agentglow 0.3.2 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,677 +0,0 @@
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- var nt = Object.defineProperty;
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- var rt = (e, r, t) => r in e ? nt(e, r, { enumerable: !0, configurable: !0, writable: !0, value: t }) : e[r] = t;
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- var te = (e, r, t) => rt(e, typeof r != "symbol" ? r + "" : r, t);
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- import { jsxs as Y, Fragment as de, jsx as u } from "react/jsx-runtime";
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- import { Stars as at } from "@react-three/drei";
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- import { EffectComposer as st, Bloom as it, Vignette as ct } from "@react-three/postprocessing";
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- import { useFrame as re, useThree as lt } from "@react-three/fiber";
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- import { useRef as z, useMemo as V, useEffect as ut, useState as $e } from "react";
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- import * as o from "three";
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- import { T as Xe, w as L, a as ge, p as pt, e as ft, s as dt, r as fe, f as Ue, L as be, l as mt, g as ht, b as We, K as gt, o as vt, q as wt, G as yt, t as bt, R as Mt, u as St, v as Ct, x as At, m as De, c as Ye, d as xt, n as Rt } from "./KitScene-DbBTTc3H.js";
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- const ee = (e) => e < 0 ? 0 : e > 1 ? 1 : e, ke = (e) => 1 - Math.pow(1 - ee(e), 3), Me = (e) => (e = ee(e), e < 0.5 ? 4 * e * e * e : 1 - Math.pow(-2 * e + 2, 3) / 2), Tt = (e) => {
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- e = ee(e);
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- const r = 2.2;
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- return 1 + (r + 1) * Math.pow(e - 1, 3) + r * Math.pow(e - 1, 2);
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- }, Ve = Object.fromEntries(Object.entries(Xe).map(([e, r]) => [e, new o.Color(r)])), Ee = (e) => e === "graph_scout" || e === "records_scout" || e === "data_scout";
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- let Ae = null;
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- function Pt() {
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- if (Ae) return Ae;
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- const e = document.createElement("canvas");
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- e.width = e.height = 128;
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- const r = e.getContext("2d"), t = r.createRadialGradient(64, 64, 0, 64, 64, 64);
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- return t.addColorStop(0, "rgba(255,255,255,1)"), t.addColorStop(0.15, "rgba(255,255,255,0.6)"), t.addColorStop(0.45, "rgba(255,255,255,0.14)"), t.addColorStop(1, "rgba(255,255,255,0)"), r.fillStyle = t, r.fillRect(0, 0, 128, 128), Ae = new o.CanvasTexture(e), Ae;
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- }
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- function le(e = "#fff") {
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- return new o.SpriteMaterial({ map: Pt(), color: e, blending: o.AdditiveBlending, depthWrite: !1, transparent: !0, toneMapped: !1 });
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- }
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- function se(e = "#fff") {
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- return new o.MeshBasicMaterial({ color: e, blending: o.AdditiveBlending, depthWrite: !1, transparent: !0, toneMapped: !1 });
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- }
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- function Vt(e = 64, r = 7) {
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- const t = [], n = [];
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- for (let a = 0; a <= e; a++) {
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- const i = a / e;
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- for (let p = 0; p < r; p++) {
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- const h = p / r * Math.PI * 2;
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- t.push(i, Math.cos(h), Math.sin(h));
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- }
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- }
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- for (let a = 0; a < e; a++)
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- for (let i = 0; i < r; i++) {
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- const p = a * r + i, h = a * r + (i + 1) % r, m = (a + 1) * r + i, M = (a + 1) * r + (i + 1) % r;
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- n.push(p, m, h, h, m, M);
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- }
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- const s = new o.BufferGeometry();
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- return s.setAttribute("position", new o.Float32BufferAttribute(t, 3)), s.setIndex(n), s.boundingSphere = new o.Sphere(new o.Vector3(), 1e4), s;
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- }
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- const Ze = Vt(), Ge = new o.SphereGeometry(1, 32, 24);
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- new o.SphereGeometry(1, 40, 28);
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- new o.IcosahedronGeometry(1, 1);
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- const Ie = new o.ConeGeometry(1, 1, 14).translate(0, 0.5, 0), Gt = new o.ConeGeometry(1, 1, 6, 1, !0).translate(0, 0.5, 0), zt = (
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- /* glsl */
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- `
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- uniform vec3 uP0; uniform vec3 uP1; uniform vec3 uP2; uniform float uRadius; uniform float uTaper;
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- varying float vT; varying float vRim;
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- void main(){
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- float t = position.x; float a = 1.0 - t;
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- vec3 p = a*a*uP0 + 2.0*a*t*uP1 + t*t*uP2;
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- vec3 tg = 2.0*a*(uP1-uP0) + 2.0*t*(uP2-uP1);
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- tg = length(tg) > 1e-5 ? normalize(tg) : vec3(1.0,0.0,0.0);
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- vec3 up = abs(tg.y) > 0.92 ? vec3(1.0,0.0,0.0) : vec3(0.0,1.0,0.0);
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- vec3 n = normalize(cross(tg, up)); vec3 b = cross(tg, n);
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- vec3 off = n*position.y + b*position.z;
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- vec4 mv = modelViewMatrix * vec4(p + off * uRadius * mix(1.0, uTaper, t), 1.0);
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- vec3 vn = normalize(normalMatrix * off);
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- vRim = abs(dot(vn, normalize(-mv.xyz)));
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- vT = t;
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- gl_Position = projectionMatrix * mv;
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- }`
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- ), Bt = (
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- /* glsl */
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- `
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- uniform vec3 uColor; uniform float uOpacity; uniform float uGrow; uniform float uTime; uniform float uSpark; uniform float uFlow;
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- uniform float uHead; uniform float uTail; uniform vec3 uHeadColor;
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- varying float vT; varying float vRim;
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- void main(){
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- if (vT > uGrow) discard;
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- float core = 0.25 + 0.75 * vRim * vRim;
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- float tip = smoothstep(uGrow - 0.1, uGrow, vT) * step(uGrow, 0.995);
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- float spark = uSpark * pow(max(0.0, sin(vT * 16.0 - uTime * 10.0)), 14.0);
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- float head = 0.0;
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- if (uHead >= 0.0) {
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- float d = vT - uHead;
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- head = d > 0.0 ? exp(-d * d / 0.0006) : exp(d / max(uTail, 0.001));
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- }
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- // directional flow: soft dashes travelling from start (parent, vT=0) to end (child, vT=1)
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- float flow = uFlow * pow(max(0.0, sin((vT * 7.0 - uTime * 0.9) * 3.14159)), 6.0);
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- vec3 col = uColor * uOpacity * (core + spark * 3.5 + tip * 3.0 + flow * 2.2) + uHeadColor * head * (0.6 + vRim);
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- gl_FragColor = vec4(col, 1.0);
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- }`
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- );
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- function Qe(e = "#fff", r = 0.06, t = 0.4) {
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- return new o.ShaderMaterial({
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- uniforms: {
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- uP0: { value: new o.Vector3() },
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- uP1: { value: new o.Vector3() },
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- uP2: { value: new o.Vector3() },
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- uRadius: { value: r },
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- uTaper: { value: t },
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- uColor: { value: new o.Color(e) },
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- uOpacity: { value: 1 },
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- uGrow: { value: 1 },
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- uTime: { value: 0 },
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- uFlow: { value: 0 },
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- uSpark: { value: 0 },
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- uHead: { value: -1 },
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- uTail: { value: 0.12 },
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- uHeadColor: { value: new o.Color(4, 4, 4) }
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- },
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- vertexShader: zt,
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- fragmentShader: Bt,
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- transparent: !0,
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- depthWrite: !1,
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- blending: o.AdditiveBlending
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- });
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- }
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- function ne(e, r, t, n, s) {
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- const a = 1 - n;
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- return s.set(a * a * e.x + 2 * a * n * r.x + n * n * t.x, a * a * e.y + 2 * a * n * r.y + n * n * t.y, a * a * e.z + 2 * a * n * r.z + n * n * t.z);
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- }
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- function Oe(e, r, t, n) {
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- n.copy(e).add(r).multiplyScalar(0.5);
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- const s = Math.hypot(n.x, n.y) || 1;
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- return n.x += n.x / s * t, n.y += n.y / s * t, n.z += t * 0.9, n;
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- }
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- function je(e, r, t) {
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- return e.r += r.r * t, e.g += r.g * t, e.b += r.b * t, e;
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- }
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- const Be = class Be {
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- constructor(r) {
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- te(this, "mesh");
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- te(this, "colors");
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- te(this, "n", 0);
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- te(this, "max");
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- te(this, "o", new o.Object3D());
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- te(this, "a", new o.Vector3());
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- te(this, "b", new o.Vector3());
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- te(this, "d", new o.Vector3());
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- this.max = r, this.colors = new Float32Array(r * 3), this.mesh = new o.InstancedMesh(Ie, new o.MeshBasicMaterial({ blending: o.AdditiveBlending, depthWrite: !1, transparent: !0, toneMapped: !1 }), r), this.mesh.instanceColor = new o.InstancedBufferAttribute(this.colors, 3), this.mesh.frustumCulled = !1, this.mesh.count = 0;
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- }
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- begin() {
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- this.n = 0;
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- }
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- /** Arrow at curve parameter t, pointing toward p2 (dir=+1) or toward p0 (dir=-1). */
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- add(r, t, n, s, a, i, p, h = 1) {
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- this.n >= this.max || (ne(r, t, n, s, this.a), ne(r, t, n, Math.min(1, Math.max(0, s + 0.02 * a)), this.b), this.d.subVectors(this.b, this.a), !(this.d.lengthSq() < 1e-8) && (this.o.position.copy(this.a), this.o.quaternion.setFromUnitVectors(Be.UP, this.d.normalize()), this.o.scale.set(i * 0.4, i, i * 0.4), this.o.updateMatrix(), this.mesh.setMatrixAt(this.n, this.o.matrix), this.colors[this.n * 3] = p.r * h, this.colors[this.n * 3 + 1] = p.g * h, this.colors[this.n * 3 + 2] = p.b * h, this.n++));
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- }
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- end() {
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- this.mesh.count = this.n, this.mesh.instanceMatrix.needsUpdate = !0, this.mesh.instanceColor && (this.mesh.instanceColor.needsUpdate = !0);
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- }
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- };
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- te(Be, "UP", new o.Vector3(0, 1, 0));
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- let ze = Be;
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- const Fe = new o.Vector3(), xe = new o.Vector3(), Ot = new o.Vector3(0, 1, 0);
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- function He(e, r, t, n, s, a, i) {
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- ne(r, t, n, s, Fe), ne(r, t, n, Math.min(1, Math.max(0, s + 0.02 * a)), xe), e.position.copy(Fe), xe.sub(Fe), xe.lengthSq() > 1e-8 && e.quaternion.setFromUnitVectors(Ot, xe.normalize()), e.scale.set(i * 0.4, i, i * 0.4);
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- }
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- const Et = new o.Color("#4b4a63"), Le = new o.Color("#fbbf24"), ye = /* @__PURE__ */ new Map();
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- function Ft(e) {
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- const r = [], t = new o.Vector3(0, 1, 0), n = 10;
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- for (let s = 0; s < n; s++) {
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- const a = 1 - 2 * (s + 0.5) / n, i = Math.sqrt(1 - a * a), p = s * 2.39996 + e * 6.28;
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- r.push(new o.Quaternion().setFromUnitVectors(t, new o.Vector3(Math.cos(p) * i, a, Math.sin(p) * i)));
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- }
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- return r;
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- }
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- const _t = new o.TorusGeometry(1.25, 0.05, 8, 64);
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- function kt({ agent: e, onSelect: r }) {
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- const t = e.inst, n = z(null), s = z(null), a = z(null), i = z(null), p = z(null), h = z(null), m = z(null), M = z(null), S = V(() => [...t.id].reduce((B, x) => (B * 31 + x.charCodeAt(0)) % 9973, 7) / 9973, [t.id]), F = V(() => Ft(S), [S]), C = Ve[t.type], g = V(
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- () => ({
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- core: se(C),
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- hot: se("#ffffff"),
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- spike: se(C),
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- ring: se(Le),
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- halo: le(C),
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- syn: Qe(C, Ee(t.type) ? 0.08 : 0.11, 0.8),
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- arrow: se(C)
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- }),
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- [C, t.type]
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- ), c = V(() => ({ p0: new o.Vector3(), p1: new o.Vector3(), seedP: new o.Vector3(), p0set: !1, labelK: 1, spik: 0, ringK: 0, parentK: 1, c: new o.Color() }), []);
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- ut(() => (ye.set(t.id, c.p1), () => {
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- ye.get(t.id) === c.p1 && ye.delete(t.id);
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- }), [t.id, c]), re(({ clock: B }) => {
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- var D, ie, Q;
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- const x = performance.now(), _ = B.elapsedTime, k = fe ? 0 : 0.08 * Ue.spread;
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- e.live.set(e.pos.x + Math.sin(_ * 0.35 + S * 20) * k, e.pos.y + Math.cos(_ * 0.3 + S * 13) * k, e.pos.z);
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- const G = e.live, f = t.parent ? L.instances.get(t.parent) : void 0, T = t.parent ? ge(t.parent) : void 0;
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- T ? (c.p0.copy(T), c.p0set = !0) : c.p0set || (c.p0.copy(G), c.p0set = !0), Oe(c.p0, G, Ee(t.type) || t.subagent ? 0.25 : 0.6, c.p1);
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- const W = (x - t.bornAt) / 1e3, I = t.parent ? ke(W / 0.9) : 1, P = Tt((W - (t.parent ? 0.85 : 0.1)) / 0.7), j = t.exitAt ? (x - t.exitAt) / 1e3 : -1, N = mt(t) / 1e3, w = j >= 0 ? ee(j / (N * 0.92)) : 0, $ = pt(t, x);
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- let X = !1;
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- for (const H of L.mcpPending.values()) H.instance === t.id && (X = !0);
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- const d = j < 0 && (t.status === "thinking" || t.status === "spawning"), b = ft(t, x), O = fe ? 0 : 1, K = 0.5 + 0.5 * Math.sin(_ * 2 + S * 9) * O, Z = 0.5 + 0.5 * Math.sin(_ * 1 + S * 5) * O;
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- c.spik += ((d ? 1 : 0) - c.spik) * 0.06, c.ringK += ((X && j < 0 ? 1 : 0) - c.ringK) * 0.08, n.current && (I < 1 ? n.current.position.copy(ne(c.p0, c.p1, G, I, c.seedP)) : n.current.position.copy(G));
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- const U = I < 1 ? 0.18 : 0, l = Math.max(U, 0.18 + 0.82 * P) * (1 - w * w * 0.95) * e.scale;
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- (D = s.current) == null || D.scale.setScalar(Math.max(1e-4, l * (0.55 + b * 0.06 + (d ? K * 0.05 : Z * 0.04)))), (ie = a.current) == null || ie.scale.setScalar(Math.max(1e-4, c.spik * (0.85 + K * 0.15)));
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- const v = d ? 0.75 + K * 0.35 : 0.3 + Z * 0.15;
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- if (c.c.copy(C).multiplyScalar(v + b * 0.35), j >= 0 && c.c.lerp(Et, w).multiplyScalar(1 - w * 0.75), g.core.color.copy(c.c), g.spike.color.copy(c.c).multiplyScalar(0.9), g.hot.color.setScalar((d ? 0.35 + K * 0.25 : 0.08) * (1 - w) + b * 0.2), i.current && (i.current.visible = c.ringK > 0.02, i.current.rotation.z = _ * 0.9, i.current.rotation.x = 1.1 + Math.sin(_ * 0.5) * 0.2, i.current.scale.setScalar(Math.max(1e-4, l * 0.55 * c.ringK)), g.ring.color.copy(Le).multiplyScalar(0.9 * c.ringK * (0.75 + Z * 0.25))), h.current && (h.current.scale.setScalar(Math.max(1e-4, l * (d ? 2.3 + K * 0.3 : 1.6) + b * 0.35)), g.halo.color.copy(C).multiplyScalar((d ? 0.22 : 0.09) * (1 - w) + b * 0.06)), (Q = M.current) == null || Q.position.set(0, -0.78 * e.scale - 0.25, 0), m.current) {
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- const H = dt(t.id);
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- c.labelK += ((H ? 1 : 0) - c.labelK) * 0.12, m.current.setOpacity(ee(P) * (1 - w) * 0.95 * c.labelK);
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- }
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- const E = !!f && !f.exitAt;
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- c.parentK += ((t.parent && !t.exitAt && E ? 1 : 0) - c.parentK) * (E ? 0.05 : 0.035);
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- const R = g.syn.uniforms;
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- R.uP0.value.copy(c.p0), R.uP1.value.copy(c.p1), R.uP2.value.copy(G);
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- const q = j >= 0 ? Me(j / (N * 0.64)) : 0;
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- if (R.uGrow.value = t.parent ? I * (1 - q) : 0, R.uSpark.value = 0, R.uHead.value = I < 1 ? I : -1, R.uTail.value = 0.1, R.uHeadColor.value.copy(C).multiplyScalar(1.5), R.uOpacity.value = (d ? 1.1 : 0.75) * Math.max(0, Math.min(c.parentK, $ > 0 ? 1 : 0)) + (I < 1 ? 0.4 : 0), R.uTime.value = fe ? 0 : _, R.uFlow.value = I >= 1 ? c.parentK : 0, p.current) {
206
- const H = t.parent && I >= 1 && c.parentK > 0.05 && R.uGrow.value > 0.9;
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- if (p.current.visible = !!H, H) {
208
- ne(c.p0, c.p1, G, 0.8, _e), ne(c.p0, c.p1, G, 0.86, qe), p.current.position.copy(_e), Ne.subVectors(qe, _e).normalize(), p.current.quaternion.setFromUnitVectors(It, Ne);
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- const ue = (Ee(t.type) ? 0.75 : 1) * Math.min(1.3, Ue.scale);
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- p.current.scale.set(0.16 * ue, 0.42 * ue, 0.16 * ue), g.arrow.color.copy(C).multiplyScalar(1.6 * c.parentK);
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- }
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- }
213
- });
214
- const A = (B) => {
215
- B.stopPropagation(), r(t.id);
216
- }, y = t.id.split(":")[2];
217
- return /* @__PURE__ */ Y(de, { children: [
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- /* @__PURE__ */ u("mesh", { geometry: Ze, material: g.syn, frustumCulled: !1 }),
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- /* @__PURE__ */ u("mesh", { ref: p, geometry: Ie, material: g.arrow, visible: !1 }),
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- /* @__PURE__ */ Y("group", { ref: n, children: [
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- /* @__PURE__ */ Y("group", { ref: s, scale: 1e-4, children: [
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- /* @__PURE__ */ u("mesh", { geometry: Ge, material: g.core, onClick: A, onPointerOver: () => document.body.style.cursor = "pointer", onPointerOut: () => document.body.style.cursor = "" }),
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- /* @__PURE__ */ u("mesh", { geometry: Ge, material: g.hot, scale: 0.5 }),
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- /* @__PURE__ */ u("group", { ref: a, scale: 1e-4, children: F.map((B, x) => /* @__PURE__ */ u("mesh", { geometry: Gt, material: g.spike, quaternion: B, scale: [0.2, 1.9, 0.2] }, x)) })
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- ] }),
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- /* @__PURE__ */ u("mesh", { ref: i, geometry: _t, material: g.ring, visible: !1 }),
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- /* @__PURE__ */ u("sprite", { ref: h, material: g.halo }),
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- /* @__PURE__ */ u("group", { ref: M, children: /* @__PURE__ */ u(
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- be,
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- {
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- ref: m,
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- text: `${t.name}${y !== void 0 ? ` ${Number(y) + 1}` : ""}`,
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- color: Xe[t.type],
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- size: t.subagent ? 0.22 : 0.3,
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- opacity: 0,
236
- fit: !0,
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- pxRange: t.subagent ? [8, 12] : [9, 14]
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- }
239
- ) })
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- ] })
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- ] });
242
- }
243
- const _e = new o.Vector3(), qe = new o.Vector3(), Ne = new o.Vector3(), It = new o.Vector3(0, 1, 0);
244
- function Kt({ comet: e }) {
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- const r = z(null), t = L.instances.get(e.from), n = t ? Ve[t.type] : Ve.planner, s = V(() => le(new o.Color(n).multiplyScalar(1.8).addScalar(0.3)), [n]), a = V(() => ({ a: new o.Vector3(), b: new o.Vector3(), c: new o.Vector3(), h: new o.Vector3() }), []);
246
- return re(() => {
247
- const i = ge(e.from), p = ge(e.to);
248
- if (!i || !p || !r.current) {
249
- r.current && (r.current.visible = !1);
250
- return;
251
- }
252
- const h = L.instances.get(e.to), m = (h == null ? void 0 : h.parent) === e.from ? ye.get(e.to) : (t == null ? void 0 : t.parent) === e.to ? ye.get(e.from) : void 0;
253
- a.a.copy(i), a.b.copy(p), m ? a.c.copy(m) : Oe(a.a, a.b, 1.2, a.c);
254
- const M = ee((performance.now() - e.start) / e.dur);
255
- ne(a.a, a.c, a.b, Me(M), a.h), r.current.visible = M < 1, r.current.position.copy(a.h), r.current.scale.setScalar(1.1);
256
- }), /* @__PURE__ */ u("sprite", { ref: r, material: s, visible: !1 });
257
- }
258
- function Ut() {
259
- const [e, r] = $e([]), t = z({ n: -1, last: -1, first: -1 });
260
- return re(() => {
261
- const n = L.comets, s = t.current, a = n.length ? n[0].id : -1, i = n.length ? n[n.length - 1].id : -1;
262
- (n.length !== s.n || a !== s.first || i !== s.last) && (s.n = n.length, s.first = a, s.last = i, r(ht.grouped ? n.filter((p) => We(p.from) && We(p.to)) : n.slice()));
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- }), /* @__PURE__ */ u(de, { children: e.map((n) => /* @__PURE__ */ u(Kt, { comet: n }, n.id)) });
264
- }
265
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268
- return { nodes: t, links: e.links.filter((s) => n.has(s.source) && n.has(s.target)) };
269
- }
270
- const Lt = (
271
- /* glsl */
272
- `
273
- attribute float aSize; attribute vec3 aColor; varying vec3 vC; varying float vFacing; uniform float uScale;
274
- void main(){
275
- vec4 mv = modelViewMatrix * vec4(position, 1.0);
276
- vec3 n = normalize(normalMatrix * normalize(position));
277
- vFacing = 0.35 + 0.65 * smoothstep(-0.4, 0.5, dot(n, normalize(-mv.xyz))); // back side dimmer → depth
278
- gl_PointSize = aSize * uScale / -mv.z; vC = aColor; gl_Position = projectionMatrix * mv; }`
279
- ), qt = (
280
- /* glsl */
281
- `
282
- varying vec3 vC; varying float vFacing;
283
- void main(){ float r = length(gl_PointCoord - 0.5) * 2.0; if (r > 1.0) discard;
284
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285
- gl_FragColor = vec4(vC * vFacing * (core * 1.2 + halo * 0.45), 1.0); }`
286
- ), Nt = (
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- /* glsl */
288
- `
289
- varying vec3 vN; varying vec3 vV; varying vec3 vObj;
290
- void main(){ vec4 mv = modelViewMatrix * vec4(position, 1.0); vN = normalize(normalMatrix * normal); vV = normalize(-mv.xyz); vObj = normalize(position);
291
- gl_Position = projectionMatrix * mv; }`
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- ), $t = (
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294
- `
295
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296
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297
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298
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299
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300
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301
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302
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303
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305
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307
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309
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310
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311
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312
- col += vec3(1.0) * rip * 0.6;
313
- gl_FragColor = vec4(col, 1.0);
314
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315
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316
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322
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323
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329
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330
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331
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334
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336
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337
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370
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372
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501
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536
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- title: "neural · living brain",
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