agentfootprint 8.3.0 → 8.5.0

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Files changed (86) hide show
  1. package/AGENTS.md +11 -8
  2. package/CLAUDE.md +4 -3
  3. package/ai-instructions/setup.sh +0 -0
  4. package/bin/agentfootprint-lint-tools.mjs +0 -0
  5. package/dist/core/Agent.js +107 -2
  6. package/dist/core/Agent.js.map +1 -1
  7. package/dist/core/agent/AgentBuilder.js +47 -5
  8. package/dist/core/agent/AgentBuilder.js.map +1 -1
  9. package/dist/core/agent/buildAgentChart.js +5 -0
  10. package/dist/core/agent/buildAgentChart.js.map +1 -1
  11. package/dist/core/agent/buildDynamicAgentChart.js +6 -0
  12. package/dist/core/agent/buildDynamicAgentChart.js.map +1 -1
  13. package/dist/core/agent/stages/toolCalls.js +53 -7
  14. package/dist/core/agent/stages/toolCalls.js.map +1 -1
  15. package/dist/core/slots/buildToolsSlot.js +9 -1
  16. package/dist/core/slots/buildToolsSlot.js.map +1 -1
  17. package/dist/esm/core/Agent.d.ts +62 -2
  18. package/dist/esm/core/Agent.js +107 -2
  19. package/dist/esm/core/Agent.js.map +1 -1
  20. package/dist/esm/core/agent/AgentBuilder.d.ts +30 -1
  21. package/dist/esm/core/agent/AgentBuilder.js +47 -5
  22. package/dist/esm/core/agent/AgentBuilder.js.map +1 -1
  23. package/dist/esm/core/agent/buildAgentChart.js +5 -0
  24. package/dist/esm/core/agent/buildAgentChart.js.map +1 -1
  25. package/dist/esm/core/agent/buildDynamicAgentChart.js +6 -0
  26. package/dist/esm/core/agent/buildDynamicAgentChart.js.map +1 -1
  27. package/dist/esm/core/agent/stages/toolCalls.d.ts +17 -0
  28. package/dist/esm/core/agent/stages/toolCalls.js +53 -7
  29. package/dist/esm/core/agent/stages/toolCalls.js.map +1 -1
  30. package/dist/esm/core/slots/buildToolsSlot.d.ts +13 -0
  31. package/dist/esm/core/slots/buildToolsSlot.js +9 -1
  32. package/dist/esm/core/slots/buildToolsSlot.js.map +1 -1
  33. package/dist/esm/events/payloads.d.ts +17 -0
  34. package/dist/esm/lib/injection-engine/buildInjectionEngineSubflow.d.ts +12 -0
  35. package/dist/esm/lib/injection-engine/buildInjectionEngineSubflow.js +28 -4
  36. package/dist/esm/lib/injection-engine/buildInjectionEngineSubflow.js.map +1 -1
  37. package/dist/esm/lib/injection-engine/index.d.ts +1 -1
  38. package/dist/esm/lib/injection-engine/index.js.map +1 -1
  39. package/dist/esm/lib/injection-engine/skillBodyDelivery.d.ts +65 -0
  40. package/dist/esm/lib/injection-engine/skillBodyDelivery.js +110 -0
  41. package/dist/esm/lib/injection-engine/skillBodyDelivery.js.map +1 -0
  42. package/dist/esm/lib/injection-engine/skillGraph.d.ts +138 -39
  43. package/dist/esm/lib/injection-engine/skillGraph.js +178 -33
  44. package/dist/esm/lib/injection-engine/skillGraph.js.map +1 -1
  45. package/dist/esm/lib/injection-engine/skillTools.d.ts +22 -1
  46. package/dist/esm/lib/injection-engine/skillTools.js +39 -7
  47. package/dist/esm/lib/injection-engine/skillTools.js.map +1 -1
  48. package/dist/esm/recorders/observability/RouteRecorder.d.ts +11 -2
  49. package/dist/esm/recorders/observability/RouteRecorder.js +58 -6
  50. package/dist/esm/recorders/observability/RouteRecorder.js.map +1 -1
  51. package/dist/lib/injection-engine/buildInjectionEngineSubflow.js +28 -4
  52. package/dist/lib/injection-engine/buildInjectionEngineSubflow.js.map +1 -1
  53. package/dist/lib/injection-engine/index.js.map +1 -1
  54. package/dist/lib/injection-engine/skillBodyDelivery.js +116 -0
  55. package/dist/lib/injection-engine/skillBodyDelivery.js.map +1 -0
  56. package/dist/lib/injection-engine/skillGraph.js +178 -33
  57. package/dist/lib/injection-engine/skillGraph.js.map +1 -1
  58. package/dist/lib/injection-engine/skillTools.js +39 -7
  59. package/dist/lib/injection-engine/skillTools.js.map +1 -1
  60. package/dist/recorders/observability/RouteRecorder.js +58 -6
  61. package/dist/recorders/observability/RouteRecorder.js.map +1 -1
  62. package/dist/types/core/Agent.d.ts +62 -2
  63. package/dist/types/core/Agent.d.ts.map +1 -1
  64. package/dist/types/core/agent/AgentBuilder.d.ts +30 -1
  65. package/dist/types/core/agent/AgentBuilder.d.ts.map +1 -1
  66. package/dist/types/core/agent/buildAgentChart.d.ts.map +1 -1
  67. package/dist/types/core/agent/buildDynamicAgentChart.d.ts.map +1 -1
  68. package/dist/types/core/agent/stages/toolCalls.d.ts +17 -0
  69. package/dist/types/core/agent/stages/toolCalls.d.ts.map +1 -1
  70. package/dist/types/core/slots/buildToolsSlot.d.ts +13 -0
  71. package/dist/types/core/slots/buildToolsSlot.d.ts.map +1 -1
  72. package/dist/types/events/payloads.d.ts +17 -0
  73. package/dist/types/events/payloads.d.ts.map +1 -1
  74. package/dist/types/lib/injection-engine/buildInjectionEngineSubflow.d.ts +12 -0
  75. package/dist/types/lib/injection-engine/buildInjectionEngineSubflow.d.ts.map +1 -1
  76. package/dist/types/lib/injection-engine/index.d.ts +1 -1
  77. package/dist/types/lib/injection-engine/index.d.ts.map +1 -1
  78. package/dist/types/lib/injection-engine/skillBodyDelivery.d.ts +66 -0
  79. package/dist/types/lib/injection-engine/skillBodyDelivery.d.ts.map +1 -0
  80. package/dist/types/lib/injection-engine/skillGraph.d.ts +138 -39
  81. package/dist/types/lib/injection-engine/skillGraph.d.ts.map +1 -1
  82. package/dist/types/lib/injection-engine/skillTools.d.ts +22 -1
  83. package/dist/types/lib/injection-engine/skillTools.d.ts.map +1 -1
  84. package/dist/types/recorders/observability/RouteRecorder.d.ts +11 -2
  85. package/dist/types/recorders/observability/RouteRecorder.d.ts.map +1 -1
  86. package/package.json +1 -1
@@ -0,0 +1,65 @@
1
+ /**
2
+ * Where a skill's BODY actually lands — and the one combination where the honest
3
+ * answer is "nowhere" (8.5.0).
4
+ *
5
+ * `surfaceMode` names a delivery CHANNEL, and `'tool-only'` names the channel that
6
+ * only exists when the model calls `read_skill`: the body is returned as that tool's
7
+ * result, and the system slot suppresses it by design (`buildSystemPromptSlot`,
8
+ * mirrored in `routeActiveInjections`). That is exactly right for a skill `read_skill`
9
+ * activates, which is what the mode was designed against and what every shipped
10
+ * Block-C test covers.
11
+ *
12
+ * It is a hole for a skill the GRAPH activates. A route target, a flat entry and a
13
+ * decision-tree leaf all activate off the cursor, without any `read_skill` call — so
14
+ * the tool result never happens, the system slot suppresses the body anyway, and the
15
+ * body reaches the model through no channel at all. The skill's TOOLS still arrive,
16
+ * which makes it worse than the skill not loading: the model is handed the tools of a
17
+ * procedure it was never told.
18
+ *
19
+ * The rule that closes it is the one 8.4.0 already uses for the `read_skill` gate:
20
+ * `trigger.kind === 'llm-activated'` is precisely "read_skill can really activate
21
+ * this". A skill may claim the read_skill delivery channel exactly when read_skill is
22
+ * what activates it.
23
+ *
24
+ * Refusal rather than a quiet fall back to the system slot, because the author wrote
25
+ * `'tool-only'` to keep the body OUT of the system prompt (token cost, attention
26
+ * placement). Silently putting it back would honour the activation and break the
27
+ * declaration — a different lie, not a fix. `'both'` already means "deliver it either
28
+ * way", so the refusal has a real, one-word answer to name.
29
+ */
30
+ import type { Injection } from './types.js';
31
+ import { type SurfaceMode } from './factories/defineSkill.js';
32
+ /**
33
+ * The surface mode a skill will be TREATED as at runtime.
34
+ *
35
+ * Today the runtime compares the literal string, so `'auto'` is its own mode and
36
+ * lands in the system slot — pass no provider and that is what you get back, which
37
+ * is the truth about the current engine.
38
+ *
39
+ * Pass a provider (and model) to ask the OTHER question: what would `'auto'` become
40
+ * if the `resolveSurfaceMode` cascade were wired into the runtime? It resolves to
41
+ * `'tool-only'` for every non-Claude provider, so wiring it in without this guard
42
+ * would silently open the delivered-nowhere hole for every OpenAI / Bedrock / Ollama
43
+ * user at once. Routing both questions through ONE function is what keeps that from
44
+ * being a future accident: the refusal below is written against this, so the day the
45
+ * cascade is wired in, the guard already covers it.
46
+ */
47
+ export declare function resolvedSurfaceModeOf(skill: Injection, provider?: string, model?: string): SurfaceMode;
48
+ /**
49
+ * Can this skill's body be delivered through the `read_skill` tool result?
50
+ *
51
+ * Only if `read_skill` is what activates it. `'llm-activated'` is the one trigger
52
+ * kind that reads `activatedInjectionIds`, which is the only thing a `read_skill`
53
+ * call writes — the same clause the gate's open-skill rule turns on (8.4.0).
54
+ */
55
+ export declare function activatesByRead(skill: Injection): boolean;
56
+ /**
57
+ * Refuse every skill that claims the `read_skill` delivery channel without being
58
+ * activated by `read_skill`. Returns the message, or `undefined` when all is well.
59
+ *
60
+ * Runs over the FINAL injection list — the agent is the only place that sees every
61
+ * skill's compiled trigger, whichever call registered it — and names every offender,
62
+ * because `skillsFromDir({ surfaceMode: 'tool-only' })` under a graph refuses a whole
63
+ * directory at once and a list is debuggable where one sample is not.
64
+ */
65
+ export declare function toolOnlyDeliveryRefusal(injections: readonly Injection[]): string | undefined;
@@ -0,0 +1,110 @@
1
+ /**
2
+ * Where a skill's BODY actually lands — and the one combination where the honest
3
+ * answer is "nowhere" (8.5.0).
4
+ *
5
+ * `surfaceMode` names a delivery CHANNEL, and `'tool-only'` names the channel that
6
+ * only exists when the model calls `read_skill`: the body is returned as that tool's
7
+ * result, and the system slot suppresses it by design (`buildSystemPromptSlot`,
8
+ * mirrored in `routeActiveInjections`). That is exactly right for a skill `read_skill`
9
+ * activates, which is what the mode was designed against and what every shipped
10
+ * Block-C test covers.
11
+ *
12
+ * It is a hole for a skill the GRAPH activates. A route target, a flat entry and a
13
+ * decision-tree leaf all activate off the cursor, without any `read_skill` call — so
14
+ * the tool result never happens, the system slot suppresses the body anyway, and the
15
+ * body reaches the model through no channel at all. The skill's TOOLS still arrive,
16
+ * which makes it worse than the skill not loading: the model is handed the tools of a
17
+ * procedure it was never told.
18
+ *
19
+ * The rule that closes it is the one 8.4.0 already uses for the `read_skill` gate:
20
+ * `trigger.kind === 'llm-activated'` is precisely "read_skill can really activate
21
+ * this". A skill may claim the read_skill delivery channel exactly when read_skill is
22
+ * what activates it.
23
+ *
24
+ * Refusal rather than a quiet fall back to the system slot, because the author wrote
25
+ * `'tool-only'` to keep the body OUT of the system prompt (token cost, attention
26
+ * placement). Silently putting it back would honour the activation and break the
27
+ * declaration — a different lie, not a fix. `'both'` already means "deliver it either
28
+ * way", so the refusal has a real, one-word answer to name.
29
+ */
30
+ import { resolveSurfaceMode } from './factories/defineSkill.js';
31
+ /** A skill's declared surface mode, before any provider resolution. */
32
+ function declaredSurfaceModeOf(skill) {
33
+ const meta = skill.metadata;
34
+ return meta?.surfaceMode ?? 'auto';
35
+ }
36
+ /**
37
+ * The surface mode a skill will be TREATED as at runtime.
38
+ *
39
+ * Today the runtime compares the literal string, so `'auto'` is its own mode and
40
+ * lands in the system slot — pass no provider and that is what you get back, which
41
+ * is the truth about the current engine.
42
+ *
43
+ * Pass a provider (and model) to ask the OTHER question: what would `'auto'` become
44
+ * if the `resolveSurfaceMode` cascade were wired into the runtime? It resolves to
45
+ * `'tool-only'` for every non-Claude provider, so wiring it in without this guard
46
+ * would silently open the delivered-nowhere hole for every OpenAI / Bedrock / Ollama
47
+ * user at once. Routing both questions through ONE function is what keeps that from
48
+ * being a future accident: the refusal below is written against this, so the day the
49
+ * cascade is wired in, the guard already covers it.
50
+ */
51
+ export function resolvedSurfaceModeOf(skill, provider, model) {
52
+ const declared = declaredSurfaceModeOf(skill);
53
+ if (declared !== 'auto' || provider === undefined)
54
+ return declared;
55
+ return resolveSurfaceMode(provider, model);
56
+ }
57
+ /**
58
+ * Can this skill's body be delivered through the `read_skill` tool result?
59
+ *
60
+ * Only if `read_skill` is what activates it. `'llm-activated'` is the one trigger
61
+ * kind that reads `activatedInjectionIds`, which is the only thing a `read_skill`
62
+ * call writes — the same clause the gate's open-skill rule turns on (8.4.0).
63
+ */
64
+ export function activatesByRead(skill) {
65
+ return skill.trigger.kind === 'llm-activated';
66
+ }
67
+ /** How a refused skill is identified back to its author, so a directory-sized
68
+ * refusal reads as a list of names and reasons rather than one mystery. */
69
+ function describeRouting(skill) {
70
+ const routing = skill.metadata
71
+ ?.skillGraph;
72
+ if (routing?.via === 'route') {
73
+ return routing.from
74
+ ? `a route target (the graph routes "${routing.from}" → "${skill.id}")`
75
+ : 'a route target';
76
+ }
77
+ if (routing?.via === 'entry')
78
+ return 'a graph entry';
79
+ if (routing?.via === 'tree')
80
+ return 'a decision-tree leaf';
81
+ return `activated by rule (trigger '${skill.trigger.kind}')`;
82
+ }
83
+ /**
84
+ * Refuse every skill that claims the `read_skill` delivery channel without being
85
+ * activated by `read_skill`. Returns the message, or `undefined` when all is well.
86
+ *
87
+ * Runs over the FINAL injection list — the agent is the only place that sees every
88
+ * skill's compiled trigger, whichever call registered it — and names every offender,
89
+ * because `skillsFromDir({ surfaceMode: 'tool-only' })` under a graph refuses a whole
90
+ * directory at once and a list is debuggable where one sample is not.
91
+ */
92
+ export function toolOnlyDeliveryRefusal(injections) {
93
+ const offenders = injections.filter((i) => i.flavor === 'skill' &&
94
+ resolvedSurfaceModeOf(i) === 'tool-only' &&
95
+ !activatesByRead(i) &&
96
+ (i.inject.systemPrompt ?? '').length > 0);
97
+ if (offenders.length === 0)
98
+ return undefined;
99
+ const list = offenders.map((s) => ` • "${s.id}" — ${describeRouting(s)}`).join('\n');
100
+ const subject = offenders.length === 1 ? 'This skill sets' : 'These skills set';
101
+ const its = offenders.length === 1 ? 'its' : 'their';
102
+ return (`Agent: ${subject} surfaceMode: 'tool-only', which delivers the body as the ` +
103
+ `read_skill tool result — but nothing here activates by read_skill, so ${its} ` +
104
+ `body would reach the model NOWHERE: the system slot suppresses a tool-only body ` +
105
+ `by design, and no read_skill call happens to carry it.\n${list}\n` +
106
+ `Use 'both' (system prompt AND tool result) or 'system-prompt'. Only a skill ` +
107
+ `read_skill actually activates — trigger 'llm-activated', which is every skill a ` +
108
+ `graph does not route — can be 'tool-only'.`);
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+ }
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+ //# sourceMappingURL=skillBodyDelivery.js.map
@@ -0,0 +1 @@
1
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@@ -12,8 +12,9 @@
12
12
  *
13
13
  * **v2 keystone — `from` IS enforced (a sticky cursor state machine).** A skill
14
14
  * graph is a state machine over skills; the engine tracks which node it is in via
15
- * `InjectionContext.currentSkillId` (the cursor). One pure resolver — `nextSkill(ctx)`
16
- * (see `makeNextSkill`) — is the single source of truth: each route target B
15
+ * `InjectionContext.currentSkillId` (the cursor). One pure resolver — `resolveCursor`
16
+ * (see `makeResolveCursor`), of which `nextSkill(ctx)` is the `.to` projection — is the
17
+ * single source of truth: each route target B
17
18
  * compiles to the trigger `nextSkill(ctx) === B`, which delivers `from`-gating
18
19
  * (an edge `A→B` fires only while the cursor is on A — no cross-skill edge bleed),
19
20
  * stickiness (the cursor stays on B until an edge leaves B), and a clean handoff
@@ -24,16 +25,26 @@
24
25
  * compiled trigger is always a `rule`. `toMermaid()` renders declared === drawn.
25
26
  *
26
27
  * A decision `tree()` routes per-iteration by stable `ctx` predicates (no cursor)
27
- * and is unaffected by `from`-gating.
28
+ * and is unaffected by `from`-gating. It has no cursor for `read_skill` to move
29
+ * either, so `reachableSkills()` is EMPTY there and the gate refuses a leaf pick
30
+ * (8.5.0) — see `reachableSkills` for why honouring it would break three of this
31
+ * module's own invariants.
28
32
  *
29
33
  * **The model moves too (`read_skill`).** Scoped `read_skill` bounds the model to
30
34
  * `reachableSkills(cursor)` — the declared successors of where it stands, plus the
31
35
  * entries. A pick the gate ACCEPTS moves the cursor exactly like a declared edge
32
- * does (`ctx.pendingSkillPick`, honoured in `makeNextSkill`), so what the gate
36
+ * does (`ctx.pendingSkillPick`, honoured in `makeResolveCursor`), so what the gate
33
37
  * allows and what actually takes effect are the same set. A declared edge that
34
38
  * fires the same turn wins (`D1 > D2`, docs/design/skill-graph.md §4A.1) and the
35
39
  * run emits `agentfootprint.skill.reroute_superseded` rather than leaving the
36
40
  * model's answered-"activated" claim quietly unmet.
41
+ *
42
+ * **The resolver says WHY, it is not asked to be guessed.** `explainNextSkill(ctx)`
43
+ * returns the destination AND the winning clause (`CursorMove`), decided at the same
44
+ * `return`. The agent stamps it on `context.evaluated` as `cursorMove`, which is how
45
+ * `routeRecorder()` can tell a model pick from a declared edge that happens to point
46
+ * at the same skill (8.5.0 — before, the drawn build-time provenance was read as the
47
+ * per-hop cause, so a model pick was recorded under a declared edge's label).
37
48
  */
38
49
  import type { Injection, InjectionContext } from './types.js';
39
50
  import type { Embedder } from '../../memory/embedding/types.js';
@@ -53,45 +64,75 @@ export interface BuildOptions {
53
64
  */
54
65
  readonly check?: GraphCheckMode;
55
66
  }
67
+ /** Where a turn starts, in the object-literal (flat) form. */
68
+ export type SkillGraphStart = string | {
69
+ readonly use: string;
70
+ } | {
71
+ readonly rules: ReadonlyArray<{
72
+ readonly when: (ctx: InjectionContext) => boolean;
73
+ readonly use: string;
74
+ }>;
75
+ } | {
76
+ readonly entries: readonly string[];
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+ /** Rank the entries with a scorer strategy (`keywordScorer()`,
78
+ * `embeddingScorer(e)`, or your own). Takes precedence over `byRelevance`. */
79
+ readonly scoredBy?: EntryScorer;
80
+ /** Sugar: rank the entries with an embedder (cosine/softmax). Omit both → the
81
+ * LLM reads the menu and picks (`.entryByRead()`) — no model call. */
82
+ readonly byRelevance?: Embedder;
83
+ };
84
+ /** One tool-result transition in the object-literal (flat) form. */
85
+ export interface SkillGraphStep {
86
+ readonly from: string;
87
+ readonly to: string;
88
+ readonly when?: SkillRouteOptions['when'];
89
+ readonly onToolReturn?: string | RegExp;
90
+ readonly label?: string;
91
+ }
56
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  /**
57
- * Object-literal form of a skill graph — an alternative to the fluent builder.
58
- * Listing `skills` INDEPENDENTLY of the wiring is the point: the check-up can then
59
- * flag a skill that was listed but never wired (the fluent builder only ever sees
60
- * skills that appear in an edge). Compiles to the SAME `SkillGraph`. `check`
61
- * defaults to `'throw'` here (a new surface, fail-loud).
93
+ * Object-literal form, FLAT arm — `start` + `steps` declare the routing.
94
+ * `tree` is typed `never` here so `{ tree, start }` is a COMPILE error, not just
95
+ * a build-time refusal (see `SkillGraphConfig`).
62
96
  */
63
- export interface SkillGraphConfig {
97
+ export interface SkillGraphFlatConfig {
64
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  /** Every skill in the graph (wired or not). */
65
99
  readonly skills: readonly Injection[];
66
- /** Where a turn starts. Omit when using `tree`. */
67
- readonly start?: string | {
68
- readonly use: string;
69
- } | {
70
- readonly rules: ReadonlyArray<{
71
- readonly when: (ctx: InjectionContext) => boolean;
72
- readonly use: string;
73
- }>;
74
- } | {
75
- readonly entries: readonly string[];
76
- /** Rank the entries with a scorer strategy (`keywordScorer()`,
77
- * `embeddingScorer(e)`, or your own). Takes precedence over `byRelevance`. */
78
- readonly scoredBy?: EntryScorer;
79
- /** Sugar: rank the entries with an embedder (cosine/softmax). Omit both → the
80
- * LLM reads the menu and picks (`.entryByRead()`) — no model call. */
81
- readonly byRelevance?: Embedder;
82
- };
100
+ /** Where a turn starts. */
101
+ readonly start?: SkillGraphStart;
83
102
  /** Tool-result transitions; `from`/`to` are skill ids resolved against `skills`. */
84
- readonly steps?: ReadonlyArray<{
85
- readonly from: string;
86
- readonly to: string;
87
- readonly when?: SkillRouteOptions['when'];
88
- readonly onToolReturn?: string | RegExp;
89
- readonly label?: string;
90
- }>;
103
+ readonly steps?: readonly SkillGraphStep[];
104
+ readonly tree?: never;
105
+ readonly check?: GraphCheckMode;
106
+ }
107
+ /**
108
+ * Object-literal form, TREE arm — a decision tree owns the routing, so there is
109
+ * no entry menu and no cursor for `start`/`steps` to describe. Both are typed
110
+ * `never` so the contradiction is a compile error.
111
+ */
112
+ export interface SkillGraphTreeConfig {
113
+ /** Every skill in the graph. Under `tree` this must be exactly the leaf set —
114
+ * a listed skill that is not a leaf would never load, and is refused. */
115
+ readonly skills: readonly Injection[];
91
116
  /** A decision tree (instead of `start` + `steps`). */
92
- readonly tree?: DecisionNode | Injection;
117
+ readonly tree: DecisionNode | Injection;
118
+ readonly start?: never;
119
+ readonly steps?: never;
93
120
  readonly check?: GraphCheckMode;
94
121
  }
122
+ /**
123
+ * Object-literal form of a skill graph — an alternative to the fluent builder.
124
+ * Listing `skills` INDEPENDENTLY of the wiring is the point: the check-up can then
125
+ * flag a skill that was listed but never wired (the fluent builder only ever sees
126
+ * skills that appear in an edge). Compiles to the SAME `SkillGraph`. `check`
127
+ * defaults to `'throw'` here (a new surface, fail-loud).
128
+ *
129
+ * A UNION of two arms, because `tree` and `start`/`steps` are two ways to declare
130
+ * the same thing and only one of them compiles: `{ tree, start }` is a type error
131
+ * for a TypeScript consumer and a build-time refusal for everyone else (8.4.0 —
132
+ * before, the tree silently won and the flat wiring was discarded). Valid tree-only
133
+ * and flat-only configs typecheck exactly as they did.
134
+ */
135
+ export type SkillGraphConfig = SkillGraphFlatConfig | SkillGraphTreeConfig;
95
136
  export type { EntryScore, EntryScoring };
96
137
  /** Deterministic routing into a skill, keyed on the last tool result. */
97
138
  export interface SkillRouteOptions {
@@ -122,8 +163,15 @@ export interface TreeOptions {
122
163
  * A decision tree routes to EXACTLY ONE skill per iteration, so each leaf is
123
164
  * stamped `autoActivate: 'currentSkill'` — its `inject.tools` reach the LLM
124
165
  * ONLY when the tree routes there, instead of every skill's tools landing in
125
- * the always-on static registry on every call. `read_skill` stays available as
126
- * the escape hatch to reach another skill mid-run.
166
+ * the always-on static registry on every call.
167
+ *
168
+ * `read_skill` cannot reach another LEAF mid-run (8.5.0): a tree has no cursor to
169
+ * move, and this "exactly one leaf" property is one of the reasons — admitting a
170
+ * second leaf would put two leaves' tools on the wire and make the dev-mode
171
+ * exactly-one monitor warn. It said otherwise until 8.5.0, and the pick was
172
+ * accepted and then silently dropped. The escape hatch is a skill registered
173
+ * BESIDE the graph (`.skill(x)`, `.selfExplain()`), which really does activate by
174
+ * `read_skill` and is admitted from anywhere.
127
175
  *
128
176
  * Default `true`. Set `false` for the legacy additive behavior (all leaves'
129
177
  * tools always visible). A leaf that sets its OWN `autoActivate` in
@@ -158,6 +206,33 @@ export interface DecisionNode {
158
206
  * other `decideSkill(...)` results. (Renamed from `decide` in v7 to avoid
159
207
  * colliding with footprintjs's `decide()`.) */
160
208
  export declare function decideSkill(predicate: (ctx: InjectionContext) => boolean, whenTrue: DecisionNode | Injection, whenFalse: DecisionNode | Injection, label?: string): DecisionNode;
209
+ /**
210
+ * WHY the cursor landed where it did on one iteration — the winning clause of the
211
+ * one cursor resolver, reported rather than guessed (8.5.0).
212
+ *
213
+ * • `'entry'` — cold start: the first entry whose `when` passed;
214
+ * • `'route'` — a declared, `from`-gated edge fired (D1);
215
+ * • `'model-pick'` — no declared edge fired, so the model's gate-accepted
216
+ * `read_skill` pick moved the cursor (D2), at cold start or mid-run;
217
+ * • `'stay'` — nothing fired; the cursor is sticky and stayed put;
218
+ * • `'none'` — no cursor at all (cold start with nothing to enter, or a
219
+ * decision `tree()`, which routes by predicate and has no cursor).
220
+ *
221
+ * This exists because the DRAWN provenance on a skill (`metadata.skillGraph`) answers
222
+ * "how is this skill reachable" — a build-time fact — and was being read as "how did
223
+ * we get here this turn". A model pick into a skill that also has a declared edge was
224
+ * therefore attributed to that edge, label and all, in the recorded route.
225
+ */
226
+ export type CursorMoveCause = 'entry' | 'route' | 'model-pick' | 'stay' | 'none';
227
+ /** The cursor resolver's full answer: where, and by which clause. */
228
+ export interface CursorMove {
229
+ /** The cursor after this iteration (what `nextSkill` returns). */
230
+ readonly to?: string;
231
+ /** The cursor before it. */
232
+ readonly from?: string;
233
+ /** The winning clause. */
234
+ readonly by: CursorMoveCause;
235
+ }
161
236
  /** A node in the drawn graph — a `predicate` diamond or a `skill` box. */
162
237
  export interface SkillNode {
163
238
  readonly id: string;
@@ -226,6 +301,19 @@ export interface SkillGraph {
226
301
  * by predicate (no cursor) and returns the unchanged `ctx.currentSkillId`.
227
302
  */
228
303
  nextSkill(ctx: InjectionContext): string | undefined;
304
+ /**
305
+ * The same answer as `nextSkill`, plus WHICH CLAUSE produced it — the resolver
306
+ * reporting its own reasoning instead of a consumer inferring it from the drawn
307
+ * provenance (8.5.0). `explainNextSkill(ctx).to === nextSkill(ctx)`, always: there
308
+ * is one resolver and `nextSkill` is a thin projection of this one, so the two can
309
+ * never drift.
310
+ *
311
+ * The agent threads this into the injection engine, which stamps the result on
312
+ * `agentfootprint.context.evaluated` as `cursorMove` — that is what lets
313
+ * `routeRecorder()` mark a model-pick hop as a model pick instead of borrowing the
314
+ * label of a declared edge that never fired.
315
+ */
316
+ explainNextSkill(ctx: InjectionContext): CursorMove;
229
317
  /**
230
318
  * The REACHABLE set — which skills the model may `read_skill`-jump to from the
231
319
  * current cursor. The agent's runtime gate rejects any `read_skill('id')` whose
@@ -233,8 +321,19 @@ export interface SkillGraph {
233
321
  * • cold start (`currentSkillId` undefined) → the entry skills;
234
322
  * • otherwise → the current skill's direct successors ∪ the entry skills, minus
235
323
  * the current skill itself (deliberate "stay" is the no-tool-call ReAct stop).
236
- * Pure + deterministic. A decision `tree()` has no cursor, so it returns ALL leaf
237
- * skills — `read_skill` stays a full escape hatch there.
324
+ *
325
+ * A decision `tree()` returns EMPTY (8.5.0). A tree routes by predicate on every
326
+ * iteration and has no cursor to jump: its leaves compile to `rule` triggers, and a
327
+ * `read_skill` call writes only `activatedInjectionIds`, which a `rule` trigger does
328
+ * not read. Until 8.5.0 this returned all the leaves, so the gate accepted a leaf
329
+ * pick, the tool answered "activated for the next iteration", and the leaf never
330
+ * activated. That is the same clause 8.4.0 already applies everywhere else — a skill
331
+ * is open only when its trigger is `llm-activated` — reaching the one set that had
332
+ * escaped it. The escape hatch under a tree is the OPEN skills (anything registered
333
+ * beside the graph: `.skill(x)`, `.selfExplain()`), which the agent's gate still
334
+ * admits from any cursor.
335
+ *
336
+ * Pure + deterministic.
238
337
  */
239
338
  reachableSkills(currentSkillId?: string): readonly string[];
240
339
  /**