agent-relay-orchestrator 0.10.24 → 0.10.26
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/api.ts +66 -17
package/package.json
CHANGED
package/src/api.ts
CHANGED
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@@ -590,38 +590,84 @@ function startTerminalSocket(ws: TerminalSocket): void {
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ws.data.stream = acquireTerminalStream(ws.data.session, ws.data.config, subscriber);
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// Wait for the client's resize to size the pane before backfilling. Fall back to
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// the pane's current size if no resize arrives (e.g. a non-fitting client).
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-
ws.data.syncTimer = setTimeout(() =>
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ws.data.syncTimer = setTimeout(() => {
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if (!ws.data.synced) void syncAndBackfill(ws);
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}, 700);
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} catch (e) {
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ws.send(JSON.stringify({ type: "error", error: e instanceof Error ? e.message : String(e) }));
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ws.close();
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}
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}
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//
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//
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-
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// How long to wait between stabilization captures, and how many to try. The viewer's
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// resize fires SIGWINCH at the TUI, whose repaint is *asynchronous* — capturing before
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// it lands snapshots a mid-repaint screen with a transient cursor, and the post-capture
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// relative deltas then land offset and stack a ghost frame. We poll until the capture
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// stops changing (or the budget runs out) so we only ever backfill a quiescent screen.
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const BACKFILL_STABILIZE_STEP_MS = Math.max(20, Number(process.env.AGENT_RELAY_TERMINAL_STABILIZE_STEP_MS) || 60);
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const BACKFILL_STABILIZE_MAX_STEPS = Math.max(0, Number(process.env.AGENT_RELAY_TERMINAL_STABILIZE_MAX_STEPS ?? 8));
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// Resize the pane to the viewer's dimensions and capture the matching backfill.
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//
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// Claude's TUI streams pure *relative* cursor deltas (no absolute positioning), so the
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// backfill snapshot must reflect a *settled* screen: the cursor we park has to match
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// where the next delta continues from. We stabilize the capture first (see sendBackfill),
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// so by the time we flush, every byte up to the capture is baked into the snapshot. The
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// capture is synchronous (spawnSync), so the queued bytes are all PRE-capture and already
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// in the snapshot — replaying them would double-apply deltas and stack a garbled ghost
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// frame, so we discard the queue here and only forward bytes that arrive after capture.
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async function syncAndBackfill(ws: TerminalSocket, cols?: number, rows?: number): Promise<void> {
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if (ws.data.syncTimer) {
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clearTimeout(ws.data.syncTimer);
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ws.data.syncTimer = undefined;
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}
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if (ws.data.synced) return;
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ws.data.synced = true;
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sendBackfill(ws, cols, rows);
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-
ws.data.ready = true;
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const queued = ws.data.queue ?? [];
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await sendBackfill(ws, cols, rows);
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ws.data.queue = [];
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ws.data.ready = true;
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}
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// Re-capture until the screen stops changing (or the budget runs out). The first
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// capture resizes the pane to the viewer geometry, which fires SIGWINCH at the TUI
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// whose repaint is asynchronous; capturing before it lands snapshots a mid-repaint
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// screen with a transient cursor, and the post-capture relative deltas then stack a
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// ghost frame. `shouldAbort` lets the caller bail if the socket is torn down mid-poll.
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export async function captureStableSnapshot(
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capture: (resize: boolean) => TerminalSnapshot,
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options?: {
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stepMs?: number;
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maxSteps?: number;
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sleep?: (ms: number) => Promise<void>;
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shouldAbort?: () => boolean;
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},
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): Promise<TerminalSnapshot | null> {
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const stepMs = options?.stepMs ?? BACKFILL_STABILIZE_STEP_MS;
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const maxSteps = options?.maxSteps ?? BACKFILL_STABILIZE_MAX_STEPS;
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const sleep = options?.sleep ?? ((ms: number) => Bun.sleep(ms));
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let snapshot = capture(true);
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let signature = terminalSnapshotSignature(snapshot);
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for (let i = 0; i < maxSteps; i++) {
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await sleep(stepMs);
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if (options?.shouldAbort?.()) return null;
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const next = capture(false);
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const nextSignature = terminalSnapshotSignature(next);
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snapshot = next;
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if (nextSignature === signature) break;
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signature = nextSignature;
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}
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return snapshot;
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}
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// Send a full reset: a control frame with current geometry/status, then the
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// captured scrollback as a raw byte frame. Used on connect, resume, and refresh.
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function sendBackfill(ws: TerminalSocket, cols?: number, rows?: number): void {
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async function sendBackfill(ws: TerminalSocket, cols?: number, rows?: number): Promise<void> {
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const stream = ws.data.stream;
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if (!stream) return;
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const snapshot = stream.backfill(cols, rows)
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const snapshot = await captureStableSnapshot((resize) => (resize ? stream.backfill(cols, rows) : stream.backfill()), {
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shouldAbort: () => ws.data.stream !== stream,
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});
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if (!snapshot) return; // socket torn down mid-stabilize
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ws.send(JSON.stringify({
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type: "reset",
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session: snapshot.session,
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@@ -634,11 +680,14 @@ function sendBackfill(ws: TerminalSocket, cols?: number, rows?: number): void {
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capturedAt: snapshot.capturedAt,
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}));
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if (snapshot.content) {
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// Strip the single trailing newline capture-pane appends. Left in, it scrolls xterm
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// one extra row so the whole screen sits one row too high — and the cursor-park below
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// then lands a row off, offsetting every relative statusline redraw (bottom-box ghost).
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let content = snapshot.content.replace(/\n$/, "");
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// Park the cursor where tmux actually has it (screen-relative). Without this the
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// cursor sits at the end of the captured text, so the TUI's first relative redraw
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// (cursor-up + rewrite of its prompt/statusline) lands at the wrong row and stacks
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// a ghost copy into scrollback.
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let content = snapshot.content;
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if (snapshot.cursorX != null && snapshot.cursorY != null) {
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content += `\x1b[${snapshot.cursorY + 1};${snapshot.cursorX + 1}H`;
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}
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@@ -667,16 +716,16 @@ function handleTerminalSocketMessage(ws: TerminalSocket, data: string | Buffer):
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// First resize sizes the pane and triggers the (size-matched) backfill;
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// later ones just reflow the live stream.
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if (!ws.data.synced) {
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syncAndBackfill(ws, cols, rows);
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void syncAndBackfill(ws, cols, rows);
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} else {
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ws.data.stream?.resize(cols, rows);
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}
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} else if (frame.type === "pause") {
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ws.data.paused = frame.paused === true;
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// We drop (not buffer) bytes while paused, so resync with a fresh backfill.
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if (!ws.data.paused && ws.data.synced) sendBackfill(ws);
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if (!ws.data.paused && ws.data.synced) void sendBackfill(ws);
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} else if (frame.type === "refresh") {
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if (ws.data.synced) sendBackfill(ws);
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if (ws.data.synced) void sendBackfill(ws);
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}
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} catch (e) {
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ws.send(JSON.stringify({ type: "error", error: e instanceof Error ? e.message : String(e) }));
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