a3js 0.0.53 → 0.0.54

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package/dist/a3js.es.js CHANGED
@@ -2009,9 +2009,9 @@ class Wt extends Me {
2009
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  this.object3D.updateMatrixWorld(!0), this.currentAction && this.currentAction.shape.skeleton?.update();
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  const n = this.getLinearVelocity(), r = n.length();
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  if (this.autoAction && (r < this.minWalkSpeed ? this.actions[this.haltActionName] !== this.stateAction && this.setState(this.haltActionName) : r < this.minRunSpeed ? this.actions[this.walkActionName] !== this.stateAction && this.setState(this.walkActionName) : this.actions[this.runActionName] !== this.stateAction && this.setState(this.runActionName)), this.autoDirection && r > 1e-4) {
2012
- n.normalize(), S.v0.set(0, 0, 0);
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+ n.normalize();
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  const s = this.upVector ? this.upVector : Me.defaultUpVector;
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- mt(S.v0, n, s, S.q0), this.setQuatNow(S.q0);
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+ S.v0.cross(n, s), S.v0.length() > 1e-4 && (S.v0.set(0, 0, 0), mt(S.v0, n, s, S.q0), this.setQuatNow(S.q0));
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  }
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  }
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  /**
@@ -13249,7 +13249,9 @@ class Ac extends Me {
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  }
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  }
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  const OA = {
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- touchDevice: navigator.maxTouchPoints > 0
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+ touchDevice: navigator.maxTouchPoints > 0,
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+ width: "600px",
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+ height: "300px"
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  };
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  class MA extends HTMLElement {
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  /** 生成オプション。 */
@@ -13295,8 +13297,8 @@ class MA extends HTMLElement {
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  :host {
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  display: block;
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  position: relative;
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- width: 600px;
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- height: 300px;
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+ width: ${this.options.width};
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+ height: ${this.options.height};
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  canvas-a3 {
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  position: absolute;