afnm-types 0.6.46 → 0.6.49
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/CharacterRequestEncounter.d.ts +1 -1
- package/dist/GameScreen.d.ts +1 -1
- package/dist/QuestionAnswer.d.ts +1 -1
- package/dist/alternativeStart.d.ts +5 -5
- package/dist/auction.d.ts +4 -2
- package/dist/background.d.ts +4 -4
- package/dist/breakthrough.d.ts +8 -8
- package/dist/buff.d.ts +4 -4
- package/dist/calendar.d.ts +2 -2
- package/dist/character.d.ts +57 -9
- package/dist/components.d.ts +6 -5
- package/dist/crafting.d.ts +7 -7
- package/dist/craftingBuff.d.ts +7 -4
- package/dist/craftingState.d.ts +4 -4
- package/dist/craftingTechnique.d.ts +6 -6
- package/dist/destiny.d.ts +2 -2
- package/dist/dualCultivation.d.ts +1 -1
- package/dist/entity.d.ts +11 -10
- package/dist/event.d.ts +123 -161
- package/dist/event.js +77 -1
- package/dist/evolution.d.ts +1 -1
- package/dist/fallenStar.d.ts +1 -1
- package/dist/gameVersion.d.ts +1 -1
- package/dist/gameVersion.js +1 -1
- package/dist/guild.d.ts +6 -6
- package/dist/herbField.d.ts +1 -1
- package/dist/house.d.ts +9 -9
- package/dist/index.d.ts +21 -5
- package/dist/index.js +21 -4
- package/dist/item.d.ts +29 -14
- package/dist/itemAction.d.ts +33 -0
- package/dist/itemAction.js +1 -0
- package/dist/itemHarmonyType.d.ts +2 -2
- package/dist/life.d.ts +4 -4
- package/dist/location.d.ts +24 -13
- package/dist/location.js +2 -0
- package/dist/mine.d.ts +5 -5
- package/dist/mod.d.ts +206 -42
- package/dist/mysticalRegion.d.ts +2 -2
- package/dist/pillarGrid.d.ts +7 -0
- package/dist/pillarGrid.js +1 -0
- package/dist/quest.d.ts +3 -3
- package/dist/reduxState.d.ts +34 -28
- package/dist/reforge.d.ts +9 -0
- package/dist/reforge.js +1 -0
- package/dist/simpleEvent.d.ts +3 -3
- package/dist/soulShardDelve.d.ts +259 -0
- package/dist/soulShardDelve.js +83 -0
- package/dist/stat.d.ts +5 -4
- package/dist/stat.js +10 -0
- package/dist/technique.d.ts +15 -10
- package/dist/tournament.d.ts +1 -1
- package/dist/trainingGround.d.ts +2 -2
- package/dist/tutorial.d.ts +1 -1
- package/package.json +8 -8
package/dist/GameScreen.d.ts
CHANGED
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@@ -1 +1 @@
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1
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-
export type GameScreen = 'location' | 'recipe' | 'mission' | 'craftingHall' | 'manual' | 'cultivation' | 'map' | 'healer' | 'market' | 'favour' | 'herbField' | 'mine' | 'recipeLibrary' | 'requestBoard' | 'compendium' | 'library' | 'altar' | 'research' | 'reforge' | 'pillarGrid' | 'fallenStar' | 'trainingGround' | 'tenThousandFlames' | 'lifeScreen';
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export type GameScreen = 'location' | 'recipe' | 'mission' | 'craftingHall' | 'manual' | 'cultivation' | 'map' | 'healer' | 'market' | 'favour' | 'herbField' | 'mine' | 'recipeLibrary' | 'requestBoard' | 'compendium' | 'library' | 'altar' | 'research' | 'reforge' | 'pillarGrid' | 'fallenStar' | 'trainingGround' | 'tenThousandFlames' | 'lifeScreen' | 'soulShardDelve' | 'enchantmentShop';
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package/dist/QuestionAnswer.d.ts
CHANGED
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@@ -1,8 +1,8 @@
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import { Translatable } from './translatable';
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import { Tutorial } from './tutorial';
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import { TriggeredEvent, GameEvent } from './event';
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import { ItemDesc } from './item';
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import { PlayerEntity } from './entity';
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import type { Translatable } from './translatable';
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import type { Tutorial } from './tutorial';
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import type { TriggeredEvent, GameEvent } from './event';
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import type { ItemDesc } from './item';
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import type { PlayerEntity } from './entity';
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/**
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* Configuration for an alternative game start.
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* Mods can register alternative starts to provide different opening experiences,
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package/dist/auction.d.ts
CHANGED
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@@ -1,5 +1,5 @@
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import { Translatable } from './translatable';
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import { Item, ItemDesc } from './item';
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import type { Translatable } from './translatable';
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import type { Item, ItemDesc } from './item';
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export interface Auction {
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characters: AuctionCharacterData[];
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items: AuctionItem[];
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@@ -38,6 +38,8 @@ export interface AuctionCharacter {
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};
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bowOut: string[];
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bid: string[];
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/** Optional condition expression evaluated against game flags. If falsy, the character is excluded from the pool. */
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condition?: string;
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}
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export interface AuctionCharacterData {
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character: AuctionCharacter;
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package/dist/background.d.ts
CHANGED
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@@ -1,7 +1,7 @@
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import { Translatable } from './translatable';
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import { Destiny } from './destiny';
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import { Item } from './item';
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import { CombatStatistic, CraftingStatistic, PhysicalStatistic, Scaling, SocialStatistic } from './stat';
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import type { Translatable } from './translatable';
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import type { Destiny } from './destiny';
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import type { Item } from './item';
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import type { CombatStatistic, CraftingStatistic, PhysicalStatistic, Scaling, SocialStatistic } from './stat';
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export interface Background {
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name: string;
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description: Translatable;
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package/dist/breakthrough.d.ts
CHANGED
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@@ -1,11 +1,11 @@
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import { Translatable } from './translatable';
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import { ReactNode } from 'react';
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import { CombatEntity, CraftingEntity, PlayerEntity, StoredStance, StoredStyle } from './entity';
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import { ItemDesc } from './item';
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import { Realm, RealmProgress } from './realm';
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import { PhysicalStatistic, SocialStatistic, Scaling } from './stat';
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import { Buff } from './buff';
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import { CraftingBuff } from './craftingBuff';
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import type { Translatable } from './translatable';
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import type { ReactNode } from 'react';
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import type { CombatEntity, CraftingEntity, PlayerEntity, StoredStance, StoredStyle } from './entity';
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import type { ItemDesc } from './item';
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import type { Realm, RealmProgress } from './realm';
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import type { PhysicalStatistic, SocialStatistic, Scaling } from './stat';
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import type { Buff } from './buff';
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import type { CraftingBuff } from './craftingBuff';
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export interface Position {
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x: number;
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y: number;
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package/dist/buff.d.ts
CHANGED
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import { Translatable } from './translatable';
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import { TechniqueElement } from './element';
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import { CombatStatistic, Scaling } from './stat';
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import { DamageType } from './DamageType';
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import type { Translatable } from './translatable';
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import type { TechniqueElement } from './element';
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import type { CombatStatistic, Scaling } from './stat';
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import type { DamageType } from './DamageType';
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import type { CombatEntity } from './entity';
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export type TechniqueCondition = ChanceTechniqueCondition | BuffTechniqueCondition | HpTechniqueCondition | ConditionTechniqueCondition | InventoryItemTechniqueCondition;
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interface BaseTechniqueCondition {
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package/dist/calendar.d.ts
CHANGED
package/dist/character.d.ts
CHANGED
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@@ -1,12 +1,44 @@
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import { Translatable } from './translatable';
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import { SvgIconTypeMap } from '@mui/material';
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import { OverridableComponent } from '@mui/material/OverridableComponent';
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import { Buff } from './buff';
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import { EnemyEntity } from './entity';
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import { EventStep } from './event';
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import { Item, ItemDesc, ItemKind, MountItem } from './item';
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import { Realm, RealmProgress } from './realm';
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import { IntimateTrait } from './dualCultivation';
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import type { Translatable } from './translatable';
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import type { SvgIconTypeMap } from '@mui/material';
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import type { OverridableComponent } from '@mui/material/OverridableComponent';
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import type { Buff } from './buff';
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import type { EnemyEntity } from './entity';
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import type { EventStep } from './event';
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import type { Item, ItemDesc, ItemKind, MountItem } from './item';
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import type { Realm, RealmProgress } from './realm';
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import type { IntimateTrait } from './dualCultivation';
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import type { CraftingBuff } from './craftingBuff';
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export type CharacterGender = 'male' | 'female' | 'neutral';
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/**
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* A set of auction dialogue lines gated behind a flag condition.
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* Dialogue sets are evaluated in order; the first whose condition passes is used.
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*/
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export interface CharacterAuctionDialogue {
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/** Flag expression evaluated against game flags. Use '1' for an unconditional fallback. */
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condition: string;
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opener: {
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none: string[];
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low: string[];
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medium: string[];
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high: string[];
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};
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bowOut: string[];
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bid: string[];
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}
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/**
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* If present on a Character, that character can appear as an auction attendee
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* when their unlock condition is met. Dialogue is selected based on relationship flags.
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*/
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export interface CharacterAuctionAppearance {
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funds: {
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min: number;
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max: number;
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};
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minSpend: number;
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maxSpend: number;
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/** Ordered dialogue sets. First whose condition evaluates truthy is used. */
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dialogue: CharacterAuctionDialogue[];
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}
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export interface Character {
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name: string;
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displayName?: Translatable;
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bio?: string;
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manualDescription?: string;
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condition: string;
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/** Gender used for sexuality filtering of romantic relationship options. */
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gender?: CharacterGender;
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definitions: CharacterDefinition[];
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relationship?: CharacterRelationshipDefinition[];
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relationshipPaths?: Record<string, CharacterRelationshipDefinition[]>;
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/** If set, this character can appear as an auction bidder when unlocked. */
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auctionAppearance?: CharacterAuctionAppearance;
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followInteraction?: FollowCharacterDefinition;
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portrait: string;
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image: string;
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tooltip: Translatable;
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};
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};
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/**
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* Alternative progression event used when the player's sexuality setting
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* does not match this character's gender. The event should lead naturally
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* to a platonic/sworn path without any romantic overtures from the character.
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* Uses the same name, tooltip, and requirement as progressionEvent.
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*/
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platonicProgressionEvent?: {
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event: EventStep[];
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locationOverride?: string;
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};
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}
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export interface FollowCharacterDefinition {
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formParty: EventStep[];
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duration: number;
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buff: Omit<Buff, 'name' | 'icon'>;
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craftingBuff?: Omit<CraftingBuff, 'name' | 'icon'>;
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cooldown: number;
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dissolveParty: EventStep[];
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supportsJoiningParty?: boolean;
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}
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export interface DualCultivationDefinition {
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condition: string;
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package/dist/components.d.ts
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import { Breakpoint, ButtonProps, IconButtonProps } from '@mui/material';
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import { ReactNode, PropsWithChildren } from 'react';
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import { SoundEffectName } from './audio';
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import { ScreenEffectType } from './ScreenEffectType';
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import React from 'react';
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import type { Breakpoint, ButtonProps, IconButtonProps } from '@mui/material';
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import type { ReactNode, PropsWithChildren } from 'react';
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import type { SoundEffectName } from './audio';
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import type { ScreenEffectType } from './ScreenEffectType';
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import type React from 'react';
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export type BorderType = 'wood' | 'mystic';
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interface GameDialogProps {
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id: string;
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onClose?: () => void;
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closeSfx?: SoundEffectName;
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width?: Breakpoint;
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package/dist/crafting.d.ts
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import { Translatable } from './translatable';
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import { ReactNode } from 'react';
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import { SvgIconTypeMap } from '@mui/material';
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import { OverridableComponent } from '@mui/material/OverridableComponent';
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import { CraftingTechniqueType, CraftingConditionEffect, CraftingTechnique } from './craftingTechnique';
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import { CraftingEntity } from './entity';
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import { ProgressState, HarmonyData, CraftingState } from './craftingState';
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import type { Translatable } from './translatable';
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import type { ReactNode } from 'react';
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import type { SvgIconTypeMap } from '@mui/material';
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import type { OverridableComponent } from '@mui/material/OverridableComponent';
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import type { CraftingTechniqueType, CraftingConditionEffect, CraftingTechnique } from './craftingTechnique';
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import type { CraftingEntity } from './entity';
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import type { ProgressState, HarmonyData, CraftingState } from './craftingState';
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export declare const craftingTechniqueTypeToName: {
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[key in CraftingTechniqueType]: string;
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};
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package/dist/craftingBuff.d.ts
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import { Realm } from './realm';
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import { CraftingStatistic, Scaling } from './stat';
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import { Translatable } from './translatable';
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import type { Realm } from './realm';
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import type { CraftingStatistic, Scaling } from './stat';
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import type { Translatable } from './translatable';
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export type CraftingTechniqueCondition = BuffTechniqueCondition | StateTechniqueCondition | ConditionTechniqueCondition | ChanceTechniqueCondition;
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interface BuffTechniqueCondition {
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kind: 'buff';
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kind: 'chance';
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percentage: number;
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}
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export type CraftingBuffDisplayLocation = 'none' | 'avatar' | 'stabilityLeft' | 'stabilityRight' | 'perfectionLeft' | 'perfectionRight' | 'completionLeft' | 'completionRight';
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export type CraftingBuffDisplayLocation = 'none' | 'avatar' | 'companion' | 'stabilityLeft' | 'stabilityRight' | 'perfectionLeft' | 'perfectionRight' | 'completionLeft' | 'completionRight';
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export interface CraftingBuff {
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name: string;
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displayName?: Translatable;
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onStabilize?: CraftingBuffEffect[];
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onSupport?: CraftingBuffEffect[];
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stacks: number;
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stacksAreMonths?: boolean;
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displayLocation: CraftingBuffDisplayLocation;
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/** Full-body character image used when displayLocation === 'companion' */
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companionImage?: string;
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baseScaling?: number;
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stacksScaling?: number;
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animations?: ('bump' | 'buff' | 'completion' | 'perfection' | 'stabilityup' | 'stabilitydown' | 'pool')[];
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package/dist/craftingState.d.ts
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import { CraftingTechniqueType, CraftingRecipeStats } from './craftingTechnique';
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import { CraftingCondition } from './crafting';
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import { CraftingEntity } from './entity';
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import { RecipeItem, ItemDesc } from './item';
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import type { CraftingTechniqueType, CraftingRecipeStats } from './craftingTechnique';
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import type { CraftingCondition } from './crafting';
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import type { CraftingEntity } from './entity';
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import type { RecipeItem, ItemDesc } from './item';
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import type { GameEventState } from './reduxState';
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6
6
|
export interface ForgeWorksData {
|
|
7
7
|
heat: number;
|
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
import { Translatable } from './translatable';
|
|
2
|
-
import { CraftingBuff, CraftingTechniqueCondition } from './craftingBuff';
|
|
3
|
-
import { Rarity } from './rarity';
|
|
4
|
-
import { Realm } from './realm';
|
|
5
|
-
import { Scaling } from './stat';
|
|
6
|
-
import { CraftingCondition, RecipeConditionEffect, RecipeHarmonyType } from './crafting';
|
|
1
|
+
import type { Translatable } from './translatable';
|
|
2
|
+
import type { CraftingBuff, CraftingTechniqueCondition } from './craftingBuff';
|
|
3
|
+
import type { Rarity } from './rarity';
|
|
4
|
+
import type { Realm } from './realm';
|
|
5
|
+
import type { Scaling } from './stat';
|
|
6
|
+
import type { CraftingCondition, RecipeConditionEffect, RecipeHarmonyType } from './crafting';
|
|
7
7
|
export declare const craftingTechniqueType: readonly ["fusion", "refine", "stabilize", "support"];
|
|
8
8
|
export type CraftingTechniqueType = (typeof craftingTechniqueType)[number];
|
|
9
9
|
export type CraftingConditionEffect = IntensityConditionEffect | ControlConditionEffect | PoolConditionEffect | StabilityConditionEffect | ChanceConditionEffect;
|
package/dist/destiny.d.ts
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { Translatable } from './translatable';
|
|
2
|
-
import { CombatStatistic, CraftingStatistic, Scaling } from './stat';
|
|
1
|
+
import type { Translatable } from './translatable';
|
|
2
|
+
import type { CombatStatistic, CraftingStatistic, Scaling } from './stat';
|
|
3
3
|
export interface Destiny {
|
|
4
4
|
name: string;
|
|
5
5
|
description: Translatable;
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { Translatable } from './translatable';
|
|
1
|
+
import type { Translatable } from './translatable';
|
|
2
2
|
declare const intimateStats: readonly ["satisfaction", "energy", "painThreshold"];
|
|
3
3
|
export type IntimateStat = (typeof intimateStats)[number];
|
|
4
4
|
declare const intimateResources: readonly ["pain", "harmony", "excitement", "rhythm"];
|
package/dist/entity.d.ts
CHANGED
|
@@ -1,13 +1,13 @@
|
|
|
1
|
-
import { Translatable } from './translatable';
|
|
2
|
-
import { SoundEffectName } from './audio';
|
|
3
|
-
import { Buff } from './buff';
|
|
4
|
-
import { CraftingBuff } from './craftingBuff';
|
|
5
|
-
import { CraftingTechnique, KnownCraftingTechnique } from './craftingTechnique';
|
|
6
|
-
import { TechniqueElement } from './element';
|
|
7
|
-
import { ArtefactItem, CombatItem, CombatPillItem, ConcoctionItem, CraftingEquipmentItem, Item, ItemDesc } from './item';
|
|
8
|
-
import { Realm, RealmProgress } from './realm';
|
|
9
|
-
import { CombatStatsMap, CraftingStatsMap, PhysicalStatistic, SocialStatistic } from './stat';
|
|
10
|
-
import { KnownTechnique, Technique, TechniquePriority } from './technique';
|
|
1
|
+
import type { Translatable } from './translatable';
|
|
2
|
+
import type { SoundEffectName } from './audio';
|
|
3
|
+
import type { Buff } from './buff';
|
|
4
|
+
import type { CraftingBuff } from './craftingBuff';
|
|
5
|
+
import type { CraftingTechnique, KnownCraftingTechnique } from './craftingTechnique';
|
|
6
|
+
import type { TechniqueElement } from './element';
|
|
7
|
+
import type { ArtefactItem, CombatItem, CombatPillItem, ConcoctionItem, CraftingEquipmentItem, Item, ItemDesc } from './item';
|
|
8
|
+
import type { Realm, RealmProgress } from './realm';
|
|
9
|
+
import type { CombatStatsMap, CraftingStatsMap, PhysicalStatistic, SocialStatistic } from './stat';
|
|
10
|
+
import type { KnownTechnique, Technique, TechniquePriority } from './technique';
|
|
11
11
|
export interface CombatEffectTracking {
|
|
12
12
|
icon: string;
|
|
13
13
|
background: string;
|
|
@@ -76,6 +76,7 @@ export interface PlayerEntity {
|
|
|
76
76
|
storedPillarLayouts?: StoredPillarLayout[];
|
|
77
77
|
destiny: string[];
|
|
78
78
|
background: string[];
|
|
79
|
+
consumedStatPills?: string[];
|
|
79
80
|
monthBuffs?: Buff[];
|
|
80
81
|
injured?: boolean;
|
|
81
82
|
party?: PartyMemberConfig[];
|