agentglow 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,837 @@
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+ var bt = Object.defineProperty;
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+ var Mt = (e, t, o) => t in e ? bt(e, t, { enumerable: !0, configurable: !0, writable: !0, value: o }) : e[t] = o;
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+ var j = (e, t, o) => Mt(e, typeof t != "symbol" ? t + "" : t, o);
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+ import { jsx as f, jsxs as _, Fragment as Z } from "react/jsx-runtime";
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+ import { OrbitControls as St } from "@react-three/drei";
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+ import { useFrame as Y, Canvas as Ct } from "@react-three/fiber";
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+ import { EffectComposer as At, Bloom as xt, Vignette as Pt } from "@react-three/postprocessing";
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+ import { useState as Ce, useRef as V, useMemo as P, useEffect as Vt } from "react";
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+ import * as n from "three";
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+ import { T as ft, w as B, h as L, x as pt, l as fe, o as zt, C as Et, L as Ae, c as Ft, i as Gt, r as Rt, a as Bt, F as Tt, p as Ot, e as kt, s as _t, b as It, G as Lt, n as Ut, d as Dt, S as _e, R as Nt, u as Xt, k as Ht, f as qt, H as Kt, t as Wt, g as jt } from "./ClusterBall-CPsd6JvJ.js";
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+ import { s as tt } from "./spread-CWdeDFd9.js";
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+ var ut;
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+ const X = typeof window < "u" && !!((ut = window.matchMedia) != null && ut.call(window, "(prefers-reduced-motion: reduce)").matches), mt = new n.Color("#3db8ff"), ue = new n.Color("#9fdcff"), Re = new n.Color("#ff4fa8"), ot = new n.Color("#ff9ccf"), te = new n.Color(1, 1, 1), ye = new n.Color("#ffc24a"), Yt = new n.Color("#ff2d55"), $t = new n.Color("#3a4560"), Je = Object.fromEntries(Object.entries(ft).map(([e, t]) => [e, new n.Color(t)])), N = (e) => e < 0 ? 0 : e > 1 ? 1 : e, ke = (e) => 1 - Math.pow(1 - N(e), 3), Me = (e) => (e = N(e), e < 0.5 ? 4 * e * e * e : 1 - Math.pow(-2 * e + 2, 3) / 2);
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+ let Pe = null;
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+ function dt() {
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+ if (Pe) return Pe;
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+ const e = document.createElement("canvas");
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+ e.width = e.height = 128;
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+ const t = e.getContext("2d"), o = t.createRadialGradient(64, 64, 0, 64, 64, 64);
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+ return o.addColorStop(0, "rgba(255,255,255,1)"), o.addColorStop(0.12, "rgba(255,255,255,0.7)"), o.addColorStop(0.4, "rgba(255,255,255,0.15)"), o.addColorStop(1, "rgba(255,255,255,0)"), t.fillStyle = o, t.fillRect(0, 0, 128, 128), Pe = new n.CanvasTexture(e), Pe;
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+ }
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+ function $(e = "#fff") {
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+ return new n.SpriteMaterial({ map: dt(), color: e, blending: n.AdditiveBlending, depthWrite: !1, transparent: !0, toneMapped: !1 });
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+ }
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+ function ee(e = "#fff") {
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+ return new n.MeshBasicMaterial({ color: e, blending: n.AdditiveBlending, depthWrite: !1, transparent: !0, toneMapped: !1 });
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+ }
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+ function le(e = "#fff", t = !1) {
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+ return new n.LineBasicMaterial({ color: e, vertexColors: t, transparent: !0, blending: n.AdditiveBlending, depthWrite: !1, toneMapped: !1 });
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+ }
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+ const Ie = new n.SphereGeometry(1, 24, 18), et = new n.ConeGeometry(1, 1, 12).translate(0, 0.5, 0), nt = new n.TorusGeometry(1, 0.03, 6, 72);
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+ function Zt(e = 48, t = 6) {
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+ const o = [], r = [];
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+ for (let s = 0; s <= e; s++)
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+ for (let c = 0; c < t; c++) {
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+ const l = c / t * Math.PI * 2;
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+ o.push(s / e, Math.cos(l), Math.sin(l));
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+ }
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+ for (let s = 0; s < e; s++)
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+ for (let c = 0; c < t; c++) {
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+ const l = s * t + c, u = s * t + (c + 1) % t;
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+ r.push(l, l + t, u, u, l + t, u + t);
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+ }
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+ const a = new n.BufferGeometry();
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+ return a.setAttribute("position", new n.Float32BufferAttribute(o, 3)), a.setIndex(r), a.boundingSphere = new n.Sphere(new n.Vector3(), 1e4), a;
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+ }
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+ const ht = Zt();
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+ function gt(e, t = 0.04) {
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+ return new n.ShaderMaterial({
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+ uniforms: {
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+ uP0: { value: new n.Vector3() },
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+ uP1: { value: new n.Vector3() },
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+ uP2: { value: new n.Vector3() },
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+ uRadius: { value: t },
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+ uOpacity: { value: 1 },
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+ uGrow: { value: 1 },
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+ uTime: { value: 0 },
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+ uFlow: { value: 0 },
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+ uHead: { value: -1 },
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+ uColor: { value: new n.Color(e) },
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+ uHeadColor: { value: new n.Color(3, 3, 3) }
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+ },
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+ vertexShader: (
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+ /* glsl */
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+ `
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+ uniform vec3 uP0; uniform vec3 uP1; uniform vec3 uP2; uniform float uRadius;
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+ varying float vT; varying float vRim;
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+ void main(){
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+ float t = position.x; float a = 1.0 - t;
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+ vec3 p = a*a*uP0 + 2.0*a*t*uP1 + t*t*uP2;
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+ vec3 tg = 2.0*a*(uP1-uP0) + 2.0*t*(uP2-uP1);
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+ tg = length(tg) > 1e-5 ? normalize(tg) : vec3(1.0,0.0,0.0);
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+ vec3 up = abs(tg.y) > 0.92 ? vec3(1.0,0.0,0.0) : vec3(0.0,1.0,0.0);
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+ vec3 n = normalize(cross(tg, up)); vec3 b = cross(tg, n);
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+ vec3 off = n*position.y + b*position.z;
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+ vec4 mv = modelViewMatrix * vec4(p + off * uRadius * mix(1.0, 0.45, t), 1.0);
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+ vRim = abs(dot(normalize(normalMatrix * off), normalize(-mv.xyz)));
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+ vT = t;
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+ gl_Position = projectionMatrix * mv;
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+ }`
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+ ),
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+ fragmentShader: (
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+ /* glsl */
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+ `
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+ uniform vec3 uColor; uniform vec3 uHeadColor; uniform float uOpacity; uniform float uGrow; uniform float uTime; uniform float uFlow; uniform float uHead;
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+ varying float vT; varying float vRim;
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+ void main(){
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+ if (vT > uGrow) discard;
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+ float core = 0.2 + 0.8 * vRim * vRim;
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+ // field quanta travelling parent (t=0) -> child (t=1)
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+ float flow = uFlow * pow(max(0.0, sin((vT * 6.0 - uTime * 0.8) * 3.14159)), 10.0);
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+ float head = uHead >= 0.0 ? exp(-pow((vT - uHead) / 0.05, 2.0)) : 0.0;
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+ gl_FragColor = vec4(uColor * uOpacity * (core + flow * 2.6) + uHeadColor * head, 1.0);
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+ }`
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+ ),
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+ transparent: !0,
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+ depthWrite: !1,
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+ blending: n.AdditiveBlending
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+ });
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+ }
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+ function oe(e, t, o, r, a) {
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+ const s = 1 - r;
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+ return a.set(s * s * e.x + 2 * s * r * t.x + r * r * o.x, s * s * e.y + 2 * s * r * t.y + r * r * o.y, s * s * e.z + 2 * s * r * t.z + r * r * o.z);
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+ }
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+ function Be(e, t, o, r) {
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+ r.copy(e).add(t).multiplyScalar(0.5);
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+ const a = r.length() || 1;
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+ return r.multiplyScalar(1 + o / a), r.z += o * 0.4, r;
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+ }
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+ const Oe = class Oe {
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+ constructor(t) {
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+ j(this, "mesh");
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+ j(this, "colors");
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+ j(this, "n", 0);
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+ j(this, "o", new n.Object3D());
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+ j(this, "a", new n.Vector3());
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+ j(this, "b", new n.Vector3());
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+ this.max = t, this.colors = new Float32Array(t * 3), this.mesh = new n.InstancedMesh(et, new n.MeshBasicMaterial({ blending: n.AdditiveBlending, depthWrite: !1, transparent: !0, toneMapped: !1 }), t), this.mesh.instanceColor = new n.InstancedBufferAttribute(this.colors, 3), this.mesh.frustumCulled = !1, this.mesh.count = 0;
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+ }
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+ begin() {
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+ this.n = 0;
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+ }
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+ add(t, o, r, a, s, c, l, u = 1) {
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+ this.n >= this.max || u <= 0.01 || (oe(t, o, r, a, this.a), oe(t, o, r, N(a + 0.02 * s), this.b), this.b.sub(this.a), !(this.b.lengthSq() < 1e-8) && (this.o.position.copy(this.a), this.o.quaternion.setFromUnitVectors(Oe.UP, this.b.normalize()), this.o.scale.set(c * 0.38, c, c * 0.38), this.o.updateMatrix(), this.mesh.setMatrixAt(this.n, this.o.matrix), this.colors[this.n * 3] = l.r * u, this.colors[this.n * 3 + 1] = l.g * u, this.colors[this.n * 3 + 2] = l.b * u, this.n++));
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+ }
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+ end() {
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+ this.mesh.count = this.n, this.mesh.instanceMatrix.needsUpdate = !0, this.mesh.instanceColor.needsUpdate = !0;
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+ }
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+ };
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+ j(Oe, "UP", new n.Vector3(0, 1, 0));
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+ let Te = Oe;
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+ class wt {
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+ constructor(t, o) {
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+ j(this, "geo", new n.BufferGeometry());
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+ j(this, "P");
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+ j(this, "C");
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+ j(this, "n", 0);
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+ this.max = t, this.seg = o, this.P = new n.BufferAttribute(new Float32Array(t * o * 6), 3), this.C = new n.BufferAttribute(new Float32Array(t * o * 6), 3), this.geo.setAttribute("position", this.P), this.geo.setAttribute("color", this.C), this.geo.boundingSphere = new n.Sphere(new n.Vector3(), 1e4);
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+ }
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+ begin() {
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+ this.n = 0;
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+ }
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+ /** Returns the base vertex index for curve slot, or -1 if full. Caller writes seg*2 vertices. */
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+ next() {
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+ return this.n < this.max ? this.n++ * this.seg * 2 : -1;
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+ }
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+ end() {
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+ this.geo.setDrawRange(0, this.n * this.seg * 2), this.P.needsUpdate = !0, this.C.needsUpdate = !0;
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+ }
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+ }
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+ const he = 2.15, vt = (e) => 5.6 + e * 1.25, ge = /* @__PURE__ */ new Map();
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+ function yt(e) {
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+ let t = ge.get(e);
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+ if (t) return t;
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+ const o = B.runs.get(e), r = o ? o.slot : Math.floor(L(e, 9) * 6), a = L(e, 1) * Math.PI + r * 1.05, s = 1 + L(e, 2) * 0.32, c = new n.Quaternion().setFromEuler(new n.Euler(s, 0, a, "ZXY"));
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+ if (t = {
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+ r: vt(fe.grouped ? zt(r) : r) + L(e, 3) * 0.45,
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+ q: c,
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+ u: new n.Vector3(1, 0, 0).applyQuaternion(c),
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+ v: new n.Vector3(0, 1, 0).applyQuaternion(c),
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+ n: new n.Vector3(0, 0, 1).applyQuaternion(c),
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+ dir: L(e, 4) < 0.5 ? 1 : -1,
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+ phase: L(e, 5) * Math.PI * 2
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+ }, ge.set(e, t), ge.size > 64)
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+ for (const u of ge.keys()) !B.runs.has(u) && u !== e && ge.delete(u);
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+ return t;
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+ }
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+ function Le(e, t, o, r) {
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+ return r.copy(e.u).multiplyScalar(Math.cos(t) * o).addScaledVector(e.v, Math.sin(t) * o);
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+ }
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+ const Qt = X ? 0 : 0.085, Jt = X ? 0 : 0.42, we = /* @__PURE__ */ new Map();
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+ function eo(e) {
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+ let t = we.get(e.id);
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+ if (t) return t;
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+ if (e.subagent && e.parent) {
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+ const o = tt(e, "atom-sub"), r = new n.Quaternion().setFromEuler(new n.Euler(0.7 + L(e.id, 1) * 1.2, L(e.id, 2) * Math.PI, o * 0.9, "ZXY"));
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+ t = { phase: o * 2.39996 + L(e.id, 3) * 0.6, w: Jt * (0.85 + L(e.id, 4) * 0.3), r: 1.7 + o % 3 * 0.45, u: new n.Vector3(1, 0, 0).applyQuaternion(r), v: new n.Vector3(0, 1, 0).applyQuaternion(r) };
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+ } else {
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+ const o = yt(e.run), r = tt(e, "atom-top");
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+ t = { phase: o.phase + r * 2.39996 + (L(e.id, 3) - 0.5) * 0.35, w: Qt * o.dir, r: o.r, u: o.u, v: o.v };
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+ }
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+ if (we.set(e.id, t), we.size > 400)
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+ for (const o of we.keys()) pt(o) || we.delete(o);
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+ return t;
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+ }
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+ const to = Array.from({ length: 6 }, () => new n.Vector3());
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+ function Ze(e, t, o, r = 0) {
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+ const a = eo(e), s = e.bornAt / 1e3, c = e.exitAt ? e.exitAt / 1e3 : 0, l = c && t > c ? t - c : 0, u = a.phase + a.w * (t - s) + l * 0.9, b = a.r * (1 + l * l * 0.07);
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+ o.copy(a.u).multiplyScalar(Math.cos(u) * b).addScaledVector(a.v, Math.sin(u) * b);
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+ const d = e.subagent && e.parent && r < 5 ? pt(e.parent) : void 0, g = ke((t - s) / 1.1);
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+ if (d) {
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+ const v = to[r];
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+ Ze(d, t, v, r + 1), o.add(v), g < 1 && o.lerp(v, 1 - g);
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+ } else g < 1 && o.multiplyScalar(0.3 + 0.7 * g);
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+ return o;
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+ }
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+ const re = /* @__PURE__ */ new Map(), Ue = [
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+ [-19, -1.5, -3],
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+ [17.5, -3.5, -3],
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+ [0, 11.5, -4],
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+ [0, -12, -3],
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+ [-16, 8, -5],
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+ [16, -10, -4],
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+ [-16, -9.5, -4],
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+ [17, 7, -5]
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+ ];
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+ function Se(e, t) {
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+ const o = Ue[e % Ue.length], r = Math.floor(e / Ue.length);
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+ return t.set(o[0] * (1 + r * 0.12), o[1] * (1 + r * 0.12), o[2] - r * 3);
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+ }
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+ function oo(e, t, o, r) {
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+ return Se(e, r), Math.abs(r.x) < 4 ? (r.x += (t % 2 ? 1 : -1) * (3.4 + Math.floor(t / 2) * 3.2), r.y += Math.sign(r.y || 1) * 0.6) : (r.x += Math.sign(r.x) * 3.6, r.y += (t - (o - 1) / 2) * 2.3), r.z -= 0.6, r;
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+ }
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+ function no(e, t, o) {
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+ return e.r += t.r * o, e.g += t.g * o, e.b += t.b * o, e;
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+ }
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+ const ro = Math.PI / 180, so = [200, 20, 100, 290, 150, 340];
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+ function ao(e, t) {
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+ const o = fe.laneExpanded[e] > 0, r = (so[e] + (o ? 38 : 0)) * ro, a = vt(e) + (o ? 1.2 : 0);
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+ return t.set(Math.cos(r) * a, Math.sin(r) * a, o ? -1.5 : -0.5);
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+ }
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+ function co() {
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+ return /* @__PURE__ */ f(Et, { place: ao, radius: 1.3, variant: "orb" });
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+ }
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+ const lo = new n.Vector3(), io = new n.Vector3(0, 1, 0);
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+ function uo() {
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+ const e = [], t = (s, c) => e.push(...s, ...c), r = (s, c, l = 48) => {
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+ for (let u = 0; u < l; u++) {
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+ const b = u / l * Math.PI * 2, d = (u + 1) / l * Math.PI * 2;
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+ t([Math.cos(b) * s, Math.sin(b) * s, c], [Math.cos(d) * s, Math.sin(d) * s, c]);
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+ }
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+ };
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+ for (const s of [-0.7, 0.7])
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+ r(1, s), r(0.62, s), r(0.3, s * 1.15);
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+ r(1, 0);
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+ for (let s = 0; s < 16; s++) {
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+ const c = s / 16 * Math.PI * 2, l = Math.cos(c), u = Math.sin(c);
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+ t([l * 1, u * 1, -0.7], [l * 1, u * 1, 0.7]);
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+ for (const b of [-0.7, 0.7]) t([l * 0.62, u * 0.62, b], [l * 1, u * 1, b]);
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+ s % 2 === 0 && t([l * 0.3, u * 0.3, -0.8], [l * 0.3, u * 0.3, 0.8]);
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+ }
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+ const a = new n.BufferGeometry();
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+ return a.setAttribute("position", new n.Float32BufferAttribute(e, 3)), a;
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+ }
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+ const fo = uo(), po = new n.CylinderGeometry(1, 1, 1.4, 32, 1, !0).rotateX(Math.PI / 2), ie = (e, t, o) => ({ geo: e, edges: new n.EdgesGeometry(e, 25), pos: t, rot: o }), Ve = {
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+ db: () => [ie(new n.CylinderGeometry(0.4, 0.4, 0.66, 24)), ie(new n.TorusGeometry(0.4, 0.01, 4, 40), [0, 0.11, 0], [Math.PI / 2, 0, 0])],
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+ warehouse: () => [-0.28, 0, 0.28].map((e) => ie(new n.BoxGeometry(0.9, 0.18, 0.55), [0, e, 0])),
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+ spark: () => [ie(new n.IcosahedronGeometry(0.42, 0))],
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+ api: () => [ie(new n.TorusGeometry(0.38, 0.09, 8, 6))],
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+ storage: () => [ie(new n.BoxGeometry(0.66, 0.66, 0.66), void 0, [0.4, 0.6, 0])],
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+ queue: () => [ie(new n.CapsuleGeometry(0.18, 0.7, 4, 12), void 0, [0, 0, Math.PI / 2])]
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+ };
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+ function mo({ srv: e, res: t, k: o, n: r }) {
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+ const a = P(() => oo(e.slot, o, r, new n.Vector3()), [e.slot, o, r]), s = P(() => Se(e.slot, new n.Vector3()), [e.slot]), c = P(() => {
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+ var p;
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+ return ((p = Ve[t.kind]) == null ? void 0 : p.call(Ve)) ?? Ve.api();
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+ }, [t.kind]), l = P(() => new n.Color(e.color).lerp(te, 0.3), [e.color]), u = P(() => {
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+ const p = gt(e.color, 0.03);
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+ return p.uniforms.uP0.value.copy(s), p.uniforms.uP2.value.copy(a), p.uniforms.uP1.value.copy(s).add(a).multiplyScalar(0.5), { edge: p, fill: ee(l), line: le(l), halo: $(l), arrow: ee(l) };
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+ }, [e.color, s, a, l]), b = V(null), d = V(null), g = V(null), v = V(null), y = V("");
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+ return Y(({ clock: p }) => {
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+ var k;
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+ const M = performance.now(), i = p.elapsedTime, m = t.inflight > 0, w = Math.exp(-((M - t.activeAt) / 1e3) * 1.5), A = m && !X ? 0.5 + 0.5 * Math.sin(i * 5) : m ? 0.5 : 0, S = m ? 1.5 + A * 0.8 : 0.14 + w * 0.9;
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+ u.fill.color.copy(l).multiplyScalar(S * 0.22), u.line.color.copy(l).multiplyScalar(S * 1.3), u.halo.color.copy(l).multiplyScalar(m ? 0.4 + A * 0.2 : 0.02 + w * 0.22), (k = d.current) == null || k.scale.setScalar(m ? 3.6 + A * 0.6 : 2.2 + w), b.current && (b.current.scale.setScalar(m ? 1.18 + A * 0.06 : 1 + w * 0.08), b.current.rotation.y = X ? 0.4 : i * (m ? 0.7 : 0.12));
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+ let z = null;
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+ for (const T of B.mcpCalls) T.server === e.name && T.resource === t.name && (!z || T.start > z.start) && (z = T);
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+ let C = t.name;
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+ if (m) {
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+ let T = "";
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+ for (const O of B.mcpPending.values()) O.server === e.name && O.resource === t.name && (T = O.tool);
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+ C = `${t.name} ▸ ${T || "query"}()`;
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+ } else z && z.phase === "result" && M - z.start < 1800 && (C = `${t.name} ✓ returned`);
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+ v.current && (C !== y.current && (v.current.setText(C), y.current = C), v.current.setOpacity(m ? 1 : 0.5 + w * 0.5));
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+ const h = u.edge.uniforms;
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+ h.uTime.value = X ? 0 : i;
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+ const E = z && z.phase === "result" ? (M - z.start) / z.dur : 9, G = g.current;
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+ E < 1 ? (h.uRadius.value = 0.055, h.uOpacity.value = 0.8 * (1 - E * 0.6), h.uFlow.value = 0, h.uHead.value = 1 - Me(E), h.uHeadColor.value.copy(l).multiplyScalar(3), G && (G.visible = !0, rt(G, h.uP0.value, h.uP1.value, h.uP2.value, 0.14, -1, 0.5), u.arrow.color.copy(l).multiplyScalar(2 * (1 - E * 0.7)))) : m ? (h.uRadius.value = 0.03, h.uOpacity.value = 0.5, h.uFlow.value = 1, h.uHead.value = -1, G && (G.visible = !0, rt(G, h.uP0.value, h.uP1.value, h.uP2.value, 0.82, 1, 0.4), u.arrow.color.copy(l).multiplyScalar(1.2))) : (h.uRadius.value = 0.025, h.uOpacity.value = 0.14 + w * 0.4, h.uFlow.value = 0, h.uHead.value = -1, G && (G.visible = !1));
278
+ }), /* @__PURE__ */ _(Z, { children: [
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+ /* @__PURE__ */ f(Ao, {}),
815
+ /* @__PURE__ */ f(wo, {}),
816
+ /* @__PURE__ */ f(co, {})
817
+ ] }),
818
+ /* @__PURE__ */ f(St, { makeDefault: !0, enablePan: !1, enableDamping: !0, dampingFactor: 0.07, minDistance: 12, maxDistance: 70 }),
819
+ /* @__PURE__ */ _(At, { multisampling: 0, children: [
820
+ /* @__PURE__ */ f(xt, { mipmapBlur: !0, intensity: 1.05, luminanceThreshold: 0.22, luminanceSmoothing: 0.25, radius: 0.7 }),
821
+ /* @__PURE__ */ f(Pt, { eskil: !1, offset: 0.25, darkness: 0.85 })
822
+ ] })
823
+ ] }),
824
+ /* @__PURE__ */ f(
825
+ Kt,
826
+ {
827
+ title: "atom · agent orbitals",
828
+ subtitle: "Knowledge graph = nucleus (nucleons light on read/write) · each run is an orbital shell · agents are electrons, subagents orbit their parent · LLM calls emit photons sized by tokens · ◎ MCP detectors with backend sensors · exit = decay",
829
+ selected: t,
830
+ onClose: () => o(null)
831
+ }
832
+ )
833
+ ] });
834
+ }
835
+ export {
836
+ qo as default
837
+ };