agent-robot-avatar 0.3.2 → 0.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,400 +1,400 @@
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- import AgentRobotAvatar, { registerAvatarExtension } from './agent-robot-avatar-extension-host.js';
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-
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- if (!AgentRobotAvatar) {
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- throw new Error('Agent Robot Avatar core failed to load.');
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- }
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-
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- const proto = AgentRobotAvatar.prototype;
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- const baseUpdateLook = proto._updateLook;
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- const baseOnPointerMove = proto._onPointerMove;
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-
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- const clamp01 = value => Math.max(0, Math.min(1, value));
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- const lerp = (a, b, t) => a + (b - a) * t;
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- const outQuint = t => 1 - Math.pow(1 - t, 5);
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- const smooth = t => {
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- t = clamp01(t);
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- return t * t * (3 - 2 * t);
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- };
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-
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- const WARNING_TIMING = Object.freeze({
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- W1: 480,
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- W2: 400,
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- W4: 600,
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- W5: 200,
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- W5P: 300,
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- W6: 200,
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- W6P: 300,
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- W7: 100,
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- W8: 800,
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- W9: 227,
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- });
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-
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- function buildWarningPhases() {
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- let cursor = 0;
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- const phases = {};
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- for (const key of ['W2', 'W4', 'W5', 'W5P', 'W6', 'W6P', 'W7', 'W8', 'W9']) {
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- phases[`${key.toLowerCase()}Start`] = cursor;
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- cursor += WARNING_TIMING[key];
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- phases[`${key.toLowerCase()}End`] = cursor;
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- }
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- phases.duration = cursor;
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- return Object.freeze(phases);
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- }
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-
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- const WARNING_PHASES = buildWarningPhases();
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-
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- function segment(t, a, b, from, to) {
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- if (t <= a) return from;
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- if (t >= b) return to;
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- return lerp(from, to, smooth((t - a) / (b - a)));
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- }
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-
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- function errorEyeSweep(t) {
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- if (t < 0.16) return segment(t, 0, 0.16, 0, -1);
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- if (t < 0.40) return segment(t, 0.16, 0.40, -1, 1);
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- if (t < 0.64) return segment(t, 0.40, 0.64, 1, -0.88);
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- if (t < 0.84) return segment(t, 0.64, 0.84, -0.88, 0.58);
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- return segment(t, 0.84, 1, 0.58, 0);
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- }
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-
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- function dispatchActionState(instance, state) {
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- instance.dispatchEvent(new CustomEvent('face-state', { detail: { state } }));
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- }
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-
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- function centerHeadTransform(instance) {
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- if (!instance._headMotion) return;
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- instance._headMotion.style.transformBox = 'view-box';
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- instance._headMotion.style.transformOrigin = '120px 120px';
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- }
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-
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- function cancelCustomMotion(instance) {
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- instance._systemErrorShake = null;
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- instance._warningFx = null;
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- instance._look.x = 0;
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- instance._look.y = 0;
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- }
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-
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- function interruptRunningAction(instance) {
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- ++instance._transitionToken;
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- instance._inputWanted = false;
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- instance._boredRoutine = null;
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- instance._boredLookSpeed = null;
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- instance._eyeNod = null;
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- instance._eyeBob = null;
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- instance._angryEyeDrop = null;
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- instance._surpriseShake = null;
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- cancelCustomMotion(instance);
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- if (instance._headMotion?.getAnimations) {
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- instance._headMotion.getAnimations().forEach(animation => animation.cancel());
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- }
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- if (instance._headMotion) instance._headMotion.style.transform = '';
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- }
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-
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- function playBuiltInAction(action) {
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- if (action === 'idle') return this.reset();
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- if (action === 'input' && (this._inputWanted || this._state === 'input')) return this;
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- if (action === 'wake' && !this._sleeping && this._state !== 'sleep') return this;
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- if (action === 'sleep' && this._sleeping) return this;
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-
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- interruptRunningAction(this);
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-
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- if (action === 'warning') return this.warning();
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- if (action === 'system-error' || action === 'connection-error') return this.error();
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- if (action === 'blocked' || action === 'policy-blocked') return this.angry();
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- return this[action]();
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- }
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-
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- const BUILT_IN_ACTIONS = [
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- 'idle',
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- 'bored',
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- 'input',
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- 'send',
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- 'success',
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- 'warning',
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- 'error',
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- 'system-error',
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- 'connection-error',
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- 'angry',
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- 'blocked',
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- 'policy-blocked',
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- 'surprise',
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- 'sleep',
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- 'wake',
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- ];
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-
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- const actionHandlers = Object.fromEntries(BUILT_IN_ACTIONS.map(action => [
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- action,
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- function() { return playBuiltInAction.call(this, action); },
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- ]));
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-
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- proto.setPointerFollow = function(enabled = true) {
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- this._pointerFollowEnabled = enabled !== false;
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- if (!this._pointerFollowEnabled) {
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- this._pointer.active = false;
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- this._pointer.influence = 0;
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- this._pointer.lastMove = 0;
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- this._headCenteringUntil = performance.now() + 320;
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- }
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- return this;
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- };
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-
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- proto._onPointerMove = function(event) {
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- if (this._pointerFollowEnabled === false) return;
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- return baseOnPointerMove.call(this, event);
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- };
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-
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- proto._returnToIdle = async function(duration = 320, ease = outQuint) {
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- const token = this._transitionToken;
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- this.setState('idle', { duration, ease, keepGazeLock: true });
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- this._headCenteringUntil = Math.max(this._headCenteringUntil || 0, performance.now() + duration);
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- await this._wait(duration);
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- if (token === this._transitionToken && this._state === 'idle') this._releaseExpressionLock();
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- };
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-
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- proto.send = async function() {
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- this.noteActivity();
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- this._inputWanted = false;
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- if (!(await this._prepareExpression({ normalizePose: true, duration: 180, pause: 320 }))) return;
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- const token = this._transitionToken;
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- this._eyeNod = { start: performance.now(), duration: 760 };
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- this._animateHead([
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- { transform: 'translateY(0px)' },
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- { transform: 'translateY(5px)', offset: .52 },
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- { transform: 'translateY(0px)' }
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- ], 920);
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- await this._wait(860);
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- if (token !== this._transitionToken) return;
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- this._eyeNod = null;
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- this._releaseExpressionLock();
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- };
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-
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- proto.wake = async function() {
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- if (!this._sleeping && this._state !== 'sleep') return;
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- this._resumeFrames?.();
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- const token = ++this._transitionToken;
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- this._expressionLock = true;
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- this._sleeping = false;
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- this._animateHead([
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- { transform: 'translateY(4px) scale(1)' },
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- { transform: 'translateY(-2px) scale(1.015)', offset: .55 },
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- { transform: 'translateY(0) scale(1)' }
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- ], 500);
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- this.setState('sleepy', { duration: 240, keepGazeLock: true });
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- await this._wait(260);
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- if (token !== this._transitionToken) return;
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- this.setState('surprise', { duration: 120, keepGazeLock: true });
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- await this._wait(190);
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- if (token !== this._transitionToken) return;
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- await this._returnToIdle(300);
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- if (token !== this._transitionToken) return;
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- this._lastActivity = performance.now();
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- };
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-
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- proto.error = async function() {
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- this.noteActivity();
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- this._inputWanted = false;
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- cancelCustomMotion(this);
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- if (!(await this._prepareExpression({ normalizePose: true, duration: 180, pause: 240 }))) return;
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-
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- const token = this._transitionToken;
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- const eyeDuration = 980;
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- const headDuration = 1380;
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- this._systemErrorShake = { start: performance.now(), duration: eyeDuration };
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- dispatchActionState(this, 'error');
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-
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- centerHeadTransform(this);
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- if (this._headMotion?.animate) {
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- const animationToken = this._transitionToken;
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- const anim = this._headMotion.animate([
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- { transform: 'translateX(0px)', offset: 0, easing: 'cubic-bezier(.38,0,.28,1)' },
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- { transform: 'translateX(-4px)', offset: 0.34, easing: 'cubic-bezier(.35,0,.22,1)' },
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- { transform: 'translateX(4px)', offset: 0.72, easing: 'cubic-bezier(.35,0,.22,1)' },
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- { transform: 'translateX(0px)', offset: 1 }
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- ], { duration: headDuration, easing: 'linear', fill: 'forwards' });
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- anim.onfinish = () => {
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- if (animationToken === this._transitionToken) this._headMotion.style.transform = 'translateX(0px)';
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- };
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- }
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-
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- await this._wait(headDuration + 40);
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- if (token !== this._transitionToken) return;
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- this._systemErrorShake = null;
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- this._look.x = 0;
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- this._look.y = 0;
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- this._releaseExpressionLock();
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- dispatchActionState(this, 'idle');
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- };
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-
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- proto.warning = async function() {
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- this.noteActivity();
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- this._inputWanted = false;
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- cancelCustomMotion(this);
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- if (!(await this._prepareExpression({ normalizePose: true, duration: 200, pause: WARNING_TIMING.W1 - 200 }))) return;
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-
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- const token = this._transitionToken;
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- const duration = WARNING_PHASES.duration;
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- this._warningFx = { start: performance.now(), duration };
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- dispatchActionState(this, 'warning');
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-
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- centerHeadTransform(this);
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- if (this._headMotion?.animate) {
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- const animationToken = this._transitionToken;
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- const anim = this._headMotion.animate([
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- { transform: 'translateY(0px)', offset: 0 },
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- { transform: 'translateY(0px)', offset: WARNING_PHASES.w5Start / duration, easing: 'cubic-bezier(.38,0,.25,1)' },
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- { transform: 'translateY(5px)', offset: WARNING_PHASES.w5End / duration, easing: 'cubic-bezier(.35,0,.22,1)' },
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- { transform: 'translateY(5px)', offset: WARNING_PHASES.w5pEnd / duration, easing: 'cubic-bezier(.35,0,.22,1)' },
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- { transform: 'translateY(-4px)', offset: WARNING_PHASES.w6End / duration },
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- { transform: 'translateY(-4px)', offset: WARNING_PHASES.w6pEnd / duration, easing: 'cubic-bezier(.35,0,.22,1)' },
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- { transform: 'translateY(0px)', offset: WARNING_PHASES.w7End / duration },
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- { transform: 'translateY(0px)', offset: 1 }
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- ], { duration, easing: 'linear', fill: 'forwards' });
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- anim.onfinish = () => {
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- if (animationToken === this._transitionToken) this._headMotion.style.transform = 'translateY(0px)';
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- };
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- }
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-
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- await this._wait(duration + 40);
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- if (token !== this._transitionToken) return;
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- this._warningFx = null;
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- this._look.x = 0;
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- this._look.y = 0;
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- this._releaseExpressionLock();
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- dispatchActionState(this, 'idle');
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- };
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-
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- proto._startBoredRoutine = function(now) {
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- this._boredRoutine = {
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- index: 0,
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- nextAt: now,
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- steps: [
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- { x: -18, y: -16, hold: 1400, lookSpeed: 0.5 },
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- { x: 18, y: -16, hold: 1400, lookSpeed: 0.5 },
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- { x: 0, y: 0, hold: 320, lookSpeed: 0.5 },
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- ]
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- };
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- };
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-
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- proto._updateLook = function(now, dt) {
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- baseUpdateLook.call(this, now, dt);
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-
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- if (this._systemErrorShake) {
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- const t = clamp01((now - this._systemErrorShake.start) / this._systemErrorShake.duration);
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- this._look.x = errorEyeSweep(t) * 30;
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- this._look.y = 0;
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- if (t >= 1) this._systemErrorShake = null;
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- }
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- };
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-
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- function drawWarning(now) {
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- const fx = this._warningFx;
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- if (!fx) return;
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-
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- const elapsed = Math.max(0, Math.min(fx.duration, now - fx.start));
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-
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- let proximity = elapsed < WARNING_PHASES.w2End
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- ? smooth(elapsed / WARNING_TIMING.W2)
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- : 1;
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-
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- let lids = elapsed < WARNING_PHASES.w2End
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- ? smooth(elapsed / WARNING_TIMING.W2)
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- : 1;
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-
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- const release = elapsed > WARNING_PHASES.w8End
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- ? 1 - smooth((elapsed - WARNING_PHASES.w8End) / WARNING_TIMING.W9)
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- : 1;
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- proximity *= release;
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- lids *= release;
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-
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- let lidShift = 0;
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- const lightPress = 4.2;
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- const w4PressEnd = Math.min(WARNING_PHASES.w4Start + 120, WARNING_PHASES.w4End);
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- if (elapsed >= WARNING_PHASES.w4Start && elapsed < WARNING_PHASES.w4End) {
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- lidShift = elapsed < w4PressEnd
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- ? segment(elapsed, WARNING_PHASES.w4Start, w4PressEnd, 0, lightPress)
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- : lightPress;
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- } else if (elapsed >= WARNING_PHASES.w5Start && elapsed < WARNING_PHASES.w5End) {
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- lidShift = segment(elapsed, WARNING_PHASES.w5Start, WARNING_PHASES.w5End, lightPress, 20.5);
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- } else if (elapsed >= WARNING_PHASES.w5pStart && elapsed < WARNING_PHASES.w5pEnd) {
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- lidShift = 20.5;
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- } else if (elapsed >= WARNING_PHASES.w6Start && elapsed < WARNING_PHASES.w6End) {
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- lidShift = segment(elapsed, WARNING_PHASES.w6Start, WARNING_PHASES.w6End, 20.5, -6.5);
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- } else if (elapsed >= WARNING_PHASES.w6pStart && elapsed < WARNING_PHASES.w6pEnd) {
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- lidShift = -6.5;
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- } else if (elapsed >= WARNING_PHASES.w7Start && elapsed < WARNING_PHASES.w7End) {
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- lidShift = segment(elapsed, WARNING_PHASES.w7Start, WARNING_PHASES.w7End, -6.5, lightPress);
326
- } else if (elapsed >= WARNING_PHASES.w8Start && elapsed < WARNING_PHASES.w8End) {
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- lidShift = lightPress;
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- }
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-
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- let farLowOffset = 0;
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- if (elapsed >= WARNING_PHASES.w5Start && elapsed < WARNING_PHASES.w5End) {
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- farLowOffset = segment(elapsed, WARNING_PHASES.w5Start, WARNING_PHASES.w5End, 0, 2.4);
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- } else if (elapsed >= WARNING_PHASES.w5pStart && elapsed < WARNING_PHASES.w5pEnd) {
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- farLowOffset = 2.4;
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- } else if (elapsed >= WARNING_PHASES.w6Start && elapsed < WARNING_PHASES.w6End) {
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- farLowOffset = segment(elapsed, WARNING_PHASES.w6Start, WARNING_PHASES.w6End, 2.4, 0);
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- }
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-
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- let farDeepLidDrop = 0;
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- if (elapsed >= WARNING_PHASES.w5Start && elapsed < WARNING_PHASES.w5End) {
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- farDeepLidDrop = segment(elapsed, WARNING_PHASES.w5Start, WARNING_PHASES.w5End, 0, 3.5);
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- } else if (elapsed >= WARNING_PHASES.w5pStart && elapsed < WARNING_PHASES.w5pEnd) {
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- farDeepLidDrop = 3.5;
344
- } else if (elapsed >= WARNING_PHASES.w6Start && elapsed < WARNING_PHASES.w6End) {
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- farDeepLidDrop = segment(elapsed, WARNING_PHASES.w6Start, WARNING_PHASES.w6End, 3.5, 0);
346
- }
347
-
348
- const nearSX = lerp(1, 1.48, proximity);
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- const nearSY = lerp(1, 1.40, proximity);
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- const farSX = lerp(1, 0.78, proximity);
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- const farSY = lerp(1, 0.97, proximity);
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-
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- const nearX = lerp(86, 102.0, proximity);
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- const farX = lerp(154, 178.5, proximity);
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- const nearY = lerp(126, 125.5, proximity);
356
- const farY = lerp(126, 134.0, proximity) + farLowOffset;
357
-
358
- this._leftEye.setAttribute(
359
- 'transform',
360
- `translate(${nearX.toFixed(2)} ${nearY.toFixed(2)}) scale(${nearSX.toFixed(3)} ${nearSY.toFixed(3)})`
361
- );
362
- this._rightEye.setAttribute(
363
- 'transform',
364
- `translate(${farX.toFixed(2)} ${farY.toFixed(2)}) scale(${farSX.toFixed(3)} ${farSY.toFixed(3)})`
365
- );
366
-
367
- const nearTopY = lerp(-36, -10.0, lids) + lidShift;
368
- const farTopY = lerp(-36, -18.0, lids) + lidShift * 0.95 + farDeepLidDrop;
369
- const nearTopRot = lerp(0, 10.0, lids);
370
- const farTopRot = lerp(0, -7.5, lids);
371
-
372
- this._leftTop.setAttribute('y', (nearTopY - 90).toFixed(2));
373
- this._leftTop.setAttribute('height', '90');
374
- this._leftTop.setAttribute('transform', `rotate(${nearTopRot.toFixed(2)} 0 ${nearTopY.toFixed(2)})`);
375
-
376
- this._rightTop.setAttribute('y', (farTopY - 90).toFixed(2));
377
- this._rightTop.setAttribute('height', '90');
378
- this._rightTop.setAttribute('transform', `rotate(${farTopRot.toFixed(2)} 0 ${farTopY.toFixed(2)})`);
379
-
380
- const nearBottomY = lerp(36, 35.3, lids);
381
- const farBottomY = lerp(36, 35.6, lids);
382
- this._leftBottom.setAttribute('y', nearBottomY.toFixed(2));
383
- this._leftBottom.setAttribute('height', '90');
384
- this._leftBottom.setAttribute('transform', `rotate(0 0 ${nearBottomY.toFixed(2)})`);
385
- this._rightBottom.setAttribute('y', farBottomY.toFixed(2));
386
- this._rightBottom.setAttribute('height', '90');
387
- this._rightBottom.setAttribute('transform', `rotate(0 0 ${farBottomY.toFixed(2)})`);
388
- }
389
-
390
- registerAvatarExtension({
391
- name: 'actions',
392
- actions: actionHandlers,
393
- reset() {
394
- interruptRunningAction(this);
395
- },
396
- draw: drawWarning,
397
- });
398
-
399
- export { AgentRobotAvatar };
400
- export default AgentRobotAvatar;
1
+ import AgentRobotAvatar, { registerAvatarExtension } from './agent-robot-avatar-extension-host.js';
2
+
3
+ if (!AgentRobotAvatar) {
4
+ throw new Error('Agent Robot Avatar core failed to load.');
5
+ }
6
+
7
+ const proto = AgentRobotAvatar.prototype;
8
+ const baseUpdateLook = proto._updateLook;
9
+ const baseOnPointerMove = proto._onPointerMove;
10
+
11
+ const clamp01 = value => Math.max(0, Math.min(1, value));
12
+ const lerp = (a, b, t) => a + (b - a) * t;
13
+ const outQuint = t => 1 - Math.pow(1 - t, 5);
14
+ const smooth = t => {
15
+ t = clamp01(t);
16
+ return t * t * (3 - 2 * t);
17
+ };
18
+
19
+ const WARNING_TIMING = Object.freeze({
20
+ W1: 480,
21
+ W2: 400,
22
+ W4: 600,
23
+ W5: 200,
24
+ W5P: 300,
25
+ W6: 200,
26
+ W6P: 300,
27
+ W7: 100,
28
+ W8: 800,
29
+ W9: 227,
30
+ });
31
+
32
+ function buildWarningPhases() {
33
+ let cursor = 0;
34
+ const phases = {};
35
+ for (const key of ['W2', 'W4', 'W5', 'W5P', 'W6', 'W6P', 'W7', 'W8', 'W9']) {
36
+ phases[`${key.toLowerCase()}Start`] = cursor;
37
+ cursor += WARNING_TIMING[key];
38
+ phases[`${key.toLowerCase()}End`] = cursor;
39
+ }
40
+ phases.duration = cursor;
41
+ return Object.freeze(phases);
42
+ }
43
+
44
+ const WARNING_PHASES = buildWarningPhases();
45
+
46
+ function segment(t, a, b, from, to) {
47
+ if (t <= a) return from;
48
+ if (t >= b) return to;
49
+ return lerp(from, to, smooth((t - a) / (b - a)));
50
+ }
51
+
52
+ function errorEyeSweep(t) {
53
+ if (t < 0.16) return segment(t, 0, 0.16, 0, -1);
54
+ if (t < 0.40) return segment(t, 0.16, 0.40, -1, 1);
55
+ if (t < 0.64) return segment(t, 0.40, 0.64, 1, -0.88);
56
+ if (t < 0.84) return segment(t, 0.64, 0.84, -0.88, 0.58);
57
+ return segment(t, 0.84, 1, 0.58, 0);
58
+ }
59
+
60
+ function dispatchActionState(instance, state) {
61
+ instance.dispatchEvent(new CustomEvent('face-state', { detail: { state } }));
62
+ }
63
+
64
+ function centerHeadTransform(instance) {
65
+ if (!instance._headMotion) return;
66
+ instance._headMotion.style.transformBox = 'view-box';
67
+ instance._headMotion.style.transformOrigin = '120px 120px';
68
+ }
69
+
70
+ function cancelCustomMotion(instance) {
71
+ instance._systemErrorShake = null;
72
+ instance._warningFx = null;
73
+ instance._look.x = 0;
74
+ instance._look.y = 0;
75
+ }
76
+
77
+ function interruptRunningAction(instance) {
78
+ ++instance._transitionToken;
79
+ instance._inputWanted = false;
80
+ instance._boredRoutine = null;
81
+ instance._boredLookSpeed = null;
82
+ instance._eyeNod = null;
83
+ instance._eyeBob = null;
84
+ instance._angryEyeDrop = null;
85
+ instance._surpriseShake = null;
86
+ cancelCustomMotion(instance);
87
+ if (instance._headMotion?.getAnimations) {
88
+ instance._headMotion.getAnimations().forEach(animation => animation.cancel());
89
+ }
90
+ if (instance._headMotion) instance._headMotion.style.transform = '';
91
+ }
92
+
93
+ function playBuiltInAction(action) {
94
+ if (action === 'idle') return this.reset();
95
+ if (action === 'input' && (this._inputWanted || this._state === 'input')) return this;
96
+ if (action === 'wake' && !this._sleeping && this._state !== 'sleep') return this;
97
+ if (action === 'sleep' && this._sleeping) return this;
98
+
99
+ interruptRunningAction(this);
100
+
101
+ if (action === 'warning') return this.warning();
102
+ if (action === 'system-error' || action === 'connection-error') return this.error();
103
+ if (action === 'blocked' || action === 'policy-blocked') return this.angry();
104
+ return this[action]();
105
+ }
106
+
107
+ const BUILT_IN_ACTIONS = [
108
+ 'idle',
109
+ 'bored',
110
+ 'input',
111
+ 'send',
112
+ 'success',
113
+ 'warning',
114
+ 'error',
115
+ 'system-error',
116
+ 'connection-error',
117
+ 'angry',
118
+ 'blocked',
119
+ 'policy-blocked',
120
+ 'surprise',
121
+ 'sleep',
122
+ 'wake',
123
+ ];
124
+
125
+ const actionHandlers = Object.fromEntries(BUILT_IN_ACTIONS.map(action => [
126
+ action,
127
+ function() { return playBuiltInAction.call(this, action); },
128
+ ]));
129
+
130
+ proto.setPointerFollow = function(enabled = true) {
131
+ this._pointerFollowEnabled = enabled !== false;
132
+ if (!this._pointerFollowEnabled) {
133
+ this._pointer.active = false;
134
+ this._pointer.influence = 0;
135
+ this._pointer.lastMove = 0;
136
+ this._headCenteringUntil = performance.now() + 320;
137
+ }
138
+ return this;
139
+ };
140
+
141
+ proto._onPointerMove = function(event) {
142
+ if (this._pointerFollowEnabled === false) return;
143
+ return baseOnPointerMove.call(this, event);
144
+ };
145
+
146
+ proto._returnToIdle = async function(duration = 320, ease = outQuint) {
147
+ const token = this._transitionToken;
148
+ this.setState('idle', { duration, ease, keepGazeLock: true });
149
+ this._headCenteringUntil = Math.max(this._headCenteringUntil || 0, performance.now() + duration);
150
+ await this._wait(duration);
151
+ if (token === this._transitionToken && this._state === 'idle') this._releaseExpressionLock();
152
+ };
153
+
154
+ proto.send = async function() {
155
+ this.noteActivity();
156
+ this._inputWanted = false;
157
+ if (!(await this._prepareExpression({ normalizePose: true, duration: 180, pause: 320 }))) return;
158
+ const token = this._transitionToken;
159
+ this._eyeNod = { start: performance.now(), duration: 760 };
160
+ this._animateHead([
161
+ { transform: 'translateY(0px)' },
162
+ { transform: 'translateY(5px)', offset: .52 },
163
+ { transform: 'translateY(0px)' }
164
+ ], 920);
165
+ await this._wait(860);
166
+ if (token !== this._transitionToken) return;
167
+ this._eyeNod = null;
168
+ this._releaseExpressionLock();
169
+ };
170
+
171
+ proto.wake = async function() {
172
+ if (!this._sleeping && this._state !== 'sleep') return;
173
+ this._resumeFrames?.();
174
+ const token = ++this._transitionToken;
175
+ this._expressionLock = true;
176
+ this._sleeping = false;
177
+ this._animateHead([
178
+ { transform: 'translateY(4px) scale(1)' },
179
+ { transform: 'translateY(-2px) scale(1.015)', offset: .55 },
180
+ { transform: 'translateY(0) scale(1)' }
181
+ ], 500);
182
+ this.setState('sleepy', { duration: 240, keepGazeLock: true });
183
+ await this._wait(260);
184
+ if (token !== this._transitionToken) return;
185
+ this.setState('surprise', { duration: 120, keepGazeLock: true });
186
+ await this._wait(190);
187
+ if (token !== this._transitionToken) return;
188
+ await this._returnToIdle(300);
189
+ if (token !== this._transitionToken) return;
190
+ this._lastActivity = performance.now();
191
+ };
192
+
193
+ proto.error = async function() {
194
+ this.noteActivity();
195
+ this._inputWanted = false;
196
+ cancelCustomMotion(this);
197
+ if (!(await this._prepareExpression({ normalizePose: true, duration: 180, pause: 240 }))) return;
198
+
199
+ const token = this._transitionToken;
200
+ const eyeDuration = 980;
201
+ const headDuration = 1380;
202
+ this._systemErrorShake = { start: performance.now(), duration: eyeDuration };
203
+ dispatchActionState(this, 'error');
204
+
205
+ centerHeadTransform(this);
206
+ if (this._headMotion?.animate) {
207
+ const animationToken = this._transitionToken;
208
+ const anim = this._headMotion.animate([
209
+ { transform: 'translateX(0px)', offset: 0, easing: 'cubic-bezier(.38,0,.28,1)' },
210
+ { transform: 'translateX(-4px)', offset: 0.34, easing: 'cubic-bezier(.35,0,.22,1)' },
211
+ { transform: 'translateX(4px)', offset: 0.72, easing: 'cubic-bezier(.35,0,.22,1)' },
212
+ { transform: 'translateX(0px)', offset: 1 }
213
+ ], { duration: headDuration, easing: 'linear', fill: 'forwards' });
214
+ anim.onfinish = () => {
215
+ if (animationToken === this._transitionToken) this._headMotion.style.transform = 'translateX(0px)';
216
+ };
217
+ }
218
+
219
+ await this._wait(headDuration + 40);
220
+ if (token !== this._transitionToken) return;
221
+ this._systemErrorShake = null;
222
+ this._look.x = 0;
223
+ this._look.y = 0;
224
+ this._releaseExpressionLock();
225
+ dispatchActionState(this, 'idle');
226
+ };
227
+
228
+ proto.warning = async function() {
229
+ this.noteActivity();
230
+ this._inputWanted = false;
231
+ cancelCustomMotion(this);
232
+ if (!(await this._prepareExpression({ normalizePose: true, duration: 200, pause: WARNING_TIMING.W1 - 200 }))) return;
233
+
234
+ const token = this._transitionToken;
235
+ const duration = WARNING_PHASES.duration;
236
+ this._warningFx = { start: performance.now(), duration };
237
+ dispatchActionState(this, 'warning');
238
+
239
+ centerHeadTransform(this);
240
+ if (this._headMotion?.animate) {
241
+ const animationToken = this._transitionToken;
242
+ const anim = this._headMotion.animate([
243
+ { transform: 'translateY(0px)', offset: 0 },
244
+ { transform: 'translateY(0px)', offset: WARNING_PHASES.w5Start / duration, easing: 'cubic-bezier(.38,0,.25,1)' },
245
+ { transform: 'translateY(5px)', offset: WARNING_PHASES.w5End / duration, easing: 'cubic-bezier(.35,0,.22,1)' },
246
+ { transform: 'translateY(5px)', offset: WARNING_PHASES.w5pEnd / duration, easing: 'cubic-bezier(.35,0,.22,1)' },
247
+ { transform: 'translateY(-4px)', offset: WARNING_PHASES.w6End / duration },
248
+ { transform: 'translateY(-4px)', offset: WARNING_PHASES.w6pEnd / duration, easing: 'cubic-bezier(.35,0,.22,1)' },
249
+ { transform: 'translateY(0px)', offset: WARNING_PHASES.w7End / duration },
250
+ { transform: 'translateY(0px)', offset: 1 }
251
+ ], { duration, easing: 'linear', fill: 'forwards' });
252
+ anim.onfinish = () => {
253
+ if (animationToken === this._transitionToken) this._headMotion.style.transform = 'translateY(0px)';
254
+ };
255
+ }
256
+
257
+ await this._wait(duration + 40);
258
+ if (token !== this._transitionToken) return;
259
+ this._warningFx = null;
260
+ this._look.x = 0;
261
+ this._look.y = 0;
262
+ this._releaseExpressionLock();
263
+ dispatchActionState(this, 'idle');
264
+ };
265
+
266
+ proto._startBoredRoutine = function(now) {
267
+ this._boredRoutine = {
268
+ index: 0,
269
+ nextAt: now,
270
+ steps: [
271
+ { x: -18, y: -16, hold: 1400, lookSpeed: 0.5 },
272
+ { x: 18, y: -16, hold: 1400, lookSpeed: 0.5 },
273
+ { x: 0, y: 0, hold: 320, lookSpeed: 0.5 },
274
+ ]
275
+ };
276
+ };
277
+
278
+ proto._updateLook = function(now, dt) {
279
+ baseUpdateLook.call(this, now, dt);
280
+
281
+ if (this._systemErrorShake) {
282
+ const t = clamp01((now - this._systemErrorShake.start) / this._systemErrorShake.duration);
283
+ this._look.x = errorEyeSweep(t) * 30;
284
+ this._look.y = 0;
285
+ if (t >= 1) this._systemErrorShake = null;
286
+ }
287
+ };
288
+
289
+ function drawWarning(now) {
290
+ const fx = this._warningFx;
291
+ if (!fx) return;
292
+
293
+ const elapsed = Math.max(0, Math.min(fx.duration, now - fx.start));
294
+
295
+ let proximity = elapsed < WARNING_PHASES.w2End
296
+ ? smooth(elapsed / WARNING_TIMING.W2)
297
+ : 1;
298
+
299
+ let lids = elapsed < WARNING_PHASES.w2End
300
+ ? smooth(elapsed / WARNING_TIMING.W2)
301
+ : 1;
302
+
303
+ const release = elapsed > WARNING_PHASES.w8End
304
+ ? 1 - smooth((elapsed - WARNING_PHASES.w8End) / WARNING_TIMING.W9)
305
+ : 1;
306
+ proximity *= release;
307
+ lids *= release;
308
+
309
+ let lidShift = 0;
310
+ const lightPress = 4.2;
311
+ const w4PressEnd = Math.min(WARNING_PHASES.w4Start + 120, WARNING_PHASES.w4End);
312
+ if (elapsed >= WARNING_PHASES.w4Start && elapsed < WARNING_PHASES.w4End) {
313
+ lidShift = elapsed < w4PressEnd
314
+ ? segment(elapsed, WARNING_PHASES.w4Start, w4PressEnd, 0, lightPress)
315
+ : lightPress;
316
+ } else if (elapsed >= WARNING_PHASES.w5Start && elapsed < WARNING_PHASES.w5End) {
317
+ lidShift = segment(elapsed, WARNING_PHASES.w5Start, WARNING_PHASES.w5End, lightPress, 20.5);
318
+ } else if (elapsed >= WARNING_PHASES.w5pStart && elapsed < WARNING_PHASES.w5pEnd) {
319
+ lidShift = 20.5;
320
+ } else if (elapsed >= WARNING_PHASES.w6Start && elapsed < WARNING_PHASES.w6End) {
321
+ lidShift = segment(elapsed, WARNING_PHASES.w6Start, WARNING_PHASES.w6End, 20.5, -6.5);
322
+ } else if (elapsed >= WARNING_PHASES.w6pStart && elapsed < WARNING_PHASES.w6pEnd) {
323
+ lidShift = -6.5;
324
+ } else if (elapsed >= WARNING_PHASES.w7Start && elapsed < WARNING_PHASES.w7End) {
325
+ lidShift = segment(elapsed, WARNING_PHASES.w7Start, WARNING_PHASES.w7End, -6.5, lightPress);
326
+ } else if (elapsed >= WARNING_PHASES.w8Start && elapsed < WARNING_PHASES.w8End) {
327
+ lidShift = lightPress;
328
+ }
329
+
330
+ let farLowOffset = 0;
331
+ if (elapsed >= WARNING_PHASES.w5Start && elapsed < WARNING_PHASES.w5End) {
332
+ farLowOffset = segment(elapsed, WARNING_PHASES.w5Start, WARNING_PHASES.w5End, 0, 2.4);
333
+ } else if (elapsed >= WARNING_PHASES.w5pStart && elapsed < WARNING_PHASES.w5pEnd) {
334
+ farLowOffset = 2.4;
335
+ } else if (elapsed >= WARNING_PHASES.w6Start && elapsed < WARNING_PHASES.w6End) {
336
+ farLowOffset = segment(elapsed, WARNING_PHASES.w6Start, WARNING_PHASES.w6End, 2.4, 0);
337
+ }
338
+
339
+ let farDeepLidDrop = 0;
340
+ if (elapsed >= WARNING_PHASES.w5Start && elapsed < WARNING_PHASES.w5End) {
341
+ farDeepLidDrop = segment(elapsed, WARNING_PHASES.w5Start, WARNING_PHASES.w5End, 0, 3.5);
342
+ } else if (elapsed >= WARNING_PHASES.w5pStart && elapsed < WARNING_PHASES.w5pEnd) {
343
+ farDeepLidDrop = 3.5;
344
+ } else if (elapsed >= WARNING_PHASES.w6Start && elapsed < WARNING_PHASES.w6End) {
345
+ farDeepLidDrop = segment(elapsed, WARNING_PHASES.w6Start, WARNING_PHASES.w6End, 3.5, 0);
346
+ }
347
+
348
+ const nearSX = lerp(1, 1.48, proximity);
349
+ const nearSY = lerp(1, 1.40, proximity);
350
+ const farSX = lerp(1, 0.78, proximity);
351
+ const farSY = lerp(1, 0.97, proximity);
352
+
353
+ const nearX = lerp(86, 102.0, proximity);
354
+ const farX = lerp(154, 178.5, proximity);
355
+ const nearY = lerp(126, 125.5, proximity);
356
+ const farY = lerp(126, 134.0, proximity) + farLowOffset;
357
+
358
+ this._leftEye.setAttribute(
359
+ 'transform',
360
+ `translate(${nearX.toFixed(2)} ${nearY.toFixed(2)}) scale(${nearSX.toFixed(3)} ${nearSY.toFixed(3)})`
361
+ );
362
+ this._rightEye.setAttribute(
363
+ 'transform',
364
+ `translate(${farX.toFixed(2)} ${farY.toFixed(2)}) scale(${farSX.toFixed(3)} ${farSY.toFixed(3)})`
365
+ );
366
+
367
+ const nearTopY = lerp(-36, -10.0, lids) + lidShift;
368
+ const farTopY = lerp(-36, -18.0, lids) + lidShift * 0.95 + farDeepLidDrop;
369
+ const nearTopRot = lerp(0, 10.0, lids);
370
+ const farTopRot = lerp(0, -7.5, lids);
371
+
372
+ this._leftTop.setAttribute('y', (nearTopY - 90).toFixed(2));
373
+ this._leftTop.setAttribute('height', '90');
374
+ this._leftTop.setAttribute('transform', `rotate(${nearTopRot.toFixed(2)} 0 ${nearTopY.toFixed(2)})`);
375
+
376
+ this._rightTop.setAttribute('y', (farTopY - 90).toFixed(2));
377
+ this._rightTop.setAttribute('height', '90');
378
+ this._rightTop.setAttribute('transform', `rotate(${farTopRot.toFixed(2)} 0 ${farTopY.toFixed(2)})`);
379
+
380
+ const nearBottomY = lerp(36, 35.3, lids);
381
+ const farBottomY = lerp(36, 35.6, lids);
382
+ this._leftBottom.setAttribute('y', nearBottomY.toFixed(2));
383
+ this._leftBottom.setAttribute('height', '90');
384
+ this._leftBottom.setAttribute('transform', `rotate(0 0 ${nearBottomY.toFixed(2)})`);
385
+ this._rightBottom.setAttribute('y', farBottomY.toFixed(2));
386
+ this._rightBottom.setAttribute('height', '90');
387
+ this._rightBottom.setAttribute('transform', `rotate(0 0 ${farBottomY.toFixed(2)})`);
388
+ }
389
+
390
+ registerAvatarExtension({
391
+ name: 'actions',
392
+ actions: actionHandlers,
393
+ reset() {
394
+ interruptRunningAction(this);
395
+ },
396
+ draw: drawWarning,
397
+ });
398
+
399
+ export { AgentRobotAvatar };
400
+ export default AgentRobotAvatar;