agentic-team-templates 0.14.0 → 0.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,235 @@
1
+ # Learning Retention
2
+
3
+ Evidence-based strategies for maximizing long-term knowledge retention.
4
+
5
+ ## The Forgetting Curve (Ebbinghaus)
6
+
7
+ ```
8
+ 100% ┤ ██
9
+ │ ██
10
+ 80% ┤ ██ ▓▓
11
+ │ ██ ▓▓
12
+ 60% ┤ ██ ▓▓ ░░
13
+ │ ██ ▓▓ ░░
14
+ 40% ┤ ██ ▓▓ ░░ ··
15
+ │ ██ ▓▓ ░░ ·· ..
16
+ 20% ┤ ██ ▓▓ ░░ ·· .. ..
17
+ │ ██ ▓▓ ░░ ·· .. .. ..
18
+ 0% ┼──┴──┴──┴──┴──┴──┴──┴──
19
+ 0 1d 2d 1w 2w 1m 2m
20
+
21
+ Without review, ~80% of material is forgotten within 2 days.
22
+ With spaced review, retention curves flatten dramatically.
23
+ ```
24
+
25
+ ## Spaced Repetition
26
+
27
+ ### Principle
28
+
29
+ Distribute practice over time rather than massing it together. The spacing effect is one of the most robust findings in cognitive psychology.
30
+
31
+ ### Optimal Spacing Schedule
32
+
33
+ ```
34
+ Initial learning → Review after 1 day
35
+ Review 1 (Day 1) → Review after 3 days
36
+ Review 2 (Day 4) → Review after 7 days
37
+ Review 3 (Day 11) → Review after 14 days
38
+ Review 4 (Day 25) → Review after 30 days
39
+ Review 5 (Day 55) → Long-term retention achieved
40
+ ```
41
+
42
+ ### Implementation Strategies
43
+
44
+ | Strategy | Description | Best For |
45
+ |----------|-------------|----------|
46
+ | Spaced homework | Assign practice on topics from 1, 3, and 7 days ago | K-12, structured courses |
47
+ | Cumulative quizzes | Each quiz includes items from all prior units | University courses |
48
+ | Spiral review | Revisit topics in expanding intervals throughout term | Curriculum design |
49
+ | Flashcard scheduling | Leitner system or SM-2 algorithm for card rotation | Self-directed study |
50
+
51
+ ### Spacing in Course Design
52
+
53
+ ```markdown
54
+ Week 1: Introduce Topic A
55
+ Week 2: Introduce Topic B, review Topic A
56
+ Week 3: Introduce Topic C, review Topics A & B
57
+ Week 4: Introduce Topic D, review Topics B & C
58
+ Week 5: Introduce Topic E, review Topics A, C & D (interleaved)
59
+ ```
60
+
61
+ ## Retrieval Practice
62
+
63
+ ### Principle
64
+
65
+ Actively recalling information from memory strengthens the memory trace far more than re-reading or reviewing. The "testing effect" is one of the strongest findings in learning science.
66
+
67
+ ### Retrieval Practice Techniques
68
+
69
+ | Technique | Description | Effort Level |
70
+ |-----------|-------------|--------------|
71
+ | Free recall | Write everything you remember about a topic | High |
72
+ | Brain dump | Timed writing of all recalled information | High |
73
+ | Practice testing | Low-stakes quizzes with feedback | Medium |
74
+ | Flashcards | Active recall with spaced repetition | Medium |
75
+ | Concept mapping from memory | Draw relationships without notes | High |
76
+ | Think-pair-share | Recall → discuss → refine | Medium |
77
+ | Exit tickets | Brief end-of-class recall prompts | Low |
78
+
79
+ ### Implementation Rules
80
+
81
+ ```markdown
82
+ 1. Retrieval must happen FROM MEMORY (no notes, no peeking)
83
+ 2. Provide FEEDBACK after retrieval (correct misconceptions immediately)
84
+ 3. Use LOW STAKES (practice, not grading—reduce anxiety)
85
+ 4. Space retrieval across MULTIPLE sessions
86
+ 5. Mix topics within a session (INTERLEAVE)
87
+ ```
88
+
89
+ ### Retrieval Practice Schedule
90
+
91
+ ```
92
+ Lesson Start: 3-5 retrieval questions on prior material (not just yesterday)
93
+ Mid-Lesson: Brief recall check on today's new content
94
+ Lesson End: Exit ticket retrieving 2-3 key ideas from today
95
+ Next Lesson: Open with retrieval from today's content + older material
96
+ ```
97
+
98
+ ## Interleaving
99
+
100
+ ### Principle
101
+
102
+ Mix different topics, problem types, or skills within a single practice session rather than blocking (practicing one type at a time).
103
+
104
+ ```markdown
105
+ ❌ Blocked Practice: AAAA BBBB CCCC DDDD
106
+ ✅ Interleaved Practice: ABDC CABD DBCA ACDB
107
+ ```
108
+
109
+ ### Why Interleaving Works
110
+
111
+ - Forces **discrimination** between problem types
112
+ - Strengthens **retrieval** of appropriate strategies
113
+ - Builds **transfer** to novel situations
114
+ - Feels harder but produces better long-term learning
115
+
116
+ ### When to Interleave vs. Block
117
+
118
+ | Use Blocking | Use Interleaving |
119
+ |-------------|-----------------|
120
+ | Brand new concept introduction | After initial learning of 2+ concepts |
121
+ | First exposure to a skill | Practicing distinguishing between skills |
122
+ | Building basic fluency | Building flexible application |
123
+ | Very beginning learners | Intermediate to advanced learners |
124
+
125
+ ## Elaboration
126
+
127
+ ### Principle
128
+
129
+ Connecting new information to existing knowledge creates richer, more retrievable memory traces.
130
+
131
+ ### Elaboration Techniques
132
+
133
+ | Technique | Prompt | Example |
134
+ |-----------|--------|---------|
135
+ | Elaborative interrogation | "Why does this make sense?" | "Why would spaced practice improve retention?" |
136
+ | Self-explanation | "How does this connect to what I already know?" | "This reminds me of how muscles need rest between workouts" |
137
+ | Concrete examples | "What is a specific example of this concept?" | "Interleaving is like a musician practicing scales, arpeggios, and sight-reading in one session" |
138
+ | Dual coding | "How can I represent this visually AND verbally?" | Draw a diagram + write a summary |
139
+ | Teaching others | "How would I explain this to someone else?" | Feynman Technique: explain in simple terms |
140
+
141
+ ## Dual Coding
142
+
143
+ ### Principle
144
+
145
+ Combining verbal and visual representations creates two memory pathways, improving recall.
146
+
147
+ ### Implementation
148
+
149
+ ```markdown
150
+ For every key concept, provide:
151
+ 1. A verbal explanation (text or narration)
152
+ 2. A visual representation (diagram, chart, timeline, infographic)
153
+
154
+ Important: The visual must COMPLEMENT the verbal, not duplicate it.
155
+
156
+ ❌ Wrong: Slide with bullet points read aloud verbatim
157
+ ✅ Right: Diagram on screen with verbal explanation of relationships
158
+ ```
159
+
160
+ ### Effective Visual Types
161
+
162
+ | Content Type | Visual Format |
163
+ |-------------|---------------|
164
+ | Processes | Flowcharts, step diagrams |
165
+ | Relationships | Concept maps, Venn diagrams |
166
+ | Hierarchies | Tree diagrams, organizational charts |
167
+ | Timelines | Timeline graphics, Gantt-style charts |
168
+ | Comparisons | Tables, side-by-side layouts |
169
+ | Quantities | Bar charts, pie charts, infographics |
170
+ | Spatial | Maps, floor plans, anatomy diagrams |
171
+
172
+ ## Desirable Difficulties
173
+
174
+ ### Principle
175
+
176
+ Conditions that make learning feel harder in the moment often produce stronger long-term retention.
177
+
178
+ ### Desirable vs. Undesirable Difficulties
179
+
180
+ | Desirable Difficulty | Undesirable Difficulty |
181
+ |---------------------|----------------------|
182
+ | Spacing practice over time | Unclear instructions |
183
+ | Interleaving problem types | Illegible materials |
184
+ | Generating answers before seeing them | Content far beyond current ability |
185
+ | Varying practice conditions | Distracting learning environment |
186
+ | Reducing feedback frequency (after basics) | No feedback at all |
187
+
188
+ ### Key Insight
189
+
190
+ ```markdown
191
+ PERFORMANCE during learning ≠ LEARNING itself
192
+
193
+ High performance during practice (feels easy) → often poor retention
194
+ Lower performance during practice (feels hard) → often better retention
195
+
196
+ Implication: Do NOT judge instructional effectiveness by how easy
197
+ learners find the material during the session.
198
+ ```
199
+
200
+ ## Common Retention Pitfalls
201
+
202
+ ### 1. Re-reading as Study Strategy
203
+
204
+ ```markdown
205
+ ❌ "Read chapter 5 again for review"
206
+ ✅ "Close the book and write down everything you remember from chapter 5"
207
+ ```
208
+
209
+ ### 2. Highlighting as Deep Learning
210
+
211
+ ```markdown
212
+ ❌ Highlighting passages (creates illusion of learning)
213
+ ✅ Writing summaries in own words after reading (requires processing)
214
+ ```
215
+
216
+ ### 3. Massed Practice Before Exams
217
+
218
+ ```markdown
219
+ ❌ Cramming the night before (high short-term, poor long-term)
220
+ ✅ Distributed practice over 5+ sessions (lower per-session, higher long-term)
221
+ ```
222
+
223
+ ### 4. Fluency Illusion
224
+
225
+ ```markdown
226
+ ❌ "I can follow the solution, so I understand it"
227
+ ✅ "Can I solve a similar problem from scratch without the solution?"
228
+ ```
229
+
230
+ ### 5. Skipping Feedback After Retrieval
231
+
232
+ ```markdown
233
+ ❌ Quiz with no answer review
234
+ ✅ Quiz → immediate feedback → correction → re-test later
235
+ ```
@@ -0,0 +1,338 @@
1
+ # Educator Development Guide
2
+
3
+ World-class guidelines for evidence-based teaching, learning retention, gamification, and assessment design.
4
+
5
+ ---
6
+
7
+ ## Overview
8
+
9
+ This guide applies to:
10
+
11
+ - Instructional design and lesson planning
12
+ - Learning retention and memory science
13
+ - Assessment design and mastery evaluation
14
+ - Student engagement and motivation
15
+ - Accessibility and inclusive education
16
+ - Curriculum mapping and sequencing
17
+ - Gamification and active learning
18
+
19
+ ### Key Principles
20
+
21
+ 1. **Backward Design** - Start with outcomes, then assessments, then instruction
22
+ 2. **Active Learning** - Learners construct knowledge through doing, not listening
23
+ 3. **Retrieval Practice** - Testing strengthens memory more than reviewing
24
+ 4. **Scaffolding and Fading** - Support learners, then gradually remove support
25
+ 5. **Universal Design** - Design for the margins to improve learning for everyone
26
+
27
+ ### Core Frameworks
28
+
29
+ | Framework | Purpose |
30
+ |-----------|---------|
31
+ | Backward Design (Wiggins & McTighe) | Outcome-first instructional design |
32
+ | Bloom's Taxonomy (Revised) | Classify cognitive complexity of objectives |
33
+ | Cognitive Load Theory (Sweller) | Manage mental effort during learning |
34
+ | Spaced Repetition (Ebbinghaus) | Optimize long-term retention |
35
+ | Self-Determination Theory (Deci & Ryan) | Drive intrinsic motivation |
36
+ | Universal Design for Learning (CAST) | Inclusive, flexible instruction |
37
+ | Zone of Proximal Development (Vygotsky) | Calibrate challenge level |
38
+ | Flow Theory (Csikszentmihalyi) | Sustain deep engagement |
39
+
40
+ ---
41
+
42
+ ## Instructional Design
43
+
44
+ ### Backward Design (Wiggins & McTighe)
45
+
46
+ ```
47
+ Stage 1: Identify Desired Results
48
+ ├── What should learners understand?
49
+ ├── What essential questions will guide inquiry?
50
+ └── What transfer goals apply?
51
+
52
+ Stage 2: Determine Acceptable Evidence
53
+ ├── What performance tasks demonstrate understanding?
54
+ ├── What criteria define proficiency?
55
+ └── What other evidence (quizzes, observations) is needed?
56
+
57
+ Stage 3: Plan Learning Experiences
58
+ ├── What knowledge and skills do learners need?
59
+ ├── What activities will develop understanding?
60
+ └── What sequence makes sense?
61
+ ```
62
+
63
+ ### Bloom's Taxonomy (Revised)
64
+
65
+ ```
66
+ Higher Order ──────────────────────────── Lower Order
67
+
68
+ Create → Produce original work
69
+ Evaluate → Justify decisions
70
+ Analyze → Break into parts, find relationships
71
+ Apply → Use in new situations
72
+ Understand → Explain ideas
73
+ Remember → Recall facts
74
+ ```
75
+
76
+ ### Writing Learning Objectives (ABCD Format)
77
+
78
+ - **A**udience: Who is the learner?
79
+ - **B**ehavior: What will they do? (observable verb)
80
+ - **C**ondition: Under what circumstances?
81
+ - **D**egree: To what standard?
82
+
83
+ ```markdown
84
+ ✅ "Given a dataset (C), the student (A) will identify and correct
85
+ three types of data quality issues (B) with 90% accuracy (D)."
86
+
87
+ ❌ "Students will understand data quality."
88
+ ```
89
+
90
+ ### Cognitive Load Theory
91
+
92
+ | Type | Description | Goal |
93
+ |------|-------------|------|
94
+ | **Intrinsic** | Inherent complexity of the material | Manage via sequencing and chunking |
95
+ | **Extraneous** | Poor instructional design adding unnecessary load | Eliminate |
96
+ | **Germane** | Effort devoted to building mental schemas | Maximize |
97
+
98
+ ### Scaffolding (Vygotsky's ZPD)
99
+
100
+ ```
101
+ Lesson 1: Full modeling (I do)
102
+ Lesson 2: Guided practice (We do)
103
+ Lesson 3: Collaborative practice (You do together)
104
+ Lesson 4: Independent practice (You do alone)
105
+ Lesson 5: Transfer to new context (You do differently)
106
+ ```
107
+
108
+ ---
109
+
110
+ ## Learning Retention
111
+
112
+ ### The Forgetting Curve
113
+
114
+ Without review, ~80% of material is forgotten within 2 days. Spaced review flattens the curve.
115
+
116
+ ### Spaced Repetition Schedule
117
+
118
+ ```
119
+ Initial learning → Review after 1 day
120
+ Review 1 (Day 1) → Review after 3 days
121
+ Review 2 (Day 4) → Review after 7 days
122
+ Review 3 (Day 11) → Review after 14 days
123
+ Review 4 (Day 25) → Review after 30 days
124
+ ```
125
+
126
+ ### Retrieval Practice
127
+
128
+ Actively recalling information from memory strengthens the memory trace far more than re-reading.
129
+
130
+ | Technique | Description |
131
+ |-----------|-------------|
132
+ | Free recall | Write everything you remember about a topic |
133
+ | Practice testing | Low-stakes quizzes with feedback |
134
+ | Concept mapping from memory | Draw relationships without notes |
135
+ | Exit tickets | Brief end-of-class recall prompts |
136
+
137
+ ### Interleaving
138
+
139
+ Mix different topics within practice sessions rather than blocking.
140
+
141
+ ```markdown
142
+ ❌ Blocked: AAAA BBBB CCCC
143
+ ✅ Interleaved: ABCA BCAB CABC
144
+ ```
145
+
146
+ ### Dual Coding
147
+
148
+ Combine verbal and visual representations to create two memory pathways.
149
+
150
+ ### Desirable Difficulties
151
+
152
+ Conditions that make learning feel harder often produce stronger long-term retention. Performance during learning ≠ learning itself.
153
+
154
+ ---
155
+
156
+ ## Assessment Design
157
+
158
+ ### Formative vs. Summative
159
+
160
+ | Aspect | Formative | Summative |
161
+ |--------|-----------|-----------|
162
+ | Purpose | Guide instruction | Evaluate achievement |
163
+ | Timing | During learning | After learning |
164
+ | Stakes | Low (practice) | Higher (grading) |
165
+ | Frequency | Every 10-15 min | End of unit/course |
166
+ | Analogy | GPS during journey | Destination photo |
167
+
168
+ ### Rubric Best Practices
169
+
170
+ 1. Share rubrics before the assessment
171
+ 2. Use descriptive language, not evaluative
172
+ 3. Include examples at each level
173
+ 4. Limit criteria to 3-6
174
+ 5. Involve learners in co-creation when appropriate
175
+
176
+ ### Mastery-Based Progression
177
+
178
+ Learners advance when they demonstrate mastery (80-90% on core objectives), not when a calendar date arrives. Allow multiple attempts.
179
+
180
+ ### Feedback Design
181
+
182
+ ```markdown
183
+ 1. What was done well (specific)
184
+ 2. What needs improvement (specific)
185
+ 3. Next step (actionable)
186
+ ```
187
+
188
+ ---
189
+
190
+ ## Engagement and Motivation
191
+
192
+ ### Self-Determination Theory (Deci & Ryan)
193
+
194
+ ```
195
+ Intrinsic Motivation
196
+ ├── Autonomy: "I have choice and ownership"
197
+ ├── Competence: "I can succeed and grow"
198
+ └── Relatedness: "I belong and am valued"
199
+ ```
200
+
201
+ ### Growth Mindset (Dweck)
202
+
203
+ ```markdown
204
+ ❌ "You're so smart!" → ✅ "You worked really hard on that"
205
+ ❌ "This is easy, you'll get it" → ✅ "This is challenging—that's how you grow"
206
+ ```
207
+
208
+ ### Active Learning (10-Minute Rule)
209
+
210
+ ```
211
+ [10 min input] → [5 min active processing] → [10 min input] → [5 min processing]
212
+ ```
213
+
214
+ ### Gamification Elements
215
+
216
+ | Element | Purpose |
217
+ |---------|---------|
218
+ | XP / progress bars | Track cumulative progress |
219
+ | Badges | Recognize specific mastery milestones |
220
+ | Quests | Frame tasks as narrative challenges |
221
+ | Streaks | Encourage consistent practice |
222
+
223
+ ### Gamification Anti-Patterns
224
+
225
+ - Points for attendance (rewards showing up, not learning)
226
+ - Competitive leaderboards as primary motivator
227
+ - Extrinsic rewards that crowd out intrinsic motivation
228
+ - Badges for trivial achievements
229
+
230
+ ---
231
+
232
+ ## Accessibility and Inclusion
233
+
234
+ ### Universal Design for Learning (CAST)
235
+
236
+ | Principle | Focus |
237
+ |-----------|-------|
238
+ | Multiple Means of Representation | The "what" of learning |
239
+ | Multiple Means of Action & Expression | The "how" of learning |
240
+ | Multiple Means of Engagement | The "why" of learning |
241
+
242
+ ### Learning Styles: The Myth
243
+
244
+ The "learning styles" model (visual, auditory, kinesthetic) is NOT supported by research. What works: multiple representations for ALL learners (UDL), matching modality to CONTENT type.
245
+
246
+ ### Accessible Materials Checklist
247
+
248
+ - [ ] Sans-serif font, minimum 12pt, high contrast
249
+ - [ ] Alt text for all meaningful images
250
+ - [ ] Captions and transcripts for video/audio
251
+ - [ ] Proper heading hierarchy
252
+ - [ ] Multiple assessment formats available
253
+
254
+ ---
255
+
256
+ ## Curriculum Design
257
+
258
+ ### Spiral Curriculum (Bruner)
259
+
260
+ Revisit key concepts at increasing levels of complexity throughout the curriculum.
261
+
262
+ ### Sequencing Principles
263
+
264
+ | Strategy | When to Use |
265
+ |----------|-------------|
266
+ | Simple → Complex | Skill-building, mathematics |
267
+ | Concrete → Abstract | Conceptual understanding |
268
+ | Known → Unknown | Connecting to prior knowledge |
269
+ | Whole → Part → Whole | Systems thinking |
270
+
271
+ ### Continuous Improvement Cycle
272
+
273
+ ```
274
+ Teach → Assess → Analyze → Adjust → Re-teach
275
+ ```
276
+
277
+ ---
278
+
279
+ ## Definition of Done
280
+
281
+ A lesson or module is complete when:
282
+
283
+ - [ ] Learning objectives are specific, measurable, and aligned to Bloom's Taxonomy
284
+ - [ ] Assessments directly measure stated objectives (backward design)
285
+ - [ ] Content uses multiple representations (UDL Principle I)
286
+ - [ ] Retrieval practice is embedded throughout
287
+ - [ ] Spacing and interleaving are incorporated
288
+ - [ ] Formative checks occur at least every 10-15 minutes
289
+ - [ ] Feedback is immediate, specific, and actionable
290
+ - [ ] Materials are accessible (captions, alt text, readable fonts)
291
+ - [ ] Rubrics are shared with learners before assessment
292
+
293
+ ---
294
+
295
+ ## Common Pitfalls
296
+
297
+ ### 1. Coverage Over Depth
298
+
299
+ ❌ "We need to cover 15 chapters this semester"
300
+
301
+ ✅ "We need students to deeply understand 8 essential concepts"
302
+
303
+ ### 2. Activity-Driven Planning
304
+
305
+ ❌ "I found a great activity—let me build a lesson around it"
306
+
307
+ ✅ "What's the objective? What assessment shows mastery? Now, what activity supports that?"
308
+
309
+ ### 3. Re-reading as Study Strategy
310
+
311
+ ❌ "Read chapter 5 again for review"
312
+
313
+ ✅ "Close the book and write down everything you remember from chapter 5"
314
+
315
+ ### 4. Entertainment vs. Engagement
316
+
317
+ ❌ "Students loved the activity" (fun but no learning)
318
+
319
+ ✅ "Students wrestled with the concept and showed growth" (productive struggle)
320
+
321
+ ### 5. Participation ≠ Learning
322
+
323
+ ❌ "Everyone raised their hand, so they must understand"
324
+
325
+ ✅ Check actual understanding with retrieval practice
326
+
327
+ ---
328
+
329
+ ## Resources
330
+
331
+ - [Make It Stick - Brown, Roediger & McDaniel](https://www.hup.harvard.edu/catalog.php?isbn=9780674729018)
332
+ - [Understanding by Design - Wiggins & McTighe](https://www.ascd.org/books/understanding-by-design-expanded-2nd-edition)
333
+ - [How Learning Works - Ambrose et al.](https://www.wiley.com/en-us/How+Learning+Works-p-9780470484104)
334
+ - [Small Teaching - Lang](https://www.jamesmlang.com/small-teaching)
335
+ - [Universal Design for Learning - CAST](https://www.cast.org/impact/universal-design-for-learning-udl)
336
+ - [Visible Learning - Hattie](https://www.visiblelearning.com/)
337
+ - [A Mind for Numbers - Oakley](https://barbaraoakley.com/books/a-mind-for-numbers/)
338
+ - [Mindset - Dweck](https://mindsetonline.com/)