ableton-js 2.7.3 → 2.7.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +6 -0
- package/midi-script/Internal.py +1 -1
- package/ns/scene.d.ts +5 -0
- package/ns/scene.js +47 -0
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
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@@ -4,8 +4,14 @@ All notable changes to this project will be documented in this file. Dates are d
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Generated by [`auto-changelog`](https://github.com/CookPete/auto-changelog).
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#### [v2.7.4](https://github.com/leolabs/ableton.js/compare/v2.7.3...v2.7.4)
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- :sparkles: Add a fire() function to scenes [`96e603d`](https://github.com/leolabs/ableton.js/commit/96e603df99df6a0d3b57ed2b4ccc674f2f14695f)
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#### [v2.7.3](https://github.com/leolabs/ableton.js/compare/v2.7.2...v2.7.3)
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> 17 December 2022
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- Add functionality for getting warp markers [`#61`](https://github.com/leolabs/ableton.js/pull/61)
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- :sparkles: Support passing a clip object to duplicateClipToArrangement [`ab9656a`](https://github.com/leolabs/ableton.js/commit/ab9656ac9f45a12afb41327793b0b287c8d798e6)
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- :bug: Fix `create_*_track` functions not working properly [`937edca`](https://github.com/leolabs/ableton.js/commit/937edca2c3bc5ad65d1bccc7f07c9642a25093ab)
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package/midi-script/Internal.py
CHANGED
package/ns/scene.d.ts
CHANGED
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@@ -35,4 +35,9 @@ export interface RawScene {
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export declare class Scene extends Namespace<GettableProperties, TransformedProperties, SettableProperties, ObservableProperties> {
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raw: RawScene;
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constructor(ableton: Ableton, raw: RawScene);
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/**
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* Fire the scene directly. Will fire all clip slots
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* that this scene owns and select the scene itself.
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*/
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fire(): Promise<any>;
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}
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package/ns/scene.js
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@@ -14,6 +14,42 @@ var __extends = (this && this.__extends) || (function () {
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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var __generator = (this && this.__generator) || function (thisArg, body) {
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var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
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return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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function verb(n) { return function (v) { return step([n, v]); }; }
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function step(op) {
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if (f) throw new TypeError("Generator is already executing.");
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while (_) try {
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if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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if (y = 0, t) op = [op[0] & 2, t.value];
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switch (op[0]) {
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case 0: case 1: t = op; break;
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case 4: _.label++; return { value: op[1], done: false };
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case 5: _.label++; y = op[1]; op = [0]; continue;
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case 7: op = _.ops.pop(); _.trys.pop(); continue;
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default:
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if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
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if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
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if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
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if (t[2]) _.ops.pop();
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_.trys.pop(); continue;
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}
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op = body.call(thisArg, _);
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} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
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if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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}
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Scene = void 0;
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var _1 = require(".");
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@@ -33,6 +69,17 @@ var Scene = /** @class */ (function (_super) {
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};
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return _this;
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}
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/**
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* Fire the scene directly. Will fire all clip slots
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* that this scene owns and select the scene itself.
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*/
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Scene.prototype.fire = function () {
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return __awaiter(this, void 0, void 0, function () {
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return __generator(this, function (_a) {
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return [2 /*return*/, this.sendCommand("fire")];
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});
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});
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};
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return Scene;
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}(_1.Namespace));
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exports.Scene = Scene;
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