agentglow 0.3.0 → 0.3.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cli/agentglow.mjs +8 -4
- package/cli/lib/autostart.mjs +23 -0
- package/cli/lib/server.mjs +49 -0
- package/dist/chunks/KitScene-DbBTTc3H.js +4605 -0
- package/dist/chunks/{index-TlqkewVz.js → index-B2VQ34Za.js} +1 -1
- package/dist/chunks/{index-CDuUwfpS.js → index-CHJsMIrM.js} +35 -35
- package/dist/chunks/{index-CXqvoWvI.js → index-CpXj5lT0.js} +72 -72
- package/dist/chunks/{index-CqpUvfPA.js → index-D-egBmZU.js} +1 -1
- package/dist/chunks/{index-C8H7LPMJ.js → index-DZvO9oiI.js} +105 -105
- package/dist/chunks/{index-Bp54n3io.js → index-OgLlwjoE.js} +5 -5
- package/dist/index.js +1 -1
- package/dist/style.css +1 -1
- package/dist/types/world.d.ts +38 -0
- package/package.json +1 -1
- package/dist/chunks/KitScene-C_6JIRsN.js +0 -4264
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@@ -4,11 +4,11 @@ var L = (e, n, r) => at(e, typeof n != "symbol" ? n + "" : n, r);
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import { jsxs as q, Fragment as de, jsx as g } from "react/jsx-runtime";
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import { EffectComposer as it, Bloom as ct, Vignette as lt } from "@react-three/postprocessing";
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import * as t from "three";
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import { T as We, h as X, K as ft, o as je, w as N, a as ce,
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import { T as We, h as X, K as ft, o as je, w as N, a as ce, y as ut, D as dt, L as ye, G as pt, t as ht, m as tt, c as qe, d as mt, E as Ye, R as vt, u as gt, v as bt, x as wt, e as yt, s as St, f as Ve, n as Mt } from "./KitScene-DbBTTc3H.js";
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import { useThree as Re, useFrame as se } from "@react-three/fiber";
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import { useMemo as P, useRef as T, useEffect as
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import { useMemo as P, useRef as T, useEffect as xt } from "react";
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var et;
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const Q = typeof window < "u" && !!((et = window.matchMedia) != null && et.call(window, "(prefers-reduced-motion: reduce)").matches), Z = (e) => e < 0 ? 0 : e > 1 ? 1 : e, we = (e) => 1 - Math.pow(1 - Z(e), 3), Ae = (e) => (e = Z(e), e < 0.5 ? 4 * e * e * e : 1 - Math.pow(-2 * e + 2, 3) / 2), K = new t.Color(1, 1, 1), Ce = new t.Color("#cfe0ff"), ke = new t.Color("#fbbf24"),
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const Q = typeof window < "u" && !!((et = window.matchMedia) != null && et.call(window, "(prefers-reduced-motion: reduce)").matches), Z = (e) => e < 0 ? 0 : e > 1 ? 1 : e, we = (e) => 1 - Math.pow(1 - Z(e), 3), Ae = (e) => (e = Z(e), e < 0.5 ? 4 * e * e * e : 1 - Math.pow(-2 * e + 2, 3) / 2), K = new t.Color(1, 1, 1), Ce = new t.Color("#cfe0ff"), ke = new t.Color("#fbbf24"), At = new t.Color("#ff3b4e"), Oe = Object.fromEntries(Object.entries(We).map(([e, n]) => [e, new t.Color(n).lerp(Ce, 0.45)]));
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Object.fromEntries(Object.entries(We).map(([e, n]) => [e, new t.Color(n)]));
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function Ke(e, n) {
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const r = document.createElement("canvas");
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@@ -16,16 +16,16 @@ function Ke(e, n) {
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const o = new t.CanvasTexture(r);
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return o.colorSpace = t.SRGBColorSpace, o;
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}
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let
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let Ct = null;
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function Pe() {
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return
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return Ct ?? (Ct = Ke(128, (e, n) => {
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const r = e.createRadialGradient(n / 2, n / 2, 0, n / 2, n / 2, n / 2);
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r.addColorStop(0, "rgba(255,255,255,1)"), r.addColorStop(0.12, "rgba(255,255,255,0.65)"), r.addColorStop(0.4, "rgba(255,255,255,0.13)"), r.addColorStop(1, "rgba(255,255,255,0)"), e.fillStyle = r, e.fillRect(0, 0, n, n);
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}));
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}
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let
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function
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return
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let Pt = null;
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function zt() {
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return Pt ?? (Pt = Ke(256, (e, n) => {
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const r = n / 2, o = (h, p, y, A) => {
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e.save(), e.translate(r, r), e.rotate(h);
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const z = e.createLinearGradient(-p, 0, p, 0);
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@@ -36,9 +36,9 @@ function Pt() {
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c.addColorStop(0, "rgba(255,255,255,1)"), c.addColorStop(1, "rgba(255,255,255,0)"), e.fillStyle = c, e.fillRect(0, 0, n, n);
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}));
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}
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let
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let Rt = null;
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function ot() {
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return
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return Rt ?? (Rt = Ke(256, (e, n) => {
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const r = n / 2, o = e.createRadialGradient(r, r, r * 0.78, r, r, r * 0.98);
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o.addColorStop(0, "rgba(255,255,255,0)"), o.addColorStop(0.55, "rgba(255,255,255,0.9)"), o.addColorStop(1, "rgba(255,255,255,0)"), e.fillStyle = o, e.fillRect(0, 0, n, n);
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}));
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@@ -46,7 +46,7 @@ function ot() {
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function le(e, n = "#fff") {
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return new t.SpriteMaterial({ map: e, color: n, blending: t.AdditiveBlending, depthWrite: !1, transparent: !0, toneMapped: !1 });
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}
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const nt = () => new t.LineBasicMaterial({ vertexColors: !0, transparent: !0, blending: t.AdditiveBlending, depthWrite: !1, toneMapped: !1 }), Xe = new t.SphereGeometry(1, 32, 24),
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const nt = () => new t.LineBasicMaterial({ vertexColors: !0, transparent: !0, blending: t.AdditiveBlending, depthWrite: !1, toneMapped: !1 }), Xe = new t.SphereGeometry(1, 32, 24), Bt = new t.ConeGeometry(1, 1, 3).translate(0, 0.5, 0), $e = new t.TorusGeometry(1, 0.012, 6, 96);
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function fe(e, n, r, o, c) {
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const h = 1 - o;
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return c.set(h * h * e.x + 2 * h * o * n.x + o * o * r.x, h * h * e.y + 2 * h * o * n.y + o * o * r.y, h * h * e.z + 2 * h * o * n.z + o * o * r.z);
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@@ -63,7 +63,7 @@ const Ge = class Ge {
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L(this, "o", new t.Object3D());
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L(this, "a", new t.Vector3());
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L(this, "b", new t.Vector3());
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this.max = n, this.colors = new Float32Array(n * 3), this.mesh = new t.InstancedMesh(
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this.max = n, this.colors = new Float32Array(n * 3), this.mesh = new t.InstancedMesh(Bt, new t.MeshBasicMaterial({ blending: t.AdditiveBlending, depthWrite: !1, transparent: !0, toneMapped: !1 }), n), this.mesh.instanceColor = new t.InstancedBufferAttribute(this.colors, 3), this.mesh.frustumCulled = !1, this.mesh.count = 0;
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}
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begin() {
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this.n = 0;
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this.geo.setDrawRange(0, this.n * this.seg * 2), this.P.needsUpdate = !0, this.C.needsUpdate = !0;
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}
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}
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const _e = 15, Be = 7.5,
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const _e = 15, Be = 7.5, Tt = (
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/* glsl */
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`
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attribute float aSize; attribute vec3 aColor; uniform float uScale; varying vec3 vC;
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void main(){ vec4 mv = modelViewMatrix * vec4(position, 1.0); vC = aColor; gl_PointSize = aSize * uScale / -mv.z; gl_Position = projectionMatrix * mv; }`
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),
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), Vt = (
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/* glsl */
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`
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varying vec3 vC;
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class Fe {
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constructor(n) {
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L(this, "geo", new t.BufferGeometry());
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L(this, "mat", new t.ShaderMaterial({ uniforms: { uScale: { value: 400 } }, vertexShader:
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L(this, "mat", new t.ShaderMaterial({ uniforms: { uScale: { value: 400 } }, vertexShader: Tt, fragmentShader: Vt, transparent: !0, depthWrite: !1, blending: t.AdditiveBlending }));
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L(this, "obj");
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L(this, "P");
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L(this, "S");
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this.geo.setDrawRange(0, this.n), this.P.needsUpdate = !0, this.S.needsUpdate = !0, this.C.needsUpdate = !0;
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}
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}
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const
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const _t = 260, Ee = 40, Ie = 8, Te = 4, jt = new t.Color("#9db4ff"), Ot = (
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/* glsl */
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"varying vec2 vUv; void main(){ vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); }"
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),
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), Gt = (
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/* glsl */
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`
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uniform float uTime; uniform float uAct; varying vec2 vUv;
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vec3 c = col * dens * (2.0 + uAct * 0.9) + vec3(0.55, 0.6, 0.95) * core * 0.5;
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gl_FragColor = vec4(c, 1.0);
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}`
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),
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), Ft = (
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/* glsl */
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`
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attribute float aSize; attribute vec3 aColor; uniform float uScale; varying vec3 vC;
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void main(){ vec4 mv = modelViewMatrix * vec4(position, 1.0); vC = aColor; gl_PointSize = aSize * uScale / -mv.z; gl_Position = projectionMatrix * mv; }`
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),
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), Et = (
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/* glsl */
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`
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varying vec3 vC;
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float core = smoothstep(0.4, 0.0, r); float halo = pow(1.0 - r, 2.4);
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gl_FragColor = vec4(vC * (core * 1.25 + halo * 0.4), 1.0); }`
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);
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function
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const n = P(() => ({ nodes: e.nodes.slice(0,
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function It({ galaxy: e }) {
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const n = P(() => ({ nodes: e.nodes.slice(0, _t), links: e.links }), [e]), r = n.nodes.length, { size: o, gl: c, camera: h } = Re(), p = T([]), y = T([]), A = T(Array(Te).fill("")), z = T([]), M = P(() => {
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const s = new Float32Array(r * 3), f = -0.18, m = Math.cos(f), w = Math.sin(f);
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n.nodes.forEach((R, j) => {
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const I = X(R.id, 1);
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}
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s.set([H * m - O * w, H * w + O * m, (X(R.id, 4) - 0.5) * 4], j * 3);
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});
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const B = n.nodes.map((R) => new t.Color(ft[R.kind] ?? "#94a3b8").lerp(
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const B = n.nodes.map((R) => new t.Color(ft[R.kind] ?? "#94a3b8").lerp(jt, 0.45).multiplyScalar(1)), U = n.nodes.map((R) => 0.42 + Math.pow(X(R.id, 5), 4) * 0.55), V = new t.BufferGeometry();
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V.setAttribute("position", new t.BufferAttribute(s, 3)), V.setAttribute("aSize", new t.BufferAttribute(new Float32Array(r), 1)), V.setAttribute("aColor", new t.BufferAttribute(new Float32Array(r * 3), 3));
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const k = new Map(n.nodes.map((R, j) => [R.id, j])), E = [], F = new t.Vector3(), G = new t.Vector3();
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for (const R of n.links) {
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@@ -225,8 +225,8 @@ function Et({ galaxy: e }) {
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return D.setAttribute("position", new t.BufferAttribute(_, 3)), D.setAttribute("color", new t.BufferAttribute(new Float32Array(E.length * 3), 3)), { pos: s, base: B, baseSize: U, ngeo: V, lgeo: D, owner: Int32Array.from(E), fire: new Float32Array(r), white: new Float32Array(r), fireC: Array.from({ length: r }, () => new t.Color()), phase: n.nodes.map((R) => X(R.id, 6) * 6.283) };
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}, [n, r]), b = P(
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() => ({
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gas: new t.ShaderMaterial({ uniforms: { uTime: { value: 0 }, uAct: { value: 0 } }, vertexShader:
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nodes: new t.ShaderMaterial({ uniforms: { uScale: { value: 400 } }, vertexShader:
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gas: new t.ShaderMaterial({ uniforms: { uTime: { value: 0 }, uAct: { value: 0 } }, vertexShader: Ot, fragmentShader: Gt, transparent: !0, depthWrite: !1, blending: t.AdditiveBlending }),
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nodes: new t.ShaderMaterial({ uniforms: { uScale: { value: 400 } }, vertexShader: Ft, fragmentShader: Et, transparent: !0, depthWrite: !1, blending: t.AdditiveBlending }),
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fil: new t.LineBasicMaterial({ vertexColors: !0, transparent: !0, blending: t.AdditiveBlending, depthWrite: !1, toneMapped: !1 }),
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ripples: Array.from({ length: Ie }, () => le(ot(), "#000"))
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}),
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/* @__PURE__ */ g(pt, { position: [0, Be * 1.15, 0], suffix: " · nebula", color: "#8b9cff", letterSpacing: 0.04, size: 0.28, opacity: 0.85, pxRange: [8, 12] })
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] });
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}
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const
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const Lt = (
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/* glsl */
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`
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varying vec3 vN; varying vec3 vV; varying vec3 vObj;
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vec4 wp = modelMatrix * vec4(position, 1.0);
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vN = normalize(mat3(modelMatrix) * normal); vV = normalize(cameraPosition - wp.xyz); vObj = position;
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gl_Position = projectionMatrix * viewMatrix * wp; }`
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`
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uniform vec3 uCol; uniform vec3 uAtmo; uniform float uAct; uniform float uBands; uniform float uSeed; uniform float uGlow;
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function rt(e, n, r, o) {
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return new t.ShaderMaterial({
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uniforms: { uCol: { value: e.clone() }, uAtmo: { value: n.clone() }, uAct: { value: 0 }, uBands: { value: r }, uSeed: { value: o }, uGlow: { value: 0 } },
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vertexShader:
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fragmentShader:
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vertexShader: Lt,
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fragmentShader: Nt
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});
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}
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const Ze = new t.Color("#8792b5"), Le = 32,
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function
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const Ze = new t.Color("#8792b5"), Le = 32, kt = 0.42, Se = new t.Vector3();
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function Ut({ mcp: e, backend: n }) {
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const r = e.srv, o = n.res, c = P(() => new t.Color(r.color), [r.color]), h = P(() => rt(Ze, new t.Color(r.color).lerp(K, 0.3), 0, X(o.name, 6)), [r.color, o.name]), p = P(() => le(Pe(), "#000"), []), y = P(() => new t.LineBasicMaterial({ color: "#000", transparent: !0, blending: t.AdditiveBlending, depthWrite: !1, toneMapped: !1 }), []), A = P(() => {
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const x = new t.BufferGeometry().setAttribute("position", new t.BufferAttribute(new Float32Array((Le + 1) * 3), 3));
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return x.boundingSphere = new t.Sphere(new t.Vector3(), 1e4), x;
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(k = b.current) == null || k.position.copy(n.pos), u.current && !Q && (u.current.rotation.y = x.elapsedTime * 0.3 * M), Se.subVectors(n.pos, e.pos);
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const s = Math.hypot(Se.x, Se.y), f = Math.atan2(Se.y, Se.x), m = A.getAttribute("position");
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for (let F = 0; F <= Le; F++) {
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const G = f + (F / Le - 0.5) * 2 *
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const G = f + (F / Le - 0.5) * 2 * kt;
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m.setXYZ(F, e.pos.x + Math.cos(G) * s, e.pos.y + Math.sin(G) * s, n.pos.z);
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}
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m.needsUpdate = !0;
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] })
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] });
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}
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function
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function Wt({ mcp: e }) {
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const n = e.srv, r = P(() => new t.Color(n.color), [n.color]), o = P(() => X(n.name, 7), [n.name]), c = 0.72 + o * 0.28, h = X(n.name, 8) > 0.45, p = P(
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body: rt(r.clone().lerp(new t.Color("#8090c0"), 0.35).multiplyScalar(0.45), r.clone().lerp(K, 0.25).multiplyScalar(0.7), 1, o),
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function Kt() {
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const { size: e, gl: n, camera: r } = Re(), o = P(() => new De(Ne, 36), []), c = P(() => new ze(Ne), []), h = P(() => new Fe(Ne), []), p = P(() => ({ a: new t.Vector3(), b: new t.Vector3(), c: new t.Vector3(), h: new t.Vector3(), col: new t.Color() }), []);
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b.copy(x), M.copy(i), be(M, b, 1.5, 1.2, u);
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a.set(d.color).lerp(ke, Z(s / 1.2)), s > 1.2 && a.lerp(
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a.set(d.color).lerp(ke, Z(s / 1.2)), s > 1.2 && a.lerp(At, Z((s - 1.2) / 1));
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if (o.add(M, u, b, a, f, 0.06, m, 0.9, 1, z, s < 0.45 ? m : -1, 1.2), s > 0.45 && c.add(M, u, b, 0.9, 1, 0.42, a, 0.6 + f), l.resource) {
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function Xt({ run: e }) {
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const n = P(() => new t.Color(e.color), [e.color]), r = P(() => le(Pe(), "#000"), []), o = T(null), c = T(null);
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return se(({ clock: h }) => {
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o.current && (o.current.position.set(e.origin.x, e.origin.y, -3), o.current.scale.set(b * 2.8 + 6, u * 2.8 + 5, 1)), (S = c.current) == null || S.position.set(e.origin.x, e.origin.y + u + 0.7, 0);
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}), /* @__PURE__ */ q(de, { children: [
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/* @__PURE__ */ g("sprite", { ref: o, material: r }),
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/* @__PURE__ */ g("group", { ref: c, children: e.run && /* @__PURE__ */ g(
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/* @__PURE__ */ g("group", { ref: c, children: e.run && /* @__PURE__ */ g(Dt, { run: e.run }) })
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function Dt({ run: e }) {
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gt();
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const n = e.status !== "started" || bt(e);
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return /* @__PURE__ */ g(
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ye,
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{
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text: e.topic,
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secondary:
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secondary: wt(e, { base: "#94a3c8", current: "#fde68a", done: "#cbd5e1" }, ["running…", "run complete"]),
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color: e.color,
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textColor: "#e6ecff",
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}
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);
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}
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const ve = 6, Me = 6, ge = 28, xe = 3,
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function
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const ve = 6, Me = 6, ge = 28, xe = 3, qt = 2.2;
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+
function Yt() {
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const { size: e, gl: n, camera: r } = Re(), o = T(/* @__PURE__ */ new Set()), c = T([]), h = T([]), p = T([]), y = T([]), A = P(() => {
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const u = new t.BufferGeometry();
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return u.setAttribute("position", new t.BufferAttribute(new Float32Array(ve * xe * ge * 6), 3)), u.setAttribute("color", new t.BufferAttribute(new Float32Array(ve * xe * ge * 6), 3)), u.boundingSphere = new t.Sphere(new t.Vector3(), 1e4), u;
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const w = (u - s.start) / 1e3;
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f && m && (m.position.copy(s.from).add(x.set(0, -2.3, 0)), y.current[d] !== s.run + s.start && (y.current[d] = s.run + s.start, f.setText(`final answer - ${s.text.length > 64 ? s.text.slice(0, 62) + "…" : s.text}`)), f.setOpacity(Z(w / 0.3) * Z((5.2 - w) / 1.2)));
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const B = w /
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const B = w / qt;
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if (B >= 1.25) continue;
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const U = s.travel * (Q ? 0.6 : 1), V = U * we(Math.min(1, B)), k = Math.min(7.5, U * 0.4) * Math.min(1, B * 3) * (B > 1 ? Math.max(0, 1 - (B - 1) / 0.25) : 1), E = B > 1 ? Math.max(0, 1 - (B - 1) / 0.25) : 1, F = -s.dir.y, G = s.dir.x;
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Array.from({ length: ve }, (u, S) => /* @__PURE__ */ g("group", { ref: (a) => void (p.current[S] = a), children: /* @__PURE__ */ g(ye, { ref: (a) => void (h.current[S] = a), text: "", color: "#e0e7ff", size: 0.26, maxWidth: 11, opacity: 0, pxRange: [8, 12], renderOrder: 24 }) }, S))
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] });
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}
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const
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const $t = (
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`
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varying vec3 vDir;
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void main(){ vDir = normalize(position); gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); }`
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-
),
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), Zt = (
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`
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varying vec3 vDir;
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col += band * max(vec3(0.0), vec3(0.010, 0.012, 0.03) * (0.3 + dust * dust * 1.4) - vec3(0.006, 0.007, 0.014) * lanes);
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gl_FragColor = vec4(col, 1.0);
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}`
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-
),
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), Ht = (
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attribute float aSize; attribute float aPhase; attribute vec3 aColor;
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gl_PointSize = max(1.0, aSize * uScale / -mv.z);
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gl_Position = projectionMatrix * mv;
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}`
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-
),
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+
), Jt = (
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`
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varying vec3 vC;
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@@ -593,7 +593,7 @@ void main(){ float r = length(gl_PointCoord - 0.5) * 2.0; if (r > 1.0) discard;
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float core = smoothstep(0.5, 0.0, r); float halo = pow(1.0 - r, 3.0);
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gl_FragColor = vec4(vC * (core + halo * 0.35), 1.0); }`
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), He = ["#ffffff", "#dbe7ff", "#b9cdff", "#9fb8ff", "#fff3dd", "#ffe2bf"].map((e) => new t.Color(e));
|
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-
function
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+
function Qt() {
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const { size: e, gl: n, camera: r } = Re(), o = P(() => {
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const p = Q ? 1600 : 3200, y = new Float32Array(p * 3), A = new Float32Array(p), z = new Float32Array(p), M = new Float32Array(p * 3), b = new t.Vector3(0.42, 0.9, -0.12).normalize(), u = new t.Vector3();
|
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let S = 1234567;
|
|
@@ -613,8 +613,8 @@ function Jt() {
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return l.setAttribute("position", new t.BufferAttribute(y, 3)), l.setAttribute("aSize", new t.BufferAttribute(A, 1)), l.setAttribute("aPhase", new t.BufferAttribute(z, 1)), l.setAttribute("aColor", new t.BufferAttribute(M, 3)), l;
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}, []), c = P(
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() => ({
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dome: new t.ShaderMaterial({ vertexShader:
|
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-
stars: new t.ShaderMaterial({ uniforms: { uTime: { value: 0 }, uScale: { value: 400 } }, vertexShader:
|
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dome: new t.ShaderMaterial({ vertexShader: $t, fragmentShader: Zt, side: t.BackSide, depthWrite: !1 }),
|
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+
stars: new t.ShaderMaterial({ uniforms: { uTime: { value: 0 }, uScale: { value: 400 } }, vertexShader: Ht, fragmentShader: Jt, transparent: !0, depthWrite: !1, blending: t.AdditiveBlending })
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}),
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619
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[]
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), h = T(null);
|
|
@@ -626,12 +626,12 @@ function Jt() {
|
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/* @__PURE__ */ g("points", { geometry: o, material: c.stars, frustumCulled: !1, renderOrder: -9 })
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] });
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}
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const
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function
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const eo = new t.Color("#6f7fb8"), to = new t.Color("#ff6b7a"), Ue = 0.95, oo = new t.MeshBasicMaterial({ colorWrite: !1, depthWrite: !1, transparent: !0, opacity: 0 });
|
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+
function no({ agent: e, selected: n, onSelect: r }) {
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const o = e.inst, c = T(null), h = T(null), p = T(null), y = T(null), A = T(null), z = T(null), M = T(null), b = T(null), u = T(null), S = P(() => [...o.id].reduce((s, f) => (s * 31 + f.charCodeAt(0)) % 9973, 7) / 9973, [o.id]), a = Oe[o.type], l = P(
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() => ({
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halo: le(Pe(), a),
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spikes: le(
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spikes: le(zt(), a),
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core: le(Pe(), "#fff"),
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flare: le(ot(), a),
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corona: new t.MeshBasicMaterial({ color: ke, blending: t.AdditiveBlending, transparent: !0, depthWrite: !1, toneMapped: !1 }),
|
|
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|
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// eslint-disable-next-line react-hooks/exhaustive-deps
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[]
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);
|
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xt(() => {
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l.spikes.rotation = (S - 0.5) * 0.5;
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}, [l, S]), se(({ clock: s }) => {
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var he, J;
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|
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|
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c.current && (c.current.position.copy(e.live), c.current.scale.setScalar(Math.max(1e-4, B))), (he = b.current) == null || he.position.set(e.live.x, e.live.y - 0.95 * B - 0.35, e.live.z);
|
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|
const U = (f - o.bornAt) / 1e3, V = o.parent && N.instances.has(o.parent) ? Ue * 0.85 : 0.05, k = Z((U - V) / 0.55), E = we(k), F = k > 0 ? Math.exp(-(U - V) * 3.2) : 0, G = o.exitAt ? (f - o.exitAt) / 1e3 : -1, _ = G >= 0 ? Ae(G / 0.7) : 0, D = G >= 0 ? Z((G - 0.7) / 1.7) : 0, R = G < 0;
|
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|
o.llmCalls !== i.calls && (i.calls = o.llmCalls, i.flareAt = f, i.flareK = o.pulse);
|
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|
-
const j = (f - i.flareAt) / 1e3, I =
|
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|
+
const j = (f - i.flareAt) / 1e3, I = yt(o, f);
|
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|
let H = !1;
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|
for (const v of N.mcpPending.values()) v.instance === o.id && (H = !0);
|
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|
const O = R && (o.status === "thinking" || o.status === "spawning"), Y = Q ? 0 : 1, $ = 1 + (O ? 0.16 : 0.05) * Math.sin(m * 3.3 + S * 40) * Math.sin(m * 1.9 + S * 17) * Y, ae = (O ? 1 : 0.62) * $ + I * 0.25 + F * 1.2;
|
|
660
|
-
i.c.copy(a), R || i.c.lerp(o.status === "failed" ?
|
|
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|
+
i.c.copy(a), R || i.c.lerp(o.status === "failed" ? to : eo, _);
|
|
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661
|
const te = (1 - _ * 0.8) * (1 - D), pe = E * (1 - _ * 0.62);
|
|
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|
if (y.current && (y.current.scale.setScalar(Math.max(1e-4, pe * (0.95 + I * 0.12))), l.core.color.copy(K).lerp(i.c, _).multiplyScalar(Math.min(1.6, ae) * te)), h.current && (h.current.scale.setScalar(Math.max(1e-4, pe * (O ? 3.4 : 2.7) * (1 + I * 0.18))), l.halo.color.copy(i.c).multiplyScalar(0.42 * ae * te)), p.current) {
|
|
663
663
|
const v = j < 1.2 ? Math.exp(-j * 2.6) * i.flareK * 0.5 : 0, C = (O ? 1 : 0.55) * (1 - _);
|
|
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|
|
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675
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const v = 0.75 + 0.25 * Math.sin(m * 2.4) * Y;
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z.current.scale.setScalar(0.95 + 0.06 * v), z.current.rotation.z = m * 0.6 * Y, l.corona.color.copy(ke).multiplyScalar(1.4 * i.coronaK * v);
|
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}
|
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|
-
i.selK += ((n ? 1 : 0) - i.selK) * 0.12, M.current && (M.current.visible = i.selK > 0.02, M.current.scale.setScalar(1.1 + (1 - i.selK) * 0.5), l.sel.color.setScalar(0.9 * i.selK * te)), (J = u.current) == null || J.setOpacity(
|
|
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|
+
i.selK += ((n ? 1 : 0) - i.selK) * 0.12, M.current && (M.current.visible = i.selK > 0.02, M.current.scale.setScalar(1.1 + (1 - i.selK) * 0.5), l.sel.color.setScalar(0.9 * i.selK * te)), (J = u.current) == null || J.setOpacity(St(o.id) ? E * (R ? 0.95 : 0.6 * (1 - D)) : 0);
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});
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const x = (s) => {
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s.stopPropagation(), r(o.id);
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}, d = o.id.split(":")[2];
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return /* @__PURE__ */ q(de, { children: [
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/* @__PURE__ */ q("group", { ref: c, scale: 1e-4, children: [
|
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|
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/* @__PURE__ */ g("mesh", { geometry: Xe, material:
|
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+
/* @__PURE__ */ g("mesh", { geometry: Xe, material: oo, scale: 0.75, onClick: x, onPointerOver: () => document.body.style.cursor = "pointer", onPointerOut: () => document.body.style.cursor = "" }),
|
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/* @__PURE__ */ g("sprite", { ref: h, material: l.halo, scale: 1e-4 }),
|
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/* @__PURE__ */ g("sprite", { ref: p, material: l.spikes, scale: 1e-4 }),
|
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/* @__PURE__ */ g("sprite", { ref: y, material: l.core, scale: 1e-4 }),
|
|
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|
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] });
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}
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const Je = 96, Qe = 32;
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function
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|
+
function ro() {
|
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const { size: e, gl: n, camera: r } = Re(), o = P(() => new De(Je + Qe, 28), []), c = P(() => new ze(Je), []), h = P(() => new Fe(Qe), []), p = P(() => /* @__PURE__ */ new Map(), []), y = P(() => ({ ctrl: new t.Vector3(), h: new t.Vector3(), col: new t.Color(), a: new t.Vector3(), b: new t.Vector3() }), []);
|
|
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return se(({ clock: A }) => {
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const z = performance.now(), M = Q ? 0 : A.elapsedTime;
|
|
@@ -747,46 +747,46 @@ function no() {
|
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747
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/* @__PURE__ */ g("primitive", { object: h.obj })
|
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|
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const
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+
const so = {
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minPolarAngle: Math.PI * 0.22,
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maxPolarAngle: Math.PI * 0.78,
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minAzimuthAngle: -Math.PI * 0.35,
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maxAzimuthAngle: Math.PI * 0.35
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};
|
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function
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function po() {
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return /* @__PURE__ */ q(
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-
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+
Mt,
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{
|
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title: "constellation · night sky",
|
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761
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subtitle: "Agents are stars (brighter = parent) · delegation draws constellation lines · stars flare on LLM calls · ◉ MCP planets with backend moons · the graph nebula lights on reads/writes · ✦ final answer = shooting star",
|
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preset: "radial",
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|
|
764
764
|
camera: { position: [0, 0, 34], fov: 46, far: 1200 },
|
|
765
|
-
controls:
|
|
765
|
+
controls: so,
|
|
766
766
|
bg: "#040618",
|
|
767
767
|
gl: { antialias: !0 },
|
|
768
768
|
fit: { nRef: 4, min: 0.62, max: 1.6, minRadius: 5.5 },
|
|
769
769
|
agentRadius: 1.3,
|
|
770
770
|
graph: { natural: _e * 1.1, radius: 3.6 },
|
|
771
|
-
Background: /* @__PURE__ */ g(
|
|
772
|
-
Agent:
|
|
773
|
-
RunMarker:
|
|
774
|
-
McpServer:
|
|
775
|
-
Backend:
|
|
776
|
-
GraphResource:
|
|
771
|
+
Background: /* @__PURE__ */ g(Qt, {}),
|
|
772
|
+
Agent: no,
|
|
773
|
+
RunMarker: Xt,
|
|
774
|
+
McpServer: Wt,
|
|
775
|
+
Backend: Ut,
|
|
776
|
+
GraphResource: It,
|
|
777
777
|
cluster: { radius: 1.5, variant: "stars", glowGain: 0.9 },
|
|
778
778
|
PostFX: /* @__PURE__ */ q(it, { multisampling: 0, children: [
|
|
779
779
|
/* @__PURE__ */ g(ct, { mipmapBlur: !0, intensity: 0.95, luminanceThreshold: 0.22, luminanceSmoothing: 0.35, radius: 0.7 }),
|
|
780
780
|
/* @__PURE__ */ g(lt, { eskil: !1, offset: 0.25, darkness: 0.75 })
|
|
781
781
|
] }),
|
|
782
782
|
children: [
|
|
783
|
-
/* @__PURE__ */ g(
|
|
784
|
-
/* @__PURE__ */ g(
|
|
785
|
-
/* @__PURE__ */ g(
|
|
783
|
+
/* @__PURE__ */ g(ro, {}),
|
|
784
|
+
/* @__PURE__ */ g(Kt, {}),
|
|
785
|
+
/* @__PURE__ */ g(Yt, {})
|
|
786
786
|
]
|
|
787
787
|
}
|
|
788
788
|
);
|
|
789
789
|
}
|
|
790
790
|
export {
|
|
791
|
-
|
|
791
|
+
po as default
|
|
792
792
|
};
|
|
@@ -4,7 +4,7 @@ import { EffectComposer as Ke, Bloom as Qe, Vignette as Je, Noise as et } from "
|
|
|
4
4
|
import { useFrame as N } from "@react-three/fiber";
|
|
5
5
|
import { useRef as A, useMemo as R, useEffect as tt, useState as De } from "react";
|
|
6
6
|
import * as e from "three";
|
|
7
|
-
import { h as oe, i as nt, T as le, f as ot, a as Z, p as rt, e as st, l as at, s as ct, L as ue, w as T, K as it, G as lt, m as Fe, b as Q, c as Re, d as ut, g as Me, S as ye, R as pt, j as ft, u as dt, k as mt, n as ht } from "./KitScene-
|
|
7
|
+
import { h as oe, i as nt, T as le, f as ot, a as Z, p as rt, e as st, l as at, s as ct, L as ue, w as T, K as it, G as lt, m as Fe, b as Q, c as Re, d as ut, g as Me, S as ye, R as pt, j as ft, u as dt, k as mt, n as ht } from "./KitScene-DbBTTc3H.js";
|
|
8
8
|
var Ye;
|
|
9
9
|
const F = typeof window < "u" && !!((Ye = window.matchMedia) != null && Ye.call(window, "(prefers-reduced-motion: reduce)").matches), _e = Math.PI * 2, Ge = [Math.PI * 0.5, Math.PI * 0.5 + _e / 3, Math.PI * 0.5 + _e * 2 / 3], Ve = nt, yt = (t) => (oe(t, 11) - 0.5) * 2.4, V = {
|
|
10
10
|
/** the galaxy's inner (tilted) group; its matrixWorld includes the kit's side placement + scale */
|