agentic-team-templates 0.15.0 → 0.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/index.js +16 -0
- package/src/index.test.js +2 -0
- package/templates/educator/.cursorrules/accessibility.md +266 -0
- package/templates/educator/.cursorrules/assessment.md +215 -0
- package/templates/educator/.cursorrules/curriculum.md +286 -0
- package/templates/educator/.cursorrules/engagement.md +243 -0
- package/templates/educator/.cursorrules/instructional-design.md +235 -0
- package/templates/educator/.cursorrules/overview.md +91 -0
- package/templates/educator/.cursorrules/retention.md +235 -0
- package/templates/educator/CLAUDE.md +338 -0
- package/templates/ux-designer/.cursorrules/accessibility.md +214 -0
- package/templates/ux-designer/.cursorrules/emotional-design.md +217 -0
- package/templates/ux-designer/.cursorrules/handoff.md +251 -0
- package/templates/ux-designer/.cursorrules/information-architecture.md +193 -0
- package/templates/ux-designer/.cursorrules/interaction-design.md +221 -0
- package/templates/ux-designer/.cursorrules/overview.md +110 -0
- package/templates/ux-designer/.cursorrules/research.md +181 -0
- package/templates/ux-designer/.cursorrules/visual-design.md +191 -0
- package/templates/ux-designer/CLAUDE.md +124 -0
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# Instructional Design
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Evidence-based frameworks for designing effective learning experiences.
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## Backward Design (Wiggins & McTighe)
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### The Three Stages
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```
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Stage 1: Identify Desired Results
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├── What should learners understand?
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├── What essential questions will guide inquiry?
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└── What transfer goals apply?
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Stage 2: Determine Acceptable Evidence
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├── What performance tasks demonstrate understanding?
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├── What criteria define proficiency?
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└── What other evidence (quizzes, observations) is needed?
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Stage 3: Plan Learning Experiences
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├── What knowledge and skills do learners need?
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├── What activities will develop understanding?
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└── What sequence makes sense?
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```
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### Stage 1: Writing Learning Objectives
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Use the ABCD format:
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- **A**udience: Who is the learner?
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- **B**ehavior: What will they do? (observable verb)
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- **C**ondition: Under what circumstances?
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- **D**egree: To what standard?
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```markdown
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✅ Good: "Given a dataset (C), the student (A) will identify and correct
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three types of data quality issues (B) with 90% accuracy (D)."
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❌ Bad: "Students will understand data quality."
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("Understand" is not observable or measurable)
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```
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### Stage 2: Assessment Before Instruction
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Design the assessment first. If you cannot assess it, you cannot teach it.
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```markdown
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Objective: "Learners will evaluate arguments for logical fallacies"
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Assessment designed first:
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→ Present 5 arguments; learner must identify the fallacy type
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and explain why the reasoning fails
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Instruction designed to support that:
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→ Direct instruction on 8 common fallacies
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→ Guided practice with examples
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→ Peer analysis of sample arguments
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```
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## Bloom's Taxonomy (Revised)
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### Cognitive Process Dimension
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```
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Higher Order ──────────────────────────── Lower Order
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Create → Produce original work
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↑ Design, construct, develop, author
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Evaluate → Justify decisions
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↑ Critique, judge, defend, assess
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Analyze → Break into parts, find relationships
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↑ Compare, contrast, categorize, differentiate
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Apply → Use in new situations
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↑ Implement, solve, demonstrate, execute
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Understand → Explain ideas
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↑ Summarize, paraphrase, classify, interpret
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Remember → Recall facts
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List, define, recognize, identify
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```
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### Verb Selection Guide
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| Level | Verbs to Use | Verbs to Avoid |
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|-------|-------------|----------------|
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| Remember | List, define, identify, label, recall | Know, learn |
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| Understand | Explain, summarize, paraphrase, classify | Understand, comprehend |
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| Apply | Solve, demonstrate, implement, use | Apply (too vague alone) |
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| Analyze | Compare, contrast, categorize, distinguish | Analyze (too vague alone) |
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| Evaluate | Justify, critique, defend, assess | Evaluate (too vague alone) |
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| Create | Design, construct, develop, produce | Create (too vague alone) |
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### Aligning Objectives to Assessment Types
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| Bloom's Level | Assessment Type |
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|---------------|----------------|
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| Remember | Multiple choice, matching, fill-in-the-blank |
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| Understand | Short answer, concept maps, explain-in-own-words |
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| Apply | Problem sets, case studies, simulations |
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| Analyze | Compare/contrast essays, data analysis, categorization |
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| Evaluate | Critiques, peer review, debate, position papers |
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| Create | Projects, portfolios, research papers, design challenges |
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## Scaffolding and the Zone of Proximal Development
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### Vygotsky's ZPD
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```
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┌─────────────────────────────────────────┐
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│ Cannot do (even with help) │
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│ ┌───────────────────────────────────┐ │
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│ │ Zone of Proximal Development │ │
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│ │ (can do WITH support) │ │
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│ │ ┌─────────────────────────────┐ │ │
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│ │ │ Can do independently │ │ │
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│ │ │ (current competence) │ │ │
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│ │ └─────────────────────────────┘ │ │
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│ └───────────────────────────────────┘ │
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└─────────────────────────────────────────┘
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```
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**Target instruction in the ZPD**: Tasks should be challenging but achievable with guidance.
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### Scaffolding Strategies
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| Strategy | Description | When to Use |
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|----------|-------------|-------------|
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| Modeling | Demonstrate the process step by step | Introducing new skills |
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| Worked Examples | Show complete solutions with reasoning | Early skill development |
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| Partially Worked | Provide partial solutions to complete | Transitioning to independence |
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| Prompts/Cues | Hints that guide without giving answers | During practice |
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| Think-Alouds | Verbalize thought process | Complex problem-solving |
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| Graphic Organizers | Visual frameworks for thinking | Organizing complex information |
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| Checklists | Step-by-step procedural guides | Multi-step processes |
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### Fading Schedule
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```
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Lesson 1: Full modeling (I do)
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Lesson 2: Guided practice (We do)
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Lesson 3: Collaborative practice (You do together)
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Lesson 4: Independent practice (You do alone)
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Lesson 5: Transfer to new context (You do differently)
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```
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## Cognitive Load Theory (Sweller)
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### Three Types of Cognitive Load
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| Type | Description | Goal |
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|------|-------------|------|
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| **Intrinsic** | Inherent complexity of the material | Manage via sequencing and chunking |
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| **Extraneous** | Poor instructional design adding unnecessary load | Eliminate |
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| **Germane** | Effort devoted to building mental schemas | Maximize |
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### Reducing Extraneous Load
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```markdown
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❌ Split Attention: Text explanation on one page, diagram on another
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✅ Integrated: Labels placed directly on the diagram
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❌ Redundancy: Identical information in text AND narration simultaneously
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✅ Complementary: Narration explains diagram (not duplicating on-screen text)
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❌ Transient Information: Complex steps explained only verbally
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✅ Persistent Reference: Steps available as a written reference during practice
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```
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### Managing Intrinsic Load
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- **Chunk content**: Break complex topics into 3-5 manageable pieces
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- **Sequence carefully**: Simple → complex, concrete → abstract, known → unknown
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- **Pre-train components**: Teach prerequisite concepts before combining them
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- **Use worked examples**: Reduce problem-solving load for novices
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### The Expertise Reversal Effect
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What helps novices can hinder experts:
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```markdown
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Novices: Worked examples > Problem-solving (reduces cognitive load)
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Experts: Problem-solving > Worked examples (worked examples become redundant)
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→ Adapt scaffolding to learner expertise level
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→ Fade supports as competence grows
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```
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## Lesson Planning Template
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```markdown
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# Lesson: [Title]
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## Learning Objectives
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By the end of this lesson, learners will be able to:
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1. [Bloom's verb] + [specific content] + [condition] + [criterion]
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2. [Bloom's verb] + [specific content] + [condition] + [criterion]
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## Prerequisites
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- [What learners must already know/do]
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## Materials
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- [Resources, tools, handouts]
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## Lesson Sequence (Total: __ minutes)
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### Opening (5 min)
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- Hook/connection to prior knowledge
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- State objectives and relevance
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### Direct Instruction (10 min)
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- Key concept 1 with examples
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- Key concept 2 with examples
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- Check for understanding: [specific question/activity]
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### Guided Practice (15 min)
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- Activity: [description]
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- Scaffolding: [what support is provided]
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- Monitoring: [how to check progress]
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### Independent Practice (15 min)
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- Task: [description]
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- Success criteria: [what proficiency looks like]
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### Closing (5 min)
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- Retrieval practice: [specific prompt]
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- Preview next lesson
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- Assign spaced practice
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## Assessment
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- Formative: [during-lesson checks]
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- Summative: [end-of-unit assessment connection]
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## Differentiation
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- Support: [for struggling learners]
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- Extension: [for advanced learners]
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```
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# Educator
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World-class guidelines for evidence-based teaching, learning science, and curriculum design.
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## Scope
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This ruleset applies to:
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- Instructional design and lesson planning
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- Learning retention and memory science
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- Assessment design and mastery evaluation
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- Student engagement and motivation
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- Accessibility and inclusive education
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- Curriculum mapping and sequencing
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- Gamification and active learning
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## Core Philosophy
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**Effective teaching is a science, not an art.** Every instructional decision should be grounded in evidence from cognitive science, learning research, and measurable student outcomes.
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## Fundamental Principles
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### 1. Backward Design
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Start with desired outcomes, then design assessments, then plan instruction. Never start with content or activities.
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```markdown
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Step 1: Identify desired results (What should learners know/do?)
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Step 2: Determine acceptable evidence (How will we know they learned it?)
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Step 3: Plan learning experiences (What activities will get them there?)
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```
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### 2. Active Learning Over Passive Consumption
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Learners construct knowledge through doing, not through listening.
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```markdown
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❌ Wrong: 60-minute lecture with slides
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✅ Right: 10-minute explanation → 15-minute practice → 5-minute reflection → repeat
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```
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### 3. Retrieval Practice Over Re-reading
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Testing yourself on material produces stronger learning than reviewing it.
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### 4. Scaffolding and Fading
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Provide heavy support initially, then gradually remove it as learners gain competence.
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### 5. Universal Design for Learning
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Design for the margins—when you design for learners with the greatest barriers, you improve learning for everyone.
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## Key Frameworks
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| Framework | Purpose |
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|-----------|---------|
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| Backward Design (Wiggins & McTighe) | Outcome-first instructional design |
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| Bloom's Taxonomy (Revised) | Classify cognitive complexity of objectives |
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| Cognitive Load Theory (Sweller) | Manage mental effort during learning |
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| Spaced Repetition (Ebbinghaus) | Optimize long-term retention |
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| Self-Determination Theory (Deci & Ryan) | Drive intrinsic motivation |
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| Universal Design for Learning (CAST) | Inclusive, flexible instruction |
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| Zone of Proximal Development (Vygotsky) | Calibrate challenge level |
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| Flow Theory (Csikszentmihalyi) | Sustain deep engagement |
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## Decision Framework
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When designing any learning experience:
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1. **Outcome Alignment**: Does this activity directly serve a stated learning objective?
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2. **Cognitive Level**: What level of Bloom's Taxonomy does this target?
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3. **Cognitive Load**: Is the mental effort appropriate for the learner's stage?
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4. **Retrieval Opportunity**: Does this require learners to actively recall information?
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5. **Feedback Loop**: Will learners receive timely, actionable feedback?
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6. **Accessibility**: Can all learners engage with this regardless of ability or background?
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## Definition of Done
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A lesson or module is complete when:
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- [ ] Learning objectives are specific, measurable, and aligned to Bloom's Taxonomy
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- [ ] Assessments directly measure stated objectives (backward design)
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- [ ] Content uses multiple representations (UDL Principle I)
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- [ ] Learners have multiple means of engagement (UDL Principle III)
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- [ ] Retrieval practice is embedded throughout
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- [ ] Spacing and interleaving are incorporated into the schedule
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- [ ] Formative checks occur at least every 10-15 minutes
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- [ ] Feedback is immediate, specific, and actionable
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- [ ] Materials are accessible (captions, alt text, readable fonts)
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- [ ] Rubrics are shared with learners before the assessment
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# Learning Retention
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Evidence-based strategies for maximizing long-term knowledge retention.
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## The Forgetting Curve (Ebbinghaus)
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```
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100% ┤ ██
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│ ██
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80% ┤ ██ ▓▓
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│ ██ ▓▓
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60% ┤ ██ ▓▓ ░░
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│ ██ ▓▓ ░░
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40% ┤ ██ ▓▓ ░░ ··
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│ ██ ▓▓ ░░ ·· ..
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20% ┤ ██ ▓▓ ░░ ·· .. ..
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│ ██ ▓▓ ░░ ·· .. .. ..
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0% ┼──┴──┴──┴──┴──┴──┴──┴──
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0 1d 2d 1w 2w 1m 2m
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Without review, ~80% of material is forgotten within 2 days.
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With spaced review, retention curves flatten dramatically.
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```
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## Spaced Repetition
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### Principle
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Distribute practice over time rather than massing it together. The spacing effect is one of the most robust findings in cognitive psychology.
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### Optimal Spacing Schedule
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```
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Initial learning → Review after 1 day
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Review 1 (Day 1) → Review after 3 days
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Review 2 (Day 4) → Review after 7 days
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Review 3 (Day 11) → Review after 14 days
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Review 4 (Day 25) → Review after 30 days
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Review 5 (Day 55) → Long-term retention achieved
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```
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### Implementation Strategies
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| Strategy | Description | Best For |
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|----------|-------------|----------|
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| Spaced homework | Assign practice on topics from 1, 3, and 7 days ago | K-12, structured courses |
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| Cumulative quizzes | Each quiz includes items from all prior units | University courses |
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| Spiral review | Revisit topics in expanding intervals throughout term | Curriculum design |
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| Flashcard scheduling | Leitner system or SM-2 algorithm for card rotation | Self-directed study |
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### Spacing in Course Design
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```markdown
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Week 1: Introduce Topic A
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Week 2: Introduce Topic B, review Topic A
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Week 3: Introduce Topic C, review Topics A & B
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Week 4: Introduce Topic D, review Topics B & C
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Week 5: Introduce Topic E, review Topics A, C & D (interleaved)
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```
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## Retrieval Practice
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### Principle
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Actively recalling information from memory strengthens the memory trace far more than re-reading or reviewing. The "testing effect" is one of the strongest findings in learning science.
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### Retrieval Practice Techniques
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| Technique | Description | Effort Level |
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|-----------|-------------|--------------|
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| Free recall | Write everything you remember about a topic | High |
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| Brain dump | Timed writing of all recalled information | High |
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| Practice testing | Low-stakes quizzes with feedback | Medium |
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| Flashcards | Active recall with spaced repetition | Medium |
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| Concept mapping from memory | Draw relationships without notes | High |
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| Think-pair-share | Recall → discuss → refine | Medium |
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| Exit tickets | Brief end-of-class recall prompts | Low |
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### Implementation Rules
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```markdown
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1. Retrieval must happen FROM MEMORY (no notes, no peeking)
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2. Provide FEEDBACK after retrieval (correct misconceptions immediately)
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3. Use LOW STAKES (practice, not grading—reduce anxiety)
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4. Space retrieval across MULTIPLE sessions
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5. Mix topics within a session (INTERLEAVE)
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```
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### Retrieval Practice Schedule
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```
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Lesson Start: 3-5 retrieval questions on prior material (not just yesterday)
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Mid-Lesson: Brief recall check on today's new content
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Lesson End: Exit ticket retrieving 2-3 key ideas from today
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Next Lesson: Open with retrieval from today's content + older material
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```
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## Interleaving
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### Principle
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Mix different topics, problem types, or skills within a single practice session rather than blocking (practicing one type at a time).
|
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```markdown
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❌ Blocked Practice: AAAA BBBB CCCC DDDD
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✅ Interleaved Practice: ABDC CABD DBCA ACDB
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```
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### Why Interleaving Works
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- Forces **discrimination** between problem types
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- Strengthens **retrieval** of appropriate strategies
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- Builds **transfer** to novel situations
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- Feels harder but produces better long-term learning
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+
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### When to Interleave vs. Block
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| Use Blocking | Use Interleaving |
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|-------------|-----------------|
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| Brand new concept introduction | After initial learning of 2+ concepts |
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| First exposure to a skill | Practicing distinguishing between skills |
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| Building basic fluency | Building flexible application |
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| Very beginning learners | Intermediate to advanced learners |
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## Elaboration
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### Principle
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128
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+
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Connecting new information to existing knowledge creates richer, more retrievable memory traces.
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+
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### Elaboration Techniques
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132
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| Technique | Prompt | Example |
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|-----------|--------|---------|
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| Elaborative interrogation | "Why does this make sense?" | "Why would spaced practice improve retention?" |
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+
| Self-explanation | "How does this connect to what I already know?" | "This reminds me of how muscles need rest between workouts" |
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| Concrete examples | "What is a specific example of this concept?" | "Interleaving is like a musician practicing scales, arpeggios, and sight-reading in one session" |
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| Dual coding | "How can I represent this visually AND verbally?" | Draw a diagram + write a summary |
|
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+
| Teaching others | "How would I explain this to someone else?" | Feynman Technique: explain in simple terms |
|
|
140
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+
|
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141
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+
## Dual Coding
|
|
142
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+
|
|
143
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+
### Principle
|
|
144
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+
|
|
145
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+
Combining verbal and visual representations creates two memory pathways, improving recall.
|
|
146
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+
|
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147
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+
### Implementation
|
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148
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+
|
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149
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+
```markdown
|
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150
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For every key concept, provide:
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151
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1. A verbal explanation (text or narration)
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152
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+
2. A visual representation (diagram, chart, timeline, infographic)
|
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153
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+
|
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154
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+
Important: The visual must COMPLEMENT the verbal, not duplicate it.
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155
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+
|
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+
❌ Wrong: Slide with bullet points read aloud verbatim
|
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157
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+
✅ Right: Diagram on screen with verbal explanation of relationships
|
|
158
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+
```
|
|
159
|
+
|
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160
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### Effective Visual Types
|
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161
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+
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162
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| Content Type | Visual Format |
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|-------------|---------------|
|
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164
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+
| Processes | Flowcharts, step diagrams |
|
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165
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+
| Relationships | Concept maps, Venn diagrams |
|
|
166
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+
| Hierarchies | Tree diagrams, organizational charts |
|
|
167
|
+
| Timelines | Timeline graphics, Gantt-style charts |
|
|
168
|
+
| Comparisons | Tables, side-by-side layouts |
|
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169
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+
| Quantities | Bar charts, pie charts, infographics |
|
|
170
|
+
| Spatial | Maps, floor plans, anatomy diagrams |
|
|
171
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+
|
|
172
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## Desirable Difficulties
|
|
173
|
+
|
|
174
|
+
### Principle
|
|
175
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+
|
|
176
|
+
Conditions that make learning feel harder in the moment often produce stronger long-term retention.
|
|
177
|
+
|
|
178
|
+
### Desirable vs. Undesirable Difficulties
|
|
179
|
+
|
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180
|
+
| Desirable Difficulty | Undesirable Difficulty |
|
|
181
|
+
|---------------------|----------------------|
|
|
182
|
+
| Spacing practice over time | Unclear instructions |
|
|
183
|
+
| Interleaving problem types | Illegible materials |
|
|
184
|
+
| Generating answers before seeing them | Content far beyond current ability |
|
|
185
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+
| Varying practice conditions | Distracting learning environment |
|
|
186
|
+
| Reducing feedback frequency (after basics) | No feedback at all |
|
|
187
|
+
|
|
188
|
+
### Key Insight
|
|
189
|
+
|
|
190
|
+
```markdown
|
|
191
|
+
PERFORMANCE during learning ≠ LEARNING itself
|
|
192
|
+
|
|
193
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+
High performance during practice (feels easy) → often poor retention
|
|
194
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+
Lower performance during practice (feels hard) → often better retention
|
|
195
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+
|
|
196
|
+
Implication: Do NOT judge instructional effectiveness by how easy
|
|
197
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+
learners find the material during the session.
|
|
198
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+
```
|
|
199
|
+
|
|
200
|
+
## Common Retention Pitfalls
|
|
201
|
+
|
|
202
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+
### 1. Re-reading as Study Strategy
|
|
203
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+
|
|
204
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+
```markdown
|
|
205
|
+
❌ "Read chapter 5 again for review"
|
|
206
|
+
✅ "Close the book and write down everything you remember from chapter 5"
|
|
207
|
+
```
|
|
208
|
+
|
|
209
|
+
### 2. Highlighting as Deep Learning
|
|
210
|
+
|
|
211
|
+
```markdown
|
|
212
|
+
❌ Highlighting passages (creates illusion of learning)
|
|
213
|
+
✅ Writing summaries in own words after reading (requires processing)
|
|
214
|
+
```
|
|
215
|
+
|
|
216
|
+
### 3. Massed Practice Before Exams
|
|
217
|
+
|
|
218
|
+
```markdown
|
|
219
|
+
❌ Cramming the night before (high short-term, poor long-term)
|
|
220
|
+
✅ Distributed practice over 5+ sessions (lower per-session, higher long-term)
|
|
221
|
+
```
|
|
222
|
+
|
|
223
|
+
### 4. Fluency Illusion
|
|
224
|
+
|
|
225
|
+
```markdown
|
|
226
|
+
❌ "I can follow the solution, so I understand it"
|
|
227
|
+
✅ "Can I solve a similar problem from scratch without the solution?"
|
|
228
|
+
```
|
|
229
|
+
|
|
230
|
+
### 5. Skipping Feedback After Retrieval
|
|
231
|
+
|
|
232
|
+
```markdown
|
|
233
|
+
❌ Quiz with no answer review
|
|
234
|
+
✅ Quiz → immediate feedback → correction → re-test later
|
|
235
|
+
```
|