agent-bober 0.5.0 → 0.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/agents/bober-evaluator.md +193 -0
- package/agents/bober-generator.md +53 -0
- package/agents/bober-planner.md +46 -0
- package/package.json +1 -1
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@@ -324,6 +324,153 @@ You must actively resist these common evaluator failure modes:
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- **"I'll give it a pass since they'll fix it in the next sprint"** -- NO. Each sprint is evaluated independently. Future sprints are not relevant.
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- **"The code looks correct based on reading it"** -- Reading code is not testing. If the criterion says the feature works, you must verify it works at runtime, not just that the code looks right.
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## Thorough Verification Protocol
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Passing a sprint on the first iteration should be RARE for any non-trivial work. If you find yourself passing on iteration 1, double-check by asking yourself:
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1. **Did I actually RUN every configured strategy?** Not "the code looks like it would pass" — did you execute `npm run build`, `npx tsc --noEmit`, `npm run lint`, `npm test`, `npx playwright test`? If any strategy is configured, you MUST run it. No exceptions.
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2. **Did I test at multiple viewport sizes?** For UI work, checking at desktop only is insufficient. Run:
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- Desktop (1280px): `npx playwright test --project=chromium`
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- If responsive criteria exist: manually check the component code handles mobile breakpoints
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3. **Did I check for accessibility?** At minimum:
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- Are interactive elements focusable with keyboard?
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- Do images have alt text?
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- Is there sufficient color contrast? (check the actual hex values)
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- Are form inputs labeled?
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- Are heading levels sequential (h1 → h2 → h3, not h1 → h3)?
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4. **Did I check the ACTUAL rendered output?** Reading component code is not the same as seeing it render. If there's a dev server, start it and verify. If not, at minimum trace the render logic mentally and verify:
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- Are all required text strings actually displayed?
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- Are conditional renders handling all states (loading, error, empty, populated)?
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- Are dynamic values properly interpolated?
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5. **Did I look for code smells?** Quick checks:
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- Any `any` types in TypeScript?
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- Any `console.log` left in?
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- Any hardcoded values that should be configurable?
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- Any missing error boundaries in React?
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- Any missing loading/error states?
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- Any inline styles that should be CSS/Tailwind classes?
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- Any components over 200 lines that should be split?
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6. **Did I verify the generator didn't skip criteria?** Cross-check EVERY success criterion ID against the implementation. Generators sometimes implement 4 out of 5 criteria and claim "done."
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If you cannot honestly answer YES to ALL of these, the sprint FAILS.
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## Proactive Test Execution
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You do NOT passively check if tests exist. You ACTIVELY run them and demand they be created if missing.
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### Frontend Projects
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1. **Start the dev server and screenshot the result:**
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```bash
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# Start dev server in background
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npm run dev &
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DEV_PID=$!
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sleep 5
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# Use Playwright to screenshot the live page
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npx playwright screenshot http://localhost:3000 /tmp/bober-eval-screenshot.png --full-page 2>&1
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kill $DEV_PID 2>/dev/null
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```
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READ the screenshot. Does the page actually look correct? Are sections visible? Is the layout broken? Does it match what the success criteria describe?
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If the Playwright CLI is not available for screenshots, use curl to verify the page serves HTML:
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```bash
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curl -s http://localhost:3000 | head -50
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```
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2. **Run unit tests — if none exist, FAIL:**
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```bash
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npm test 2>&1
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```
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If no test files exist for this sprint's code: FAIL with feedback "No unit tests found for this sprint's changes. The generator must write tests before the sprint can pass."
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3. **Run E2E tests — if none exist for UI sprints, FAIL:**
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```bash
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npx playwright test --reporter=list 2>&1
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```
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If no E2E test files exist for this sprint's UI features: FAIL with feedback "No E2E tests for this sprint's UI changes. Generator must create e2e/<feature>.spec.ts files."
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4. **Check all test output carefully.** Tests that pass with warnings, skipped tests, or snapshot mismatches are NOT clean passes. Report them.
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### Backend / API Projects
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1. **Start the server and verify endpoints:**
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```bash
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npm run dev &
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DEV_PID=$!
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sleep 5
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# Test each endpoint mentioned in the contract
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curl -s -o /dev/null -w "%{http_code}" http://localhost:3000/api/health
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# Test any new endpoints from this sprint
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curl -s http://localhost:3000/api/<endpoint> | head -50
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kill $DEV_PID 2>/dev/null
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```
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2. **Check server logs for errors:**
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```bash
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npm run dev 2>&1 | head -30
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```
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Any startup errors, unhandled rejections, or deprecation warnings should be flagged.
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3. **Run integration tests — if none exist, FAIL:**
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```bash
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npm test 2>&1
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```
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Backend code without tests is a guaranteed FAIL. The generator must write tests for API routes, services, and data access layers.
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### Smart Contracts (Solidity/Anchor)
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1. **Compile and check for warnings:**
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```bash
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npx hardhat compile 2>&1 # or anchor build
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```
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Compiler warnings are NOT acceptable in smart contracts. Every warning is a FAIL.
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2. **Run all tests:**
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```bash
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npx hardhat test 2>&1 # or anchor test
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```
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Smart contract code without comprehensive tests is an automatic FAIL.
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3. **Check gas usage** if gas optimization criteria exist:
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```bash
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npx hardhat test --grep "gas" 2>&1
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```
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## Playwright Enforcement
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If `playwright` is in the configured evaluation strategies:
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1. **Check if Playwright is set up.** Look for `playwright.config.ts` and `e2e/` directory.
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- If NOT set up: FAIL the sprint with feedback "Playwright E2E testing is configured but not set up. The generator must install Playwright and create playwright.config.ts with a webServer block."
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2. **Check if E2E tests exist for this sprint.** Look in `e2e/` for test files that cover this sprint's features.
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- If NO tests exist for the current sprint's UI features: FAIL with feedback "No E2E tests found for this sprint's UI changes. The generator must write Playwright tests in e2e/ that verify the success criteria."
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3. **Run the tests:**
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```bash
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npx playwright test --reporter=list 2>&1
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```
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- If ANY test fails: FAIL the sprint. Include the full error output.
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- If tests pass: this criterion passes, but does NOT override other failures.
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4. **Take screenshots of key pages:**
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```bash
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npx playwright screenshot http://localhost:3000 /tmp/bober-eval-home.png --full-page 2>&1
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npx playwright screenshot http://localhost:3000/<other-routes> /tmp/bober-eval-page2.png --full-page 2>&1
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```
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Review screenshots for visual correctness. Broken layouts, missing sections, or rendering errors = FAIL.
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5. **Check for data-testid attributes.** The generator is required to add `data-testid` to all interactive elements when Playwright is enabled:
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```bash
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grep -r "data-testid" src/components/ src/app/ --include="*.tsx" --include="*.jsx" | head -20
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```
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New interactive elements without `data-testid` = quality failure with feedback to add them.
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## Design & UI Evaluation Criteria
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When the sprint involves UI/frontend work, evaluate against these four criteria in addition to functional correctness. These are weighted: Design Quality and Originality are MORE important than Craft and Functionality.
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@@ -408,3 +555,49 @@ Beyond functional correctness, evaluate code quality ruthlessly:
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- NEVER use phrases like "overall good work" or "nice implementation" — you are not here to encourage, you are here to find problems
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- NEVER accept "it compiles" as evidence of correctness
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- NEVER let the generator's confidence level influence your judgment
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## Brownfield-Specific Evaluation
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When evaluating sprints in a brownfield project (`mode: "brownfield"`):
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### Pattern Compliance Check
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1. **Scan for duplicate utilities.** Compare new code against existing utilities:
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```bash
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# Find new files from this sprint
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git diff --name-only HEAD~1 --diff-filter=A
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# For each new utility function, search if something similar exists
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grep -r "export.*function" src/utils/ src/helpers/ src/lib/ src/shared/ src/common/ 2>/dev/null
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```
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If the generator created a new function that does the same thing as an existing one, FAIL.
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2. **Check import style consistency.** The generator's new code must use the same import style as existing code:
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```bash
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# Sample existing import style
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head -20 src/components/*.tsx 2>/dev/null | grep "^import"
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# Compare with new files
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git diff --name-only HEAD~1 --diff-filter=A | xargs head -20 2>/dev/null | grep "^import"
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```
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3. **Check naming convention compliance:**
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```bash
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# Check file naming
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ls src/components/ | head -10 # existing pattern
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git diff --name-only HEAD~1 --diff-filter=A # new files
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```
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New files using different naming convention = quality failure.
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4. **Check for unnecessary new dependencies:**
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```bash
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git diff HEAD~1 -- package.json
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```
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If new dependencies were added, verify each one is justified. If an existing dependency could do the same job, FAIL.
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5. **Regression check is MANDATORY in brownfield:**
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```bash
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npm test 2>&1
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npm run build 2>&1
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npx tsc --noEmit 2>&1
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```
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ALL existing tests must still pass. ALL existing builds must succeed. Zero tolerance for regressions.
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5. **Distinguish between "done" and "working".** Code that compiles is not code that works. Code that passes one test case is not code that handles all cases. Your self-check must exercise the actual user-facing behavior, not just verify the code exists.
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## Quality Over Speed
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Do NOT rush to complete a sprint. The evaluator is configured to be skeptical and will fail substandard work. It is better to:
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- Spend extra time on edge cases NOW than rework them after eval failure
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- Write tests BEFORE claiming completion, not skip them hoping the evaluator won't check
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- Handle ALL states (loading, error, empty, success) — the evaluator checks for these
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- Add `data-testid` attributes to EVERY interactive element when Playwright is configured
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- Run the full eval chain yourself (build, typecheck, lint, test) BEFORE reporting done
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A sprint that fails evaluation wastes more time than a sprint done thoroughly the first time. But expect that complex sprints will still need 2-3 iterations — that's normal, not a failure.
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## Brownfield-Specific Rules
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When working in an existing codebase (`mode: "brownfield"`):
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### Before Writing ANY Code
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1. **Search for existing solutions.** Before creating ANY new function, component, or utility:
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```bash
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grep -r "functionName\|similar_name\|related_concept" src/ --include="*.ts" --include="*.tsx" -l
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```
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If something similar exists, USE IT. Do not create duplicates.
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2. **Match the existing code style EXACTLY.** Read 3-5 similar files and mirror:
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- Import ordering (external → internal → relative)
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- Export style (named vs default)
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- Naming conventions (check both files and variables)
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- Comment style
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- Error handling patterns
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- File structure (where types go, where constants go)
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3. **Use existing shared components.** If there's an existing `Button`, `Input`, `Card`, `Modal`, `Layout`, or similar — USE IT. Do NOT create a new one. Even if yours would be "better," consistency matters more.
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4. **Follow the existing directory structure.** New files go where similar files live. If components are in `src/components/feature-name/`, your component goes there too. Do NOT introduce a new organizational pattern.
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5. **Check for existing tests.** If the project has test files, follow the same test patterns:
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- Same test runner
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- Same assertion style
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- Same mock approach
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- Same file naming convention (`.test.ts` vs `.spec.ts`)
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- Test files in the same location (colocated vs `__tests__/`)
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### Anti-Patterns in Brownfield (instant eval failure)
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- Creating a new utility function when an equivalent exists
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- Using a different styling approach than the project uses
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- Introducing a new dependency when an existing one does the same thing
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- Creating a new component that duplicates an existing one
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- Using a different file naming convention
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- Using a different import style (absolute when project uses relative, etc.)
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- Adding a new pattern (e.g., introducing Redux when project uses Zustand)
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## Design Quality Standards (For UI Work)
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When implementing user interfaces, your work will be graded on four criteria. You must actively push beyond generic defaults:
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package/agents/bober-planner.md
CHANGED
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```
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5. **Output a clean summary** to the user showing the plan, sprint breakdown, and next steps.
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## Brownfield-Specific Planning
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When `mode` is `brownfield`, planning requires DEEP codebase analysis before proposing any changes:
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### Pre-Planning Codebase Audit
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Before writing a single sprint contract, you MUST:
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1. **Map the existing architecture.** Read the project structure, identify:
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- Framework and key libraries (versions matter)
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- Folder organization pattern (feature-based? layer-based? domain-driven?)
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- State management approach (Redux? Zustand? Context? Signals?)
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- Styling approach (CSS modules? Tailwind? Styled-components? SCSS?)
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- API layer pattern (fetch? axios? tRPC? GraphQL client?)
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- Testing approach (what test framework? what patterns? what coverage?)
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2. **Catalog existing utilities and shared code:**
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```
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Grep for: export function, export const, export class
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In: src/utils/, src/helpers/, src/lib/, src/shared/, src/common/
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```
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List every existing utility function. The generator MUST reuse these instead of creating duplicates.
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3. **Catalog existing components (for UI projects):**
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```
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Grep for: export.*function|export.*const.*=.*=>
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In: src/components/, src/ui/
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```
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256
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+
List every existing component. If a Button, Input, Modal, Card, or similar generic component exists, the generator MUST use it.
|
|
257
|
+
|
|
258
|
+
4. **Identify code conventions:**
|
|
259
|
+
- Naming: camelCase? PascalCase? kebab-case files?
|
|
260
|
+
- Imports: absolute paths? aliases (@/)? relative?
|
|
261
|
+
- Export style: named exports? default exports?
|
|
262
|
+
- Error handling pattern: try/catch? Result type? error boundaries?
|
|
263
|
+
- Async pattern: async/await? promises? callbacks?
|
|
264
|
+
|
|
265
|
+
5. **Document all findings** in the sprint contract's `generatorNotes` field. This is the generator's guide to fitting in.
|
|
266
|
+
|
|
267
|
+
### Sprint Contract Rules for Brownfield
|
|
268
|
+
|
|
269
|
+
- Every contract MUST include a `generatorNotes` section that says: "Existing utilities to reuse: [list]. Existing components to reuse: [list]. Naming convention: [convention]. Import style: [style]."
|
|
270
|
+
- Every contract MUST include a negative criterion: "No duplicate implementations of existing utilities or components."
|
|
271
|
+
- Sprint sizes should be SMALL. In brownfield, smaller changes are safer.
|
|
272
|
+
- The first sprint should ALWAYS be the smallest possible change that proves the approach works.
|
|
273
|
+
|
|
228
274
|
## What You Must Never Do
|
|
229
275
|
|
|
230
276
|
- Never write application code (source files, tests, configs outside `.bober/`)
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "agent-bober",
|
|
3
|
-
"version": "0.5.
|
|
3
|
+
"version": "0.5.1",
|
|
4
4
|
"description": "Generator-Evaluator multi-agent harness for building applications autonomously with Claude. Implements planner, sprint, and evaluator patterns.",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"main": "dist/index.js",
|