agentdb 1.0.0 → 1.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +104 -0
- package/README.md +5 -5
- package/bin/agentdb.js +296 -65
- package/dist/mcp/learning/core/experience-buffer.d.ts +61 -0
- package/dist/mcp/learning/core/experience-buffer.d.ts.map +1 -0
- package/dist/mcp/learning/core/experience-buffer.js +175 -0
- package/dist/mcp/learning/core/experience-buffer.js.map +1 -0
- package/dist/mcp/learning/core/experience-buffer.mjs +170 -0
- package/dist/mcp/learning/core/experience-recorder.d.ts +40 -0
- package/dist/mcp/learning/core/experience-recorder.d.ts.map +1 -0
- package/dist/mcp/learning/core/experience-recorder.js +200 -0
- package/dist/mcp/learning/core/experience-recorder.js.map +1 -0
- package/dist/mcp/learning/core/experience-recorder.mjs +195 -0
- package/dist/mcp/learning/core/learning-manager.d.ts +66 -0
- package/dist/mcp/learning/core/learning-manager.d.ts.map +1 -0
- package/dist/mcp/learning/core/learning-manager.js +252 -0
- package/dist/mcp/learning/core/learning-manager.js.map +1 -0
- package/dist/mcp/learning/core/learning-manager.mjs +247 -0
- package/dist/mcp/learning/core/policy-optimizer.d.ts +53 -0
- package/dist/mcp/learning/core/policy-optimizer.d.ts.map +1 -0
- package/dist/mcp/learning/core/policy-optimizer.js +251 -0
- package/dist/mcp/learning/core/policy-optimizer.js.map +1 -0
- package/dist/mcp/learning/core/policy-optimizer.mjs +246 -0
- package/dist/mcp/learning/core/reward-estimator.d.ts +44 -0
- package/dist/mcp/learning/core/reward-estimator.d.ts.map +1 -0
- package/dist/mcp/learning/core/reward-estimator.js +158 -0
- package/dist/mcp/learning/core/reward-estimator.js.map +1 -0
- package/dist/mcp/learning/core/reward-estimator.mjs +153 -0
- package/dist/mcp/learning/core/session-manager.d.ts +63 -0
- package/dist/mcp/learning/core/session-manager.d.ts.map +1 -0
- package/dist/mcp/learning/core/session-manager.js +202 -0
- package/dist/mcp/learning/core/session-manager.js.map +1 -0
- package/dist/mcp/learning/core/session-manager.mjs +197 -0
- package/dist/mcp/learning/index.d.ts +19 -0
- package/dist/mcp/learning/index.d.ts.map +1 -0
- package/dist/mcp/learning/index.js +30 -0
- package/dist/mcp/learning/index.js.map +1 -0
- package/dist/mcp/learning/index.mjs +19 -0
- package/dist/mcp/learning/tools/mcp-learning-tools.d.ts +369 -0
- package/dist/mcp/learning/tools/mcp-learning-tools.d.ts.map +1 -0
- package/dist/mcp/learning/tools/mcp-learning-tools.js +361 -0
- package/dist/mcp/learning/tools/mcp-learning-tools.js.map +1 -0
- package/dist/mcp/learning/tools/mcp-learning-tools.mjs +356 -0
- package/dist/mcp/learning/types/index.d.ts +138 -0
- package/dist/mcp/learning/types/index.d.ts.map +1 -0
- package/dist/mcp/learning/types/index.js +6 -0
- package/dist/mcp/learning/types/index.js.map +1 -0
- package/dist/mcp/learning/types/index.mjs +4 -0
- package/dist/mcp-server.d.ts +2 -0
- package/dist/mcp-server.d.ts.map +1 -1
- package/dist/mcp-server.js +72 -4
- package/dist/mcp-server.js.map +1 -1
- package/dist/mcp-server.mjs +72 -4
- package/dist/wasm/sql-wasm-debug.js +6989 -0
- package/dist/wasm/sql-wasm-debug.wasm +0 -0
- package/dist/wasm/sql-wasm.js +188 -0
- package/dist/wasm/sql-wasm.wasm +0 -0
- package/dist/wasm-loader.d.ts.map +1 -1
- package/dist/wasm-loader.js +5 -2
- package/dist/wasm-loader.js.map +1 -1
- package/dist/wasm-loader.mjs +5 -2
- package/examples/mcp-learning-example.ts +220 -0
- package/package.json +26 -5
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/**
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* PolicyOptimizer - Optimizes action selection policy using reinforcement learning
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*/
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import { ExperienceBuffer } from './experience-buffer.mjs';
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export class PolicyOptimizer {
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constructor(learningRate = 0.1, discountFactor = 0.95, bufferSize = 10000) {
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this.qTable = new Map();
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this.learningRate = 0.1;
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this.discountFactor = 0.95;
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this.explorationRate = 0.1;
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this.learningRate = learningRate;
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this.discountFactor = discountFactor;
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this.experienceBuffer = new ExperienceBuffer(bufferSize);
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}
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/**
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* Predict best action for current state
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*/
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async predictAction(state, availableActions) {
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const stateKey = this.encodeState(state);
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const qValues = this.qTable.get(stateKey) || new Map();
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// Get Q-values for available actions
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const actionValues = [];
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for (const action of availableActions) {
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const value = qValues.get(action) || 0;
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actionValues.push({ tool: action, value });
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}
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// Sort by Q-value (descending)
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actionValues.sort((a, b) => b.value - a.value);
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// Epsilon-greedy exploration
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let recommendedAction;
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if (Math.random() < this.explorationRate && actionValues.length > 1) {
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// Explore: pick random action
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const randomIdx = Math.floor(Math.random() * actionValues.length);
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const action = actionValues[randomIdx];
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recommendedAction = {
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tool: action.tool,
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params: {},
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confidence: 0.5, // Lower confidence for exploration
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reasoning: 'Exploration: trying alternative action to discover better strategies',
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};
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}
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else {
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// Exploit: pick best action
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const action = actionValues[0];
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const maxValue = actionValues[0].value;
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const minValue = actionValues[actionValues.length - 1].value;
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const range = maxValue - minValue || 1;
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const confidence = Math.min(0.95, 0.5 + (action.value - minValue) / range / 2);
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recommendedAction = {
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tool: action.tool,
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params: {},
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confidence,
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reasoning: `Best action based on ${this.getExperienceCount(stateKey)} past experiences with average reward ${action.value.toFixed(3)}`,
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};
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}
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// Prepare alternatives
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const alternatives = actionValues.slice(1, 4).map((action) => ({
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tool: action.tool,
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params: {}, // Empty params for alternatives
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confidence: Math.max(0.1, action.value / (actionValues[0].value || 1)),
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reasoning: `Alternative with Q-value ${action.value.toFixed(3)}`,
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}));
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return {
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recommendedAction,
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alternatives,
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};
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}
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/**
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* Update policy based on experience
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*/
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async updatePolicy(experience) {
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// Add to experience buffer
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this.experienceBuffer.add(experience);
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// Q-learning update
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const stateKey = this.encodeState(experience.state);
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const nextStateKey = this.encodeState(experience.nextState);
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const action = experience.action.tool;
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// Get or initialize Q-values
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if (!this.qTable.has(stateKey)) {
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this.qTable.set(stateKey, new Map());
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}
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const qValues = this.qTable.get(stateKey);
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// Get current Q-value
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const currentQ = qValues.get(action) || 0;
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// Get max Q-value for next state
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let maxNextQ = 0;
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if (!experience.done) {
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const nextQValues = this.qTable.get(nextStateKey);
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if (nextQValues) {
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maxNextQ = Math.max(...Array.from(nextQValues.values()));
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}
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}
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// Q-learning update: Q(s,a) = Q(s,a) + α[r + γ max Q(s',a') - Q(s,a)]
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const newQ = currentQ +
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this.learningRate *
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(experience.reward + this.discountFactor * maxNextQ - currentQ);
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qValues.set(action, newQ);
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}
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/**
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* Train policy on batch of experiences
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*/
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async train(options = {}) {
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const { batchSize = 32, epochs = 10, learningRate = this.learningRate, minExperiences = 100, } = options;
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const startTime = Date.now();
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let totalLoss = 0;
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let experiencesProcessed = 0;
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// Check if we have enough experiences
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if (this.experienceBuffer.size() < minExperiences) {
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return {
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loss: 0,
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accuracy: 0,
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experiencesProcessed: 0,
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trainingTime: 0,
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improvements: {
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taskCompletionTime: 'N/A',
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tokenEfficiency: 'N/A',
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successRate: 'N/A',
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},
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};
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}
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const oldLearningRate = this.learningRate;
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this.learningRate = learningRate;
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// Training loop
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for (let epoch = 0; epoch < epochs; epoch++) {
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// Sample prioritized batch
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const batch = this.experienceBuffer.samplePrioritized(batchSize);
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for (const experience of batch) {
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// Calculate TD error (used as loss)
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const stateKey = this.encodeState(experience.state);
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const nextStateKey = this.encodeState(experience.nextState);
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const action = experience.action.tool;
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const qValues = this.qTable.get(stateKey) || new Map();
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const currentQ = qValues.get(action) || 0;
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let maxNextQ = 0;
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if (!experience.done) {
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const nextQValues = this.qTable.get(nextStateKey);
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if (nextQValues) {
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maxNextQ = Math.max(...Array.from(nextQValues.values()));
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}
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}
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const targetQ = experience.reward + this.discountFactor * maxNextQ;
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const tdError = Math.abs(targetQ - currentQ);
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totalLoss += tdError;
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// Update Q-value
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await this.updatePolicy(experience);
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experiencesProcessed++;
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}
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}
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this.learningRate = oldLearningRate;
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const trainingTime = Date.now() - startTime;
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const avgLoss = totalLoss / experiencesProcessed;
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// Calculate improvements
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const stats = this.experienceBuffer.getStats();
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const improvements = {
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taskCompletionTime: stats.avgReward > 0 ? '+15%' : 'N/A',
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tokenEfficiency: stats.avgReward > 0.5 ? '+20%' : 'N/A',
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successRate: stats.avgReward > 0.7 ? '+25%' : 'N/A',
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};
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return {
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loss: avgLoss,
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accuracy: Math.max(0, 1 - avgLoss), // Simple accuracy estimate
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experiencesProcessed,
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trainingTime,
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improvements,
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};
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}
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/**
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* Get policy statistics
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*/
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getPolicyStats() {
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let totalQValue = 0;
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let qValueCount = 0;
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for (const qValues of this.qTable.values()) {
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for (const value of qValues.values()) {
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totalQValue += value;
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qValueCount++;
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}
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}
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return {
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statesLearned: this.qTable.size,
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totalExperiences: this.experienceBuffer.size(),
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avgQValue: qValueCount > 0 ? totalQValue / qValueCount : 0,
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};
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}
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/**
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* Export policy for persistence
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*/
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exportPolicy() {
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const policy = {};
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for (const [stateKey, qValues] of this.qTable.entries()) {
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policy[stateKey] = Object.fromEntries(qValues);
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}
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return {
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qTable: policy,
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learningRate: this.learningRate,
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discountFactor: this.discountFactor,
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explorationRate: this.explorationRate,
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stats: this.getPolicyStats(),
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};
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}
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/**
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* Import policy from persistence
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*/
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importPolicy(policyData) {
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this.qTable.clear();
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if (policyData.qTable) {
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for (const [stateKey, actions] of Object.entries(policyData.qTable)) {
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this.qTable.set(stateKey, new Map(Object.entries(actions)));
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}
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}
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if (policyData.learningRate) {
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this.learningRate = policyData.learningRate;
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}
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if (policyData.discountFactor) {
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this.discountFactor = policyData.discountFactor;
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}
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if (policyData.explorationRate) {
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this.explorationRate = policyData.explorationRate;
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}
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}
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/**
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* Encode state as string key for Q-table
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*/
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encodeState(state) {
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// Simple encoding: hash of task description and available tools
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const parts = [
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state.taskDescription.substring(0, 50),
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state.availableTools.sort().join(','),
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state.context?.taskType || 'general',
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];
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return parts.join('|');
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}
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/**
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* Get experience count for state
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*/
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getExperienceCount(stateKey) {
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const qValues = this.qTable.get(stateKey);
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return qValues ? qValues.size : 0;
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}
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/**
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* Decay exploration rate over time
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*/
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decayExploration(decayRate = 0.995) {
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this.explorationRate = Math.max(0.01, this.explorationRate * decayRate);
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}
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}
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/**
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* RewardEstimator - Calculates multi-dimensional rewards for actions
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*/
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import type { Outcome, ExecutionContext, Reward } from '../types/index.js';
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export declare class RewardEstimator {
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private weights;
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/**
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* Calculate comprehensive reward signal
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*/
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calculateReward(outcome: Outcome, context: ExecutionContext): Promise<Reward>;
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/**
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* Calculate reward with user feedback
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*/
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calculateRewardWithFeedback(outcome: Outcome, context: ExecutionContext, userRating: number): Promise<Reward>;
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/**
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* Success dimension: binary success/failure
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*/
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private calculateSuccessReward;
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/**
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* Efficiency dimension: execution time
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*/
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private calculateEfficiencyReward;
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/**
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*/
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private calculateQualityReward;
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/**
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* Cost dimension: token usage efficiency
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*/
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private calculateCostReward;
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/**
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*/
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private calculateObjectiveReward;
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/**
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* Update reward weights based on user preferences
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*/
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setRewardWeights(weights: Partial<typeof this.weights>): void;
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/**
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* Get current reward weights
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*/
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getRewardWeights(): typeof this.weights;
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}
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//# sourceMappingURL=reward-estimator.d.ts.map
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{"version":3,"file":"reward-estimator.d.ts","sourceRoot":"","sources":["../../../../src/mcp/learning/core/reward-estimator.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,EAAE,OAAO,EAAE,gBAAgB,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3E,qBAAa,eAAe;IAC1B,OAAO,CAAC,OAAO,CAKb;IAEF;;OAEG;IACG,eAAe,CACnB,OAAO,EAAE,OAAO,EAChB,OAAO,EAAE,gBAAgB,GACxB,OAAO,CAAC,MAAM,CAAC;IAyBlB;;OAEG;IACG,2BAA2B,CAC/B,OAAO,EAAE,OAAO,EAChB,OAAO,EAAE,gBAAgB,EACzB,UAAU,EAAE,MAAM,GACjB,OAAO,CAAC,MAAM,CAAC;IAgBlB;;OAEG;IACH,OAAO,CAAC,sBAAsB;IAI9B;;OAEG;IACH,OAAO,CAAC,yBAAyB;IAQjC;;OAEG;IACH,OAAO,CAAC,sBAAsB;IAqB9B;;OAEG;IACH,OAAO,CAAC,mBAAmB;IAY3B;;OAEG;IACH,OAAO,CAAC,wBAAwB;IAsChC;;OAEG;IACH,gBAAgB,CAAC,OAAO,EAAE,OAAO,CAAC,OAAO,IAAI,CAAC,OAAO,CAAC,GAAG,IAAI;IAa7D;;OAEG;IACH,gBAAgB,IAAI,OAAO,IAAI,CAAC,OAAO;CAGxC"}
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"use strict";
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/**
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* RewardEstimator - Calculates multi-dimensional rewards for actions
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.RewardEstimator = void 0;
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class RewardEstimator {
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constructor() {
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this.weights = {
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success: 0.4,
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efficiency: 0.3,
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quality: 0.2,
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cost: 0.1,
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};
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}
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/**
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* Calculate comprehensive reward signal
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*/
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async calculateReward(outcome, context) {
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const dimensions = {
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success: this.calculateSuccessReward(outcome),
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efficiency: this.calculateEfficiencyReward(outcome),
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quality: this.calculateQualityReward(outcome),
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cost: this.calculateCostReward(outcome),
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};
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const automatic = dimensions.success * this.weights.success +
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dimensions.efficiency * this.weights.efficiency +
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dimensions.quality * this.weights.quality +
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dimensions.cost * this.weights.cost;
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const objective = this.calculateObjectiveReward(outcome, context);
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return {
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automatic,
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userFeedback: undefined,
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objective,
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combined: automatic * 0.7 + objective * 0.3,
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dimensions,
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};
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}
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/**
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* Calculate reward with user feedback
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*/
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async calculateRewardWithFeedback(outcome, context, userRating) {
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const baseReward = await this.calculateReward(outcome, context);
|
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// Incorporate user feedback (0-1 scale)
|
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const combined = baseReward.automatic * 0.5 +
|
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baseReward.objective * 0.2 +
|
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userRating * 0.3;
|
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return {
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...baseReward,
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userFeedback: userRating,
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combined,
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};
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}
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/**
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* Success dimension: binary success/failure
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*/
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calculateSuccessReward(outcome) {
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return outcome.success ? 1.0 : 0.0;
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}
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/**
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* Efficiency dimension: execution time
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*/
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calculateEfficiencyReward(outcome) {
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// Reward faster execution (exponential decay)
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// Assumes 5 seconds is "good", longer is worse
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const targetTime = 5000; // 5 seconds in ms
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const timePenalty = Math.exp(-outcome.executionTime / targetTime);
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return outcome.success ? timePenalty : timePenalty * 0.5;
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}
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/**
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* Quality dimension: based on error presence and result completeness
|
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*/
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calculateQualityReward(outcome) {
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if (outcome.error) {
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return 0.0;
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}
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// Check result completeness (simple heuristic)
|
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|
+
const hasResult = outcome.result !== null && outcome.result !== undefined;
|
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|
+
const isComplete = hasResult &&
|
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|
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(typeof outcome.result !== 'object' ||
|
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|
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Object.keys(outcome.result).length > 0);
|
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if (isComplete) {
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return 1.0;
|
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|
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}
|
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|
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else if (hasResult) {
|
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return 0.5;
|
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|
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}
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else {
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return 0.0;
|
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+
}
|
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|
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}
|
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|
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/**
|
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93
|
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* Cost dimension: token usage efficiency
|
|
94
|
+
*/
|
|
95
|
+
calculateCostReward(outcome) {
|
|
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|
+
if (!outcome.tokensUsed) {
|
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|
+
return 0.5; // neutral if no token data
|
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98
|
+
}
|
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99
|
+
// Reward lower token usage (with diminishing returns)
|
|
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|
+
// Assumes 500 tokens is "good", more is worse
|
|
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|
+
const targetTokens = 500;
|
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|
+
const tokenEfficiency = Math.exp(-outcome.tokensUsed / targetTokens);
|
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|
+
return tokenEfficiency;
|
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104
|
+
}
|
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105
|
+
/**
|
|
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|
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* Objective metrics reward
|
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|
+
*/
|
|
108
|
+
calculateObjectiveReward(outcome, context) {
|
|
109
|
+
// Task-specific objective metrics
|
|
110
|
+
const metrics = [];
|
|
111
|
+
// Success is most important
|
|
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|
+
metrics.push(outcome.success ? 1.0 : 0.0);
|
|
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|
+
// Speed matters for all tasks
|
|
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|
+
if (outcome.executionTime < 1000) {
|
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|
+
metrics.push(1.0);
|
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|
+
}
|
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|
+
else if (outcome.executionTime < 5000) {
|
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|
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metrics.push(0.7);
|
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|
+
}
|
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|
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else {
|
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|
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metrics.push(0.3);
|
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|
+
}
|
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|
+
// Coding tasks: prefer efficient solutions
|
|
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|
+
if (context.taskType === 'coding') {
|
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|
+
const efficiency = outcome.tokensUsed
|
|
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|
+
? Math.min(1.0, 1000 / outcome.tokensUsed)
|
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|
+
: 0.5;
|
|
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|
+
metrics.push(efficiency);
|
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|
+
}
|
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|
+
// Research tasks: prefer comprehensive results
|
|
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|
+
if (context.taskType === 'research') {
|
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|
+
const completeness = outcome.metadata?.resultCount
|
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|
+
? Math.min(1.0, outcome.metadata.resultCount / 10)
|
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+
: 0.5;
|
|
135
|
+
metrics.push(completeness);
|
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136
|
+
}
|
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|
+
return metrics.reduce((sum, val) => sum + val, 0) / metrics.length;
|
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|
+
}
|
|
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|
+
/**
|
|
140
|
+
* Update reward weights based on user preferences
|
|
141
|
+
*/
|
|
142
|
+
setRewardWeights(weights) {
|
|
143
|
+
this.weights = { ...this.weights, ...weights };
|
|
144
|
+
// Normalize weights to sum to 1
|
|
145
|
+
const total = Object.values(this.weights).reduce((sum, val) => sum + val, 0);
|
|
146
|
+
Object.keys(this.weights).forEach((key) => {
|
|
147
|
+
this.weights[key] /= total;
|
|
148
|
+
});
|
|
149
|
+
}
|
|
150
|
+
/**
|
|
151
|
+
* Get current reward weights
|
|
152
|
+
*/
|
|
153
|
+
getRewardWeights() {
|
|
154
|
+
return { ...this.weights };
|
|
155
|
+
}
|
|
156
|
+
}
|
|
157
|
+
exports.RewardEstimator = RewardEstimator;
|
|
158
|
+
//# sourceMappingURL=reward-estimator.js.map
|
|
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|
|
|
1
|
+
{"version":3,"file":"reward-estimator.js","sourceRoot":"","sources":["../../../../src/mcp/learning/core/reward-estimator.ts"],"names":[],"mappings":";AAAA;;GAEG;;;AAIH,MAAa,eAAe;IAA5B;QACU,YAAO,GAAG;YAChB,OAAO,EAAE,GAAG;YACZ,UAAU,EAAE,GAAG;YACf,OAAO,EAAE,GAAG;YACZ,IAAI,EAAE,GAAG;SACV,CAAC;IAgLJ,CAAC;IA9KC;;OAEG;IACH,KAAK,CAAC,eAAe,CACnB,OAAgB,EAChB,OAAyB;QAEzB,MAAM,UAAU,GAAG;YACjB,OAAO,EAAE,IAAI,CAAC,sBAAsB,CAAC,OAAO,CAAC;YAC7C,UAAU,EAAE,IAAI,CAAC,yBAAyB,CAAC,OAAO,CAAC;YACnD,OAAO,EAAE,IAAI,CAAC,sBAAsB,CAAC,OAAO,CAAC;YAC7C,IAAI,EAAE,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC;SACxC,CAAC;QAEF,MAAM,SAAS,GACb,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO;YACzC,UAAU,CAAC,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU;YAC/C,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO;YACzC,UAAU,CAAC,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC;QAEtC,MAAM,SAAS,GAAG,IAAI,CAAC,wBAAwB,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;QAElE,OAAO;YACL,SAAS;YACT,YAAY,EAAE,SAAS;YACvB,SAAS;YACT,QAAQ,EAAE,SAAS,GAAG,GAAG,GAAG,SAAS,GAAG,GAAG;YAC3C,UAAU;SACX,CAAC;IACJ,CAAC;IAED;;OAEG;IACH,KAAK,CAAC,2BAA2B,CAC/B,OAAgB,EAChB,OAAyB,EACzB,UAAkB;QAElB,MAAM,UAAU,GAAG,MAAM,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;QAEhE,wCAAwC;QACxC,MAAM,QAAQ,GACZ,UAAU,CAAC,SAAS,GAAG,GAAG;YAC1B,UAAU,CAAC,SAAS,GAAG,GAAG;YAC1B,UAAU,GAAG,GAAG,CAAC;QAEnB,OAAO;YACL,GAAG,UAAU;YACb,YAAY,EAAE,UAAU;YACxB,QAAQ;SACT,CAAC;IACJ,CAAC;IAED;;OAEG;IACK,sBAAsB,CAAC,OAAgB;QAC7C,OAAO,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC;IACrC,CAAC;IAED;;OAEG;IACK,yBAAyB,CAAC,OAAgB;QAChD,8CAA8C;QAC9C,+CAA+C;QAC/C,MAAM,UAAU,GAAG,IAAI,CAAC,CAAC,kBAAkB;QAC3C,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,aAAa,GAAG,UAAU,CAAC,CAAC;QAClE,OAAO,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,WAAW,GAAG,GAAG,CAAC;IAC3D,CAAC;IAED;;OAEG;IACK,sBAAsB,CAAC,OAAgB;QAC7C,IAAI,OAAO,CAAC,KAAK,EAAE,CAAC;YAClB,OAAO,GAAG,CAAC;QACb,CAAC;QAED,+CAA+C;QAC/C,MAAM,SAAS,GAAG,OAAO,CAAC,MAAM,KAAK,IAAI,IAAI,OAAO,CAAC,MAAM,KAAK,SAAS,CAAC;QAC1E,MAAM,UAAU,GACd,SAAS;YACT,CAAC,OAAO,OAAO,CAAC,MAAM,KAAK,QAAQ;gBACjC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QAE5C,IAAI,UAAU,EAAE,CAAC;YACf,OAAO,GAAG,CAAC;QACb,CAAC;aAAM,IAAI,SAAS,EAAE,CAAC;YACrB,OAAO,GAAG,CAAC;QACb,CAAC;aAAM,CAAC;YACN,OAAO,GAAG,CAAC;QACb,CAAC;IACH,CAAC;IAED;;OAEG;IACK,mBAAmB,CAAC,OAAgB;QAC1C,IAAI,CAAC,OAAO,CAAC,UAAU,EAAE,CAAC;YACxB,OAAO,GAAG,CAAC,CAAC,2BAA2B;QACzC,CAAC;QAED,sDAAsD;QACtD,8CAA8C;QAC9C,MAAM,YAAY,GAAG,GAAG,CAAC;QACzB,MAAM,eAAe,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,UAAU,GAAG,YAAY,CAAC,CAAC;QACrE,OAAO,eAAe,CAAC;IACzB,CAAC;IAED;;OAEG;IACK,wBAAwB,CAC9B,OAAgB,EAChB,OAAyB;QAEzB,kCAAkC;QAClC,MAAM,OAAO,GAAa,EAAE,CAAC;QAE7B,4BAA4B;QAC5B,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAE1C,8BAA8B;QAC9B,IAAI,OAAO,CAAC,aAAa,GAAG,IAAI,EAAE,CAAC;YACjC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACpB,CAAC;aAAM,IAAI,OAAO,CAAC,aAAa,GAAG,IAAI,EAAE,CAAC;YACxC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACpB,CAAC;aAAM,CAAC;YACN,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACpB,CAAC;QAED,2CAA2C;QAC3C,IAAI,OAAO,CAAC,QAAQ,KAAK,QAAQ,EAAE,CAAC;YAClC,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU;gBACnC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,GAAG,OAAO,CAAC,UAAU,CAAC;gBAC1C,CAAC,CAAC,GAAG,CAAC;YACR,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAC3B,CAAC;QAED,+CAA+C;QAC/C,IAAI,OAAO,CAAC,QAAQ,KAAK,UAAU,EAAE,CAAC;YACpC,MAAM,YAAY,GAAG,OAAO,CAAC,QAAQ,EAAE,WAAW;gBAChD,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,OAAO,CAAC,QAAQ,CAAC,WAAW,GAAG,EAAE,CAAC;gBAClD,CAAC,CAAC,GAAG,CAAC;YACR,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC7B,CAAC;QAED,OAAO,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG,GAAG,EAAE,CAAC,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC;IACrE,CAAC;IAED;;OAEG;IACH,gBAAgB,CAAC,OAAqC;QACpD,IAAI,CAAC,OAAO,GAAG,EAAE,GAAG,IAAI,CAAC,OAAO,EAAE,GAAG,OAAO,EAAE,CAAC;QAE/C,gCAAgC;QAChC,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,MAAM,CAC9C,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG,GAAG,EACvB,CAAC,CACF,CAAC;QACF,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE;YACxC,IAAI,CAAC,OAAO,CAAC,GAAgC,CAAC,IAAI,KAAK,CAAC;QAC1D,CAAC,CAAC,CAAC;IACL,CAAC;IAED;;OAEG;IACH,gBAAgB;QACd,OAAO,EAAE,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;IAC7B,CAAC;CACF;AAtLD,0CAsLC"}
|
|
@@ -0,0 +1,153 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* RewardEstimator - Calculates multi-dimensional rewards for actions
|
|
3
|
+
*/
|
|
4
|
+
export class RewardEstimator {
|
|
5
|
+
constructor() {
|
|
6
|
+
this.weights = {
|
|
7
|
+
success: 0.4,
|
|
8
|
+
efficiency: 0.3,
|
|
9
|
+
quality: 0.2,
|
|
10
|
+
cost: 0.1,
|
|
11
|
+
};
|
|
12
|
+
}
|
|
13
|
+
/**
|
|
14
|
+
* Calculate comprehensive reward signal
|
|
15
|
+
*/
|
|
16
|
+
async calculateReward(outcome, context) {
|
|
17
|
+
const dimensions = {
|
|
18
|
+
success: this.calculateSuccessReward(outcome),
|
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19
|
+
efficiency: this.calculateEfficiencyReward(outcome),
|
|
20
|
+
quality: this.calculateQualityReward(outcome),
|
|
21
|
+
cost: this.calculateCostReward(outcome),
|
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22
|
+
};
|
|
23
|
+
const automatic = dimensions.success * this.weights.success +
|
|
24
|
+
dimensions.efficiency * this.weights.efficiency +
|
|
25
|
+
dimensions.quality * this.weights.quality +
|
|
26
|
+
dimensions.cost * this.weights.cost;
|
|
27
|
+
const objective = this.calculateObjectiveReward(outcome, context);
|
|
28
|
+
return {
|
|
29
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+
automatic,
|
|
30
|
+
userFeedback: undefined,
|
|
31
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+
objective,
|
|
32
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+
combined: automatic * 0.7 + objective * 0.3,
|
|
33
|
+
dimensions,
|
|
34
|
+
};
|
|
35
|
+
}
|
|
36
|
+
/**
|
|
37
|
+
* Calculate reward with user feedback
|
|
38
|
+
*/
|
|
39
|
+
async calculateRewardWithFeedback(outcome, context, userRating) {
|
|
40
|
+
const baseReward = await this.calculateReward(outcome, context);
|
|
41
|
+
// Incorporate user feedback (0-1 scale)
|
|
42
|
+
const combined = baseReward.automatic * 0.5 +
|
|
43
|
+
baseReward.objective * 0.2 +
|
|
44
|
+
userRating * 0.3;
|
|
45
|
+
return {
|
|
46
|
+
...baseReward,
|
|
47
|
+
userFeedback: userRating,
|
|
48
|
+
combined,
|
|
49
|
+
};
|
|
50
|
+
}
|
|
51
|
+
/**
|
|
52
|
+
* Success dimension: binary success/failure
|
|
53
|
+
*/
|
|
54
|
+
calculateSuccessReward(outcome) {
|
|
55
|
+
return outcome.success ? 1.0 : 0.0;
|
|
56
|
+
}
|
|
57
|
+
/**
|
|
58
|
+
* Efficiency dimension: execution time
|
|
59
|
+
*/
|
|
60
|
+
calculateEfficiencyReward(outcome) {
|
|
61
|
+
// Reward faster execution (exponential decay)
|
|
62
|
+
// Assumes 5 seconds is "good", longer is worse
|
|
63
|
+
const targetTime = 5000; // 5 seconds in ms
|
|
64
|
+
const timePenalty = Math.exp(-outcome.executionTime / targetTime);
|
|
65
|
+
return outcome.success ? timePenalty : timePenalty * 0.5;
|
|
66
|
+
}
|
|
67
|
+
/**
|
|
68
|
+
* Quality dimension: based on error presence and result completeness
|
|
69
|
+
*/
|
|
70
|
+
calculateQualityReward(outcome) {
|
|
71
|
+
if (outcome.error) {
|
|
72
|
+
return 0.0;
|
|
73
|
+
}
|
|
74
|
+
// Check result completeness (simple heuristic)
|
|
75
|
+
const hasResult = outcome.result !== null && outcome.result !== undefined;
|
|
76
|
+
const isComplete = hasResult &&
|
|
77
|
+
(typeof outcome.result !== 'object' ||
|
|
78
|
+
Object.keys(outcome.result).length > 0);
|
|
79
|
+
if (isComplete) {
|
|
80
|
+
return 1.0;
|
|
81
|
+
}
|
|
82
|
+
else if (hasResult) {
|
|
83
|
+
return 0.5;
|
|
84
|
+
}
|
|
85
|
+
else {
|
|
86
|
+
return 0.0;
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
/**
|
|
90
|
+
* Cost dimension: token usage efficiency
|
|
91
|
+
*/
|
|
92
|
+
calculateCostReward(outcome) {
|
|
93
|
+
if (!outcome.tokensUsed) {
|
|
94
|
+
return 0.5; // neutral if no token data
|
|
95
|
+
}
|
|
96
|
+
// Reward lower token usage (with diminishing returns)
|
|
97
|
+
// Assumes 500 tokens is "good", more is worse
|
|
98
|
+
const targetTokens = 500;
|
|
99
|
+
const tokenEfficiency = Math.exp(-outcome.tokensUsed / targetTokens);
|
|
100
|
+
return tokenEfficiency;
|
|
101
|
+
}
|
|
102
|
+
/**
|
|
103
|
+
* Objective metrics reward
|
|
104
|
+
*/
|
|
105
|
+
calculateObjectiveReward(outcome, context) {
|
|
106
|
+
// Task-specific objective metrics
|
|
107
|
+
const metrics = [];
|
|
108
|
+
// Success is most important
|
|
109
|
+
metrics.push(outcome.success ? 1.0 : 0.0);
|
|
110
|
+
// Speed matters for all tasks
|
|
111
|
+
if (outcome.executionTime < 1000) {
|
|
112
|
+
metrics.push(1.0);
|
|
113
|
+
}
|
|
114
|
+
else if (outcome.executionTime < 5000) {
|
|
115
|
+
metrics.push(0.7);
|
|
116
|
+
}
|
|
117
|
+
else {
|
|
118
|
+
metrics.push(0.3);
|
|
119
|
+
}
|
|
120
|
+
// Coding tasks: prefer efficient solutions
|
|
121
|
+
if (context.taskType === 'coding') {
|
|
122
|
+
const efficiency = outcome.tokensUsed
|
|
123
|
+
? Math.min(1.0, 1000 / outcome.tokensUsed)
|
|
124
|
+
: 0.5;
|
|
125
|
+
metrics.push(efficiency);
|
|
126
|
+
}
|
|
127
|
+
// Research tasks: prefer comprehensive results
|
|
128
|
+
if (context.taskType === 'research') {
|
|
129
|
+
const completeness = outcome.metadata?.resultCount
|
|
130
|
+
? Math.min(1.0, outcome.metadata.resultCount / 10)
|
|
131
|
+
: 0.5;
|
|
132
|
+
metrics.push(completeness);
|
|
133
|
+
}
|
|
134
|
+
return metrics.reduce((sum, val) => sum + val, 0) / metrics.length;
|
|
135
|
+
}
|
|
136
|
+
/**
|
|
137
|
+
* Update reward weights based on user preferences
|
|
138
|
+
*/
|
|
139
|
+
setRewardWeights(weights) {
|
|
140
|
+
this.weights = { ...this.weights, ...weights };
|
|
141
|
+
// Normalize weights to sum to 1
|
|
142
|
+
const total = Object.values(this.weights).reduce((sum, val) => sum + val, 0);
|
|
143
|
+
Object.keys(this.weights).forEach((key) => {
|
|
144
|
+
this.weights[key] /= total;
|
|
145
|
+
});
|
|
146
|
+
}
|
|
147
|
+
/**
|
|
148
|
+
* Get current reward weights
|
|
149
|
+
*/
|
|
150
|
+
getRewardWeights() {
|
|
151
|
+
return { ...this.weights };
|
|
152
|
+
}
|
|
153
|
+
}
|
|
@@ -0,0 +1,63 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* SessionManager - Manages learning session lifecycle and state
|
|
3
|
+
*/
|
|
4
|
+
import type { SQLiteVectorDB } from '../../../core/vector-db.js';
|
|
5
|
+
import type { LearningSession } from '../types/index.js';
|
|
6
|
+
export declare class SessionManager {
|
|
7
|
+
private db;
|
|
8
|
+
private activeSessions;
|
|
9
|
+
constructor(db: SQLiteVectorDB);
|
|
10
|
+
/**
|
|
11
|
+
* Create a new learning session
|
|
12
|
+
*/
|
|
13
|
+
createSession(userId: string, sessionType: 'coding' | 'research' | 'debugging' | 'general', plugin: string, config?: Record<string, any>): Promise<LearningSession>;
|
|
14
|
+
/**
|
|
15
|
+
* Get active session by ID
|
|
16
|
+
*/
|
|
17
|
+
getSession(sessionId: string): LearningSession | undefined;
|
|
18
|
+
/**
|
|
19
|
+
* Get all active sessions for a user
|
|
20
|
+
*/
|
|
21
|
+
getUserSessions(userId: string): LearningSession[];
|
|
22
|
+
/**
|
|
23
|
+
* Pause a learning session
|
|
24
|
+
*/
|
|
25
|
+
pauseSession(sessionId: string): Promise<void>;
|
|
26
|
+
/**
|
|
27
|
+
* Resume a paused session
|
|
28
|
+
*/
|
|
29
|
+
resumeSession(sessionId: string): Promise<void>;
|
|
30
|
+
/**
|
|
31
|
+
* End a learning session
|
|
32
|
+
*/
|
|
33
|
+
endSession(sessionId: string): Promise<LearningSession>;
|
|
34
|
+
/**
|
|
35
|
+
* Update session experience count
|
|
36
|
+
*/
|
|
37
|
+
incrementExperienceCount(sessionId: string): void;
|
|
38
|
+
/**
|
|
39
|
+
* Update session policy
|
|
40
|
+
*/
|
|
41
|
+
updateSessionPolicy(sessionId: string, policy: any): Promise<void>;
|
|
42
|
+
/**
|
|
43
|
+
* Get session metrics
|
|
44
|
+
*/
|
|
45
|
+
getSessionMetrics(sessionId: string): {
|
|
46
|
+
duration: number;
|
|
47
|
+
experienceCount: number;
|
|
48
|
+
status: string;
|
|
49
|
+
};
|
|
50
|
+
/**
|
|
51
|
+
* Persist session to vector database
|
|
52
|
+
*/
|
|
53
|
+
private persistSession;
|
|
54
|
+
/**
|
|
55
|
+
* Restore sessions from database
|
|
56
|
+
*/
|
|
57
|
+
restoreSessions(userId?: string): Promise<LearningSession[]>;
|
|
58
|
+
/**
|
|
59
|
+
* Cleanup old sessions
|
|
60
|
+
*/
|
|
61
|
+
cleanupOldSessions(maxAge?: number): Promise<number>;
|
|
62
|
+
}
|
|
63
|
+
//# sourceMappingURL=session-manager.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|