afnm-types 0.6.45 → 0.6.47
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/CharacterRequestEncounter.d.ts +1 -1
- package/dist/GameScreen.d.ts +1 -1
- package/dist/QuestionAnswer.d.ts +1 -1
- package/dist/alternativeStart.d.ts +5 -5
- package/dist/auction.d.ts +5 -2
- package/dist/background.d.ts +4 -4
- package/dist/breakthrough.d.ts +10 -10
- package/dist/buff.d.ts +4 -4
- package/dist/calendar.d.ts +2 -2
- package/dist/character.d.ts +75 -10
- package/dist/components.d.ts +5 -5
- package/dist/crafting.d.ts +7 -7
- package/dist/craftingBuff.d.ts +7 -4
- package/dist/craftingState.d.ts +4 -4
- package/dist/craftingTechnique.d.ts +6 -6
- package/dist/destiny.d.ts +2 -2
- package/dist/dualCultivation.d.ts +1 -1
- package/dist/entity.d.ts +12 -10
- package/dist/event.d.ts +63 -14
- package/dist/evolution.d.ts +1 -1
- package/dist/fallenStar.d.ts +1 -1
- package/dist/gameVersion.d.ts +2 -2
- package/dist/gameVersion.js +2 -2
- package/dist/guild.d.ts +6 -6
- package/dist/herbField.d.ts +1 -1
- package/dist/house.d.ts +9 -9
- package/dist/index.d.ts +21 -4
- package/dist/index.js +21 -3
- package/dist/item.d.ts +28 -14
- package/dist/itemAction.d.ts +33 -0
- package/dist/itemAction.js +1 -0
- package/dist/itemHarmonyType.d.ts +2 -2
- package/dist/life.d.ts +4 -4
- package/dist/location.d.ts +27 -13
- package/dist/location.js +3 -0
- package/dist/mine.d.ts +5 -5
- package/dist/mod.d.ts +42 -42
- package/dist/mysticalRegion.d.ts +2 -2
- package/dist/pillarGrid.d.ts +7 -0
- package/dist/pillarGrid.js +1 -0
- package/dist/quest.d.ts +3 -3
- package/dist/reduxState.d.ts +36 -28
- package/dist/reforge.d.ts +9 -0
- package/dist/reforge.js +1 -0
- package/dist/simpleEvent.d.ts +3 -3
- package/dist/soulShardDelve.d.ts +265 -0
- package/dist/soulShardDelve.js +26 -0
- package/dist/stat.d.ts +3 -2
- package/dist/stat.js +4 -0
- package/dist/technique.d.ts +15 -10
- package/dist/tournament.d.ts +1 -1
- package/dist/trainingGround.d.ts +2 -2
- package/dist/tutorial.d.ts +1 -1
- package/package.json +9 -9
package/dist/GameScreen.d.ts
CHANGED
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@@ -1 +1 @@
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-
export type GameScreen = 'location' | 'recipe' | 'mission' | 'craftingHall' | 'manual' | 'cultivation' | 'map' | 'healer' | 'market' | 'favour' | 'herbField' | 'mine' | 'recipeLibrary' | 'requestBoard' | 'compendium' | 'library' | 'altar' | 'research' | 'reforge' | 'pillarGrid' | 'fallenStar' | 'trainingGround' | 'tenThousandFlames' | 'lifeScreen';
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export type GameScreen = 'location' | 'recipe' | 'mission' | 'craftingHall' | 'manual' | 'cultivation' | 'map' | 'healer' | 'market' | 'favour' | 'herbField' | 'mine' | 'recipeLibrary' | 'requestBoard' | 'compendium' | 'library' | 'altar' | 'research' | 'reforge' | 'pillarGrid' | 'fallenStar' | 'trainingGround' | 'tenThousandFlames' | 'lifeScreen' | 'soulShardDelve' | 'enchantmentShop';
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package/dist/QuestionAnswer.d.ts
CHANGED
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@@ -1,8 +1,8 @@
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import { Translatable } from './translatable';
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import { Tutorial } from './tutorial';
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import { TriggeredEvent, GameEvent } from './event';
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import { ItemDesc } from './item';
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import { PlayerEntity } from './entity';
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import type { Translatable } from './translatable';
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import type { Tutorial } from './tutorial';
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import type { TriggeredEvent, GameEvent } from './event';
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import type { ItemDesc } from './item';
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import type { PlayerEntity } from './entity';
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/**
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* Configuration for an alternative game start.
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* Mods can register alternative starts to provide different opening experiences,
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package/dist/auction.d.ts
CHANGED
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@@ -1,5 +1,5 @@
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import { Translatable } from './translatable';
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import { Item, ItemDesc } from './item';
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import type { Translatable } from './translatable';
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import type { Item, ItemDesc } from './item';
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export interface Auction {
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characters: AuctionCharacterData[];
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items: AuctionItem[];
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@@ -21,6 +21,7 @@ export interface AuctionItemDef {
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}
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export interface AuctionCharacter {
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name: string;
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displayName?: Translatable;
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allegiance: string;
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image: string;
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funds: {
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@@ -37,6 +38,8 @@ export interface AuctionCharacter {
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};
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bowOut: string[];
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bid: string[];
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/** Optional condition expression evaluated against game flags. If falsy, the character is excluded from the pool. */
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condition?: string;
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}
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export interface AuctionCharacterData {
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character: AuctionCharacter;
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package/dist/background.d.ts
CHANGED
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import { Translatable } from './translatable';
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import { Destiny } from './destiny';
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import { Item } from './item';
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import { CombatStatistic, CraftingStatistic, PhysicalStatistic, Scaling, SocialStatistic } from './stat';
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import type { Translatable } from './translatable';
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import type { Destiny } from './destiny';
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import type { Item } from './item';
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import type { CombatStatistic, CraftingStatistic, PhysicalStatistic, Scaling, SocialStatistic } from './stat';
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export interface Background {
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name: string;
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description: Translatable;
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package/dist/breakthrough.d.ts
CHANGED
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@@ -1,11 +1,11 @@
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import { Translatable } from './translatable';
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import { ReactNode } from 'react';
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import { CombatEntity, CraftingEntity, PlayerEntity, StoredStance, StoredStyle } from './entity';
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import { ItemDesc } from './item';
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import { Realm, RealmProgress } from './realm';
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import { PhysicalStatistic, SocialStatistic, Scaling } from './stat';
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import { Buff } from './buff';
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import { CraftingBuff } from './craftingBuff';
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import type { Translatable } from './translatable';
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import type { ReactNode } from 'react';
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import type { CombatEntity, CraftingEntity, PlayerEntity, StoredStance, StoredStyle } from './entity';
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import type { ItemDesc } from './item';
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import type { Realm, RealmProgress } from './realm';
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import type { PhysicalStatistic, SocialStatistic, Scaling } from './stat';
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import type { Buff } from './buff';
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import type { CraftingBuff } from './craftingBuff';
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export interface Position {
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x: number;
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y: number;
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@@ -127,7 +127,7 @@ export interface Breakthrough extends BreakthroughBase {
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requirements: ((args: RequirementArgs) => RequirementResult)[];
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totalRequirements: number | ((args: RequirementArgs) => number);
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getNumDone: (args: RequirementArgs) => number;
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extraEffects?:
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extraEffects?: Translatable[];
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/**
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* Defines which items are allowed in breakthrough slots for this breakthrough.
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* When breakthroughs specify allowed items, those items become available in the slot UI.
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@@ -152,6 +152,6 @@ export interface Breakthrough extends BreakthroughBase {
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items?: ItemDesc[];
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dropletRegen?: number;
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maxDroplets?: number;
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extraEffects?:
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extraEffects?: Translatable[];
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};
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}
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package/dist/buff.d.ts
CHANGED
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import { Translatable } from './translatable';
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import { TechniqueElement } from './element';
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import { CombatStatistic, Scaling } from './stat';
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import { DamageType } from './DamageType';
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import type { Translatable } from './translatable';
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import type { TechniqueElement } from './element';
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import type { CombatStatistic, Scaling } from './stat';
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import type { DamageType } from './DamageType';
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import type { CombatEntity } from './entity';
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export type TechniqueCondition = ChanceTechniqueCondition | BuffTechniqueCondition | HpTechniqueCondition | ConditionTechniqueCondition | InventoryItemTechniqueCondition;
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interface BaseTechniqueCondition {
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package/dist/calendar.d.ts
CHANGED
package/dist/character.d.ts
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import { Translatable } from './translatable';
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import { SvgIconTypeMap } from '@mui/material';
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import { OverridableComponent } from '@mui/material/OverridableComponent';
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import { Buff } from './buff';
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import { EnemyEntity } from './entity';
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import { EventStep } from './event';
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import { Item, ItemKind, MountItem } from './item';
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import { Realm, RealmProgress } from './realm';
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import { IntimateTrait } from './dualCultivation';
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import type { Translatable } from './translatable';
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import type { SvgIconTypeMap } from '@mui/material';
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import type { OverridableComponent } from '@mui/material/OverridableComponent';
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import type { Buff } from './buff';
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import type { EnemyEntity } from './entity';
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import type { EventStep } from './event';
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import type { Item, ItemDesc, ItemKind, MountItem } from './item';
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import type { Realm, RealmProgress } from './realm';
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import type { IntimateTrait } from './dualCultivation';
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import type { CraftingBuff } from './craftingBuff';
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export type CharacterGender = 'male' | 'female' | 'neutral';
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/**
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* A set of auction dialogue lines gated behind a flag condition.
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* Dialogue sets are evaluated in order; the first whose condition passes is used.
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*/
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export interface CharacterAuctionDialogue {
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/** Flag expression evaluated against game flags. Use '1' for an unconditional fallback. */
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condition: string;
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opener: {
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none: string[];
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low: string[];
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medium: string[];
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high: string[];
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};
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bowOut: string[];
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bid: string[];
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}
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/**
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* If present on a Character, that character can appear as an auction attendee
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* when their unlock condition is met. Dialogue is selected based on relationship flags.
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*/
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export interface CharacterAuctionAppearance {
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funds: {
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min: number;
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max: number;
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};
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minSpend: number;
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maxSpend: number;
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/** Ordered dialogue sets. First whose condition evaluates truthy is used. */
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dialogue: CharacterAuctionDialogue[];
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}
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export interface Character {
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name: string;
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displayName?: Translatable;
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bio?: string;
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manualDescription?: string;
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condition: string;
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/** Gender used for sexuality filtering of romantic relationship options. */
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gender?: CharacterGender;
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definitions: CharacterDefinition[];
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relationship?: CharacterRelationshipDefinition[];
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relationshipPaths?: Record<string, CharacterRelationshipDefinition[]>;
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/** If set, this character can appear as an auction bidder when unlocked. */
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auctionAppearance?: CharacterAuctionAppearance;
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followInteraction?: FollowCharacterDefinition;
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portrait: string;
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image: string;
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giftedKeys: string[];
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challengeCooldown: number;
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patrolCooldown: number;
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tradeCooldown: number;
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followCooldown: number;
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aidBreakthroughCooldown: number;
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dualCultivationCooldown: number;
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}>;
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};
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}
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export interface TradeCharacterInteraction extends BaseCharacterInteraction {
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introSteps: EventStep[];
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requestItems: {
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item: ItemDesc;
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amount: number;
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}[];
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availableItems: {
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item: ItemDesc;
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amount: number;
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}[];
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acceptSteps: EventStep[];
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declineSteps: EventStep[];
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cooldown: number;
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}
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export interface SparCharacterInteraction extends BaseCharacterInteraction {
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introSteps: EventStep[];
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victorySteps: EventStep[];
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id: string;
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condition: string;
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event: EventStep[];
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-
cooldown
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cooldown?: {
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min: number;
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max: number;
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};
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breakthroughInteraction?: TalkCharacterInteraction;
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talkInteraction?: TalkCharacterInteraction[];
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shopInteraction?: ShopCharacterInteraction[];
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tradeInteraction?: TradeCharacterInteraction[];
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sparInteraction?: SparCharacterInteraction[];
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craftingInteraction?: CraftingCharacterInteraction[];
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}
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breakthroughInteraction?: TalkCharacterInteraction;
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talkInteraction?: TalkCharacterInteraction[];
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shopInteraction?: ShopCharacterInteraction[];
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tradeInteraction?: TradeCharacterInteraction[];
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sparInteraction?: SparCharacterInteraction[];
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giftInteraction?: GiftCharacterInteraction[];
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craftingInteraction?: CraftingCharacterInteraction[];
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@@ -281,13 +334,25 @@ export interface CharacterRelationshipDefinition {
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tooltip: Translatable;
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};
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};
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/**
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* Alternative progression event used when the player's sexuality setting
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* does not match this character's gender. The event should lead naturally
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* to a platonic/sworn path without any romantic overtures from the character.
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* Uses the same name, tooltip, and requirement as progressionEvent.
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*/
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platonicProgressionEvent?: {
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event: EventStep[];
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locationOverride?: string;
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};
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}
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export interface FollowCharacterDefinition {
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formParty: EventStep[];
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duration: number;
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buff: Omit<Buff, 'name' | 'icon'>;
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craftingBuff?: Omit<CraftingBuff, 'name' | 'icon'>;
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cooldown: number;
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dissolveParty: EventStep[];
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supportsJoiningParty?: boolean;
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}
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export interface DualCultivationDefinition {
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condition: string;
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package/dist/components.d.ts
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import { Breakpoint, ButtonProps, IconButtonProps } from '@mui/material';
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import { ReactNode, PropsWithChildren } from 'react';
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import { SoundEffectName } from './audio';
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import { ScreenEffectType } from './ScreenEffectType';
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import React from 'react';
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import type { Breakpoint, ButtonProps, IconButtonProps } from '@mui/material';
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import type { ReactNode, PropsWithChildren } from 'react';
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import type { SoundEffectName } from './audio';
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import type { ScreenEffectType } from './ScreenEffectType';
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import type React from 'react';
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export type BorderType = 'wood' | 'mystic';
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interface GameDialogProps {
|
|
8
8
|
onClose?: () => void;
|
package/dist/crafting.d.ts
CHANGED
|
@@ -1,10 +1,10 @@
|
|
|
1
|
-
import { Translatable } from './translatable';
|
|
2
|
-
import { ReactNode } from 'react';
|
|
3
|
-
import { SvgIconTypeMap } from '@mui/material';
|
|
4
|
-
import { OverridableComponent } from '@mui/material/OverridableComponent';
|
|
5
|
-
import { CraftingTechniqueType, CraftingConditionEffect, CraftingTechnique } from './craftingTechnique';
|
|
6
|
-
import { CraftingEntity } from './entity';
|
|
7
|
-
import { ProgressState, HarmonyData, CraftingState } from './craftingState';
|
|
1
|
+
import type { Translatable } from './translatable';
|
|
2
|
+
import type { ReactNode } from 'react';
|
|
3
|
+
import type { SvgIconTypeMap } from '@mui/material';
|
|
4
|
+
import type { OverridableComponent } from '@mui/material/OverridableComponent';
|
|
5
|
+
import type { CraftingTechniqueType, CraftingConditionEffect, CraftingTechnique } from './craftingTechnique';
|
|
6
|
+
import type { CraftingEntity } from './entity';
|
|
7
|
+
import type { ProgressState, HarmonyData, CraftingState } from './craftingState';
|
|
8
8
|
export declare const craftingTechniqueTypeToName: {
|
|
9
9
|
[key in CraftingTechniqueType]: string;
|
|
10
10
|
};
|
package/dist/craftingBuff.d.ts
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
import { Realm } from './realm';
|
|
2
|
-
import { CraftingStatistic, Scaling } from './stat';
|
|
3
|
-
import { Translatable } from './translatable';
|
|
1
|
+
import type { Realm } from './realm';
|
|
2
|
+
import type { CraftingStatistic, Scaling } from './stat';
|
|
3
|
+
import type { Translatable } from './translatable';
|
|
4
4
|
export type CraftingTechniqueCondition = BuffTechniqueCondition | StateTechniqueCondition | ConditionTechniqueCondition | ChanceTechniqueCondition;
|
|
5
5
|
interface BuffTechniqueCondition {
|
|
6
6
|
kind: 'buff';
|
|
@@ -21,7 +21,7 @@ interface ChanceTechniqueCondition {
|
|
|
21
21
|
kind: 'chance';
|
|
22
22
|
percentage: number;
|
|
23
23
|
}
|
|
24
|
-
export type CraftingBuffDisplayLocation = 'none' | 'avatar' | 'stabilityLeft' | 'stabilityRight' | 'perfectionLeft' | 'perfectionRight' | 'completionLeft' | 'completionRight';
|
|
24
|
+
export type CraftingBuffDisplayLocation = 'none' | 'avatar' | 'companion' | 'stabilityLeft' | 'stabilityRight' | 'perfectionLeft' | 'perfectionRight' | 'completionLeft' | 'completionRight';
|
|
25
25
|
export interface CraftingBuff {
|
|
26
26
|
name: string;
|
|
27
27
|
displayName?: Translatable;
|
|
@@ -40,7 +40,10 @@ export interface CraftingBuff {
|
|
|
40
40
|
onStabilize?: CraftingBuffEffect[];
|
|
41
41
|
onSupport?: CraftingBuffEffect[];
|
|
42
42
|
stacks: number;
|
|
43
|
+
stacksAreMonths?: boolean;
|
|
43
44
|
displayLocation: CraftingBuffDisplayLocation;
|
|
45
|
+
/** Full-body character image used when displayLocation === 'companion' */
|
|
46
|
+
companionImage?: string;
|
|
44
47
|
baseScaling?: number;
|
|
45
48
|
stacksScaling?: number;
|
|
46
49
|
animations?: ('bump' | 'buff' | 'completion' | 'perfection' | 'stabilityup' | 'stabilitydown' | 'pool')[];
|
package/dist/craftingState.d.ts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import { CraftingTechniqueType, CraftingRecipeStats } from './craftingTechnique';
|
|
2
|
-
import { CraftingCondition } from './crafting';
|
|
3
|
-
import { CraftingEntity } from './entity';
|
|
4
|
-
import { RecipeItem, ItemDesc } from './item';
|
|
1
|
+
import type { CraftingTechniqueType, CraftingRecipeStats } from './craftingTechnique';
|
|
2
|
+
import type { CraftingCondition } from './crafting';
|
|
3
|
+
import type { CraftingEntity } from './entity';
|
|
4
|
+
import type { RecipeItem, ItemDesc } from './item';
|
|
5
5
|
import type { GameEventState } from './reduxState';
|
|
6
6
|
export interface ForgeWorksData {
|
|
7
7
|
heat: number;
|
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
import { Translatable } from './translatable';
|
|
2
|
-
import { CraftingBuff, CraftingTechniqueCondition } from './craftingBuff';
|
|
3
|
-
import { Rarity } from './rarity';
|
|
4
|
-
import { Realm } from './realm';
|
|
5
|
-
import { Scaling } from './stat';
|
|
6
|
-
import { CraftingCondition, RecipeConditionEffect, RecipeHarmonyType } from './crafting';
|
|
1
|
+
import type { Translatable } from './translatable';
|
|
2
|
+
import type { CraftingBuff, CraftingTechniqueCondition } from './craftingBuff';
|
|
3
|
+
import type { Rarity } from './rarity';
|
|
4
|
+
import type { Realm } from './realm';
|
|
5
|
+
import type { Scaling } from './stat';
|
|
6
|
+
import type { CraftingCondition, RecipeConditionEffect, RecipeHarmonyType } from './crafting';
|
|
7
7
|
export declare const craftingTechniqueType: readonly ["fusion", "refine", "stabilize", "support"];
|
|
8
8
|
export type CraftingTechniqueType = (typeof craftingTechniqueType)[number];
|
|
9
9
|
export type CraftingConditionEffect = IntensityConditionEffect | ControlConditionEffect | PoolConditionEffect | StabilityConditionEffect | ChanceConditionEffect;
|
package/dist/destiny.d.ts
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { Translatable } from './translatable';
|
|
2
|
-
import { CombatStatistic, CraftingStatistic, Scaling } from './stat';
|
|
1
|
+
import type { Translatable } from './translatable';
|
|
2
|
+
import type { CombatStatistic, CraftingStatistic, Scaling } from './stat';
|
|
3
3
|
export interface Destiny {
|
|
4
4
|
name: string;
|
|
5
5
|
description: Translatable;
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { Translatable } from './translatable';
|
|
1
|
+
import type { Translatable } from './translatable';
|
|
2
2
|
declare const intimateStats: readonly ["satisfaction", "energy", "painThreshold"];
|
|
3
3
|
export type IntimateStat = (typeof intimateStats)[number];
|
|
4
4
|
declare const intimateResources: readonly ["pain", "harmony", "excitement", "rhythm"];
|
package/dist/entity.d.ts
CHANGED
|
@@ -1,13 +1,13 @@
|
|
|
1
|
-
import { Translatable } from './translatable';
|
|
2
|
-
import { SoundEffectName } from './audio';
|
|
3
|
-
import { Buff } from './buff';
|
|
4
|
-
import { CraftingBuff } from './craftingBuff';
|
|
5
|
-
import { CraftingTechnique, KnownCraftingTechnique } from './craftingTechnique';
|
|
6
|
-
import { TechniqueElement } from './element';
|
|
7
|
-
import { ArtefactItem, CombatItem, CombatPillItem, ConcoctionItem, CraftingEquipmentItem, Item, ItemDesc } from './item';
|
|
8
|
-
import { Realm, RealmProgress } from './realm';
|
|
9
|
-
import { CombatStatsMap, CraftingStatsMap, PhysicalStatistic, SocialStatistic } from './stat';
|
|
10
|
-
import { KnownTechnique, Technique, TechniquePriority } from './technique';
|
|
1
|
+
import type { Translatable } from './translatable';
|
|
2
|
+
import type { SoundEffectName } from './audio';
|
|
3
|
+
import type { Buff } from './buff';
|
|
4
|
+
import type { CraftingBuff } from './craftingBuff';
|
|
5
|
+
import type { CraftingTechnique, KnownCraftingTechnique } from './craftingTechnique';
|
|
6
|
+
import type { TechniqueElement } from './element';
|
|
7
|
+
import type { ArtefactItem, CombatItem, CombatPillItem, ConcoctionItem, CraftingEquipmentItem, Item, ItemDesc } from './item';
|
|
8
|
+
import type { Realm, RealmProgress } from './realm';
|
|
9
|
+
import type { CombatStatsMap, CraftingStatsMap, PhysicalStatistic, SocialStatistic } from './stat';
|
|
10
|
+
import type { KnownTechnique, Technique, TechniquePriority } from './technique';
|
|
11
11
|
export interface CombatEffectTracking {
|
|
12
12
|
icon: string;
|
|
13
13
|
background: string;
|
|
@@ -38,6 +38,8 @@ export interface PlayerEntity {
|
|
|
38
38
|
};
|
|
39
39
|
realm: Realm;
|
|
40
40
|
realmOverride?: Realm;
|
|
41
|
+
/** Grants access to shops, auction, herb garden, and missions at this realm tier without affecting masteries or NPC perception. */
|
|
42
|
+
contentRealmOverride?: Realm;
|
|
41
43
|
realmProgress: RealmProgress;
|
|
42
44
|
qi: number;
|
|
43
45
|
qiDroplets?: number;
|
package/dist/event.d.ts
CHANGED
|
@@ -1,15 +1,15 @@
|
|
|
1
|
-
import { Translatable } from './translatable';
|
|
2
|
-
import { GameScreen } from './GameScreen';
|
|
3
|
-
import { MusicName, SoundEffectName } from './audio';
|
|
4
|
-
import { Buff } from './buff';
|
|
5
|
-
import { FollowCharacterDefinition } from './character';
|
|
6
|
-
import { CraftingBuff } from './craftingBuff';
|
|
7
|
-
import { IntimateTrait } from './dualCultivation';
|
|
8
|
-
import { TechniqueElement } from './element';
|
|
9
|
-
import { EnemyEntity } from './entity';
|
|
10
|
-
import { ItemDesc } from './item';
|
|
11
|
-
import { Realm, RealmProgress } from './realm';
|
|
12
|
-
import { PhysicalStatistic, ReputationTier, SocialStatistic } from './stat';
|
|
1
|
+
import type { Translatable } from './translatable';
|
|
2
|
+
import type { GameScreen } from './GameScreen';
|
|
3
|
+
import type { MusicName, SoundEffectName } from './audio';
|
|
4
|
+
import type { Buff } from './buff';
|
|
5
|
+
import type { FollowCharacterDefinition } from './character';
|
|
6
|
+
import type { CraftingBuff } from './craftingBuff';
|
|
7
|
+
import type { IntimateTrait } from './dualCultivation';
|
|
8
|
+
import type { TechniqueElement } from './element';
|
|
9
|
+
import type { EnemyEntity } from './entity';
|
|
10
|
+
import type { ItemDesc } from './item';
|
|
11
|
+
import type { Realm, RealmProgress } from './realm';
|
|
12
|
+
import type { PhysicalStatistic, ReputationTier, SocialStatistic } from './stat';
|
|
13
13
|
export interface TriggeredEvent {
|
|
14
14
|
event: GameEvent;
|
|
15
15
|
name: string;
|
|
@@ -33,7 +33,7 @@ export interface GameEvent {
|
|
|
33
33
|
value: number;
|
|
34
34
|
}[];
|
|
35
35
|
}
|
|
36
|
-
export type EventStep = TextStep | SpeechStep | CombatStep | CraftingStep | ChoiceStep | ConditionalStep | SetFlagStep | ExitStep | CreateBuffStep | ConsumeBuffStep | ChangeLocationStep | AddItemStep | RemoveItemStep | AddQuestStep | ChangeMoneyStep | ChangeFavourStep | AddDestinyStep | ChangeReputationStep | QiStep | UnlockLocationStep | ClearCharacterStep | SetCharacterStep | LabelStep | GotoLabelStep | UnlockCraftingTechniqueStep | TalkToCharacterStep | TradeWithCharacterStep | CraftWithCharacterStep | FightCharacterStep | MarkBeatCharacterStep | MarkDidEncounterStep | ChangeHpStep | PassTimeStep | ReportAnalyticsStep | ApprovalStep | ProgressRelationshipStep | MarkGiftedStep | UpdateCharacterDefinitionStep | AuctionStep | MarkCalendarEventCompleteStep | AddMultipleItemStep | AdvanceMysticalRegionStep | CraftSkillStep | TournamentStep | TeamUpStep | AddFollowerStep | BreakPartyStep | ClearTeamUpStep | UnlockAltarStep | DropItemStep | SetAltarCooldownStep | CompressCoreStep | ChangeScreenStep | UnlockTechniqueStep | UnlockAuctionTechniqueStep | AddRecipeStep | AddManualStep | LearnNpcStancesStep | ReplaceItemStep | DualCultivationStep | ChangeBGMStep | ClearChangeBGMStep | AddGuildApprovalStep | AdvanceGuildRankStep | OverridePlayerRealmStep | SetAidBreakthroughCooldownStep | StoneCuttingStep | GiveItemStep | ChangePhysicalStatStep | ChangeSocialStatStep | SelectRelationshipPathStep;
|
|
36
|
+
export type EventStep = TextStep | SpeechStep | CombatStep | CraftingStep | ChoiceStep | ConditionalStep | SetFlagStep | ExitStep | CreateBuffStep | ConsumeBuffStep | ChangeLocationStep | AddItemStep | RemoveItemStep | AddQuestStep | ChangeMoneyStep | ChangeFavourStep | AddDestinyStep | ChangeReputationStep | QiStep | UnlockLocationStep | ClearCharacterStep | SetCharacterStep | LabelStep | GotoLabelStep | UnlockCraftingTechniqueStep | TalkToCharacterStep | TradeWithCharacterStep | CraftWithCharacterStep | FightCharacterStep | MarkBeatCharacterStep | MarkDidEncounterStep | ChangeHpStep | PassTimeStep | ReportAnalyticsStep | ApprovalStep | ProgressRelationshipStep | MarkGiftedStep | UpdateCharacterDefinitionStep | AuctionStep | MarkCalendarEventCompleteStep | AddMultipleItemStep | AdvanceMysticalRegionStep | CraftSkillStep | TournamentStep | TeamUpStep | AddFollowerStep | BreakPartyStep | ClearTeamUpStep | UnlockAltarStep | DropItemStep | SetAltarCooldownStep | CompressCoreStep | ChangeScreenStep | UnlockTechniqueStep | UnlockAuctionTechniqueStep | AddRecipeStep | AddManualStep | LearnNpcStancesStep | ReplaceItemStep | DualCultivationStep | ChangeBGMStep | ClearChangeBGMStep | AddGuildApprovalStep | AdvanceGuildRankStep | OverridePlayerRealmStep | SetContentRealmOverrideStep | SetAidBreakthroughCooldownStep | StoneCuttingStep | GiveItemStep | ChangePhysicalStatStep | ChangeSocialStatStep | SelectRelationshipPathStep | SetTradeCooldownStep | StatusStep | ClearStatusStep;
|
|
37
37
|
export interface TextStep {
|
|
38
38
|
kind: 'text';
|
|
39
39
|
condition?: string;
|
|
@@ -71,6 +71,7 @@ export interface CraftingStep {
|
|
|
71
71
|
useCurrentBackground?: boolean;
|
|
72
72
|
buffs?: CraftingBuff[];
|
|
73
73
|
forceSublimeCrafting?: boolean;
|
|
74
|
+
noCompanionBuff?: boolean;
|
|
74
75
|
}
|
|
75
76
|
export interface ChoiceStep {
|
|
76
77
|
kind: `choice`;
|
|
@@ -84,7 +85,7 @@ export interface ChoiceStepChoice {
|
|
|
84
85
|
hideIfDisabled?: boolean;
|
|
85
86
|
children: EventStep[];
|
|
86
87
|
}
|
|
87
|
-
export type EventChoiceCondition = RealmCondition | PhysicalStatisticCondition | SocialStatisticCondition | ItemCondition | BuffCondition | MoneyCondition | FavourCondition | MultiCondition | AffinityCondition | QiCondition | ReputationCondition;
|
|
88
|
+
export type EventChoiceCondition = RealmCondition | PhysicalStatisticCondition | SocialStatisticCondition | ItemCondition | BuffCondition | MoneyCondition | FavourCondition | MultiCondition | AffinityCondition | QiCondition | ReputationCondition | HealthCondition | InjuredCondition;
|
|
88
89
|
export interface RealmCondition {
|
|
89
90
|
kind: 'realm';
|
|
90
91
|
realm: Realm;
|
|
@@ -95,6 +96,15 @@ interface PhysicalStatisticCondition {
|
|
|
95
96
|
stat: PhysicalStatistic;
|
|
96
97
|
amount: number;
|
|
97
98
|
}
|
|
99
|
+
interface HealthCondition {
|
|
100
|
+
kind: 'hp';
|
|
101
|
+
amount: number;
|
|
102
|
+
mode: 'more' | 'equal' | 'less';
|
|
103
|
+
}
|
|
104
|
+
interface InjuredCondition {
|
|
105
|
+
kind: 'injured';
|
|
106
|
+
injured: boolean;
|
|
107
|
+
}
|
|
98
108
|
interface SocialStatisticCondition {
|
|
99
109
|
kind: 'socialStatistic';
|
|
100
110
|
stat: SocialStatistic;
|
|
@@ -390,6 +400,8 @@ export interface MarkGiftedStep {
|
|
|
390
400
|
export interface AuctionStep {
|
|
391
401
|
kind: 'auction';
|
|
392
402
|
condition?: string;
|
|
403
|
+
/** When set, reads this flag's numeric value as a realm index to use for auction generation */
|
|
404
|
+
selectedRealmFlag?: string;
|
|
393
405
|
}
|
|
394
406
|
export interface MarkCalendarEventCompleteStep {
|
|
395
407
|
kind: 'markCalendarEventComplete';
|
|
@@ -453,6 +465,12 @@ export interface SetAltarCooldownStep {
|
|
|
453
465
|
condition?: string;
|
|
454
466
|
cooldown: string;
|
|
455
467
|
}
|
|
468
|
+
export interface SetTradeCooldownStep {
|
|
469
|
+
kind: 'setTradeCooldown';
|
|
470
|
+
condition?: string;
|
|
471
|
+
character: string;
|
|
472
|
+
cooldown: number;
|
|
473
|
+
}
|
|
456
474
|
export interface CompressCoreStep {
|
|
457
475
|
kind: 'compressCore';
|
|
458
476
|
condition?: string;
|
|
@@ -487,6 +505,11 @@ export interface OverridePlayerRealmStep {
|
|
|
487
505
|
condition?: string;
|
|
488
506
|
realm: Realm;
|
|
489
507
|
}
|
|
508
|
+
export interface SetContentRealmOverrideStep {
|
|
509
|
+
kind: 'setContentRealmOverride';
|
|
510
|
+
condition?: string;
|
|
511
|
+
realm: Realm;
|
|
512
|
+
}
|
|
490
513
|
export interface SetAidBreakthroughCooldownStep {
|
|
491
514
|
kind: 'setAidBreakthroughCooldown';
|
|
492
515
|
condition?: string;
|
|
@@ -521,4 +544,30 @@ export interface ChangeSocialStatStep {
|
|
|
521
544
|
stat: SocialStatistic;
|
|
522
545
|
amount: string;
|
|
523
546
|
}
|
|
547
|
+
export interface StatusStep {
|
|
548
|
+
kind: 'status';
|
|
549
|
+
condition?: string;
|
|
550
|
+
bars: EventStatusBar[];
|
|
551
|
+
lines?: EventStatusLine[];
|
|
552
|
+
}
|
|
553
|
+
export interface ClearStatusStep {
|
|
554
|
+
kind: 'clearStatus';
|
|
555
|
+
condition?: string;
|
|
556
|
+
}
|
|
557
|
+
export interface EventStatusLine {
|
|
558
|
+
condition: string;
|
|
559
|
+
text: Translatable;
|
|
560
|
+
}
|
|
561
|
+
export interface EventStatusBar {
|
|
562
|
+
label: Translatable;
|
|
563
|
+
variable: string;
|
|
564
|
+
min: number;
|
|
565
|
+
max: number;
|
|
566
|
+
thresholds: EventStatusThreshold[];
|
|
567
|
+
}
|
|
568
|
+
export interface EventStatusThreshold {
|
|
569
|
+
at: number;
|
|
570
|
+
colour: string;
|
|
571
|
+
label?: Translatable;
|
|
572
|
+
}
|
|
524
573
|
export {};
|
package/dist/evolution.d.ts
CHANGED
package/dist/fallenStar.d.ts
CHANGED
package/dist/gameVersion.d.ts
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* The current game version, injected at compile time from package.json.
|
|
2
|
+
* The current game version, injected at compile time from the root package.json.
|
|
3
3
|
* Mod authors can use this as the `gameVersion` field in `getMetadata()`.
|
|
4
4
|
*
|
|
5
5
|
* @example
|
|
@@ -15,4 +15,4 @@
|
|
|
15
15
|
* };
|
|
16
16
|
* }
|
|
17
17
|
*/
|
|
18
|
-
export declare const GAME_VERSION
|
|
18
|
+
export declare const GAME_VERSION = "0.6.47";
|
package/dist/gameVersion.js
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* The current game version, injected at compile time from package.json.
|
|
2
|
+
* The current game version, injected at compile time from the root package.json.
|
|
3
3
|
* Mod authors can use this as the `gameVersion` field in `getMetadata()`.
|
|
4
4
|
*
|
|
5
5
|
* @example
|
|
@@ -15,4 +15,4 @@
|
|
|
15
15
|
* };
|
|
16
16
|
* }
|
|
17
17
|
*/
|
|
18
|
-
export const GAME_VERSION =
|
|
18
|
+
export const GAME_VERSION = "0.6.47";
|
package/dist/guild.d.ts
CHANGED
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
import { Translatable } from './translatable';
|
|
2
|
-
import { SvgIconTypeMap } from '@mui/material';
|
|
3
|
-
import { OverridableComponent } from '@mui/material/OverridableComponent';
|
|
4
|
-
import { EventStep } from './event';
|
|
5
|
-
import { ShopItem } from './location';
|
|
6
|
-
import { ScreenEffectType } from './ScreenEffectType';
|
|
1
|
+
import type { Translatable } from './translatable';
|
|
2
|
+
import type { SvgIconTypeMap } from '@mui/material';
|
|
3
|
+
import type { OverridableComponent } from '@mui/material/OverridableComponent';
|
|
4
|
+
import type { EventStep } from './event';
|
|
5
|
+
import type { ShopItem } from './location';
|
|
6
|
+
import type { ScreenEffectType } from './ScreenEffectType';
|
|
7
7
|
export interface GuildMission {
|
|
8
8
|
quest: string;
|
|
9
9
|
condition: string;
|
package/dist/herbField.d.ts
CHANGED
package/dist/house.d.ts
CHANGED
|
@@ -1,12 +1,12 @@
|
|
|
1
|
-
import { Translatable } from './translatable';
|
|
2
|
-
import { SvgIconTypeMap } from '@mui/material';
|
|
3
|
-
import { OverridableComponent } from '@mui/material/OverridableComponent';
|
|
4
|
-
import { ScreenEffectType } from './ScreenEffectType';
|
|
5
|
-
import { Buff } from './buff';
|
|
6
|
-
import { CraftingBuff } from './craftingBuff';
|
|
7
|
-
import { ItemDesc, TransportSealItem } from './item';
|
|
8
|
-
import { Rarity } from './rarity';
|
|
9
|
-
import { Realm } from './realm';
|
|
1
|
+
import type { Translatable } from './translatable';
|
|
2
|
+
import type { SvgIconTypeMap } from '@mui/material';
|
|
3
|
+
import type { OverridableComponent } from '@mui/material/OverridableComponent';
|
|
4
|
+
import type { ScreenEffectType } from './ScreenEffectType';
|
|
5
|
+
import type { Buff } from './buff';
|
|
6
|
+
import type { CraftingBuff } from './craftingBuff';
|
|
7
|
+
import type { ItemDesc, TransportSealItem } from './item';
|
|
8
|
+
import type { Rarity } from './rarity';
|
|
9
|
+
import type { Realm } from './realm';
|
|
10
10
|
export interface House {
|
|
11
11
|
name: string;
|
|
12
12
|
description: Translatable;
|