) — **one gate per stage, progress footer on every response**, the agent **never runs ahead on assumptions**.
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- **Slash commands + free navigation** — `/awd-strategy`, `/awd-research`, `/awd-content`, `/awd-design`, `/awd-frontend`, `/awd-backend`, `/awd-motion`, `/awd-qa`, `/awd-deploy`, `/awd-launch`, `/awd-growth`, plus **`/awd-list`** (prints every department **and every stage** — start at any department or stage of any project at any time, e.g. `/awd-design 4.3`) and **`/awd-taste`** (taste training — not a department) (full `/agentic-web-developer-*` names and the `/agentic-web-developer` router). Installed globally for **opencode** and **Claude Code**; `--no-commands` to skip.
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- **Launch department (on request)** — 15–30s product launch film + 5–8s logo sting rendered to MP4 with HyperFrames: brief → capture & look system → storyboard & build → senior-designer critique loop & render. After Effects-quality motion via the AE → HyperFrames motion dictionary; runs in a local agent (needs a shell). `departments/launch.md`, `references/launch-video.md`.
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- **Taste training** — users *train* the agent's taste into a global profile (`~/.agentic-web-developer/taste-profile.md`: three dials, point of view, annotated idea archive, ban list). The agent reads it before designing, declares a one-line design read, **always proposes 1–3 gated in-style deviations** over the inspiration (declining = faithful recreation), audits the result 0–100 before approval, and files lasting feedback back into the profile — taste compounds across projects, never assumed.
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- **Immersive scroll design (method, Animotion owns the motion)** — an optional scroll-appetite gate at Strategy feeds a full design pass in Design: pick **one of 8 page grammars** (filmic, chaptered, live surface, continuous world, typographic poster, gallery, split stage, cutlist), write a **feeling curve with exactly one engineered peak**, invent a **signature move**, clear a **fingerprint gate** (≥4/6 dimensions differ from your prior builds), and pass taste-floor additions + a layered-hero spec — then Motion turns it into a beat-by-beat **device score table mapped to Animotion commands**, and QA runs a **scroll craft checklist** (contact sheet, dead scroll, cue opacity, frozen media, cold feel check). Scroll-craft's *design method* only; its runtime engine is never shipped. `references/scroll-craft-integration.md`.
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- **Project taste file (`brand.md`)** — drop a `brand.md` in the project root and every department reads it before design, copy or asset work: its hard rules (palette, fonts, voice, don'ts) override skill defaults and the taste profile the way a client brand book would. The agent offers to create one at Strategy intake.
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- **Intakes explain themselves** — every intake question ships with a *Why* (why it's asked) and an *Example* (a good answer), so you always know what to say next.
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- **Four modes** — Mode A build-and-sell, Mode B novel idea / product launch, Mode C advanced 3D / WebGL experience, Mode D design-sketch intake.
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- **Realistic Three.js / WebGL craft** — PBR realism dials, fragment shaders (palettes, noise/fbm, SDFs, dissolve/glitch transitions), particle systems (forces, curl-noise flow fields, GPU `Points`), product viewers/configurators, 3D data viz, React Three Fiber patterns, and a deterministic `?t=N` seek-and-screenshot verify loop — while AnimotionJS still owns every choreographed value. Distills the `3d-visualizer` skill (via explainx.ai) and `webgl-animation-skills`. `references/webgl-interactions.md`.
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- **Dev-mode toolkit (opt-in, removable)** — a live CSS styling toolbar plus a prototyping toolbar (hotspots, viewport switcher, grid/measure, states, annotations), gated behind an ask-first question and wrapped in one flag / one marked block so it's fully stripped before production.
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- **Knowledge base** — 8 distilled technique files from Meng To's public skills (video → analysis prompts, interaction-prompt packs, full-page capture, inspiration bundles, the single-file demo contract, 16 3D techniques, 14 SVG illustration styles, ThreeUI components), indexed so the agent consults them instead of improvising.
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- **User's asks are law** — explicit requirements are implemented exactly as stated; the skill's own machinery (modes, research, toolkit) is offered, never forced. The agent generates all copy and assets — you supply facts, brand assets and the inspiration pack.
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- **Design-tool agnostic** — Figma, Paper, Google Stitch, Google AI Studio, Framer or code-first. You supply the credentials/MCP for your tool of choice.
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- **Framework agnostic** — Next.js, React, Vue, Svelte, Astro, plain HTML, WordPress, GoHighLevel — you pick.
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- **All animation is delegated** to the [AnimotionJS agentic skill](https://skills.animotion.click/checkout) — this skill never writes animation code itself.
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- 19 reference playbooks, 11 department playbooks, a knowledge base (`references/knowledge-base/` — 8 distilled technique files + index), and 9 ready-to-fill templates (builder brief, scaffold HTML, `siteconfig.ts`, outlier anatomy, 3D scene brief, copy, QA report, taste profile, launch brief).
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## Install
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> "I have design sketches — turn them into a website"
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> "Use the agentic-web-developer skill"
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Or jump straight into a department (opencode + Claude Code, after install):
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Or jump straight into a department — or any single stage — (opencode + Claude Code, after install):
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> `/awd-design` — enter the Design department directly
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> `/awd-design 4.3` — jump to a specific stage (Design · Asset production)
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> `/awd-list` — print every department and stage; start anywhere, any project, any time
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> `/agentic-web-developer-qa` — full-name form of the same command
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> `/agentic-web-developer` — router (starts at Strategy unless you name a department)
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> `/awd-taste` — train or refine your taste profile (works with or without a project)
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agentic-web-developer/
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├── package.json # npm manifest (bin: agentic-web-developer, awd.source)
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├── bin/install.js # zero-dependency installer CLI (all 15 agents, per-agent formats, slash commands)
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├── commands/ #
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├── commands/ # slash-command files (router + 11 departments + list + taste trainer; installer derives /awd-* aliases)
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├── skill/ # ← the skill itself (source of truth; never published)
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│ ├── SKILL.md # the router: license gate, 14 non-negotiables, department map, modes, footer spec
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│ ├── departments/ #
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│ ├── references/ #
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│ └── templates/ #
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│ ├── SKILL.md # the router: license gate, 14 non-negotiables, department map + /awd-list index, modes, footer spec
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│ ├── departments/ # 11 department playbooks + INDEX + DEPARTMENT-TEMPLATE
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│ ├── references/ # 19 playbooks (incl. licensing.md, taste-system.md, scroll-craft-integration.md, launch-video.md, webgl-interactions.md)
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│ └── templates/ # 9 fill-in templates (incl. 3D scene brief, copy, QA report, taste profile, launch brief)
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├── docs/ # ← the only content tracked in Git
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│ ├── INSTALL.md # install guide for all 15 agents
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│ ├── EXAMPLES.md # worked walkthroughs: Mode A + Mode B
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