agentglow 0.2.11 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,1086 +0,0 @@
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- var Vt = Object.defineProperty;
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- var _t = (e, a, t) => a in e ? Vt(e, a, { enumerable: !0, configurable: !0, writable: !0, value: t }) : e[a] = t;
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- var me = (e, a, t) => _t(e, typeof a != "symbol" ? a + "" : a, t);
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- import { jsxs as H, Fragment as de, jsx as w } from "react/jsx-runtime";
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- import { EffectComposer as Ot, Bloom as Et, Vignette as Lt } from "@react-three/postprocessing";
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- import { useFrame as fe, useThree as mt } from "@react-three/fiber";
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- import { useMemo as R, useRef as F, useState as dt, useEffect as It } from "react";
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- import * as n from "three";
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- import { T as vt, n as ge, h as Ie, w as W, L as Re, d as Wt, a as We, c as Xt, K as kt, o as Dt, G as Yt, q as Ht, I as Nt, p as Kt, e as jt, s as Ut, v as qt, f as at, R as $t, j as je, u as Zt, t as Jt, m as Qt } from "./KitScene-DG_pcnWW.js";
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- var pt;
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- const ne = typeof window < "u" && !!((pt = window.matchMedia) != null && pt.call(window, "(prefers-reduced-motion: reduce)").matches), ht = new n.Color("#a855f7"), Ye = new n.Color("#2dd4bf"), ue = new n.Color(1, 1, 1), gt = new n.Color("#fbbf24"), wt = new n.Color("#ff3b5c"), eo = new n.Color("#3b3346"), Pe = Object.fromEntries(
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- Object.entries(vt).map(([e, a]) => {
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- const t = new n.Color(a);
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- return [e, t.lerp(e === "graph_scout" || e === "writer" ? Ye : ht, 0.18)];
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- })
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- ), re = (e) => e < 0 ? 0 : e > 1 ? 1 : e, ye = (e) => 1 - Math.pow(1 - re(e), 3), He = (e) => (e = re(e), e < 0.5 ? 4 * e * e * e : 1 - Math.pow(-2 * e + 2, 3) / 2), to = (e) => {
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- e = re(e);
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- const a = 1.9;
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- return 1 + (a + 1) * Math.pow(e - 1, 3) + a * Math.pow(e - 1, 2);
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- };
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- function rt(e, a, t) {
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- return e.r += a.r * t, e.g += a.g * t, e.b += a.b * t, e;
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- }
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- let Oe = null;
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- function yt() {
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- if (Oe) return Oe;
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- const e = document.createElement("canvas");
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- e.width = e.height = 128;
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- const a = e.getContext("2d"), t = a.createRadialGradient(64, 64, 0, 64, 64, 64);
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- return t.addColorStop(0, "rgba(255,255,255,1)"), t.addColorStop(0.18, "rgba(255,255,255,0.55)"), t.addColorStop(0.5, "rgba(255,255,255,0.12)"), t.addColorStop(1, "rgba(255,255,255,0)"), a.fillStyle = t, a.fillRect(0, 0, 128, 128), Oe = new n.CanvasTexture(e), Oe;
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- }
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- function Fe(e = "#fff") {
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- return new n.SpriteMaterial({ map: yt(), color: e, blending: n.AdditiveBlending, depthWrite: !1, transparent: !0, toneMapped: !1 });
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- }
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- function tt(e = "#fff") {
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- return new n.MeshBasicMaterial({ map: yt(), color: e, blending: n.AdditiveBlending, depthWrite: !1, transparent: !0, toneMapped: !1 });
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- }
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- function Xe(e = "#fff") {
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- return new n.MeshBasicMaterial({ color: e, blending: n.AdditiveBlending, depthWrite: !1, transparent: !0, toneMapped: !1 });
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- }
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- const ot = new n.PlaneGeometry(1, 1).rotateX(-Math.PI / 2);
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- new n.SphereGeometry(1, 24, 16);
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- const bt = new n.ConeGeometry(1, 1, 12).translate(0, 0.5, 0), Mt = new n.RingGeometry(0.86, 1, 64, 1).rotateX(-Math.PI / 2), st = new n.LatheGeometry(
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- [
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- [0.86, -0.07],
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- [0.97, -0.02],
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- [1, 0.06],
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- [0.96, 0.18],
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- [0.86, 0.31],
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- [0.7, 0.43],
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- [0.5, 0.51],
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- [0.27, 0.555],
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- [0, 0.57]
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- ].map(([e, a]) => new n.Vector2(e, a)),
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- 48
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- ), oo = new n.RingGeometry(0.1, 0.9, 64, 3).rotateX(Math.PI / 2).translate(0, -0.035, 0), it = new n.LatheGeometry(
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- [
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- [0, 0],
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- [0.26, 0],
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- [0.19, 0.05],
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- [0.14, 0.18],
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- [0.115, 0.45],
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- [0.1, 0.75],
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- [0.095, 1],
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- [0, 1]
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- ].map(([e, a]) => new n.Vector2(e, a)),
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- 20
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- );
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- function no(e = 72, a = 6) {
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- const t = [], o = [];
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- for (let r = 0; r <= e; r++) {
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- const u = r / e;
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- for (let m = 0; m < a; m++) {
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- const f = m / a * Math.PI * 2;
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- t.push(u, Math.cos(f), Math.sin(f));
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- }
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- }
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- for (let r = 0; r < e; r++)
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- for (let u = 0; u < a; u++) {
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- const m = r * a + u, f = r * a + (u + 1) % a, g = (r + 1) * a + u, v = (r + 1) * a + (u + 1) % a;
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- o.push(m, g, f, f, g, v);
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- }
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- const s = new n.BufferGeometry();
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- return s.setAttribute("position", new n.Float32BufferAttribute(t, 3)), s.setIndex(o), s.boundingSphere = new n.Sphere(new n.Vector3(), 1e4), s;
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- }
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- const Ne = no(), ao = (
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- /* glsl */
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- `
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- uniform vec3 uP0; uniform vec3 uP1; uniform vec3 uP2; uniform float uWob; uniform float uSeed;
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- vec3 hyphaAt(float t){
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- float a = 1.0 - t;
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- vec3 p = a*a*uP0 + 2.0*a*t*uP1 + t*t*uP2;
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- vec3 tg = 2.0*a*(uP1-uP0) + 2.0*t*(uP2-uP1);
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- vec3 side = normalize(vec3(-tg.z, 0.0, tg.x) + vec3(1e-5));
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- float w = sin(t * 9.0 + uSeed * 6.283) * 0.6 + sin(t * 17.0 + uSeed * 3.1) * 0.4;
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- return p + side * w * uWob * sin(3.14159 * t);
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- }`
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- ), Ue = new n.Vector3();
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- function Ge(e, a, t, o, s, r, u) {
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- const m = 1 - r;
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- if (u.set(m * m * e.x + 2 * m * r * a.x + r * r * t.x, m * m * e.y + 2 * m * r * a.y + r * r * t.y, m * m * e.z + 2 * m * r * a.z + r * r * t.z), o === 0) return u;
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- Ue.set(2 * m * (a.x - e.x) + 2 * r * (t.x - a.x), 0, 2 * m * (a.z - e.z) + 2 * r * (t.z - a.z));
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- const f = -Ue.z + 1e-5, g = Ue.x + 1e-5, v = Math.hypot(f, 1e-5, g) || 1, i = (Math.sin(r * 9 + s * 6.283) * 0.6 + Math.sin(r * 17 + s * 3.1) * 0.4) * o * Math.sin(Math.PI * r);
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- return u.x += f / v * i, u.z += g / v * i, u;
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- }
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- const ro = (
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- /* glsl */
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- `
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- uniform float uRadius; uniform float uTaper;
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- varying float vT; varying float vRim;
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- ${ao}
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- void main(){
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- float t = position.x;
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- vec3 p = hyphaAt(t);
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- vec3 tg = hyphaAt(min(1.0, t + 0.01)) - hyphaAt(max(0.0, t - 0.01));
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- tg = length(tg) > 1e-6 ? normalize(tg) : vec3(1.0, 0.0, 0.0);
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- vec3 up = abs(tg.y) > 0.92 ? vec3(1.0, 0.0, 0.0) : vec3(0.0, 1.0, 0.0);
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- vec3 n = normalize(cross(tg, up)); vec3 b = cross(tg, n);
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- vec3 off = n * position.y + b * position.z;
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- float r = uRadius * mix(1.0, uTaper, t) * (0.85 + 0.15 * sin(t * 40.0 + uSeed * 9.0));
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- vec4 mv = modelViewMatrix * vec4(p + off * r, 1.0);
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- vRim = abs(dot(normalize(normalMatrix * off), normalize(-mv.xyz)));
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- vT = t;
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- gl_Position = projectionMatrix * mv;
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- }`
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- ), so = (
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- /* glsl */
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- `
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- uniform vec3 uColor; uniform float uOpacity; uniform float uGrow; uniform float uStart; uniform float uTime;
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- uniform float uFlow; uniform float uFlowDir; uniform float uBeads; uniform float uSpeed;
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- uniform float uHead; uniform float uTail; uniform vec3 uHeadColor;
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- varying float vT; varying float vRim;
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- void main(){
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- if (vT > uGrow || vT < uStart) discard;
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- float core = 0.3 + 0.7 * vRim * vRim;
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- float tip = smoothstep(uGrow - 0.06, uGrow, vT) * step(uGrow, 0.995);
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- // nutrient beads travelling along the hypha (uFlowDir +1: start → end)
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- float ph = vT * uBeads - uTime * uSpeed * uFlowDir;
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- float beads = uFlow * pow(max(0.0, sin(ph * 3.14159)), 22.0);
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- float head = 0.0;
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- if (uHead >= 0.0) {
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- float d = vT - uHead;
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- head = d > 0.0 ? exp(-d * d / 0.0008) : exp(d / max(uTail, 0.001));
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- }
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- float endFade = smoothstep(0.0, 0.03, vT - uStart);
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- vec3 col = uColor * uOpacity * endFade * (core + tip * 3.0 + beads * 3.2) + uHeadColor * head * (0.5 + vRim);
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- gl_FragColor = vec4(col, 1.0);
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- }`
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- );
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- function Ke(e = "#fff", a = 0.06, t = 0.45, o = 0, s = 0.25) {
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- return new n.ShaderMaterial({
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- uniforms: {
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- uP0: { value: new n.Vector3() },
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- uP1: { value: new n.Vector3() },
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- uP2: { value: new n.Vector3() },
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- uWob: { value: s },
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- uSeed: { value: o },
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- uRadius: { value: a },
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- uTaper: { value: t },
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- uColor: { value: new n.Color(e) },
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- uOpacity: { value: 1 },
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- uGrow: { value: 1 },
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- uStart: { value: 0 },
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- uTime: { value: 0 },
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- uFlow: { value: 0 },
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- uFlowDir: { value: 1 },
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- uBeads: { value: 6 },
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- uSpeed: { value: 1.1 },
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- uHead: { value: -1 },
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- uTail: { value: 0.12 },
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- uHeadColor: { value: new n.Color(3, 3, 3) }
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- },
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- vertexShader: ro,
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- fragmentShader: so,
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- transparent: !0,
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- depthWrite: !1,
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- blending: n.AdditiveBlending
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- });
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- }
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- function io() {
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- return new n.ShaderMaterial({
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- uniforms: {
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- uColor: { value: new n.Color() },
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- uGlow: { value: 0.5 },
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- uOpacity: { value: 1 },
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- uSpots: { value: 0 }
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- },
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- vertexShader: (
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- /* glsl */
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- `
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- varying vec3 vN; varying vec3 vV; varying vec3 vP;
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- void main(){
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- vec4 mv = modelViewMatrix * vec4(position, 1.0);
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- vN = normalize(normalMatrix * normal); vV = normalize(-mv.xyz); vP = position;
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- gl_Position = projectionMatrix * mv;
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- }`
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- ),
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- fragmentShader: (
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- /* glsl */
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- `
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- uniform vec3 uColor; uniform float uGlow; uniform float uOpacity; uniform float uSpots;
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- varying vec3 vN; varying vec3 vV; varying vec3 vP;
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- void main(){
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- float f = 1.0 - abs(dot(normalize(vN), normalize(vV)));
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- float rim = pow(f, 2.2);
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- float h = clamp(vP.y / 0.57, 0.0, 1.0);
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- float ang = atan(vP.z, vP.x);
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- float ribs = 0.88 + 0.12 * sin(ang * 26.0);
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- float lip = smoothstep(0.25, 0.0, h); // the rim edge glows strongest
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- // soft round spots on the crown (seeded by uSpots)
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- vec2 q = vec2(ang * 2.2 + uSpots * 7.0, h * 5.0);
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- vec2 cell = fract(q) - 0.5;
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- float spots = smoothstep(0.22, 0.08, length(cell)) * step(0.35, h) * step(0.5, fract(sin(dot(floor(q), vec2(12.9898, 78.233)) + uSpots) * 43758.5453));
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- vec3 body = uColor * (0.12 + 0.22 * (1.0 - h)) * ribs;
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- vec3 col = body + uColor * (rim * 1.3 + lip * 0.9) * uGlow + vec3(0.85, 0.95, 1.0) * spots * 0.35 * uGlow;
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- gl_FragColor = vec4(col, uOpacity * (0.82 + 0.18 * rim));
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- }`
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- ),
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- transparent: !0
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- });
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- }
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- function lo() {
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- return new n.ShaderMaterial({
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- uniforms: { uColor: { value: new n.Color() }, uGlow: { value: 0.5 }, uTime: { value: 0 } },
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- vertexShader: (
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- /* glsl */
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- `
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- varying vec3 vP;
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- void main(){ vP = position; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); }`
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- ),
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- fragmentShader: (
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- /* glsl */
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- `
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- uniform vec3 uColor; uniform float uGlow; uniform float uTime;
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- varying vec3 vP;
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- void main(){
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- float r = length(vP.xz);
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- float a = atan(vP.z, vP.x);
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- float lam = pow(abs(sin(a * 34.0)), 6.0);
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- float wave = 0.75 + 0.25 * sin(r * 14.0 - uTime * 3.0);
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- float fall = smoothstep(0.9, 0.55, r) * smoothstep(0.08, 0.2, r);
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- gl_FragColor = vec4(uColor * uGlow * (0.25 + lam * 1.4) * wave * fall, 1.0);
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- }`
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- ),
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- transparent: !0,
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- depthWrite: !1,
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- side: n.DoubleSide,
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- blending: n.AdditiveBlending
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- });
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- }
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- function co() {
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- return new n.ShaderMaterial({
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- uniforms: { uColor: { value: new n.Color() }, uGlow: { value: 0.5 }, uOpacity: { value: 1 }, uBend: { value: 0 } },
254
- vertexShader: (
255
- /* glsl */
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- `
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- uniform float uBend;
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- varying vec3 vN; varying vec3 vV; varying float vY;
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- void main(){
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- vec3 p = position;
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- p.x += uBend * p.y * p.y;
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- vec4 mv = modelViewMatrix * vec4(p, 1.0);
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- vN = normalize(normalMatrix * normal); vV = normalize(-mv.xyz); vY = position.y;
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- gl_Position = projectionMatrix * mv;
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- }`
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- ),
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- fragmentShader: (
268
- /* glsl */
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- `
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- uniform vec3 uColor; uniform float uGlow; uniform float uOpacity;
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- varying vec3 vN; varying vec3 vV; varying float vY;
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- void main(){
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- float f = 1.0 - abs(dot(normalize(vN), normalize(vV)));
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- vec3 pale = mix(uColor, vec3(0.92, 0.9, 1.0), 0.45);
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- float fibre = 0.9 + 0.1 * sin(vY * 60.0);
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- vec3 col = pale * (0.1 + 0.3 * vY + pow(f, 2.0) * 0.9) * uGlow * fibre;
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- gl_FragColor = vec4(col, uOpacity);
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- }`
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- ),
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- transparent: !0
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- });
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- }
283
- const he = 3.8, St = 1.75, xt = new n.Vector3();
284
- function At(e, a = xt) {
285
- const t = ge.agents.get(e);
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- if (t)
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- return a.copy(t.live), a.y += (St + 0.12) * t.scale, qe.p = a, qe.r = t.scale, qe;
288
- }
289
- const qe = { p: xt, r: 0 }, De = class De {
290
- constructor(a) {
291
- me(this, "mesh");
292
- me(this, "colors");
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- me(this, "n", 0);
294
- me(this, "max");
295
- me(this, "o", new n.Object3D());
296
- me(this, "a", new n.Vector3());
297
- me(this, "b", new n.Vector3());
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- this.max = a, this.colors = new Float32Array(a * 3), this.mesh = new n.InstancedMesh(bt, new n.MeshBasicMaterial({ blending: n.AdditiveBlending, depthWrite: !1, transparent: !0, toneMapped: !1 }), a), this.mesh.instanceColor = new n.InstancedBufferAttribute(this.colors, 3), this.mesh.frustumCulled = !1, this.mesh.count = 0;
299
- }
300
- begin() {
301
- this.n = 0;
302
- }
303
- /** Arrow at curve parameter t, pointing toward the end (dir=+1) or the start (dir=-1). */
304
- add(a, t, o, s, r, u, m, f, g, v = 1) {
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- this.n >= this.max || v <= 0.01 || (Ge(a, t, o, s, r, u, this.a), Ge(a, t, o, s, r, Math.min(1, Math.max(0, u + 0.025 * m)), this.b), this.b.sub(this.a), !(this.b.lengthSq() < 1e-8) && (this.o.position.copy(this.a), this.o.quaternion.setFromUnitVectors(De.UP, this.b.normalize()), this.o.scale.set(f * 0.42, f, f * 0.42), this.o.updateMatrix(), this.mesh.setMatrixAt(this.n, this.o.matrix), this.colors[this.n * 3] = g.r * v, this.colors[this.n * 3 + 1] = g.g * v, this.colors[this.n * 3 + 2] = g.b * v, this.n++));
306
- }
307
- end() {
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- this.mesh.count = this.n, this.mesh.instanceMatrix.needsUpdate = !0, this.mesh.instanceColor && (this.mesh.instanceColor.needsUpdate = !0);
309
- }
310
- };
311
- me(De, "UP", new n.Vector3(0, 1, 0));
312
- let ke = De;
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- function Pt() {
314
- return new n.ShaderMaterial({
315
- uniforms: { uScale: { value: 400 } },
316
- vertexShader: (
317
- /* glsl */
318
- `
319
- attribute float aSize; attribute vec3 aColor; varying vec3 vC; uniform float uScale;
320
- void main(){
321
- vec4 mv = modelViewMatrix * vec4(position, 1.0);
322
- gl_PointSize = aSize * uScale / -mv.z; vC = aColor; gl_Position = projectionMatrix * mv;
323
- }`
324
- ),
325
- fragmentShader: (
326
- /* glsl */
327
- `
328
- varying vec3 vC;
329
- void main(){
330
- float r = length(gl_PointCoord - 0.5) * 2.0; if (r > 1.0) discard;
331
- float core = smoothstep(0.42, 0.0, r); float halo = pow(1.0 - r, 2.4);
332
- gl_FragColor = vec4(vC * (core * 1.25 + halo * 0.5), 1.0);
333
- }`
334
- ),
335
- transparent: !0,
336
- depthWrite: !1,
337
- blending: n.AdditiveBlending
338
- });
339
- }
340
- function Ct(e, a, t) {
341
- return e * a / (2 * Math.tan(t * Math.PI / 360));
342
- }
343
- const zt = 0.9, lt = 0.7, be = new ke(64);
344
- function uo(e, a) {
345
- const t = new n.IcosahedronGeometry(e, 3), o = t.getAttribute("position"), s = new n.Vector3();
346
- for (let r = 0; r < o.count; r++) {
347
- s.fromBufferAttribute(o, r);
348
- const u = s.clone().normalize(), m = 1 + 0.13 * Math.sin(u.x * 5 + a) * Math.cos(u.y * 4 + a * 2) + 0.07 * Math.sin(u.z * 9 + a * 3);
349
- s.multiplyScalar(m), o.setXYZ(r, s.x, s.y * 0.85, s.z);
350
- }
351
- return t.computeVertexNormals(), t;
352
- }
353
- const fo = uo(0.85, 1.7);
354
- function po(e) {
355
- return new n.ShaderMaterial({
356
- uniforms: { uColor: { value: e.clone() }, uK: { value: 1 } },
357
- vertexShader: (
358
- /* glsl */
359
- `varying vec3 vN; varying vec3 vV; varying vec3 vP;
360
- void main(){ vec4 mv = modelViewMatrix * vec4(position, 1.0); vN = normalize(normalMatrix * normal); vV = normalize(-mv.xyz); vP = position;
361
- gl_Position = projectionMatrix * mv; }`
362
- ),
363
- fragmentShader: (
364
- /* glsl */
365
- `uniform vec3 uColor; uniform float uK; varying vec3 vN; varying vec3 vV; varying vec3 vP;
366
- void main(){ float f = 1.0 - abs(dot(normalize(vN), normalize(vV)));
367
- float veins = 0.7 + 0.3 * sin(vP.x * 11.0 + sin(vP.y * 7.0) * 2.0) * sin(vP.z * 9.0);
368
- gl_FragColor = vec4(uColor * uK * (0.12 + pow(f, 2.0) * 1.5) * veins, 1.0); }`
369
- ),
370
- transparent: !0,
371
- depthWrite: !1,
372
- blending: n.AdditiveBlending
373
- });
374
- }
375
- const ct = /* @__PURE__ */ new Map();
376
- function mo(e) {
377
- const a = ct.get(e);
378
- if (a) return a;
379
- const t = (s, r, u) => ({ geo: s, edges: new n.EdgesGeometry(s, 25), pos: r, rot: u });
380
- let o;
381
- switch (e) {
382
- case "db":
383
- o = [t(new n.CylinderGeometry(0.42, 0.42, 0.75, 28)), t(new n.TorusGeometry(0.42, 0.015, 6, 40), [0, 0.13, 0], [Math.PI / 2, 0, 0]), t(new n.TorusGeometry(0.42, 0.015, 6, 40), [0, -0.13, 0], [Math.PI / 2, 0, 0])];
384
- break;
385
- case "warehouse":
386
- o = [-0.3, 0, 0.3].map((s) => t(new n.BoxGeometry(0.95, 0.2, 0.6), [0, s, 0]));
387
- break;
388
- case "spark": {
389
- o = [{ geo: new n.SphereGeometry(0.18, 16, 12) }];
390
- for (let s = 0; s < 6; s++) {
391
- const r = s / 6 * Math.PI * 2;
392
- o.push({ geo: new n.SphereGeometry(0.1, 12, 10), pos: [Math.cos(r) * 0.46, Math.sin(r) * 0.46, (s % 2 ? 1 : -1) * 0.12] });
393
- }
394
- break;
395
- }
396
- case "api":
397
- o = [t(new n.TorusGeometry(0.4, 0.1, 10, 36))];
398
- break;
399
- case "storage":
400
- o = [t(new n.BoxGeometry(0.7, 0.7, 0.7), void 0, [0.4, 0.6, 0])];
401
- break;
402
- case "queue":
403
- o = [t(new n.CapsuleGeometry(0.2, 0.75, 6, 16), void 0, [0, 0, Math.PI / 2])];
404
- break;
405
- }
406
- return ct.set(e, o), o;
407
- }
408
- function Gt(e, a) {
409
- let t = null;
410
- for (const o of W.mcpCalls) o.server === e && (a === void 0 || o.resource === a) && (!t || o.start > t.start) && (t = o);
411
- return t;
412
- }
413
- function Tt(e, a, t, o, s, r, u) {
414
- if (e.uTime.value = r, t < 1) {
415
- const m = He(t);
416
- e.uFlow.value = 0, e.uHead.value = 1 - m, e.uTail.value = 0.18, e.uHeadColor.value.copy(s).lerp(ue, 0.4).multiplyScalar(3), e.uOpacity.value = 0.9 * (1 - t * 0.5);
417
- } else a ? (e.uFlow.value = 1, e.uFlowDir.value = 1, e.uHead.value = -1, e.uOpacity.value = 0.6) : (e.uFlow.value = o * 0.6, e.uFlowDir.value = 1, e.uHead.value = -1, e.uOpacity.value = u + o * 0.4);
418
- }
419
- function vo({ mcp: e, backend: a }) {
420
- const t = e.srv, o = a.res, s = R(() => mo(o.kind), [o.kind]), r = R(() => new n.Color(t.color).lerp(Ye, 0.2).lerp(ue, 0.25), [t.color]), u = R(() => Ie(`${t.name}:${o.name}`, 3), [t.name, o.name]), m = R(() => {
421
- const h = Ke(t.color, 0.1, 0.55, u, 0.3);
422
- return h.uniforms.uBeads.value = 4, { edge: h, fill: Xe(r), line: new n.LineBasicMaterial({ color: r, transparent: !0, blending: n.AdditiveBlending, depthWrite: !1, toneMapped: !1 }), halo: Fe(r) };
423
- }, [t.color, r, u]), f = F(null), g = F(null), v = F(null), i = F(null), y = F("");
424
- return fe(({ clock: h }) => {
425
- var _, V;
426
- const c = m.edge.uniforms;
427
- c.uP0.value.copy(e.pos).setY(zt), c.uP2.value.copy(a.pos).setY(lt), c.uP1.value.copy(c.uP0.value).add(c.uP2.value).multiplyScalar(0.5).setY(0.2), (_ = f.current) == null || _.position.set(a.pos.x, lt, a.pos.z);
428
- const p = performance.now(), l = ne ? 0 : h.elapsedTime, b = o.inflight > 0, M = Math.exp(-((p - o.activeAt) / 1e3) * 1.5), d = b ? 0.5 + 0.5 * Math.sin(h.elapsedTime * 5) : 0, S = b ? 1.6 + d * 0.9 : 0.14 + M * 0.9;
429
- m.fill.color.copy(r).multiplyScalar(S * 0.5), m.line.color.copy(r).multiplyScalar(S * 1.5), m.halo.color.copy(r).multiplyScalar(b ? 0.4 + d * 0.2 : 0.03 + M * 0.25), (V = v.current) == null || V.scale.setScalar(b ? 4 + d * 0.8 : 2.4 + M * 1.2), g.current && (g.current.scale.setScalar(b ? 1.18 + d * 0.08 : 1 + M * 0.1), g.current.rotation.y = o.kind === "spark" || o.kind === "api" ? l * (b ? 0.6 : 0.15) : Math.sin(l * 0.2 + u) * 0.3);
430
- const C = Gt(t.name, o.name), ee = C && C.phase === "result" ? (p - C.start) / C.dur : 9;
431
- Tt(m.edge.uniforms, b, ee, M, r, l, 0.22);
432
- const O = m.edge.uniforms;
433
- ee < 1 ? be.add(O.uP0.value, O.uP1.value, O.uP2.value, O.uWob.value, u, 0.1, -1, 0.5, r, 2 * (1 - ee * 0.7)) : b && be.add(O.uP0.value, O.uP1.value, O.uP2.value, O.uWob.value, u, 0.86, 1, 0.42, r, 1.2);
434
- let j = o.name;
435
- if (b) {
436
- let L = "";
437
- for (const E of W.mcpPending.values()) E.server === t.name && E.resource === o.name && (L = E.tool);
438
- j = `${o.name} ▶ ${L || "query"}()`;
439
- } else C && C.phase === "result" && p - C.start < 1800 && (j = `${o.name} ✓ returned`);
440
- i.current && (j !== y.current && (i.current.setText(j), y.current = j), i.current.setOpacity(b ? 1 : 0.6 + M * 0.4), i.current.setEmphasis(b));
441
- }), /* @__PURE__ */ H(de, { children: [
442
- /* @__PURE__ */ w("mesh", { geometry: Ne, material: m.edge, frustumCulled: !1 }),
443
- /* @__PURE__ */ H("group", { ref: f, children: [
444
- /* @__PURE__ */ w("sprite", { ref: v, material: m.halo }),
445
- /* @__PURE__ */ w("group", { ref: g, children: s.map((h, c) => /* @__PURE__ */ H("group", { position: h.pos, rotation: h.rot, children: [
446
- /* @__PURE__ */ w("mesh", { geometry: h.geo, material: m.fill }),
447
- h.edges && /* @__PURE__ */ w("lineSegments", { geometry: h.edges, material: m.line })
448
- ] }, c)) }),
449
- /* @__PURE__ */ w(Re, { ref: i, position: [0, -0.95, 0], text: o.name, color: t.color, size: 0.2, opacity: 0.6, pxRange: [7.5, 11.5] })
450
- ] })
451
- ] });
452
- }
453
- const Te = new n.Vector3();
454
- function ho({ mcp: e }) {
455
- const a = e.srv, t = R(() => new n.Color(a.color).lerp(Ye, 0.15), [a.color]), o = R(() => Ie(a.name, 5), [a.name]), s = R(() => {
456
- const g = Ke(t, 0.17, 0.5, o, 0.6);
457
- return g.uniforms.uBeads.value = 9, g.uniforms.uSpeed.value = 0.8, { body: po(t), core: Fe(t), halo: Fe(t), trunk: g };
458
- }, [t, o]), r = F(null), u = F(null), m = F(null), f = F(performance.now());
459
- return fe(({ clock: g }) => {
460
- var C, ee;
461
- const v = e.pos;
462
- (C = r.current) == null || C.position.set(v.x, zt, v.z);
463
- const i = s.trunk.uniforms;
464
- Te.set(v.x, 0, v.z);
465
- const y = Te.length();
466
- y > 1e-3 && Te.multiplyScalar(1 / y);
467
- const h = Math.max(0, Math.min(y - 2.5, ge.core.r * 0.8));
468
- i.uP0.value.set(Te.x * h, 0.08, Te.z * h), i.uP2.value.set(v.x, 0.15, v.z), i.uP1.value.copy(i.uP0.value).add(i.uP2.value).multiplyScalar(0.5).setY(0.1), i.uBeads.value = Math.max(4, (y - h) / 1.2);
469
- const c = performance.now(), p = ne ? 0 : g.elapsedTime, l = a.inflight > 0, b = Math.exp(-((c - a.activeAt) / 1e3) * 1.5), M = 0.5 + 0.5 * Math.sin(g.elapsedTime * (l ? 4 : 1.2) + o * 5);
470
- s.body.uniforms.uK.value = (l ? 1.1 + M * 0.4 : 0.5 + M * 0.1) + b * 0.5, s.core.color.copy(t).lerp(ue, 0.4).multiplyScalar((l ? 0.55 : 0.18) + b * 0.3), s.halo.color.copy(t).multiplyScalar((l ? 0.22 : 0.07) + b * 0.12), (ee = m.current) == null || ee.scale.setScalar(5.2 + (l ? M * 0.8 : 0)), u.current && (u.current.rotation.y = p * (l ? 0.5 : 0.1), u.current.scale.setScalar(ye((c - f.current) / 1200) * (1 + (l ? M * 0.06 : 0))));
471
- const d = Gt(a.name), S = d && d.phase === "result" ? (c - d.start) / d.dur : 9;
472
- Tt(i, l, 9, b, t, p, 0.3), i.uGrow.value = ye((c - f.current) / 2e3), S < 1 && (i.uOpacity.value = 0.5 + (1 - S) * 0.4);
473
- }), /* @__PURE__ */ H(de, { children: [
474
- /* @__PURE__ */ w("mesh", { geometry: Ne, material: s.trunk, frustumCulled: !1 }),
475
- /* @__PURE__ */ H("group", { ref: r, children: [
476
- /* @__PURE__ */ w("sprite", { ref: m, material: s.halo }),
477
- /* @__PURE__ */ H("group", { ref: u, children: [
478
- /* @__PURE__ */ w("mesh", { geometry: fo, material: s.body }),
479
- /* @__PURE__ */ w("sprite", { material: s.core, scale: 1.6 })
480
- ] }),
481
- /* @__PURE__ */ w(Re, { position: [0, 1.55, 0], text: `MCP · ${a.name}`, color: a.color, size: 0.28, pxRange: [9, 13] })
482
- ] })
483
- ] });
484
- }
485
- const $e = 20;
486
- function go() {
487
- const e = F([]), a = R(() => Array.from({ length: $e }, (o, s) => Ke("#fff", 0.07, 0.6, s * 0.173, 0.45)), []), t = R(() => ({ col: new n.Color(), sp: new n.Vector3() }), []);
488
- return fe(({ clock: o }) => {
489
- const s = performance.now(), r = ne ? 0 : o.elapsedTime;
490
- let u = 0;
491
- const m = (f, g, v, i) => {
492
- if (u >= $e) return;
493
- const y = We(f), h = W.mcpServers.get(g), c = Xt(g), p = e.current[u];
494
- if (!y || !h || !c || !p) return;
495
- const l = a[u].uniforms;
496
- t.sp.copy(c), l.uP0.value.copy(y).setY(0.06), l.uP2.value.copy(t.sp).setY(0.35), l.uP1.value.copy(l.uP0.value).add(l.uP2.value).multiplyScalar(0.5), l.uP1.value.y = 0.9;
497
- const b = l.uP0.value.distanceTo(l.uP2.value);
498
- l.uBeads.value = b / 1.3, l.uTime.value = r, t.col.set(h.color), v === 0 ? (t.col.lerp(gt, re(i / 1.2)), i > 1.2 && t.col.lerp(wt, re((i - 1.2) / 1.2)), l.uColor.value.copy(t.col), l.uGrow.value = ye(i / 0.45), l.uHead.value = i < 0.45 ? l.uGrow.value : -1, l.uHeadColor.value.copy(t.col).multiplyScalar(2.5), l.uFlow.value = 1, l.uFlowDir.value = 1, l.uSpeed.value = 1.6, l.uOpacity.value = 0.45 + Math.min(0.4, i * 0.15), be.add(l.uP0.value, l.uP1.value, l.uP2.value, l.uWob.value, l.uSeed.value, 0.9, 1, 0.42, t.col, 0.5 + Math.min(1, i * 0.5))) : (t.col.lerp(ue, 0.3), l.uColor.value.copy(t.col), l.uGrow.value = 1, l.uFlow.value = 0, l.uHead.value = 1 - He(i / 0.8), l.uTail.value = 0.2, l.uHeadColor.value.copy(t.col).multiplyScalar(3.2), l.uOpacity.value = 0.7 * (1 - i), be.add(l.uP0.value, l.uP1.value, l.uP2.value, l.uWob.value, l.uSeed.value, 0.08, -1, 0.55, t.col, 1.8 * (1 - i))), p.visible = !0, u++;
499
- };
500
- for (const f of W.mcpPending.values()) m(f.instance, f.server, 0, Wt(f, s));
501
- for (const f of W.mcpCalls) f.phase === "result" && m(f.instance, f.server, 1, re((s - f.start) / f.dur));
502
- for (let f = u; f < $e; f++) {
503
- const g = e.current[f];
504
- g && (g.visible = !1);
505
- }
506
- }), /* @__PURE__ */ w(de, { children: a.map((o, s) => /* @__PURE__ */ w("mesh", { ref: (r) => void (e.current[s] = r), geometry: Ne, material: o, frustumCulled: !1, visible: !1 }, s)) });
507
- }
508
- function wo() {
509
- return /* @__PURE__ */ H(de, { children: [
510
- /* @__PURE__ */ w(go, {}),
511
- /* @__PURE__ */ w(yo, {}),
512
- /* @__PURE__ */ w("primitive", { object: be.mesh })
513
- ] });
514
- }
515
- function yo() {
516
- return fe(() => {
517
- be.end(), be.begin();
518
- }, 0.5), null;
519
- }
520
- const Ce = 36, bo = (
521
- /* glsl */
522
- `
523
- uniform float uTime;
524
- varying vec2 vXZ;
525
- float h(vec2 p){ return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453); }
526
- float n2(vec2 p){ vec2 i = floor(p), f = fract(p); f = f*f*(3.0-2.0*f);
527
- return mix(mix(h(i), h(i+vec2(1,0)), f.x), mix(h(i+vec2(0,1)), h(i+vec2(1,1)), f.x), f.y); }
528
- float fbm(vec2 p){ float s = 0.0, a = 0.5; for (int i = 0; i < 5; i++){ s += a * n2(p); p *= 2.03; a *= 0.5; } return s; }
529
- void main(){
530
- float r = length(vXZ);
531
- float m = fbm(vXZ * 0.22) * 0.6 + fbm(vXZ * 0.9 + 7.0) * 0.4; // static mottling (leaf litter / soil)
532
- vec3 soil = mix(vec3(0.010, 0.008, 0.020), vec3(0.030, 0.020, 0.050), m);
533
- vec3 col = soil;
534
- col += vec3(0.20, 0.08, 0.36) * exp(-r * r / 60.0) * 0.32; // violet heart under the mat
535
- col += vec3(0.03, 0.16, 0.16) * exp(-pow((r - 15.0) / 7.0, 2.0)) * 0.10; // teal haze toward the edge
536
- float edge = smoothstep(${Ce.toFixed(1)}, ${(Ce * 0.55).toFixed(1)}, r);
537
- gl_FragColor = vec4(col, edge);
538
- }`
539
- );
540
- function Mo(e = 110, a = 9e3) {
541
- let t = 1337;
542
- const o = () => (t = t * 16807 % 2147483647) / 2147483647, s = [], r = [], u = [], m = [], f = [];
543
- for (let i = 0; i < e; i++) {
544
- const y = i / e * Math.PI * 2 + o() * 0.2, h = he * (0.7 + o() * 0.3);
545
- f.push({ x: Math.cos(y) * h, z: Math.sin(y) * h, h: y + (o() - 0.5) * 0.6, d: h, w: 1, sd: o(), life: 40 + o() * 60 });
546
- }
547
- let g = 0;
548
- for (; f.length && g < a; ) {
549
- const i = f.shift();
550
- for (let y = 0; y < i.life && g < a; y++) {
551
- const h = 0.32 + o() * 0.18, c = Math.atan2(i.z, i.x);
552
- let p = i.h - c;
553
- p = Math.atan2(Math.sin(p), Math.cos(p)), i.h += (o() - 0.5) * 0.55 - p * 0.05;
554
- const l = i.x + Math.cos(i.h) * h, b = i.z + Math.sin(i.h) * h, M = i.d + h;
555
- if (s.push(i.x, 0.02, i.z, l, 0.02, b), r.push(i.d, M), u.push(i.sd, i.sd), m.push(i.w, i.w), g++, i.x = l, i.z = b, i.d = M, Math.hypot(l, b) > Ce * 0.8) break;
556
- o() < 0.055 && i.w > 0.3 && f.push({ x: l, z: b, h: i.h + (o() < 0.5 ? 1 : -1) * (0.5 + o() * 0.6), d: M, w: i.w * 0.72, sd: o(), life: (i.life - y) * (0.5 + o() * 0.5) });
557
- }
558
- }
559
- const v = new n.BufferGeometry();
560
- return v.setAttribute("position", new n.Float32BufferAttribute(s, 3)), v.setAttribute("aDist", new n.Float32BufferAttribute(r, 1)), v.setAttribute("aSeed", new n.Float32BufferAttribute(u, 1)), v.setAttribute("aW", new n.Float32BufferAttribute(m, 1)), v.boundingSphere = new n.Sphere(new n.Vector3(), 1e4), v;
561
- }
562
- function So() {
563
- const e = R(
564
- () => new n.ShaderMaterial({
565
- uniforms: { uTime: { value: 0 } },
566
- vertexShader: (
567
- /* glsl */
568
- "varying vec2 vXZ; void main(){ vXZ = position.xz; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); }"
569
- ),
570
- fragmentShader: bo,
571
- transparent: !0,
572
- depthWrite: !1
573
- }),
574
- []
575
- ), a = R(() => new n.CircleGeometry(Ce, 96).rotateX(-Math.PI / 2), []), t = R(() => Mo(), []), o = R(
576
- () => new n.ShaderMaterial({
577
- uniforms: { uTime: { value: 0 }, uAct: { value: 0 } },
578
- vertexShader: (
579
- /* glsl */
580
- `
581
- attribute float aDist; attribute float aSeed; attribute float aW;
582
- varying float vD; varying float vS; varying float vW; varying float vR;
583
- void main(){ vD = aDist; vS = aSeed; vW = aW; vR = length(position.xz);
584
- gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); }`
585
- ),
586
- fragmentShader: (
587
- /* glsl */
588
- `
589
- uniform float uTime; uniform float uAct;
590
- varying float vD; varying float vS; varying float vW; varying float vR;
591
- void main(){
592
- vec3 base = mix(vec3(0.55, 0.30, 0.95), vec3(0.18, 0.85, 0.78), smoothstep(0.25, 0.85, vS));
593
- float fade = smoothstep(${(Ce * 0.72).toFixed(1)}, 5.0, vR);
594
- float pulse = pow(max(0.0, sin(vD * 0.55 - uTime * (0.9 + uAct * 0.8) + vS * 6.283)), 26.0);
595
- float k = (0.035 + 0.045 * vW) + pulse * (0.35 + 0.45 * uAct) * vW;
596
- gl_FragColor = vec4(base * k * fade, 1.0);
597
- }`
598
- ),
599
- transparent: !0,
600
- depthWrite: !1,
601
- blending: n.AdditiveBlending
602
- }),
603
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604
- ), s = F(null);
605
- return fe(({ clock: r }) => {
606
- var f;
607
- (f = s.current) == null || f.scale.setScalar(Math.max(1, (ge.core.r + 12) / (Ce * 0.62)));
608
- let u = 0;
609
- for (const g of W.instances.values()) !g.exitAt && g.status === "thinking" && u++;
610
- const m = o.uniforms;
611
- m.uAct.value += (Math.min(1, u / 5) - m.uAct.value) * 0.03, m.uTime.value = ne ? 0 : r.elapsedTime;
612
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613
- /* @__PURE__ */ w("mesh", { geometry: a, material: e, position: [0, -0.02, 0], renderOrder: -10 }),
614
- /* @__PURE__ */ w("lineSegments", { geometry: t, material: o, frustumCulled: !1 })
615
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616
- }
617
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618
- function Ao(e) {
619
- const a = e.nodes.slice(0, xo), t = new Set(a.map((o) => o.id));
620
- return { nodes: a, links: e.links.filter((o) => t.has(o.source) && t.has(o.target)) };
621
- }
622
- const Po = (e) => 0.42 * Math.max(0, 1 - (e / he) ** 2) + 0.06, Co = 64;
623
- function zo({ galaxy: e }) {
624
- const [a, t] = dt("center"), o = R(() => Ao(e), [e]), s = o.nodes.length, { size: r, gl: u, camera: m } = mt(), f = F([]), g = F([]), v = F(Array(Le).fill("")), i = F([]), y = R(() => {
625
- const M = new Float32Array(s * 3), d = Math.PI * (3 - Math.sqrt(5));
626
- let S = 91;
627
- const C = () => (S = S * 16807 % 2147483647) / 2147483647;
628
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629
- const z = he * Math.sqrt((x + 0.5) / s) * (0.94 + C() * 0.08), G = x * d + (C() - 0.5) * 0.25;
630
- M.set([Math.cos(G) * z, Po(z) + (C() - 0.5) * 0.05, Math.sin(G) * z], x * 3);
631
- }
632
- const ee = o.nodes.map((x, z) => new n.Color(kt[x.kind] ?? "#94a3b8").lerp(z % 3 ? ht : Ye, 0.45).multiplyScalar(0.5)), O = new n.BufferGeometry();
633
- O.setAttribute("position", new n.BufferAttribute(M, 3)), O.setAttribute("aSize", new n.BufferAttribute(new Float32Array(s), 1)), O.setAttribute("aColor", new n.BufferAttribute(new Float32Array(s * 3), 3));
634
- const j = (x, z) => (M[x * 3] - M[z * 3]) ** 2 + (M[x * 3 + 2] - M[z * 3 + 2]) ** 2, _ = [], V = /* @__PURE__ */ new Set(), L = (x, z, G) => {
635
- const J = Math.min(x, z) * 4096 + Math.max(x, z);
636
- x === z || V.has(J) || (V.add(J), _.push([x, z, G]));
637
- }, E = new Map(o.nodes.map((x, z) => [x.id, z]));
638
- for (const x of o.links) {
639
- const z = E.get(x.source), G = E.get(x.target);
640
- z !== void 0 && G !== void 0 && j(z, G) < 2.2 * 2.2 && L(z, G, 1);
641
- }
642
- for (let x = 0; x < s; x++) {
643
- const z = [];
644
- for (let G = 0; G < s; G++) G !== x && z.push([j(x, G), G]);
645
- z.sort((G, J) => G[0] - J[0]);
646
- for (let G = 0; G < 3 && G < z.length; G++) L(x, z[G][1], 0);
647
- }
648
- const N = 3, U = new Float32Array(_.length * N * 2 * 3), we = new Float32Array(_.length * N * 2 * 3), pe = new Int32Array(_.length * 2), q = new Uint8Array(_.length);
649
- _.forEach(([x, z, G], J) => {
650
- pe[J * 2] = x, pe[J * 2 + 1] = z, q[J] = G;
651
- for (let se = 0; se < N; se++)
652
- for (let k = 0; k < 2; k++) {
653
- const A = (se + k) / N, P = (J * N + se) * 2 + k;
654
- for (let B = 0; B < 3; B++) U[P * 3 + B] = M[x * 3 + B] * (1 - A) + M[z * 3 + B] * A;
655
- U[P * 3 + 1] -= Math.sin(Math.PI * A) * 0.05;
656
- }
657
- });
658
- const X = new n.BufferGeometry();
659
- X.setAttribute("position", new n.BufferAttribute(U, 3)), X.setAttribute("color", new n.BufferAttribute(we, 3));
660
- const Z = new n.BufferGeometry();
661
- return Z.setAttribute("position", new n.BufferAttribute(new Float32Array(Ee * xe * 2 * 3), 3)), Z.setAttribute("color", new n.BufferAttribute(new Float32Array(Ee * xe * 2 * 3), 3)), Z.boundingSphere = new n.Sphere(new n.Vector3(), 1e4), { pos: M, base: ee, ngeo: O, ageo: X, bgeo: Z, owner: pe, strong: q, nPairs: _.length, SEG: N, fire: new Float32Array(s), white: new Float32Array(s), fireC: Array.from({ length: s }, () => new n.Color()) };
662
- }, [o, s]), h = R(
663
- () => ({
664
- nodes: Pt(),
665
- arcs: new n.LineBasicMaterial({ vertexColors: !0, transparent: !0, blending: n.AdditiveBlending, depthWrite: !1, toneMapped: !1 }),
666
- beam: new n.LineBasicMaterial({ vertexColors: !0, transparent: !0, blending: n.AdditiveBlending, depthWrite: !1, toneMapped: !1 }),
667
- pool: tt(new n.Color("#7c3aed").multiplyScalar(0.55)),
668
- core: tt(new n.Color("#c4b5fd").multiplyScalar(0.25)),
669
- ripple: Array.from({ length: Ze }, () => Xe("#ffffff"))
670
- }),
671
- []
672
- ), c = R(() => /* @__PURE__ */ new Map(), [o]), p = R(() => new ke(Ee), []), l = R(() => ({ v: new n.Vector3(), v2: new n.Vector3(), mid: new n.Vector3(), sp: new n.Vector3(), c: new n.Color(), c2: new n.Color() }), []), b = (M) => {
673
- let d = c.get(M);
674
- return d === void 0 && c.set(M, d = Ht(o, M)), d;
675
- };
676
- return fe(({ clock: M }) => {
677
- const d = ge.graph.out.x < -0.5 ? "left" : "center";
678
- d !== a && t(d);
679
- const S = performance.now(), { pos: C, base: ee, fire: O, white: j, fireC: _ } = y;
680
- h.nodes.uniforms.uScale.value = Ct(r.height, u.getPixelRatio(), m.fov) * ge.graph.scale, O.fill(0), j.fill(0);
681
- const { v: V, v2: L, mid: E, c: N, c2: U } = l, we = y.bgeo.getAttribute("position"), pe = y.bgeo.getAttribute("color");
682
- let q = 0, X = 0;
683
- p.begin();
684
- const Z = W.flares;
685
- for (let A = Math.max(0, Z.length - Co); A < Z.length; A++) {
686
- const P = Z[A], B = b(P.node), I = (S - P.start) / 1e3, te = W.instances.get(P.instance), K = te ? Pe[te.type] : ue, D = P.op === "write", $ = I < 0.3 ? I / 0.3 : Math.exp(-(I - 0.3) * 1.3);
687
- if ($ > O[B] && (O[B] = $, _[B].copy(D ? ue : K), j[B] = D ? 1 : 0), D && I < 1.6 && X < Ze) {
688
- const T = i.current[X];
689
- if (T) {
690
- T.visible = !0, T.position.set(C[B * 3], C[B * 3 + 1] + 0.02, C[B * 3 + 2]);
691
- const Y = I / 1.6;
692
- T.scale.setScalar(0.15 + Y * 1.6), h.ripple[X].color.setScalar((1 - Y) * (1 - Y) * 0.9);
693
- }
694
- X++;
695
- }
696
- const ie = At(P.instance), le = ie ? Dt(ie.p, l.sp) : void 0;
697
- if (le && I < 2.2 && q < Ee) {
698
- V.set(C[B * 3], C[B * 3 + 1], C[B * 3 + 2]), E.copy(le).add(V).multiplyScalar(0.5), E.y += 1.6;
699
- const T = Math.min(1, I / 0.25) * (1 - I / 2.2) ** 1.5, Y = D ? Math.min(1, I * 0.9) : 1 - Math.min(1, I * 0.9);
700
- for (let ve = 0; ve < xe; ve++)
701
- for (let Me = 0; Me < 2; Me++) {
702
- const Q = (ve + Me) / xe, ae = 1 - Q;
703
- L.set(ae * ae * le.x + 2 * ae * Q * E.x + Q * Q * V.x, ae * ae * le.y + 2 * ae * Q * E.y + Q * Q * V.y, ae * ae * le.z + 2 * ae * Q * E.z + Q * Q * V.z);
704
- const Ve = (q * xe + ve) * 2 + Me;
705
- we.setXYZ(Ve, L.x, L.y, L.z);
706
- const _e = Math.exp(-(((Q - Y) / 0.08) ** 2)) * 1.5;
707
- U.copy(D ? ue : K).multiplyScalar(T * ((D ? 0.35 : 0.16) + _e) * 0.8), pe.setXYZ(Ve, U.r, U.g, U.b);
708
- }
709
- D ? p.add(le, E, V, 0, 0, 0.9, 1, 0.34, ue, T * 1.1) : p.add(le, E, V, 0, 0, 0.1, -1, 0.34, K, T * 1.3), q++;
710
- }
711
- }
712
- for (let A = X; A < Ze; A++) {
713
- const P = i.current[A];
714
- P && (P.visible = !1);
715
- }
716
- y.bgeo.setDrawRange(0, q * xe * 2), we.needsUpdate = !0, pe.needsUpdate = !0, p.end();
717
- const x = ne ? 0 : M.elapsedTime, z = y.ngeo.getAttribute("aSize"), G = y.ngeo.getAttribute("aColor");
718
- for (let A = 0; A < s; A++) {
719
- const P = O[A], B = 0.85 + 0.15 * Math.sin(x * 0.8 + A * 1.7);
720
- z.setX(A, 0.17 + P * (0.42 + j[A] * 0.22)), N.copy(ee[A]).multiplyScalar(B), P > 0.01 && rt(rt(N, _[A], P * 1.7), ue, P * (0.25 + j[A] * 1.1)), G.setXYZ(A, N.r, N.g, N.b);
721
- }
722
- z.needsUpdate = !0, G.needsUpdate = !0;
723
- const J = y.ageo.getAttribute("color"), se = y.SEG * 2;
724
- for (let A = 0; A < y.nPairs; A++) {
725
- const P = Math.max(O[y.owner[A * 2]], O[y.owner[A * 2 + 1]]), B = y.strong[A] ? 0.2 : 0.11, I = 0.55 * B + P * 0.35, te = 0.4 * B + P * 0.45, K = 0.95 * B + P * 0.5;
726
- for (let D = 0; D < se; D++) J.setXYZ(A * se + D, I, te, K);
727
- }
728
- J.needsUpdate = !0;
729
- let k = 0;
730
- for (let A = W.flares.length - 1; A >= 0 && k < Le; A--) {
731
- const P = W.flares[A];
732
- if (S - P.start > 2200) break;
733
- let B = !1;
734
- for (let $ = 0; $ < k; $++) v.current[$] === P.node && (B = !0);
735
- if (B) continue;
736
- const I = b(P.node);
737
- let te = !1;
738
- for (let $ = 0; $ < k; $++) {
739
- const ie = g.current[$];
740
- ie && Math.abs(ie.position.z - C[I * 3 + 2]) * ge.graph.scale < 1.1 && Math.abs(ie.position.x - C[I * 3]) * ge.graph.scale < 4 && (te = !0);
741
- }
742
- if (te) continue;
743
- const K = f.current[k], D = g.current[k];
744
- K && D && (D.position.set(C[I * 3], C[I * 3 + 1] + 0.35, C[I * 3 + 2]), v.current[k] !== P.node && (K.setText(`${P.op === "write" ? "wrote" : "read"} · ${P.node}`), K.setColor(P.op === "write" ? "#ffffff" : "#5eead4")), K.setOpacity(1)), v.current[k] = P.node, k++;
745
- }
746
- for (let A = k; A < Le; A++) {
747
- const P = f.current[A];
748
- P == null || P.setOpacity(0), v.current[A] = "";
749
- }
750
- }), /* @__PURE__ */ H(de, { children: [
751
- /* @__PURE__ */ w("mesh", { geometry: ot, material: h.pool, scale: he * 3.2, position: [0, 0.01, 0] }),
752
- /* @__PURE__ */ w("mesh", { geometry: ot, material: h.core, scale: he * 1.8, position: [0, 0.03, 0] }),
753
- /* @__PURE__ */ w("lineSegments", { geometry: y.ageo, material: h.arcs, frustumCulled: !1 }),
754
- /* @__PURE__ */ w("points", { geometry: y.ngeo, material: h.nodes, frustumCulled: !1 }),
755
- /* @__PURE__ */ w("lineSegments", { geometry: y.bgeo, material: h.beam, frustumCulled: !1 }),
756
- /* @__PURE__ */ w("primitive", { object: p.mesh }),
757
- h.ripple.map((M, d) => /* @__PURE__ */ w("mesh", { ref: (S) => void (i.current[d] = S), geometry: Mt, material: M, visible: !1 }, d)),
758
- Array.from({ length: Le }, (M, d) => /* @__PURE__ */ w("group", { ref: (S) => void (g.current[d] = S), children: /* @__PURE__ */ w(Re, { ref: (S) => void (f.current[d] = S), text: "", offset: [0, 0.34], anchorX: a, size: 0.24, opacity: 0, fadeMs: 250, pxRange: [8, 12] }) }, d)),
759
- /* @__PURE__ */ w(Yt, { position: [a === "left" ? -he : 0, 0.2, -he - 0.7], anchorX: a, suffix: " · mycelial mat", color: "#c084fc", size: 0.28, opacity: 0.75, pxRange: [8, 12] })
760
- ] });
761
- }
762
- const Be = /* @__PURE__ */ new Map(), Go = new n.Vector3(0, 1, 0), Je = new n.Vector3(), ut = new n.Vector3(), Qe = [
763
- // angle, distance (x size), scale (x size)
764
- [2.2, 0.62, 0.26],
765
- [3.6, 0.5, 0.18],
766
- [4.9, 0.7, 0.21]
767
- ];
768
- function To({ agent: e, onSelect: a }) {
769
- const t = e.inst, o = F(null), s = F(null), r = F(null), u = F(null), m = F(null), f = F(null), g = F(null), v = F(null), i = F(null), y = F([]), h = R(() => Ie(t.id, 21), [t.id]), c = Pe[t.type], p = Nt(t), l = St * p, b = F(null), M = R(() => {
770
- const _ = e.target.x - e.run.target.x, V = e.target.z - e.run.target.z;
771
- return (_ * _ + V * V > 0.01 ? -Math.atan2(V, _) : -Math.PI / 2) + (Ie(t.id, 22) - 0.5) * 1.6;
772
- }, [e, t.id]), d = R(
773
- () => ({
774
- cap: io(),
775
- gill: lo(),
776
- stem: co(),
777
- pool: tt("#000"),
778
- halo: Fe("#000"),
779
- sel: Xe("#ffffff"),
780
- arrow: Xe(c),
781
- hypha: Ke(c, t.parent ? t.subagent ? 0.06 : 0.085 : 0.075, 0.42, h, 0.35)
782
- }),
783
- [c, t.parent, t.subagent, h]
784
- );
785
- d.cap.uniforms.uSpots.value = h * 10;
786
- const S = R(() => ({ c: new n.Color(), parentK: 0, ringK: 0, open: 0, curve: { p0: new n.Vector3(), p1: new n.Vector3(), p2: new n.Vector3(), wob: 0.35, seed: h } }), [h]);
787
- It(() => (Be.set(t.id, S.curve), () => {
788
- Be.get(t.id) === S.curve && Be.delete(t.id);
789
- }), [t.id, S]), fe(({ clock: _ }) => {
790
- var _e;
791
- const V = performance.now(), L = ne ? 0 : _.elapsedTime, E = (V - t.bornAt) / 1e3, N = t.parent ? 0.9 : 0.75, U = ye(E / N), we = ye((E - N + 0.12) / 0.6), pe = to((E - N - 0.2) / 0.75), q = t.exitAt ? (V - t.exitAt) / 1e3 : -1, X = q >= 0 ? re(q / 2.2) : 0, Z = Kt(t, V), x = jt(t, V);
792
- let z = !1;
793
- for (const oe of W.mcpPending.values()) oe.instance === t.id && (z = !0);
794
- const G = q < 0 && (t.status === "thinking" || t.status === "spawning"), J = 0.5 + 0.5 * Math.sin(L * 2.2 + h * 9), se = 0.5 + 0.5 * Math.sin(L * 0.9 + h * 5);
795
- S.ringK += ((z && q < 0 ? 1 : 0) - S.ringK) * 0.08, S.open += ((G ? 1 : 0) - S.open) * 0.05;
796
- const k = Math.max(1e-3, l * we * (1 - X * 0.4)), A = ne ? 0 : Math.sin(L * 0.7 + h * 12) * 0.035, P = 0.07 + h * 0.08 + A + X * X * 1.05, B = P * p, I = Math.atan(2 * P * p / Math.max(k, 0.3));
797
- s.current && (s.current.scale.set(p * (1 + x * 0.04), k, p * (1 + x * 0.04)), d.stem.uniforms.uBend.value = P);
798
- const te = p * Math.max(1e-4, pe) * (1 + x * 0.07 + (G ? J * 0.025 : se * 0.02));
799
- r.current && (r.current.position.set(B, k - 0.05 * p, 0), r.current.rotation.z = -(I + X * 0.75), r.current.scale.set(te * (0.94 + S.open * 0.08), te * (1.18 - S.open * 0.25) * (1 - X * 0.35), te * (0.94 + S.open * 0.08))), o.current && (o.current.rotation.y = M);
800
- const K = e.live, D = e.scale / p;
801
- b.current && (b.current.position.copy(K), b.current.scale.setScalar(Math.max(1e-4, D))), S.c.copy(c), q >= 0 && S.c.lerp(t.status === "failed" ? wt : eo, X * 0.85);
802
- const $ = ((G ? 0.95 + J * 0.3 : 0.42 + se * 0.12) + x * 0.45) * (1 - X * 0.7);
803
- d.cap.uniforms.uColor.value.copy(S.c), d.cap.uniforms.uGlow.value = $, d.cap.uniforms.uOpacity.value = Z, d.stem.uniforms.uColor.value.copy(S.c), d.stem.uniforms.uGlow.value = 0.55 + $ * 0.45, d.stem.uniforms.uOpacity.value = Z, d.gill.uniforms.uColor.value.copy(S.c).lerp(gt, S.ringK * 0.75), d.gill.uniforms.uGlow.value = ($ * 1.1 + x * 0.9) * Z, d.gill.uniforms.uTime.value = L, u.current && (u.current.scale.setScalar(Math.max(1e-4, p * (3.2 + $ * 1.2) * we)), d.pool.color.copy(S.c).multiplyScalar((0.06 + $ * 0.1 + x * 0.07) * Z)), m.current && (m.current.position.copy(r.current ? r.current.position : m.current.position), m.current.scale.setScalar(Math.max(1e-4, te * (2.6 + x * 0.6))), d.halo.color.copy(S.c).multiplyScalar((G ? 0.13 : 0.05) * Z + x * 0.05));
804
- for (let oe = 0; oe < Qe.length; oe++) {
805
- const Se = y.current[oe];
806
- if (!Se) continue;
807
- const Rt = Qe[oe][2] * p * ye((E - N - 0.6 - oe * 0.25) / 0.8) * (1 - X * 0.6);
808
- Se.scale.setScalar(Math.max(1e-4, Rt));
809
- }
810
- if (f.current) {
811
- const oe = W.selected === t.id;
812
- f.current.visible = oe, oe && (f.current.scale.setScalar(p * (1.25 + 0.08 * Math.sin(L * 3))), d.sel.color.setScalar(0.7 * Z));
813
- }
814
- v.current && v.current.position.set(K.x + B * Math.cos(M) * D, K.y + (k + te * 0.75) * D + 0.32, K.z - B * Math.sin(M) * D), (_e = i.current) == null || _e.setOpacity(Ut(t.id) ? re(pe) * (1 - X) * 0.95 : 0);
815
- const ie = t.parent ? W.instances.get(t.parent) : void 0, le = t.parent ? We(t.parent) : void 0, T = S.curve;
816
- le && ie ? T.p0.copy(le) : t.parent ? T.p0.lengthSq() === 0 && T.p0.copy(K) : qt(e.run, 0, -2.4 * at.spread, T.p0).setY(0.05), T.p2.copy(K), T.p1.copy(T.p0).add(T.p2).multiplyScalar(0.5), T.p1.y += 0.35;
817
- const Y = d.hypha.uniforms;
818
- Y.uP0.value.copy(T.p0), Y.uP1.value.copy(T.p1), Y.uP2.value.copy(T.p2);
819
- const ve = !!t.parent && !!ie, Me = ve && !ie.exitAt, Q = q < 0 && (!t.parent || Me) ? 1 : 0;
820
- S.parentK += (Q - S.parentK) * (Q ? 0.08 : 0.035);
821
- const ae = q >= 0 ? He(q / 1.6) : 0;
822
- Y.uGrow.value = U * (1 - ae), Y.uHead.value = U < 1 ? U : -1, Y.uTail.value = 0.12, Y.uHeadColor.value.copy(c).multiplyScalar(2.2);
823
- const Ve = T.p0.distanceTo(T.p2);
824
- if (Y.uBeads.value = Math.max(2, Ve / 1.1), Y.uTime.value = L, Y.uFlow.value = U >= 1 ? S.parentK * (G ? 1 : 0.45) : 0, Y.uOpacity.value = (ve ? G ? 0.85 : 0.55 : 0.38) * Math.max(S.parentK, U < 1 ? 1 : 0) + (U < 1 ? 0.3 : 0), g.current) {
825
- const oe = ve && U >= 1 && S.parentK > 0.05 && Y.uGrow.value > 0.95;
826
- if (g.current.visible = oe, oe) {
827
- Ge(T.p0, T.p1, T.p2, T.wob, T.seed, 0.8, Je), Ge(T.p0, T.p1, T.p2, T.wob, T.seed, 0.83, ut), g.current.position.copy(Je), g.current.quaternion.setFromUnitVectors(Go, ut.sub(Je).normalize());
828
- const Se = (t.subagent ? 0.8 : 1) * Math.min(1.3, at.scale);
829
- g.current.scale.set(0.13 * Se, 0.36 * Se, 0.13 * Se), d.arrow.color.copy(c).multiplyScalar(1.5 * S.parentK);
830
- }
831
- }
832
- });
833
- const C = (_) => {
834
- _.stopPropagation(), a(t.id);
835
- }, ee = () => document.body.style.cursor = "pointer", O = () => document.body.style.cursor = "", j = t.id.split(":")[2];
836
- return /* @__PURE__ */ H(de, { children: [
837
- /* @__PURE__ */ w("mesh", { geometry: Ne, material: d.hypha, frustumCulled: !1 }),
838
- /* @__PURE__ */ w("mesh", { ref: g, geometry: bt, material: d.arrow, visible: !1 }),
839
- /* @__PURE__ */ H("group", { ref: b, children: [
840
- /* @__PURE__ */ w("mesh", { ref: u, geometry: ot, material: d.pool, position: [0, 0.04, 0], scale: 1e-4 }),
841
- /* @__PURE__ */ w("mesh", { ref: f, geometry: Mt, material: d.sel, position: [0, 0.06, 0], visible: !1 }),
842
- /* @__PURE__ */ H("group", { ref: o, children: [
843
- /* @__PURE__ */ w("mesh", { ref: s, geometry: it, material: d.stem, scale: 1e-4, onClick: C, onPointerOver: ee, onPointerOut: O }),
844
- /* @__PURE__ */ H("group", { ref: r, scale: 1e-4, children: [
845
- /* @__PURE__ */ w("mesh", { geometry: st, material: d.cap, onClick: C, onPointerOver: ee, onPointerOut: O }),
846
- /* @__PURE__ */ w("mesh", { geometry: oo, material: d.gill })
847
- ] }),
848
- /* @__PURE__ */ w("sprite", { ref: m, material: d.halo }),
849
- !t.subagent && Qe.map(([_, V], L) => /* @__PURE__ */ H("group", { ref: (E) => void (y.current[L] = E), position: [Math.cos(_) * V * p, 0, Math.sin(_) * V * p], scale: 1e-4, children: [
850
- /* @__PURE__ */ w("mesh", { geometry: it, material: d.stem, scale: [1, 1.5, 1] }),
851
- /* @__PURE__ */ w("mesh", { geometry: st, material: d.cap, position: [0.08, 1.45, 0], scale: [0.75, 0.95, 0.75] })
852
- ] }, L))
853
- ] })
854
- ] }),
855
- /* @__PURE__ */ w("group", { ref: v, children: /* @__PURE__ */ w(
856
- Re,
857
- {
858
- ref: i,
859
- offset: [0, 0.22],
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