agent-dag 3.22.1 → 3.22.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (70) hide show
  1. package/README.md +6 -477
  2. package/package.json +14 -48
  3. package/shim.js +107 -0
  4. package/LICENSE +0 -661
  5. package/LICENSING.md +0 -82
  6. package/THIRD_PARTY_NOTICES.md +0 -395
  7. package/bin/agent-dag.js +0 -626
  8. package/bin/deck.js +0 -1805
  9. package/dist/web/assets/index-CJYsv0lr.css +0 -1
  10. package/dist/web/assets/index-Ifm23DDC.js +0 -270
  11. package/dist/web/index.html +0 -49
  12. package/hook/hook.js +0 -542
  13. package/release-notes.json +0 -398
  14. package/src/server/activity.mjs +0 -52
  15. package/src/server/agent-activity.mjs +0 -522
  16. package/src/server/args.mjs +0 -183
  17. package/src/server/auto-update.mjs +0 -79
  18. package/src/server/block-notify.mjs +0 -173
  19. package/src/server/boot-deadline.mjs +0 -127
  20. package/src/server/brand.mjs +0 -16
  21. package/src/server/browser-history.mjs +0 -497
  22. package/src/server/browser-presence.mjs +0 -211
  23. package/src/server/browser-profiles.mjs +0 -279
  24. package/src/server/browser-react.mjs +0 -284
  25. package/src/server/browser-watch-store.mjs +0 -350
  26. package/src/server/browser-watch.mjs +0 -905
  27. package/src/server/ccusage.mjs +0 -1168
  28. package/src/server/claude-accounts.mjs +0 -951
  29. package/src/server/claude-dir.mjs +0 -213
  30. package/src/server/codex-auth.mjs +0 -388
  31. package/src/server/codex-dir.mjs +0 -171
  32. package/src/server/codex-quota.mjs +0 -449
  33. package/src/server/codex-usage.mjs +0 -512
  34. package/src/server/cswap-admin.mjs +0 -1562
  35. package/src/server/cswap-auto.mjs +0 -658
  36. package/src/server/cswap-install.mjs +0 -641
  37. package/src/server/deck-home.mjs +0 -243
  38. package/src/server/deck-prefs.mjs +0 -301
  39. package/src/server/deck-probe.mjs +0 -111
  40. package/src/server/detach.mjs +0 -244
  41. package/src/server/exec.mjs +0 -996
  42. package/src/server/global-install.mjs +0 -67
  43. package/src/server/hwmonitor.mjs +0 -56
  44. package/src/server/index.mjs +0 -6043
  45. package/src/server/installer.mjs +0 -912
  46. package/src/server/invoked-as.mjs +0 -144
  47. package/src/server/lan-about.mjs +0 -119
  48. package/src/server/lan-engine.mjs +0 -952
  49. package/src/server/lan-reach.mjs +0 -256
  50. package/src/server/lan-socket.mjs +0 -682
  51. package/src/server/lan-sync.mjs +0 -941
  52. package/src/server/lhm-parse.mjs +0 -91
  53. package/src/server/log-tail.mjs +0 -139
  54. package/src/server/log-writer.mjs +0 -322
  55. package/src/server/login-service.mjs +0 -473
  56. package/src/server/macmon.mjs +0 -310
  57. package/src/server/npx.mjs +0 -264
  58. package/src/server/open-url.mjs +0 -242
  59. package/src/server/presence.mjs +0 -40
  60. package/src/server/quota.mjs +0 -792
  61. package/src/server/relay-guard.mjs +0 -507
  62. package/src/server/reset-label.mjs +0 -78
  63. package/src/server/retire-sound-hook.mjs +0 -349
  64. package/src/server/running-deck.mjs +0 -234
  65. package/src/server/self-update.mjs +0 -1380
  66. package/src/server/stop-deck.mjs +0 -171
  67. package/src/server/supervisor.mjs +0 -392
  68. package/src/server/system-metrics.mjs +0 -1825
  69. package/src/server/term.mjs +0 -686
  70. package/src/server/uv-bootstrap.mjs +0 -337
@@ -1,682 +0,0 @@
1
- // The sockets. Every decision this makes lives in lan-sync.mjs; what is here is
2
- // the plumbing that decision layer refuses to own — a UDP socket that shouts,
3
- // a TCP listener that answers, and the deadlines around both.
4
- //
5
- // TWO SOCKETS, AND NEITHER IS THE DECK'S HTTP SERVER. That server binds
6
- // 127.0.0.1 and stays there. It has a mutation guard that deliberately trusts a
7
- // request carrying no Origin header, so that hook.js and curl keep working —
8
- // correct on loopback, and total exposure the moment the same server answers
9
- // the network. So this feature never asks anybody to run `--host`: it opens its
10
- // own listener, that listener speaks one protocol and nothing else, and it
11
- // refuses every frame from anybody who has not proved they hold the group
12
- // passphrase.
13
- //
14
- // DISCOVERY IS BROADCAST ON A FIXED PORT; THE SYNC LISTENER IS EPHEMERAL and
15
- // says its port in the beacon. One fixed port rather than two is one thing to
16
- // collide with, one firewall dialog, and one number in a support answer.
17
- //
18
- // A DECK HEARS ITSELF. Measured, not assumed: a broadcast to 255.255.255.255
19
- // comes back to every socket on the sending machine bound to that port, from
20
- // the machine's own LAN address rather than from loopback. That is what makes
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- // two decks on one machine find each other — which is how this gets tested at
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- // all — and it is why self-recognition is by fingerprint rather than by
23
- // address.
24
- import dgram from "node:dgram";
25
- import { networkInterfaces } from "node:os";
26
-
27
- /** An IPv4 dotted quad as four numbers, or null for anything that is not one. */
28
- function quad(text) {
29
- const parts = String(text ?? "").split(".");
30
- if (parts.length !== 4) return null;
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- const out = parts.map(p => Number(p));
32
- return out.every(n => Number.isInteger(n) && n >= 0 && n <= 255) ? out : null;
33
- }
34
-
35
- /**
36
- * The address that reaches every host on one interface's own subnet.
37
- *
38
- * `address | ~netmask`, which is the definition. Null for a /32, because a
39
- * point-to-point link — a VPN tunnel, `utun` on macOS — has a directed
40
- * broadcast equal to its own address, and sending a beacon to ourselves down a
41
- * tunnel is a packet nobody wanted.
42
- */
43
- export function directedBroadcast(address, netmask) {
44
- const a = quad(address);
45
- const m = quad(netmask);
46
- if (!a || !m) return null;
47
- if (m.every(o => o === 255)) return null;
48
- return a.map((o, i) => o | (~m[i] & 255)).join(".");
49
- }
50
-
51
- /**
52
- * Where a beacon has to go to be heard on this machine's networks.
53
- *
54
- * The limited broadcast first, because it is the one that works where a router
55
- * or an access point filters the directed form, and because it is what every
56
- * deck before this version sent — a machine that was fine stays fine. Then one
57
- * per interface, which is what a multi-homed host actually needs: see announce.
58
- *
59
- * Loopback and IPv6 are skipped. A deck on `lo0` can only hear itself, and this
60
- * protocol is IPv4 broadcast by construction — there is no such thing as an
61
- * IPv6 broadcast address.
62
- */
63
- export function broadcastTargets(ifaces) {
64
- const out = ["255.255.255.255"];
65
- for (const list of Object.values(ifaces ?? {})) {
66
- for (const ni of list ?? []) {
67
- if (!ni || ni.internal) continue;
68
- // Node 18 reports `family` as the string "IPv4"; older shapes used 4.
69
- if (ni.family !== "IPv4" && ni.family !== 4) continue;
70
- const to = directedBroadcast(ni.address, ni.netmask);
71
- if (to && !out.includes(to)) out.push(to);
72
- }
73
- }
74
- return out;
75
- }
76
- import net from "node:net";
77
- import { randomBytes } from "node:crypto";
78
- import {
79
- beaconPayload, beaconVerdict, handshakeTranscript, hostId, notePeer, proof, proofOk,
80
- inviteProof, readBeacon, readPub, sessionKey, trustedPeer,
81
- ANNOUNCE_MS, MAX_BEACON_BYTES, MAX_MANIFEST_BYTES,
82
- } from "./lan-sync.mjs";
83
-
84
- /** The one fixed port in the feature. Out of the deck's HTTP range (4317-4400)
85
- * so a beacon can never be mistaken for a deck's own traffic, and unassigned:
86
- * 45317 reads as "4317, elsewhere", which is what a person tracing this in a
87
- * firewall log needs it to say. */
88
- export const DISCOVERY_PORT = 45_317;
89
-
90
- /** How long a connection has to finish the handshake before it is dropped. A
91
- * handshake is two round trips on a local network — single-digit
92
- * milliseconds — so five seconds is generous for a slow machine and short
93
- * enough that holding sockets open costs an attacker something. */
94
- export const HANDSHAKE_MS = 5_000;
95
-
96
- /** The most one frame may be, and the most a peer may hold open.
97
- *
98
- * Frames are JSON lines. The largest legitimate one is a manifest; the cap is
99
- * an order of magnitude over the biggest real store, and the buffer is
100
- * ABANDONED rather than grown past it — a socket that keeps sending without a
101
- * newline is trying to make this allocate, and the answer is to stop reading
102
- * rather than to read faster. */
103
- export const MAX_FRAME_BYTES = MAX_MANIFEST_BYTES;
104
-
105
- /** Concurrent connections from all peers together. Small on purpose: the real
106
- * number is one per peer per minute, and anything above this is either a bug
107
- * in a peer or somebody holding sockets open to see what happens. */
108
- export const MAX_SOCKETS = 16;
109
-
110
- /** The shortest gap between two "I am here too" replies to a stranger. Long
111
- * enough that a burst of decks starting together cannot make a storm, short
112
- * enough that starting two decks by hand feels instant. */
113
- export const REPLY_COOLDOWN_MS = 2_000;
114
-
115
- /**
116
- * The shouting half.
117
- *
118
- * `reuseAddr` is not a convenience: without it a second deck on the same
119
- * machine cannot bind the discovery port at all, and two decks on one machine
120
- * is both a real setup and the only way this gets tested here.
121
- *
122
- * Errors are reported, never thrown. A machine with no route, a firewall that
123
- * refuses the bind, an interface that comes and goes with a VPN — none of them
124
- * is a reason for the deck to fall over, and all of them are reasons for the
125
- * panel to be able to say what happened.
126
- */
127
- export function createBeacon({
128
- port, name, fp, onPeer, onStranger, onError, onIdClash, now = Date.now,
129
- /** The decks somebody has accepted, read fresh each packet so an accept takes
130
- * effect immediately rather than at the next restart. */
131
- trusted = () => [],
132
- // Injected so the suite can drive this with a socket it controls. CI runners
133
- // are not a network: GitHub's have no broadcast domain worth the name, and a
134
- // test that quietly skipped there would be a test that stopped testing
135
- // without saying so. The REAL socket is exercised by hand, two decks on one
136
- // machine, which works because a broadcast comes back to its own host.
137
- createSocket = opts => dgram.createSocket(opts),
138
- // Injected for the same reason, and read PER ANNOUNCE rather than once: a
139
- // laptop that joins a network, or brings a VPN up, grows an interface without
140
- // restarting the deck, and a list captured at start would announce to the
141
- // addresses it had at breakfast.
142
- ifaces = () => networkInterfaces(),
143
- } = {}) {
144
- // Randomised per process. Two beacons from one fingerprint with different
145
- // instance ids mean the deck restarted between them, which is the signal to
146
- // drop any session held for it rather than resume into a process that is gone.
147
- const instance = randomBytes(8).toString("hex");
148
- /** Which computer this is, as opposed to which process or which key. Derived
149
- * once per beacon rather than per packet: it cannot change while a process
150
- * is running, and hashing a hostname thirty seconds apart forever is work
151
- * nobody asked for. See hostId. */
152
- const host = hostId();
153
- const peers = new Map();
154
- let sock = null;
155
- let timer = null;
156
- /** When this deck last answered a deck it had not heard, so answering cannot
157
- * become a storm, and which decks it has already answered — without the
158
- * second, a deck that is never accepted is answered again on every packet
159
- * for as long as both are running. */
160
- let repliedAt = 0;
161
- const answered = new Set();
162
-
163
- const payload = () => Buffer.from(JSON.stringify(beaconPayload({ name, fp, port, instance, host })));
164
-
165
- const announce = () => {
166
- if (!sock) return;
167
- // EVERY BROADCAST ADDRESS THIS MACHINE HAS, not one.
168
- //
169
- // This used to send only to 255.255.255.255, on the argument that the
170
- // limited broadcast "needs nothing" while a subnet-directed one needs the
171
- // netmask of whichever interface the packet leaves by. The argument is
172
- // sound and the machine disagreed with it. Measured on a Mac with Wi-Fi and
173
- // a VPN tunnel up, from a bare node process with no deck involved:
174
- //
175
- // send to 255.255.255.255 -> EHOSTUNREACH
176
- // send to 192.168.1.255 -> sent ok
177
- //
178
- // On a multi-homed host the limited broadcast has no single interface to
179
- // leave by, and macOS refuses it rather than choosing. The deck went on
180
- // announcing into nothing for as long as that machine was up: it could still
181
- // HEAR colleagues, because receiving is per-port and not per-address, so the
182
- // symptom was one-sided and looked like everybody else's problem.
183
- //
184
- // So the limited form stays — it is the one that works where a directed
185
- // broadcast is filtered, and it is what Syncthing sends — and every
186
- // interface's own directed broadcast goes out beside it. A duplicate packet
187
- // costs one datagram; a missing one costs the whole feature.
188
- const targets = broadcastTargets(ifaces());
189
- let left = targets.length;
190
- const failed = [];
191
- for (const to of targets) {
192
- sock.send(payload(), DISCOVERY_PORT, to, err => {
193
- if (err) failed.push(`${to} (${err.code ?? err.message})`);
194
- // REPORTED ONLY WHEN EVERY ONE FAILED. One address being unreachable is
195
- // the ordinary state of a machine with a VPN up, and a panel that said
196
- // so every thirty seconds would be crying wolf about a working deck.
197
- // No address working at all is a deck nobody can discover, which is
198
- // exactly what the panel is for.
199
- if (--left === 0 && failed.length === targets.length) {
200
- onError?.("announce", new Error(`no broadcast address worked — ${failed.join(", ")}`));
201
- }
202
- });
203
- }
204
- };
205
-
206
- const start = () => new Promise(resolve => {
207
- sock = createSocket({ type: "udp4", reuseAddr: true });
208
- sock.on("error", err => { onError?.("socket", err); });
209
- sock.on("message", (msg, rinfo) => {
210
- // Everything about whether to care lives in lan-sync.mjs. This hands it
211
- // the bytes and the address and does what it is told.
212
- if (msg.length > MAX_BEACON_BYTES) return;
213
- const beacon = readBeacon(msg);
214
- const verdict = beaconVerdict(beacon, { selfFp: fp, selfInstance: instance, selfHost: host, trusted: trusted() });
215
- // ANSWER A DECK WE HAVE NEVER HEARD, once, WHOEVER IT IS — and that last
216
- // part is the change. It used to answer only a deck already in the group,
217
- // which was fine when a group existed. Now the first thing a new deck has
218
- // to become is a row on somebody's screen, and it cannot become one if
219
- // this deck never tells it that it exists.
220
- //
221
- // Measured on two real decks before any of this: deck 1 saw deck 2 the
222
- // instant it started and deck 2 saw nobody, because deck 1's own
223
- // immediate announce went out before deck 2 was listening. Thirty seconds
224
- // of an empty list is how a working feature reads as broken.
225
- //
226
- // At most once every few seconds, because the obvious version is a shout
227
- // storm: two decks answering each other's answers forever. A new pair
228
- // converges in two extra packets.
229
- const newToUs = beacon && verdict !== "self" && verdict !== "id-clash" && verdict !== "unreadable"
230
- && !peers.has(beacon.fp) && !answered.has(beacon.fp);
231
- if (newToUs && now() - repliedAt > REPLY_COOLDOWN_MS) {
232
- repliedAt = now();
233
- answered.add(beacon.fp);
234
- announce();
235
- }
236
- if (verdict !== "peer") {
237
- // Another deck is using this one's key — see beaconVerdict. Reported
238
- // rather than fixed here: this file carries packets, and choosing a new
239
- // identity for the deck belongs to whoever stores it.
240
- if (verdict === "id-clash") onIdClash?.();
241
- // A DECK NOBODY HAS ACCEPTED. It is not refused and not silently
242
- // dropped: it is a name and an address on the same network, which is a
243
- // row somebody can accept. Nothing is asked of it and nothing is
244
- // offered to it until they do.
245
- if (verdict === "stranger") {
246
- onStranger?.({
247
- fp: beacon.fp, name: beacon.name, addr: rinfo.address, port: beacon.port,
248
- // Carried through so the list can show one row per machine rather
249
- // than one per key that machine has ever held.
250
- host: beacon.host, at: now(),
251
- });
252
- }
253
- return;
254
- }
255
- const noted = notePeer(peers, beacon, rinfo.address, now());
256
- if (noted.changed || noted.restarted) onPeer?.(noted);
257
- });
258
- sock.bind(DISCOVERY_PORT, "0.0.0.0", () => {
259
- try { sock.setBroadcast(true); } catch (err) { onError?.("broadcast", err); }
260
- // Immediately, not on the next tick. Syncthing's rule: a deck that just
261
- // came up should appear now rather than up to thirty seconds later, which
262
- // is the difference between "it works" and "it seems broken" for anybody
263
- // who starts two decks and watches.
264
- announce();
265
- timer = setInterval(announce, ANNOUNCE_MS);
266
- timer.unref?.();
267
- resolve();
268
- });
269
- });
270
-
271
- return {
272
- start,
273
- announce,
274
- peers,
275
- stop() {
276
- if (timer) clearInterval(timer);
277
- timer = null;
278
- try { sock?.close(); } catch { /* already closed */ }
279
- sock = null;
280
- },
281
- };
282
- }
283
-
284
- /**
285
- * Read newline-delimited JSON off a socket, refusing to be made to allocate.
286
- *
287
- * The cap is on the UNTERMINATED buffer rather than on a frame that arrived,
288
- * which is the distinction that matters: a peer that sends a megabyte with no
289
- * newline in it is not sending a large frame, it is sending nothing at all,
290
- * expensively. Past the cap this stops reading and hands the caller a refusal
291
- * — it does not keep buffering in the hope a newline turns up.
292
- */
293
- export function frameReader(onFrame, onRefuse, max = MAX_FRAME_BYTES) {
294
- let buf = "";
295
- let dead = false;
296
- return chunk => {
297
- if (dead) return;
298
- buf += chunk;
299
- if (buf.length > max) { dead = true; buf = ""; onRefuse("frame too large"); return; }
300
- let i;
301
- while ((i = buf.indexOf("\n")) !== -1) {
302
- const line = buf.slice(0, i);
303
- buf = buf.slice(i + 1);
304
- if (!line.trim()) continue;
305
- let msg;
306
- try { msg = JSON.parse(line); }
307
- catch { dead = true; buf = ""; onRefuse("not json"); return; }
308
- // `typeof [] === "object"`, so an array walks straight past the obvious
309
- // check and reaches a handler that reads `msg.t` off it — undefined, and
310
- // then whatever that handler does with a frame that has no type. A frame
311
- // is a record; anything else is refused.
312
- if (!msg || typeof msg !== "object" || Array.isArray(msg)) {
313
- dead = true; buf = ""; onRefuse("not an object"); return;
314
- }
315
- onFrame(msg);
316
- if (dead) return;
317
- }
318
- };
319
- }
320
-
321
- /** One line out. Kept in one place so nothing forgets the newline the reader
322
- * above is waiting for. */
323
- export function sendFrame(sock, obj) {
324
- try { sock.write(`${JSON.stringify(obj)}\n`); } catch { /* peer went away */ }
325
- }
326
-
327
- /**
328
- * The answering half.
329
- *
330
- * WHAT IT DOES BEFORE IT KNOWS WHO IS CALLING, in order, and the order is the
331
- * whole security argument: accept, arm a deadline, read at most one frame, and
332
- * check a proof. No manifest, no account, no store read, nothing that touches
333
- * claude-swap, until `authed` is true. KDE Connect's CVE-2020-26164 was several
334
- * issues in a daemon whose protocol was fine, and this is the shape that
335
- * lesson has.
336
- *
337
- * `handlers` is called only with authenticated frames, and it never sees the
338
- * handshake at all.
339
- */
340
- export function createSyncServer({
341
- fp, pub, name, secret, handlers, onError, host = "0.0.0.0", prefer = 0,
342
- /** The peers somebody has accepted, read fresh on every connection so an
343
- * accept takes effect on the next one rather than on the next restart. */
344
- trusted = () => [],
345
- /** A deck we have never been told to trust, which finished the handshake and
346
- * is therefore a real deck rather than a port scan. The panel turns this
347
- * into a row with an accept on it. */
348
- onPending,
349
- /** Was this deck already told no? A refusal has to be sent rather than
350
- * merely held, or the far end reads "declined" and "not answered yet" as one
351
- * silent wait — they are the same frame otherwise, and only one of them ever
352
- * comes right by waiting. */
353
- declined = () => false,
354
- /** The invite this deck is currently offering, or null. A caller that proves
355
- * it holds the code is somebody the owner handed a token to, so it is paired
356
- * on arrival rather than queued behind a press. */
357
- invite = () => null,
358
- /** One was used. The caller stores the pairing and retires the invite: a
359
- * token that pairs twice is a token worth stealing twice. */
360
- onInviteUsed,
361
- } = {}) {
362
- let server = null;
363
- const live = new Set();
364
-
365
- const onConnection = sock => {
366
- if (!secret || live.size >= MAX_SOCKETS) { sock.destroy(); return; }
367
- live.add(sock);
368
- sock.setEncoding("utf8");
369
- sock.setNoDelay(true);
370
-
371
- let authed = false;
372
- let peerFp = null;
373
- let peerPub = null;
374
- let peerName = "";
375
- let peerPort = null;
376
- let key = null;
377
- const myChallenge = randomBytes(16).toString("hex");
378
- let theirChallenge = null;
379
-
380
- // Armed before the first byte is read, and cleared only by a completed
381
- // handshake. A socket that connects and says nothing is the cheapest
382
- // possible way to hold a resource, so it is also the first one closed.
383
- const deadline = setTimeout(() => { if (!authed) sock.destroy(); }, HANDSHAKE_MS);
384
- deadline.unref?.();
385
-
386
- const done = () => { clearTimeout(deadline); live.delete(sock); };
387
- sock.on("close", done);
388
- sock.on("error", err => { done(); onError?.("peer", err); });
389
-
390
- /**
391
- * Refuse, and SAY SO, which cost two people twenty minutes.
392
- *
393
- * This used to destroy the socket without a word, so the caller's only
394
- * evidence was `peer closed the connection` — true, and useless. Every
395
- * reason here is a different problem with a different fix, and the caller
396
- * cannot tell them apart from the outside.
397
- *
398
- * It leaks nothing an attacker did not have. "I do not know you" is what
399
- * the silent close already said, and the fingerprints involved are in every
400
- * beacon this deck broadcasts.
401
- *
402
- * DESTROY, NOT END, and the difference is a caller that never reads. `end`
403
- * is a FIN, and a peer whose socket is paused — connected, refusing to
404
- * read, which is exactly the shape of a caller trying to cost something —
405
- * never notices a FIN and holds the socket open. The callback orders the
406
- * two: destroying before the write flushes would throw away the sentence
407
- * that is the whole point. The timer is the backstop for a peer whose
408
- * receive window is full and whose callback therefore never comes.
409
- */
410
- const refuse = why => {
411
- onError?.("frame", new Error(why));
412
- const bye = () => { try { sock.destroy(); } catch { /* already gone */ } };
413
- try { sock.write(`${JSON.stringify({ t: "no", why })}\n`, bye); }
414
- catch { bye(); return; }
415
- setTimeout(bye, 250).unref?.();
416
- };
417
-
418
- sock.on("data", frameReader(msg => {
419
- if (!authed) {
420
- // FOUR MESSAGES, and the order is chosen so that a stranger who merely
421
- // connects receives nothing derived from a key.
422
- //
423
- // 1. caller -> hello, its fingerprint, its public key, a challenge
424
- // 2. us -> challenge, ours, and a random number
425
- // 3. caller -> auth, a proof over the whole transcript
426
- // 4. us -> ok, our name, and our proof over the same
427
- //
428
- // BOTH PUBLIC KEYS TRAVEL IN THE CLEAR and that is fine: a public key
429
- // is public, and the fingerprint in the beacon is a hash of this exact
430
- // value. What the exchange establishes is that whoever is on the other
431
- // end holds the private half of the key they claimed — which is the
432
- // only thing a pin can later be checked against.
433
- if (msg.t === "hello") {
434
- if (theirChallenge || typeof msg.challenge !== "string") return refuse("bad hello");
435
- const them = readPub(msg.pub);
436
- // The fingerprint is a hash of the key, so a hello whose two halves
437
- // disagree is not a deck with a stale field, it is somebody trying to
438
- // be announced as one deck and prove they are another.
439
- if (!them || them.fp !== msg.fp) return refuse("bad hello");
440
- theirChallenge = msg.challenge;
441
- peerFp = them.fp;
442
- peerPub = them.pub;
443
- peerName = typeof msg.name === "string" ? msg.name : "";
444
- peerPort = Number.isInteger(msg.port) && msg.port > 0 && msg.port < 65_536 ? msg.port : null;
445
- key = sessionKey(secret, peerPub, handshakeTranscript(peerFp, fp, theirChallenge, myChallenge));
446
- sendFrame(sock, { t: "challenge", fp, pub, name, challenge: myChallenge });
447
- return;
448
- }
449
- if (msg.t !== "auth" || !theirChallenge) return refuse("expected auth");
450
- const want = proof(key, {
451
- challenge: theirChallenge, peerChallenge: myChallenge,
452
- fromFp: peerFp, toFp: fp, direction: "hello",
453
- });
454
- // A recording of a previous exchange fails here, because `myChallenge`
455
- // was made when this socket opened and has never been sent before.
456
- if (!proofOk(want, msg.proof)) return refuse("bad proof");
457
-
458
- // WHO IS THIS, and it is the only question left. The handshake proves
459
- // they hold the key they claimed; the trusted list says whether anybody
460
- // here ever agreed to talk to it.
461
- const known = trustedPeer(trusted(), peerFp);
462
- if (known && known.pub !== peerPub) {
463
- // The fingerprint we pinned, presented with a different key. 48 bits
464
- // is far past accident, so this is somebody wearing a paired deck's
465
- // name — refused loudly rather than quietly re-pinned.
466
- return refuse("impostor");
467
- }
468
- if (!known) {
469
- // AN INVITE THIS DECK HANDED OUT, PRESENTED BACK. Whoever is calling
470
- // holds a token the owner of this machine copied and sent, which is
471
- // the same decision the accept button is — made earlier, and made
472
- // once. So there is nothing to press: the deck is pinned here.
473
- //
474
- // The proof is over the transcript, so it is worth nothing to
475
- // somebody who recorded an earlier exchange, and the code itself
476
- // never travels.
477
- const live = invite();
478
- if (live && typeof msg.invite === "string") {
479
- const want = inviteProof(live.code, handshakeTranscript(peerFp, fp, theirChallenge, myChallenge));
480
- if (proofOk(want, msg.invite)) {
481
- onInviteUsed?.({ fp: peerFp, pub: peerPub, name: peerName, port: peerPort,
482
- addr: sock.remoteAddress?.replace(/^::ffff:/, "") ?? "" });
483
- authed = true;
484
- clearTimeout(deadline);
485
- sendFrame(sock, {
486
- t: "ok", fp, name,
487
- proof: proof(key, {
488
- challenge: myChallenge, peerChallenge: theirChallenge,
489
- fromFp: fp, toFp: peerFp, direction: "reply",
490
- }),
491
- });
492
- return;
493
- }
494
- }
495
- // A DECK THIS ONE'S OWNER ALREADY ANSWERED, and the answer was no.
496
- // It is not asked again here, and — the half a held refusal cannot
497
- // do — the deck that asked is told, so its own panel can stop saying
498
- // "waiting" about a question that has been answered.
499
- if (declined(peerFp)) return refuse("declined");
500
-
501
- // A REAL DECK WE HAVE NOT MET. It finished a handshake, so it is not
502
- // a port scan, and it told us a name and an address a person can
503
- // recognise. That is a row with an accept on it, and nothing else
504
- // happens until somebody presses it.
505
- onPending?.({
506
- fp: peerFp, pub: peerPub, name: peerName,
507
- addr: sock.remoteAddress?.replace(/^::ffff:/, "") ?? "",
508
- // Where it LISTENS, from the hello — not this socket's remote port,
509
- // which is ephemeral. This is what lets an accept dial back.
510
- port: peerPort,
511
- });
512
- return refuse("pending");
513
- }
514
-
515
- authed = true;
516
- clearTimeout(deadline);
517
- // And ours, so the caller knows it reached the deck it pinned rather
518
- // than something standing in the way of one.
519
- sendFrame(sock, {
520
- t: "ok", fp, name,
521
- proof: proof(key, {
522
- challenge: myChallenge, peerChallenge: theirChallenge,
523
- fromFp: fp, toFp: peerFp, direction: "reply",
524
- }),
525
- });
526
- return;
527
- }
528
- handlers?.(msg, { sock, peerFp, key, send: obj => sendFrame(sock, obj) });
529
- }, refuse));
530
- };
531
-
532
- return {
533
- /**
534
- * Listen, on the same port as last time when that is still possible.
535
- *
536
- * IT ASKED FOR PORT 0 EVERY TIME, and the reasoning was sound in isolation:
537
- * the beacon carries whichever port the OS picked, so nothing needs a fixed
538
- * one and a fixed one is a thing to collide with. But the beacon is exactly
539
- * what does not arrive when this feature is hardest to set up — a router
540
- * or a firewall in the way is the whole reason the panel has an address
541
- * field — and then the address somebody typed on the other machine stopped
542
- * working the next time this deck restarted, with `handshake timed out` and
543
- * nothing to say the port had simply moved.
544
- *
545
- * So the caller keeps one and hands it back, and a port already taken falls
546
- * straight through to 0 rather than refusing to start. The pin is a
547
- * preference, never a requirement.
548
- */
549
- start: () => new Promise((resolve, reject) => {
550
- const wanted = Number.isInteger(prefer) && prefer > 0 && prefer < 65_536 ? prefer : 0;
551
- let retried = wanted === 0;
552
- server = net.createServer(onConnection);
553
- server.on("error", err => {
554
- if (!retried) {
555
- // Somebody else has it — another deck on this machine, or something
556
- // unrelated. The pin is not worth failing to start over.
557
- retried = true;
558
- onError?.("listen", err);
559
- try { server.listen(0, host, () => resolve(server.address().port)); } catch { reject(err); }
560
- return;
561
- }
562
- onError?.("listen", err);
563
- reject(err);
564
- });
565
- server.listen(wanted, host, () => resolve(server.address().port));
566
- }),
567
- port: () => server?.address()?.port ?? null,
568
- stop() {
569
- for (const s of live) s.destroy();
570
- live.clear();
571
- try { server?.close(); } catch { /* not listening */ }
572
- server = null;
573
- },
574
- };
575
- }
576
-
577
- /**
578
- * The calling half: connect, prove, be proved to, then talk.
579
- *
580
- * BOTH SIDES PROVE, and the second half is the one that is easy to skip. A
581
- * handshake where only the caller proves itself stops a stranger reading a
582
- * manifest and stops nothing else — a stranger can still stand up a listener on
583
- * the announced port, wait for a real deck to dial it, and be handed whatever
584
- * that deck was going to say. So this checks the reply with the same care the
585
- * server checks the hello, and gives up if it does not hold.
586
- */
587
- export function connectToPeer({
588
- host, port, fp, pub, secret, name, myPort = null, code = null, timeoutMs = HANDSHAKE_MS,
589
- /** The public key we pinned for this deck the first time, or null for a deck
590
- * we are meeting — an address somebody typed. */
591
- expectPub = null,
592
- }) {
593
- return new Promise((resolve, reject) => {
594
- const myChallenge = randomBytes(16).toString("hex");
595
- const sock = net.createConnection({ host, port });
596
- sock.setEncoding("utf8");
597
- let settled = false;
598
- const fail = err => {
599
- if (settled) return;
600
- settled = true;
601
- sock.destroy();
602
- reject(err instanceof Error ? err : new Error(String(err)));
603
- };
604
- const timer = setTimeout(() => fail(new Error("handshake timed out")), timeoutMs);
605
- timer.unref?.();
606
-
607
- sock.on("error", fail);
608
- sock.on("close", () => fail(new Error("peer closed the connection")));
609
- sock.on("connect", () => {
610
- // No proof in the hello: the caller cannot cover a challenge it has not
611
- // been given, and a proof over an empty one would be a proof that means
612
- // nothing. It goes in message three.
613
- // `port` is where WE listen, which is not the port this socket came from
614
- // — that one is ephemeral and useless to dial. Without it a deck can
615
- // accept an incoming request and still have no way to reach back, so the
616
- // pairing is mutual on paper and one-way in fact.
617
- sendFrame(sock, { t: "hello", fp, pub, name, port: myPort, challenge: myChallenge });
618
- });
619
-
620
- let theirChallenge = null;
621
- let theirFp = null;
622
- let theirPub = null;
623
- let key = null;
624
- sock.on("data", frameReader(msg => {
625
- if (settled) return;
626
- // A deck that heard us and said no. Each reason is a different problem
627
- // with a different fix, and until this frame existed they were all one
628
- // silent close that read as a firewall.
629
- if (msg.t === "no") {
630
- return fail(new Error({
631
- pending: "waiting for the other deck to accept this one",
632
- declined: "that deck said no",
633
- impostor: "that deck has this one pinned under a different key",
634
- "bad proof": "the other deck refused this one's proof",
635
- }[msg.why] ?? "the other deck refused this handshake"));
636
- }
637
- if (msg.t === "challenge") {
638
- if (theirFp || typeof msg.challenge !== "string") return fail(new Error("bad challenge"));
639
- const them = readPub(msg.pub);
640
- if (!them || them.fp !== msg.fp) return fail(new Error("bad challenge"));
641
- // THE PIN, CHECKED BEFORE ANYTHING ELSE. A deck we have paired with is
642
- // this key and no other; a key that does not match is not a peer whose
643
- // details changed, it is a different machine at the same address.
644
- if (expectPub && expectPub !== them.pub) {
645
- return fail(new Error("a different deck is answering at that address"));
646
- }
647
- theirChallenge = msg.challenge;
648
- theirFp = them.fp;
649
- theirPub = them.pub;
650
- key = sessionKey(secret, theirPub, handshakeTranscript(fp, theirFp, myChallenge, theirChallenge));
651
- sendFrame(sock, {
652
- t: "auth",
653
- proof: proof(key, {
654
- challenge: myChallenge, peerChallenge: theirChallenge,
655
- fromFp: fp, toFp: theirFp, direction: "hello",
656
- }),
657
- // Only when joining on an invite. Sent in the same frame as the
658
- // session proof so a deck that holds a token is paired in one round
659
- // trip rather than being queued behind somebody else's press.
660
- ...(code ? { invite: inviteProof(code, handshakeTranscript(fp, theirFp, myChallenge, theirChallenge)) } : {}),
661
- });
662
- return;
663
- }
664
- // The same deck that gave us the challenge, or nothing: a reply naming a
665
- // different fingerprint is a second party in the middle of this.
666
- if (msg.t !== "ok" || msg.fp !== theirFp) return fail(new Error("expected ok"));
667
- const want = proof(key, {
668
- challenge: theirChallenge, peerChallenge: myChallenge,
669
- fromFp: theirFp, toFp: fp, direction: "reply",
670
- });
671
- if (!proofOk(want, msg.proof)) return fail(new Error("that deck could not prove its own key"));
672
- settled = true;
673
- clearTimeout(timer);
674
- sock.removeAllListeners("close");
675
- resolve({
676
- sock, key,
677
- peerFp: theirFp, peerPub: theirPub, peerName: msg.name,
678
- send: obj => sendFrame(sock, obj),
679
- });
680
- }, fail));
681
- });
682
- }