agentglow 0.2.11 → 0.2.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -16
- package/cli/agentglow.mjs +22 -3
- package/cli/lib/server.mjs +44 -13
- package/cli/lib/settings.mjs +3 -3
- package/dist/chunks/KitScene-Cug87OSc.js +3121 -0
- package/dist/chunks/index-B0urBeRS.js +48 -0
- package/dist/chunks/{index-u4rYZ1UO.js → index-BM4W1tNM.js} +135 -135
- package/dist/chunks/{index-B4Cqo621.js → index-BTFr1mn1.js} +155 -155
- package/dist/chunks/index-Cj5cs1rS.js +948 -0
- package/dist/chunks/{index-CTZbUTDY.js → index-iZBODPwI.js} +136 -136
- package/dist/chunks/{index-URn4zDHp.js → index-ueGnGU_X.js} +297 -297
- package/dist/index.js +1 -1
- package/dist/style.css +1 -1
- package/dist/types/themes.d.ts +1 -1
- package/dist/types/world.d.ts +42 -2
- package/package.json +1 -1
- package/dist/chunks/KitScene-DG_pcnWW.js +0 -3119
- package/dist/chunks/index-Agh7jdYu.js +0 -1086
- package/dist/chunks/index-B2EHxcBQ.js +0 -1010
- package/dist/chunks/index-BfQsJ0TH.js +0 -751
- package/dist/chunks/index-BmBGYhJS.js +0 -891
- package/dist/chunks/index-Bnn-x-aE.js +0 -767
- package/dist/chunks/index-CTQTtm9q.js +0 -784
- package/dist/chunks/index-CdKvybsL.js +0 -1143
- package/dist/chunks/index-CeiIEWek.js +0 -818
- package/dist/chunks/index-Ci8tSMhc.js +0 -68
- package/dist/chunks/index-Cls_VZdb.js +0 -980
- package/dist/chunks/index-DFFRhihO.js +0 -892
- package/dist/chunks/index-DMCETM4H.js +0 -605
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var Gt = Object.defineProperty;
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var Pt = (e, t, s) => t in e ? Gt(e, t, { enumerable: !0, configurable: !0, writable: !0, value: s }) : e[t] = s;
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var de = (e, t, s) => Pt(e, typeof t != "symbol" ? t + "" : t, s);
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import { jsxs as j, Fragment as te, jsx as g } from "react/jsx-runtime";
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import { useFrame as Q, useThree as zt } from "@react-three/fiber";
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import { EffectComposer as Tt, Bloom as Et, Vignette as Rt } from "@react-three/postprocessing";
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import { useRef as B, useMemo as L, useEffect as ft, useState as tt } from "react";
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import { T as Bt, p as _t, e as Lt, w as F, a as ge, f as Ge, d as pt, s as Nt, L as Ee, g as kt, b as nt, h as Me, K as Ft, n as be, G as Ot, x as It, q as Ht, y as Ut, c as dt, R as qt, u as Kt, t as Wt, m as jt } from "./KitScene-DG_pcnWW.js";
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const ee = typeof window < "u" && !!((ut = window.matchMedia) != null && ut.call(window, "(prefers-reduced-motion: reduce)").matches), le = new n.Color("#ffb627"), xe = new n.Color("#f59e0b"), J = new n.Color("#ffd166");
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return s.addColorStop(0, "rgba(255,255,255,1)"), s.addColorStop(0.18, "rgba(255,255,255,0.55)"), s.addColorStop(0.5, "rgba(255,255,255,0.12)"), s.addColorStop(1, "rgba(255,255,255,0)"), t.fillStyle = s, t.fillRect(0, 0, 128, 128), Be = new n.CanvasTexture(e), Be;
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uP1: { value: new n.Vector3() },
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uP2: { value: new n.Vector3() },
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uRadius: { value: t },
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uColor: { value: new n.Color(e) },
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uHeadColor: { value: new n.Color(e) },
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uOpacity: { value: 1 },
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uGrow: { value: 1 },
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uTime: { value: 0 },
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uFlow: { value: 0 },
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uHead: { value: -1 },
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uniform vec3 uP0; uniform vec3 uP1; uniform vec3 uP2; uniform float uRadius;
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varying float vT; varying float vRim;
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void main(){
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float t = position.x; float a = 1.0 - t;
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vec3 p = a*a*uP0 + 2.0*a*t*uP1 + t*t*uP2;
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vec3 tg = 2.0*a*(uP1-uP0) + 2.0*t*(uP2-uP1);
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tg = length(tg) > 1e-5 ? normalize(tg) : vec3(1.0,0.0,0.0);
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vec3 up = abs(tg.y) > 0.92 ? vec3(1.0,0.0,0.0) : vec3(0.0,1.0,0.0);
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vec3 n = normalize(cross(tg, up)); vec3 b = cross(tg, n);
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vec3 off = n*position.y + b*position.z;
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vec4 mv = modelViewMatrix * vec4(p + off * uRadius, 1.0);
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vRim = abs(dot(normalize(normalMatrix * off), normalize(-mv.xyz)));
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vT = t;
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gl_Position = projectionMatrix * mv;
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}`
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fragmentShader: (
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/* glsl */
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`
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uniform vec3 uColor; uniform vec3 uHeadColor; uniform float uOpacity; uniform float uGrow; uniform float uTime;
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uniform float uFlow; uniform float uHead; uniform float uDots;
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varying float vT; varying float vRim;
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void main(){
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if (vT > uGrow) discard;
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float core = 0.3 + 0.7 * vRim * vRim;
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// dotted flight trail (bees leave little glowing dots)
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float d = fract(vT * 34.0 - uTime * 0.6 * uFlow);
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float dots = mix(1.0, smoothstep(0.55, 0.35, abs(d - 0.5) * 2.0) * 0.9 + 0.1, uDots);
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// directional flow: brighter packets travelling start (t=0) → end (t=1)
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float flow = uFlow * pow(max(0.0, sin((vT * 5.0 - uTime * 0.8) * 3.14159)), 10.0);
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float head = 0.0;
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if (uHead >= 0.0) { float e = vT - uHead; head = e > 0.0 ? exp(-e * e / 0.0007) : exp(e / 0.09); }
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vec3 col = uColor * uOpacity * (core * dots + flow * 2.4) + uHeadColor * head * 1.6;
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gl_FragColor = vec4(col, 1.0);
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}`
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function he(e, t, s, o, u) {
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return u.set(r * r * e.x + 2 * r * o * t.x + o * o * s.x, r * r * e.y + 2 * r * o * t.y + o * o * s.y, r * r * e.z + 2 * r * o * t.z + o * o * s.z);
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constructor(t) {
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de(this, "n", 0);
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de(this, "o", new n.Object3D());
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de(this, "b", new n.Vector3());
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this.max = t, this.colors = new Float32Array(t * 3), this.mesh = new n.InstancedMesh(ht, new n.MeshBasicMaterial({ blending: n.AdditiveBlending, depthWrite: !1, transparent: !0, toneMapped: !1 }), t), this.mesh.instanceColor = new n.InstancedBufferAttribute(this.colors, 3), this.mesh.frustumCulled = !1, this.mesh.count = 0;
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this.n >= this.max || f <= 3e-3 || (he(t, s, o, u, this.a), he(t, s, o, Math.min(1, Math.max(0, u + 0.02 * r)), this.b), this.b.sub(this.a), !(this.b.lengthSq() < 1e-8) && (this.o.position.copy(this.a), this.o.quaternion.setFromUnitVectors(Ue.UP, this.b.normalize()), this.o.scale.set(a * 0.42, a, a * 0.42), this.o.updateMatrix(), this.mesh.setMatrixAt(this.n, this.o.matrix), this.colors[this.n * 3] = i.r * f, this.colors[this.n * 3 + 1] = i.g * f, this.colors[this.n * 3 + 2] = i.b * f, this.n++));
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}
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end() {
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this.mesh.count = this.n, this.mesh.instanceMatrix.needsUpdate = !0, this.mesh.instanceColor && (this.mesh.instanceColor.needsUpdate = !0);
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};
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let He = Ue;
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const Se = 0.64, yt = 17.8, wt = 11.4, we = /* @__PURE__ */ new Map();
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function Oe(e, t, s) {
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let _e = null;
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function to() {
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if (_e) return _e;
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const e = document.createElement("canvas");
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e.width = 128, e.height = 256;
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const t = e.getContext("2d");
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t.translate(64, 128);
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const s = t.createRadialGradient(0, -20, 4, 0, 0, 120);
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s.addColorStop(0, "rgba(255,255,255,0.35)"), s.addColorStop(1, "rgba(255,255,255,0.08)"), t.fillStyle = s, t.beginPath(), t.ellipse(0, 0, 54, 120, 0, 0, Math.PI * 2), t.fill(), t.strokeStyle = "rgba(255,255,255,0.95)", t.lineWidth = 5, t.stroke(), t.strokeStyle = "rgba(255,255,255,0.45)", t.lineWidth = 2.5;
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for (const [o, u, r, a] of [
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[0, 110, -8, -60],
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[0, 110, 26, -40],
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[0, 110, -30, 10],
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[-8, -60, 20, -95]
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t.beginPath(), t.moveTo(o, u), t.quadraticCurveTo((o + r) / 2 + 10, (u + a) / 2, r, a), t.stroke();
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return _e = new n.CanvasTexture(e), _e;
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const it = new n.PlaneGeometry(0.62, 1.25).translate(0, 0.6, 0);
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function De(e, t, s) {
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return new n.ShaderMaterial({
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uniforms: {
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uBase: { value: new n.Color(e) },
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uDark: { value: new n.Color("#170b03") },
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uRim: { value: t.clone() },
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uGlow: { value: 0 },
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uStripes: { value: s },
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uFade: { value: 1 }
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vertexShader: (
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/* glsl */
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`
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varying vec3 vN; varying vec3 vV; varying vec3 vL;
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void main(){
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vL = position;
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vec4 mv = modelViewMatrix * vec4(position, 1.0);
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vN = normalize(normalMatrix * normal);
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vV = normalize(-mv.xyz);
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gl_Position = projectionMatrix * mv;
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}`
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fragmentShader: (
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/* glsl */
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`
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uniform vec3 uBase; uniform vec3 uDark; uniform vec3 uRim; uniform float uGlow; uniform float uStripes; uniform float uFade;
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varying vec3 vN; varying vec3 vV; varying vec3 vL;
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void main(){
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vec3 n = normalize(vN);
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float lam = 0.35 + 0.65 * max(0.0, dot(n, normalize(vec3(0.3, 0.8, 0.6))));
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float fres = pow(1.0 - abs(dot(n, normalize(vV))), 2.2);
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float s = uStripes > 0.0 ? smoothstep(0.42, 0.58, abs(fract(vL.x * uStripes + 0.25) - 0.5) * 2.0) : 0.0;
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vec3 body = mix(uBase, uDark, s * 0.92) * lam * (0.55 + uGlow * 0.9);
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vec3 col = body + uRim * fres * (0.55 + uGlow * 1.2) + uBase * uGlow * 0.25 * (1.0 - s);
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gl_FragColor = vec4(col * uFade, 1.0);
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}`
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)
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});
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}
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function oo({ agent: e, selected: t, onSelect: s }) {
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const o = e.inst, u = B(null), r = B(null), a = B(null), i = B(null), f = B(null), m = B(null), d = B(null), h = B(null), v = B(null), M = B(null), b = !o.subagent, A = L(() => [...o.id].reduce((S, p) => (S * 31 + p.charCodeAt(0)) % 9973, 7) / 9973, [o.id]), V = Re[o.type], w = L(() => {
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const S = V.clone().lerp(J, 0.25), p = De(b ? "#f2a516" : "#e6a21c", S, b ? 2 : 2.4), l = De("#8a5512", S, 0), y = De("#2a1606", S, 0);
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head: y,
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wing: new n.MeshBasicMaterial({ map: to(), color: ce.clone().lerp(V, 0.35).multiplyScalar(0.55), blending: n.AdditiveBlending, transparent: !0, depthWrite: !1, side: n.DoubleSide, toneMapped: !1 }),
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halo: fe(V),
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pollen: We(xe),
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ring: We(ce),
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path: vt(V.clone().lerp(J, 0.35), b ? 0.07 : 0.055, 1),
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arrow: We(V)
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};
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}, [V, b]), c = L(
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prev: new n.Vector3(),
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p1: new n.Vector3(),
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pend: 0
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}),
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[]
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);
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ft(() => (we.set(o.id, c.p1), () => {
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we.get(o.id) === c.p1 && we.delete(o.id);
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const p = performance.now(), l = S.elapsedTime, y = ee ? 0 : 1, z = e.pos, T = e.live, R = (p - o.bornAt) / 1e3, x = o.exitAt ? (p - o.exitAt) / 1e3 : -1, N = o.status === "failed", U = _t(o, p), P = Lt(o, p), k = x < 0 && (o.status === "thinking" || o.status === "spawning"), E = o.parent ? F.instances.get(o.parent) : void 0, I = o.parent ? ge(o.parent) : void 0;
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I ? (c.p0.copy(I), c.p0set = !0) : c.p0set || (c.p0.copy(z), c.p0set = !0);
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const K = !!o.parent && c.p0set && !!I, Y = y * Math.min(1.2, Ge.spread);
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if (T.set(
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z.x + Math.sin(l * 0.7 + A * 20) * 0.22 * Y,
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z.y + Math.sin(l * 1.4 + A * 9) * 0.16 * Y,
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z.z + Math.cos(l * 0.6 + A * 5) * 0.18 * Y
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), x >= 0) {
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const H = ue(x / 2.4) * e.scale;
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}
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Ke(c.p0, T, (o.subagent ? 1.6 : 2.2) * Math.min(1.3, Ge.spread), c.p1);
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const O = o.parent ? ue(R / 1.5) : 1;
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O < 1 && K ? he(c.p0, c.p1, T, O, c.fly) : c.fly.copy(T), u.current && u.current.position.copy(c.fly), c.vx = c.vx * 0.85 + (c.fly.x - c.prev.x) * 0.15, c.prev.copy(c.fly), R < 0.05 && (c.face = z.x < 0 ? 1 : -1), c.vx > 0.012 ? c.face = 1 : c.vx < -0.012 && (c.face = -1);
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const ve = c.face > 0 ? -0.45 : Math.PI + 0.45;
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c.yaw += (ve - c.yaw) * 0.08;
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const oe = o.parent ? rt(R / 0.9) : rt(R / 0.7), ae = Math.max(1e-4, e.scale * st * (0.35 + 0.65 * oe) * (x >= 0 ? Math.max(0.25, U) : 1));
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r.current && (r.current.rotation.set(0, c.yaw, Math.sin(l * 1.4 + A * 9) * 0.08 * y + (N && x >= 0 ? -0.6 : 0)), r.current.scale.setScalar(ae * (1 + P * 0.05)));
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const se = 0.25 + (ee ? 0.5 : k ? 0.5 + 0.5 * Math.sin(l * 46 + A * 10) : x < 0 ? 0.5 + 0.5 * Math.sin(l * 9 + A * 10) : 0.5 + 0.5 * Math.sin(l * 26)) * 0.85;
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a.current && a.current.rotation.set(se, 0, 0.35), i.current && i.current.rotation.set(-se, 0, 0.35);
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const ne = x >= 0 ? U : X(R / 0.4);
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w.wing.color.copy(ce).lerp(V, 0.35).multiplyScalar((k ? 0.75 : 0.45) * ne + P * 0.15);
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const pe = (k ? 0.55 + 0.15 * Math.sin(l * 3 + A * 7) * y : 0.18) + P * 0.55;
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for (const H of w.bodies)
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H.uniforms.uGlow.value = pe, H.uniforms.uFade.value = ne, N && x >= 0 && H.uniforms.uRim.value.copy(Fe).lerp(Yt, X(x));
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f.current && (f.current.scale.setScalar(ae * ((k ? 3.2 : 2.3) + P * 1.6)), c.c.copy(V).lerp(J, 0.3).multiplyScalar(((k ? 0.24 : 0.1) + P * 0.22) * ne), N && x >= 0 && c.c.copy(Fe).multiplyScalar(0.2 * ne), w.halo.color.copy(c.c));
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let re = -1;
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for (const H of F.mcpPending.values()) H.instance === o.id && (re = Math.max(re, pt(H, p)));
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if (c.pend += ((re >= 0 && x < 0 ? 1 : 0) - c.pend) * 0.1, m.current && (m.current.visible = c.pend > 0.02, m.current.rotation.set(1.15, 0, l * 1.6 * y), m.current.scale.setScalar(Math.max(1e-4, ae * 1.25 * (0.6 + 0.4 * c.pend))), c.c.copy(xe).lerp(Fe, X((re - 1.2) / 1.2)), w.pollen.color.copy(c.c).multiplyScalar(1.6 * c.pend)), d.current) {
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const H = t;
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d.current.visible = H, H && (d.current.rotation.z = l * 0.4 * y, d.current.scale.setScalar(ae * (1.15 + 0.05 * Math.sin(l * 3))), w.ring.color.copy(ce).multiplyScalar(0.9));
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}
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(W = M.current) == null || W.position.set(0, -0.95 * e.scale * st - 0.2, 0), (D = v.current) == null || D.setOpacity(Nt(o.id) ? X(R / 0.8) * (x >= 0 ? U : 1) * 0.95 : 0);
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const Z = !!E && !E.exitAt;
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c.parentK += ((K && !o.exitAt && Z ? 1 : 0) - c.parentK) * (Z ? 0.06 : 0.035);
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const q = w.path.uniforms;
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q.uP0.value.copy(c.p0), q.uP1.value.copy(c.p1), q.uP2.value.copy(T);
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const ie = x >= 0 ? ue(x / 1.4) : 0;
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if (q.uGrow.value = K ? Math.max(0, O * (1 - ie)) : 0, q.uHead.value = O < 1 ? O : -1, q.uHeadColor.value.copy(V).lerp(ce, 0.4).multiplyScalar(1.4), q.uOpacity.value = (k ? 0.75 : 0.5) * Math.max(c.parentK, O < 1 ? 0.6 : 0), q.uFlow.value = O >= 1 ? 1 : 0, q.uTime.value = ee ? 0 : l, h.current) {
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const H = K && O >= 1 && c.parentK > 0.05 && q.uGrow.value > 0.9;
|
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if (h.current.visible = H, H) {
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he(c.p0, c.p1, T, 0.78, c.a), he(c.p0, c.p1, T, 0.8, c.b), h.current.position.copy(c.a), c.d.subVectors(c.b, c.a).normalize(), h.current.quaternion.setFromUnitVectors($t, c.d);
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const ye = (o.subagent ? 0.8 : 1) * Math.min(1.3, Ge.scale);
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h.current.scale.set(0.15 * ye, 0.4 * ye, 0.15 * ye), w.arrow.color.copy(V).lerp(J, 0.3).multiplyScalar(1.5 * c.parentK);
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}
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}
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});
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const _ = (S) => {
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S.stopPropagation(), s(o.id);
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}, G = o.id.split(":")[2], C = b ? 1 : 0.78;
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291
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return /* @__PURE__ */ j(te, { children: [
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/* @__PURE__ */ g("mesh", { geometry: gt, material: w.path, frustumCulled: !1 }),
|
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/* @__PURE__ */ g("mesh", { ref: h, geometry: ht, material: w.arrow, visible: !1 }),
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/* @__PURE__ */ j("group", { ref: u, children: [
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/* @__PURE__ */ g("sprite", { ref: f, material: w.halo }),
|
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296
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/* @__PURE__ */ j("group", { ref: r, scale: 1e-4, children: [
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297
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/* @__PURE__ */ g("mesh", { geometry: Qt, material: Jt, onClick: _, onPointerOver: () => document.body.style.cursor = "pointer", onPointerOut: () => document.body.style.cursor = "" }),
|
|
298
|
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/* @__PURE__ */ g("mesh", { geometry: me, material: w.abdomen, position: [-0.35 - C * 0.5, -0.05, 0], scale: [C, 0.44, 0.44], rotation: [0, 0, 0.12] }),
|
|
299
|
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/* @__PURE__ */ g("mesh", { geometry: Zt, material: w.head, position: [-0.35 - C * 1.48, -0.16, 0] }),
|
|
300
|
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/* @__PURE__ */ g("mesh", { geometry: me, material: w.thorax, position: [0.12, 0.02, 0], scale: 0.34 }),
|
|
301
|
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/* @__PURE__ */ g("mesh", { geometry: me, material: w.head, position: [0.56, 0, 0], scale: [0.24, 0.25, 0.25] }),
|
|
302
|
-
/* @__PURE__ */ g("mesh", { geometry: at, material: w.head, position: [0.66, 0.16, 0.08], rotation: [0.3, 0, -0.55] }),
|
|
303
|
-
/* @__PURE__ */ g("mesh", { geometry: at, material: w.head, position: [0.66, 0.16, -0.08], rotation: [-0.3, 0, -0.55] }),
|
|
304
|
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/* @__PURE__ */ j("group", { position: [0.06, 0.28, 0], children: [
|
|
305
|
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/* @__PURE__ */ g("mesh", { ref: a, geometry: it, material: w.wing }),
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306
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/* @__PURE__ */ g("mesh", { ref: i, geometry: it, material: w.wing })
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307
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] })
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] }),
|
|
309
|
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/* @__PURE__ */ g("group", { ref: m, visible: !1, children: Array.from({ length: je }, (S, p) => /* @__PURE__ */ g("mesh", { geometry: me, material: w.pollen, position: [Math.cos(p / je * Math.PI * 2) * 1.1, Math.sin(p / je * Math.PI * 2) * 1.1, 0], scale: p % 2 ? 0.07 : 0.1 }, p)) }),
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310
|
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/* @__PURE__ */ g("mesh", { ref: d, geometry: eo, material: w.ring, visible: !1 }),
|
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311
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/* @__PURE__ */ g("group", { ref: M, children: /* @__PURE__ */ g(
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312
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Ee,
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313
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{
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|
314
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ref: v,
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315
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fit: !0,
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316
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text: `${o.name}${G !== void 0 && o.subagent ? ` ${Number(G) + 1}` : ""}`,
|
|
317
|
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color: `#${V.getHexString()}`,
|
|
318
|
-
size: b ? 0.3 : 0.22,
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319
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opacity: 0,
|
|
320
|
-
pxRange: b ? [9, 14] : [8, 11.5],
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321
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glow: b ? 1.05 : 0.9
|
|
322
|
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}
|
|
323
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) })
|
|
324
|
-
] })
|
|
325
|
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] });
|
|
326
|
-
}
|
|
327
|
-
const Xe = 4;
|
|
328
|
-
function no({ comet: e }) {
|
|
329
|
-
const t = B([]), s = F.instances.get(e.from), o = s ? Re[s.type] : J, u = L(() => Array.from({ length: Xe }, (a, i) => new n.SpriteMaterial({ map: mt(), color: o.clone().lerp(ce, 0.45).multiplyScalar(1.6 * (1 - i / Xe)), blending: n.AdditiveBlending, depthWrite: !1, transparent: !0, toneMapped: !1 })), [o]), r = L(() => ({ a: new n.Vector3(), b: new n.Vector3(), c: new n.Vector3(), h: new n.Vector3() }), []);
|
|
330
|
-
return Q(() => {
|
|
331
|
-
const a = ge(e.from), i = ge(e.to), f = X((performance.now() - e.start) / e.dur), m = !!a && !!i && f < 1;
|
|
332
|
-
for (let d = 0; d < Xe; d++) {
|
|
333
|
-
const h = t.current[d];
|
|
334
|
-
if (!h || (h.visible = m, !m)) continue;
|
|
335
|
-
const v = F.instances.get(e.to);
|
|
336
|
-
(v == null ? void 0 : v.parent) === e.from && we.get(e.to) ? (r.c.copy(we.get(e.to)), r.a.copy(a), r.b.copy(i)) : (s == null ? void 0 : s.parent) === e.to && we.get(e.from) ? (r.c.copy(we.get(e.from)), r.a.copy(a), r.b.copy(i)) : (r.a.copy(a), r.b.copy(i), Ke(r.a, r.b, 1.8, r.c)), he(r.a, r.c, r.b, ue(X(f - d * 0.035)), r.h), h.position.copy(r.h), h.scale.setScalar(0.95 - d * 0.17);
|
|
337
|
-
}
|
|
338
|
-
}), /* @__PURE__ */ g(te, { children: u.map((a, i) => /* @__PURE__ */ g("sprite", { ref: (f) => void (t.current[i] = f), material: a, visible: !1 }, i)) });
|
|
339
|
-
}
|
|
340
|
-
function ro() {
|
|
341
|
-
const [e, t] = tt([]), s = B({ n: -1, first: -1, last: -1 });
|
|
342
|
-
return Q(() => {
|
|
343
|
-
const o = F.comets, u = s.current, r = o.length ? o[0].id : -1, a = o.length ? o[o.length - 1].id : -1;
|
|
344
|
-
(o.length !== u.n || r !== u.first || a !== u.last) && (u.n = o.length, u.first = r, u.last = a, t(so(o)));
|
|
345
|
-
}), /* @__PURE__ */ g(te, { children: e.map((o) => /* @__PURE__ */ g(no, { comet: o }, o.id)) });
|
|
346
|
-
}
|
|
347
|
-
const ao = 40;
|
|
348
|
-
function so(e) {
|
|
349
|
-
const t = [];
|
|
350
|
-
for (let s = e.length - 1; s >= 0 && t.length < ao; s--) {
|
|
351
|
-
const o = e[s];
|
|
352
|
-
(!kt.grouped || nt(o.from) && nt(o.to)) && t.push(o);
|
|
353
|
-
}
|
|
354
|
-
return t.reverse();
|
|
355
|
-
}
|
|
356
|
-
const io = 24, Le = 48, Ce = 18, Ye = 96, Ae = 10, bt = 48, Ne = 3, ct = 1, Mt = 7, Te = (Mt + 0.6) * Math.sqrt(3) * Se, co = -3.6, lo = (
|
|
357
|
-
/* glsl */
|
|
358
|
-
`
|
|
359
|
-
attribute vec3 aColor; attribute float aGlow; attribute float aCap; attribute float aEdge;
|
|
360
|
-
varying vec3 vLocal; varying vec3 vLN; varying vec3 vN; varying vec3 vV; varying vec3 vColor; varying float vGlow; varying float vCap; varying float vEdge;
|
|
361
|
-
void main(){
|
|
362
|
-
// aEdge: 0 = interior, ->1 = unfinished rim, >1 = outside the comb (not drawn)
|
|
363
|
-
if (aEdge > 1.0) { gl_Position = vec4(0.0, 0.0, 2.0, 1.0); return; }
|
|
364
|
-
vLocal = position; vLN = normal; vColor = aColor; vGlow = aGlow; vCap = aCap; vEdge = aEdge;
|
|
365
|
-
vec4 mv = modelViewMatrix * instanceMatrix * vec4(position, 1.0);
|
|
366
|
-
vN = normalize(normalMatrix * mat3(instanceMatrix) * normal);
|
|
367
|
-
vV = normalize(-mv.xyz);
|
|
368
|
-
gl_Position = projectionMatrix * mv;
|
|
369
|
-
}`
|
|
370
|
-
), uo = (
|
|
371
|
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/* glsl */
|
|
372
|
-
`
|
|
373
|
-
uniform vec3 uWax; uniform vec3 uRim; uniform float uTime;
|
|
374
|
-
varying vec3 vLocal; varying vec3 vLN; varying vec3 vN; varying vec3 vV; varying vec3 vColor; varying float vGlow; varying float vCap; varying float vEdge;
|
|
375
|
-
void main(){
|
|
376
|
-
float rimK = 1.0 - 0.6 * vEdge;
|
|
377
|
-
float fres = pow(1.0 - abs(dot(normalize(vN), normalize(vV))), 2.0);
|
|
378
|
-
if (vLN.z > 0.5) {
|
|
379
|
-
// front face: pointy-top hexagon, d = 0 at centre -> 1 at the wall
|
|
380
|
-
vec2 p = abs(vLocal.xy);
|
|
381
|
-
float d = max(p.x, p.x * 0.5 + p.y * 0.8660254) / 0.8660254;
|
|
382
|
-
float wall = smoothstep(0.78, 0.92, d);
|
|
383
|
-
float lip = smoothstep(0.86, 0.95, d) * (1.0 - smoothstep(0.97, 1.0, d));
|
|
384
|
-
float depth = 1.0 - d * d; // recessed cell: darker toward the walls
|
|
385
|
-
vec3 wax = uWax * (0.55 + 0.6 * depth);
|
|
386
|
-
// honey / light pooled inside the cell, hottest at the centre
|
|
387
|
-
vec3 honey = vColor * (0.25 + 1.05 * depth);
|
|
388
|
-
// capped (entity) cells: a soft wax dome highlight
|
|
389
|
-
float dome = vCap * (1.0 - smoothstep(0.0, 0.8, d)) * 0.10;
|
|
390
|
-
vec3 inner = wax + honey + uRim * dome;
|
|
391
|
-
vec3 rim = uRim * (0.12 + vGlow * 0.6) + vColor * 0.4;
|
|
392
|
-
vec3 col = mix(inner, rim, wall) + uRim * lip * 0.22;
|
|
393
|
-
gl_FragColor = vec4(col * rimK, 1.0);
|
|
394
|
-
} else {
|
|
395
|
-
// side walls: dark wax with warm fresnel
|
|
396
|
-
vec3 col = uWax * 0.5 + uRim * fres * 0.18 + vColor * 0.18;
|
|
397
|
-
gl_FragColor = vec4(col * rimK, 1.0);
|
|
398
|
-
}
|
|
399
|
-
}`
|
|
400
|
-
), $e = yt * 3.2, Ze = wt * 3.2, xt = (e, t) => 0.0105 * e * e + 0.016 * t * t, fo = (e, t) => {
|
|
401
|
-
const s = xt(e, t);
|
|
402
|
-
return -s / (1 + s / 12);
|
|
403
|
-
};
|
|
404
|
-
function po() {
|
|
405
|
-
const e = [], t = Math.sqrt(3) * Se, s = 1.5 * Se, o = new n.Vector3(), u = new n.Vector3(0, 0, 1);
|
|
406
|
-
for (let r = -Math.ceil(Ze / s); r <= Math.ceil(Ze / s); r++)
|
|
407
|
-
for (let a = -Math.ceil($e / t); a <= Math.ceil($e / t); a++) {
|
|
408
|
-
const i = a * t + (r & 1 ? t / 2 : 0), f = r * s;
|
|
409
|
-
if (Math.hypot(i / $e, f / Ze) > 1) continue;
|
|
410
|
-
const m = `${r}:${a}`, d = 1 / (1 + xt(i, f) / 12) ** 2;
|
|
411
|
-
o.set(0.021 * i * d, 0.032 * f * d, 1).normalize();
|
|
412
|
-
const h = new n.Quaternion().setFromUnitVectors(u, o);
|
|
413
|
-
e.push({ x: i, y: f, z: fo(i, f) + (Me(m, 1) - 0.5) * 0.12, q: h, depth: 1.2, edge: 0, seed: Me(m, 2) });
|
|
414
|
-
}
|
|
415
|
-
return e;
|
|
416
|
-
}
|
|
417
|
-
function mo() {
|
|
418
|
-
const e = [], t = Math.sqrt(3) * Se, s = 1.5 * Se, o = new n.Vector3(), u = new n.Vector3(0, 0, 1), r = Mt;
|
|
419
|
-
for (let a = -r; a <= r; a++)
|
|
420
|
-
for (let i = -r; i <= r; i++) {
|
|
421
|
-
const f = -i - a, m = Math.max(Math.abs(i), Math.abs(a), Math.abs(f));
|
|
422
|
-
if (m > r) continue;
|
|
423
|
-
const d = t * (i + a / 2), h = s * a, v = `s${i}:${a}`, M = m === r ? 1 : m === r - 1 ? 0.35 : 0;
|
|
424
|
-
o.set(0.05 * d, 0.05 * h, 1).normalize();
|
|
425
|
-
const b = new n.Quaternion().setFromUnitVectors(u, o);
|
|
426
|
-
e.push({ x: d, y: h, z: -0.025 * (d * d + h * h) + (Me(v, 1) - 0.5) * 0.1 - M * 0.4, q: b, depth: 1.2 * (1 - M * 0.6), edge: M, seed: Me(v, 2) });
|
|
427
|
-
}
|
|
428
|
-
return e;
|
|
429
|
-
}
|
|
430
|
-
function St(e) {
|
|
431
|
-
const t = e.length, s = new n.CylinderGeometry(1, 1, ct, 6, 1).rotateX(Math.PI / 2), o = new n.InstancedBufferAttribute(new Float32Array(t * 3), 3), u = new n.InstancedBufferAttribute(new Float32Array(t), 1), r = new n.InstancedBufferAttribute(new Float32Array(t), 1), a = new n.InstancedBufferAttribute(new Float32Array(t), 1);
|
|
432
|
-
s.setAttribute("aColor", o), s.setAttribute("aGlow", u), s.setAttribute("aCap", r), s.setAttribute("aEdge", a);
|
|
433
|
-
const i = new n.ShaderMaterial({
|
|
434
|
-
uniforms: { uWax: { value: new n.Color("#1e1005") }, uRim: { value: new n.Color("#ffae3b") }, uTime: { value: 0 } },
|
|
435
|
-
vertexShader: lo,
|
|
436
|
-
fragmentShader: uo
|
|
437
|
-
}), f = new n.InstancedMesh(s, i, t), m = new n.Object3D(), d = new Float32Array(t * 3), h = new n.Vector3();
|
|
438
|
-
return e.forEach((v, M) => {
|
|
439
|
-
h.set(0, 0, 1).applyQuaternion(v.q), m.position.set(v.x, v.y, v.z).addScaledVector(h, -(ct * v.depth) / 2), m.quaternion.copy(v.q), m.scale.set(Se * 0.93, Se * 0.93, v.depth), m.updateMatrix(), f.setMatrixAt(M, m.matrix), d.set([v.x, v.y, v.z + 0.05], M * 3);
|
|
440
|
-
}), f.instanceMatrix.needsUpdate = !0, f.frustumCulled = !1, { N: t, mesh: f, mat: i, aColor: o, aGlow: u, aCap: r, aEdge: a, front: d, acc: Array.from({ length: t }, () => new n.Color()), glow: new Float32Array(t) };
|
|
441
|
-
}
|
|
442
|
-
function Ct(e, t, s) {
|
|
443
|
-
const o = e.aColor.array, u = e.aGlow.array;
|
|
444
|
-
for (let r = 0; r < s; r++) {
|
|
445
|
-
const a = t[r], i = e.acc[a], f = Math.max(i.r, i.g, i.b);
|
|
446
|
-
f > 1.4 && i.multiplyScalar((1.4 + (f - 1.4) * 0.25) / f), o[a * 3] = i.r, o[a * 3 + 1] = i.g, o[a * 3 + 2] = i.b, u[a] = e.glow[a];
|
|
447
|
-
}
|
|
448
|
-
e.aColor.needsUpdate = !0, e.aGlow.needsUpdate = !0;
|
|
449
|
-
}
|
|
450
|
-
const ho = () => Math.min(0.8, Math.max(0.55, 0.4 + 0.25 * Ge.scale));
|
|
451
|
-
function go() {
|
|
452
|
-
const e = L(() => {
|
|
453
|
-
const r = po(), a = St(r), i = Array.from({ length: a.N }, () => new n.Color()), f = new Uint8Array(a.N), m = new Float32Array(a.N);
|
|
454
|
-
for (let d = 0; d < a.N; d++)
|
|
455
|
-
r[d].seed > 0.62 ? (f[d] = 1, i[d].copy(le).multiplyScalar(0.07 + 0.08 * Me(String(d), 5))) : i[d].copy(xe).multiplyScalar(0.012), m[d] = (Me(`${d}`, 3) - 0.5) * 0.05;
|
|
456
|
-
return { cells: r, d: a, baseC: i, honey: f, scallop: m, vis: new Int32Array(a.N) };
|
|
457
|
-
}, []), t = L(
|
|
458
|
-
() => ({
|
|
459
|
-
ripples: [],
|
|
460
|
-
seenLlm: /* @__PURE__ */ new Map(),
|
|
461
|
-
aura: fe(new n.Color("#ff9a1f").multiplyScalar(0.16)),
|
|
462
|
-
aura2: fe(new n.Color("#ffcf6b").multiplyScalar(0.09)),
|
|
463
|
-
s: 0,
|
|
464
|
-
mA: 0,
|
|
465
|
-
mB: 0,
|
|
466
|
-
nVis: 0
|
|
467
|
-
}),
|
|
468
|
-
[]
|
|
469
|
-
), s = B(null), o = B(null), u = (r, a) => {
|
|
470
|
-
const { cells: i, d: f, scallop: m, vis: d } = e, h = f.aEdge.array, v = Math.min(0.3, 2.4 / Math.min(r, a));
|
|
471
|
-
let M = 0;
|
|
472
|
-
for (let b = 0; b < f.N; b++) {
|
|
473
|
-
const A = i[b], V = A.x / r, w = A.y / a, c = Math.atan2(w, V), _ = 1 + 0.06 * Math.sin(c * 5 + 1.3) + 0.04 * Math.sin(c * 11 + 0.4) + m[b], G = Math.hypot(V, w);
|
|
474
|
-
if (G > _) {
|
|
475
|
-
h[b] = 2;
|
|
476
|
-
continue;
|
|
477
|
-
}
|
|
478
|
-
h[b] = X((G - (_ - v)) / v), A.edge = h[b], d[M++] = b;
|
|
479
|
-
}
|
|
480
|
-
t.nVis = M, f.aEdge.needsUpdate = !0;
|
|
481
|
-
};
|
|
482
|
-
return Q(({ clock: r }) => {
|
|
483
|
-
var S;
|
|
484
|
-
const a = performance.now(), i = ee ? 0 : r.elapsedTime, { cells: f, d: m, baseC: d, honey: h, vis: v } = e, { acc: M, glow: b } = m, A = t.ripples, V = ho();
|
|
485
|
-
t.s = t.s === 0 ? V : t.s + (V - t.s) * 0.05;
|
|
486
|
-
const w = t.s;
|
|
487
|
-
s.current && (s.current.scale.setScalar(w), s.current.position.set(0, 0, co));
|
|
488
|
-
const c = be.core, _ = Math.max(9, (c.hw * 1.15 + 1.6) / w), G = Math.max(6, (c.hh * 1.15 + 1.6) / w);
|
|
489
|
-
(Math.abs(_ - t.mA) > t.mA * 6e-3 || Math.abs(G - t.mB) > t.mB * 6e-3) && (t.mA = _, t.mB = G, u(_, G)), (S = o.current) == null || S.scale.set(_ / yt, G / wt, 1);
|
|
490
|
-
for (const p of F.instances.values()) {
|
|
491
|
-
const l = t.seenLlm.get(p.id);
|
|
492
|
-
if (!l) {
|
|
493
|
-
t.seenLlm.set(p.id, { calls: p.llmCalls, tokens: p.tokens });
|
|
494
|
-
continue;
|
|
495
|
-
}
|
|
496
|
-
if (p.llmCalls > l.calls) {
|
|
497
|
-
const y = p.tokens - l.tokens, z = ge(p.id), T = Math.min(1.3, Ge.scale) / w;
|
|
498
|
-
z && A.length < io && A.push({ x: z.x / w, y: z.y / w, start: a, r: (1.6 + Math.min(4.5, y / 800)) * T, dur: 1900 + Math.min(1400, y / 3), c: new n.Color().copy(le).lerp(Re[p.type], 0.3), k: 0.75 + Math.min(0.9, y / 3500) }), l.calls = p.llmCalls, l.tokens = p.tokens;
|
|
499
|
-
}
|
|
500
|
-
}
|
|
501
|
-
if (t.seenLlm.size > 400)
|
|
502
|
-
for (const p of t.seenLlm.keys()) F.instances.has(p) || t.seenLlm.delete(p);
|
|
503
|
-
for (let p = A.length - 1; p >= 0; p--) a - A[p].start > A[p].dur && A.splice(p, 1);
|
|
504
|
-
const C = t.nVis;
|
|
505
|
-
for (let p = 0; p < C; p++) {
|
|
506
|
-
const l = v[p], y = f[l];
|
|
507
|
-
M[l].copy(d[l]), h[l] && (y.edge > 0.5 ? M[l].copy(xe).multiplyScalar(0.012) : M[l].multiplyScalar(0.75 + 0.35 * Math.sin(i * 0.5 + y.x * 0.22 + y.y * 0.31 + y.seed * 3))), b[l] = 0;
|
|
508
|
-
}
|
|
509
|
-
for (const p of A) {
|
|
510
|
-
const l = (a - p.start) / p.dur, y = p.r * qe(l * 1.6), z = (1 - l) * (1 - l), T = (p.r + 1) * (p.r + 1);
|
|
511
|
-
for (let R = 0; R < C; R++) {
|
|
512
|
-
const x = v[R], N = f[x].x - p.x, U = f[x].y - p.y, P = N * N + U * U;
|
|
513
|
-
if (P > T) continue;
|
|
514
|
-
const k = Math.sqrt(P), E = k < y ? Math.pow(1 - k / (p.r + 0.6), 1.5) * 0.85 : 0, I = Math.exp(-(((k - y) / 0.7) ** 2)), K = (E + I * 0.9) * z * p.k;
|
|
515
|
-
K < 0.01 || (Oe(M[x], p.c, K), b[x] += K * 0.8);
|
|
516
|
-
}
|
|
517
|
-
}
|
|
518
|
-
Ct(m, v, C);
|
|
519
|
-
}), /* @__PURE__ */ j("group", { ref: s, children: [
|
|
520
|
-
/* @__PURE__ */ j("group", { ref: o, children: [
|
|
521
|
-
/* @__PURE__ */ g("sprite", { material: t.aura, scale: [60, 40, 1], position: [0, 0, -8] }),
|
|
522
|
-
/* @__PURE__ */ g("sprite", { material: t.aura2, scale: [30, 22, 1], position: [0, 0, -5] })
|
|
523
|
-
] }),
|
|
524
|
-
/* @__PURE__ */ g("primitive", { object: e.d.mesh })
|
|
525
|
-
] });
|
|
526
|
-
}
|
|
527
|
-
const Ie = { cur: null };
|
|
528
|
-
function et(e, t, s) {
|
|
529
|
-
let o = t.get(s);
|
|
530
|
-
return o === void 0 && t.set(s, o = e.nNodes ? Ht({ nodes: e.nodes }, s) : -1), o;
|
|
531
|
-
}
|
|
532
|
-
function vo({ galaxy: e }) {
|
|
533
|
-
const [t, s] = tt("center"), o = B([]), u = B([]), r = B(Array(Ne).fill("")), a = L(() => {
|
|
534
|
-
const f = mo(), m = St(f), d = m.N, h = f.map((l, y) => ({ i: y, s: l.seed })).filter(({ i: l }) => f[l].edge < 0.2);
|
|
535
|
-
h.sort((l, y) => l.s - y.s);
|
|
536
|
-
const v = Math.min(e.nodes.length, Math.floor(h.length * 0.6)), M = e.nodes.slice(0, v), b = new Int32Array(v), A = Array.from({ length: d }, () => new n.Color()), V = new Float32Array(d), w = new Uint8Array(d), c = new n.Color();
|
|
537
|
-
for (let l = 0; l < d; l++) {
|
|
538
|
-
const y = f[l];
|
|
539
|
-
y.seed > 0.55 && y.edge < 0.5 ? (w[l] = 1, A[l].copy(le).multiplyScalar(0.06 + 0.07 * Me(String(l), 5))) : A[l].copy(xe).multiplyScalar(0.015);
|
|
540
|
-
}
|
|
541
|
-
for (let l = 0; l < v; l++) {
|
|
542
|
-
const y = h[l].i;
|
|
543
|
-
b[l] = y, m.aCap.setX(y, 1), c.set(Ft[M[l].kind] ?? "#f59e0b").lerp(le, 0.55), A[y].copy(c).multiplyScalar(0.13), V[y] = 0.14, w[y] = 0;
|
|
544
|
-
}
|
|
545
|
-
m.aCap.needsUpdate = !0;
|
|
546
|
-
const _ = new Map(M.map((l, y) => [l.id, y])), G = Array.from({ length: v }, () => []);
|
|
547
|
-
for (const l of e.links) {
|
|
548
|
-
const y = _.get(l.source), z = _.get(l.target);
|
|
549
|
-
y === void 0 || z === void 0 || y === z || (G[y].length < 4 && G[y].push(z), G[z].length < 4 && G[z].push(y));
|
|
550
|
-
}
|
|
551
|
-
const C = new n.BufferGeometry();
|
|
552
|
-
C.setAttribute("position", new n.BufferAttribute(new Float32Array(Ye * Ae * 2 * 3), 3)), C.setAttribute("color", new n.BufferAttribute(new Float32Array(Ye * Ae * 2 * 3), 3)), C.boundingSphere = new n.Sphere(new n.Vector3(), 1e4);
|
|
553
|
-
const S = Int32Array.from({ length: d }, (l, y) => y);
|
|
554
|
-
return { sd: { ...m, cells: f, nodeCell: b, nNodes: v, nodes: M, all: S }, baseC: A, baseG: V, honeyCell: w, adj: G, links: C, fire: new Float32Array(v) };
|
|
555
|
-
}, [e]);
|
|
556
|
-
ft(() => (Ie.cur = a.sd, () => {
|
|
557
|
-
Ie.cur === a.sd && (Ie.cur = null);
|
|
558
|
-
}), [a]);
|
|
559
|
-
const i = L(
|
|
560
|
-
() => ({
|
|
561
|
-
idx: /* @__PURE__ */ new Map(),
|
|
562
|
-
linkMat: ot(),
|
|
563
|
-
a: new n.Vector3(),
|
|
564
|
-
b: new n.Vector3(),
|
|
565
|
-
m: new n.Vector3(),
|
|
566
|
-
p: new n.Vector3(),
|
|
567
|
-
aura: fe(new n.Color("#ff9a1f").multiplyScalar(0.2))
|
|
568
|
-
}),
|
|
569
|
-
[]
|
|
570
|
-
);
|
|
571
|
-
return L(() => i.idx.clear(), [a, i]), Q(({ clock: f }) => {
|
|
572
|
-
var k;
|
|
573
|
-
const m = be.graph.out.x < -0.5 ? "left" : "center";
|
|
574
|
-
m !== t && s(m);
|
|
575
|
-
const d = performance.now(), h = ee ? 0 : f.elapsedTime, { sd: v, baseC: M, baseG: b, honeyCell: A, fire: V } = a, { cells: w, N: c, acc: _, glow: G, front: C, nodeCell: S } = v, { a: p, b: l, m: y, p: z } = i;
|
|
576
|
-
for (let E = 0; E < c; E++)
|
|
577
|
-
_[E].copy(M[E]), A[E] && _[E].multiplyScalar(0.75 + 0.35 * Math.sin(h * 0.5 + w[E].x * 0.4 + w[E].y * 0.5 + w[E].seed * 3)), G[E] = b[E];
|
|
578
|
-
V.fill(0);
|
|
579
|
-
const T = a.links.getAttribute("position"), R = a.links.getAttribute("color");
|
|
580
|
-
let x = 0;
|
|
581
|
-
const N = F.flares;
|
|
582
|
-
for (let E = Math.max(0, N.length - bt); E < N.length; E++) {
|
|
583
|
-
const I = N[E], K = et(v, i.idx, I.node);
|
|
584
|
-
if (K < 0) continue;
|
|
585
|
-
const Y = S[K], O = (d - I.start) / 1e3, ve = F.instances.get(I.instance), oe = I.op === "write", ae = oe ? ce : ve ? Re[ve.type] : J, $ = O < 0.3 ? O / 0.3 : Math.exp(-(O - 0.3) * 1.1);
|
|
586
|
-
if ($ > V[K] && (V[K] = $), Oe(_[Y], ae, $ * (oe ? 2.6 : 1.9)), G[Y] += $ * 1.6, oe) {
|
|
587
|
-
const ne = w[Y].x, pe = w[Y].y, re = 1.2 + qe(O / 1.2) * 1.6;
|
|
588
|
-
for (let Z = 0; Z < c; Z++) {
|
|
589
|
-
const q = w[Z].x - ne, ie = w[Z].y - pe;
|
|
590
|
-
if (Math.abs(q) > 3.2 || Math.abs(ie) > 3.2 || Z === Y) continue;
|
|
591
|
-
const W = Math.hypot(q, ie), D = Math.exp(-(((W - re) / 0.6) ** 2)) * $ * 0.6;
|
|
592
|
-
D > 0.01 && (Oe(_[Z], le, D), G[Z] += D * 0.5);
|
|
593
|
-
}
|
|
594
|
-
}
|
|
595
|
-
const se = a.adj[K];
|
|
596
|
-
for (let ne = 0; ne < se.length && x < Ye; ne++) {
|
|
597
|
-
const pe = S[se[ne]], re = $ * 0.55;
|
|
598
|
-
if (re < 0.02) break;
|
|
599
|
-
p.set(C[Y * 3], C[Y * 3 + 1], C[Y * 3 + 2] + 0.12), l.set(C[pe * 3], C[pe * 3 + 1], C[pe * 3 + 2] + 0.12), y.copy(p).add(l).multiplyScalar(0.5), y.z += 0.5 + p.distanceTo(l) * 0.08;
|
|
600
|
-
const Z = X(O * 1.4);
|
|
601
|
-
for (let q = 0; q < Ae; q++)
|
|
602
|
-
for (let ie = 0; ie < 2; ie++) {
|
|
603
|
-
const W = (q + ie) / Ae, D = 1 - W;
|
|
604
|
-
z.set(D * D * p.x + 2 * D * W * y.x + W * W * l.x, D * D * p.y + 2 * D * W * y.y + W * W * l.y, D * D * p.z + 2 * D * W * y.z + W * W * l.z);
|
|
605
|
-
const H = (x * Ae + q) * 2 + ie;
|
|
606
|
-
T.setXYZ(H, z.x, z.y, z.z);
|
|
607
|
-
const ye = re * (W <= Z ? 0.35 + Math.exp(-(((W - Z) / 0.12) ** 2)) * 1.2 : 0);
|
|
608
|
-
R.setXYZ(H, J.r * ye, J.g * ye, J.b * ye);
|
|
609
|
-
}
|
|
610
|
-
Oe(_[pe], J, re * 0.5 * Z), x++;
|
|
611
|
-
}
|
|
612
|
-
}
|
|
613
|
-
a.links.setDrawRange(0, x * Ae * 2), T.needsUpdate = R.needsUpdate = !0, Ct(v, v.all, c);
|
|
614
|
-
const U = Math.max(1e-3, be.graph.scale);
|
|
615
|
-
let P = 0;
|
|
616
|
-
for (let E = F.flares.length - 1; E >= 0 && P < Ne; E--) {
|
|
617
|
-
const I = F.flares[E];
|
|
618
|
-
if (d - I.start > 2300) break;
|
|
619
|
-
let K = !1;
|
|
620
|
-
for (let $ = 0; $ < P; $++) r.current[$] === I.node && (K = !0);
|
|
621
|
-
if (K) continue;
|
|
622
|
-
const Y = et(v, i.idx, I.node);
|
|
623
|
-
if (Y < 0) continue;
|
|
624
|
-
const O = S[Y];
|
|
625
|
-
let ve = !1;
|
|
626
|
-
for (let $ = 0; $ < P; $++) {
|
|
627
|
-
const se = u.current[$];
|
|
628
|
-
se && Math.abs(se.position.y - C[O * 3 + 1]) * U < 0.8 && Math.abs(se.position.x - C[O * 3]) * U < 4 && (ve = !0);
|
|
629
|
-
}
|
|
630
|
-
if (ve) continue;
|
|
631
|
-
const oe = o.current[P], ae = u.current[P];
|
|
632
|
-
oe && ae && (ae.position.set(C[O * 3], C[O * 3 + 1], C[O * 3 + 2] + 0.3), r.current[P] !== I.node && (oe.setText(`${I.op === "write" ? "wrote" : "read"} · ${I.node}`), oe.setColor(I.op === "write" ? "#fff3d6" : "#ffb627")), oe.setOpacity(1)), r.current[P] = I.node, P++;
|
|
633
|
-
}
|
|
634
|
-
for (let E = P; E < Ne; E++)
|
|
635
|
-
(k = o.current[E]) == null || k.setOpacity(0), r.current[E] = "";
|
|
636
|
-
}), /* @__PURE__ */ j(te, { children: [
|
|
637
|
-
/* @__PURE__ */ g("sprite", { material: i.aura, scale: [Te * 3.4, Te * 3.4, 1], position: [0, 0, -2] }),
|
|
638
|
-
/* @__PURE__ */ g("primitive", { object: a.sd.mesh }),
|
|
639
|
-
/* @__PURE__ */ g("lineSegments", { geometry: a.links, material: i.linkMat, frustumCulled: !1 }),
|
|
640
|
-
Array.from({ length: Ne }, (f, m) => /* @__PURE__ */ g("group", { ref: (d) => void (u.current[m] = d), children: /* @__PURE__ */ g(Ee, { ref: (d) => void (o.current[m] = d), text: "", offset: [0, 0.42], anchorX: t, size: 0.24, opacity: 0, fadeMs: 250, pxRange: [8, 12] }) }, m)),
|
|
641
|
-
/* @__PURE__ */ g(Ot, { position: [t === "left" ? -Te : 0, -Te - 1.2, 0.5], anchorX: t, prefix: "honey store = ", color: "#f59e0b", size: 0.26, opacity: 0.75, pxRange: [8, 12] })
|
|
642
|
-
] });
|
|
643
|
-
}
|
|
644
|
-
function yo() {
|
|
645
|
-
const e = It(), t = L(() => {
|
|
646
|
-
const s = new n.BufferGeometry();
|
|
647
|
-
return s.setAttribute("position", new n.BufferAttribute(new Float32Array(Le * Ce * 2 * 3), 3)), s.setAttribute("color", new n.BufferAttribute(new Float32Array(Le * Ce * 2 * 3), 3)), s.boundingSphere = new n.Sphere(new n.Vector3(), 1e4), { geo: s, mat: ot(), arrows: new He(Le), idx: /* @__PURE__ */ new Map(), sd: null, b: new n.Vector3(), m: new n.Vector3(), p: new n.Vector3(), loc: new n.Vector3() };
|
|
648
|
-
}, []);
|
|
649
|
-
return Q(() => {
|
|
650
|
-
const s = performance.now(), { geo: o, arrows: u, b: r, m: a, p: i, loc: f } = t, m = Ie.cur;
|
|
651
|
-
m !== t.sd && (t.sd = m, t.idx.clear());
|
|
652
|
-
let d = 0;
|
|
653
|
-
if (u.begin(), m && be.graphWanted && be.graph.mix > 0.05 && e.nodes.length > 0) {
|
|
654
|
-
const h = o.getAttribute("position"), v = o.getAttribute("color"), M = be.graph.mix, b = F.flares;
|
|
655
|
-
for (let A = Math.max(0, b.length - bt); A < b.length && d < Le; A++) {
|
|
656
|
-
const V = b[A], w = (s - V.start) / 1e3;
|
|
657
|
-
if (w >= 2.2) continue;
|
|
658
|
-
const c = ge(V.instance);
|
|
659
|
-
if (!c) continue;
|
|
660
|
-
const _ = et(m, t.idx, V.node);
|
|
661
|
-
if (_ < 0) continue;
|
|
662
|
-
const G = m.nodeCell[_];
|
|
663
|
-
Ut(f.set(m.front[G * 3], m.front[G * 3 + 1], m.front[G * 3 + 2]), r);
|
|
664
|
-
const C = F.instances.get(V.instance), S = V.op === "write", p = S ? ce : C ? Re[C.type] : J;
|
|
665
|
-
a.copy(c).add(r).multiplyScalar(0.5), a.y += 0.6, a.z += 1.6;
|
|
666
|
-
const l = Math.min(1, w / 0.25) * (1 - w / 2.2) ** 1.5 * M, y = S ? Math.min(1, w * 0.9) : 1 - Math.min(1, w * 0.9);
|
|
667
|
-
for (let z = 0; z < Ce; z++)
|
|
668
|
-
for (let T = 0; T < 2; T++) {
|
|
669
|
-
const R = (z + T) / Ce, x = 1 - R;
|
|
670
|
-
i.set(x * x * c.x + 2 * x * R * a.x + R * R * r.x, x * x * c.y + 2 * x * R * a.y + R * R * r.y, x * x * c.z + 2 * x * R * a.z + R * R * r.z);
|
|
671
|
-
const N = (d * Ce + z) * 2 + T;
|
|
672
|
-
h.setXYZ(N, i.x, i.y, i.z);
|
|
673
|
-
const U = Math.exp(-(((R - y) / 0.09) ** 2)) * 1.4, P = l * ((S ? 0.4 : 0.18) + U) * 0.8;
|
|
674
|
-
v.setXYZ(N, p.r * P, p.g * P, p.b * P);
|
|
675
|
-
}
|
|
676
|
-
S ? u.add(c, a, r, 0.9, 1, 0.4, p, l * 1.2) : u.add(c, a, r, 0.1, -1, 0.4, p, l * 1.4), d++;
|
|
677
|
-
}
|
|
678
|
-
h.needsUpdate = v.needsUpdate = !0;
|
|
679
|
-
}
|
|
680
|
-
o.setDrawRange(0, d * Ce * 2), u.end();
|
|
681
|
-
}), /* @__PURE__ */ j(te, { children: [
|
|
682
|
-
/* @__PURE__ */ g("lineSegments", { geometry: t.geo, material: t.mat, frustumCulled: !1 }),
|
|
683
|
-
/* @__PURE__ */ g("primitive", { object: t.arrows.mesh })
|
|
684
|
-
] });
|
|
685
|
-
}
|
|
686
|
-
const wo = { db: "⛁", warehouse: "▤", spark: "✷", api: "⇄", storage: "▣", queue: "≡" };
|
|
687
|
-
function At(e) {
|
|
688
|
-
return new n.ShaderMaterial({
|
|
689
|
-
uniforms: { uColor: { value: e.clone() }, uGlow: { value: 0.2 }, uHead: { value: -1 }, uHeadK: { value: 0 } },
|
|
690
|
-
vertexShader: (
|
|
691
|
-
/* glsl */
|
|
692
|
-
`
|
|
693
|
-
varying float vU; varying vec3 vN; varying vec3 vV; varying float vY;
|
|
694
|
-
void main(){
|
|
695
|
-
vU = position.x * 0.5 + 0.5; vY = position.y; // 0 = base (heart), 1 = tip
|
|
696
|
-
vec4 mv = modelViewMatrix * vec4(position, 1.0);
|
|
697
|
-
vN = normalize(normalMatrix * normal); vV = normalize(-mv.xyz);
|
|
698
|
-
gl_Position = projectionMatrix * mv;
|
|
699
|
-
}`
|
|
700
|
-
),
|
|
701
|
-
fragmentShader: (
|
|
702
|
-
/* glsl */
|
|
703
|
-
`
|
|
704
|
-
uniform vec3 uColor; uniform float uGlow; uniform float uHead; uniform float uHeadK;
|
|
705
|
-
varying float vU; varying vec3 vN; varying vec3 vV; varying float vY;
|
|
706
|
-
void main(){
|
|
707
|
-
float fres = pow(1.0 - abs(dot(normalize(vN), normalize(vV))), 1.8);
|
|
708
|
-
float vein = exp(-vY * vY / 0.004) * 0.35;
|
|
709
|
-
float body = 0.25 + 0.75 * smoothstep(0.0, 0.9, vU);
|
|
710
|
-
float head = uHead >= 0.0 ? exp(-pow((vU - uHead) / 0.12, 2.0)) * uHeadK : 0.0;
|
|
711
|
-
vec3 col = uColor * (uGlow * (body * 0.55 + fres * 1.1 + vein) + head * 2.2) + vec3(1.0, 0.95, 0.85) * head * 0.6;
|
|
712
|
-
gl_FragColor = vec4(col, 1.0);
|
|
713
|
-
}`
|
|
714
|
-
),
|
|
715
|
-
transparent: !0,
|
|
716
|
-
depthWrite: !1,
|
|
717
|
-
blending: n.AdditiveBlending
|
|
718
|
-
});
|
|
719
|
-
}
|
|
720
|
-
const bo = 1.2, Mo = 2, Pe = new n.Vector3();
|
|
721
|
-
function xo({ mcp: e, backend: t }) {
|
|
722
|
-
const s = e.srv, o = t.res, u = t.k, r = L(() => new n.Color(s.color).lerp(le, 0.25), [s.color]), a = L(() => At(r), [r]), i = L(() => fe(r), [r]), f = B(null), m = B(null), d = B(null), h = B(null), v = B(null), M = B(null), b = B("");
|
|
723
|
-
Q(({ clock: V }) => {
|
|
724
|
-
var R, x, N, U;
|
|
725
|
-
const w = performance.now(), c = ee ? 0 : V.elapsedTime;
|
|
726
|
-
Pe.subVectors(t.pos, e.pos);
|
|
727
|
-
const _ = Math.hypot(Pe.x, Pe.y), G = Math.atan2(Pe.y, Pe.x), C = Math.min(Mo, Math.max(bo, _ / 2.1));
|
|
728
|
-
(R = f.current) == null || R.position.copy(e.pos), (x = d.current) == null || x.position.set(C * 0.98, 0, 0.05), (N = d.current) == null || N.scale.set(C, 0.52, 0.12);
|
|
729
|
-
const S = o.inflight > 0, p = Math.exp(-((w - o.activeAt) / 1e3) * 1.4);
|
|
730
|
-
let l = null;
|
|
731
|
-
for (const P of F.mcpCalls) P.server === s.name && P.resource === o.name && (!l || P.start > l.start) && (l = P);
|
|
732
|
-
const y = l ? (w - l.start) / l.dur : 9, z = S ? 0.5 + 0.5 * Math.sin(V.elapsedTime * 5) : 0;
|
|
733
|
-
if (a.uniforms.uGlow.value = S ? 1.1 + z * 0.5 : 0.28 + p * 0.8, l && y < 1 ? (a.uniforms.uHead.value = l.phase === "call" ? ue(y) : 1 - ue(y), a.uniforms.uHeadK.value = 1 - y * 0.4) : S ? (a.uniforms.uHead.value = c * 0.7 % 1, a.uniforms.uHeadK.value = 0.6) : a.uniforms.uHeadK.value = 0, m.current) {
|
|
734
|
-
const P = S ? 1.12 + z * 0.04 : 1 + p * 0.06;
|
|
735
|
-
m.current.scale.set(P, 1, 1), m.current.rotation.z = G + Math.sin(c * 0.5 + u * 1.7) * 0.03;
|
|
736
|
-
}
|
|
737
|
-
h.current && (h.current.position.set(e.pos.x + Math.cos(G) * C, e.pos.y + Math.sin(G) * C, e.pos.z), h.current.scale.setScalar(S ? 3.4 + z * 0.6 : 1.8 + p * 1.2), i.color.copy(r).multiplyScalar(S ? 0.32 + z * 0.15 : 0.03 + p * 0.18)), (U = v.current) == null || U.position.set(e.pos.x + Math.cos(G) * (C * 1.96 + 0.25), e.pos.y + Math.sin(G) * (C * 1.96) + 0.05, e.pos.z + 0.1);
|
|
738
|
-
let T = `${wo[o.kind] ?? "•"} ${o.name}`;
|
|
739
|
-
if (S) {
|
|
740
|
-
let P = "";
|
|
741
|
-
for (const k of F.mcpPending.values()) k.server === s.name && k.resource === o.name && (P = k.tool);
|
|
742
|
-
T = `${o.name} ▶ ${P || "query"}()`;
|
|
743
|
-
} else l && l.phase === "result" && w - l.start < 1800 && (T = `${o.name} ✓ returned`);
|
|
744
|
-
M.current && (T !== b.current && (M.current.setText(T), b.current = T), M.current.setOpacity(S ? 1 : 0.6 + p * 0.4), M.current.setEmphasis(S));
|
|
745
|
-
});
|
|
746
|
-
const A = e.out.x >= 0 ? "left" : "right";
|
|
747
|
-
return /* @__PURE__ */ j(te, { children: [
|
|
748
|
-
/* @__PURE__ */ g("group", { ref: f, children: /* @__PURE__ */ g("group", { ref: m, children: /* @__PURE__ */ g("mesh", { ref: d, geometry: me, material: a }) }) }),
|
|
749
|
-
/* @__PURE__ */ g("sprite", { ref: h, material: i }),
|
|
750
|
-
/* @__PURE__ */ g("group", { ref: v, children: /* @__PURE__ */ g(Ee, { ref: M, text: o.name, color: s.color, size: 0.2, opacity: 0.6, anchorX: A, pxRange: [7.5, 11.5], renderOrder: 18 }) })
|
|
751
|
-
] });
|
|
752
|
-
}
|
|
753
|
-
const lt = 8, Qe = 34;
|
|
754
|
-
function So({ mcp: e }) {
|
|
755
|
-
const t = e.srv, s = L(() => new n.Color(t.color).lerp(le, 0.25), [t.color]), o = L(() => {
|
|
756
|
-
const i = vt("#6b7a1f", 0.09, 0);
|
|
757
|
-
i.uniforms.uOpacity.value = 0.32;
|
|
758
|
-
const f = At(new n.Color("#c2410c").lerp(s, 0.3));
|
|
759
|
-
f.uniforms.uGlow.value = 0.16;
|
|
760
|
-
const m = new n.InstancedMesh(me, new n.MeshBasicMaterial({ color: J.clone().multiplyScalar(0.7), toneMapped: !1 }), Qe), d = new n.Object3D();
|
|
761
|
-
for (let h = 0; h < Qe; h++) {
|
|
762
|
-
const v = 0.62 * Math.sqrt((h + 0.5) / Qe), M = h * 2.39996;
|
|
763
|
-
d.position.set(Math.cos(M) * v, Math.sin(M) * v, 0.22 + 0.12 * (1 - v)), d.scale.setScalar(0.055 + 0.03 * (1 - v)), d.updateMatrix(), m.setMatrixAt(h, d.matrix);
|
|
764
|
-
}
|
|
765
|
-
return { stem: i, sepal: f, seeds: m, disc: new n.MeshBasicMaterial({ color: new n.Color("#3a1d06"), toneMapped: !1 }), heart: fe(s), halo: fe(s) };
|
|
766
|
-
}, [s]), u = B(null), r = B(null), a = B(null);
|
|
767
|
-
return Q(({ clock: i }) => {
|
|
768
|
-
var b, A;
|
|
769
|
-
const f = e.pos;
|
|
770
|
-
(b = u.current) == null || b.position.copy(f);
|
|
771
|
-
const m = e.out.x >= 0 ? 1 : -1, d = o.stem.uniforms;
|
|
772
|
-
d.uP0.value.copy(f), d.uP1.value.set(f.x - m * 0.4, f.y - 4, f.z - 0.5), d.uP2.value.set(f.x + m * 1.5, f.y - 9, f.z - 2.5);
|
|
773
|
-
const h = performance.now(), v = t.inflight > 0, M = Math.exp(-((h - t.activeAt) / 1e3) * 1.4);
|
|
774
|
-
o.halo.color.copy(s).multiplyScalar(v ? 0.3 : 0.08 + M * 0.18), (A = r.current) == null || A.scale.setScalar(v ? 7 : 5.5), o.seeds.material.color.copy(J).multiplyScalar(v ? 1.4 : 0.6 + M * 0.6), a.current && (a.current.rotation.z = (ee ? 0 : i.elapsedTime) * (v ? 0.5 : 0.08));
|
|
775
|
-
}), /* @__PURE__ */ j(te, { children: [
|
|
776
|
-
/* @__PURE__ */ g("mesh", { geometry: gt, material: o.stem, frustumCulled: !1 }),
|
|
777
|
-
/* @__PURE__ */ j("group", { ref: u, children: [
|
|
778
|
-
/* @__PURE__ */ g("sprite", { ref: r, material: o.halo, position: [0, 0, -0.4] }),
|
|
779
|
-
Array.from({ length: lt }, (i, f) => /* @__PURE__ */ g("group", { rotation: [0, 0, f / lt * Math.PI * 2 + 0.2], children: /* @__PURE__ */ g("mesh", { geometry: me, material: o.sepal, position: [0.85, 0, -0.25], scale: [0.85, 0.3, 0.08] }) }, f)),
|
|
780
|
-
/* @__PURE__ */ g("mesh", { geometry: me, material: o.disc, scale: [0.72, 0.72, 0.28] }),
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781
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/* @__PURE__ */ g("group", { ref: a, children: /* @__PURE__ */ g("primitive", { object: o.seeds }) }),
|
|
782
|
-
/* @__PURE__ */ g(Ee, { position: [0, 1.3, 0], text: `MCP · ${t.name}`, color: t.color, size: 0.28, pxRange: [9, 13] })
|
|
783
|
-
] })
|
|
784
|
-
] });
|
|
785
|
-
}
|
|
786
|
-
const ke = 24, Ve = 40, ze = 3;
|
|
787
|
-
function Co() {
|
|
788
|
-
const e = L(() => {
|
|
789
|
-
const u = new n.BufferGeometry();
|
|
790
|
-
return u.setAttribute("position", new n.BufferAttribute(new Float32Array(ke * ze * Ve * 2 * 3), 3)), u.setAttribute("color", new n.BufferAttribute(new Float32Array(ke * ze * Ve * 2 * 3), 3)), u.boundingSphere = new n.Sphere(new n.Vector3(), 1e4), u;
|
|
791
|
-
}, []), t = L(() => ot(), []), s = L(() => new He(ke), []), o = L(() => ({ a: new n.Vector3(), b: new n.Vector3(), c: new n.Vector3(), p: new n.Vector3(), col: new n.Color(), k: new n.Color() }), []);
|
|
792
|
-
return Q(({ clock: u }) => {
|
|
793
|
-
const r = performance.now(), a = ee ? 0 : u.elapsedTime, i = e.getAttribute("position"), f = e.getAttribute("color");
|
|
794
|
-
let m = 0;
|
|
795
|
-
s.begin();
|
|
796
|
-
const d = (h, v, M, b) => {
|
|
797
|
-
if (m >= ke) return;
|
|
798
|
-
const A = ge(h), V = F.mcpServers.get(v), w = dt(v);
|
|
799
|
-
if (!A || !V || !w) return;
|
|
800
|
-
const { a: c, b: _, c: G, p: C, col: S, k: p } = o;
|
|
801
|
-
c.copy(A), _.copy(w), Ke(c, _, 1.4, G), S.set(V.color).lerp(xe, 0.4);
|
|
802
|
-
let l;
|
|
803
|
-
M === 0 ? (S.lerp(xe, X(b / 1.2)), b > 1.2 && S.lerp(Fe, X((b - 1.2) / 1)), l = (0.25 + Math.min(0.6, b * 0.25)) * qe(b / 0.3)) : (p.copy(S).lerp(ce, 0.45), l = 1.3 * (b < 0.75 ? 1 : 1 - (b - 0.75) / 0.25));
|
|
804
|
-
const y = 1 - ue(b / 0.75), z = M === 0 ? 0.03 : 0.07;
|
|
805
|
-
for (let T = 0; T < ze; T++) {
|
|
806
|
-
const R = (T - 1) * z;
|
|
807
|
-
for (let x = 0; x < Ve; x++)
|
|
808
|
-
for (let N = 0; N < 2; N++) {
|
|
809
|
-
const U = (x + N) / Ve;
|
|
810
|
-
he(c, G, _, U, C);
|
|
811
|
-
const P = ((m * ze + T) * Ve + x) * 2 + N;
|
|
812
|
-
i.setXYZ(P, C.x + R, C.y - R, C.z + R * 0.5);
|
|
813
|
-
let k;
|
|
814
|
-
M === 0 ? k = l * (0.25 + Math.pow(Math.max(0, Math.sin(U * 22 - a * 2.4)), 8) * 1.5) * (T === 1 ? 1 : 0.25) : k = l * (0.25 + Math.exp(-(((U - y) / 0.07) ** 2)) * 3.2 * (b < 0.8 ? 1 : 0)) * (T === 1 ? 1 : 0.6);
|
|
815
|
-
const E = M === 0 ? S : p;
|
|
816
|
-
f.setXYZ(P, E.r * k, E.g * k, E.b * k);
|
|
817
|
-
}
|
|
818
|
-
}
|
|
819
|
-
M === 0 ? s.add(c, G, _, 0.9, 1, 0.48, S, 0.4 + l * 1.4) : s.add(c, G, _, 0.08, -1, 0.62, p, l * 1.6), m++;
|
|
820
|
-
};
|
|
821
|
-
for (const h of F.mcpPending.values()) d(h.instance, h.server, 0, pt(h, r));
|
|
822
|
-
for (const h of F.mcpCalls) h.phase === "result" && d(h.instance, h.server, 1, X((r - h.start) / h.dur));
|
|
823
|
-
e.setDrawRange(0, m * ze * Ve * 2), i.needsUpdate = !0, f.needsUpdate = !0, s.end();
|
|
824
|
-
}), /* @__PURE__ */ j(te, { children: [
|
|
825
|
-
/* @__PURE__ */ g("lineSegments", { geometry: e, material: t, frustumCulled: !1 }),
|
|
826
|
-
/* @__PURE__ */ g("primitive", { object: s.mesh })
|
|
827
|
-
] });
|
|
828
|
-
}
|
|
829
|
-
function Ao({ call: e }) {
|
|
830
|
-
const t = F.mcpServers.get(e.server), s = L(() => fe(new n.Color((t == null ? void 0 : t.color) ?? "#fff").lerp(Dt, 0.4).multiplyScalar(1.7)), [t]), o = B(null), u = L(() => ({ a: new n.Vector3(), b: new n.Vector3(), c: new n.Vector3(), h: new n.Vector3() }), []);
|
|
831
|
-
return Q(() => {
|
|
832
|
-
const r = ge(e.instance), a = dt(e.server);
|
|
833
|
-
if (!o.current) return;
|
|
834
|
-
if (!r || !t || !a) return void (o.current.visible = !1);
|
|
835
|
-
u.a.copy(r), u.b.copy(a), Ke(u.a, u.b, 1.4, u.c);
|
|
836
|
-
const i = X((performance.now() - e.start) / (e.phase === "call" ? e.dur : e.dur * 0.75));
|
|
837
|
-
he(u.a, u.c, u.b, e.phase === "call" ? ue(i) : 1 - ue(i), u.h), o.current.visible = i < 1, o.current.position.copy(u.h), o.current.scale.setScalar(1);
|
|
838
|
-
}), /* @__PURE__ */ g("sprite", { ref: o, material: s, visible: !1 });
|
|
839
|
-
}
|
|
840
|
-
const Vo = 32;
|
|
841
|
-
function Go() {
|
|
842
|
-
const [e, t] = tt([]), s = B({ n: -1, first: -1, last: -1 });
|
|
843
|
-
return Q(() => {
|
|
844
|
-
const o = s.current, u = F.mcpCalls, r = u.length ? u[0].id : -1, a = u.length ? u[u.length - 1].id : -1;
|
|
845
|
-
if (u.length !== o.n || r !== o.first || a !== o.last) {
|
|
846
|
-
o.n = u.length, o.first = r, o.last = a;
|
|
847
|
-
const i = [];
|
|
848
|
-
for (let f = u.length - 1; f >= 0 && i.length < Vo; f--) ge(u[f].instance) && i.push(u[f]);
|
|
849
|
-
t(i);
|
|
850
|
-
}
|
|
851
|
-
}), /* @__PURE__ */ j(te, { children: [
|
|
852
|
-
e.map((o) => /* @__PURE__ */ g(Ao, { call: o }, o.id)),
|
|
853
|
-
/* @__PURE__ */ g(Co, {})
|
|
854
|
-
] });
|
|
855
|
-
}
|
|
856
|
-
function Po({ run: e }) {
|
|
857
|
-
const t = L(() => new n.Color(e.color).lerp(le, 0.55), [e.color]), s = L(() => fe("#000"), []), o = B(null), u = B(null);
|
|
858
|
-
return Q(({ clock: r }) => {
|
|
859
|
-
var M;
|
|
860
|
-
const a = performance.now(), i = e.run ?? F.runs.get(e.id), f = i ? qe((a - i.startedAt) / 1200) : 1, m = i != null && i.endedAt ? X(1 - (a - i.endedAt - (qt - 2500)) / 2500) : 1, d = 0.9 + 0.1 * Math.sin((ee ? 0 : r.elapsedTime) * 0.6 + e.index);
|
|
861
|
-
s.color.copy(t).multiplyScalar(0.2 * f * m * d);
|
|
862
|
-
const h = Math.abs(e.side.x) * e.hu + Math.abs(e.axis.x) * e.hv, v = Math.abs(e.side.y) * e.hu + Math.abs(e.axis.y) * e.hv;
|
|
863
|
-
o.current && (o.current.position.set(e.origin.x, e.origin.y, -1.2), o.current.scale.set(h * 2.6 + 3, v * 2.6 + 3, 1)), (M = u.current) == null || M.position.set(e.origin.x, e.origin.y + v + 0.6, 0.5);
|
|
864
|
-
}), /* @__PURE__ */ j(te, { children: [
|
|
865
|
-
/* @__PURE__ */ g("sprite", { ref: o, material: s }),
|
|
866
|
-
/* @__PURE__ */ g("group", { ref: u, children: e.run && /* @__PURE__ */ g(zo, { run: e.run }) })
|
|
867
|
-
] });
|
|
868
|
-
}
|
|
869
|
-
function zo({ run: e }) {
|
|
870
|
-
Kt();
|
|
871
|
-
const t = e.status !== "started";
|
|
872
|
-
return /* @__PURE__ */ g(
|
|
873
|
-
Ee,
|
|
874
|
-
{
|
|
875
|
-
text: e.topic,
|
|
876
|
-
secondary: Wt(e, { base: "#c8b28a", current: "#ffd166", done: "#f1e4c8" }, ["swarm working…", "swarm home"]),
|
|
877
|
-
color: e.color,
|
|
878
|
-
size: 0.34,
|
|
879
|
-
maxWidth: 9,
|
|
880
|
-
opacity: t ? 0.5 : 1,
|
|
881
|
-
fadeMs: 400,
|
|
882
|
-
anchorY: "bottom",
|
|
883
|
-
pxRange: [10, 15]
|
|
884
|
-
}
|
|
885
|
-
);
|
|
886
|
-
}
|
|
887
|
-
const Je = ee ? 220 : 520;
|
|
888
|
-
function To() {
|
|
889
|
-
const { geo: e, mat: t } = L(() => {
|
|
890
|
-
const o = new Float32Array(Je * 3), u = new Float32Array(Je);
|
|
891
|
-
for (let i = 0; i < Je; i++)
|
|
892
|
-
o.set([(Math.random() - 0.5) * 60, (Math.random() - 0.5) * 36, -4 + Math.random() * 14], i * 3), u[i] = Math.random();
|
|
893
|
-
const r = new n.BufferGeometry();
|
|
894
|
-
r.setAttribute("position", new n.BufferAttribute(o, 3)), r.setAttribute("aSeed", new n.BufferAttribute(u, 1)), r.boundingSphere = new n.Sphere(new n.Vector3(), 1e4);
|
|
895
|
-
const a = new n.ShaderMaterial({
|
|
896
|
-
uniforms: { uTime: { value: 0 }, uScale: { value: 300 } },
|
|
897
|
-
vertexShader: (
|
|
898
|
-
/* glsl */
|
|
899
|
-
`
|
|
900
|
-
attribute float aSeed; uniform float uTime; uniform float uScale; varying float vA;
|
|
901
|
-
void main(){
|
|
902
|
-
vec3 p = position;
|
|
903
|
-
float t = uTime * (0.15 + aSeed * 0.2);
|
|
904
|
-
p.y = mod(p.y + 18.0 + t * 1.2, 36.0) - 18.0;
|
|
905
|
-
p.x += sin(t * 1.3 + aSeed * 40.0) * 0.8;
|
|
906
|
-
p.z += cos(t + aSeed * 20.0) * 0.5;
|
|
907
|
-
vec4 mv = modelViewMatrix * vec4(p, 1.0);
|
|
908
|
-
vA = (0.35 + 0.65 * fract(aSeed * 7.3)) * (0.6 + 0.4 * sin(uTime * (0.8 + aSeed) + aSeed * 30.0));
|
|
909
|
-
gl_PointSize = (0.05 + aSeed * 0.09) * uScale / -mv.z;
|
|
910
|
-
gl_Position = projectionMatrix * mv;
|
|
911
|
-
}`
|
|
912
|
-
),
|
|
913
|
-
fragmentShader: (
|
|
914
|
-
/* glsl */
|
|
915
|
-
`
|
|
916
|
-
varying float vA;
|
|
917
|
-
void main(){ float r = length(gl_PointCoord - 0.5) * 2.0; if (r > 1.0) discard;
|
|
918
|
-
gl_FragColor = vec4(vec3(1.0, 0.72, 0.3) * pow(1.0 - r, 2.0) * vA * 0.9, 1.0); }`
|
|
919
|
-
),
|
|
920
|
-
transparent: !0,
|
|
921
|
-
depthWrite: !1,
|
|
922
|
-
blending: n.AdditiveBlending
|
|
923
|
-
});
|
|
924
|
-
return { geo: r, mat: a };
|
|
925
|
-
}, []), s = B(null);
|
|
926
|
-
return Q(({ clock: o, size: u, gl: r }) => {
|
|
927
|
-
var i;
|
|
928
|
-
t.uniforms.uTime.value = ee ? 0 : o.elapsedTime;
|
|
929
|
-
const a = Math.max(1, be.core.r / 9);
|
|
930
|
-
(i = s.current) == null || i.scale.setScalar(a), t.uniforms.uScale.value = u.height * r.getPixelRatio() * a;
|
|
931
|
-
}), /* @__PURE__ */ g("points", { ref: s, geometry: e, material: t, frustumCulled: !1 });
|
|
932
|
-
}
|
|
933
|
-
const Vt = "#080402";
|
|
934
|
-
function Eo() {
|
|
935
|
-
const { scene: e } = zt(), t = e.fog ?? (e.fog = new n.Fog(Vt, 40, 90));
|
|
936
|
-
return Q(({ camera: s }) => {
|
|
937
|
-
const o = Ge.cam.dist || s.position.length();
|
|
938
|
-
t.near = o + 2, t.far = o * 2.3 + 20;
|
|
939
|
-
}), null;
|
|
940
|
-
}
|
|
941
|
-
function Fo() {
|
|
942
|
-
return /* @__PURE__ */ j(
|
|
943
|
-
jt,
|
|
944
|
-
{
|
|
945
|
-
title: "hive · glowing honeycomb",
|
|
946
|
-
subtitle: "♛ queens = agents, workers = subagents flying out along their flight paths · LLM calls flood the comb with honey light · ✿ MCP flowers, one petal per backend · the honey store = the knowledge graph",
|
|
947
|
-
preset: "radial",
|
|
948
|
-
plane: "xy",
|
|
949
|
-
camera: { position: [0, -1.5, 38], fov: 45 },
|
|
950
|
-
controls: { minPolarAngle: Math.PI * 0.25, maxPolarAngle: Math.PI * 0.72, minAzimuthAngle: -0.9, maxAzimuthAngle: 0.9 },
|
|
951
|
-
bg: Vt,
|
|
952
|
-
fit: { nRef: 4, min: 0.62, max: 1.6, minRadius: 5.5 },
|
|
953
|
-
agentRadius: 1.9,
|
|
954
|
-
graph: { natural: Te, radius: 2.4 },
|
|
955
|
-
Background: /* @__PURE__ */ j(te, { children: [
|
|
956
|
-
/* @__PURE__ */ g(Eo, {}),
|
|
957
|
-
/* @__PURE__ */ g(To, {}),
|
|
958
|
-
/* @__PURE__ */ g(go, {})
|
|
959
|
-
] }),
|
|
960
|
-
Agent: oo,
|
|
961
|
-
RunMarker: Po,
|
|
962
|
-
McpServer: So,
|
|
963
|
-
Backend: xo,
|
|
964
|
-
GraphResource: vo,
|
|
965
|
-
cluster: { radius: 1.6, variant: "swarm", color: "#ffb627" },
|
|
966
|
-
PostFX: /* @__PURE__ */ j(Tt, { multisampling: 0, children: [
|
|
967
|
-
/* @__PURE__ */ g(Et, { mipmapBlur: !0, intensity: 1.15, luminanceThreshold: 0.22, luminanceSmoothing: 0.3, radius: 0.78 }),
|
|
968
|
-
/* @__PURE__ */ g(Rt, { eskil: !1, offset: 0.2, darkness: 0.88 })
|
|
969
|
-
] }),
|
|
970
|
-
children: [
|
|
971
|
-
/* @__PURE__ */ g(ro, {}),
|
|
972
|
-
/* @__PURE__ */ g(yo, {}),
|
|
973
|
-
/* @__PURE__ */ g(Go, {})
|
|
974
|
-
]
|
|
975
|
-
}
|
|
976
|
-
);
|
|
977
|
-
}
|
|
978
|
-
export {
|
|
979
|
-
Fo as default
|
|
980
|
-
};
|