ag-psd 30.2.0 → 31.0.0

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Files changed (252) hide show
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  133. package/CHANGELOG.md +6 -0
  134. package/README.md +64 -0
  135. package/TODO.md +2 -0
  136. package/dist/abr.d.ts +196 -196
  137. package/dist/abr.js +364 -365
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  139. package/dist/additionalInfo.d.ts +26 -26
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  146. package/dist/csh.d.ts +10 -10
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  149. package/dist/descriptor.d.ts +601 -601
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  152. package/dist/effectsHelpers.d.ts +5 -5
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  155. package/dist/engineData.d.ts +2 -2
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  166. package/dist/imageResources.js.map +1 -1
  167. package/dist/index.d.ts +20 -22
  168. package/dist/index.js +61 -56
  169. package/dist/index.js.map +1 -1
  170. package/dist/initializeCanvas.d.ts +1 -1
  171. package/dist/initializeCanvas.js +9 -10
  172. package/dist/initializeCanvas.js.map +1 -1
  173. package/dist/jpeg.d.ts +1 -1
  174. package/dist/jpeg.js +1020 -1021
  175. package/dist/jpeg.js.map +1 -1
  176. package/dist/psd.d.ts +1877 -1873
  177. package/dist/psd.js +45 -45
  178. package/dist/psd.js.map +1 -1
  179. package/dist/psdReader.d.ts +52 -45
  180. package/dist/psdReader.js +1385 -1282
  181. package/dist/psdReader.js.map +1 -1
  182. package/dist/psdWriter.d.ts +34 -34
  183. package/dist/psdWriter.js +834 -824
  184. package/dist/psdWriter.js.map +1 -1
  185. package/dist/text.d.ts +179 -179
  186. package/dist/text.js +552 -553
  187. package/dist/text.js.map +1 -1
  188. package/dist/utf8.d.ts +4 -6
  189. package/dist/utf8.js +156 -157
  190. package/dist/utf8.js.map +1 -1
  191. package/dist-es/abr.d.ts +196 -196
  192. package/dist-es/abr.js +364 -361
  193. package/dist-es/abr.js.map +1 -1
  194. package/dist-es/additionalInfo.d.ts +26 -26
  195. package/dist-es/additionalInfo.js +3478 -3472
  196. package/dist-es/additionalInfo.js.map +1 -1
  197. package/dist-es/ase.d.ts +32 -32
  198. package/dist-es/ase.js +81 -78
  199. package/dist-es/ase.js.map +1 -1
  200. package/dist-es/csh.d.ts +10 -10
  201. package/dist-es/csh.js +35 -32
  202. package/dist-es/csh.js.map +1 -1
  203. package/dist-es/descriptor.d.ts +601 -601
  204. package/dist-es/descriptor.js +2003 -1970
  205. package/dist-es/descriptor.js.map +1 -1
  206. package/dist-es/effectsHelpers.d.ts +5 -5
  207. package/dist-es/effectsHelpers.js +286 -282
  208. package/dist-es/effectsHelpers.js.map +1 -1
  209. package/dist-es/engineData.d.ts +2 -2
  210. package/dist-es/engineData.js +334 -330
  211. package/dist-es/engineData.js.map +1 -1
  212. package/dist-es/engineData2.d.ts +2 -2
  213. package/dist-es/engineData2.js +409 -406
  214. package/dist-es/engineData2.js.map +1 -1
  215. package/dist-es/helpers.d.ts +74 -74
  216. package/dist-es/helpers.js +353 -324
  217. package/dist-es/helpers.js.map +1 -1
  218. package/dist-es/imageResources.d.ts +17 -17
  219. package/dist-es/imageResources.js +1040 -1037
  220. package/dist-es/imageResources.js.map +1 -1
  221. package/dist-es/index.d.ts +20 -22
  222. package/dist-es/index.js +61 -33
  223. package/dist-es/index.js.map +1 -1
  224. package/dist-es/initializeCanvas.d.ts +1 -1
  225. package/dist-es/initializeCanvas.js +9 -6
  226. package/dist-es/initializeCanvas.js.map +1 -1
  227. package/dist-es/jpeg.d.ts +1 -1
  228. package/dist-es/jpeg.js +1020 -1017
  229. package/dist-es/jpeg.js.map +1 -1
  230. package/dist-es/psd.d.ts +1877 -1873
  231. package/dist-es/psd.js +45 -42
  232. package/dist-es/psd.js.map +1 -1
  233. package/dist-es/psdReader.d.ts +52 -45
  234. package/dist-es/psdReader.js +1385 -1244
  235. package/dist-es/psdReader.js.map +1 -1
  236. package/dist-es/psdWriter.d.ts +34 -34
  237. package/dist-es/psdWriter.js +834 -794
  238. package/dist-es/psdWriter.js.map +1 -1
  239. package/dist-es/text.d.ts +179 -179
  240. package/dist-es/text.js +552 -548
  241. package/dist-es/text.js.map +1 -1
  242. package/dist-es/utf8.d.ts +4 -6
  243. package/dist-es/utf8.js +156 -150
  244. package/dist-es/utf8.js.map +1 -1
  245. package/package.json +4 -3
  246. package/src/helpers.ts +13 -3
  247. package/src/index.ts +4 -6
  248. package/src/psd.ts +4 -0
  249. package/src/psdReader.ts +136 -43
  250. package/src/psdWriter.ts +42 -23
  251. package/tsconfig-es6.json +2 -1
  252. package/tsconfig.json +1 -0
package/CHANGELOG.md CHANGED
@@ -1,5 +1,11 @@
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  # Changelog
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+ ## v31.0.0
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+ - **BREAKING CHANGE:** Added default memory limit when decoding PSD files of 2GB, pass larger `totalMemoryLimit` in read options if you need to decode larger files, or use new api detailed in [Use in production section](/README.md#use-in-production-environments-and-handling-unsafe-user-provided-data)
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+ - Added `totalMemoryLimit` field to read options
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+ - Added new function for easier safe handling of large or unsafe files
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+ - Fixed decoding indexed patterns
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+
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  ## v30.2.0
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  - Added partial support for loading and saving document-level patterns
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11
 
package/README.md CHANGED
@@ -39,9 +39,23 @@ Description of the structure of Psd object used by `readPsd` and `writePsd` func
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  ### Functions
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  ```ts
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+ // Reading
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+
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  // read PSD from ArrayBuffer, typed array or Node.js Buffer object
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  export function readPsd(buffer: Buffer | ArrayBuffer | BufferLike, options?: ReadOptions): Psd;
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+ // functions for reading composite, layer and mask bitmaps when using `useRawData` option
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+ export function getLayerImageData(layer: Layer): PixelData | undefined;
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+ export function getLayerMaskImageData(layer: Layer): PixelData | undefined;
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+ export function getLayerRealMaskImageData(layer: Layer): PixelData | undefined;
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+ export function getLayerCanvas(layer: Layer): Canvas | undefined;
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+ export function getLayerMaskCanvas(layer: Layer): Canvas | undefined;
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+ export function getLayerRealMaskCanvas(layer: Layer): Canvas | undefined;
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+ export function getCompositeImageData(psd: Psd): PixelData | undefined;
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+ export function getCompositeCanvas(psd: Psd): Canvas | undefined;
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+
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+ // Writing
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+
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  // write PSD to ArrayBuffer
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  export function writePsd(psd: Psd, options?: WriteOptions): ArrayBuffer;
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@@ -290,9 +304,13 @@ interface ReadOptions {
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  * (image data will appear in `imageData` fields instead of `canvas` fields)
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  * This avoids issues with canvas premultiplied alpha corrupting image data. */
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  useImageData?: boolean;
307
+ /** Skips decoding layer and composite bitmaps, they can be later decoded using helper functions */
308
+ useRawData?: boolean;
293
309
  /** Loads thumbnail raw data instead of decoding it's content into canvas.
294
310
  * `thumnailRaw` field is used instead of `thumbnail` field. */
295
311
  useRawThumbnail?: boolean;
312
+ /** Total memory limit to use when decoding bitmaps (default: 2GB). */
313
+ totalMemoryLimit?: number;
296
314
  /** Usend only for development */
297
315
  logDevFeatures?: boolean;
298
316
  }
@@ -466,6 +484,52 @@ When you add text layer to PSD file it is missing image data and additional text
466
484
 
467
485
  Writing or updating layer orientation to vertical can end up creating broken PSD file that will crash Photoshop on opening. This is result of incomplete text layer implementation.
468
486
 
487
+ ## Use in production environments and handling unsafe user-provided data
488
+
489
+ Size limit of PSD canvas can go up to 300000x300000 pixels with no reasonable limits on layer count, additionally maliciously formatted files can declare large layer sizes without having to encode any data inside the file. As such even valid PSD files could require terabytes of memory to be decompressed into bitmaps. In order to handle this correctly in production with unknown PSD files, provided from users, please follow these steps in order to prevent your application from crashing or geting DoS attack:
490
+
491
+ 1. Do not use default options when reading the psd files, the default method works only for trusted files and testing. Instead structure your code as follows:
492
+
493
+ ```ts
494
+ // read only structure of the psd file, without decoding any bitmaps
495
+ const psd = readPsd(buffer, { useRawData: true, useRawThumbnail: true });
496
+
497
+ // check psd size and format according to your environment limitations
498
+ if (psd.width > 10000 || psd.height > 10000) throw new Error('Too large');
499
+ if (psd.bitsPerChannel > 8) throw new Error('Only 8-bit color data is supported');
500
+ // etc...
501
+
502
+ let totalLayers = 0;
503
+
504
+ function processLayer(layer) {
505
+ totalLayers++;
506
+
507
+ // if needed limit layer count
508
+ if (totalLayers > 100) throw new Error('Too many layers');
509
+
510
+ const layerWidth = layer.right - layer.left;
511
+ const layerHeight = layer.bottom - layer.top;
512
+
513
+ // layer sizes are independent of document size and can exceed it
514
+ if (layerWidth > 10000 || layerHeight > 10000) throw new Error('Layer too large');
515
+ // etc...
516
+
517
+ const layerImageData = getLayerImageData(layer);
518
+ if (layerImageData) {
519
+ // process the layer image data however you want
520
+ // then let the memory get freed so you only need to keep single layer bitmap in memory at a time
521
+ }
522
+
523
+ layer.children?.forEach(processLayer);
524
+ }
525
+
526
+ psd.children?.forEach(processLayer);
527
+ ```
528
+
529
+ 2. Make sure you queue processing of multiple PSD documents. Processing can still take significant amount of memory and time, decoding many documents in parallel can exhaust your memory limit.
530
+
531
+ 3. Decoding document is synchronous and can take significant amount of time, especially decoding the bitmaps. If your application is processing everything in single main thread make sure you run decoding in separate process/thread or you risk stalling entire application.
532
+
469
533
  ## Development
470
534
 
471
535
  ### Building
package/TODO.md CHANGED
@@ -1,3 +1,5 @@
1
+ - remove RAW_IMAGE_DATA, use raw data instead (change tests to use get functions)
2
+
1
3
  - writing 1, 16, 32 bit documents
2
4
  'pths'
3
5
  - split decoding layer data from reading the document