agentic-team-templates 0.14.0 → 0.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/index.js +76 -11
- package/src/index.test.js +91 -1
- package/templates/educator/.cursorrules/accessibility.md +266 -0
- package/templates/educator/.cursorrules/assessment.md +215 -0
- package/templates/educator/.cursorrules/curriculum.md +286 -0
- package/templates/educator/.cursorrules/engagement.md +243 -0
- package/templates/educator/.cursorrules/instructional-design.md +235 -0
- package/templates/educator/.cursorrules/overview.md +91 -0
- package/templates/educator/.cursorrules/retention.md +235 -0
- package/templates/educator/CLAUDE.md +338 -0
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# Learning Retention
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Evidence-based strategies for maximizing long-term knowledge retention.
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## The Forgetting Curve (Ebbinghaus)
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```
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100% ┤ ██
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│ ██
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80% ┤ ██ ▓▓
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│ ██ ▓▓
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60% ┤ ██ ▓▓ ░░
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│ ██ ▓▓ ░░
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40% ┤ ██ ▓▓ ░░ ··
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│ ██ ▓▓ ░░ ·· ..
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20% ┤ ██ ▓▓ ░░ ·· .. ..
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│ ██ ▓▓ ░░ ·· .. .. ..
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0% ┼──┴──┴──┴──┴──┴──┴──┴──
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0 1d 2d 1w 2w 1m 2m
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Without review, ~80% of material is forgotten within 2 days.
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With spaced review, retention curves flatten dramatically.
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```
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## Spaced Repetition
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### Principle
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Distribute practice over time rather than massing it together. The spacing effect is one of the most robust findings in cognitive psychology.
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### Optimal Spacing Schedule
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```
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Initial learning → Review after 1 day
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Review 1 (Day 1) → Review after 3 days
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Review 2 (Day 4) → Review after 7 days
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Review 3 (Day 11) → Review after 14 days
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Review 4 (Day 25) → Review after 30 days
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Review 5 (Day 55) → Long-term retention achieved
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```
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### Implementation Strategies
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| Strategy | Description | Best For |
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|----------|-------------|----------|
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| Spaced homework | Assign practice on topics from 1, 3, and 7 days ago | K-12, structured courses |
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| Cumulative quizzes | Each quiz includes items from all prior units | University courses |
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| Spiral review | Revisit topics in expanding intervals throughout term | Curriculum design |
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| Flashcard scheduling | Leitner system or SM-2 algorithm for card rotation | Self-directed study |
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### Spacing in Course Design
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```markdown
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Week 1: Introduce Topic A
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Week 2: Introduce Topic B, review Topic A
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Week 3: Introduce Topic C, review Topics A & B
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Week 4: Introduce Topic D, review Topics B & C
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Week 5: Introduce Topic E, review Topics A, C & D (interleaved)
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```
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## Retrieval Practice
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### Principle
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Actively recalling information from memory strengthens the memory trace far more than re-reading or reviewing. The "testing effect" is one of the strongest findings in learning science.
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### Retrieval Practice Techniques
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| Technique | Description | Effort Level |
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|-----------|-------------|--------------|
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| Free recall | Write everything you remember about a topic | High |
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| Brain dump | Timed writing of all recalled information | High |
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| Practice testing | Low-stakes quizzes with feedback | Medium |
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| Flashcards | Active recall with spaced repetition | Medium |
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| Concept mapping from memory | Draw relationships without notes | High |
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| Think-pair-share | Recall → discuss → refine | Medium |
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| Exit tickets | Brief end-of-class recall prompts | Low |
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### Implementation Rules
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```markdown
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1. Retrieval must happen FROM MEMORY (no notes, no peeking)
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2. Provide FEEDBACK after retrieval (correct misconceptions immediately)
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3. Use LOW STAKES (practice, not grading—reduce anxiety)
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4. Space retrieval across MULTIPLE sessions
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5. Mix topics within a session (INTERLEAVE)
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```
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### Retrieval Practice Schedule
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```
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Lesson Start: 3-5 retrieval questions on prior material (not just yesterday)
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Mid-Lesson: Brief recall check on today's new content
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Lesson End: Exit ticket retrieving 2-3 key ideas from today
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Next Lesson: Open with retrieval from today's content + older material
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```
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## Interleaving
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### Principle
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Mix different topics, problem types, or skills within a single practice session rather than blocking (practicing one type at a time).
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```markdown
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❌ Blocked Practice: AAAA BBBB CCCC DDDD
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✅ Interleaved Practice: ABDC CABD DBCA ACDB
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```
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### Why Interleaving Works
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- Forces **discrimination** between problem types
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- Strengthens **retrieval** of appropriate strategies
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- Builds **transfer** to novel situations
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- Feels harder but produces better long-term learning
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### When to Interleave vs. Block
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| Use Blocking | Use Interleaving |
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|-------------|-----------------|
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| Brand new concept introduction | After initial learning of 2+ concepts |
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| First exposure to a skill | Practicing distinguishing between skills |
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| Building basic fluency | Building flexible application |
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| Very beginning learners | Intermediate to advanced learners |
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## Elaboration
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### Principle
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Connecting new information to existing knowledge creates richer, more retrievable memory traces.
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### Elaboration Techniques
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| Technique | Prompt | Example |
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|-----------|--------|---------|
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| Elaborative interrogation | "Why does this make sense?" | "Why would spaced practice improve retention?" |
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| Self-explanation | "How does this connect to what I already know?" | "This reminds me of how muscles need rest between workouts" |
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| Concrete examples | "What is a specific example of this concept?" | "Interleaving is like a musician practicing scales, arpeggios, and sight-reading in one session" |
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| Dual coding | "How can I represent this visually AND verbally?" | Draw a diagram + write a summary |
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| Teaching others | "How would I explain this to someone else?" | Feynman Technique: explain in simple terms |
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## Dual Coding
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### Principle
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Combining verbal and visual representations creates two memory pathways, improving recall.
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### Implementation
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```markdown
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For every key concept, provide:
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1. A verbal explanation (text or narration)
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2. A visual representation (diagram, chart, timeline, infographic)
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Important: The visual must COMPLEMENT the verbal, not duplicate it.
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❌ Wrong: Slide with bullet points read aloud verbatim
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✅ Right: Diagram on screen with verbal explanation of relationships
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```
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### Effective Visual Types
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| Content Type | Visual Format |
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|-------------|---------------|
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| Processes | Flowcharts, step diagrams |
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| Relationships | Concept maps, Venn diagrams |
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| Hierarchies | Tree diagrams, organizational charts |
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| Timelines | Timeline graphics, Gantt-style charts |
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| Comparisons | Tables, side-by-side layouts |
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| Quantities | Bar charts, pie charts, infographics |
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| Spatial | Maps, floor plans, anatomy diagrams |
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## Desirable Difficulties
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### Principle
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Conditions that make learning feel harder in the moment often produce stronger long-term retention.
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### Desirable vs. Undesirable Difficulties
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| Desirable Difficulty | Undesirable Difficulty |
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|---------------------|----------------------|
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| Spacing practice over time | Unclear instructions |
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| Interleaving problem types | Illegible materials |
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| Generating answers before seeing them | Content far beyond current ability |
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| Varying practice conditions | Distracting learning environment |
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| Reducing feedback frequency (after basics) | No feedback at all |
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### Key Insight
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```markdown
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PERFORMANCE during learning ≠ LEARNING itself
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High performance during practice (feels easy) → often poor retention
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Lower performance during practice (feels hard) → often better retention
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Implication: Do NOT judge instructional effectiveness by how easy
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learners find the material during the session.
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```
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## Common Retention Pitfalls
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### 1. Re-reading as Study Strategy
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```markdown
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❌ "Read chapter 5 again for review"
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✅ "Close the book and write down everything you remember from chapter 5"
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```
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### 2. Highlighting as Deep Learning
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```markdown
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❌ Highlighting passages (creates illusion of learning)
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✅ Writing summaries in own words after reading (requires processing)
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```
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### 3. Massed Practice Before Exams
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```markdown
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❌ Cramming the night before (high short-term, poor long-term)
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✅ Distributed practice over 5+ sessions (lower per-session, higher long-term)
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```
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### 4. Fluency Illusion
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```markdown
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❌ "I can follow the solution, so I understand it"
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✅ "Can I solve a similar problem from scratch without the solution?"
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```
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### 5. Skipping Feedback After Retrieval
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```markdown
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❌ Quiz with no answer review
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✅ Quiz → immediate feedback → correction → re-test later
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```
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# Educator Development Guide
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World-class guidelines for evidence-based teaching, learning retention, gamification, and assessment design.
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---
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## Overview
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This guide applies to:
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- Instructional design and lesson planning
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- Learning retention and memory science
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- Assessment design and mastery evaluation
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- Student engagement and motivation
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- Accessibility and inclusive education
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- Curriculum mapping and sequencing
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- Gamification and active learning
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### Key Principles
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1. **Backward Design** - Start with outcomes, then assessments, then instruction
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2. **Active Learning** - Learners construct knowledge through doing, not listening
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3. **Retrieval Practice** - Testing strengthens memory more than reviewing
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4. **Scaffolding and Fading** - Support learners, then gradually remove support
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5. **Universal Design** - Design for the margins to improve learning for everyone
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### Core Frameworks
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| Backward Design (Wiggins & McTighe) | Outcome-first instructional design |
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| Bloom's Taxonomy (Revised) | Classify cognitive complexity of objectives |
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| Cognitive Load Theory (Sweller) | Manage mental effort during learning |
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| Spaced Repetition (Ebbinghaus) | Optimize long-term retention |
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| Self-Determination Theory (Deci & Ryan) | Drive intrinsic motivation |
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| Universal Design for Learning (CAST) | Inclusive, flexible instruction |
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| Zone of Proximal Development (Vygotsky) | Calibrate challenge level |
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| Flow Theory (Csikszentmihalyi) | Sustain deep engagement |
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---
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## Instructional Design
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### Backward Design (Wiggins & McTighe)
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```
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Stage 1: Identify Desired Results
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├── What should learners understand?
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├── What essential questions will guide inquiry?
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└── What transfer goals apply?
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Stage 2: Determine Acceptable Evidence
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├── What performance tasks demonstrate understanding?
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├── What criteria define proficiency?
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└── What other evidence (quizzes, observations) is needed?
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Stage 3: Plan Learning Experiences
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├── What knowledge and skills do learners need?
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├── What activities will develop understanding?
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└── What sequence makes sense?
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```
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### Bloom's Taxonomy (Revised)
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```
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Higher Order ──────────────────────────── Lower Order
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Create → Produce original work
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Evaluate → Justify decisions
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Analyze → Break into parts, find relationships
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Apply → Use in new situations
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Understand → Explain ideas
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Remember → Recall facts
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```
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### Writing Learning Objectives (ABCD Format)
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- **A**udience: Who is the learner?
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- **B**ehavior: What will they do? (observable verb)
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- **C**ondition: Under what circumstances?
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- **D**egree: To what standard?
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```markdown
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✅ "Given a dataset (C), the student (A) will identify and correct
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three types of data quality issues (B) with 90% accuracy (D)."
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❌ "Students will understand data quality."
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```
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### Cognitive Load Theory
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| Type | Description | Goal |
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|------|-------------|------|
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+
| **Intrinsic** | Inherent complexity of the material | Manage via sequencing and chunking |
|
|
95
|
+
| **Extraneous** | Poor instructional design adding unnecessary load | Eliminate |
|
|
96
|
+
| **Germane** | Effort devoted to building mental schemas | Maximize |
|
|
97
|
+
|
|
98
|
+
### Scaffolding (Vygotsky's ZPD)
|
|
99
|
+
|
|
100
|
+
```
|
|
101
|
+
Lesson 1: Full modeling (I do)
|
|
102
|
+
Lesson 2: Guided practice (We do)
|
|
103
|
+
Lesson 3: Collaborative practice (You do together)
|
|
104
|
+
Lesson 4: Independent practice (You do alone)
|
|
105
|
+
Lesson 5: Transfer to new context (You do differently)
|
|
106
|
+
```
|
|
107
|
+
|
|
108
|
+
---
|
|
109
|
+
|
|
110
|
+
## Learning Retention
|
|
111
|
+
|
|
112
|
+
### The Forgetting Curve
|
|
113
|
+
|
|
114
|
+
Without review, ~80% of material is forgotten within 2 days. Spaced review flattens the curve.
|
|
115
|
+
|
|
116
|
+
### Spaced Repetition Schedule
|
|
117
|
+
|
|
118
|
+
```
|
|
119
|
+
Initial learning → Review after 1 day
|
|
120
|
+
Review 1 (Day 1) → Review after 3 days
|
|
121
|
+
Review 2 (Day 4) → Review after 7 days
|
|
122
|
+
Review 3 (Day 11) → Review after 14 days
|
|
123
|
+
Review 4 (Day 25) → Review after 30 days
|
|
124
|
+
```
|
|
125
|
+
|
|
126
|
+
### Retrieval Practice
|
|
127
|
+
|
|
128
|
+
Actively recalling information from memory strengthens the memory trace far more than re-reading.
|
|
129
|
+
|
|
130
|
+
| Technique | Description |
|
|
131
|
+
|-----------|-------------|
|
|
132
|
+
| Free recall | Write everything you remember about a topic |
|
|
133
|
+
| Practice testing | Low-stakes quizzes with feedback |
|
|
134
|
+
| Concept mapping from memory | Draw relationships without notes |
|
|
135
|
+
| Exit tickets | Brief end-of-class recall prompts |
|
|
136
|
+
|
|
137
|
+
### Interleaving
|
|
138
|
+
|
|
139
|
+
Mix different topics within practice sessions rather than blocking.
|
|
140
|
+
|
|
141
|
+
```markdown
|
|
142
|
+
❌ Blocked: AAAA BBBB CCCC
|
|
143
|
+
✅ Interleaved: ABCA BCAB CABC
|
|
144
|
+
```
|
|
145
|
+
|
|
146
|
+
### Dual Coding
|
|
147
|
+
|
|
148
|
+
Combine verbal and visual representations to create two memory pathways.
|
|
149
|
+
|
|
150
|
+
### Desirable Difficulties
|
|
151
|
+
|
|
152
|
+
Conditions that make learning feel harder often produce stronger long-term retention. Performance during learning ≠ learning itself.
|
|
153
|
+
|
|
154
|
+
---
|
|
155
|
+
|
|
156
|
+
## Assessment Design
|
|
157
|
+
|
|
158
|
+
### Formative vs. Summative
|
|
159
|
+
|
|
160
|
+
| Aspect | Formative | Summative |
|
|
161
|
+
|--------|-----------|-----------|
|
|
162
|
+
| Purpose | Guide instruction | Evaluate achievement |
|
|
163
|
+
| Timing | During learning | After learning |
|
|
164
|
+
| Stakes | Low (practice) | Higher (grading) |
|
|
165
|
+
| Frequency | Every 10-15 min | End of unit/course |
|
|
166
|
+
| Analogy | GPS during journey | Destination photo |
|
|
167
|
+
|
|
168
|
+
### Rubric Best Practices
|
|
169
|
+
|
|
170
|
+
1. Share rubrics before the assessment
|
|
171
|
+
2. Use descriptive language, not evaluative
|
|
172
|
+
3. Include examples at each level
|
|
173
|
+
4. Limit criteria to 3-6
|
|
174
|
+
5. Involve learners in co-creation when appropriate
|
|
175
|
+
|
|
176
|
+
### Mastery-Based Progression
|
|
177
|
+
|
|
178
|
+
Learners advance when they demonstrate mastery (80-90% on core objectives), not when a calendar date arrives. Allow multiple attempts.
|
|
179
|
+
|
|
180
|
+
### Feedback Design
|
|
181
|
+
|
|
182
|
+
```markdown
|
|
183
|
+
1. What was done well (specific)
|
|
184
|
+
2. What needs improvement (specific)
|
|
185
|
+
3. Next step (actionable)
|
|
186
|
+
```
|
|
187
|
+
|
|
188
|
+
---
|
|
189
|
+
|
|
190
|
+
## Engagement and Motivation
|
|
191
|
+
|
|
192
|
+
### Self-Determination Theory (Deci & Ryan)
|
|
193
|
+
|
|
194
|
+
```
|
|
195
|
+
Intrinsic Motivation
|
|
196
|
+
├── Autonomy: "I have choice and ownership"
|
|
197
|
+
├── Competence: "I can succeed and grow"
|
|
198
|
+
└── Relatedness: "I belong and am valued"
|
|
199
|
+
```
|
|
200
|
+
|
|
201
|
+
### Growth Mindset (Dweck)
|
|
202
|
+
|
|
203
|
+
```markdown
|
|
204
|
+
❌ "You're so smart!" → ✅ "You worked really hard on that"
|
|
205
|
+
❌ "This is easy, you'll get it" → ✅ "This is challenging—that's how you grow"
|
|
206
|
+
```
|
|
207
|
+
|
|
208
|
+
### Active Learning (10-Minute Rule)
|
|
209
|
+
|
|
210
|
+
```
|
|
211
|
+
[10 min input] → [5 min active processing] → [10 min input] → [5 min processing]
|
|
212
|
+
```
|
|
213
|
+
|
|
214
|
+
### Gamification Elements
|
|
215
|
+
|
|
216
|
+
| Element | Purpose |
|
|
217
|
+
|---------|---------|
|
|
218
|
+
| XP / progress bars | Track cumulative progress |
|
|
219
|
+
| Badges | Recognize specific mastery milestones |
|
|
220
|
+
| Quests | Frame tasks as narrative challenges |
|
|
221
|
+
| Streaks | Encourage consistent practice |
|
|
222
|
+
|
|
223
|
+
### Gamification Anti-Patterns
|
|
224
|
+
|
|
225
|
+
- Points for attendance (rewards showing up, not learning)
|
|
226
|
+
- Competitive leaderboards as primary motivator
|
|
227
|
+
- Extrinsic rewards that crowd out intrinsic motivation
|
|
228
|
+
- Badges for trivial achievements
|
|
229
|
+
|
|
230
|
+
---
|
|
231
|
+
|
|
232
|
+
## Accessibility and Inclusion
|
|
233
|
+
|
|
234
|
+
### Universal Design for Learning (CAST)
|
|
235
|
+
|
|
236
|
+
| Principle | Focus |
|
|
237
|
+
|-----------|-------|
|
|
238
|
+
| Multiple Means of Representation | The "what" of learning |
|
|
239
|
+
| Multiple Means of Action & Expression | The "how" of learning |
|
|
240
|
+
| Multiple Means of Engagement | The "why" of learning |
|
|
241
|
+
|
|
242
|
+
### Learning Styles: The Myth
|
|
243
|
+
|
|
244
|
+
The "learning styles" model (visual, auditory, kinesthetic) is NOT supported by research. What works: multiple representations for ALL learners (UDL), matching modality to CONTENT type.
|
|
245
|
+
|
|
246
|
+
### Accessible Materials Checklist
|
|
247
|
+
|
|
248
|
+
- [ ] Sans-serif font, minimum 12pt, high contrast
|
|
249
|
+
- [ ] Alt text for all meaningful images
|
|
250
|
+
- [ ] Captions and transcripts for video/audio
|
|
251
|
+
- [ ] Proper heading hierarchy
|
|
252
|
+
- [ ] Multiple assessment formats available
|
|
253
|
+
|
|
254
|
+
---
|
|
255
|
+
|
|
256
|
+
## Curriculum Design
|
|
257
|
+
|
|
258
|
+
### Spiral Curriculum (Bruner)
|
|
259
|
+
|
|
260
|
+
Revisit key concepts at increasing levels of complexity throughout the curriculum.
|
|
261
|
+
|
|
262
|
+
### Sequencing Principles
|
|
263
|
+
|
|
264
|
+
| Strategy | When to Use |
|
|
265
|
+
|----------|-------------|
|
|
266
|
+
| Simple → Complex | Skill-building, mathematics |
|
|
267
|
+
| Concrete → Abstract | Conceptual understanding |
|
|
268
|
+
| Known → Unknown | Connecting to prior knowledge |
|
|
269
|
+
| Whole → Part → Whole | Systems thinking |
|
|
270
|
+
|
|
271
|
+
### Continuous Improvement Cycle
|
|
272
|
+
|
|
273
|
+
```
|
|
274
|
+
Teach → Assess → Analyze → Adjust → Re-teach
|
|
275
|
+
```
|
|
276
|
+
|
|
277
|
+
---
|
|
278
|
+
|
|
279
|
+
## Definition of Done
|
|
280
|
+
|
|
281
|
+
A lesson or module is complete when:
|
|
282
|
+
|
|
283
|
+
- [ ] Learning objectives are specific, measurable, and aligned to Bloom's Taxonomy
|
|
284
|
+
- [ ] Assessments directly measure stated objectives (backward design)
|
|
285
|
+
- [ ] Content uses multiple representations (UDL Principle I)
|
|
286
|
+
- [ ] Retrieval practice is embedded throughout
|
|
287
|
+
- [ ] Spacing and interleaving are incorporated
|
|
288
|
+
- [ ] Formative checks occur at least every 10-15 minutes
|
|
289
|
+
- [ ] Feedback is immediate, specific, and actionable
|
|
290
|
+
- [ ] Materials are accessible (captions, alt text, readable fonts)
|
|
291
|
+
- [ ] Rubrics are shared with learners before assessment
|
|
292
|
+
|
|
293
|
+
---
|
|
294
|
+
|
|
295
|
+
## Common Pitfalls
|
|
296
|
+
|
|
297
|
+
### 1. Coverage Over Depth
|
|
298
|
+
|
|
299
|
+
❌ "We need to cover 15 chapters this semester"
|
|
300
|
+
|
|
301
|
+
✅ "We need students to deeply understand 8 essential concepts"
|
|
302
|
+
|
|
303
|
+
### 2. Activity-Driven Planning
|
|
304
|
+
|
|
305
|
+
❌ "I found a great activity—let me build a lesson around it"
|
|
306
|
+
|
|
307
|
+
✅ "What's the objective? What assessment shows mastery? Now, what activity supports that?"
|
|
308
|
+
|
|
309
|
+
### 3. Re-reading as Study Strategy
|
|
310
|
+
|
|
311
|
+
❌ "Read chapter 5 again for review"
|
|
312
|
+
|
|
313
|
+
✅ "Close the book and write down everything you remember from chapter 5"
|
|
314
|
+
|
|
315
|
+
### 4. Entertainment vs. Engagement
|
|
316
|
+
|
|
317
|
+
❌ "Students loved the activity" (fun but no learning)
|
|
318
|
+
|
|
319
|
+
✅ "Students wrestled with the concept and showed growth" (productive struggle)
|
|
320
|
+
|
|
321
|
+
### 5. Participation ≠ Learning
|
|
322
|
+
|
|
323
|
+
❌ "Everyone raised their hand, so they must understand"
|
|
324
|
+
|
|
325
|
+
✅ Check actual understanding with retrieval practice
|
|
326
|
+
|
|
327
|
+
---
|
|
328
|
+
|
|
329
|
+
## Resources
|
|
330
|
+
|
|
331
|
+
- [Make It Stick - Brown, Roediger & McDaniel](https://www.hup.harvard.edu/catalog.php?isbn=9780674729018)
|
|
332
|
+
- [Understanding by Design - Wiggins & McTighe](https://www.ascd.org/books/understanding-by-design-expanded-2nd-edition)
|
|
333
|
+
- [How Learning Works - Ambrose et al.](https://www.wiley.com/en-us/How+Learning+Works-p-9780470484104)
|
|
334
|
+
- [Small Teaching - Lang](https://www.jamesmlang.com/small-teaching)
|
|
335
|
+
- [Universal Design for Learning - CAST](https://www.cast.org/impact/universal-design-for-learning-udl)
|
|
336
|
+
- [Visible Learning - Hattie](https://www.visiblelearning.com/)
|
|
337
|
+
- [A Mind for Numbers - Oakley](https://barbaraoakley.com/books/a-mind-for-numbers/)
|
|
338
|
+
- [Mindset - Dweck](https://mindsetonline.com/)
|