aegis-swap-widget 0.13.0 → 0.13.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +37 -0
- package/README.md +66 -6
- package/dist/{EngineTradeMarketChart-bxvPeAQ3.js → EngineTradeMarketChart-V3Cxzxut.js} +1 -1
- package/dist/aegis-swap-widget.js +1 -1
- package/dist/{index-CvIQ_zY8.js → index-CfvA9l12.js} +9983 -10014
- package/dist/styles.css +1 -1
- package/dist/widget/engine-controller/engineActionState.d.ts +3 -3
- package/dist/widget/engine-controller/engineDisplay.d.ts +5 -9
- package/dist/widget/engine-controller/enginePositionManageCopy.d.ts +2 -1
- package/dist/widget/engine-controller/engineQuoteFetch.d.ts +5 -1
- package/dist/widget/engine-controller/useEngineFills.d.ts +1 -2
- package/dist/widget/engine-ui/EngineBorrowLimits.d.ts +8 -0
- package/dist/widget/engine-ui/EngineNotice.d.ts +2 -0
- package/dist/widget/useEngineController.d.ts +8 -4
- package/package.json +2 -2
package/CHANGELOG.md
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# Changelog
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## 0.13.2
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### Patch Changes
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- 5a3889f: Show SDK-derived collateral and market borrowing limits with explicit unavailable
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and refreshing states. Explain selected markets that cannot borrow or lend, and
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document the existing balanced-lending and protected review integration.
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Custom sizing uses an SDK capacity quote without a market-liquidity fallback,
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and keeps the collateral-capacity read independent of the Custom output draft.
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Simple sizing preserves target-specific collateral floors and compatible limits,
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including when returning to a freshly cached request.
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Announce changing numeric borrowing limits without replaying unchanged labels.
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Keep loan health indicators scoped to compatible inputs, shorten onboarding and
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permission-dialog dismissal, and improve Engine account, review and trade-share
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touch feedback and reduced-motion behavior.
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Display independently quoted capacity before connection while keeping wallet
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bounds unavailable. Allow Custom Borrow fills from a ready SDK token bound when
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USD prices are unavailable; dollar-valued room and health remain unknown.
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- Updated dependencies [2b83546]
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- Updated dependencies [f2fc4c5]
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- @aegis-engine/core@0.9.2
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## 0.13.1
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### Patch Changes
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- dad3c28: Trust twelve more Ink direct-swap pools, so backend discovery now exposes all
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thirteen enabled Ink markets: USDC-USDG, USDC-WETH, USD₮0-WETH, USDC-kBTC,
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USD₮0-kBTC, WETH-kBTC, ETH-wSPYx, and wSPCXx, wNVDAx, wPLTRx, wTSLAx and wMSTRx
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against wSPYx, alongside the existing USD₮0-USDC. Hosts on widget 0.13.x pick
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these up by refreshing their resolved `@aegis-engine/core` lock entry.
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- Updated dependencies [dad3c28]
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- @aegis-engine/core@0.9.1
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## 0.13.0
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### Minor Changes
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package/README.md
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@@ -74,6 +74,65 @@ export function Engine({ account, provider }) {
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}
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```
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### Borrow and Lend integration
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Use the existing Engine surfaces for a lending-focused embed. Include Positions
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so users can return to their loans and deposits:
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```tsx
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<AegisEngineWidget
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account={account}
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provider={provider}
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chains={engineChains}
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engineDataSource={{ kind: 'rest', baseUrl: '/api/engine' }}
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surfaces={['buy', 'borrow', 'lend', 'positions']}
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defaultSurface="borrow"
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balancedLending={{ nativeGasReserve: hostNativeReserve }}
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/>
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```
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The market reader supplies `borrowEnabled` / `lendEnabled`; optional
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`canBorrow` / `canLend` capability values must be `true` to enable the action.
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Missing readiness fails closed. Listing a surface does not enable an
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unready market. A selected market that cannot support the action has an explicit
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unavailable state; existing positions can still be inspected in Positions.
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Simple Borrow shows the SDK's wallet/collateral limit separately from its market
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limit in the Borrowing limit disclosure. Independently quoted limits can appear
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before connecting; wallet-specific bounds remain unavailable until the wallet
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balance is known. Custom Borrow shows the effective limit for the entered
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collateral. Its slider and Max action use the SDK token bound even when a dollar
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price is unavailable; dollar-denominated room and health stay unavailable. Editing
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the Custom borrow amount refreshes its
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execution quote without repeating the collateral-capacity read. Simple Borrow
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retains compatible limits while requesting a new target-specific collateral floor.
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Changes to the wallet, market,
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collateral, token side, vault or risk settings invalidate those limits immediately;
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failed or stale capacity cannot describe current utilization. Submission always
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requires a fresh quote for the requested amount.
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The Custom capacity meter may retain its last fill during a compatible collateral
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refresh. Wallet, network, market, pool, token-side, flow or risk changes reset it.
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This visual continuity never makes unknown capacity executable. Updated numeric
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borrowing limits are announced politely together with their labels.
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The tighter known limit explains the constraint. Missing prices, failed reads,
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wallet changes and a refreshing capacity quote never turn market liquidity into
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the user's borrowing power. The amount review uses the Engine quote's collateral,
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received assets, projected LTV and current/projected variable rate; the selected
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term is a cost assumption, not a fixed-rate loan or liquidation countdown.
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Single-token Lend includes any internal balancing swap in its protected review.
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Opting into `balancedLending` adds Both tokens and reuses the same protected
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spend caps, minimum share output, native reserve and transaction recovery. See
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[balanced lending](../../docs/balanced-lending.md) for the two-input semantics.
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The playground exposes these through **Tabs** and **Both-token lending**.
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The widget owns authorization, refreshed-quote review and final simulation.
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Hosts should preserve the mounted widget during an interaction and use
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`onInteractionLockChange` to suspend conflicting navigation. Successful wallet
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authorization does not mean the loan or deposit has been submitted or confirmed.
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## Wolf Game Trade and Earn preset
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The Wolf preset reproduces the focused gamer flow: a resource Store under
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## Configure Pools
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Out of the box, `<AegisSwapWidget />` exposes the enabled markets
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Out of the box, `<AegisSwapWidget />` exposes the backend-enabled markets for the
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active chain that match the direct-swap catalogue shipped in the installed
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`@aegis-engine/core`; the backend cannot add a pool outside that catalogue. Use
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`enabledChainIds` when a project should expose only some backend-enabled
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networks, and use `poolIds` when a host wants a different backend-market order
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or subset. Pass `backendBaseUrl={null}` when those ids should resolve against
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the bundled static WATER, WOOD, GRASS, and STONE mainnet pools:
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```tsx
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import { AegisSwapWidget } from 'aegis-swap-widget'
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import { jsxs as h, jsx as i, Fragment as Pe } from "react/jsx-runtime";
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import * as E from "react";
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import { useState as H, useEffect as ue, useRef as F, useId as kt, useMemo as ce } from "react";
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import { E as St, u as _t, a as Ye, b as $t, c as Ft, d as Pt, e as Ot, F as mt, f as gt, g as ft, C as Ut, h as Ht, i as pt, j as Vt } from "./index-
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import { E as St, u as _t, a as Ye, b as $t, c as Ft, d as Pt, e as Ot, F as mt, f as gt, g as ft, C as Ut, h as Ht, i as pt, j as Vt } from "./index-CfvA9l12.js";
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import { enginePoolPriceSegments as Xt, splitEngineMarketCandleSegments as Yt, fetchTokenPriceHistory as jt } from "@aegis-engine/core";
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import { m as Wt } from "./marketOrientation-B6SD7xSk.js";
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function qt({
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import { A as s, k as i, l as o, m as n, n as r, o as t, p as A, q as E, r as g, s as u, t as S, S as _, v as c, k as m, w as l, x as P, y as p, z as d, B as W } from "./index-
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import { A as s, k as i, l as o, m as n, n as r, o as t, p as A, q as E, r as g, s as u, t as S, S as _, v as c, k as m, w as l, x as P, y as p, z as d, B as W } from "./index-CfvA9l12.js";
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import { u as R, a as T, b as G, c as I, d as O, e as L, f as x, g as D } from "./useEngineActivity-BkhItrUI.js";
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import { WOLF_GAME_ENGINE_WIDGET_PRESET as k, WOLF_GAME_RESOURCES as v, WOLF_GAME_RESOURCE_ORDER as w, resolveWolfGameResource as M, wolfGameResourceWidgetProps as y } from "./presets/wolf-game.js";
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import { normalizePartnerActionRequirement as N, normalizePartnerResourceAmount as z, partnerLaunchIntentForRequirement as C, partnerResourceAssetKey as U } from "./partner-context.js";
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