afnm-types 0.6.40 → 0.6.42
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/buff.d.ts +14 -2
- package/dist/character.d.ts +7 -0
- package/dist/entity.d.ts +4 -1
- package/dist/entity.js +1 -1
- package/dist/event.d.ts +1 -0
- package/dist/item.d.ts +5 -0
- package/dist/itemHarmonyType.js +1 -1
- package/dist/keybindings.js +1 -1
- package/dist/location.d.ts +15 -0
- package/dist/mine.d.ts +2 -0
- package/dist/quest.d.ts +1 -0
- package/dist/stat.js +1 -1
- package/package.json +1 -1
package/dist/buff.d.ts
CHANGED
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@@ -3,7 +3,7 @@ import { TechniqueElement } from './element';
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import { CombatStatistic, Scaling } from './stat';
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import { DamageType } from './DamageType';
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import type { CombatEntity } from './entity';
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6
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-
export type TechniqueCondition = ChanceTechniqueCondition | BuffTechniqueCondition | HpTechniqueCondition | ConditionTechniqueCondition;
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+
export type TechniqueCondition = ChanceTechniqueCondition | BuffTechniqueCondition | HpTechniqueCondition | ConditionTechniqueCondition | InventoryItemTechniqueCondition;
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export type DamageModifier = MultiplyDamageModifier | ReduceDamageModifier | ExpressionDamageModifier;
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interface MultiplyDamageModifier {
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kind: 'multiply';
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@@ -38,6 +38,12 @@ interface ConditionTechniqueCondition {
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condition: string;
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tooltip?: string;
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}
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+
interface InventoryItemTechniqueCondition {
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kind: 'inventoryItem';
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itemName: string;
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count: number;
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mode: 'more' | 'less' | 'equal';
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}
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export interface Buff {
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name: string;
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displayName?: Translatable;
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@@ -119,6 +125,7 @@ export interface Buff {
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afterTechnique?: boolean;
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combatImage?: BuffCombatImage;
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maxStacks?: number;
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+
upgradeKey?: string;
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stacks: number;
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stacksAreDays?: boolean;
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stacksAreMonths?: boolean;
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@@ -285,7 +292,7 @@ export interface TransformationCombatImage {
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animateOnEntity?: boolean;
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}
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export type RepairRule = 'all' | 'lowestHealth' | 'highestHealth';
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-
export type BuffEffect = DamageEffect | DamageSelfEffect | HealEffect | BarrierEffect | CreateBuffSelfEffect | ConsumeBuffSelfEffect | CreateBuffTargetEffect | ConsumeBuffTargetEffect | NegateEffect | AddEffect | MultiplyEffect | MergeEffect | TriggerEffect | ModifyBuffGroupEffect | CleanseToxicityEffect | SetStateEffect | ConvertSelfEffect | RepairEffect;
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+
export type BuffEffect = DamageEffect | DamageSelfEffect | HealEffect | BarrierEffect | CreateBuffSelfEffect | ConsumeBuffSelfEffect | CreateBuffTargetEffect | ConsumeBuffTargetEffect | NegateEffect | AddEffect | MultiplyEffect | MergeEffect | TriggerEffect | ModifyBuffGroupEffect | CleanseToxicityEffect | SetStateEffect | ConvertSelfEffect | RepairEffect | ConsumeInventoryItemEffect;
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interface BaseBuff {
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condition?: TechniqueCondition;
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triggerKey?: string;
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@@ -395,4 +402,9 @@ interface RepairEffect extends BaseBuff {
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/** Which matching buff(s) to repair: 'all', 'lowestHealth', or 'highestHealth' */
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rule: RepairRule;
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}
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interface ConsumeInventoryItemEffect extends BaseBuff {
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kind: 'consumeInventoryItem';
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itemName: string;
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amount: Scaling;
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}
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export {};
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package/dist/character.d.ts
CHANGED
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@@ -152,6 +152,13 @@ export interface ShopCharacterInteraction extends BaseCharacterInteraction {
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costMultiplier: number;
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introSteps: EventStep[];
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exitSteps: EventStep[];
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+
tokenCurrency?: {
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currencyItem: Item;
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tokenStock: Array<{
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item: Item;
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tokenCost: number;
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}>;
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};
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}
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export interface SparCharacterInteraction extends BaseCharacterInteraction {
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introSteps: EventStep[];
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package/dist/entity.d.ts
CHANGED
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@@ -16,7 +16,7 @@ export interface CombatEffectTracking {
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barrier: number;
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damageTaken: number;
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}
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-
export declare const entityTypes: readonly ["Player", "Lifeform", "Enemy"];
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export declare const entityTypes: readonly ["Player", "Lifeform", "Enemy", "PlayerParty", "EnemyParty", "System"];
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export type EntityType = (typeof entityTypes)[number];
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export declare const sexes: readonly ["male", "female"];
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export type Sex = (typeof sexes)[number];
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@@ -308,6 +308,8 @@ export interface CombatEntity {
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party?: CombatEntity[];
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isPartyMember?: boolean;
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partyMemberIndex?: number;
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/** UUID assigned at creation — only present on PlayerParty and EnemyParty entities */
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partyId?: string;
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}
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export type StanceRule = SingleStance | RandomStance;
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export interface SingleStance {
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@@ -341,6 +343,7 @@ export interface StoredStyle {
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autoName?: boolean;
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stances: StoredStance[];
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conditionalCycles?: ConditionalCycle[];
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+
autoUseItems?: (string | undefined)[];
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}
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export type StoredRule = OpenerStoredRule | RotationStoredRule | ConditionalStoredRule | ConditionalRotationStoredRule;
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export interface OpenerStoredRule {
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package/dist/entity.js
CHANGED
package/dist/event.d.ts
CHANGED
package/dist/item.d.ts
CHANGED
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@@ -131,6 +131,7 @@ export interface ClothingEnchantment extends Enchantment {
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}
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export interface TalismanItem extends ItemBase {
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kind: 'talisman';
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+
combatStats?: Partial<CombatStatsMap>;
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buffs: {
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buff: Buff;
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buffStacks: Scaling;
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@@ -150,6 +151,10 @@ export interface ArtefactItem extends ItemBase {
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combatStats?: Partial<CombatStatsMap>;
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charisma?: number;
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techniques: ArtefactTechnique[];
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buffs?: {
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buff: Buff;
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buffStacks: Scaling;
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}[];
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}
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export interface ArtefactEnchantment extends Enchantment {
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itemKind: 'artefact';
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package/dist/itemHarmonyType.js
CHANGED
package/dist/keybindings.js
CHANGED
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@@ -951,7 +951,7 @@ export function parseKeybindingString(keybinding) {
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// Check if a keyboard event matches a keybinding string
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export function matchesKeybinding(event, keybinding) {
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const parsed = parseKeybindingString(keybinding);
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-
return (event
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return (getBaseKeyFromEvent(event) === parsed.key &&
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event.ctrlKey === parsed.ctrl &&
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event.altKey === parsed.alt &&
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event.shiftKey === parsed.shift);
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package/dist/location.d.ts
CHANGED
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@@ -9,6 +9,15 @@ import { ItemDesc } from './item';
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import { House, HouseData } from './house';
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import { Buff } from './buff';
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import { AmbienceName, MusicName } from './audio';
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export interface LocationGatheringEvent {
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steps: EventStep[];
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triggerChance?: number;
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resetMonths?: {
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min: number;
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max: number;
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};
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minCharacters?: number;
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}
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export interface GameLocation {
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name: string;
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displayName?: Translatable;
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@@ -35,6 +44,7 @@ export interface GameLocation {
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realm?: Realm;
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realmProgress?: RealmProgress;
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reputationName?: string;
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gatheringEvent?: LocationGatheringEvent;
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}
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/**
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* A root location that serves as an entry point for location discovery.
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@@ -81,6 +91,11 @@ export interface LocationEvent {
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rarity: Rarity;
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triggerChance?: number;
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condition: string;
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cooldown?: {
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key: string;
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min: number;
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max: number;
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};
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}
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export interface LocationMapEvent {
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event: EventStep[];
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package/dist/mine.d.ts
CHANGED
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@@ -48,6 +48,8 @@ interface BaseChamber {
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isUnique?: boolean;
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/** If set, the chamber is only considered completed for pathing purposes when this game flag is truthy */
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completeFlag?: string;
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/** If set, quantity-based drops are scaled: Middle = ×1.5, Late = ×2 */
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realmProgress?: RealmProgress;
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}
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export interface OreChamber extends BaseChamber {
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kind: 'ore';
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package/dist/quest.d.ts
CHANGED
package/dist/stat.js
CHANGED
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@@ -285,7 +285,7 @@ export const physicalStatToName = {
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};
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export const physicalStatToDescription = {
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flesh: 'Your ability to withstand damage. Affects <b>Max Health</b> and <b>Barrier Effectiveness</b>.',
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digestion: 'Your ability to handle the effects of alchemical creations. Affects your <b>Toxicity Handling</b> (<b>Toxicity Resistance</b> and <b>Item Effectiveness</b
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digestion: 'Your ability to handle the effects of alchemical creations. Affects your <b>Toxicity Handling</b> (<b>Toxicity Resistance</b>) and <b>Item Effectiveness</b>.',
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muscles: 'Your ability to use your body to project force. Affects your crafting <b>Qi Intensity</b> and combat <b>Power</b>.',
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dantian: 'Your ability to store and channel Qi. Affects your combat <b>Max Barrier</b>, crafting <b>Max Qi Pool</b>, <b>Qi Absorption</b>, and <b>Technique Mastery Points</b>.',
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meridians: 'Your ability to control Qi. Affects crafting <b>Qi Control</b> and combat <b>Artefact Power</b>.',
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