agentglow 0.2.11 → 0.2.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,980 +0,0 @@
1
- var Gt = Object.defineProperty;
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- var Pt = (e, t, s) => t in e ? Gt(e, t, { enumerable: !0, configurable: !0, writable: !0, value: s }) : e[t] = s;
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- var de = (e, t, s) => Pt(e, typeof t != "symbol" ? t + "" : t, s);
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- import { jsxs as j, Fragment as te, jsx as g } from "react/jsx-runtime";
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- import { useFrame as Q, useThree as zt } from "@react-three/fiber";
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- import { EffectComposer as Tt, Bloom as Et, Vignette as Rt } from "@react-three/postprocessing";
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- import * as n from "three";
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- import { useRef as B, useMemo as L, useEffect as ft, useState as tt } from "react";
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- import { T as Bt, p as _t, e as Lt, w as F, a as ge, f as Ge, d as pt, s as Nt, L as Ee, g as kt, b as nt, h as Me, K as Ft, n as be, G as Ot, x as It, q as Ht, y as Ut, c as dt, R as qt, u as Kt, t as Wt, m as jt } from "./KitScene-DG_pcnWW.js";
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- var ut;
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- const ee = typeof window < "u" && !!((ut = window.matchMedia) != null && ut.call(window, "(prefers-reduced-motion: reduce)").matches), le = new n.Color("#ffb627"), xe = new n.Color("#f59e0b"), J = new n.Color("#ffd166");
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- new n.Color("#1f1206");
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- const ce = new n.Color("#fff3d6"), Fe = new n.Color("#ff3b2f"), Dt = new n.Color(1, 1, 1), Re = Object.fromEntries(Object.entries(Bt).map(([e, t]) => [e, new n.Color(t).lerp(le, 0.18)])), X = (e) => e < 0 ? 0 : e > 1 ? 1 : e, qe = (e) => 1 - Math.pow(1 - X(e), 3), ue = (e) => (e = X(e), e < 0.5 ? 4 * e * e * e : 1 - Math.pow(-2 * e + 2, 3) / 2), rt = (e) => {
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- e = X(e);
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- const t = 1.9;
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- return 1 + (t + 1) * Math.pow(e - 1, 3) + t * Math.pow(e - 1, 2);
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- };
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- let Be = null;
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- function mt() {
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- if (Be) return Be;
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- const e = document.createElement("canvas");
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- e.width = e.height = 128;
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- const t = e.getContext("2d"), s = t.createRadialGradient(64, 64, 0, 64, 64, 64);
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- return s.addColorStop(0, "rgba(255,255,255,1)"), s.addColorStop(0.18, "rgba(255,255,255,0.55)"), s.addColorStop(0.5, "rgba(255,255,255,0.12)"), s.addColorStop(1, "rgba(255,255,255,0)"), t.fillStyle = s, t.fillRect(0, 0, 128, 128), Be = new n.CanvasTexture(e), Be;
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- }
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- function fe(e = "#fff") {
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- return new n.SpriteMaterial({ map: mt(), color: e, blending: n.AdditiveBlending, depthWrite: !1, transparent: !0, toneMapped: !1 });
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- }
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- function We(e = "#fff") {
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- return new n.MeshBasicMaterial({ color: e, blending: n.AdditiveBlending, depthWrite: !1, transparent: !0, toneMapped: !1 });
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- }
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- function ot() {
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- return new n.LineBasicMaterial({ vertexColors: !0, transparent: !0, blending: n.AdditiveBlending, depthWrite: !1, toneMapped: !1 });
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- }
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- const me = new n.SphereGeometry(1, 28, 20), ht = new n.ConeGeometry(1, 1, 12).translate(0, 0.5, 0);
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- function Xt(e = 56, t = 6) {
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- const s = [], o = [];
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- for (let r = 0; r <= e; r++) for (let a = 0; a < t; a++) {
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- const i = a / t * Math.PI * 2;
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- s.push(r / e, Math.cos(i), Math.sin(i));
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- }
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- for (let r = 0; r < e; r++)
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- for (let a = 0; a < t; a++) {
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- const i = r * t + a, f = r * t + (a + 1) % t;
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- o.push(i, i + t, f, f, i + t, f + t);
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- }
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- const u = new n.BufferGeometry();
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- return u.setAttribute("position", new n.Float32BufferAttribute(s, 3)), u.setIndex(o), u.boundingSphere = new n.Sphere(new n.Vector3(), 1e4), u;
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- }
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- const gt = Xt();
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- function vt(e, t = 0.05, s = 1) {
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- return new n.ShaderMaterial({
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- uniforms: {
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- uP0: { value: new n.Vector3() },
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- uP1: { value: new n.Vector3() },
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- uP2: { value: new n.Vector3() },
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- uRadius: { value: t },
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- uColor: { value: new n.Color(e) },
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- uHeadColor: { value: new n.Color(e) },
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- uOpacity: { value: 1 },
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- uGrow: { value: 1 },
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- uTime: { value: 0 },
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- uFlow: { value: 0 },
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- uHead: { value: -1 },
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- uDots: { value: s }
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- },
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- vertexShader: (
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- /* glsl */
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- `
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- uniform vec3 uP0; uniform vec3 uP1; uniform vec3 uP2; uniform float uRadius;
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- varying float vT; varying float vRim;
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- void main(){
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- float t = position.x; float a = 1.0 - t;
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- vec3 p = a*a*uP0 + 2.0*a*t*uP1 + t*t*uP2;
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- vec3 tg = 2.0*a*(uP1-uP0) + 2.0*t*(uP2-uP1);
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- tg = length(tg) > 1e-5 ? normalize(tg) : vec3(1.0,0.0,0.0);
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- vec3 up = abs(tg.y) > 0.92 ? vec3(1.0,0.0,0.0) : vec3(0.0,1.0,0.0);
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- vec3 n = normalize(cross(tg, up)); vec3 b = cross(tg, n);
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- vec3 off = n*position.y + b*position.z;
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- vec4 mv = modelViewMatrix * vec4(p + off * uRadius, 1.0);
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- vRim = abs(dot(normalize(normalMatrix * off), normalize(-mv.xyz)));
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- vT = t;
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- gl_Position = projectionMatrix * mv;
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- }`
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- ),
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- fragmentShader: (
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- /* glsl */
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- `
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- uniform vec3 uColor; uniform vec3 uHeadColor; uniform float uOpacity; uniform float uGrow; uniform float uTime;
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- uniform float uFlow; uniform float uHead; uniform float uDots;
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- varying float vT; varying float vRim;
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- void main(){
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- if (vT > uGrow) discard;
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- float core = 0.3 + 0.7 * vRim * vRim;
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- // dotted flight trail (bees leave little glowing dots)
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- float d = fract(vT * 34.0 - uTime * 0.6 * uFlow);
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- float dots = mix(1.0, smoothstep(0.55, 0.35, abs(d - 0.5) * 2.0) * 0.9 + 0.1, uDots);
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- // directional flow: brighter packets travelling start (t=0) → end (t=1)
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- float flow = uFlow * pow(max(0.0, sin((vT * 5.0 - uTime * 0.8) * 3.14159)), 10.0);
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- float head = 0.0;
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- if (uHead >= 0.0) { float e = vT - uHead; head = e > 0.0 ? exp(-e * e / 0.0007) : exp(e / 0.09); }
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- vec3 col = uColor * uOpacity * (core * dots + flow * 2.4) + uHeadColor * head * 1.6;
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- gl_FragColor = vec4(col, 1.0);
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- }`
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- ),
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- transparent: !0,
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- depthWrite: !1,
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- blending: n.AdditiveBlending
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- });
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- }
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- function he(e, t, s, o, u) {
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- const r = 1 - o;
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- return u.set(r * r * e.x + 2 * r * o * t.x + o * o * s.x, r * r * e.y + 2 * r * o * t.y + o * o * s.y, r * r * e.z + 2 * r * o * t.z + o * o * s.z);
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- }
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- function Ke(e, t, s, o) {
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- return o.copy(e).add(t).multiplyScalar(0.5), o.y += s, o.z += s * 0.8, o;
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- }
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- const Ue = class Ue {
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- constructor(t) {
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- de(this, "mesh");
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- de(this, "colors");
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- de(this, "n", 0);
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- de(this, "o", new n.Object3D());
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- de(this, "a", new n.Vector3());
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- de(this, "b", new n.Vector3());
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- this.max = t, this.colors = new Float32Array(t * 3), this.mesh = new n.InstancedMesh(ht, new n.MeshBasicMaterial({ blending: n.AdditiveBlending, depthWrite: !1, transparent: !0, toneMapped: !1 }), t), this.mesh.instanceColor = new n.InstancedBufferAttribute(this.colors, 3), this.mesh.frustumCulled = !1, this.mesh.count = 0;
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- }
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- begin() {
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- this.n = 0;
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- }
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- add(t, s, o, u, r, a, i, f = 1) {
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- this.n >= this.max || f <= 3e-3 || (he(t, s, o, u, this.a), he(t, s, o, Math.min(1, Math.max(0, u + 0.02 * r)), this.b), this.b.sub(this.a), !(this.b.lengthSq() < 1e-8) && (this.o.position.copy(this.a), this.o.quaternion.setFromUnitVectors(Ue.UP, this.b.normalize()), this.o.scale.set(a * 0.42, a, a * 0.42), this.o.updateMatrix(), this.mesh.setMatrixAt(this.n, this.o.matrix), this.colors[this.n * 3] = i.r * f, this.colors[this.n * 3 + 1] = i.g * f, this.colors[this.n * 3 + 2] = i.b * f, this.n++));
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- }
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- end() {
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- this.mesh.count = this.n, this.mesh.instanceMatrix.needsUpdate = !0, this.mesh.instanceColor && (this.mesh.instanceColor.needsUpdate = !0);
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- }
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- };
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- de(Ue, "UP", new n.Vector3(0, 1, 0));
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- let He = Ue;
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- const Se = 0.64, yt = 17.8, wt = 11.4, we = /* @__PURE__ */ new Map();
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- function Oe(e, t, s) {
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- return e.r += t.r * s, e.g += t.g * s, e.b += t.b * s, e;
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- }
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- const Yt = new n.Color("#5b4a3a"), $t = new n.Vector3(0, 1, 0), at = new n.CylinderGeometry(0.018, 0.012, 0.55, 5).translate(0, 0.275, 0), Zt = new n.ConeGeometry(0.07, 0.3, 8).rotateZ(Math.PI / 2), Qt = new n.SphereGeometry(1.15, 10, 8), Jt = new n.MeshBasicMaterial({ transparent: !0, opacity: 0, depthWrite: !1, colorWrite: !1 }), eo = new n.RingGeometry(1.25, 1.36, 6, 1), je = 7, st = 1.3;
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- let _e = null;
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- function to() {
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- if (_e) return _e;
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- const e = document.createElement("canvas");
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- e.width = 128, e.height = 256;
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- const t = e.getContext("2d");
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- t.translate(64, 128);
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- const s = t.createRadialGradient(0, -20, 4, 0, 0, 120);
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- s.addColorStop(0, "rgba(255,255,255,0.35)"), s.addColorStop(1, "rgba(255,255,255,0.08)"), t.fillStyle = s, t.beginPath(), t.ellipse(0, 0, 54, 120, 0, 0, Math.PI * 2), t.fill(), t.strokeStyle = "rgba(255,255,255,0.95)", t.lineWidth = 5, t.stroke(), t.strokeStyle = "rgba(255,255,255,0.45)", t.lineWidth = 2.5;
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- for (const [o, u, r, a] of [
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- [0, 110, -8, -60],
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- [0, 110, 26, -40],
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- [0, 110, -30, 10],
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- [-8, -60, 20, -95]
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- ])
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- t.beginPath(), t.moveTo(o, u), t.quadraticCurveTo((o + r) / 2 + 10, (u + a) / 2, r, a), t.stroke();
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- return _e = new n.CanvasTexture(e), _e;
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- }
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- const it = new n.PlaneGeometry(0.62, 1.25).translate(0, 0.6, 0);
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- function De(e, t, s) {
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- return new n.ShaderMaterial({
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- uniforms: {
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- uBase: { value: new n.Color(e) },
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- uDark: { value: new n.Color("#170b03") },
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- uRim: { value: t.clone() },
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- uGlow: { value: 0 },
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- uStripes: { value: s },
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- uFade: { value: 1 }
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- },
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- vertexShader: (
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- /* glsl */
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- `
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- varying vec3 vN; varying vec3 vV; varying vec3 vL;
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- void main(){
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- vL = position;
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- vec4 mv = modelViewMatrix * vec4(position, 1.0);
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- vN = normalize(normalMatrix * normal);
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- vV = normalize(-mv.xyz);
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- gl_Position = projectionMatrix * mv;
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- }`
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- ),
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- fragmentShader: (
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- /* glsl */
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- `
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- uniform vec3 uBase; uniform vec3 uDark; uniform vec3 uRim; uniform float uGlow; uniform float uStripes; uniform float uFade;
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- varying vec3 vN; varying vec3 vV; varying vec3 vL;
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- void main(){
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- vec3 n = normalize(vN);
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- float lam = 0.35 + 0.65 * max(0.0, dot(n, normalize(vec3(0.3, 0.8, 0.6))));
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- float fres = pow(1.0 - abs(dot(n, normalize(vV))), 2.2);
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- float s = uStripes > 0.0 ? smoothstep(0.42, 0.58, abs(fract(vL.x * uStripes + 0.25) - 0.5) * 2.0) : 0.0;
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- vec3 body = mix(uBase, uDark, s * 0.92) * lam * (0.55 + uGlow * 0.9);
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- vec3 col = body + uRim * fres * (0.55 + uGlow * 1.2) + uBase * uGlow * 0.25 * (1.0 - s);
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- gl_FragColor = vec4(col * uFade, 1.0);
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- }`
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- )
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- });
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- }
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- function oo({ agent: e, selected: t, onSelect: s }) {
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- const o = e.inst, u = B(null), r = B(null), a = B(null), i = B(null), f = B(null), m = B(null), d = B(null), h = B(null), v = B(null), M = B(null), b = !o.subagent, A = L(() => [...o.id].reduce((S, p) => (S * 31 + p.charCodeAt(0)) % 9973, 7) / 9973, [o.id]), V = Re[o.type], w = L(() => {
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- const S = V.clone().lerp(J, 0.25), p = De(b ? "#f2a516" : "#e6a21c", S, b ? 2 : 2.4), l = De("#8a5512", S, 0), y = De("#2a1606", S, 0);
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- return {
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- abdomen: p,
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- thorax: l,
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- head: y,
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- bodies: [p, l, y],
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- wing: new n.MeshBasicMaterial({ map: to(), color: ce.clone().lerp(V, 0.35).multiplyScalar(0.55), blending: n.AdditiveBlending, transparent: !0, depthWrite: !1, side: n.DoubleSide, toneMapped: !1 }),
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- halo: fe(V),
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- pollen: We(xe),
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- ring: We(ce),
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- path: vt(V.clone().lerp(J, 0.35), b ? 0.07 : 0.055, 1),
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- arrow: We(V)
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- };
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- }, [V, b]), c = L(
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- () => ({
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- prev: new n.Vector3(),
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- p0: new n.Vector3(),
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- p1: new n.Vector3(),
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- fly: new n.Vector3(),
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- a: new n.Vector3(),
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- b: new n.Vector3(),
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- d: new n.Vector3(),
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- c: new n.Color(),
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- p0set: !1,
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- face: 1,
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- yaw: 0,
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- vx: 0,
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- parentK: 0,
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- pend: 0
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- }),
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- []
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- );
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- ft(() => (we.set(o.id, c.p1), () => {
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- we.get(o.id) === c.p1 && we.delete(o.id);
239
- }), [o.id, c]), Q(({ clock: S }) => {
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- var W, D;
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- const p = performance.now(), l = S.elapsedTime, y = ee ? 0 : 1, z = e.pos, T = e.live, R = (p - o.bornAt) / 1e3, x = o.exitAt ? (p - o.exitAt) / 1e3 : -1, N = o.status === "failed", U = _t(o, p), P = Lt(o, p), k = x < 0 && (o.status === "thinking" || o.status === "spawning"), E = o.parent ? F.instances.get(o.parent) : void 0, I = o.parent ? ge(o.parent) : void 0;
242
- I ? (c.p0.copy(I), c.p0set = !0) : c.p0set || (c.p0.copy(z), c.p0set = !0);
243
- const K = !!o.parent && c.p0set && !!I, Y = y * Math.min(1.2, Ge.spread);
244
- if (T.set(
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- z.x + Math.sin(l * 0.7 + A * 20) * 0.22 * Y,
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- z.y + Math.sin(l * 1.4 + A * 9) * 0.16 * Y,
247
- z.z + Math.cos(l * 0.6 + A * 5) * 0.18 * Y
248
- ), x >= 0) {
249
- const H = ue(x / 2.4) * e.scale;
250
- T.y += N ? -H * 2.2 : H * 1.6, T.z += N ? 0 : H * 1.2;
251
- }
252
- Ke(c.p0, T, (o.subagent ? 1.6 : 2.2) * Math.min(1.3, Ge.spread), c.p1);
253
- const O = o.parent ? ue(R / 1.5) : 1;
254
- O < 1 && K ? he(c.p0, c.p1, T, O, c.fly) : c.fly.copy(T), u.current && u.current.position.copy(c.fly), c.vx = c.vx * 0.85 + (c.fly.x - c.prev.x) * 0.15, c.prev.copy(c.fly), R < 0.05 && (c.face = z.x < 0 ? 1 : -1), c.vx > 0.012 ? c.face = 1 : c.vx < -0.012 && (c.face = -1);
255
- const ve = c.face > 0 ? -0.45 : Math.PI + 0.45;
256
- c.yaw += (ve - c.yaw) * 0.08;
257
- const oe = o.parent ? rt(R / 0.9) : rt(R / 0.7), ae = Math.max(1e-4, e.scale * st * (0.35 + 0.65 * oe) * (x >= 0 ? Math.max(0.25, U) : 1));
258
- r.current && (r.current.rotation.set(0, c.yaw, Math.sin(l * 1.4 + A * 9) * 0.08 * y + (N && x >= 0 ? -0.6 : 0)), r.current.scale.setScalar(ae * (1 + P * 0.05)));
259
- const se = 0.25 + (ee ? 0.5 : k ? 0.5 + 0.5 * Math.sin(l * 46 + A * 10) : x < 0 ? 0.5 + 0.5 * Math.sin(l * 9 + A * 10) : 0.5 + 0.5 * Math.sin(l * 26)) * 0.85;
260
- a.current && a.current.rotation.set(se, 0, 0.35), i.current && i.current.rotation.set(-se, 0, 0.35);
261
- const ne = x >= 0 ? U : X(R / 0.4);
262
- w.wing.color.copy(ce).lerp(V, 0.35).multiplyScalar((k ? 0.75 : 0.45) * ne + P * 0.15);
263
- const pe = (k ? 0.55 + 0.15 * Math.sin(l * 3 + A * 7) * y : 0.18) + P * 0.55;
264
- for (const H of w.bodies)
265
- H.uniforms.uGlow.value = pe, H.uniforms.uFade.value = ne, N && x >= 0 && H.uniforms.uRim.value.copy(Fe).lerp(Yt, X(x));
266
- f.current && (f.current.scale.setScalar(ae * ((k ? 3.2 : 2.3) + P * 1.6)), c.c.copy(V).lerp(J, 0.3).multiplyScalar(((k ? 0.24 : 0.1) + P * 0.22) * ne), N && x >= 0 && c.c.copy(Fe).multiplyScalar(0.2 * ne), w.halo.color.copy(c.c));
267
- let re = -1;
268
- for (const H of F.mcpPending.values()) H.instance === o.id && (re = Math.max(re, pt(H, p)));
269
- if (c.pend += ((re >= 0 && x < 0 ? 1 : 0) - c.pend) * 0.1, m.current && (m.current.visible = c.pend > 0.02, m.current.rotation.set(1.15, 0, l * 1.6 * y), m.current.scale.setScalar(Math.max(1e-4, ae * 1.25 * (0.6 + 0.4 * c.pend))), c.c.copy(xe).lerp(Fe, X((re - 1.2) / 1.2)), w.pollen.color.copy(c.c).multiplyScalar(1.6 * c.pend)), d.current) {
270
- const H = t;
271
- d.current.visible = H, H && (d.current.rotation.z = l * 0.4 * y, d.current.scale.setScalar(ae * (1.15 + 0.05 * Math.sin(l * 3))), w.ring.color.copy(ce).multiplyScalar(0.9));
272
- }
273
- (W = M.current) == null || W.position.set(0, -0.95 * e.scale * st - 0.2, 0), (D = v.current) == null || D.setOpacity(Nt(o.id) ? X(R / 0.8) * (x >= 0 ? U : 1) * 0.95 : 0);
274
- const Z = !!E && !E.exitAt;
275
- c.parentK += ((K && !o.exitAt && Z ? 1 : 0) - c.parentK) * (Z ? 0.06 : 0.035);
276
- const q = w.path.uniforms;
277
- q.uP0.value.copy(c.p0), q.uP1.value.copy(c.p1), q.uP2.value.copy(T);
278
- const ie = x >= 0 ? ue(x / 1.4) : 0;
279
- if (q.uGrow.value = K ? Math.max(0, O * (1 - ie)) : 0, q.uHead.value = O < 1 ? O : -1, q.uHeadColor.value.copy(V).lerp(ce, 0.4).multiplyScalar(1.4), q.uOpacity.value = (k ? 0.75 : 0.5) * Math.max(c.parentK, O < 1 ? 0.6 : 0), q.uFlow.value = O >= 1 ? 1 : 0, q.uTime.value = ee ? 0 : l, h.current) {
280
- const H = K && O >= 1 && c.parentK > 0.05 && q.uGrow.value > 0.9;
281
- if (h.current.visible = H, H) {
282
- he(c.p0, c.p1, T, 0.78, c.a), he(c.p0, c.p1, T, 0.8, c.b), h.current.position.copy(c.a), c.d.subVectors(c.b, c.a).normalize(), h.current.quaternion.setFromUnitVectors($t, c.d);
283
- const ye = (o.subagent ? 0.8 : 1) * Math.min(1.3, Ge.scale);
284
- h.current.scale.set(0.15 * ye, 0.4 * ye, 0.15 * ye), w.arrow.color.copy(V).lerp(J, 0.3).multiplyScalar(1.5 * c.parentK);
285
- }
286
- }
287
- });
288
- const _ = (S) => {
289
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- }, G = o.id.split(":")[2], C = b ? 1 : 0.78;
291
- return /* @__PURE__ */ j(te, { children: [
292
- /* @__PURE__ */ g("mesh", { geometry: gt, material: w.path, frustumCulled: !1 }),
293
- /* @__PURE__ */ g("mesh", { ref: h, geometry: ht, material: w.arrow, visible: !1 }),
294
- /* @__PURE__ */ j("group", { ref: u, children: [
295
- /* @__PURE__ */ g("sprite", { ref: f, material: w.halo }),
296
- /* @__PURE__ */ j("group", { ref: r, scale: 1e-4, children: [
297
- /* @__PURE__ */ g("mesh", { geometry: Qt, material: Jt, onClick: _, onPointerOver: () => document.body.style.cursor = "pointer", onPointerOut: () => document.body.style.cursor = "" }),
298
- /* @__PURE__ */ g("mesh", { geometry: me, material: w.abdomen, position: [-0.35 - C * 0.5, -0.05, 0], scale: [C, 0.44, 0.44], rotation: [0, 0, 0.12] }),
299
- /* @__PURE__ */ g("mesh", { geometry: Zt, material: w.head, position: [-0.35 - C * 1.48, -0.16, 0] }),
300
- /* @__PURE__ */ g("mesh", { geometry: me, material: w.thorax, position: [0.12, 0.02, 0], scale: 0.34 }),
301
- /* @__PURE__ */ g("mesh", { geometry: me, material: w.head, position: [0.56, 0, 0], scale: [0.24, 0.25, 0.25] }),
302
- /* @__PURE__ */ g("mesh", { geometry: at, material: w.head, position: [0.66, 0.16, 0.08], rotation: [0.3, 0, -0.55] }),
303
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304
- /* @__PURE__ */ j("group", { position: [0.06, 0.28, 0], children: [
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- /* @__PURE__ */ g("mesh", { ref: a, geometry: it, material: w.wing }),
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- ] })
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- ] }),
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- /* @__PURE__ */ g("group", { ref: m, visible: !1, children: Array.from({ length: je }, (S, p) => /* @__PURE__ */ g("mesh", { geometry: me, material: w.pollen, position: [Math.cos(p / je * Math.PI * 2) * 1.1, Math.sin(p / je * Math.PI * 2) * 1.1, 0], scale: p % 2 ? 0.07 : 0.1 }, p)) }),
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- /* @__PURE__ */ g("mesh", { ref: d, geometry: eo, material: w.ring, visible: !1 }),
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- opacity: 0,
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- pxRange: b ? [9, 14] : [8, 11.5],
321
- glow: b ? 1.05 : 0.9
322
- }
323
- ) })
324
- ] })
325
- ] });
326
- }
327
- const Xe = 4;
328
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329
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334
- if (!h || (h.visible = m, !m)) continue;
335
- const v = F.instances.get(e.to);
336
- (v == null ? void 0 : v.parent) === e.from && we.get(e.to) ? (r.c.copy(we.get(e.to)), r.a.copy(a), r.b.copy(i)) : (s == null ? void 0 : s.parent) === e.to && we.get(e.from) ? (r.c.copy(we.get(e.from)), r.a.copy(a), r.b.copy(i)) : (r.a.copy(a), r.b.copy(i), Ke(r.a, r.b, 1.8, r.c)), he(r.a, r.c, r.b, ue(X(f - d * 0.035)), r.h), h.position.copy(r.h), h.scale.setScalar(0.95 - d * 0.17);
337
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338
- }), /* @__PURE__ */ g(te, { children: u.map((a, i) => /* @__PURE__ */ g("sprite", { ref: (f) => void (t.current[i] = f), material: a, visible: !1 }, i)) });
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340
- function ro() {
341
- const [e, t] = tt([]), s = B({ n: -1, first: -1, last: -1 });
342
- return Q(() => {
343
- const o = F.comets, u = s.current, r = o.length ? o[0].id : -1, a = o.length ? o[o.length - 1].id : -1;
344
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345
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346
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347
- const ao = 40;
348
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349
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350
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351
- const o = e[s];
352
- (!kt.grouped || nt(o.from) && nt(o.to)) && t.push(o);
353
- }
354
- return t.reverse();
355
- }
356
- const io = 24, Le = 48, Ce = 18, Ye = 96, Ae = 10, bt = 48, Ne = 3, ct = 1, Mt = 7, Te = (Mt + 0.6) * Math.sqrt(3) * Se, co = -3.6, lo = (
357
- /* glsl */
358
- `
359
- attribute vec3 aColor; attribute float aGlow; attribute float aCap; attribute float aEdge;
360
- varying vec3 vLocal; varying vec3 vLN; varying vec3 vN; varying vec3 vV; varying vec3 vColor; varying float vGlow; varying float vCap; varying float vEdge;
361
- void main(){
362
- // aEdge: 0 = interior, ->1 = unfinished rim, >1 = outside the comb (not drawn)
363
- if (aEdge > 1.0) { gl_Position = vec4(0.0, 0.0, 2.0, 1.0); return; }
364
- vLocal = position; vLN = normal; vColor = aColor; vGlow = aGlow; vCap = aCap; vEdge = aEdge;
365
- vec4 mv = modelViewMatrix * instanceMatrix * vec4(position, 1.0);
366
- vN = normalize(normalMatrix * mat3(instanceMatrix) * normal);
367
- vV = normalize(-mv.xyz);
368
- gl_Position = projectionMatrix * mv;
369
- }`
370
- ), uo = (
371
- /* glsl */
372
- `
373
- uniform vec3 uWax; uniform vec3 uRim; uniform float uTime;
374
- varying vec3 vLocal; varying vec3 vLN; varying vec3 vN; varying vec3 vV; varying vec3 vColor; varying float vGlow; varying float vCap; varying float vEdge;
375
- void main(){
376
- float rimK = 1.0 - 0.6 * vEdge;
377
- float fres = pow(1.0 - abs(dot(normalize(vN), normalize(vV))), 2.0);
378
- if (vLN.z > 0.5) {
379
- // front face: pointy-top hexagon, d = 0 at centre -> 1 at the wall
380
- vec2 p = abs(vLocal.xy);
381
- float d = max(p.x, p.x * 0.5 + p.y * 0.8660254) / 0.8660254;
382
- float wall = smoothstep(0.78, 0.92, d);
383
- float lip = smoothstep(0.86, 0.95, d) * (1.0 - smoothstep(0.97, 1.0, d));
384
- float depth = 1.0 - d * d; // recessed cell: darker toward the walls
385
- vec3 wax = uWax * (0.55 + 0.6 * depth);
386
- // honey / light pooled inside the cell, hottest at the centre
387
- vec3 honey = vColor * (0.25 + 1.05 * depth);
388
- // capped (entity) cells: a soft wax dome highlight
389
- float dome = vCap * (1.0 - smoothstep(0.0, 0.8, d)) * 0.10;
390
- vec3 inner = wax + honey + uRim * dome;
391
- vec3 rim = uRim * (0.12 + vGlow * 0.6) + vColor * 0.4;
392
- vec3 col = mix(inner, rim, wall) + uRim * lip * 0.22;
393
- gl_FragColor = vec4(col * rimK, 1.0);
394
- } else {
395
- // side walls: dark wax with warm fresnel
396
- vec3 col = uWax * 0.5 + uRim * fres * 0.18 + vColor * 0.18;
397
- gl_FragColor = vec4(col * rimK, 1.0);
398
- }
399
- }`
400
- ), $e = yt * 3.2, Ze = wt * 3.2, xt = (e, t) => 0.0105 * e * e + 0.016 * t * t, fo = (e, t) => {
401
- const s = xt(e, t);
402
- return -s / (1 + s / 12);
403
- };
404
- function po() {
405
- const e = [], t = Math.sqrt(3) * Se, s = 1.5 * Se, o = new n.Vector3(), u = new n.Vector3(0, 0, 1);
406
- for (let r = -Math.ceil(Ze / s); r <= Math.ceil(Ze / s); r++)
407
- for (let a = -Math.ceil($e / t); a <= Math.ceil($e / t); a++) {
408
- const i = a * t + (r & 1 ? t / 2 : 0), f = r * s;
409
- if (Math.hypot(i / $e, f / Ze) > 1) continue;
410
- const m = `${r}:${a}`, d = 1 / (1 + xt(i, f) / 12) ** 2;
411
- o.set(0.021 * i * d, 0.032 * f * d, 1).normalize();
412
- const h = new n.Quaternion().setFromUnitVectors(u, o);
413
- e.push({ x: i, y: f, z: fo(i, f) + (Me(m, 1) - 0.5) * 0.12, q: h, depth: 1.2, edge: 0, seed: Me(m, 2) });
414
- }
415
- return e;
416
- }
417
- function mo() {
418
- const e = [], t = Math.sqrt(3) * Se, s = 1.5 * Se, o = new n.Vector3(), u = new n.Vector3(0, 0, 1), r = Mt;
419
- for (let a = -r; a <= r; a++)
420
- for (let i = -r; i <= r; i++) {
421
- const f = -i - a, m = Math.max(Math.abs(i), Math.abs(a), Math.abs(f));
422
- if (m > r) continue;
423
- const d = t * (i + a / 2), h = s * a, v = `s${i}:${a}`, M = m === r ? 1 : m === r - 1 ? 0.35 : 0;
424
- o.set(0.05 * d, 0.05 * h, 1).normalize();
425
- const b = new n.Quaternion().setFromUnitVectors(u, o);
426
- e.push({ x: d, y: h, z: -0.025 * (d * d + h * h) + (Me(v, 1) - 0.5) * 0.1 - M * 0.4, q: b, depth: 1.2 * (1 - M * 0.6), edge: M, seed: Me(v, 2) });
427
- }
428
- return e;
429
- }
430
- function St(e) {
431
- const t = e.length, s = new n.CylinderGeometry(1, 1, ct, 6, 1).rotateX(Math.PI / 2), o = new n.InstancedBufferAttribute(new Float32Array(t * 3), 3), u = new n.InstancedBufferAttribute(new Float32Array(t), 1), r = new n.InstancedBufferAttribute(new Float32Array(t), 1), a = new n.InstancedBufferAttribute(new Float32Array(t), 1);
432
- s.setAttribute("aColor", o), s.setAttribute("aGlow", u), s.setAttribute("aCap", r), s.setAttribute("aEdge", a);
433
- const i = new n.ShaderMaterial({
434
- uniforms: { uWax: { value: new n.Color("#1e1005") }, uRim: { value: new n.Color("#ffae3b") }, uTime: { value: 0 } },
435
- vertexShader: lo,
436
- fragmentShader: uo
437
- }), f = new n.InstancedMesh(s, i, t), m = new n.Object3D(), d = new Float32Array(t * 3), h = new n.Vector3();
438
- return e.forEach((v, M) => {
439
- h.set(0, 0, 1).applyQuaternion(v.q), m.position.set(v.x, v.y, v.z).addScaledVector(h, -(ct * v.depth) / 2), m.quaternion.copy(v.q), m.scale.set(Se * 0.93, Se * 0.93, v.depth), m.updateMatrix(), f.setMatrixAt(M, m.matrix), d.set([v.x, v.y, v.z + 0.05], M * 3);
440
- }), f.instanceMatrix.needsUpdate = !0, f.frustumCulled = !1, { N: t, mesh: f, mat: i, aColor: o, aGlow: u, aCap: r, aEdge: a, front: d, acc: Array.from({ length: t }, () => new n.Color()), glow: new Float32Array(t) };
441
- }
442
- function Ct(e, t, s) {
443
- const o = e.aColor.array, u = e.aGlow.array;
444
- for (let r = 0; r < s; r++) {
445
- const a = t[r], i = e.acc[a], f = Math.max(i.r, i.g, i.b);
446
- f > 1.4 && i.multiplyScalar((1.4 + (f - 1.4) * 0.25) / f), o[a * 3] = i.r, o[a * 3 + 1] = i.g, o[a * 3 + 2] = i.b, u[a] = e.glow[a];
447
- }
448
- e.aColor.needsUpdate = !0, e.aGlow.needsUpdate = !0;
449
- }
450
- const ho = () => Math.min(0.8, Math.max(0.55, 0.4 + 0.25 * Ge.scale));
451
- function go() {
452
- const e = L(() => {
453
- const r = po(), a = St(r), i = Array.from({ length: a.N }, () => new n.Color()), f = new Uint8Array(a.N), m = new Float32Array(a.N);
454
- for (let d = 0; d < a.N; d++)
455
- r[d].seed > 0.62 ? (f[d] = 1, i[d].copy(le).multiplyScalar(0.07 + 0.08 * Me(String(d), 5))) : i[d].copy(xe).multiplyScalar(0.012), m[d] = (Me(`${d}`, 3) - 0.5) * 0.05;
456
- return { cells: r, d: a, baseC: i, honey: f, scallop: m, vis: new Int32Array(a.N) };
457
- }, []), t = L(
458
- () => ({
459
- ripples: [],
460
- seenLlm: /* @__PURE__ */ new Map(),
461
- aura: fe(new n.Color("#ff9a1f").multiplyScalar(0.16)),
462
- aura2: fe(new n.Color("#ffcf6b").multiplyScalar(0.09)),
463
- s: 0,
464
- mA: 0,
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- mB: 0,
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- nVis: 0
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- }),
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- []
469
- ), s = B(null), o = B(null), u = (r, a) => {
470
- const { cells: i, d: f, scallop: m, vis: d } = e, h = f.aEdge.array, v = Math.min(0.3, 2.4 / Math.min(r, a));
471
- let M = 0;
472
- for (let b = 0; b < f.N; b++) {
473
- const A = i[b], V = A.x / r, w = A.y / a, c = Math.atan2(w, V), _ = 1 + 0.06 * Math.sin(c * 5 + 1.3) + 0.04 * Math.sin(c * 11 + 0.4) + m[b], G = Math.hypot(V, w);
474
- if (G > _) {
475
- h[b] = 2;
476
- continue;
477
- }
478
- h[b] = X((G - (_ - v)) / v), A.edge = h[b], d[M++] = b;
479
- }
480
- t.nVis = M, f.aEdge.needsUpdate = !0;
481
- };
482
- return Q(({ clock: r }) => {
483
- var S;
484
- const a = performance.now(), i = ee ? 0 : r.elapsedTime, { cells: f, d: m, baseC: d, honey: h, vis: v } = e, { acc: M, glow: b } = m, A = t.ripples, V = ho();
485
- t.s = t.s === 0 ? V : t.s + (V - t.s) * 0.05;
486
- const w = t.s;
487
- s.current && (s.current.scale.setScalar(w), s.current.position.set(0, 0, co));
488
- const c = be.core, _ = Math.max(9, (c.hw * 1.15 + 1.6) / w), G = Math.max(6, (c.hh * 1.15 + 1.6) / w);
489
- (Math.abs(_ - t.mA) > t.mA * 6e-3 || Math.abs(G - t.mB) > t.mB * 6e-3) && (t.mA = _, t.mB = G, u(_, G)), (S = o.current) == null || S.scale.set(_ / yt, G / wt, 1);
490
- for (const p of F.instances.values()) {
491
- const l = t.seenLlm.get(p.id);
492
- if (!l) {
493
- t.seenLlm.set(p.id, { calls: p.llmCalls, tokens: p.tokens });
494
- continue;
495
- }
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- if (p.llmCalls > l.calls) {
497
- const y = p.tokens - l.tokens, z = ge(p.id), T = Math.min(1.3, Ge.scale) / w;
498
- z && A.length < io && A.push({ x: z.x / w, y: z.y / w, start: a, r: (1.6 + Math.min(4.5, y / 800)) * T, dur: 1900 + Math.min(1400, y / 3), c: new n.Color().copy(le).lerp(Re[p.type], 0.3), k: 0.75 + Math.min(0.9, y / 3500) }), l.calls = p.llmCalls, l.tokens = p.tokens;
499
- }
500
- }
501
- if (t.seenLlm.size > 400)
502
- for (const p of t.seenLlm.keys()) F.instances.has(p) || t.seenLlm.delete(p);
503
- for (let p = A.length - 1; p >= 0; p--) a - A[p].start > A[p].dur && A.splice(p, 1);
504
- const C = t.nVis;
505
- for (let p = 0; p < C; p++) {
506
- const l = v[p], y = f[l];
507
- M[l].copy(d[l]), h[l] && (y.edge > 0.5 ? M[l].copy(xe).multiplyScalar(0.012) : M[l].multiplyScalar(0.75 + 0.35 * Math.sin(i * 0.5 + y.x * 0.22 + y.y * 0.31 + y.seed * 3))), b[l] = 0;
508
- }
509
- for (const p of A) {
510
- const l = (a - p.start) / p.dur, y = p.r * qe(l * 1.6), z = (1 - l) * (1 - l), T = (p.r + 1) * (p.r + 1);
511
- for (let R = 0; R < C; R++) {
512
- const x = v[R], N = f[x].x - p.x, U = f[x].y - p.y, P = N * N + U * U;
513
- if (P > T) continue;
514
- const k = Math.sqrt(P), E = k < y ? Math.pow(1 - k / (p.r + 0.6), 1.5) * 0.85 : 0, I = Math.exp(-(((k - y) / 0.7) ** 2)), K = (E + I * 0.9) * z * p.k;
515
- K < 0.01 || (Oe(M[x], p.c, K), b[x] += K * 0.8);
516
- }
517
- }
518
- Ct(m, v, C);
519
- }), /* @__PURE__ */ j("group", { ref: s, children: [
520
- /* @__PURE__ */ j("group", { ref: o, children: [
521
- /* @__PURE__ */ g("sprite", { material: t.aura, scale: [60, 40, 1], position: [0, 0, -8] }),
522
- /* @__PURE__ */ g("sprite", { material: t.aura2, scale: [30, 22, 1], position: [0, 0, -5] })
523
- ] }),
524
- /* @__PURE__ */ g("primitive", { object: e.d.mesh })
525
- ] });
526
- }
527
- const Ie = { cur: null };
528
- function et(e, t, s) {
529
- let o = t.get(s);
530
- return o === void 0 && t.set(s, o = e.nNodes ? Ht({ nodes: e.nodes }, s) : -1), o;
531
- }
532
- function vo({ galaxy: e }) {
533
- const [t, s] = tt("center"), o = B([]), u = B([]), r = B(Array(Ne).fill("")), a = L(() => {
534
- const f = mo(), m = St(f), d = m.N, h = f.map((l, y) => ({ i: y, s: l.seed })).filter(({ i: l }) => f[l].edge < 0.2);
535
- h.sort((l, y) => l.s - y.s);
536
- const v = Math.min(e.nodes.length, Math.floor(h.length * 0.6)), M = e.nodes.slice(0, v), b = new Int32Array(v), A = Array.from({ length: d }, () => new n.Color()), V = new Float32Array(d), w = new Uint8Array(d), c = new n.Color();
537
- for (let l = 0; l < d; l++) {
538
- const y = f[l];
539
- y.seed > 0.55 && y.edge < 0.5 ? (w[l] = 1, A[l].copy(le).multiplyScalar(0.06 + 0.07 * Me(String(l), 5))) : A[l].copy(xe).multiplyScalar(0.015);
540
- }
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- for (let l = 0; l < v; l++) {
542
- const y = h[l].i;
543
- b[l] = y, m.aCap.setX(y, 1), c.set(Ft[M[l].kind] ?? "#f59e0b").lerp(le, 0.55), A[y].copy(c).multiplyScalar(0.13), V[y] = 0.14, w[y] = 0;
544
- }
545
- m.aCap.needsUpdate = !0;
546
- const _ = new Map(M.map((l, y) => [l.id, y])), G = Array.from({ length: v }, () => []);
547
- for (const l of e.links) {
548
- const y = _.get(l.source), z = _.get(l.target);
549
- y === void 0 || z === void 0 || y === z || (G[y].length < 4 && G[y].push(z), G[z].length < 4 && G[z].push(y));
550
- }
551
- const C = new n.BufferGeometry();
552
- C.setAttribute("position", new n.BufferAttribute(new Float32Array(Ye * Ae * 2 * 3), 3)), C.setAttribute("color", new n.BufferAttribute(new Float32Array(Ye * Ae * 2 * 3), 3)), C.boundingSphere = new n.Sphere(new n.Vector3(), 1e4);
553
- const S = Int32Array.from({ length: d }, (l, y) => y);
554
- return { sd: { ...m, cells: f, nodeCell: b, nNodes: v, nodes: M, all: S }, baseC: A, baseG: V, honeyCell: w, adj: G, links: C, fire: new Float32Array(v) };
555
- }, [e]);
556
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567
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570
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577
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578
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579
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580
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581
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582
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583
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584
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585
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586
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587
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588
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589
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590
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593
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594
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596
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597
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