agentic-team-templates 0.15.0 → 0.16.0

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+ # Instructional Design
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+
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+ Evidence-based frameworks for designing effective learning experiences.
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+
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+ ## Backward Design (Wiggins & McTighe)
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+
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+ ### The Three Stages
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+
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+ ```
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+ Stage 1: Identify Desired Results
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+ ├── What should learners understand?
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+ ├── What essential questions will guide inquiry?
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+ └── What transfer goals apply?
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+
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+ Stage 2: Determine Acceptable Evidence
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+ ├── What performance tasks demonstrate understanding?
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+ ├── What criteria define proficiency?
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+ └── What other evidence (quizzes, observations) is needed?
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+
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+ Stage 3: Plan Learning Experiences
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+ ├── What knowledge and skills do learners need?
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+ ├── What activities will develop understanding?
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+ └── What sequence makes sense?
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+ ```
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+
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+ ### Stage 1: Writing Learning Objectives
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+
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+ Use the ABCD format:
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+
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+ - **A**udience: Who is the learner?
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+ - **B**ehavior: What will they do? (observable verb)
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+ - **C**ondition: Under what circumstances?
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+ - **D**egree: To what standard?
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+
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+ ```markdown
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+ ✅ Good: "Given a dataset (C), the student (A) will identify and correct
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+ three types of data quality issues (B) with 90% accuracy (D)."
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+
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+ ❌ Bad: "Students will understand data quality."
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+ ("Understand" is not observable or measurable)
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+ ```
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+
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+ ### Stage 2: Assessment Before Instruction
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+
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+ Design the assessment first. If you cannot assess it, you cannot teach it.
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+
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+ ```markdown
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+ Objective: "Learners will evaluate arguments for logical fallacies"
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+
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+ Assessment designed first:
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+ → Present 5 arguments; learner must identify the fallacy type
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+ and explain why the reasoning fails
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+
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+ Instruction designed to support that:
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+ → Direct instruction on 8 common fallacies
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+ → Guided practice with examples
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+ → Peer analysis of sample arguments
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+ ```
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+
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+ ## Bloom's Taxonomy (Revised)
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+
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+ ### Cognitive Process Dimension
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+
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+ ```
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+ Higher Order ──────────────────────────── Lower Order
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+
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+ Create → Produce original work
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+ ↑ Design, construct, develop, author
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+ Evaluate → Justify decisions
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+ ↑ Critique, judge, defend, assess
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+ Analyze → Break into parts, find relationships
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+ ↑ Compare, contrast, categorize, differentiate
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+ Apply → Use in new situations
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+ ↑ Implement, solve, demonstrate, execute
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+ Understand → Explain ideas
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+ ↑ Summarize, paraphrase, classify, interpret
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+ Remember → Recall facts
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+ List, define, recognize, identify
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+ ```
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+
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+ ### Verb Selection Guide
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+
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+ | Level | Verbs to Use | Verbs to Avoid |
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+ |-------|-------------|----------------|
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+ | Remember | List, define, identify, label, recall | Know, learn |
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+ | Understand | Explain, summarize, paraphrase, classify | Understand, comprehend |
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+ | Apply | Solve, demonstrate, implement, use | Apply (too vague alone) |
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+ | Analyze | Compare, contrast, categorize, distinguish | Analyze (too vague alone) |
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+ | Evaluate | Justify, critique, defend, assess | Evaluate (too vague alone) |
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+ | Create | Design, construct, develop, produce | Create (too vague alone) |
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+
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+ ### Aligning Objectives to Assessment Types
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+
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+ | Bloom's Level | Assessment Type |
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+ |---------------|----------------|
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+ | Remember | Multiple choice, matching, fill-in-the-blank |
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+ | Understand | Short answer, concept maps, explain-in-own-words |
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+ | Apply | Problem sets, case studies, simulations |
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+ | Analyze | Compare/contrast essays, data analysis, categorization |
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+ | Evaluate | Critiques, peer review, debate, position papers |
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+ | Create | Projects, portfolios, research papers, design challenges |
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+
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+ ## Scaffolding and the Zone of Proximal Development
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+
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+ ### Vygotsky's ZPD
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+
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+ ```
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+ ┌─────────────────────────────────────────┐
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+ │ Cannot do (even with help) │
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+ │ ┌───────────────────────────────────┐ │
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+ │ │ Zone of Proximal Development │ │
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+ │ │ (can do WITH support) │ │
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+ │ │ ┌─────────────────────────────┐ │ │
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+ │ │ │ Can do independently │ │ │
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+ │ │ │ (current competence) │ │ │
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+ │ │ └─────────────────────────────┘ │ │
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+ │ └───────────────────────────────────┘ │
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+ └─────────────────────────────────────────┘
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+ ```
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+
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+ **Target instruction in the ZPD**: Tasks should be challenging but achievable with guidance.
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+
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+ ### Scaffolding Strategies
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+
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+ | Strategy | Description | When to Use |
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+ |----------|-------------|-------------|
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+ | Modeling | Demonstrate the process step by step | Introducing new skills |
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+ | Worked Examples | Show complete solutions with reasoning | Early skill development |
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+ | Partially Worked | Provide partial solutions to complete | Transitioning to independence |
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+ | Prompts/Cues | Hints that guide without giving answers | During practice |
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+ | Think-Alouds | Verbalize thought process | Complex problem-solving |
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+ | Graphic Organizers | Visual frameworks for thinking | Organizing complex information |
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+ | Checklists | Step-by-step procedural guides | Multi-step processes |
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+
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+ ### Fading Schedule
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+
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+ ```
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+ Lesson 1: Full modeling (I do)
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+ Lesson 2: Guided practice (We do)
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+ Lesson 3: Collaborative practice (You do together)
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+ Lesson 4: Independent practice (You do alone)
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+ Lesson 5: Transfer to new context (You do differently)
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+ ```
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+
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+ ## Cognitive Load Theory (Sweller)
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+
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+ ### Three Types of Cognitive Load
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+
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+ | Type | Description | Goal |
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+ |------|-------------|------|
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+ | **Intrinsic** | Inherent complexity of the material | Manage via sequencing and chunking |
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+ | **Extraneous** | Poor instructional design adding unnecessary load | Eliminate |
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+ | **Germane** | Effort devoted to building mental schemas | Maximize |
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+
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+ ### Reducing Extraneous Load
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+
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+ ```markdown
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+ ❌ Split Attention: Text explanation on one page, diagram on another
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+ ✅ Integrated: Labels placed directly on the diagram
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+
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+ ❌ Redundancy: Identical information in text AND narration simultaneously
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+ ✅ Complementary: Narration explains diagram (not duplicating on-screen text)
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+
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+ ❌ Transient Information: Complex steps explained only verbally
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+ ✅ Persistent Reference: Steps available as a written reference during practice
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+ ```
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+
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+ ### Managing Intrinsic Load
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+
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+ - **Chunk content**: Break complex topics into 3-5 manageable pieces
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+ - **Sequence carefully**: Simple → complex, concrete → abstract, known → unknown
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+ - **Pre-train components**: Teach prerequisite concepts before combining them
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+ - **Use worked examples**: Reduce problem-solving load for novices
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+
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+ ### The Expertise Reversal Effect
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+
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+ What helps novices can hinder experts:
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+
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+ ```markdown
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+ Novices: Worked examples > Problem-solving (reduces cognitive load)
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+ Experts: Problem-solving > Worked examples (worked examples become redundant)
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+
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+ → Adapt scaffolding to learner expertise level
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+ → Fade supports as competence grows
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+ ```
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+
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+ ## Lesson Planning Template
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+
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+ ```markdown
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+ # Lesson: [Title]
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+
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+ ## Learning Objectives
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+ By the end of this lesson, learners will be able to:
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+ 1. [Bloom's verb] + [specific content] + [condition] + [criterion]
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+ 2. [Bloom's verb] + [specific content] + [condition] + [criterion]
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+
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+ ## Prerequisites
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+ - [What learners must already know/do]
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+
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+ ## Materials
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+ - [Resources, tools, handouts]
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+
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+ ## Lesson Sequence (Total: __ minutes)
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+
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+ ### Opening (5 min)
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+ - Hook/connection to prior knowledge
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+ - State objectives and relevance
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+
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+ ### Direct Instruction (10 min)
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+ - Key concept 1 with examples
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+ - Key concept 2 with examples
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+ - Check for understanding: [specific question/activity]
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+
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+ ### Guided Practice (15 min)
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+ - Activity: [description]
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+ - Scaffolding: [what support is provided]
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+ - Monitoring: [how to check progress]
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+
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+ ### Independent Practice (15 min)
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+ - Task: [description]
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+ - Success criteria: [what proficiency looks like]
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+
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+ ### Closing (5 min)
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+ - Retrieval practice: [specific prompt]
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+ - Preview next lesson
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+ - Assign spaced practice
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+
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+ ## Assessment
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+ - Formative: [during-lesson checks]
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+ - Summative: [end-of-unit assessment connection]
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+
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+ ## Differentiation
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+ - Support: [for struggling learners]
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+ - Extension: [for advanced learners]
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+ ```
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+ # Educator
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+
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+ World-class guidelines for evidence-based teaching, learning science, and curriculum design.
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+
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+ ## Scope
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+
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+ This ruleset applies to:
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+
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+ - Instructional design and lesson planning
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+ - Learning retention and memory science
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+ - Assessment design and mastery evaluation
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+ - Student engagement and motivation
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+ - Accessibility and inclusive education
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+ - Curriculum mapping and sequencing
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+ - Gamification and active learning
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+
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+ ## Core Philosophy
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+
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+ **Effective teaching is a science, not an art.** Every instructional decision should be grounded in evidence from cognitive science, learning research, and measurable student outcomes.
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+
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+ ## Fundamental Principles
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+
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+ ### 1. Backward Design
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+
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+ Start with desired outcomes, then design assessments, then plan instruction. Never start with content or activities.
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+
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+ ```markdown
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+ Step 1: Identify desired results (What should learners know/do?)
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+ Step 2: Determine acceptable evidence (How will we know they learned it?)
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+ Step 3: Plan learning experiences (What activities will get them there?)
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+ ```
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+
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+ ### 2. Active Learning Over Passive Consumption
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+
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+ Learners construct knowledge through doing, not through listening.
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+
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+ ```markdown
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+ ❌ Wrong: 60-minute lecture with slides
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+ ✅ Right: 10-minute explanation → 15-minute practice → 5-minute reflection → repeat
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+ ```
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+
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+ ### 3. Retrieval Practice Over Re-reading
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+ Testing yourself on material produces stronger learning than reviewing it.
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+
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+ ### 4. Scaffolding and Fading
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+ Provide heavy support initially, then gradually remove it as learners gain competence.
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+
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+ ### 5. Universal Design for Learning
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+ Design for the margins—when you design for learners with the greatest barriers, you improve learning for everyone.
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+
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+ ## Key Frameworks
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+
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+ | Framework | Purpose |
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+ |-----------|---------|
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+ | Backward Design (Wiggins & McTighe) | Outcome-first instructional design |
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+ | Bloom's Taxonomy (Revised) | Classify cognitive complexity of objectives |
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+ | Cognitive Load Theory (Sweller) | Manage mental effort during learning |
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+ | Spaced Repetition (Ebbinghaus) | Optimize long-term retention |
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+ | Self-Determination Theory (Deci & Ryan) | Drive intrinsic motivation |
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+ | Universal Design for Learning (CAST) | Inclusive, flexible instruction |
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+ | Zone of Proximal Development (Vygotsky) | Calibrate challenge level |
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+ | Flow Theory (Csikszentmihalyi) | Sustain deep engagement |
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+
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+ ## Decision Framework
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+
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+ When designing any learning experience:
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+ 1. **Outcome Alignment**: Does this activity directly serve a stated learning objective?
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+ 2. **Cognitive Level**: What level of Bloom's Taxonomy does this target?
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+ 3. **Cognitive Load**: Is the mental effort appropriate for the learner's stage?
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+ 4. **Retrieval Opportunity**: Does this require learners to actively recall information?
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+ 5. **Feedback Loop**: Will learners receive timely, actionable feedback?
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+ 6. **Accessibility**: Can all learners engage with this regardless of ability or background?
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+
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+ ## Definition of Done
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+ A lesson or module is complete when:
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+ - [ ] Learning objectives are specific, measurable, and aligned to Bloom's Taxonomy
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+ - [ ] Assessments directly measure stated objectives (backward design)
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+ - [ ] Content uses multiple representations (UDL Principle I)
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+ - [ ] Learners have multiple means of engagement (UDL Principle III)
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+ - [ ] Retrieval practice is embedded throughout
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+ - [ ] Spacing and interleaving are incorporated into the schedule
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+ - [ ] Formative checks occur at least every 10-15 minutes
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+ - [ ] Feedback is immediate, specific, and actionable
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+ - [ ] Materials are accessible (captions, alt text, readable fonts)
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+ - [ ] Rubrics are shared with learners before the assessment
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+ # Learning Retention
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+ Evidence-based strategies for maximizing long-term knowledge retention.
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+
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+ ## The Forgetting Curve (Ebbinghaus)
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+
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+ ```
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+ 100% ┤ ██
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+ │ ██
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+ 80% ┤ ██ ▓▓
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+ │ ██ ▓▓
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+ 60% ┤ ██ ▓▓ ░░
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+ │ ██ ▓▓ ░░
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+ 40% ┤ ██ ▓▓ ░░ ··
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+ │ ██ ▓▓ ░░ ·· ..
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+ 20% ┤ ██ ▓▓ ░░ ·· .. ..
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+ │ ██ ▓▓ ░░ ·· .. .. ..
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+ 0% ┼──┴──┴──┴──┴──┴──┴──┴──
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+ 0 1d 2d 1w 2w 1m 2m
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+
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+ Without review, ~80% of material is forgotten within 2 days.
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+ With spaced review, retention curves flatten dramatically.
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+ ```
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+
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+ ## Spaced Repetition
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+
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+ ### Principle
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+ Distribute practice over time rather than massing it together. The spacing effect is one of the most robust findings in cognitive psychology.
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+
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+ ### Optimal Spacing Schedule
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+
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+ ```
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+ Initial learning → Review after 1 day
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+ Review 1 (Day 1) → Review after 3 days
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+ Review 2 (Day 4) → Review after 7 days
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+ Review 3 (Day 11) → Review after 14 days
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+ Review 4 (Day 25) → Review after 30 days
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+ Review 5 (Day 55) → Long-term retention achieved
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+ ```
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+
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+ ### Implementation Strategies
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+
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+ | Strategy | Description | Best For |
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+ |----------|-------------|----------|
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+ | Spaced homework | Assign practice on topics from 1, 3, and 7 days ago | K-12, structured courses |
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+ | Cumulative quizzes | Each quiz includes items from all prior units | University courses |
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+ | Spiral review | Revisit topics in expanding intervals throughout term | Curriculum design |
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+ | Flashcard scheduling | Leitner system or SM-2 algorithm for card rotation | Self-directed study |
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+
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+ ### Spacing in Course Design
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+
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+ ```markdown
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+ Week 1: Introduce Topic A
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+ Week 2: Introduce Topic B, review Topic A
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+ Week 3: Introduce Topic C, review Topics A & B
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+ Week 4: Introduce Topic D, review Topics B & C
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+ Week 5: Introduce Topic E, review Topics A, C & D (interleaved)
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+ ```
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+
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+ ## Retrieval Practice
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+ ### Principle
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+ Actively recalling information from memory strengthens the memory trace far more than re-reading or reviewing. The "testing effect" is one of the strongest findings in learning science.
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+
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+ ### Retrieval Practice Techniques
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+ | Technique | Description | Effort Level |
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+ |-----------|-------------|--------------|
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+ | Free recall | Write everything you remember about a topic | High |
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+ | Brain dump | Timed writing of all recalled information | High |
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+ | Practice testing | Low-stakes quizzes with feedback | Medium |
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+ | Flashcards | Active recall with spaced repetition | Medium |
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+ | Concept mapping from memory | Draw relationships without notes | High |
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+ | Think-pair-share | Recall → discuss → refine | Medium |
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+ | Exit tickets | Brief end-of-class recall prompts | Low |
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+
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+ ### Implementation Rules
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+
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+ ```markdown
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+ 1. Retrieval must happen FROM MEMORY (no notes, no peeking)
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+ 2. Provide FEEDBACK after retrieval (correct misconceptions immediately)
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+ 3. Use LOW STAKES (practice, not grading—reduce anxiety)
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+ 4. Space retrieval across MULTIPLE sessions
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+ 5. Mix topics within a session (INTERLEAVE)
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+ ```
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+
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+ ### Retrieval Practice Schedule
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+
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+ ```
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+ Lesson Start: 3-5 retrieval questions on prior material (not just yesterday)
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+ Mid-Lesson: Brief recall check on today's new content
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+ Lesson End: Exit ticket retrieving 2-3 key ideas from today
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+ Next Lesson: Open with retrieval from today's content + older material
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+ ```
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+ ## Interleaving
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+ ### Principle
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+ Mix different topics, problem types, or skills within a single practice session rather than blocking (practicing one type at a time).
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+ ```markdown
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+ ❌ Blocked Practice: AAAA BBBB CCCC DDDD
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+ ✅ Interleaved Practice: ABDC CABD DBCA ACDB
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+ ```
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+ ### Why Interleaving Works
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+ - Forces **discrimination** between problem types
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+ - Strengthens **retrieval** of appropriate strategies
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+ - Builds **transfer** to novel situations
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+ - Feels harder but produces better long-term learning
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+
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+ ### When to Interleave vs. Block
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+ | Use Blocking | Use Interleaving |
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+ |-------------|-----------------|
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+ | Brand new concept introduction | After initial learning of 2+ concepts |
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+ | First exposure to a skill | Practicing distinguishing between skills |
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+ | Building basic fluency | Building flexible application |
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+ | Very beginning learners | Intermediate to advanced learners |
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+
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+ ## Elaboration
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+
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+ ### Principle
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+ Connecting new information to existing knowledge creates richer, more retrievable memory traces.
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+
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+ ### Elaboration Techniques
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+
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+ | Technique | Prompt | Example |
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+ |-----------|--------|---------|
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+ | Elaborative interrogation | "Why does this make sense?" | "Why would spaced practice improve retention?" |
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+ | Self-explanation | "How does this connect to what I already know?" | "This reminds me of how muscles need rest between workouts" |
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+ | Concrete examples | "What is a specific example of this concept?" | "Interleaving is like a musician practicing scales, arpeggios, and sight-reading in one session" |
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+ | Dual coding | "How can I represent this visually AND verbally?" | Draw a diagram + write a summary |
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+ | Teaching others | "How would I explain this to someone else?" | Feynman Technique: explain in simple terms |
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+
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+ ## Dual Coding
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+ ### Principle
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+ Combining verbal and visual representations creates two memory pathways, improving recall.
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+ ### Implementation
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+ ```markdown
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+ For every key concept, provide:
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+ 1. A verbal explanation (text or narration)
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+ 2. A visual representation (diagram, chart, timeline, infographic)
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+
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+ Important: The visual must COMPLEMENT the verbal, not duplicate it.
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+
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+ ❌ Wrong: Slide with bullet points read aloud verbatim
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+ ✅ Right: Diagram on screen with verbal explanation of relationships
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+ ```
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+
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+ ### Effective Visual Types
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+ | Content Type | Visual Format |
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+ |-------------|---------------|
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+ | Processes | Flowcharts, step diagrams |
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+ | Relationships | Concept maps, Venn diagrams |
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+ | Hierarchies | Tree diagrams, organizational charts |
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+ | Timelines | Timeline graphics, Gantt-style charts |
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+ | Comparisons | Tables, side-by-side layouts |
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+ | Quantities | Bar charts, pie charts, infographics |
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+ | Spatial | Maps, floor plans, anatomy diagrams |
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+
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+ ## Desirable Difficulties
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+
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+ ### Principle
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+ Conditions that make learning feel harder in the moment often produce stronger long-term retention.
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+
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+ ### Desirable vs. Undesirable Difficulties
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+ | Desirable Difficulty | Undesirable Difficulty |
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+ |---------------------|----------------------|
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+ | Spacing practice over time | Unclear instructions |
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+ | Interleaving problem types | Illegible materials |
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+ | Generating answers before seeing them | Content far beyond current ability |
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+ | Varying practice conditions | Distracting learning environment |
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+ | Reducing feedback frequency (after basics) | No feedback at all |
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+
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+ ### Key Insight
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+
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+ ```markdown
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+ PERFORMANCE during learning ≠ LEARNING itself
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+
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+ High performance during practice (feels easy) → often poor retention
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+ Lower performance during practice (feels hard) → often better retention
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+
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+ Implication: Do NOT judge instructional effectiveness by how easy
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+ learners find the material during the session.
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+ ```
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+
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+ ## Common Retention Pitfalls
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+ ### 1. Re-reading as Study Strategy
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+ ```markdown
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+ ❌ "Read chapter 5 again for review"
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+ ✅ "Close the book and write down everything you remember from chapter 5"
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+ ```
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+
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+ ### 2. Highlighting as Deep Learning
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+ ```markdown
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+ ❌ Highlighting passages (creates illusion of learning)
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+ ✅ Writing summaries in own words after reading (requires processing)
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+ ```
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+
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+ ### 3. Massed Practice Before Exams
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+
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+ ```markdown
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+ ❌ Cramming the night before (high short-term, poor long-term)
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+ ✅ Distributed practice over 5+ sessions (lower per-session, higher long-term)
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+ ```
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+
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+ ### 4. Fluency Illusion
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+
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+ ```markdown
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+ ❌ "I can follow the solution, so I understand it"
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+ ✅ "Can I solve a similar problem from scratch without the solution?"
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+ ```
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+
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+ ### 5. Skipping Feedback After Retrieval
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+
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+ ```markdown
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+ ❌ Quiz with no answer review
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+ ✅ Quiz → immediate feedback → correction → re-test later
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+ ```