agentglow 0.1.0 → 0.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (41) hide show
  1. package/README.md +38 -3
  2. package/dist/chunks/KitScene-C3SZiKL5.js +2793 -0
  3. package/dist/chunks/index--dwzdFRh.js +753 -0
  4. package/dist/chunks/index-B2PGx_wt.js +1010 -0
  5. package/dist/chunks/index-BZOG_CQS.js +838 -0
  6. package/dist/chunks/index-BfGluv59.js +784 -0
  7. package/dist/chunks/index-Bm4te7Ug.js +980 -0
  8. package/dist/chunks/index-Bqv_wy49.js +889 -0
  9. package/dist/chunks/index-Bsmr7FwH.js +763 -0
  10. package/dist/chunks/index-Bw31uayO.js +792 -0
  11. package/dist/chunks/index-C4F16M9q.js +887 -0
  12. package/dist/chunks/index-CRRHsMqy.js +68 -0
  13. package/dist/chunks/index-CS8eZTr_.js +818 -0
  14. package/dist/chunks/index-CdzGoWrn.js +1086 -0
  15. package/dist/chunks/index-CvDEulcq.js +492 -0
  16. package/dist/chunks/index-DXBfdHew.js +1143 -0
  17. package/dist/chunks/index-DdCs_ye9.js +605 -0
  18. package/dist/chunks/index-_KrED-np.js +677 -0
  19. package/dist/index.js +1 -1
  20. package/dist/style.css +1 -1
  21. package/dist/types/AgentScene.d.ts +14 -1
  22. package/dist/types/world.d.ts +69 -0
  23. package/package.json +1 -1
  24. package/dist/chunks/ClusterBall-CPsd6JvJ.js +0 -1489
  25. package/dist/chunks/index-0Bqa57T_.js +0 -786
  26. package/dist/chunks/index-4JCQqMml.js +0 -831
  27. package/dist/chunks/index-55W5crSg.js +0 -63
  28. package/dist/chunks/index-78lWZCrQ.js +0 -984
  29. package/dist/chunks/index-Bv6_kdaq.js +0 -768
  30. package/dist/chunks/index-Cgb5ir1r.js +0 -688
  31. package/dist/chunks/index-CqVCWpP7.js +0 -796
  32. package/dist/chunks/index-D1O5v601.js +0 -1065
  33. package/dist/chunks/index-DOoA9htC.js +0 -1181
  34. package/dist/chunks/index-K__sPGRy.js +0 -1134
  35. package/dist/chunks/index-N0zWN8NS.js +0 -857
  36. package/dist/chunks/index-NiYqQci9.js +0 -936
  37. package/dist/chunks/index-PQRnbPiJ.js +0 -565
  38. package/dist/chunks/index-VOXn1m-Q.js +0 -848
  39. package/dist/chunks/index-o4vs5msj.js +0 -837
  40. package/dist/chunks/index-yos7IepY.js +0 -890
  41. package/dist/chunks/spread-CWdeDFd9.js +0 -35
@@ -0,0 +1,838 @@
1
+ var At = Object.defineProperty;
2
+ var Pt = (e, r, a) => r in e ? At(e, r, { enumerable: !0, configurable: !0, writable: !0, value: a }) : e[r] = a;
3
+ var Z = (e, r, a) => Pt(e, typeof r != "symbol" ? r + "" : r, a);
4
+ import { jsxs as Y, Fragment as de, jsx as d } from "react/jsx-runtime";
5
+ import { EffectComposer as Vt, Bloom as zt, Vignette as Gt } from "@react-three/postprocessing";
6
+ import { useRef as B, useMemo as E, useEffect as Et, useState as Ft } from "react";
7
+ import * as t from "three";
8
+ import { useFrame as he } from "@react-three/fiber";
9
+ import { T as Mt, w as K, L as Ie, d as Bt, a as xe, c as ft, h as Ae, l as Rt, H as It, p as Ot, e as Tt, f as be, s as Lt, S as Le, q as _t, R as Nt, k as Me, u as Ut, A as Xt, o as Ht, K as Kt, m as jt, G as Yt, n as qt, j as Wt } from "./KitScene-C3SZiKL5.js";
10
+ var bt;
11
+ const j = typeof window < "u" && !!((bt = window.matchMedia) != null && bt.call(window, "(prefers-reduced-motion: reduce)").matches), pt = new t.Color("#3db8ff"), Se = new t.Color("#9fdcff"), He = new t.Color("#ff4fa8"), mt = new t.Color("#ff9ccf"), oe = new t.Color(1, 1, 1), Fe = new t.Color("#ffc24a"), $t = new t.Color("#ff2d55"), Dt = new t.Color("#3a4560"), lt = Object.fromEntries(Object.entries(Mt).map(([e, r]) => [e, new t.Color(r)])), q = (e) => e < 0 ? 0 : e > 1 ? 1 : e, je = (e) => 1 - Math.pow(1 - q(e), 3), Re = (e) => (e = q(e), e < 0.5 ? 4 * e * e * e : 1 - Math.pow(-2 * e + 2, 3) / 2);
12
+ let _e = null;
13
+ function Zt() {
14
+ if (_e) return _e;
15
+ const e = document.createElement("canvas");
16
+ e.width = e.height = 128;
17
+ const r = e.getContext("2d"), a = r.createRadialGradient(64, 64, 0, 64, 64, 64);
18
+ return a.addColorStop(0, "rgba(255,255,255,1)"), a.addColorStop(0.12, "rgba(255,255,255,0.7)"), a.addColorStop(0.4, "rgba(255,255,255,0.15)"), a.addColorStop(1, "rgba(255,255,255,0)"), r.fillStyle = a, r.fillRect(0, 0, 128, 128), _e = new t.CanvasTexture(e), _e;
19
+ }
20
+ function $(e = "#fff") {
21
+ return new t.SpriteMaterial({ map: Zt(), color: e, blending: t.AdditiveBlending, depthWrite: !1, transparent: !0, toneMapped: !1 });
22
+ }
23
+ function le(e = "#fff") {
24
+ return new t.MeshBasicMaterial({ color: e, blending: t.AdditiveBlending, depthWrite: !1, transparent: !0, toneMapped: !1 });
25
+ }
26
+ function ue(e = "#fff", r = !1) {
27
+ return new t.LineBasicMaterial({ color: e, vertexColors: r, transparent: !0, blending: t.AdditiveBlending, depthWrite: !1, toneMapped: !1 });
28
+ }
29
+ const De = new t.SphereGeometry(1, 24, 18), ut = new t.ConeGeometry(1, 1, 12).translate(0, 0.5, 0), dt = new t.TorusGeometry(1, 0.03, 6, 72);
30
+ function kt(e = 48, r = 6) {
31
+ const a = [], o = [];
32
+ for (let n = 0; n <= e; n++)
33
+ for (let i = 0; i < r; i++) {
34
+ const c = i / r * Math.PI * 2;
35
+ a.push(n / e, Math.cos(c), Math.sin(c));
36
+ }
37
+ for (let n = 0; n < e; n++)
38
+ for (let i = 0; i < r; i++) {
39
+ const c = n * r + i, p = n * r + (i + 1) % r;
40
+ o.push(c, c + r, p, p, c + r, p + r);
41
+ }
42
+ const u = new t.BufferGeometry();
43
+ return u.setAttribute("position", new t.Float32BufferAttribute(a, 3)), u.setIndex(o), u.boundingSphere = new t.Sphere(new t.Vector3(), 1e4), u;
44
+ }
45
+ const St = kt();
46
+ function xt(e, r = 0.04) {
47
+ return new t.ShaderMaterial({
48
+ uniforms: {
49
+ uP0: { value: new t.Vector3() },
50
+ uP1: { value: new t.Vector3() },
51
+ uP2: { value: new t.Vector3() },
52
+ uRadius: { value: r },
53
+ uOpacity: { value: 1 },
54
+ uGrow: { value: 1 },
55
+ uTime: { value: 0 },
56
+ uFlow: { value: 0 },
57
+ uHead: { value: -1 },
58
+ uColor: { value: new t.Color(e) },
59
+ uHeadColor: { value: new t.Color(3, 3, 3) }
60
+ },
61
+ vertexShader: (
62
+ /* glsl */
63
+ `
64
+ uniform vec3 uP0; uniform vec3 uP1; uniform vec3 uP2; uniform float uRadius;
65
+ varying float vT; varying float vRim;
66
+ void main(){
67
+ float t = position.x; float a = 1.0 - t;
68
+ vec3 p = a*a*uP0 + 2.0*a*t*uP1 + t*t*uP2;
69
+ vec3 tg = 2.0*a*(uP1-uP0) + 2.0*t*(uP2-uP1);
70
+ tg = length(tg) > 1e-5 ? normalize(tg) : vec3(1.0,0.0,0.0);
71
+ vec3 up = abs(tg.y) > 0.92 ? vec3(1.0,0.0,0.0) : vec3(0.0,1.0,0.0);
72
+ vec3 n = normalize(cross(tg, up)); vec3 b = cross(tg, n);
73
+ vec3 off = n*position.y + b*position.z;
74
+ vec4 mv = modelViewMatrix * vec4(p + off * uRadius * mix(1.0, 0.45, t), 1.0);
75
+ vRim = abs(dot(normalize(normalMatrix * off), normalize(-mv.xyz)));
76
+ vT = t;
77
+ gl_Position = projectionMatrix * mv;
78
+ }`
79
+ ),
80
+ fragmentShader: (
81
+ /* glsl */
82
+ `
83
+ uniform vec3 uColor; uniform vec3 uHeadColor; uniform float uOpacity; uniform float uGrow; uniform float uTime; uniform float uFlow; uniform float uHead;
84
+ varying float vT; varying float vRim;
85
+ void main(){
86
+ if (vT > uGrow) discard;
87
+ float core = 0.2 + 0.8 * vRim * vRim;
88
+ // field quanta travelling parent (t=0) -> child (t=1)
89
+ float flow = uFlow * pow(max(0.0, sin((vT * 6.0 - uTime * 0.8) * 3.14159)), 10.0);
90
+ float head = uHead >= 0.0 ? exp(-pow((vT - uHead) / 0.05, 2.0)) : 0.0;
91
+ gl_FragColor = vec4(uColor * uOpacity * (core + flow * 2.6) + uHeadColor * head, 1.0);
92
+ }`
93
+ ),
94
+ transparent: !0,
95
+ depthWrite: !1,
96
+ blending: t.AdditiveBlending
97
+ });
98
+ }
99
+ function ie(e, r, a, o, u) {
100
+ const n = 1 - o;
101
+ return u.set(n * n * e.x + 2 * n * o * r.x + o * o * a.x, n * n * e.y + 2 * n * o * r.y + o * o * a.y, n * n * e.z + 2 * n * o * r.z + o * o * a.z);
102
+ }
103
+ function Ye(e, r, a, o) {
104
+ o.copy(e).add(r).multiplyScalar(0.5);
105
+ const u = o.length() || 1;
106
+ return o.multiplyScalar(1 + a / u), o.z += a * 0.4, o;
107
+ }
108
+ const We = class We {
109
+ constructor(r) {
110
+ Z(this, "mesh");
111
+ Z(this, "colors");
112
+ Z(this, "n", 0);
113
+ Z(this, "o", new t.Object3D());
114
+ Z(this, "a", new t.Vector3());
115
+ Z(this, "b", new t.Vector3());
116
+ this.max = r, this.colors = new Float32Array(r * 3), this.mesh = new t.InstancedMesh(ut, new t.MeshBasicMaterial({ blending: t.AdditiveBlending, depthWrite: !1, transparent: !0, toneMapped: !1 }), r), this.mesh.instanceColor = new t.InstancedBufferAttribute(this.colors, 3), this.mesh.frustumCulled = !1, this.mesh.count = 0;
117
+ }
118
+ begin() {
119
+ this.n = 0;
120
+ }
121
+ add(r, a, o, u, n, i, c, p = 1) {
122
+ this.n >= this.max || p <= 0.01 || (ie(r, a, o, u, this.a), ie(r, a, o, q(u + 0.02 * n), this.b), this.b.sub(this.a), !(this.b.lengthSq() < 1e-8) && (this.o.position.copy(this.a), this.o.quaternion.setFromUnitVectors(We.UP, this.b.normalize()), this.o.scale.set(i * 0.38, i, i * 0.38), this.o.updateMatrix(), this.mesh.setMatrixAt(this.n, this.o.matrix), this.colors[this.n * 3] = c.r * p, this.colors[this.n * 3 + 1] = c.g * p, this.colors[this.n * 3 + 2] = c.b * p, this.n++));
123
+ }
124
+ end() {
125
+ this.mesh.count = this.n, this.mesh.instanceMatrix.needsUpdate = !0, this.mesh.instanceColor.needsUpdate = !0;
126
+ }
127
+ };
128
+ Z(We, "UP", new t.Vector3(0, 1, 0));
129
+ let qe = We;
130
+ class Ct {
131
+ constructor(r, a) {
132
+ Z(this, "geo", new t.BufferGeometry());
133
+ Z(this, "P");
134
+ Z(this, "C");
135
+ Z(this, "n", 0);
136
+ this.max = r, this.seg = a, this.P = new t.BufferAttribute(new Float32Array(r * a * 6), 3), this.C = new t.BufferAttribute(new Float32Array(r * a * 6), 3), this.geo.setAttribute("position", this.P), this.geo.setAttribute("color", this.C), this.geo.boundingSphere = new t.Sphere(new t.Vector3(), 1e4);
137
+ }
138
+ begin() {
139
+ this.n = 0;
140
+ }
141
+ /** Returns the base vertex index for curve slot, or -1 if full. Caller writes seg*2 vertices. */
142
+ next() {
143
+ return this.n < this.max ? this.n++ * this.seg * 2 : -1;
144
+ }
145
+ end() {
146
+ this.geo.setDrawRange(0, this.n * this.seg * 2), this.P.needsUpdate = !0, this.C.needsUpdate = !0;
147
+ }
148
+ }
149
+ const ce = 2.4, Pe = /* @__PURE__ */ new Map(), Ke = /* @__PURE__ */ new Map();
150
+ function Jt(e, r, a) {
151
+ return e.r += r.r * a, e.g += r.g * a, e.b += r.b * a, e;
152
+ }
153
+ const Qt = new t.Vector3(), eo = new t.Vector3(0, 1, 0);
154
+ function to() {
155
+ const e = [], r = (n, i) => e.push(...n, ...i), o = (n, i, c = 48) => {
156
+ for (let p = 0; p < c; p++) {
157
+ const b = p / c * Math.PI * 2, h = (p + 1) / c * Math.PI * 2;
158
+ r([Math.cos(b) * n, Math.sin(b) * n, i], [Math.cos(h) * n, Math.sin(h) * n, i]);
159
+ }
160
+ };
161
+ for (const n of [-0.7, 0.7])
162
+ o(1, n), o(0.62, n), o(0.3, n * 1.15);
163
+ o(1, 0);
164
+ for (let n = 0; n < 16; n++) {
165
+ const i = n / 16 * Math.PI * 2, c = Math.cos(i), p = Math.sin(i);
166
+ r([c * 1, p * 1, -0.7], [c * 1, p * 1, 0.7]);
167
+ for (const b of [-0.7, 0.7]) r([c * 0.62, p * 0.62, b], [c * 1, p * 1, b]);
168
+ n % 2 === 0 && r([c * 0.3, p * 0.3, -0.8], [c * 0.3, p * 0.3, 0.8]);
169
+ }
170
+ const u = new t.BufferGeometry();
171
+ return u.setAttribute("position", new t.Float32BufferAttribute(e, 3)), u;
172
+ }
173
+ const oo = to(), no = new t.CylinderGeometry(1, 1, 1.4, 32, 1, !0).rotateX(Math.PI / 2), ye = (e, r, a) => ({ geo: e, edges: new t.EdgesGeometry(e, 25), pos: r, rot: a }), Ne = {
174
+ db: () => [ye(new t.CylinderGeometry(0.4, 0.4, 0.66, 24)), ye(new t.TorusGeometry(0.4, 0.01, 4, 40), [0, 0.11, 0], [Math.PI / 2, 0, 0])],
175
+ warehouse: () => [-0.28, 0, 0.28].map((e) => ye(new t.BoxGeometry(0.9, 0.18, 0.55), [0, e, 0])),
176
+ spark: () => [ye(new t.IcosahedronGeometry(0.42, 0))],
177
+ api: () => [ye(new t.TorusGeometry(0.38, 0.09, 8, 6))],
178
+ storage: () => [ye(new t.BoxGeometry(0.66, 0.66, 0.66), void 0, [0.4, 0.6, 0])],
179
+ queue: () => [ye(new t.CapsuleGeometry(0.18, 0.7, 4, 12), void 0, [0, 0, Math.PI / 2])]
180
+ };
181
+ function ro({ mcp: e, backend: r }) {
182
+ const a = e.srv, o = r.res, u = B(null), n = E(() => {
183
+ var v;
184
+ return ((v = Ne[o.kind]) == null ? void 0 : v.call(Ne)) ?? Ne.api();
185
+ }, [o.kind]), i = E(() => new t.Color(a.color).lerp(oe, 0.3), [a.color]), c = E(() => ({ edge: xt(a.color, 0.03), fill: le(i), line: ue(i), halo: $(i), arrow: le(i) }), [a.color, i]), p = B(null), b = B(null), h = B(null), z = B(null), A = B("");
186
+ return he(({ clock: v }) => {
187
+ var w, V;
188
+ const x = performance.now(), G = v.elapsedTime;
189
+ (w = u.current) == null || w.position.copy(r.pos);
190
+ const l = c.edge.uniforms;
191
+ l.uP0.value.copy(e.pos), l.uP2.value.copy(r.pos), l.uP1.value.copy(e.pos).add(r.pos).multiplyScalar(0.5);
192
+ const f = o.inflight > 0, g = Math.exp(-((x - o.activeAt) / 1e3) * 1.5), P = f && !j ? 0.5 + 0.5 * Math.sin(G * 5) : f ? 0.5 : 0, s = f ? 1.5 + P * 0.8 : 0.14 + g * 0.9;
193
+ c.fill.color.copy(i).multiplyScalar(s * 0.22), c.line.color.copy(i).multiplyScalar(s * 1.3), c.halo.color.copy(i).multiplyScalar(f ? 0.4 + P * 0.2 : 0.02 + g * 0.22), (V = b.current) == null || V.scale.setScalar(f ? 3.6 + P * 0.6 : 2.2 + g), p.current && (p.current.scale.setScalar(f ? 1.18 + P * 0.06 : 1 + g * 0.08), p.current.rotation.y = j ? 0.4 : G * (f ? 0.7 : 0.12));
194
+ let C = null;
195
+ for (const R of K.mcpCalls) R.server === a.name && R.resource === o.name && (!C || R.start > C.start) && (C = R);
196
+ let L = o.name;
197
+ if (f) {
198
+ let R = "";
199
+ for (const _ of K.mcpPending.values()) _.server === a.name && _.resource === o.name && (R = _.tool);
200
+ L = `${o.name} ▸ ${R || "query"}()`;
201
+ } else C && C.phase === "result" && x - C.start < 1800 && (L = `${o.name} ✓ returned`);
202
+ z.current && (L !== A.current && (z.current.setText(L), A.current = L), z.current.setOpacity(f ? 1 : 0.5 + g * 0.5));
203
+ const y = c.edge.uniforms;
204
+ y.uTime.value = j ? 0 : G;
205
+ const I = C && C.phase === "result" ? (x - C.start) / C.dur : 9, T = h.current;
206
+ I < 1 ? (y.uRadius.value = 0.055, y.uOpacity.value = 0.8 * (1 - I * 0.6), y.uFlow.value = 0, y.uHead.value = 1 - Re(I), y.uHeadColor.value.copy(i).multiplyScalar(3), T && (T.visible = !0, ht(T, y.uP0.value, y.uP1.value, y.uP2.value, 0.14, -1, 0.5), c.arrow.color.copy(i).multiplyScalar(2 * (1 - I * 0.7)))) : f ? (y.uRadius.value = 0.03, y.uOpacity.value = 0.5, y.uFlow.value = 1, y.uHead.value = -1, T && (T.visible = !0, ht(T, y.uP0.value, y.uP1.value, y.uP2.value, 0.82, 1, 0.4), c.arrow.color.copy(i).multiplyScalar(1.2))) : (y.uRadius.value = 0.025, y.uOpacity.value = 0.14 + g * 0.4, y.uFlow.value = 0, y.uHead.value = -1, T && (T.visible = !1));
207
+ }), /* @__PURE__ */ Y(de, { children: [
208
+ /* @__PURE__ */ d("mesh", { geometry: St, material: c.edge, frustumCulled: !1 }),
209
+ /* @__PURE__ */ d("mesh", { ref: h, geometry: ut, material: c.arrow, visible: !1 }),
210
+ /* @__PURE__ */ Y("group", { ref: u, children: [
211
+ /* @__PURE__ */ d("sprite", { ref: b, material: c.halo }),
212
+ /* @__PURE__ */ d("group", { ref: p, children: n.map((v, x) => /* @__PURE__ */ Y("group", { position: v.pos, rotation: v.rot, children: [
213
+ /* @__PURE__ */ d("mesh", { geometry: v.geo, material: c.fill }),
214
+ /* @__PURE__ */ d("lineSegments", { geometry: v.edges, material: c.line })
215
+ ] }, x)) }),
216
+ /* @__PURE__ */ d(Ie, { ref: z, position: [0, -0.9, 0], text: o.name, font: "mono", color: a.color, size: 0.2, opacity: 0.5, pxRange: [7.5, 11] })
217
+ ] })
218
+ ] });
219
+ }
220
+ const Ze = new t.Vector3(), Ue = new t.Vector3();
221
+ function ht(e, r, a, o, u, n, i) {
222
+ ie(r, a, o, u, Ze), ie(r, a, o, q(u + 0.02 * n), Ue), e.position.copy(Ze), Ue.sub(Ze), Ue.lengthSq() > 1e-8 && e.quaternion.setFromUnitVectors(eo, Ue.normalize()), e.scale.set(i * 0.38, i, i * 0.38);
223
+ }
224
+ function so({ mcp: e }) {
225
+ const r = e.srv, a = B(null), o = E(() => new t.Color(r.color), [r.color]), u = E(() => ({ line: ue(o), fill: le(o), core: $("#fff"), halo: $(o), hit: $("#fff") }), [o]), n = B(null), i = B(null), c = B(null), p = B(null), b = B(r.calls), h = B(-1e9);
226
+ return he(({ clock: z }) => {
227
+ var f, g, P;
228
+ (f = a.current) == null || f.position.copy(e.pos);
229
+ const A = performance.now();
230
+ r.calls !== b.current && (b.current = r.calls, h.current = A), (g = n.current) == null || g.lookAt(Qt);
231
+ const v = r.inflight > 0, x = Math.exp(-((A - r.activeAt) / 1e3) * 1.4), G = (v ? 0.8 : 0.32) + x * 0.5;
232
+ u.line.color.copy(o).multiplyScalar(G * 1.4), u.fill.color.copy(o).multiplyScalar(G * 0.05), u.core.color.setScalar(v ? 0.7 : 0.18), u.halo.color.copy(o).multiplyScalar(v ? 0.24 : 0.06 + x * 0.12), (P = c.current) == null || P.scale.setScalar(5 + (v ? 0.8 : 0)), i.current && (i.current.rotation.z = j ? 0 : z.elapsedTime * (v ? 0.55 : 0.08));
233
+ const l = (A - h.current) / 700;
234
+ p.current && (p.current.visible = l < 1, p.current.scale.setScalar(1 + l * 4), u.hit.color.copy(o).lerp(oe, 0.5).multiplyScalar((1 - l) * (1 - l) * 1.2));
235
+ }), /* @__PURE__ */ d(de, { children: /* @__PURE__ */ Y("group", { ref: a, children: [
236
+ /* @__PURE__ */ d("sprite", { ref: c, material: u.halo }),
237
+ /* @__PURE__ */ d("group", { ref: n, children: /* @__PURE__ */ Y("group", { ref: i, children: [
238
+ /* @__PURE__ */ d("lineSegments", { geometry: oo, material: u.line }),
239
+ /* @__PURE__ */ d("mesh", { geometry: no, material: u.fill })
240
+ ] }) }),
241
+ /* @__PURE__ */ d("sprite", { material: u.core, scale: 0.9 }),
242
+ /* @__PURE__ */ d("sprite", { ref: p, material: u.hit, visible: !1 }),
243
+ /* @__PURE__ */ d(Ie, { position: [0, 1.65, 0], text: `MCP · ${r.name}`, color: r.color, size: 0.28, pxRange: [9, 13] })
244
+ ] }) });
245
+ }
246
+ const vt = 28, ke = 40, Je = 24;
247
+ function ao() {
248
+ const e = E(() => new Ct(vt * 2, ke), []), r = E(() => ue("#fff", !0), []), a = E(() => new qe(vt), []), o = E(() => Array.from({ length: Je }, () => $("#fff")), []), u = B([]), n = E(() => ({ a: new t.Vector3(), b: new t.Vector3(), c: new t.Vector3(), p: new t.Vector3(), col: new t.Color(), k: new t.Color() }), []);
249
+ return he(({ clock: i }) => {
250
+ const c = performance.now(), p = j ? 0 : i.elapsedTime;
251
+ e.begin(), a.begin();
252
+ const { a: b, b: h, c: z, p: A, col: v, k: x } = n, G = (f, g, P, s) => {
253
+ const C = xe(f), L = K.mcpServers.get(g), y = ft(g);
254
+ if (!C || !L || !y) return;
255
+ b.copy(C), h.copy(y), Ye(b, h, 1.2, z), v.set(L.color);
256
+ let I;
257
+ P === 0 ? (v.lerp(Fe, q(s / 1.2)), s > 1.2 && v.lerp($t, q((s - 1.2) / 1)), I = (0.25 + Math.min(0.6, s * 0.25)) * je(s / 0.3)) : (v.lerp(oe, 0.35), I = 1.2 * (s < 0.75 ? 1 : 1 - (s - 0.75) / 0.25));
258
+ const T = 1 - Re(s / 0.75);
259
+ for (let w = 0; w < 2; w++) {
260
+ const V = e.next();
261
+ if (V < 0) return;
262
+ const R = w ? 0.045 : 0;
263
+ for (let _ = 0; _ < ke; _++)
264
+ for (let U = 0; U < 2; U++) {
265
+ const m = (_ + U) / ke;
266
+ ie(b, z, h, m, A), e.P.setXYZ(V + _ * 2 + U, A.x + R, A.y + R, A.z);
267
+ let M;
268
+ P === 0 ? M = I * (0.22 + Math.pow(Math.max(0, Math.sin(m * 26 - p * 3)), 10) * 1.8) * (w ? 0.3 : 1) : M = I * (0.18 + Math.exp(-(((m - T) / 0.05) ** 2)) * 3.4 * (s < 0.8 ? 1 : 0)) * (w ? 0.5 : 1), e.C.setXYZ(V + _ * 2 + U, v.r * M, v.g * M, v.b * M);
269
+ }
270
+ }
271
+ x.copy(v), P === 0 ? a.add(b, z, h, 0.93, 1, 0.45, x, 0.5 + I * 1.3) : a.add(b, z, h, 0.07, -1, 0.6, x, I * 1.5);
272
+ };
273
+ for (const f of K.mcpPending.values()) G(f.instance, f.server, 0, Bt(f, c));
274
+ for (const f of K.mcpCalls) f.phase === "result" && G(f.instance, f.server, 1, q((c - f.start) / f.dur));
275
+ e.end(), a.end();
276
+ let l = 0;
277
+ for (const f of K.mcpCalls) {
278
+ if (f.phase !== "call" || l >= Je) continue;
279
+ const g = xe(f.instance), P = K.mcpServers.get(f.server), s = ft(f.server), C = u.current[l], L = q((c - f.start) / f.dur);
280
+ !g || !P || !s || !C || L >= 1 || (b.copy(g), h.copy(s), Ye(b, h, 1.2, z), ie(b, z, h, Re(L), A), C.visible = !0, C.position.copy(A), C.scale.setScalar(0.85), o[l].color.set(P.color).lerp(oe, 0.4).multiplyScalar(1.5), l++);
281
+ }
282
+ for (let f = l; f < Je; f++) u.current[f] && (u.current[f].visible = !1);
283
+ }), /* @__PURE__ */ Y(de, { children: [
284
+ /* @__PURE__ */ d("lineSegments", { geometry: e.geo, material: r, frustumCulled: !1 }),
285
+ /* @__PURE__ */ d("primitive", { object: a.mesh }),
286
+ o.map((i, c) => /* @__PURE__ */ d("sprite", { ref: (p) => void (u.current[c] = p), material: i, visible: !1 }, c))
287
+ ] });
288
+ }
289
+ const Ge = 40, Qe = 160, io = new t.MeshBasicMaterial({ transparent: !0, opacity: 0, depthWrite: !1, colorWrite: !1 }), co = new t.Vector3(0, 1, 0), lo = new t.Vector3(0, 0, 1), et = new t.Vector3(), gt = new t.Vector3(), Ee = new t.Vector3(), uo = (() => {
290
+ const e = new Float32Array((Qe + 1) * 3);
291
+ for (let a = 0; a <= Qe; a++) {
292
+ const o = a / Qe * Math.PI * 2;
293
+ e.set([Math.cos(o), Math.sin(o), 0], a * 3);
294
+ }
295
+ const r = new t.BufferGeometry();
296
+ return r.setAttribute("position", new t.BufferAttribute(e, 3)), r.boundingSphere = new t.Sphere(new t.Vector3(), 1e4), r;
297
+ })(), Be = 40, ct = Array.from({ length: Be }, () => ({ on: !1, start: 0, size: 1, o: new t.Vector3(), dir: new t.Vector3(), perp: new t.Vector3(), c: new t.Color() }));
298
+ let tt = 0;
299
+ function fo(e, r, a, o, u) {
300
+ const n = ct[tt];
301
+ tt = (tt + 1) % Be, n.on = !0, n.start = performance.now(), n.size = a, n.o.copy(e), n.dir.copy(e).sub(r), n.dir.lengthSq() < 1e-4 && n.dir.set(0, 1, 0), n.dir.normalize(), n.dir.x += Math.sin(u * 12.9) * 0.6, n.dir.y += Math.cos(u * 7.3) * 0.6, n.dir.z += 0.35, n.dir.normalize(), n.perp.set(0, 0, 1).cross(n.dir).normalize(), n.perp.lengthSq() < 0.5 && n.perp.set(1, 0, 0), n.c.copy(o).lerp(oe, 0.35);
302
+ }
303
+ function po({ agent: e, selected: r, onSelect: a }) {
304
+ const o = e.inst, u = B(null), n = B(null), i = B(null), c = B(null), p = B(null), b = B(null), h = B(null), z = B(null), A = B(null), v = B(null), x = lt[o.type], G = !!o.subagent, l = E(
305
+ () => ({
306
+ core: le("#fff"),
307
+ shell: le(x),
308
+ halo: $(x),
309
+ ring: le(Fe),
310
+ sel: le(Se),
311
+ flash: $("#fff"),
312
+ arrow: le(x),
313
+ field: xt(x, G ? 0.028 : 0.04),
314
+ trail: ue("#fff", !0),
315
+ orbit: ue(x)
316
+ }),
317
+ [x, G]
318
+ ), f = E(() => {
319
+ const y = new t.BufferGeometry();
320
+ return y.setAttribute("position", new t.BufferAttribute(new Float32Array(Ge * 3), 3)), y.setAttribute("color", new t.BufferAttribute(new Float32Array(Ge * 3), 3)), y.boundingSphere = new t.Sphere(new t.Vector3(), 1e4), y;
321
+ }, []), g = E(() => Object.assign(new t.Line(f, l.trail), { frustumCulled: !1 }), [f, l.trail]), P = E(() => Object.assign(new t.Line(uo, l.orbit), { frustumCulled: !1, matrixAutoUpdate: !1, visible: !1 }), [l.orbit]), s = E(
322
+ () => ({
323
+ p: new t.Vector3(),
324
+ ctrl: new t.Vector3(),
325
+ par: new t.Vector3(),
326
+ n: new t.Vector3(),
327
+ a: new t.Vector3(),
328
+ b: new t.Vector3(),
329
+ from: new t.Vector3(),
330
+ fromSet: !1,
331
+ c: new t.Color(),
332
+ llm: o.llmCalls,
333
+ ringK: 0,
334
+ linkK: 0,
335
+ labelK: 1,
336
+ seed: Ae(o.id, 3),
337
+ dir: Ae(o.id, 4) < 0.5 ? 1 : -1,
338
+ // shell plane: tilt toward the viewer (seeded per agent) -> classic atom-logo ellipses
339
+ tilt: 0.35 + Ae(o.id, 5) * 0.25,
340
+ lean: 0.45 + Ae(o.id, 6) * 0.25
341
+ }),
342
+ [o]
343
+ ), C = (y, I) => I.copy(s.n).addScaledVector(s.a, Math.cos(y)).addScaledVector(s.b, Math.sin(y));
344
+ he(({ clock: y, camera: I }) => {
345
+ var pe, te, ae, Te, me;
346
+ const T = performance.now(), w = y.elapsedTime, V = o.exitAt ? (T - o.exitAt) / 1e3 / (Rt(o) / It) : -1, R = V >= 0 ? q(V / 0.8) : 0, _ = V > 0 ? V : 0;
347
+ if (G) {
348
+ const F = 0.32 * be.spread;
349
+ s.n.copy(e.pos), s.a.set(F, 0, 0), s.b.set(0, F * 0.45, F * 0.6);
350
+ } else {
351
+ const F = Pe.get(e.run.id) ?? e.run.origin;
352
+ s.n.copy(F), s.a.copy(e.pos).sub(F);
353
+ let W = s.a.length();
354
+ W < 0.5 && (s.a.set(0, 0.5, 0), W = 0.5), s.b.set(-s.a.y, s.a.x, 0).normalize().multiplyScalar(W * s.tilt * s.dir).addScaledVector(lo, W * s.lean);
355
+ }
356
+ let m = G ? w * (G ? j ? 0 : 0.9 : 0) * s.dir + s.seed * 6.28 : j ? 0 : Math.sin(w * 0.6 + s.seed * 9) * 0.06;
357
+ m += s.dir * _ * 0.9;
358
+ const M = 1 + _ * _ * 0.07;
359
+ C(m, e.live), M !== 1 && e.live.sub(s.n).multiplyScalar(M).add(s.n);
360
+ const N = je((T - o.bornAt) / 1100);
361
+ if (N < 1) {
362
+ const F = o.parent ? xe(o.parent) : void 0;
363
+ F ? (s.from.copy(F), s.fromSet = !0) : s.fromSet || (s.from.copy(s.n), s.fromSet = !0), e.live.lerpVectors(s.from, e.live, G ? N : 0.3 + 0.7 * N);
364
+ }
365
+ const X = e.live;
366
+ (pe = u.current) == null || pe.position.copy(X);
367
+ const ve = Ot(o, T), k = V < 0 && (o.status === "thinking" || o.status === "spawning"), ne = Tt(o, T);
368
+ let Ve = !1;
369
+ for (const F of K.mcpPending.values()) F.instance === o.id && (Ve = !0);
370
+ const Oe = j ? 0.5 : 0.5 + 0.5 * Math.sin(w * (k ? 6 : 1.6) + s.seed * 30);
371
+ o.llmCalls !== s.llm && (s.llm = o.llmCalls, V < 0 && fo(X, Pe.get(e.run.id) ?? e.run.origin, o.pulse, x, s.seed + o.llmCalls * 0.37));
372
+ const re = e.scale, fe = je((T - o.bornAt) / 700), $e = 0.3 * re * fe * (1 - R * 0.9) * (1 + ne * 0.12);
373
+ if ((te = n.current) == null || te.scale.setScalar(Math.max(1e-4, $e)), s.c.copy(x).multiplyScalar((k ? 1 + Oe * 0.4 : 0.55 + Oe * 0.15) + ne * 0.5), V >= 0 && s.c.lerp(Dt, R), l.shell.color.copy(s.c), l.core.color.setScalar((k ? 0.9 : 0.45) * (1 - R) + ne * 0.4), i.current && (i.current.scale.setScalar(Math.max(1e-4, (k ? 2.4 : 1.7) * re * fe * (1 - R * 0.7) + ne * 0.9 * be.scale)), l.halo.color.copy(x).multiplyScalar(((k ? 0.32 : 0.16) + ne * 0.25) * ve)), b.current) {
374
+ const F = V >= 0 && V < 0.9 ? 1 - V / 0.9 : 0;
375
+ b.current.visible = F > 0, b.current.scale.setScalar(Math.max(1e-4, re * (1.2 + (1 - F) * 3.5))), l.flash.color.copy(o.status === "failed" ? Fe : oe).multiplyScalar(F * F * 0.9);
376
+ }
377
+ if (s.ringK += ((Ve && V < 0 ? 1 : 0) - s.ringK) * 0.1, c.current && (c.current.visible = s.ringK > 0.02, c.current.rotation.set(1.2 + Math.sin(w * 0.8) * 0.3, w * 1.4, 0), c.current.scale.setScalar(Math.max(1e-4, 0.62 * re * s.ringK)), l.ring.color.copy(Fe).multiplyScalar(1.1 * s.ringK * (0.7 + Oe * 0.3))), p.current && (p.current.visible = r, p.current.quaternion.copy(I.quaternion), p.current.scale.setScalar(0.8 * re + (j ? 0 : Math.sin(w * 3) * 0.04))), (ae = z.current) == null || ae.scale.setScalar(Math.max(0.55, 0.62 * re)), G ? (Te = v.current) == null || Te.position.set(0.3 * re + 0.15, 0, 0) : (me = v.current) == null || me.position.set(0, (s.a.y > 0.2 ? 1 : -1) * (0.42 * re + 0.28), 0), A.current && (s.labelK += ((Lt(o.id) ? 1 : 0) - s.labelK) * 0.12, A.current.setOpacity(q((T - o.bornAt) / 600) * (1 - q(V / 1.2)) * 0.95 * s.labelK)), !G) {
378
+ const F = s.a.length();
379
+ P.visible = F > 0.6 && ve > 0.02, P.visible && (Ee.crossVectors(s.a, s.b).normalize(), P.matrix.makeBasis(s.a, s.b, Ee).setPosition(s.n), P.matrixWorldNeedsUpdate = !0, l.orbit.color.copy(x).multiplyScalar((k ? 0.32 : 0.2) * fe * (1 - R) * ve));
380
+ }
381
+ const D = f.getAttribute("position"), S = f.getAttribute("color"), O = G ? 2.4 : 1.5, H = (k ? 0.75 : 0.45) * fe * (V >= 0 ? (1 - q((V - 0.4) / 2)) * 1.6 : 1);
382
+ for (let F = 0; F < Ge; F++) {
383
+ const W = m - s.dir * (F / (Ge - 1)) * O;
384
+ C(W, s.p), M !== 1 && s.p.sub(s.n).multiplyScalar(M).add(s.n), N < 1 && s.p.lerpVectors(s.from, s.p, G ? N : 0.3 + 0.7 * N), D.setXYZ(F, s.p.x, s.p.y, s.p.z);
385
+ const ze = Math.pow(1 - F / (Ge - 1), 1.8) * H;
386
+ S.setXYZ(F, (V >= 0 ? Se.r : x.r) * ze, (V >= 0 ? Se.g : x.g) * ze, (V >= 0 ? Se.b : x.b) * ze);
387
+ }
388
+ D.needsUpdate = !0, S.needsUpdate = !0;
389
+ const J = o.parent ? xe(o.parent) : void 0, Q = o.parent ? K.instances.get(o.parent) : void 0, se = !!J && !!Q && !Q.exitAt && !o.exitAt;
390
+ s.linkK += ((se ? 1 : 0) - s.linkK) * (se ? 0.06 : 0.05), J && s.par.copy(J);
391
+ const ee = l.field.uniforms;
392
+ ee.uP0.value.copy(s.par), ee.uP2.value.copy(X), G ? s.ctrl.copy(s.par).addScaledVector(e.run.axis, 1.2 * be.spread) : Ye(s.par, X, 1.4, s.ctrl), ee.uP1.value.copy(s.ctrl);
393
+ const ge = Re((T - o.bornAt) / 900);
394
+ if (ee.uGrow.value = o.parent && s.linkK > 0.01 ? ge : 0, ee.uOpacity.value = (k ? 0.7 : 0.45) * s.linkK, ee.uFlow.value = s.linkK, ee.uTime.value = j ? 0 : w, ee.uHead.value = ge < 1 ? ge : -1, h.current) {
395
+ const F = o.parent && s.linkK > 0.05 && ge >= 1;
396
+ if (h.current.visible = !!F, F) {
397
+ ie(s.par, s.ctrl, X, 0.74, et), ie(s.par, s.ctrl, X, 0.8, gt), h.current.position.copy(et), Ee.subVectors(gt, et), Ee.lengthSq() > 1e-8 && h.current.quaternion.setFromUnitVectors(co, Ee.normalize());
398
+ const W = (G ? 0.11 : 0.15) * Math.min(1.3, be.scale);
399
+ h.current.scale.set(W, W * 2.6, W), l.arrow.color.copy(x).multiplyScalar(1.5 * s.linkK);
400
+ }
401
+ }
402
+ });
403
+ const L = o.id.split(":")[2];
404
+ return /* @__PURE__ */ Y(de, { children: [
405
+ /* @__PURE__ */ d("primitive", { object: P }),
406
+ /* @__PURE__ */ d("mesh", { geometry: St, material: l.field, frustumCulled: !1 }),
407
+ /* @__PURE__ */ d("mesh", { ref: h, geometry: ut, material: l.arrow, visible: !1 }),
408
+ /* @__PURE__ */ d("primitive", { object: g }),
409
+ /* @__PURE__ */ Y("group", { ref: u, position: e.pos, children: [
410
+ /* @__PURE__ */ Y("group", { ref: n, scale: 1e-4, children: [
411
+ /* @__PURE__ */ d("mesh", { geometry: De, material: l.shell }),
412
+ /* @__PURE__ */ d("mesh", { geometry: De, material: l.core, scale: 0.55 })
413
+ ] }),
414
+ /* @__PURE__ */ d(
415
+ "mesh",
416
+ {
417
+ ref: z,
418
+ geometry: De,
419
+ material: io,
420
+ onClick: (y) => {
421
+ y.stopPropagation(), a(o.id);
422
+ },
423
+ onPointerOver: () => document.body.style.cursor = "pointer",
424
+ onPointerOut: () => document.body.style.cursor = ""
425
+ }
426
+ ),
427
+ /* @__PURE__ */ d("sprite", { ref: i, material: l.halo }),
428
+ /* @__PURE__ */ d("sprite", { ref: b, material: l.flash, visible: !1 }),
429
+ /* @__PURE__ */ d("mesh", { ref: c, geometry: dt, material: l.ring, visible: !1 }),
430
+ /* @__PURE__ */ d("mesh", { ref: p, geometry: dt, material: l.sel, visible: !1 }),
431
+ /* @__PURE__ */ d("group", { ref: v, children: /* @__PURE__ */ d(
432
+ Ie,
433
+ {
434
+ ref: A,
435
+ anchorX: G ? "left" : "center",
436
+ text: `${o.name}${L !== void 0 ? ` ${Number(L) + 1}` : ""}`,
437
+ color: Mt[o.type],
438
+ size: G ? 0.22 : 0.28,
439
+ opacity: 0,
440
+ fit: !0,
441
+ pxRange: G ? [8, 11.5] : [9, 13]
442
+ }
443
+ ) })
444
+ ] })
445
+ ] });
446
+ }
447
+ const Ce = 36, yt = 1.5;
448
+ function mo() {
449
+ const e = E(() => {
450
+ const n = new t.BufferGeometry();
451
+ return n.setAttribute("position", new t.BufferAttribute(new Float32Array(Be * Ce * 6), 3)), n.setAttribute("color", new t.BufferAttribute(new Float32Array(Be * Ce * 6), 3)), n.boundingSphere = new t.Sphere(new t.Vector3(), 1e4), n;
452
+ }, []), r = E(() => ue("#fff", !0), []), a = E(() => ct.map(() => $("#fff")), []), o = B([]), u = E(() => new t.Vector3(), []);
453
+ return he(() => {
454
+ const n = performance.now(), i = e.getAttribute("position"), c = e.getAttribute("color");
455
+ let p = 0;
456
+ for (let b = 0; b < Be; b++) {
457
+ const h = ct[b], z = o.current[b], A = (n - h.start) / 1e3;
458
+ if (!h.on || A > yt) {
459
+ h.on = !1, z && (z.visible = !1);
460
+ continue;
461
+ }
462
+ if (z) {
463
+ const g = Math.max(0, 1 - A / 0.55);
464
+ z.visible = g > 0, z.position.copy(h.o), z.scale.setScalar(Math.max(1e-4, (0.8 + h.size * 1.5) * (0.6 + (1 - g) * 0.8))), a[b].color.copy(h.c).multiplyScalar(g * g * 1.1);
465
+ }
466
+ const v = 1 - A / yt, x = 0.4 + A * 7.5, G = 1.2 + h.size * 1.1, l = 0.1 + h.size * 0.07, f = p * Ce * 2;
467
+ for (let g = 0; g < Ce; g++)
468
+ for (let P = 0; P < 2; P++) {
469
+ const s = (g + P) / Ce, C = Math.max(0, x - G * (1 - s)), L = Math.sin(Math.PI * s), y = Math.sin(s * Math.PI * 2 * (3 + h.size)) * l * L;
470
+ u.copy(h.o).addScaledVector(h.dir, C).addScaledVector(h.perp, y), i.setXYZ(f + g * 2 + P, u.x, u.y, u.z);
471
+ const I = L * v * 1.4;
472
+ c.setXYZ(f + g * 2 + P, h.c.r * I, h.c.g * I, h.c.b * I);
473
+ }
474
+ p++;
475
+ }
476
+ e.setDrawRange(0, p * Ce * 2), i.needsUpdate = !0, c.needsUpdate = !0;
477
+ }), /* @__PURE__ */ Y(de, { children: [
478
+ /* @__PURE__ */ d("lineSegments", { geometry: e, material: r, frustumCulled: !1 }),
479
+ a.map((n, i) => /* @__PURE__ */ d("sprite", { ref: (c) => void (o.current[i] = c), material: n, visible: !1 }, i))
480
+ ] });
481
+ }
482
+ const ot = 24;
483
+ function ho() {
484
+ const e = E(() => Array.from({ length: ot }, () => $("#fff")), []), r = B([]), a = E(() => ({ c: new t.Vector3(), h: new t.Vector3() }), []);
485
+ return he(() => {
486
+ const o = performance.now();
487
+ let u = 0;
488
+ for (const n of K.comets) {
489
+ if (u >= ot) break;
490
+ const i = xe(n.from), c = xe(n.to), p = r.current[u];
491
+ if (!i || !c || !p) continue;
492
+ const b = q((o - n.start) / n.dur);
493
+ if (b >= 1) continue;
494
+ Ye(i, c, 1, a.c), ie(i, a.c, c, Re(b), a.h), p.visible = !0, p.position.copy(a.h), p.scale.setScalar(0.9);
495
+ const h = K.instances.get(n.from);
496
+ e[u].color.copy(h ? lt[h.type] : Se).lerp(oe, 0.4).multiplyScalar(1.4 * Math.sin(Math.PI * b) + 0.2), u++;
497
+ }
498
+ for (let n = u; n < ot; n++) r.current[n] && (r.current[n].visible = !1);
499
+ }), /* @__PURE__ */ d(de, { children: e.map((o, u) => /* @__PURE__ */ d("sprite", { ref: (n) => void (r.current[u] = n), material: o, visible: !1 }, u)) });
500
+ }
501
+ const we = 14, vo = 0.2, go = new t.OctahedronGeometry(0.13, 0), yo = (
502
+ /* glsl */
503
+ `
504
+ attribute vec3 aCol;
505
+ varying vec3 vN; varying vec3 vV; varying vec3 vC;
506
+ void main(){
507
+ vec4 mv = modelViewMatrix * instanceMatrix * vec4(position, 1.0);
508
+ vN = normalize(normalMatrix * mat3(instanceMatrix) * normal);
509
+ vV = normalize(-mv.xyz); vC = aCol;
510
+ gl_Position = projectionMatrix * mv;
511
+ }`
512
+ ), wo = (
513
+ /* glsl */
514
+ `
515
+ uniform float uGain;
516
+ varying vec3 vN; varying vec3 vV; varying vec3 vC;
517
+ void main(){
518
+ vec3 n = normalize(vN);
519
+ vec3 L = normalize(vec3(-0.45, 0.65, 0.6));
520
+ float d = max(dot(n, L), 0.0);
521
+ float rim = pow(1.0 - abs(dot(n, normalize(vV))), 2.4);
522
+ float spec = pow(max(dot(reflect(-L, n), normalize(vV)), 0.0), 28.0);
523
+ vec3 col = vC * (0.10 + 0.55 * d) + vC * rim * 0.75 + vec3(spec) * 0.35;
524
+ gl_FragColor = vec4(col * uGain, 1.0);
525
+ }`
526
+ ), nt = new t.Vector3();
527
+ function bo(e, r) {
528
+ let a = 0, o = 0, u = 0, n = 1 / 0;
529
+ for (const p of Me.agents.values())
530
+ p.run === e && (p.depth === 0 ? (a++, o += p.eu, u += p.ev) : n = Math.min(n, p.ev));
531
+ const i = 2.1 * be.spread;
532
+ if (!a) {
533
+ r.u = e.cu, r.v = n < 1 / 0 ? n - i : e.cv;
534
+ return;
535
+ }
536
+ r.u = o / a;
537
+ const c = u / a;
538
+ r.v = n < 1 / 0 ? (c + n) / 2 : c - i;
539
+ }
540
+ const rt = { u: 0, v: 0 };
541
+ function Mo({ run: e }) {
542
+ const r = E(() => new t.Vector3(), []), a = E(() => new t.Vector3(), []), o = E(() => ({ init: !1, c: new t.Color(), topY: 0, topSet: !1 }), []);
543
+ Et(() => (Pe.set(e.id, r), Ke.set(e.id, a), () => {
544
+ Pe.get(e.id) === r && Pe.delete(e.id), Ke.get(e.id) === a && Ke.delete(e.id);
545
+ }), [e.id, r, a]);
546
+ const u = E(() => {
547
+ const h = new t.SphereGeometry(1, 16, 12), z = new t.InstancedBufferAttribute(new Float32Array(we * 3), 3);
548
+ h.setAttribute("aCol", z);
549
+ const A = new t.ShaderMaterial({ uniforms: { uGain: { value: 1 } }, vertexShader: yo, fragmentShader: wo }), v = new t.InstancedMesh(h, A, we);
550
+ v.frustumCulled = !1;
551
+ const x = new Float32Array(we * 3), G = Math.PI * (3 - Math.sqrt(5));
552
+ for (let l = 0; l < we; l++) {
553
+ const f = 0.36 * Math.cbrt(1 - l / we), g = 1 - 2 * (l + 0.5) / we, P = Math.sqrt(1 - g * g);
554
+ x.set([Math.cos(l * G) * P * f, g * f, Math.sin(l * G) * P * f], l * 3);
555
+ const s = (Ae(e.id, 40 + l) < 0.5 ? He : pt).clone().lerp(oe, 0.08 + Ae(e.id, 80 + l) * 0.12).multiplyScalar(0.9);
556
+ z.setXYZ(l, s.r, s.g, s.b);
557
+ }
558
+ return { mesh: v, mat: A, pos: x, o: new t.Object3D() };
559
+ }, [e.id]), n = E(() => new t.Color(e.color).lerp(e.index % 2 ? He : pt, 0.45), [e.color, e.index]), i = E(
560
+ () => ({
561
+ core: $(new t.Color("#7a5cff").multiplyScalar(0.35)),
562
+ cloud: $("#000"),
563
+ beads: Le.map(() => le("#fff"))
564
+ }),
565
+ []
566
+ ), c = B(null), p = B([]), b = B(null);
567
+ return he(({ clock: h }) => {
568
+ var T;
569
+ const z = performance.now(), A = h.elapsedTime, v = e.run ?? K.runs.get(e.id);
570
+ bo(e, rt), _t(e, rt.u, rt.v, nt), o.init ? r.lerp(nt, 0.12) : (r.copy(nt), o.init = !0);
571
+ const x = Math.max(0.6, be.scale), G = v ? je((z - v.startedAt) / 1200) : 1, l = v != null && v.endedAt ? q(1 - (z - v.endedAt - (Nt - 2600)) / 2600) : 1, f = (v == null ? void 0 : v.status) === "started" ? 1 : 0.6;
572
+ c.current && (c.current.position.copy(r), c.current.scale.setScalar(Math.max(1e-4, x * (0.4 + 0.6 * G) * (0.6 + 0.4 * l))));
573
+ const { mesh: g, mat: P, pos: s, o: C } = u, L = j ? 0 : 0.02;
574
+ for (let w = 0; w < we; w++)
575
+ C.position.set(s[w * 3] + Math.sin(A * 2.1 + w * 1.7) * L, s[w * 3 + 1] + Math.cos(A * 1.8 + w * 2.3) * L, s[w * 3 + 2] + Math.sin(A * 1.6 + w) * L), C.scale.setScalar(vo), C.updateMatrix(), g.setMatrixAt(w, C.matrix);
576
+ g.instanceMatrix.needsUpdate = !0;
577
+ const y = j ? 1 : 0.88 + 0.12 * Math.sin(A * 0.7 + e.index);
578
+ P.uniforms.uGain.value = (0.55 + 0.45 * f) * l * (0.7 + 0.3 * G), i.cloud.color.copy(n).multiplyScalar(0.22 * l * f * y * G);
579
+ for (let w = 0; w < Le.length; w++) {
580
+ const V = p.current[w];
581
+ if (!V || (V.visible = !!(v != null && v.hasSteps), !(v != null && v.hasSteps))) continue;
582
+ const R = v.steps[Le[w]], _ = w / 3 * Math.PI * 2 + (j ? 0 : A * 0.35);
583
+ V.position.set(Math.cos(_) * 0.72, Math.sin(_) * 0.72 * 0.42, Math.sin(_) * 0.3);
584
+ const U = 0.5 + 0.5 * Math.sin(A * 4);
585
+ V.scale.setScalar(R === "running" ? 1.25 + U * 0.3 : 1), V.rotation.y = j ? 0 : A * 0.8, i.beads[w].color.copy(R === "running" ? Fe : R === "done" ? Se : R === "failed" ? He : n).multiplyScalar((R === "queued" ? 0.35 : R === "running" ? 1.2 + U * 0.6 : 0.9) * l);
586
+ }
587
+ let I = r.y + 0.95 * x;
588
+ for (const w of Me.agents.values()) w.run === e && w.live.y + 0.95 * w.scale + 0.45 > I && (I = w.live.y + 0.95 * w.scale + 0.45);
589
+ o.topY = o.topSet ? o.topY + (I - o.topY) * 0.12 : I, o.topSet = !0, a.set(r.x, o.topY, 0.5), (T = b.current) == null || T.position.copy(a);
590
+ }), /* @__PURE__ */ Y(de, { children: [
591
+ /* @__PURE__ */ Y("group", { ref: c, scale: 1e-4, children: [
592
+ /* @__PURE__ */ d("sprite", { material: i.cloud, scale: 4.2, position: [0, 0, -0.6] }),
593
+ /* @__PURE__ */ d("sprite", { material: i.core, scale: 1.8 }),
594
+ /* @__PURE__ */ d("primitive", { object: u.mesh }),
595
+ Le.map((h, z) => /* @__PURE__ */ d("mesh", { ref: (A) => void (p.current[z] = A), geometry: go, material: i.beads[z], visible: !1 }, h))
596
+ ] }),
597
+ /* @__PURE__ */ d("group", { ref: b, children: e.run && /* @__PURE__ */ d(So, { run: e.run, color: `#${n.getHexString()}` }) })
598
+ ] });
599
+ }
600
+ function So({ run: e, color: r }) {
601
+ Ut();
602
+ const a = e.status !== "started";
603
+ let o = 0;
604
+ for (const n of K.instances.values()) n.run === e.id && Xt(n) && o++;
605
+ const u = e.hasSteps ? [...Ht(e, { base: "#9fb3d1", current: "#ffc24a", done: "#cfe9ff" })] : [{ text: "nucleus", color: "#9fb3d1" }];
606
+ return u.push({ text: a ? " · complete" : ` · ${o} e-`, color: "#9fb3d1" }), /* @__PURE__ */ d(Ie, { text: e.topic, secondary: u, color: r, size: 0.32, secondarySize: 0.25, maxWidth: 10, opacity: a ? 0.5 : 0.95, fadeMs: 400, anchorY: "bottom", pxRange: [10, 14] });
607
+ }
608
+ const xo = 140, st = 0.17, wt = 40, at = 18, it = 5, Xe = 4, Co = (
609
+ /* glsl */
610
+ `
611
+ attribute vec3 aCol; attribute float aFire;
612
+ varying vec3 vN; varying vec3 vV; varying vec3 vC; varying float vF;
613
+ void main(){
614
+ vec4 mv = modelViewMatrix * instanceMatrix * vec4(position, 1.0);
615
+ vN = normalize(normalMatrix * mat3(instanceMatrix) * normal);
616
+ vV = normalize(-mv.xyz); vC = aCol; vF = aFire;
617
+ gl_Position = projectionMatrix * mv;
618
+ }`
619
+ ), Ao = (
620
+ /* glsl */
621
+ `
622
+ varying vec3 vN; varying vec3 vV; varying vec3 vC; varying float vF;
623
+ void main(){
624
+ vec3 n = normalize(vN);
625
+ vec3 L = normalize(vec3(-0.45, 0.65, 0.6));
626
+ float d = max(dot(n, L), 0.0);
627
+ float rim = pow(1.0 - abs(dot(n, normalize(vV))), 2.4);
628
+ float spec = pow(max(dot(reflect(-L, n), normalize(vV)), 0.0), 28.0);
629
+ vec3 col = vC * (0.10 + 0.55 * d) + vC * rim * 0.75 + vec3(spec) * 0.35;
630
+ col += vC * vF * 1.8 + vec3(1.0) * vF * vF * 0.9;
631
+ gl_FragColor = vec4(col, 1.0);
632
+ }`
633
+ ), Po = () => new t.ShaderMaterial({
634
+ uniforms: { uColor: { value: new t.Color() } },
635
+ vertexShader: (
636
+ /* glsl */
637
+ `varying vec3 vN; varying vec3 vV;
638
+ void main(){ vec4 mv = modelViewMatrix * vec4(position,1.0); vN = normalize(normalMatrix*normal); vV = normalize(-mv.xyz); gl_Position = projectionMatrix*mv; }`
639
+ ),
640
+ fragmentShader: (
641
+ /* glsl */
642
+ `uniform vec3 uColor; varying vec3 vN; varying vec3 vV;
643
+ void main(){ float f = pow(1.0 - abs(dot(normalize(vN), normalize(vV))), 3.0); gl_FragColor = vec4(uColor * f, 1.0); }`
644
+ ),
645
+ transparent: !0,
646
+ depthWrite: !1,
647
+ blending: t.AdditiveBlending
648
+ }), Vo = new t.SphereGeometry(1, 48, 32);
649
+ function zo({ galaxy: e }) {
650
+ const r = E(() => {
651
+ const l = e.nodes.slice(0, xo), f = new Set(l.map((g) => g.id));
652
+ return { nodes: l, links: e.links.filter((g) => f.has(g.source) && f.has(g.target)) };
653
+ }, [e]), a = r.nodes.length, o = E(() => {
654
+ const l = new Float32Array(a * 3), f = Math.PI * (3 - Math.sqrt(5));
655
+ for (let m = 0; m < a; m++) {
656
+ const M = (ce - st) * (0.3 + 0.7 * Math.cbrt(1 - m / a)), N = 1 - 2 * (m + 0.5) / a, X = Math.sqrt(1 - N * N);
657
+ l.set([Math.cos(m * f) * X * M, N * M, Math.sin(m * f) * X * M], m * 3);
658
+ }
659
+ const g = r.nodes.map((m, M) => new t.Color(Kt[m.kind] ?? "#94a3b8").lerp(oe, 0.08 + M * 37 % 10 / 70).multiplyScalar(0.8)), P = new Map(r.nodes.map((m, M) => [m.id, M])), s = [], C = /* @__PURE__ */ new Set(), L = (m, M) => (l[m * 3] - l[M * 3]) ** 2 + (l[m * 3 + 1] - l[M * 3 + 1]) ** 2 + (l[m * 3 + 2] - l[M * 3 + 2]) ** 2, y = (m, M) => {
660
+ const N = m < M ? m * 4096 + M : M * 4096 + m;
661
+ m === M || C.has(N) || (C.add(N), s.push(m, M));
662
+ };
663
+ for (const m of r.links) {
664
+ const M = P.get(m.source), N = P.get(m.target);
665
+ M !== void 0 && N !== void 0 && L(M, N) < (ce * 0.9) ** 2 && y(M, N);
666
+ }
667
+ for (let m = 0; m < a; m++) {
668
+ let M = -1, N = 1 / 0;
669
+ for (let X = 0; X < a; X++) X !== m && L(m, X) < N && (N = L(m, X), M = X);
670
+ M >= 0 && y(m, M);
671
+ }
672
+ const I = new Float32Array(s.length * 3);
673
+ s.forEach((m, M) => I.set([l[m * 3], l[m * 3 + 1], l[m * 3 + 2]], M * 3));
674
+ const T = new t.BufferGeometry();
675
+ T.setAttribute("position", new t.BufferAttribute(I, 3)), T.setAttribute("color", new t.BufferAttribute(new Float32Array(s.length * 3), 3)), T.boundingSphere = new t.Sphere(new t.Vector3(), ce * 2);
676
+ const w = new t.SphereGeometry(1, 20, 14), V = new t.InstancedBufferAttribute(new Float32Array(a * 3), 3), R = new t.InstancedBufferAttribute(new Float32Array(a), 1);
677
+ w.setAttribute("aCol", V), w.setAttribute("aFire", R);
678
+ const _ = new t.InstancedMesh(w, new t.ShaderMaterial({ vertexShader: Co, fragmentShader: Ao }), a);
679
+ _.frustumCulled = !1;
680
+ const U = new t.Object3D();
681
+ for (let m = 0; m < a; m++)
682
+ U.position.set(l[m * 3], l[m * 3 + 1], l[m * 3 + 2]), U.scale.setScalar(st), U.updateMatrix(), _.setMatrixAt(m, U.matrix), V.setXYZ(m, g[m].r, g[m].g, g[m].b);
683
+ return { pos: l, base: g, mesh: _, aCol: V, aFire: R, o: U, bgeo: T, owner: Int32Array.from(s), fire: new Float32Array(a), fireC: Array.from({ length: a }, () => new t.Color()) };
684
+ }, [r, a]), u = E(
685
+ () => ({
686
+ beam: ue("#fff", !0),
687
+ bond: ue("#fff", !0),
688
+ core: $(new t.Color("#7a5cff").multiplyScalar(0.35)),
689
+ cloud: $(new t.Color("#1d4ed8").multiplyScalar(0.22)),
690
+ waves: Array.from({ length: it }, Po)
691
+ }),
692
+ []
693
+ ), n = E(() => new Ct(wt, at), []), i = E(() => new qe(wt), []), c = B([]), p = B([]), b = B([]), h = B(Array(Xe).fill("")), [z, A] = Ft("left"), v = E(() => /* @__PURE__ */ new Map(), [r]), x = E(() => ({ v: new t.Vector3(), mid: new t.Vector3(), p: new t.Vector3(), c: new t.Color(), c2: new t.Color(), sp: new t.Vector3() }), []), G = (l) => {
694
+ let f = v.get(l);
695
+ return f === void 0 && v.set(l, f = qt(e, l) % a), f;
696
+ };
697
+ return he(({ clock: l, camera: f, size: g }) => {
698
+ if (!a) return;
699
+ const P = performance.now(), s = l.elapsedTime, { pos: C, base: L, fire: y, fireC: I, mesh: T, aCol: w, aFire: V, o: R } = o;
700
+ y.fill(0);
701
+ const { v: _, mid: U, p: m, c: M, c2: N } = x;
702
+ n.begin(), i.begin();
703
+ let X = 0;
704
+ for (const S of K.flares) {
705
+ const O = G(S.node), H = (P - S.start) / 1e3, J = K.instances.get(S.instance), Q = S.op === "write", se = Q ? mt : J ? lt[J.type] : Se, ee = H < 0.3 ? H / 0.3 : Math.exp(-(H - 0.3) * 1.3);
706
+ if (ee > y[O] && (y[O] = ee, I[O].copy(Q ? oe : se)), Q && H < 1.6 && X < it) {
707
+ const te = c.current[X];
708
+ if (te) {
709
+ const ae = H / 1.6;
710
+ te.visible = !0, te.scale.setScalar(ce * (1.05 + ae * 1.9)), te.material.uniforms.uColor.value.copy(He).lerp(oe, 0.3).multiplyScalar(0.9 * (1 - ae) * (1 - ae));
711
+ }
712
+ X++;
713
+ }
714
+ const ge = xe(S.instance), pe = ge ? jt(ge, x.sp) : void 0;
715
+ if (pe && H < 2) {
716
+ const te = n.next();
717
+ if (te < 0) continue;
718
+ _.set(C[O * 3], C[O * 3 + 1], C[O * 3 + 2]), U.copy(pe).add(_).multiplyScalar(0.5), U.z += 0.8;
719
+ const ae = Math.min(1, H / 0.2) * Math.pow(1 - H / 2, 1.6), Te = Q ? Math.min(1, H * 1.1) : 1 - Math.min(1, H * 1.1);
720
+ for (let me = 0; me < at; me++)
721
+ for (let F = 0; F < 2; F++) {
722
+ const W = (me + F) / at;
723
+ ie(pe, U, _, W, m), n.P.setXYZ(te + me * 2 + F, m.x, m.y, m.z);
724
+ const ze = Math.exp(-(((W - Te) / 0.07) ** 2)) * 2.2;
725
+ N.copy(se).multiplyScalar(ae * (0.18 + ze) * 0.8), n.C.setXYZ(te + me * 2 + F, N.r, N.g, N.b);
726
+ }
727
+ Q ? i.add(pe, U, _, 0.86, 1, 0.38, mt, ae * 1.4) : i.add(pe, U, _, 0.12, -1, 0.38, se, ae * 1.4);
728
+ }
729
+ }
730
+ for (let S = X; S < it; S++) c.current[S] && (c.current[S].visible = !1);
731
+ n.end(), i.end();
732
+ const ve = j ? 0 : 0.025;
733
+ for (let S = 0; S < a; S++) {
734
+ const O = y[S];
735
+ M.copy(L[S]), O > 0.01 && Jt(M.multiplyScalar(1 - O * 0.5), I[S], O * 0.9), w.setXYZ(S, M.r, M.g, M.b), V.setX(S, O), R.position.set(C[S * 3] + Math.sin(s * 2.1 + S * 1.7) * ve, C[S * 3 + 1] + Math.cos(s * 1.8 + S * 2.3) * ve, C[S * 3 + 2] + Math.sin(s * 1.6 + S) * ve), R.scale.setScalar(st * (1 + O * 0.35)), R.updateMatrix(), T.setMatrixAt(S, R.matrix);
736
+ }
737
+ T.instanceMatrix.needsUpdate = !0, w.needsUpdate = !0, V.needsUpdate = !0;
738
+ const k = o.bgeo.getAttribute("color"), ne = o.owner;
739
+ for (let S = 0; S < ne.length; S++) {
740
+ const O = Math.max(y[ne[S]], y[ne[S ^ 1]]), H = L[ne[S]];
741
+ k.setXYZ(S, H.r * 0.22 + O * 0.5, H.g * 0.22 + O * 0.5, H.b * 0.22 + O * 0.55);
742
+ }
743
+ k.needsUpdate = !0;
744
+ const Ve = f, re = 30 * Math.max(1, Ve.position.distanceTo(Me.graph.pos)) * Math.tan(Ve.fov * Math.PI / 360) / Math.max(1, g.height) / Math.max(0.05, Me.graph.scale), fe = Me.graph.out.x < -0.5 ? "right" : Me.graph.out.x > 0.5 ? "left" : z;
745
+ fe !== z && A(fe);
746
+ const $e = (fe === "right" ? -1 : 1) * (ce + 0.3);
747
+ let D = 0;
748
+ for (let S = K.flares.length - 1; S >= 0 && D < Xe; S--) {
749
+ const O = K.flares[S];
750
+ if (P - O.start > 2200) break;
751
+ let H = !1;
752
+ for (let se = 0; se < D; se++) h.current[se] === O.node && (H = !0);
753
+ if (H) continue;
754
+ const J = p.current[D], Q = b.current[D];
755
+ J && Q && (Q.position.set($e, (1.5 - D) * re, 0.5), h.current[D] !== O.node && (J.setText(`${O.op === "write" ? "wrote" : "read"} · ${O.node}`), J.setColor(O.op === "write" ? "#ff9ccf" : "#7dd3fc")), J.setOpacity(1)), h.current[D] = O.node, D++;
756
+ }
757
+ for (let S = D; S < Xe; S++) {
758
+ const O = p.current[S];
759
+ O == null || O.setOpacity(0), h.current[S] = "";
760
+ }
761
+ }), /* @__PURE__ */ Y(de, { children: [
762
+ /* @__PURE__ */ d("sprite", { material: u.cloud, scale: ce * 4.2, position: [0, 0, -1] }),
763
+ /* @__PURE__ */ d("sprite", { material: u.core, scale: ce * 1.6 }),
764
+ /* @__PURE__ */ d("lineSegments", { geometry: o.bgeo, material: u.bond, frustumCulled: !1 }),
765
+ /* @__PURE__ */ d("primitive", { object: o.mesh }),
766
+ u.waves.map((l, f) => /* @__PURE__ */ d("mesh", { ref: (g) => void (c.current[f] = g), geometry: Vo, material: l, visible: !1 }, f)),
767
+ /* @__PURE__ */ d("lineSegments", { geometry: n.geo, material: u.beam, frustumCulled: !1 }),
768
+ /* @__PURE__ */ d("primitive", { object: i.mesh }),
769
+ Array.from({ length: Xe }, (l, f) => /* @__PURE__ */ d("group", { ref: (g) => void (b.current[f] = g), children: /* @__PURE__ */ d(Ie, { ref: (g) => void (p.current[f] = g), text: "", font: "mono", anchorX: z, size: 0.24, opacity: 0, fadeMs: 250, pxRange: [8, 11.5] }) }, f)),
770
+ /* @__PURE__ */ d(Yt, { position: [0, -ce - 0.85, 0], prefix: "molecule · ", font: "mono", color: "#ff4fa8", letterSpacing: 0.04, size: 0.26, opacity: 0.75, pxRange: [8.5, 12] })
771
+ ] });
772
+ }
773
+ function Go() {
774
+ const e = E(() => {
775
+ const a = [], o = (n, i) => a.push(...n, ...i);
776
+ for (const n of [4, 8, 12, 16, 20, 24])
777
+ for (let c = 0; c < 160; c++) {
778
+ if (n > 4 && c % 4 === 3) continue;
779
+ const p = c / 160 * Math.PI * 2, b = (c + 1) / 160 * Math.PI * 2;
780
+ o([Math.cos(p) * n, Math.sin(p) * n, 0], [Math.cos(b) * n, Math.sin(b) * n, 0]);
781
+ }
782
+ for (let n = 0; n < 72; n++) {
783
+ const i = n / 72 * Math.PI * 2, c = 24, p = n % 6 === 0 ? 25.2 : 24.5;
784
+ o([Math.cos(i) * c, Math.sin(i) * c, 0], [Math.cos(i) * p, Math.sin(i) * p, 0]), n % 6 === 0 && o([Math.cos(i) * 3, Math.sin(i) * 3, 0], [Math.cos(i) * 24, Math.sin(i) * 24, 0]);
785
+ }
786
+ const u = new t.BufferGeometry();
787
+ return u.setAttribute("position", new t.Float32BufferAttribute(a, 3)), u;
788
+ }, []), r = E(() => ue(new t.Color("#3db8ff").multiplyScalar(0.075)), []);
789
+ return /* @__PURE__ */ d("lineSegments", { geometry: e, material: r, position: [0, 0, -9] });
790
+ }
791
+ const Eo = new t.Vector3();
792
+ function Fo(e) {
793
+ for (const r of Me.runs.values()) {
794
+ const a = Pe.get(r.id);
795
+ a && e(a, 0.8 * Math.max(0.6, be.scale));
796
+ const o = Ke.get(r.id);
797
+ o && e(Eo.set(o.x, o.y + 0.5, o.z), 1.2);
798
+ }
799
+ }
800
+ function _o() {
801
+ return /* @__PURE__ */ Y(
802
+ Wt,
803
+ {
804
+ title: "atom · agent orbitals",
805
+ subtitle: "Each run is an atom: the nucleus is the run hub, agents are electrons on its shells, subagents orbit their parent · LLM calls emit photons sized by tokens · ◎ MCP detectors with backend sensors · graph = molecule on the side · exit = decay",
806
+ className: "atom-root",
807
+ preset: "radial",
808
+ plane: "xy",
809
+ camera: { position: [0, 3.5, 36], fov: 46 },
810
+ bg: "#02040c",
811
+ gl: { antialias: !0 },
812
+ fit: { nRef: 4, min: 0.62, max: 1.6, minRadius: 5.5 },
813
+ agentRadius: 0.75,
814
+ graph: { natural: ce * 1.15, radius: 2.3 },
815
+ peripheryGap: 3.8,
816
+ Background: /* @__PURE__ */ d(Go, {}),
817
+ Agent: po,
818
+ RunMarker: Mo,
819
+ McpServer: so,
820
+ Backend: ro,
821
+ GraphResource: zo,
822
+ cluster: { radius: 1.3, variant: "orb" },
823
+ extents: Fo,
824
+ PostFX: /* @__PURE__ */ Y(Vt, { multisampling: 0, children: [
825
+ /* @__PURE__ */ d(zt, { mipmapBlur: !0, intensity: 1.05, luminanceThreshold: 0.22, luminanceSmoothing: 0.25, radius: 0.7 }),
826
+ /* @__PURE__ */ d(Gt, { eskil: !1, offset: 0.25, darkness: 0.85 })
827
+ ] }),
828
+ children: [
829
+ /* @__PURE__ */ d(mo, {}),
830
+ /* @__PURE__ */ d(ho, {}),
831
+ /* @__PURE__ */ d(ao, {})
832
+ ]
833
+ }
834
+ );
835
+ }
836
+ export {
837
+ _o as default
838
+ };